Related
I just discovered the existence of this game. where is it on the Market? It doesn't seem to be searchable with the term "Eternal Legacy". Gameloft's own website seems to require that one enters a service provider.
With the Transformer being an WiFi only device it doesn't have a service provider.
does anyone know how to get this game working on the transformer?
I'll go ahead and cover this. Gameloft is protesting the Android Market place. As such, they pulled all apps from the market and decided to sell them via their own means. The apps are available on their website via a moronic text system that more often than not, fails. None of the games are currently built for tablets, honeycomb or tegra optimized. So, unfortunately, until Gameloft offers the games on the site as such, you are SOL.
They're idiots...thats all I have to say.
blaine.hale said:
I'll go ahead and cover this. Gameloft is protesting the Android Market place. As such, they pulled all apps from the market and decided to sell them via their own means. The apps are available on their website via a moronic text system that more often than not, fails. None of the games are currently built for tablets, honeycomb or tegra optimized. So, unfortunately, until Gameloft offers the games on the site as such, you are SOL.
They're idiots...thats all I have to say.
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Click to collapse
And I learned something new today, thanks blaine.
So why are they protesting the market?
~DC
The reason, as far as I know, is unannounced. Weird move considering it's the largest phone platform currently on the market. Sure, they're not paying the google fee for apps but I think they lost the vast majority of sales by not being a presence on the market and making it difficult to get their product.
Time will tell
P.S. this game doesn't support tegra2 and will not run on the transformer, even if you find ways of installing it.
Gameloft really does have some of the best games ever, but they suck for not being in the market. And I wish they would start supporting tegra2 I really want to play this game on my tablet!
wonder who their marketing genius is behind this decision....personally will only buy games through the market...it's buggy at times but overall works well. Guess they're trying to build demand for the product. Probably some young hipsters trying to buck the man.
Gameloft has a store set up for the Xoom:
http://wapshop.gameloft.com/php5/us...80f5f752d267d656&from=ADID-149339&promo=bogof
And the Acer Iconia:
http://wapshop.gameloft.com/php5/us...&sv5551=e1d30053e0e9f082d4e0&from=ADID-147084
And I have read that the games for the LG P990 Optimus 2x will work:
http://wapshop.gameloft.com/php5/us...&sv5551=81c380d350b9d085c7b8&from=ADID-147084
I am debating buying the Asphalt 6 version for either Xoom or Iconia myself as I have read that they will work through some googling. If anyone is willing to spend the $5 to try them while I am talking myself into being a guinea pig at least they have the buy one get one deal going on. Asphalt 6 and NOVA for $5? Yes please.
krighton said:
wonder who their marketing genius is behind this decision....personally will only buy games through the market...it's buggy at times but overall works well. Guess they're trying to build demand for the product. Probably some young hipsters trying to buck the man.
Click to expand...
Click to collapse
Then why would you want to support the man?
The only reason why the Market exists is because there are dullards who can't Google the software websites for themselves.
The Market never existed in Windows Mobile, and I was able to find more quality software and information about software than Android.
So to cater to a unwashed masses of retards, software companies have to submit to Google's and Apples dumb down gateway system, letting them restrict freedom thru regulating on what kind of software is allowed and take a cut too.
Like with everything, masses of uninformed people are the single greatest barrier to freedom for everyone.
klau1 said:
I just discovered the existence of this game. where is it on the Market? It doesn't seem to be searchable with the term "Eternal Legacy". Gameloft's own website seems to require that one enters a service provider.
With the Transformer being an WiFi only device it doesn't have a service provider.
does anyone know how to get this game working on the transformer?
Click to expand...
Click to collapse
See my post here http://forum.xda-developers.com/showpost.php?p=13913276&postcount=246
May be good news for your search.
klau1 said:
Then why would you want to support the man?
The only reason why the Market exists is because there are dullards who can't Google the software websites for themselves.
The Market never existed in Windows Mobile, and I was able to find more quality software and information about software than Android.
