Mushroom Shoot - Android Apps and Games

When the rain drops keep falling down, "Mushroom" has to shoot the rain drops with tiny mushrooms to avoid flood.
It is as simple as touching the Mushroom and continuously move up and down to summon the tiny mushrooms.
Once the flood covered the "Mushroom", the game is over. Check how many seconds you can keep the "Mushroom" alive.
This is a very simple shooting game but it is hard to score. It is fantastic to kill time....
https://play.google.com/store/apps/details?id=com.bjq.ms

My honest impressions
First impressions as a new user:
The icon needs work, needs to be more modern and rounded edges would not happen.
The font pack is not my favorite, it seems like you just went with the default rather than taking the time to care about what font your game has.
After a few minutes of play:
The game over SFX sounds nasty. I would like a restart button. I feel like I am jacking off a mushroom. Seems weird that the high score is based off of seconds rather than water droplets killed.
I like the "constant tutorial" on the start screen in case new players ever wanted to play. So far my high score is 19 seconds. Now my high score is 47. I like the warning when the mushroom has almost drowned, would be cool to have the screen be overlaid with some red to amplify that effect.
Also side note, how are you going about marketing the game? It looks like you have a decent rating/download ratio. Good start, and good luck!
Hope that this honest feedback helped!

EternalGameStudio said:
First impressions as a new user:
The icon needs work, needs to be more modern and rounded edges would not happen.
The font pack is not my favorite, it seems like you just went with the default rather than taking the time to care about what font your game has.
After a few minutes of play:
The game over SFX sounds nasty. I would like a restart button. I feel like I am jacking off a mushroom. Seems weird that the high score is based off of seconds rather than water droplets killed.
I like the "constant tutorial" on the start screen in case new players ever wanted to play. So far my high score is 19 seconds. Now my high score is 47. I like the warning when the mushroom has almost drowned, would be cool to have the screen be overlaid with some red to amplify that effect.
Also side note, how are you going about marketing the game? It looks like you have a decent rating/download ratio. Good start, and good luck!
Hope that this honest feedback helped!
Click to expand...
Click to collapse
I customer review is always welcomed!
Thank you for your feedback, we'll look more into it!

Related

Bang bang racing thd!

