I recently injured my knee and wanted some exercises to help with my rehab so I thought I’d give the Physioadvisor exercises app a go. What a fantastic app. Exercises are broken down into easy to follow categories such as – balance, flexibility, foam roller, massage ball, pilates, popular programs, resistance band, strengthening and swiss ball. Flexibility and strengthening categories are further organized by joint or muscle. This makes it easy to find exercises for a given joint or muscle.
The exercise photos and descriptions are very clear and easy to follow and provide great descriptions to ensure correct technique (which was great for me as I often perform exercises incorrectly). Individual exercises can be added to ‘My Program’ to create your own personalized exercise program. This feature was invaluable in the rehab of my knee as I was able to create my own rehab program. This in combination with info from their website www.PhysioAdvisor.com has got my knee to feeling almost 100% with self management alone!
There is also an exercise reminder which was great to ensure I did not forget to do my exercises.
Needless to say, I’m a big Physioadvisor fan and would strongly recommend the Physioadvisor exercises app for anyone who wants an interactive at-home exercise guide to help with their rehabilitation, physiotherapy treatment or general fitness and flexibility. With the reminder and bookmarking features, the app is well worth $3 for people who are motivated to regain physical function.
Below are links to this app in itunes for iphones, google play for android phones and the physioadvisor website. Happy Rehab to all!
https://itunes.apple.com/app/physioadvisor-exercises/id397276649?mt=8
https://play.google.com/store/apps/details?id=com.appiphany.physio
http://www.physioadvisor.com.au/7646150/wwwphysioadvisorcomau-home.htm
Free download from Google Play: play.google.com/store/apps/details?id=net.vitapulse.demo
What is «VitaPulse»?
App «VitaPulse» is for anyone interested in their own health and care for him. With this application, any person can independently control his/her functional health state, to learn their level of health assessment, adaptability of the organism, the level of stress, balance expenditure / recovering energy, as well as improve the quality of life and reduce the risk of unexpected health problems.
How does it work?
Mobile app pulse diagnosis «VitaPulse» real-time measures and monitors heart rate. This does not require any expensive special sensors or devices, as everything is done using only the built-in camera of your smartphone. The camera flash shines through finger, so there is a pulse reading ripple. Since the blood circulation is a direct function of the heart's contractions, it gives information on the frequency of heart rate detection. After pulse being detected, the registration of the interpulse intervals and recording of the cardiointervalogram are conducted. The duration of each cardiac cycle differs from the previous and application is estimated with an accuracy of one millisecond. Sequential change durations cardiac cycles forms a complex rhythm that is analyzed by the application.
After the end of the survey the software automatically calculates mathematical processing and estimate the indicators of the human body, based on heart rate variability (HRV), a modern method for the study of functional diagnostics. HRV is used in various fields of applied physiology, preventive medicine, clinical practice and allows you to determine the current state of the organism, the mechanisms of regulation, functional and adaptive human reserves, as well as timely reveal abnormalities in the body when there are no clinical manifestations of the disease, but is already a running "trigger" for its occurrence.
Why the need «VitaPulse»?
1. Regular monitoring of the health status of all family members. Allows you to stop waiting when the disease was coming suddenly, and respond in advance. Typically, first clinical manifestation of disease and treatment, respectively to the doctor preceded by a long incubation period, when the disease is hidden matures. «VitaPulse» reveals the beginning of the disease process in a timely manner. Booked - is forearmed and can take action.
2. Stress control. The main reason for most of the diseases of modern man - it's stress. "All diseases of the nerves" - there is a narrow-minded view. And in most cases it is absolutely true.
«VitaPulse» help control the current level of stress and live a long life.
Information about what the stress level is dangerous, has been well studied by scientists and is expressed as a clear digital indicators. These scientific data have been developed and are now available to any user «VitaPulse».
3. «VitaPulse» easily integrated into many methods of treatment and self-medication. Massage, wellness exercises, physiotherapy, herbal medicine, yoga, fitness, medication, etc. - all this requires monitoring. Regular monitoring of the functional status before and after the procedures will evaluate the effectiveness of the selected method and, if necessary, correct it.
4. «VitaPulse» applies in sports practice for early detection of problems organism adaptation to physical stress and overtraining state, implementation of immediate control over the process of physical training with a view to optimization, which is a prerequisite for achieving high results.
Free download from Google Play: play.google.com/store/apps/details?id=net.vitapulse.demo
QuesTour is the new app for android. The Society benefits from it, because it provides good balance between learning content and physical exercise. This is a walking tour with the elements of quest. If you are tourists, it helps you to learn a new city. On the other hand, if you are locals, QuesTour brings your attention to small details, which person, preoccupied with everyday activities, may miss.
The structure of the application is simple. User needs to answer the questions using general knowledge or by searching for an answer around the given location. After the correct answer is submitted, app provides interesting facts about monuments, buildings and streets in the area. The graphics and interface are simple and intuitive in use.