So to cater to a unwashed masses of retards, software companies have to submit to Google's and Apples dumb down gateway system, letting them restrict freedom thru regulating on what kind of software is allowed and take a cut too.
Like with everything, masses of uninformed people are the single greatest barrier to freedom for everyone.
Click to expand...
Click to collapse
At the end of the day, it's all about convenience. If you can't offer that to your market...they aren't going to want the product. It is completely inconvenient for the masses to go to their site, enter MORE billing info, have a game TEXTED to you, download it via a usually broken link, then finally play it.
I was part of the old winmo crew and I fully appreciated downloading software from the companies site...but guess what!? This wonderful concept where all these applications were put in one spot ON MY PHONE with one billing method was invented and gosh darn it, I just think thats a swell place to get my apps!
If they do not want to fall into the market, they're missing 98% of the average phone users in todays world
So yes, Gameloft made a very horrible decision. Lesson here? Don't make your product hard to get.
krighton said:
wonder who their marketing genius is behind this decision....personally will only buy games through the market...it's buggy at times but overall works well. Guess they're trying to build demand for the product. Probably some young hipsters trying to buck the man.
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I wouldn't be surprised if it was something to do with a clash over Gameloft's terrible licensing policy.
I think Gameloft want to optimize its game based on specific hardware.
And I definitely would not complain since:
1. the price is way cheaper compared to the marketplace, (probably the price differs from a country to another)
2. alternative payment option. the games can be paid through telco provider by premium sms charge instead of credit card. Quite convenience.
klau1 said:
The only reason why the Market exists is because there are dullards who can't Google the software websites for themselves.
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Click to collapse
and
klau1 said:
So to cater to a unwashed masses of retards,
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and
klau1 said:
Like with everything, masses of uninformed people are the single greatest barrier to freedom for everyone.
Click to expand...
Click to collapse
Huh? dullards? unwashed masses of retards?
Do you think that possibly there could be intelligent informed users of Android devices who for their own reasons like the Android Market and (gasp) even some of them use the market and other means of getting the apps that they want?
Honestly...this was a pretty ignorant post...
Most of the developers that are protesting the Android market don't like the fact that people can get a refund when they find out that the game sucks.
These developers prefer the Apple market because they can develop crap games and then the consumer is out of luck once they have your money.
Anyway... it's usually about the refund system. Google has cut it back to 15 minutes because enough developers complained, and I'm sure it won't be long before they do away with it altogether.
Drybonz said:
Most of the developers that are protesting the Android market don't like the fact that people can get a refund when they find out that the game sucks.
These developers prefer the Apple market because they can develop crap games and then the consumer is out of luck once they have your money.
Anyway... it's usually about the refund system. Google has cut it back to 15 minutes because enough developers complained, and I'm sure it won't be long before they do away with it altogether.
Click to expand...
Click to collapse
This whole thought process I think is damning themselves. I know I've been less click happy on buying an app since they lowered the refund time. I had the market bug and not install the app (when it was 24 hours) and I couldn't get it installed until after the refund time was over, so I fear something similar will happen still and I only have 15 minutes to figure it out. If they get rid of it altogether, I'll deal without most paid apps. At the moment I already refuse to pay for an app through amazon because of their policy.
Of course I might not be the majority, but the return policy was a major reason (one of many) why I jumped ship from Apple and went with Android in the first place.
http://www.neowin.net/news/googles-...ted?utm_source=twitterfeed&utm_medium=twitter
Wow, wtf?!? That's all I can say.
//Tap'd on my TBolt while grounded\\
wow smfh this is not cool Google -___-
Music works just fine.
Sent from my ADR6400L using XDA Premium App
had absolutely nothing to do with the music beta though...
If you are mad at google, you have no idea what is going on.
Totally unsurprising, and not unreasonable.
+1 to g00s3y.
This has NOTHING to do with the music beta...
