Battle Squadron One - Xperia Play Themes and Apps

Hey guys, just downloaded this game while it was on sale and it appears to be a fantastic game plagued with a bunch of terrible bugs. For one, the game cannot be quit by traditional means much like Lode Runner and every time I've booted the game since there have been issues such as all white screen, incredibly bugged textures to the point that you can't even see ground enemies, etc. The game itself even when working is very poorly optimized with the circle button taking you back and no fire button with only auto-fire available. I never owned an Amiga and this is my first time with the game; certain elements of it seem very neat like the persistent world aspect and the old-school shooter vibe feels great if you need a danmaku break but I really can't recommend it in such a poor state. Anyways, the idea of the thread is to warn people more than to provide a review of the gameplay but please by all means stay away for the time being and if the issues ever get fixed I'll let everyone know.

It all appears fixed in the last update and I have managed to beat the game and play through it a number of times just to ensure everything is ship-shape. I really love the game and would recommend it highly now.

Related

Symphony of the Eternity officially Xperia PLAY Optimized! Menus and all!

So if you don't know already, KEMCO has been non-stop dropping awesome RPGs on Android. If I recall correctly, these are the same people behind a lot of awesome classics like Shadowgate, Deja Vu, the Sword of Hope series and Dragon View.
Their first Android hit, however, was Symphony of the Eternity, which is currently at a near-perfect rating of 9/10.
Just by having some general keyboard compatibility, you could already control movement and NPC interaction with the Xperia gamepad, but it was imperfect because you'd still have to use the touch screen for almost everything menu related... but as of this latest release (1.0.8) it's completely Xperia PLAY Optmized! Menu control, quick map, and even the game launcher... everything works with the Xperia PLAY controls now!
It's a fantastic throwback - but has a deep enough class/technique system so that it doesn't feel outdated or RPG-Maker-ish. I beat it already, but I think this just made me happy enough to beat it one more time and master all skills with all characters!
Only $2.99, CHECK IT OUT!
I'm hoping Alphadia's up next. Put some Xperia PLAY controls on that and I'll keep the tradition going of me buying every KEMCO RPG.
Certainly now I will try it again. I bought it for the SGS, didn't beat it because it was too hard to use the touch controls, and I've been hoping to use the Play's ones. The ridiculous dialogs will not disappear though...
Seems like a pretty solid RPG in good old retro style. How I loved Shadowgate when I was little! In fact I played through it again just a month ago.
This one reminds me a fair lot of Lufia 2 for the SNES. The battle system that is. They must have taken inspiration from it. Thanks for your youtube vids! How long did it take for you to finish this game? I'm on my second Chrono Trigger playthrough at the moment and don't want to start another time consuming game before I finish it. Now I'm off to bring Crono back on Death Peak!
Looks like a game made with an old version of RPG Maker... :/
Zenonia 1, 2 and 3 are much better.
This one is a JRPG Old School game and it is fantastic in its plot and gameplay!
I love Zenonia Series, but these two are completely different in genre so you just can't compare them together.
I managed to beat it since the very first xperia play optimize released, at the time when you have to use both touch screen and d-pad on xperia game pad. The control was kinda annoyed but its story and gameplay drove me to the end of the game.
Recommended for any JRPG lovers. This one is full of twists!
Wow, the new update adds voices and makes special attacks more dramatic.
Sounds like a small thing, but the game feels a lot more "defined" now. It actually feels like it's own thing instead of just a FF clone.

