Embrace your bow, shoot your arrows and stop the invading force from conquering your reign in this action packed 3D game.
Improve your archery, learn new skills and upgrade them: flame arrow, explosive arrow, arrow volley and many other powerful skills are at your disposal.
Fight against three different enemy races - the evil plants, the undeads and the dragons - each with its own arsenal of deadly soldiers.
Choose your hero: will you be a nimble elf archer or an armoured human knight? Each hero provide a different gameplay experience.
Use the enviroment at your advantage: explosive barrels and flame walls have been placed to help you stop the enemy.
GAME FEATURES:
- full 3D enviroment
- realistic archery physics
- 3 different hero to choose from for a different gameplay
- 3 enemy races to fight, each with its own fighting style
- learn new skills and upgrade them
- 3 levels of difficulty
- complete the 15 rounds of the campaign to unlock the random match mode for infinite replayability
- beautiful graphics
- 5 different lands to fight in
- a completely FREE game experience
Try it for free at
https://play.google.com/store/apps/details?id=com.dohsoft.lastarcher
Pretty cool, but you really need to add deadzone to the dpad, its super hard to aim. Unless thats intended of course.
evilentity said:
Pretty cool, but you really need to add deadzone to the dpad, its super hard to aim. Unless thats intended of course.
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Thank you, i am glad you liked it
Mmmm...on what device have you tried it? cause the aiming pad should have a small deadzone actually....on my xperia arcS it seemed big enough for a good aiming (considering the pad itself is independent of resolution it should be as big as it was on my phone anyway......the problem now is understanding if it is too small generally speaking even though it seemed enough to me or if is some kind of bug).
dariobrun said:
Thank you, i am glad you liked it
Mmmm...on what device have you tried it? cause the aiming pad should have a small deadzone actually....on my xperia arcS it seemed big enough for a good aiming (considering the pad itself is independent of resolution it should be as big as it was on my phone anyway......the problem now is understanding if it is too small generally speaking even though it seemed enough to me or if is some kind of bug).
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Ive tried it on nexus 7. I couldnt stop the reticule. Maybe im just bad
evilentity said:
Ive tried it on nexus 7. I couldnt stop the reticule. Maybe im just bad
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i'll take another look at the code to see if there is something wrong maybe in there.....have you tried lowering the sensitivity settings in the main menu? maybe it is just too fast moving for you....i added that slider to try to suit everyone's gamestyle....but probably you already tried it
Good looking game with a lot of potential. If you want my opinion I think you should make the controls at least twice as big, it was tough to get my finger onto the right spot when playing (on a Galaxy s5). Also I think you should either reconsider your fonts to something a little simpler or at least add a stroke (border) to all of your text, especially on buttons. As it is, it's tough for me to read it in a lot of parts.
Edit: Also in general I think you should brighten the lighting and make the shadows less opaque.
iozxllc said:
Good looking game with a lot of potential. If you want my opinion I think you should make the controls at least twice as big, it was tough to get my finger onto the right spot when playing (on a Galaxy s5). Also I think you should either reconsider your fonts to something a little simpler or at least add a stroke (border) to all of your text, especially on buttons. As it is, it's tough for me to read it in a lot of parts.
Edit: Also in general I think you should brighten the lighting and make the shadows less opaque.
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Thank you for your suggestions, i'll think about them for sure....you're the second person telling me the font is not too clear....i liked it, but if it is difficult to read i will simply swap it for something else.
On the dimensions of the controls i am not too sure to increase them too much...i tested a pair of other fps style games and they had similar dimensions it seemed to me....i can enlarge them a bit maybe but i think twice is too much
Awesome game! I love the idea it definitely has potential did you do this by your self?? And how long did it take you or your team? Overall the game is smooth and fun but I agree with the controls I think they need to be re calibrated they are a little bit wonky on my Note 3. As for the font issue I don't really mind it i'm not too picky about fonts xD
Keep up the good work!
hofi00 said:
Very nice game. I also like the style of the graphics. How many people worked on it and how long did it take you? I think it will be a success in the world of mobile phones.