I find it unreasonable. This was clearly done at the whim of the movie studios in the name of anti piracy measures. The reason I can be sure is the moronic logic. Anyone willing to pay in the first place wouldn't be the pirate type. Who is going to pay to watch it just to pirate it? They are making it so people who root their phones can't pay for the content. That leaves one way to view it, piracy. Also if you are smart enough to root a phone, you can certainly fire up a torrent. Shame on Google for bending over to the mpaa and movie studios. Can't say I care all that much though. The studios are shooting themselves in the foot. People will only take so much bull**** and keep dealing with it. If only they had even half a clue what consumers want.
Sent from my ADR6400L using XDA App
I mean...they're all businesses looking to make money. How would you feel if the product you guys worked hard on was being stolen and you weren't getting hard-earned money for it?
@darkroom. I agree with u. There is always get movies n music for free. Y screw those who may actually possibly want to save themselves the footwork and actually cough up the money to buy it..
That and in time a hack will be made to bypass the check for rooted devices. Google should know that already ... as they said themselves that as long as there is security in place there will be a procedure to bypass it...
Sent from my LG-P999 using XDA App
darkrom said:
I find it unreasonable.
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Then, you have the option of not paying for Google videos. That will show them. Isn't the free market great?
This was clearly done at the whim of the movie studios in the name of anti piracy measures.
Click to expand...
Click to collapse
Your point being?
Who is going to pay to watch it just to pirate it?
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Click to collapse
Of course you're right, because pirates always create their own content, they never start with something that was paid for (camcorder in a theater, unencrypting a DVD, etc.).
They are making it so people who root their phones can't pay for the content. That leaves one way to view it, piracy.
Click to expand...
Click to collapse
Really? The only device you can watch video on is your phone? Almost everyone else has a range of choices - theater, DVD, Blu-ray, Netflix, TV, etc. Phones pretty much suck for watching movies, they have small screens and poor audio. The market continues to move toward large screen home theater systems. You don't know what you're missing.
I fear that Android's time as a fully-open platform is limited... If they want to play nice with the corporate world, doors are going to get shut on our faces. At least that's how I see it...
Yeah, lets say screw the law, google will just pay all the lawsuits that they get, no problem. Some of you are idiots.
whytecountry said:
I fear that Android's time as a fully-open platform is limited...
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Click to collapse
Huh? Android was never "a fully open platform." The kernel (only) is licensed under the GPL, but most of the rest is licensed under Apache or similar, which has no requirement to provide source. Google makes everything fully available to hardware manufacturers only. That they've made most of it available to anyone is through their generosity, it's got nothing to do with being "open" in the FOSS sense.
What _is_ "open" is application development and distribution - no need to get the gardener to pot your plant inside the wall.
Don't like Google's terms for their forthcoming movie rental biz? Write your own app, and start your own competing one. Google hasn't done anything to stop you.
At the end of the day 10 dollars is too much for a movie. There are way more professions that should make that kinda money. Teachers and doctor's and people like that should be the paid people not the producer who gave input of a video. I'll pirate till they choose to reduce they product
Sent from my ADR6400L using XDA App
jalen156 said:
At the end of the day 10 dollars is too much for a movie. There are way more professions that should make that kinda money. Teachers and doctor's and people like that should be the paid people not the producer who gave input of a video. I'll pirate till they choose to reduce they product
Click to expand...
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So, you rationalize your illegal actions, instead of just avoiding the product altogether. You're the problem, not the solution.
Good to see a few people see how reasonable this is. To Google consumers, developers and the 'big wigs' come first, not the tinkers and hackers. As others stated, Google is in the business of making money.
Sent from my ADR6400L
mike.s said:
So, you rationalize your illegal actions, instead of just avoiding the product altogether. You're the problem, not the solution.
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Click to collapse
Probably thinks $2.99 is too much for an app that he uses everyday too.
Berzerker7 said:
I mean...they're all businesses looking to make money. How would you feel if the product you guys worked hard on was being stolen and you weren't getting hard-earned money for it?