[Game] Magic pen on Android

Hello all,
Base a very good flash game, we have just made and released a version for Android. Could you please play and give us some feedback?
Enjoy,
Description said:
Magic Pen is not a strange game for most of people who love solving puzzle games yet the first Android version of the well-known namesake presented as Flash game in BubbleBox’s website.
From the first sight until getting addicted, Magic Pen will brush away sorrow and worries of your real life by bringing you back to your childhood with full of playful and innocent drawing. Way back in 1678 Isaac Newton wrote down the famous three laws of motion. Presently, these three basic rules have finally found their use in this funny game. You are presented a hands-on experience seeing these basic rules of physics being applied to the shape you have just draw. Each time you move your finger; colorful shapes appear as if they have never been more beautiful and magical than ever. If you draw a ball, it can roll over on the ground; if you draw a car, it can move downhill while carrying other shapes.
However, this puzzle game also contains challenging levels that can defeat you dozens of times, so be smart as possible to see who wins every level with the least shapes used. You can connect object with pins and hinges to make machines that come to life just as they got impact by gravity. Make clever use of their momentum to reach your flags.
Click to expand...
Click to collapse
One of the most addicting games.
great game! thankss
awesome! thanks
Great!! Definitely going to spend some time with this tonight

Star Armada - Review

Hey guys, I'm somewhat new to Android (got my Play a 4 months and 2 days ago upgraded from a T-mobile Dash 3g [I actually got good at KOF '98 using the ****ed up keyboard on that beautiful phone]) and touchscreen phones but I always assumed RTS games would flourish on the medium. Hell, my old Windows Mobile 6.5 had Machines at War and that was one of the best strategy games I had ever played across any medium. Sadly, the RTS genre seemed all but dead on Android. Rusted Warfare has potential but it has a long way to go, and Starfront Collision was far too neutered in comparison to its source for my liking. Yesterday I bought a game called Star Armada that could, with a bit of love, become the best RTS experience Android has to offer. On to the review!
Star Armada was not received well in the majority of the reviews because Star Armada is not a traditional RTS and many players will not sit and read through the 40 some page tutorial that is absolutely integral to understanding the game. The game tends to think outside of the box and it presents you with a strange set of rules and options. First of all, we have planets; to capture a planet you must have it in your line of sight and build one structure on it. Planets are necessary not only for building structures and mining resources but also because you must maintain control of more planets than your enemy to effectively beat them. This is very important because there is a set amount of resources in the galaxy. The enemy AI is going to attack your planets while you attempt to defend them all while you are trying to take planets from the enemy. You can choose between 5 and 8 planet maps with their locations, resource allotment and bonuses (some planets give a bonus like speed boost or cheaper ship building costs) all procedurally generated to give you a unique experience each time. There is incredible depth to the game, especially when considering there are only 3 offensive unit types. Each unit can be upgraded through researches (shield, weapons, and then you can also upgrade the four weapon types which are not exclusive to the ship), or by receiving veteran status. Each of the 3 ships can carry one more weapon than the last (cheapest ship=1 weapon, mid-powered ship =2 weapons) and the weapon load out can be customized for every ship while building it. You can also individually assign specific behaviors to each ship such as attack and follow vs. attack and hold or more interestingly, kamikaze (when low on health the ship blows up dealing damage to surrounding enemies) or return to nearest planet allowing the ships to be repaired.
Now for the bad. The very very, no good, ****-awful, bad. The game has 2 major bugs. First, when I attempt to load games the game crashes back to the home screen. Second, when you have an ungodly number of ships in a battle at once (end-game scenario for my 5 planet match) the game freezes and must be force closed. I have contacted the developer to see if any fixes are planned for slower devices and will let everyone know when I hear back. The game is on sale for $1.99 and is available on google play - https://play.google.com/store/apps/details?id=com.stararmada&hl=en
Final word: I cannot recommend this game in its current form to Play users but if you have a tablet or higher end device this game is an absolute must have. As for the Play, it will be one to watch much like Rusted Warfare.
Nice review, looks like an interesting game.
Hey guys, just wanted to give an update since I just received an e-mail back. The developer has ordered a Play to both test this game and to optimize their new (still unnamed to my knowledge) project for Xperia Play controls.
Also, Rusted Warfare (the other RTS I briefly mention) has received an update that fixes the majority of problems I had with it and that game runs perfectly and is a blast to play on my Play. If there's any interest in it I'll do a little review in its own thread later.
I've been enjoying Robo Planet, thanks for mentioning it in the OP. A very interesting take on RTS that works well on the phone, and like no other game I've played before. Excellent.
aros2k said:
I've been enjoying Robo Planet, thanks for mentioning it in the OP. A very interesting take on RTS that works well on the phone, and like no other game I've played before. Excellent.
Click to expand...
Click to collapse
I actually didn't mention it, unless you are being sarcastic. Anyways, how is it? I was under the impression it was a TBS but it has a neat look to it and I would love to hear your feedback.
BrianChase said:
I actually didn't mention it, unless you are being sarcastic. Anyways, how is it? I was under the impression it was a TBS but it has a neat look to it and I would love to hear your feedback.
Click to expand...
Click to collapse
Oh, my apologies. I read an RTS review on here that mentioned it, bought it then when I saw this I thought this must have been the review! It's real time not turn based and well worth a purchase, it plays well with a game design that suits mobile well. The graphics are very good. It's definitely recommended if you enjoy rts games.
Sent from my R800i using xda app-developers app
Thanks for the information! I will definitely look in to it.