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thank you for your words guys, i really appreciate them
I worked on the game all by myself and it took around 2-3 months to complete....spread the words to your friends if you can, i could really use some more downloads to get noticed since we all know this is a key point in having success in the market
I'll look at the controls and increase the dead zone a bit then if it seems to be a common problem, probably it means that i am the strange one finding them good as they are
lovely_candy said:
I love 3d graphics, and in this game it really seems very cool. Fun, engaging gameplay, loved playing it.
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thank you, i am glad you liked it too...it seems that most of the people that tried it found it engaging and fun....it makes me hope well for the future :laugh:
Version 1.10 is out:
-gameplay change: decreased the time needed to charge the bow for all heroes for a faster gameplay
-bug fixes: fixed a bug causing an incorrect visualization of some enemy model
Related
Its here¡!
Sent from my LG-US670 using XDA App
Cool! $8. Here's a link https://market.android.com/details?id=com.playboxgames.bangbangracing&feature=search_result
kadafi777777 said:
Its here¡!
Sent from my LG-US670 using XDA App
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https://market.android.com/details?id=com.playboxgames.bangbangracing&feature=search_result
here's the link
The game looks awesome. Reminds me of my mini RC cars I use to race against my cousin
Anybody played it yet? Impressions?
I know that it has good graphics and all but with out any type of multiplayer I just can't see me paying 8 bucks for it
Looks cool but not sure its $8 cool.
~DC
Just made the plunge, overall the graphics are nice, the game plays smooth, the only thing to get used to are the controls, you use your thumb in front of the car to street and accelerate/decelerate. Overall I enjoy it and now am looking forward to riptide gp and galaxy on fire 2.
Sent from my LG-US670 using XDA App
I purchased and then uninstalled within 15 mins as I don't like the way you control it, was using a stylus which was better than using a finger but would have preferred an alternative choice for control.
HasC said:
I purchased and then uninstalled within 15 mins as I don't like the way you control it, was using a stylus which was better than using a finger but would have preferred an alternative choice for control.
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Do you get your money back?
nxp3 said:
Do you get your money back?
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Yes, got confirmation email from Google to advise that my order has been cancelled and I have not been charged. If you plan to do the same, make sure you cancel within 15 mins and also if you download after refunding once, it will not let you cancel again.
HasC said:
Yes, got confirmation email from Google to advise that my order has been cancelled and I have not been charged. If you plan to do the same, make sure you cancel within 15 mins and also if you download after refunding once, it will not let you cancel again.
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Tell you the truth I've never even purchase an app from android market before. Mainly some of them I want to see how it's like before I buy it. I know they're mostly cheap, but still would like a demo. I wouldn't pay for most games since my psp and ps3 is for that, but some useful apps I would pay for. I didn't know they have this 15 minutes return policy. Does it work for all apps? most? I might try it, but 15 minutes is not a lot of time to try out software. They should make it 30 minutes.
For 8 bucks it should have sone kind of multiplayer, so imma pass on this one
nxp3 said:
Tell you the truth I've never even purchase an app from android market before. Mainly some of them I want to see how it's like before I buy it. I know they're mostly cheap, but still would like a demo. I wouldn't pay for most games since my psp and ps3 is for that, but some useful apps I would pay for. I didn't know they have this 15 minutes return policy. Does it work for all apps? most? I might try it, but 15 minutes is not a lot of time to try out software. They should make it 30 minutes.
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Yes i agree 15 mins is rubbish if you truly want to try software that has a lot of features, it used to be 24 hrs but was changed by Google after complaints from developers as far as know. The main thing is that we still have an option to cancel.
Who knows, the game may have been ok if I played it longer and became acquainted with the controls but I was not willing to pay £5 and on top of that they added VAT which I don't think used to be the case because I remember only paying the price that the market showed.
They should of made it like reckless racing which has many different methods of control.
think this has great potential but i agree with the majority, the controls really need different method options, the one you have to use sucks
Reckless racing has HD graphics and cross platform multiplayer with iPhone. The start screen isn't HD but the actual game is. And the price for the game is FTW
So the Reckless Racing Play is the HD version? Does it work well on the Transformer?