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Click to collapse
Thanks man, I work in the film industry and never can seem to get the point across that its how i support my family. People seem to have the perspective today that well i don't have the money then they buy a case of beer or something and download a movie and its no big deal. Its just like software developers you need to support the community and I'm sure most do but I can't blame the studios for protecting their lively hood. Pirating moves does effect people. However I am a rooted user and still feel its to bad I can't buy movies on a rooted device as I would on a regular basis.
We all know how easy it is to cheat developers and find apk's on the internet. Well it seems developers are complaining and if nothing is done then they will focus on the iphone appstore matketplace. More details in this articule http://androidprirates.blogspot.com/
Ever heard of installous on iOS? Piracy will find a way. If most resort to only iOS, chances are piracy on the Apple platform will also skyrocket.
The thing is, trying to fight piracy head on is an uphill battle, and after so many legislations, millions spent on safeguards and lawyers, and bashed sites (megaupload, piratebay?) pirated stuff is as easy to access as before (and for a lot of stuff, its even easier today).
I believe that if piracy is costing so much money, then there's a problem with the business model. Labels and record companies had to accept this when they adapted the napster model to online stores like iTunes and Netflix, and stopped charging ridiculous amounts of money for CD and DVD without added value (remember the last time you paid 30 or 40 bucks for a 10 song CD back in the 90s? Now its usually a buck per song).
Bringing down sites that offer pirated apps will cost more money than what it's worth, it's just information that can and will be put up again in a docen other microsites.
Troughout history it's the black illegal market that has innovated and pushed the legal market fordward to meet people's demands. In this case, i believe a lot of piracy on android is the result of not having alternative payment methods (how i long for iTunes-like prepaid cards on the playstore). Also, such an open source platform could make better use of the add-serving model the internet is based on, after all, that's how Google makes money anyway.
Well it's impossible to stop piracy. They should just make app's cheaper and more people will simply buy it. Profit for everyone.
Don't assume that 100% of pirated app downloads were going to be bought. But the issues facing Android with piracy are no different than Windows for example. Nowadays most expensive Windows programs contain a way of activating online when first installed and some even check the software key when downloading updates. Even with this, there are still pirates that get around activation. But there are still plenty of programs and games being made for Windows even though its had these problems with piracy for decades, despite what "Don't Copy That Floppy" warned. I don't see Android being any different, developers and Google Play will just adapt better app activation.
spunker88 said:
I don't see Android being any different, developers and Google Play will just adapt better app activation.
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Click to collapse
Absolutely agree with you on that. The only way to fight piracy is better protection and online activation can improve this situation (like in case with the activation via Steam account for PC games).
Even though there is piracy in appstore , I still think android is much easier to pirate. There is no jailbreaking needed , just one click and install.
There's no point removing sites like this.Pirates are gonna find a way around it. just make apps cheaper and people will buy them
Yeah your right plus the googleplay store isnt good when it comes to refund. You can buy the game save the apk , then get a refund. Its like there is no way developers can win.
I got a question for android developer here on xda-developers , how has piracy effected your games or what do you do to make some money on andriod market.
What are the ways you made money ADs, IAP, etc. Share your tactics to go around piracy!!
A person from india recently commented on my blog that the reason for android piracy in india is there are no ways to pay , so the only choice you have is to pirate games and apps.
Piracy is ultimately inevitable. Trying to stop it is just pointless
Sent from my SCH-I535
True you can't stop piracy but there are signs that piracy on the mobile platforms are slowing down. This was the reason that Installous shutdown because they weren't having as much traffic as they used to.
zarpy said:
We all know how easy it is to cheat developers and find apk's on the internet. Well it seems developers are complaining and if nothing is done then they will focus on the iphone appstore matketplace.
Click to expand...
Click to collapse
nobody really cares, Android is primary OS for developing countries, like Brasil, India, China, Africa, east europe & cis, and if google would DRM its Play well ppl in that part of world will turn to some opensource alternatives like Firefox OS, Meego, Tizen etc etc. And Google will find itself with declining android phones sells and even less revenue. It's like with Windows, till Vista it was easy to pirate and B.Gates intentionally did that to grab market share from Apple. And only then, in 8th version they made some good antipiracy lock with addition to cheap affordable price. Now it's easier to pay $70 for upgrade from W7 to W8 than look for loaders and sorts
To combat piracy, provide value added services to legit owners like perhaps a unified scoreboard, gaming social features, and more. Similar to steam.