[GAME] The last archer: Castle Siege 3D

Embrace your bow, shoot your arrows and stop the invading force from conquering your reign in this action packed 3D game.
Improve your archery, learn new skills and upgrade them: flame arrow, explosive arrow, arrow volley and many other powerful skills are at your disposal.
Fight against three different enemy races - the evil plants, the undeads and the dragons - each with its own arsenal of deadly soldiers.
Choose your hero: will you be a nimble elf archer or an armoured human knight? Each hero provide a different gameplay experience.
Use the enviroment at your advantage: explosive barrels and flame walls have been placed to help you stop the enemy.
GAME FEATURES:
- full 3D enviroment
- realistic archery physics
- 3 different hero to choose from for a different gameplay
- 3 enemy races to fight, each with its own fighting style
- learn new skills and upgrade them
- 3 levels of difficulty
- complete the 15 rounds of the campaign to unlock the random match mode for infinite replayability
- beautiful graphics
- 5 different lands to fight in
- a completely FREE game experience
Try it for free at
https://play.google.com/store/apps/details?id=com.dohsoft.lastarcher
Pretty cool, but you really need to add deadzone to the dpad, its super hard to aim. Unless thats intended of course.
evilentity said:
Pretty cool, but you really need to add deadzone to the dpad, its super hard to aim. Unless thats intended of course.
Click to expand...
Click to collapse
Thank you, i am glad you liked it
Mmmm...on what device have you tried it? cause the aiming pad should have a small deadzone actually....on my xperia arcS it seemed big enough for a good aiming (considering the pad itself is independent of resolution it should be as big as it was on my phone anyway......the problem now is understanding if it is too small generally speaking even though it seemed enough to me or if is some kind of bug).
dariobrun said:
Thank you, i am glad you liked it
Mmmm...on what device have you tried it? cause the aiming pad should have a small deadzone actually....on my xperia arcS it seemed big enough for a good aiming (considering the pad itself is independent of resolution it should be as big as it was on my phone anyway......the problem now is understanding if it is too small generally speaking even though it seemed enough to me or if is some kind of bug).
Click to expand...
Click to collapse
Ive tried it on nexus 7. I couldnt stop the reticule. Maybe im just bad
evilentity said:
Ive tried it on nexus 7. I couldnt stop the reticule. Maybe im just bad
Click to expand...
Click to collapse
i'll take another look at the code to see if there is something wrong maybe in there.....have you tried lowering the sensitivity settings in the main menu? maybe it is just too fast moving for you....i added that slider to try to suit everyone's gamestyle....but probably you already tried it
Good looking game with a lot of potential. If you want my opinion I think you should make the controls at least twice as big, it was tough to get my finger onto the right spot when playing (on a Galaxy s5). Also I think you should either reconsider your fonts to something a little simpler or at least add a stroke (border) to all of your text, especially on buttons. As it is, it's tough for me to read it in a lot of parts.
Edit: Also in general I think you should brighten the lighting and make the shadows less opaque.
iozxllc said:
Good looking game with a lot of potential. If you want my opinion I think you should make the controls at least twice as big, it was tough to get my finger onto the right spot when playing (on a Galaxy s5). Also I think you should either reconsider your fonts to something a little simpler or at least add a stroke (border) to all of your text, especially on buttons. As it is, it's tough for me to read it in a lot of parts.
Edit: Also in general I think you should brighten the lighting and make the shadows less opaque.
Click to expand...
Click to collapse
Thank you for your suggestions, i'll think about them for sure....you're the second person telling me the font is not too clear....i liked it, but if it is difficult to read i will simply swap it for something else.
On the dimensions of the controls i am not too sure to increase them too much...i tested a pair of other fps style games and they had similar dimensions it seemed to me....i can enlarge them a bit maybe but i think twice is too much
Awesome game! I love the idea it definitely has potential did you do this by your self?? And how long did it take you or your team? Overall the game is smooth and fun but I agree with the controls I think they need to be re calibrated they are a little bit wonky on my Note 3. As for the font issue I don't really mind it i'm not too picky about fonts xD
Keep up the good work!
hofi00 said:
Very nice game. I also like the style of the graphics. How many people worked on it and how long did it take you? I think it will be a success in the world of mobile phones.
Click to expand...
Click to collapse
thank you for your words guys, i really appreciate them
I worked on the game all by myself and it took around 2-3 months to complete....spread the words to your friends if you can, i could really use some more downloads to get noticed since we all know this is a key point in having success in the market
I'll look at the controls and increase the dead zone a bit then if it seems to be a common problem, probably it means that i am the strange one finding them good as they are
lovely_candy said:
I love 3d graphics, and in this game it really seems very cool. Fun, engaging gameplay, loved playing it.
Click to expand...
Click to collapse
thank you, i am glad you liked it too...it seems that most of the people that tried it found it engaging and fun....it makes me hope well for the future :laugh:
Version 1.10 is out:
-gameplay change: decreased the time needed to charge the bow for all heroes for a faster gameplay
-bug fixes: fixed a bug causing an incorrect visualization of some enemy model