I sent an email to the developers of Bang Bang Racing about the control scheme. They replied indicating that an update with different control schemes would be available soon.
My review and comparison to Reckless Racing
I have played reckless racing, and now this. I am a big fan of racing games, especially top down racing games. Both reckless racing and bang bang racing lack a lot of depth and features to make them amazing. I'll abbreviate each game with BB and RR
1. Controls. BB uses a very unique control scheme. You point in the direction you want to go, and the farther the distance your finger is from your car, the faster you go. This takes some getting used to, but ultimately is a very fun way to play. The biggest downside of the control scheme is that since you always have your finger in front of the car, you are constantly blocking some of the screen in front of you. RR on the other hand has multiple control options, but not all of them are optimized for tablet use. There are standard controls with the left/right buttons on the left. There's tank controls with a left button on the left side of the screen and right on the right side. Also, there are some tilt control and analog type steering wheel controls that don't as well. The physics of the controls are also very different. In BB, you have a lot more grip over your car, and in RR, there is a lot of drifting and skidding making it much more challenging to make the turns correctly.
2. Graphics. Both games look very good on the transformer's screen. Bang Bang Racing is a lot more colorful and cartoony, and Reckless Racing is a little more gritty and offers more texture and detail to the terrain.
3. Presentation. This doesn't matter that much, but I just wanted to complain that the menu system in BB is very annoying. You have to select an option and then press next for everything you do (unnecessary two button presses to advance each menu). Also, there is no way to restart a race when you are in the middle of racing. You have to exit back to the main menu and do the whole 2 button press menu to start over. RR menu system is much much better. BB also lacks an on screen map while playing to help see what the next turn is.
4. Gameplay. BB has 3 ways to play. Single Race, Championship, and Time Trial. RR has the same, but is missing the Championship mode where you compete in multiple races in a row trying to become the overall winner. RR does have a delivery mode kinda like crazy taxi where you pick up some stuff and deliver it. This is a good idea, but there is only one map, and it isn't very big, so there aren't a whole lot of different deliveries you can make. It would be a great idea if there was a huge map, or maybe multiple maps.
Once you're playing, there really isn't a whole lot of difference between the two. You race around the track, and try to place first. BB offers a few things like barrels and cones you can run into, but do very little to affect the race. Both games have a few minor shortcuts that you can take advantage of. BB also has a damage meter, and the ability to fix your car by driving through repair icons. The damage concept is a good idea, but I have never have completely damaged my car. You don’t even need to slow down to recharge your damage meter. RR has some areas of the track where you can fall off, and your car will reset. You also have an option of resetting manually if you get jacked up. BB offers no reset option, which is kinda unfortunate because it is easy to get completely screwed at the beginning of the race in a traffic jam.
RR offers multiplayer across android and iphone. BB offers no multiplayer, but maybe they will add it in a future update?
Both games offer different cars to play with. In RR, it's only the appearance of the car that changes. In BB racing, the different cars have speed and grip ratings to make them different.
Tracks. Overall, I like the tracks in BB better than RR. I think RR has 7 tracks (originally 5, but updates have added 2 more), and you can go in reverse for a total of 14. Some of the RR tracks are very short though. BB has 8, and can go reverse for 16. All 8 of the tracks are approximately the same size. I prefer the track design in BB better. It offers a lot more twists and turns, and they are all very good lengths.
Overall, both games are good. I like to play both of them for different reasons. RR's drifting and sliding controls offer a completely different feel, and can be frustrating to newcomers. BB has a better standard steering experience, but the controls can be very awkward for a lot of people. Obviously the price of RR is better if you only want one.
What these games need. I really wish these games would offer a little more depth in the game play. Some things that would be cool to see in a future top down racing game are: power-ups and items, required pit stops for damage and or gas, more car variation with armor and acceleration categories, and maybe even a 2 player split screen multiplayer like how fruit ninja hd did.