Its here¡!
Sent from my LG-US670 using XDA App
Cool! $8. Here's a link https://market.android.com/details?id=com.playboxgames.bangbangracing&feature=search_result
kadafi777777 said:
Its here¡!
Sent from my LG-US670 using XDA App
Click to expand...
Click to collapse
https://market.android.com/details?id=com.playboxgames.bangbangracing&feature=search_result
here's the link
The game looks awesome. Reminds me of my mini RC cars I use to race against my cousin
Anybody played it yet? Impressions?
I know that it has good graphics and all but with out any type of multiplayer I just can't see me paying 8 bucks for it
Looks cool but not sure its $8 cool.
~DC
Just made the plunge, overall the graphics are nice, the game plays smooth, the only thing to get used to are the controls, you use your thumb in front of the car to street and accelerate/decelerate. Overall I enjoy it and now am looking forward to riptide gp and galaxy on fire 2.
Sent from my LG-US670 using XDA App
I purchased and then uninstalled within 15 mins as I don't like the way you control it, was using a stylus which was better than using a finger but would have preferred an alternative choice for control.
HasC said:
I purchased and then uninstalled within 15 mins as I don't like the way you control it, was using a stylus which was better than using a finger but would have preferred an alternative choice for control.
Click to expand...
Click to collapse
Do you get your money back?
nxp3 said:
Do you get your money back?
Click to expand...
Click to collapse
Yes, got confirmation email from Google to advise that my order has been cancelled and I have not been charged. If you plan to do the same, make sure you cancel within 15 mins and also if you download after refunding once, it will not let you cancel again.
HasC said:
Yes, got confirmation email from Google to advise that my order has been cancelled and I have not been charged. If you plan to do the same, make sure you cancel within 15 mins and also if you download after refunding once, it will not let you cancel again.
Click to expand...
Click to collapse
Tell you the truth I've never even purchase an app from android market before. Mainly some of them I want to see how it's like before I buy it. I know they're mostly cheap, but still would like a demo. I wouldn't pay for most games since my psp and ps3 is for that, but some useful apps I would pay for. I didn't know they have this 15 minutes return policy. Does it work for all apps? most? I might try it, but 15 minutes is not a lot of time to try out software. They should make it 30 minutes.
For 8 bucks it should have sone kind of multiplayer, so imma pass on this one
nxp3 said:
Tell you the truth I've never even purchase an app from android market before. Mainly some of them I want to see how it's like before I buy it. I know they're mostly cheap, but still would like a demo. I wouldn't pay for most games since my psp and ps3 is for that, but some useful apps I would pay for. I didn't know they have this 15 minutes return policy. Does it work for all apps? most? I might try it, but 15 minutes is not a lot of time to try out software. They should make it 30 minutes.
Click to expand...
Click to collapse
Yes i agree 15 mins is rubbish if you truly want to try software that has a lot of features, it used to be 24 hrs but was changed by Google after complaints from developers as far as know. The main thing is that we still have an option to cancel.
Who knows, the game may have been ok if I played it longer and became acquainted with the controls but I was not willing to pay £5 and on top of that they added VAT which I don't think used to be the case because I remember only paying the price that the market showed.
They should of made it like reckless racing which has many different methods of control.
think this has great potential but i agree with the majority, the controls really need different method options, the one you have to use sucks
Reckless racing has HD graphics and cross platform multiplayer with iPhone. The start screen isn't HD but the actual game is. And the price for the game is FTW
So the Reckless Racing Play is the HD version? Does it work well on the Transformer?
I sent an email to the developers of Bang Bang Racing about the control scheme. They replied indicating that an update with different control schemes would be available soon.
My review and comparison to Reckless Racing
I have played reckless racing, and now this. I am a big fan of racing games, especially top down racing games. Both reckless racing and bang bang racing lack a lot of depth and features to make them amazing. I'll abbreviate each game with BB and RR
1. Controls. BB uses a very unique control scheme. You point in the direction you want to go, and the farther the distance your finger is from your car, the faster you go. This takes some getting used to, but ultimately is a very fun way to play. The biggest downside of the control scheme is that since you always have your finger in front of the car, you are constantly blocking some of the screen in front of you. RR on the other hand has multiple control options, but not all of them are optimized for tablet use. There are standard controls with the left/right buttons on the left. There's tank controls with a left button on the left side of the screen and right on the right side. Also, there are some tilt control and analog type steering wheel controls that don't as well. The physics of the controls are also very different. In BB, you have a lot more grip over your car, and in RR, there is a lot of drifting and skidding making it much more challenging to make the turns correctly.
2. Graphics. Both games look very good on the transformer's screen. Bang Bang Racing is a lot more colorful and cartoony, and Reckless Racing is a little more gritty and offers more texture and detail to the terrain.
3. Presentation. This doesn't matter that much, but I just wanted to complain that the menu system in BB is very annoying. You have to select an option and then press next for everything you do (unnecessary two button presses to advance each menu). Also, there is no way to restart a race when you are in the middle of racing. You have to exit back to the main menu and do the whole 2 button press menu to start over. RR menu system is much much better. BB also lacks an on screen map while playing to help see what the next turn is.
4. Gameplay. BB has 3 ways to play. Single Race, Championship, and Time Trial. RR has the same, but is missing the Championship mode where you compete in multiple races in a row trying to become the overall winner. RR does have a delivery mode kinda like crazy taxi where you pick up some stuff and deliver it. This is a good idea, but there is only one map, and it isn't very big, so there aren't a whole lot of different deliveries you can make. It would be a great idea if there was a huge map, or maybe multiple maps.
Once you're playing, there really isn't a whole lot of difference between the two. You race around the track, and try to place first. BB offers a few things like barrels and cones you can run into, but do very little to affect the race. Both games have a few minor shortcuts that you can take advantage of. BB also has a damage meter, and the ability to fix your car by driving through repair icons. The damage concept is a good idea, but I have never have completely damaged my car. You don’t even need to slow down to recharge your damage meter. RR has some areas of the track where you can fall off, and your car will reset. You also have an option of resetting manually if you get jacked up. BB offers no reset option, which is kinda unfortunate because it is easy to get completely screwed at the beginning of the race in a traffic jam.
RR offers multiplayer across android and iphone. BB offers no multiplayer, but maybe they will add it in a future update?
Both games offer different cars to play with. In RR, it's only the appearance of the car that changes. In BB racing, the different cars have speed and grip ratings to make them different.
Tracks. Overall, I like the tracks in BB better than RR. I think RR has 7 tracks (originally 5, but updates have added 2 more), and you can go in reverse for a total of 14. Some of the RR tracks are very short though. BB has 8, and can go reverse for 16. All 8 of the tracks are approximately the same size. I prefer the track design in BB better. It offers a lot more twists and turns, and they are all very good lengths.
Overall, both games are good. I like to play both of them for different reasons. RR's drifting and sliding controls offer a completely different feel, and can be frustrating to newcomers. BB has a better standard steering experience, but the controls can be very awkward for a lot of people. Obviously the price of RR is better if you only want one.
What these games need. I really wish these games would offer a little more depth in the game play. Some things that would be cool to see in a future top down racing game are: power-ups and items, required pit stops for damage and or gas, more car variation with armor and acceleration categories, and maybe even a 2 player split screen multiplayer like how fruit ninja hd did.
With regard to Reckless Racing, the controls are completely customizable so you can change the placement and size of all the on-screen buttons. Bearing that in mind, RR is infinitely better than BBR when it comes to controls.
mug2k said:
With regard to Reckless Racing, the controls are completely customizable so you can change the placement and size of all the on-screen buttons. Bearing that in mind, RR is infinitely better than BBR when it comes to controls.
Click to expand...
Click to collapse
Ah, you are right. I thought you could only change the size of the button area. You can actually move the buttons as well.

