Samsung Scalable Codec - OnePlus 6 Questions & Answers

Hi everyone,
I have a quick question regrading Samsung's Scalable Codec. I have a pair of their Galaxy Buds, which are great but sadly don't support aptX, instead they support AAC, SBC and Samsung's Scalable Codec. I realize it's proprietary to Samsung devices, but was curious if it would be possible to port it over to Oxygen OS (perhaps through the use of Magisk)?
Thanks,
David

Even I need Samsung Scalable Codec for my OnePlus 6
Yeah... Even I wanted the SSC Codec ported to OnePlus because I heard that The galaxy buds sound way better with them.... Is there anyway we could replicate the codec or anything to attain the same quality? Even that would work for me.

wondering the same...could benefit anybody on android if this was a installable apk or flashable through TWRP.

Off topic mayby... What about implementing upgraded ALSA in kernel. Someone try to do that? I think all dev just take from git repo stuff like that (Lineage probably ).

Samsung is really voodoo spell witchy about their codecs.
Apparently there was UHQ bt a few years back too.
Galaxy Buds don't appear to support it.
They don't support AptX-HD either.
Sammy wants you to buy their stuff... but without Scalable codec the sound of the Buds is noticable degraded.
BT audio is a mess.
Perhaps I'm mistaken (per what others commented) about the UHQ bt*. Samsung is less than concise about it.
https://www.samsung.com/uk/support/...o-codes-and-ultra-high-quality-audio-options/
*Samsung is known to release half baked products... this may be one that dead ended out.

Related

aptx

hey! is the aptx codec enabled automatically on the htc one s? ie. it will automatically choose aptx when the receiving device supports it? cheers, thomas
I've tried to test this myself at a friends house with some ZiiSound D5X speakers, and subjectively there was a bit better audio quality compared to an A2DP-only HTC Desire. Hard to tell though might be Beats "improvements" that we heard rather than any difference due to Apt-X. Is there a way to even see when Apt-X is active?

Difference in Bass-quality Android ROMs (SAMSUNGs special audio driver?)

Hi everyone,
I'm dealing with this problem for over 2 years so i thought why not ask this at XDA, maybe U can help me.
2 years ago i bought my S7 Edge. I listen to music a lot with my in-ears (Shure SE215-BT1) and i really like tracks with a strong bass. So to boost Up the bass is installed a bass booster. This really made my ears shake and created a punchy bass from high quality. (It did NOT ruin the complete sound and did NOT vanish al the high tones) So i had a really good listening experience.
But then i started to root my phone and install ROMs like LineageOS, ExtendOASP etc. All these ROM didn't deliver the sound experience i had with the stock ROM. The normal sound quality was identical, but when i started to boost the bass the sound was completely ruined. All it did was lower the high tones and create a weird sounding bass, but NOT a punchy bass that i liked. Playing around with different equalizer didn't make anything better, even Viper4Android did not deliver.
An exception to this was the ROM called OnTheEdgeLite (which is based on the samsung ROM) in this ROM the sound was the same as the Stock ROM.
I can conclude that this is software based problem, but i can't seem to find how this works.
I recently bought myself a Huawei Mate 20 Pro and sadly enough this has the same bass quality as all the custom ROMs i installed on my S7 Edge.
This makes me think that Samsung, in some kind of way, has a special sound driver in the ROMs maybe?
Is there anyone on this forum who can help me explain this or help me fix this problem.
Yes. It's commonly known that OEMs/Device manufacturers have proprietary things, including audio. This is why you can't use most stock ROM Camera apps on LineageOS, the proprietary things are missing.
For example, on my V20, the audio is a lot better on a stock ROM from LG than it is on LineageOS.
I'd suggest a music player with a good equaliser, like Rocket Player and its 10-band EQ.
Redline said:
Yes. It's commonly known that OEMs/Device manufacturers have proprietary things, including audio. This is why you can't use most stock ROM Camera apps on LineageOS, the proprietary things are missing.
For example, on my V20, the audio is a lot better on a stock ROM from LG than it is on LineageOS.
I'd suggest a music player with a good equaliser, like Rocket Player and its 10-band EQ.
Click to expand...
Click to collapse
Thanks for your reply. That was some meaningfull info. I checked out Rocketplayer and it delivers a more punchy bass!!! Sadly enough it mutes high tones when bass really kicks in. But i will test out more equalizers since they al seem to respond differently.