What is unique
Unique combination of walking quest, tour guide, local tips and game. Business model provides ability to grow around the world, and can be applied in any country, targeting multiple customer groups. The app can be used by family, looking to spend a weekend together, by schoolteachers, as an interactive history lesson, or by friends, which want to identify the smartest person among them.
https://play.google.com/store/apps/details?id=com.ed.concept.questour
Hi everyone! I’d like to tell you the story about the creation and release of our first game. I will tell you a little about our company’s background and the difficulties that we encountered during the development. I hope our story might be useful to you too.
It all started a few years ago when my brother built up a team of like-minded people who were eager to create, and this was then expressed in the creation of animation and computer graphics for various projects. The team eventually grew, as well as the number of orders from clients. Then there was a point when we decided to create our own game project. Thus, we began a long preparation process. Unfortunately, our existing knowledge base was not enough to start the project. New volunteers joined the team, the learning process started, and the project began to acquire its first outlines. The result was a prototype of Crocks Hunter, a 2D platformer.
The plot of the game was as follows: Crocodile-aliens arrive on Earth to steal the Moon from earthmen. The main characters of the game (a boy or a girl, depending on player’s choice) must go through six different locations (desert, jungle, lava, water world, ice jungle, and fairy forest), and catch — not kill, the game is absolutely violence-free and child-friendly — all the Crocodiles into boxes which are used sometimes for some puzzles, and then defeat the final boss. One of the graphics features of the game is that 3D character models were rendered into 2D to make more complex, natural and fancy animations and to keep the high quality of the overall picture, along with a light-weight installation file.
Initially, the project was planned to be released for mobile platforms, but as the development progressed, it was decided to release it for PC, and then for Nintendo Switch. This was due to several reasons. Firstly, mobile game publishers are into the free2play game model, for which platform games are not quite suitable, although we figured out how to monetize the game, and to draw the player’s interest to micro-transactions. Secondly, in order to enhance the visuals of the game with various effects, we would have to sacrifice the performance. Therefore, it was more interesting to release the game on PC and consoles but at a set price. One of the publishers suggested that we release an update with six levels and two bosses once a month. Thus, it would be possible to retain the player for a long time, but so far we have not tried this model. Although, who knows, maybe you will?
We temporarily froze the Crocks Hunter project but did not abandon it. We are writing new documentation, and designing new levels. We are open to cooperation with investors and publishers to make a global bestseller together.
Currently, we are working without an office, so the whole team works remotely. In order to complete the project and make it at a high level, we would need to gather all the team members in one place, and this requires funding. So we started looking for investors. Many publishers appreciated the great potential of the game but would invest in the project after it being fully fledged and ready for release. As it turned out, Russian investors are afraid of the gaming industry, and they are completely unready to invest in it. Perhaps, this is due to their not understanding the potential and the specifics of the industry. Many foreign investors simply don’t work with Russia. At some point in our search for investors, we were stumped. The team could no longer work on pure enthusiasm. Some team members quit. Some began to slow down the main process, saying that they’d prefer to take orders as before than “work for the fairies and unicorns”. But some determined team members still believed in the project and continued to create it. So this is how the PUSHINGAMES company was created.
Unfortunately, there is no “book for dummies” on how to achieve success from the beginning to end in video games industry. The information you may find on the Internet is very superficial. Therefore, look for according courses, literature, or even better, find some competent mentor who will guide you. Our mentor was a game designer Konstantin Savochkin
One evening, when we were discussing some details, we decided to create a little something to distract ourselves, and came up with the “Quick Week” project. The main goal of which was to create and release one mini-game within a week. It took a couple of days to write game design documents and calculate P & L. Meanwhile, our artists already made the first sketches and prototypes.
We really like the examples of the Nintendo and Marvel universes when the story of one character is woven into the story of another, thereby creating fascinating endless worlds. Maintaining the heritage of the “Crocks Hunter”, we chose the main character to be a crocodile. The result was Jumping Crock: Jellyfish Attack, an arcade retro jumper for mobile platforms, designed in the style of space comic books of the 80’s .
Download link on GooglePlay: Jumping Crock Jellyfish Attack
In total, we spent around $600 to create the game, excluding licenses and developer accounts. We spent most of the budget on localizing the game and its description in 12 languages, including Russian.
To do the translation job, we chose a small but very responsible team — Locnloader a pool of freelance video game translators with 8 years of experience and voice over actors collected in one place. They specialize in indie-games and such small teams as ours, and that affects the price in a good way. For a reasonable price, they did us translations within 2 days. Moreover, they helped us with the ASO description text and edited it to sound a little more adequate, which is sometimes hard when it comes to repeating many same keywords in one small text. What I personally liked is that their team manager had some understanding in game design (and even took a course in it), and a little in ASO. That’s what I call speaking the same language!
We are very proud of the music in our arcade in particular. We love rock! There is 8-bit Space Rock music in the game. It was written by a wonderful musician, composer, and our cousin Yevgeny Protopopov. The music takes you back to the past, especially if you played Battle Toads and Tanks as a child.