Super Royal Jump - nostalgia and modern day arcade elements on a single platform

One can still remember the times when cell phones were manufactured in a brick-styled manner, and had a huge antenna on top it. In those times, video games were limited to a console box which required a cassette to be inserted on top, which would only do so, after a lot of jabbing. But, after all the hard work, one could enjoy games like, “Super Mario”, “Tetris” and a lot more, with the all-time favorite snack, peanut butter and jelly sandwiches, with all friends and siblings.
Moving out of those ancient times, and entering into today’s world, the advanced evolution of the gaming industry with improved graphics, user experience and game play, show that all attempts made in game development aim to give you a more realistic feel, such that it leaves you with the impression that it’s actually happening! While all these advancements are more than mesmerizing and engaging, and the old plastic console box is not a match to these developments at all, the feel of going back into those zuper adventurous years and reliving those moments is something anyone would enjoy.
Keeping this in mind, and the love for Scrat, the squirrel in Ice Age and his obsession for acorns, is what inspired the awesome game developers at Vanilla Arcade to come out with ‘Super Royal Jump’. Just entering into the main home screen sparks those awesome childhood memories. Nonetheless, the developers have successfully managed to keep the game play engaging and up to date by incorporating new arcade elements giving you best of both worlds! Enjoy desa adventure you’ve never experienced before as you navigate Finn, to dash through the leprechaun world to get all the acorn, gold and toys you can get your hands on. The game, not only tests your reflexes, but also questions your anticipation as you keep your fingers ready to guide Finn as the ground he’s dashing on, either blasts suddenly, or crushes away just before he leaps! Oh, and of course! Just like the good old days, there’s also a monster to beat. Engagingly addictive, this game is superbly designed bringing nostalgia and modern day gaming to a single platform on your device for you to enjoy.
Available for download on Android & iOS, the game in our opinion steals the show!
Thread closed. Please review our posting guidelines here. You must provide a valid, direct download link and use the proper thread tags.
Nathan
Forum Moderator

Categories

Resources