USB-C Audio and HiFi music (audiophile question)

I was always a huge proponent of LG's DACs. The ESS Sabre DAC gives manufacturers a lot of range when it comes to distinct sound signatures. I was always big on the Galaxy Notes up until my 7 was damn near ripped from my hands. lol. I remember the last time Samsung really focused on sound quality was (I believe) the Note 4 when they used a tuned Wolfson DAC.
With that said, USB-C audio is pretty new to me and I'm learning as I go. I bought two dongle DACs for my two cars. Sonata's HIDIZS for the Acura and the SpectraX (which uses a newer version of LG's ESS Sabre) for the Honda (aftermarket system). For around the house I use the packaged AKGs which seem to do a good enough job. On occasion I steal the HIDIZS dongle from the car and use my 1More Quad Drivers.
I recently subscribed to Amazon's new HD music service which I read can reach a ridiculous bit range (32bit @ UltraHD setting). So here comes my question considering the hardware I use;
Lets say you have a phone that is capable of X-output... does/can the dongle DAC supersede the capability of the phone? For instance, my HIDIZS dongle DAC is capable of 24bit/192KHz and respectively, the SpectraX is capable of 32bit/384KHz. If my source file (music) is compressed at that level, will the dongle DAC actually decode at that level, regarless of the phone's capability? Or is the phone a bottleneck?
With that said... do we have any information on the capabilities of the Note10?
Nihonno said:
I was always a huge proponent of LG's DACs. The ESS Sabre DAC gives manufacturers a lot of range when it comes to distinct sound signatures. I was always big on the Galaxy Notes up until my 7 was damn near ripped from my hands. lol. I remember the last time Samsung really focused on sound quality was (I believe) the Note 4 when they used a tuned Wolfson DAC.
With that said, USB-C audio is pretty new to me and I'm learning as I go. I bought two dongle DACs for my two cars. Sonata's HIDIZS for the Acura and the SpectraX (which uses a newer version of LG's ESS Sabre) for the Honda (aftermarket system). For around the house I use the packaged AKGs which seem to do a good enough job. On occasion I steal the HIDIZS dongle from the car and use my 1More Quad Drivers.
I recently subscribed to Amazon's new HD music service which I read can reach a ridiculous bit range (32bit @ UltraHD setting). So here comes my question considering the hardware I use;
Lets say you have a phone that is capable of X-output... does/can the dongle DAC supersede the capability of the phone? For instance, my HIDIZS dongle DAC is capable of 24bit/192KHz and respectively, the SpectraX is capable of 32bit/384KHz. If my source file (music) is compressed at that level, will the dongle DAC actually decode at that level, regarless of the phone's capability? Or is the phone a bottleneck?
With that said... do we have any information on the capabilities of the Note10?
Click to expand...
Click to collapse
If your dongle does work then its outputting at it whatever resolution it says on screen. there is no analog signal thru the usb c only digital. The conversion takes place at the dac, so whatever your dac's capabilities are, that is the max you can go. For what its worth, the audio is **** on the note 10's included akg's compared to the lg v40 or even the s9+ with the 3.5mm variant of the same akg's .the note 10's speakers are really good though. Do you use usb audio player pro? Its pretty good for hi res audio .though i don't think it supports prime music yet.
jass65 said:
If your dongle does work then its outputting at it whatever resolution it says on screen. there is no analog signal thru the usb c only digital. The conversion takes place at the dac, so whatever your dac's capabilities are, that is the max you can go. For what its worth, the audio is **** on the note 10's included akg's compared to the lg v40 or even the s9+ with the 3.5mm variant of the same akg's .the note 10's speakers are really good though. Do you use usb audio player pro? Its pretty good for hi res audio .though i don't think it supports prime music yet.
Click to expand...
Click to collapse
Thanks for the clarification. I haven't used the USB audio player yet. I'm really enjoying Amazon Music HD. Some of the remastered u
UHD songs are good but some of the more recent UHD content like Chainsmokers' albums sound phenomenal. I'll check out the audio player to see how it works.