Since we created the project with our own money, the payment to our specialists for the work done was extremely symbolic and incommensurable with the level of their professionalism. Therefore we are immensely grateful to our team and believe that without them we wouldn’t succeed.
In order for the project to be successful, it is very important for the team to have a Team Lead, who could drive this train, per aspera ad astra. In our team, that would be my brother Nikita.
Many companies could have achieved well-deserved success, but they never reached it, stopping halfway through. The history of the company with the fruit on the logo is the lodestar for us on how to do things.
Of course, you always want to do something unique and ambitious like Crash Bandicoot. You might want to make the game more complex by adding many different features and mechanics, but it’s better not to do so. Make it easy! The process of creativity absorbs you. You always want to add something else, when almost everything is ready. It’s best to concentrate on the main idea and actually bring it to life, and after the release, just make an update. By making game updates after the release, you maintain players’ interest and make your app appear at the top of the search results in application stores. In the long-term development of your project, it’s very important to take a detached view. Do beta and alpha testing. Of course, this is a bit like parent-teacher nights at school, when they scold your beloved child, and it can be painful, but it will be good for you.
We made our game free-to-play. We were looking for ads SDK for a long time, and we stopped at the companies:
● Appodeal
● AdMod
As the saying goes, “Creativity is great, but sometimes hunger takes over”. The most important thing is to remember who we are doing this for. We believe that a player should stay immersed in the game as long as possible, without being disturbed by ads in the heat of the moment. And of course, you can’t go without them at all. Use all available services of GooglePlay and AppStore, in-app ads, Achievements, and Leaderboards.
After we published our game in stores, the hardest part began — promotion. Promoting the project itself is also very important. You can create a masterpiece, but in order for it to become a bestseller, you got to try your best. How can you do it when there is no budget? To accumulate link mass, you can write articles in the media and various forums. But as practice has shown, there is nothing better than word of mouth. Bloggers, YouTube and streamers are such goodwill ambassadors. Each of them makes game reviews in their particular style. Find the one you like and persuade them to do a review for free. However, you are unlikely to have luck on this one (we haven’t). Russian bloggers ask for two to three times more money than their foreign counterparts, by the way.
Before releasing your game, create your info channels and use cross-references between them. It works! We use:
● Facebook
● Twitter
● Youtube
● Instagram
● Yunoia
● Bridget Loker
● Telegram channels and chats.
Now let’s get to the final part — working with app stores and how we published our game.
Google — everything is quick and easy. The main thing is to make an agreement with your conscience and not to sign Coppa.
AppStore —an application is being checked for a long time. It feels like an eternity. But in fact, it takes a week for them to check it, despite them saying 24 to 48 hours.
Amazon — quick and easy.
AppScater — as soon as you publish on the main stores, you can start invading Greater China. Appscater is there to help you.
So it goes.
P.S.
Once again I want to say thank you to my team. And please, don’t forget to try and play our game
The author of this article and chief marketing officer, one of the brothers, Artem Pushin.
Love your journey from starting to till today. Thanks for your post. :good:
Сongratulations on the release! I would like to read about promotion steps, if you did any, except social networks cross-references..
Love it!
Top Picks: Betting Tips
The app provides the best betting tips and preview predictions for sports. The main focus is on soccer picks but occasionally there are also picks for tennis games, basketball and ice hockey matches.
Our selection of betting picks is based on experts research and analysis of statistics.
We also use a little bit of help from artificial intelligence and machine learning.
However apart from the complicated algorithms and calculations there are many different things that could have big impact on the match and completely change the game scenario. Therefore we take into account other bits and pieces such as:
previous games from historical data
current form and fitness
general motivation to win within the team
missing players and injuries
weather conditions
Key Features of the App
betting tips are provided on a daily basis, depending on the market availability
each pick include date, discipline, theoretical odds and sometimes name of the competition or league
configurable odds format where you can choose from American, Decimal or Fractional odds
automatic push notifications whenever sport picks are available, you can disable it in the settings
monthly statistics where you can check how successful are our predictions by tracking things such as yield, average odds and profit
you can share sport picks with friends via different communication channels
Download Link: https://play.google.com/store/apps/details?id=com.toppicks
Hi,
Please feel free to provide any feedback. Any ideas, changes you would like to see in the app? I guess this is mostly for people interested in sports. Any reviews on the Play Store would be great :fingers-crossed:
Cheers!
Hi there!
It's been a while since introducing the app on this forum. Since then there have been few versions updates including the latest one last night. Please see bellow for the current summary:
Version: 1.0.8
Rating: 4.6 (going up
Installs: 50,000+
Size: 4.4M
What's New?
App name slightly changed from Top Picks: Betting Tips to Betting Tips: Football Predictions
Few bug fixes
UX improvments
Added ability to share betting tips via popular communication channels
New feature for Betting "Streak" Challenge
Thanks again for using the app and feel free to post any questions you might have.