Also, malware should be encouraged to propagate outside the play store lol
Sent from my GT-N7000 using Xparent Skyblue Tapatalk 2
Markuzy said:
To combat piracy, provide value added services to legit owners like perhaps a unified scoreboard, gaming social features, and more. Similar to steam.
Also, malware should be encouraged to propagate outside the play store lol
Sent from my GT-N7000 using Xparent Skyblue Tapatalk 2
Click to expand...
Click to collapse
Dam malware hahaha no that would be going too far but I remember reading a case were a developer uploaded a non-working game to a torrent site to boost downloads.
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
by ad?
by ad?
I use Google AdMob
---------- Post added at 01:52 PM ---------- Previous post was at 01:46 PM ----------
I made my first game using Adobe flash for web, and after that ported it to Android, using Adobe AIR.
AdMob, In-App purchases, paid versions of free apps.
I'm using admob banner ads right now, but with only ~2500 active downloads I'm not making a lot of cash. ~5€/Month.
I hope my next app(60% done) will become more succesfull
My first goal is to earn ~100€/Month, so I could see some money on my bank account every month.
app add is so annoying :angel:
Why not offer APIs for apps? Or post blogs about it.. and hmmm... don't forget donations
Paid app
Paid app? Currently earning 200$ a month for more than 6 months now.
Adope flash
I always use Adope flash for the web, It is easy to use and recommend you to try.
Thanking
Thanks A lOT
Could you post the results of the survay?
mido2malik said:
Thanks A lOT
Click to expand...
Click to collapse
Thanking
Thank you so much for your thread.
If you decide to charge, settle on an appropriate price. For this, you'll need to consider the unique qualities of your app and its similarities to existing apps. If your app has a lot of competitors, you probably won't want to charge a lot for it or the customers will simply choose other apps over yours. On the other hand, if your app is very specialized and rather unique, it's likely that you'll be able to put a higher price on it.
APP Info
What app/apps are you pulling this kind of money in for? Please be specific(app names) I am currently looking at starting maybe my first app and wonder what types of apps are pulling in money. I love the idea of creating a paid app but most games are add profit only or in game purchases.
Kishant said:
Paid app? Currently earning 200$ a month for more than 6 months now.
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I'm using in-app purchases in a live wallpaper app, so users can buy more themes. Been doing around $2 per day on average, since it was released (around 1 month ago). Not running to the Ferrari dealer yet...
yes i agree
svdree said:
I'm using in-app purchases in a live wallpaper app, so users can buy more themes. Been doing around $2 per day on average, since it was released (around 1 month ago). Not running to the Ferrari dealer yet...
Click to expand...
Click to collapse
yes i think the best way in android to make $ is to offer your app as free and have IAPs, or a premium full version(but that opens to pirated sideloads, heck ive seen mods of the IAPs in full sheesh)
gameloft and EA have moved to this model, Zynga made it very popular, just look at a hypothetical scenario
1,000 downloads.
1 dude spends $900 on IAPs
10 dudes $50 max
50 $20-50
70 $5-20
the 870 rest less than $5 or play for free and grind through but you made a good RIO on just one user, Ive seen people spend a sh*tton of $$ on freetoplay games, look at the high earners on the play store, most are *free* but have IAPs.
Thanks A LOT...
I've got an Idea......
IAP vs ads
Generally speaking, an app who is considered a quality app, with heavy usage, should lean towards IAP. Doing In App Purchases the right way is a form of art. Many decisions to make and price level to test.
If your app has low usage level, it might be better to monetize it by putting ads. Again, choosing the right network and the right locations (and ad units) to put.... well, there's a lot of work to do, in terms of optimization.