Why my BT earphones (aptx) gives latency while friend's (also aptx) doesn't?

Hi all,
My Phone :Redmi K20 Pro (Android 10, MIUI 11)
My BT Earphones : Soundcore Spirit X2 (bit .ly /39cIMH8)
My Friend's BT Earphones : Tagg Inferno (bit .ly /2vGCli5)
I'm hoping you guys have goggled the Specs of both the earphones. I personally feel Spirit X2 is a better product than the Inferno considering the Tech Specs.
I have done little research myself and came across these terms. Aptx, AptxHD, Aptx LL. My understanding is that, Aptx LL gives the least latency among the other codecs and to my surprise there are very few BT Earphones that come with Aptx LL Support. (sennheiser momentum TWS being one among such few)
My BT Earphones supports Aptx and my Friend's BT Earphones also supports Aptx. (only aptx in both cases) I Used to have Soundstream h2GO TWS. (Worthless Product with no Aptx)
These h2GO TWS (amzn. to/3dlJtBl) gave latency while playing Pubg Mobile and I thought it was normal. But when my friend said he was not experiencing such latency issue with his BT Earphones, I tested his BT Earphones with my phone and genuinely there wasn't any latency.
I bought Soundcore Spirit X2 under the presumption that they will give low latency (while playing Pubg) just like my friend's, since they come with Aptx Support. However my new BT Earphones (Spirit X2) is giving latency just like any other BT Earphone.
I tested many times. Infact I did most test runs an average techie person would do. (trying the pair over several phones, trying my friend's pair over several phones)
Tagg Inferno hadn't given latency on any phone that was compatible with aptx codec. But mine just sucked.
What I would like to know is - in what way his BT Earphones are different to mine? Why are his BT earphones not giving latency and mine giving latency while playing Pubg Mobile despite both having Aptx. Mine has better specs than his. (Bluetooth version.... and maybe few other)
I'm also attaching screenshots of the Specs.
One last thing, Tagg Inferno has this CSR Chipset Technology. Will that have any bearing on my Question? ?
Due to Xda Rules, I'm not allowed to use outside links. Hence you have to kindly go through this little trouble of manual entry of site. (removing spaces in between the links ?)
ibb . co/k5X97cG
ibb . co/n7QctMs

Galaxy buds+ with oneplus latency

Anyone have latency? I just got them today and sat down tonight to play with them. I was using tiktok and the delay is pretty noticable. Youtube seems fine. I have a Oneplus 8 5g. I seen people saying to turn on game mode but I don't have that option. I'm guessing it just for samsung devices. Suggestions? My OnePlus is through tmobile.
The Buds+ sound best using Samsung's propiatory SSC codec. Unfortunately it's only found on newer Samsung phones.
Latency isn't an issue for me but my expectations aren't that high...
blackhawk said:
The Buds+ sound best using Samsung's propiatory SSC codec. Unfortunately it's only found on newer Samsung phones.
Latency isn't an issue for me but my expectations aren't that high...
Click to expand...
Click to collapse
I'd there a way to get that codec
If there is a way no one's talking about it.
The audio chipset must first be able to support it.
Samsung Scalable Codec
Hi everyone, I have a quick question regrading Samsung's Scalable Codec. I have a pair of their Galaxy Buds, which are great but sadly don't support aptX, instead they support AAC, SBC and Samsung's Scalable Codec. I realize it's proprietary to...
forum.xda-developers.com
If you dig around you might find something but I haven't been able to.
If you own a Samsung it's a bt benny. Sammy's usually also support LDAC.
Sammy just pushed out their latest firmware revision for the Buds+ 2 days ago. A noticeable improvement at least for SSC; haven't sampled SBC much on it.
With my 10+ they link up seamlessly and fast. Great for calls.
A used Note 10+ 512 gb, ram 12g, 4G (preferable over the 5G) with Pie is going for around $600 at B&H Photo in good condition. Not too shabby.
In my opinion that was Samsung's last great Note flagship and Pie was Android's last great OS.

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