With regard to Reckless Racing, the controls are completely customizable so you can change the placement and size of all the on-screen buttons. Bearing that in mind, RR is infinitely better than BBR when it comes to controls.
mug2k said:
With regard to Reckless Racing, the controls are completely customizable so you can change the placement and size of all the on-screen buttons. Bearing that in mind, RR is infinitely better than BBR when it comes to controls.
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Ah, you are right. I thought you could only change the size of the button area. You can actually move the buttons as well.
I've read a bit about this shooting game, it looks promising, it is Xperia Play Optimized and I didn't dislike Star Battalion, though I muted the sound as I didn't want to hear "Barrel roll! Do a barrel roll!" ever again... However, it's got a quite hefty price tag, so I would like to know opinions about it before forking out the 8 euro it costs.
I love this game. Its more like privateer and other space trading type games. The actual space fighting is pretty fun too once you get used to it. The problem is there is no slow down or speed up. There is a thruster boost you can trade for but as far as pulling fancy moves, its not really possible. But definitely a really enjoyable game! Way better than gameloft games.
trothmaster said:
I love this game. Its more like privateer and other space trading type games. The actual space fighting is pretty fun too once you get used to it. The problem is there is no slow down or speed up. There is a thruster boost you can trade for but as far as pulling fancy moves, its not really possible. But definitely a really enjoyable game! Way better than gameloft games.
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+1
Shame about the lack of speed control. Haven't even bothered buying a thruster yet though. Should have been the first game I bought instead of the gameloft tat..
I find this game incredibly laggy when there are a few ships on the screen.
The main actors voice is hilarious, though kudos to having proper voices rather than just text.
The game is ok, it's not as good as something equally as simple as Space Rangers on the PC.
Can get a bit repetitive and tedious going from system to system, but I do enjoy these types of games, it's just the basic dynamics of the warp mechanic that annoy me.
Is it worth the cash? Just.
Is it way to expensive when compared to other Android games...yes!
After beating Samurai II in the hardest level like a breeze, and after a similarly boringly easy experience with Asphalt 6, I would like to ask you people if you share that feeling, that the Play controls make the optimised games too easy to beat, since they allow much more precision than a touch screen, and those games were designed with touch screens in mind.
Logseman said:
After beating Samurai II in the hardest level like a breeze, and after a similarly boringly easy experience with Asphalt 6, I would like to ask you people if you share that feeling, that the Play controls make the optimised games too easy to beat, since they allow much more precision than a touch screen, and those games were designed with touch screens in mind.
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I think its the other way, that touchscreen games are too hard. The controls are just not intuitive, and in some cases downright maddening.
I agree. I have clocked Samurai II in its hardest setting in a about a week playing an hour to two each day. But my friend who has Samurai II on his LG Optimus 2x has been playing it for well over a month and he still cannot beat the final boss lol, even on the easiest setting (maybe he just sucks).
I also prefer using the gyroscope or w/e it uses to control the car on Ashphalt 6. Its way to easy to drive with the controls. Its alot more challenging without. I guess we are gonna be stuck with touch screen games being optimised for use with the controls.
I like the way how the pad allows me to win every game of rainbow six online.
Hell, wasn't the gamepad making things easier for you to win against others online even part of SE's marketing for the Play?
I'm still not used to the pads but I do love the buttons.
The controls far improve any game that I have also played on the touch screen. Controlling the game shouldn't be part of the challenge.
aros2k said:
The controls far improve any game that I have also played on the touch screen. Controlling the game shouldn't be part of the challenge.
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Exactly my feeling, and why I wasn't much of a phone gamer until this came out.
Logseman said:
After beating Samurai II in the hardest level like a breeze, and after a similarly boringly easy experience with Asphalt 6, I would like to ask you people if you share that feeling, that the Play controls make the optimised games too easy to beat, since they allow much more precision than a touch screen, and those games were designed with touch screens in mind.
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I found Asphault 6 impossible to complete and unlock all the cars because of the bullcrap requirements. Getting some of the required stars was damn near impossible, after a while i just gave up and Uninstalled the game out of sheer frustration.