[App] Wallpapers for everyone

Wallpapers X
Let's face it, life is getting ever more hectic. The levels of stress with which we are having to contend seem, at times, unbearable. So light up your day with tons of beautiful, relaxing, HD pictures right on your phone.
Got a call from a bill collector? Have a beautiful picture of the ocean waiting for you when you hang up.
Your child's tuition just got raised, again? Lose yourself in the vivid colors of a rose bush.
Feel like your job has got you stifled, unfulfilled? Fly away on the majestic wings of a monarch butterfly.
No matter the stressor, know that there is always a beautiful picture waiting to trigger a relaxing daydream just for you.
IF combined with the relaxing sounds of nature from our Relaxing Sounds X app, the stress is bound to roll right off your shoulders.
Some of the categories are Flowers, Fractals, Nature, Textures, Animals, Girly, Colors, Signs, Quotes and so on.
Hope you enjoy it as much as we do!
This is a work in progress and as such we will be adding more pictures on a weekly basis. Also if you have any suggestion about the app we are available by email, we can't wait to hear from you.

Battle Squadron One

Hey guys, just downloaded this game while it was on sale and it appears to be a fantastic game plagued with a bunch of terrible bugs. For one, the game cannot be quit by traditional means much like Lode Runner and every time I've booted the game since there have been issues such as all white screen, incredibly bugged textures to the point that you can't even see ground enemies, etc. The game itself even when working is very poorly optimized with the circle button taking you back and no fire button with only auto-fire available. I never owned an Amiga and this is my first time with the game; certain elements of it seem very neat like the persistent world aspect and the old-school shooter vibe feels great if you need a danmaku break but I really can't recommend it in such a poor state. Anyways, the idea of the thread is to warn people more than to provide a review of the gameplay but please by all means stay away for the time being and if the issues ever get fixed I'll let everyone know.
It all appears fixed in the last update and I have managed to beat the game and play through it a number of times just to ensure everything is ship-shape. I really love the game and would recommend it highly now.