Any developer should be willing to test any of his chosen solution for a while, review results and optimize.
adsense for mob. -_-
Hello dear fellow XDA members
About 2 months ago, I got interested in Android App Development. Having no Java experience, I looked around the internet for tutorials on it.
Fast forward to today and here I am, able to make some basic yet useful applications. I've been thinking about making a few bucks by in-app advertising and in-app purchases. I have a few questions:
1) Do you think it is advisable to put ads in my app? What if the number of downloads are pretty good?
2 How many downloads should I have on my app so as to put ads in my app successfully?
3) Is admob free? Are there any fees that I have to pay so as to get ads on my app?
4) How, where and which type of adds will I get for my app? Is there some specific procedure to go through so as to add advertisements to my app?
Answers to the above questions and a basic step-by-step (along with all the money I have to pay for ads) mini tutorial of how advertising should be done would be very helpful
Thanks in advance
p.s. XDA is awesome :"D
Why you even want to put ads in your app
make it open source and developers will support you and you will get many donates for you
3lo0sh said:
Why you even want to put ads in your app
make it open source and developers will support you and you will get many donates for you
Click to expand...
Click to collapse
Thanks but that wasn't the type of answer I was looking for.
Anyways, I was just curious about the ads part. I'll give a thought bout making it open source. Maybe sometime later but not now.
So if you could just clarify my doubts based on the ads part, I'd be very thankful
3lo0sh said:
Why you even want to put ads in your app
make it open source and developers will support you and you will get many donates for you
Click to expand...
Click to collapse
Exactly
Sent From A Samsung Galaxy S2 With AOSB Project ROM .
Hey try this out, its a link to a Google search page. I looked a couple of the results - it will be a better answer than you've been getting.
https://www.google.com/search?client=lightning&q=putting ads in apps
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Thanks but that wasn't what I was looking for. As I said, I will look into making some of my apps open source but later on. Not now.
So if you'd answer my questions regarding ads, I'd be satisfied
shraey96 said:
Thanks but that wasn't what I was looking for. As I said, I will look into making some of my apps open source but later on. Not now.
So if you'd answer my questions regarding ads, I'd be satisfied
Click to expand...
Click to collapse
Try app of the day.
Also a good start for your apps.
Sent From A Samsung Galaxy S2 With AOSB Project ROM .
DanielBink said:
Try app of the day.
Also a good start for your apps.
Sent From A Samsung Galaxy S2 With AOSB Project ROM .
Click to expand...
Click to collapse
Umm, how is app of the day related to advertising?
It's something different as far as I know.
Could someone please answer my questions regarding the ads part?
Thanks
shraey96 said:
Umm, how is app of the day related to advertising?
It's something different as far as I know.
Could someone please answer my questions regarding the ads part?
Thanks
Click to expand...
Click to collapse
You can try asking some companies.
Sent From A Samsung Galaxy S2 With AOSB Project ROM .
Surprise-surprise. I already did use Google. Didn't get any proper answers that could satisfy me. Hence I asked.
Again, thanks for the piping hot answers etc etc
This is a quote from another developer from the Unity forums. The link is at the end of the quote, I copied and pasted this is unaltered.
"I hear the average cost to acquire a new user via AdMob is about $2 per user. If you charge $1 buck per game (earning yourself 70c,) that's definitively not cost effective, and worse: the $2 is more of an average based on the fact that most people using AdMob are freemium games. If you are actually selling your game, it's very likely fewer users will even look at your game even if they click on the ad.*
Download a game with ads, and look at what gets promoted. There is a reason why most the stuff there are free games. Not to mention: if a user is seeing those ads, it's very likely because they rather see ads than pay to buy the ad-free version, what makes you think that kind of user will click on an ad to BUY a game. However, many may get a free game, and once playing, the game may employ psychological games to trigger the gambling urge to spend money with IAP."
Starsman Games,*Jan 8, 2013
http://forum.unity3d.com/threads/did-advertising-with-admob-or-similar-help-you.165392/
Hope that helps on one of your questions. I research, I'm not a developer. There was a lot more that I found, but I can't do all the work.?
Change your keywords up.
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