Please tell me your joking? your complaining because we have a PROPER gamepad to play GAMES?! There was me thinking gamepads were how games were meant to be played, wow......
Also, Asphalt 6 is honestly the only racing game I play on the Play, I've tried many others but none of them make me want to go back and play again and again like Asphalt 6 does, it is also certainly a very good looking game!
Where have I complained, pray tell?
jdz7t8 said:
I found Asphault 6 impossible to complete and unlock all the cars because of the bullcrap requirements. Getting some of the required stars was damn near impossible, after a while i just gave up and Uninstalled the game out of sheer frustration.
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It was tough but definitely nowhere near impossible. I have all stars on most of the game, just took a conscious effort to do them. Usually its just making sure you give every turn a good drift and smash as many opponents as possible.
Well, I just can't get used to touchpads. I've NEVER played touchscreen games a lot (only one was Angry Birds on my old X8) and I find it much easier to play BC2 on screen than on touchpads. Movements are too fast, because the small touchpad is allocated to the whole screen.
I dont like the touchpad either, but I think the problem is the way they are programed to work. They do not really work like a joystick. Im used to playing shooters on my Xbox360
Most games I have played on the pad you have to move your finger back to the middle and slide to the edge of the joystick to move the camera that direction, rather than just pressing the edge of the pad like on the left pad when moving your character position.
zerojay said:
Hell, wasn't the gamepad making things easier for you to win against others online even part of SE's marketing for the Play?
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Confirmed
Ah... that takes me back to the first time I tried to play an FPS on a touch-screen phone. It felt like using a PS2 controller made out of jell-o while submerged in molasses. The touch-pads are a godsend... when they are used right.
Every developer making a shooting game that requires any level of precision shouldn't be allowed to call their game "Xperia PLAY Optimized" until they've played Dead Space or the latest version of Brothers in Arms 2... and made the aiming work on that level.
Hello all,
Base a very good flash game, we have just made and released a version for Android. Could you please play and give us some feedback?
Enjoy,
Description said:
Magic Pen is not a strange game for most of people who love solving puzzle games yet the first Android version of the well-known namesake presented as Flash game in BubbleBox’s website.
From the first sight until getting addicted, Magic Pen will brush away sorrow and worries of your real life by bringing you back to your childhood with full of playful and innocent drawing. Way back in 1678 Isaac Newton wrote down the famous three laws of motion. Presently, these three basic rules have finally found their use in this funny game. You are presented a hands-on experience seeing these basic rules of physics being applied to the shape you have just draw. Each time you move your finger; colorful shapes appear as if they have never been more beautiful and magical than ever. If you draw a ball, it can roll over on the ground; if you draw a car, it can move downhill while carrying other shapes.
However, this puzzle game also contains challenging levels that can defeat you dozens of times, so be smart as possible to see who wins every level with the least shapes used. You can connect object with pins and hinges to make machines that come to life just as they got impact by gravity. Make clever use of their momentum to reach your flags.
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One of the most addicting games.
great game! thankss
awesome! thanks
Great!! Definitely going to spend some time with this tonight
Hey guys, just downloaded this game while it was on sale and it appears to be a fantastic game plagued with a bunch of terrible bugs. For one, the game cannot be quit by traditional means much like Lode Runner and every time I've booted the game since there have been issues such as all white screen, incredibly bugged textures to the point that you can't even see ground enemies, etc. The game itself even when working is very poorly optimized with the circle button taking you back and no fire button with only auto-fire available. I never owned an Amiga and this is my first time with the game; certain elements of it seem very neat like the persistent world aspect and the old-school shooter vibe feels great if you need a danmaku break but I really can't recommend it in such a poor state. Anyways, the idea of the thread is to warn people more than to provide a review of the gameplay but please by all means stay away for the time being and if the issues ever get fixed I'll let everyone know.
It all appears fixed in the last update and I have managed to beat the game and play through it a number of times just to ensure everything is ship-shape. I really love the game and would recommend it highly now.