[GAME] The last archer: Castle Siege 3D

Embrace your bow, shoot your arrows and stop the invading force from conquering your reign in this action packed 3D game.
Improve your archery, learn new skills and upgrade them: flame arrow, explosive arrow, arrow volley and many other powerful skills are at your disposal.
Fight against three different enemy races - the evil plants, the undeads and the dragons - each with its own arsenal of deadly soldiers.
Choose your hero: will you be a nimble elf archer or an armoured human knight? Each hero provide a different gameplay experience.
Use the enviroment at your advantage: explosive barrels and flame walls have been placed to help you stop the enemy.
GAME FEATURES:
- full 3D enviroment
- realistic archery physics
- 3 different hero to choose from for a different gameplay
- 3 enemy races to fight, each with its own fighting style
- learn new skills and upgrade them
- 3 levels of difficulty
- complete the 15 rounds of the campaign to unlock the random match mode for infinite replayability
- beautiful graphics
- 5 different lands to fight in
- a completely FREE game experience
Try it for free at
https://play.google.com/store/apps/details?id=com.dohsoft.lastarcher
Pretty cool, but you really need to add deadzone to the dpad, its super hard to aim. Unless thats intended of course.
evilentity said:
Pretty cool, but you really need to add deadzone to the dpad, its super hard to aim. Unless thats intended of course.
Click to expand...
Click to collapse
Thank you, i am glad you liked it
Mmmm...on what device have you tried it? cause the aiming pad should have a small deadzone actually....on my xperia arcS it seemed big enough for a good aiming (considering the pad itself is independent of resolution it should be as big as it was on my phone anyway......the problem now is understanding if it is too small generally speaking even though it seemed enough to me or if is some kind of bug).
dariobrun said:
Thank you, i am glad you liked it
Mmmm...on what device have you tried it? cause the aiming pad should have a small deadzone actually....on my xperia arcS it seemed big enough for a good aiming (considering the pad itself is independent of resolution it should be as big as it was on my phone anyway......the problem now is understanding if it is too small generally speaking even though it seemed enough to me or if is some kind of bug).
Click to expand...
Click to collapse
Ive tried it on nexus 7. I couldnt stop the reticule. Maybe im just bad
evilentity said:
Ive tried it on nexus 7. I couldnt stop the reticule. Maybe im just bad
Click to expand...
Click to collapse
i'll take another look at the code to see if there is something wrong maybe in there.....have you tried lowering the sensitivity settings in the main menu? maybe it is just too fast moving for you....i added that slider to try to suit everyone's gamestyle....but probably you already tried it
Good looking game with a lot of potential. If you want my opinion I think you should make the controls at least twice as big, it was tough to get my finger onto the right spot when playing (on a Galaxy s5). Also I think you should either reconsider your fonts to something a little simpler or at least add a stroke (border) to all of your text, especially on buttons. As it is, it's tough for me to read it in a lot of parts.
Edit: Also in general I think you should brighten the lighting and make the shadows less opaque.
iozxllc said:
Good looking game with a lot of potential. If you want my opinion I think you should make the controls at least twice as big, it was tough to get my finger onto the right spot when playing (on a Galaxy s5). Also I think you should either reconsider your fonts to something a little simpler or at least add a stroke (border) to all of your text, especially on buttons. As it is, it's tough for me to read it in a lot of parts.
Edit: Also in general I think you should brighten the lighting and make the shadows less opaque.
Click to expand...
Click to collapse
Thank you for your suggestions, i'll think about them for sure....you're the second person telling me the font is not too clear....i liked it, but if it is difficult to read i will simply swap it for something else.
On the dimensions of the controls i am not too sure to increase them too much...i tested a pair of other fps style games and they had similar dimensions it seemed to me....i can enlarge them a bit maybe but i think twice is too much
Awesome game! I love the idea it definitely has potential did you do this by your self?? And how long did it take you or your team? Overall the game is smooth and fun but I agree with the controls I think they need to be re calibrated they are a little bit wonky on my Note 3. As for the font issue I don't really mind it i'm not too picky about fonts xD
Keep up the good work!
hofi00 said:
Very nice game. I also like the style of the graphics. How many people worked on it and how long did it take you? I think it will be a success in the world of mobile phones.
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Click to collapse
thank you for your words guys, i really appreciate them
I worked on the game all by myself and it took around 2-3 months to complete....spread the words to your friends if you can, i could really use some more downloads to get noticed since we all know this is a key point in having success in the market
I'll look at the controls and increase the dead zone a bit then if it seems to be a common problem, probably it means that i am the strange one finding them good as they are
lovely_candy said:
I love 3d graphics, and in this game it really seems very cool. Fun, engaging gameplay, loved playing it.
Click to expand...
Click to collapse
thank you, i am glad you liked it too...it seems that most of the people that tried it found it engaging and fun....it makes me hope well for the future :laugh:
Version 1.10 is out:
-gameplay change: decreased the time needed to charge the bow for all heroes for a faster gameplay
-bug fixes: fixed a bug causing an incorrect visualization of some enemy model

[GAME] Magnetic Balls 3D

Hi,
Id like to announce my new game, Magnetic Balls 3D Free
Destroy all of the balls by arranging them in groups of the same color. If you group at least 3 balls it will cause them to explode and number of balls will be reduced. Tap the screen to throw new ball. Throw them smart to group them by colors.
Balls are attracting each other with magnetic force, are affected by gravity and bouncing force. Level is won when you destroy all of the balls. You will lose when there are too many balls in game. Watch game bar at the top of the screen. If it reach 100% you loose.
play.google.com/store/people/details?id=105018472282200299310
Enjoy!!!
thanks
nice game, keep up the good work!
balestrastudio said:
nice game, keep up the good work!
Click to expand...
Click to collapse
Thanks. New version 1.0.2 has been released.
Seems interesting, good job!
seems link to be broken!
AA enabling should be great and Shadows: stable feet+4cascades looks nice;
may be graphics configs options could be the solution of quality and efficiency.

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