Symphony of the Eternity officially Xperia PLAY Optimized! Menus and all! - Xperia Play Themes and Apps

So if you don't know already, KEMCO has been non-stop dropping awesome RPGs on Android. If I recall correctly, these are the same people behind a lot of awesome classics like Shadowgate, Deja Vu, the Sword of Hope series and Dragon View.
Their first Android hit, however, was Symphony of the Eternity, which is currently at a near-perfect rating of 9/10.
Just by having some general keyboard compatibility, you could already control movement and NPC interaction with the Xperia gamepad, but it was imperfect because you'd still have to use the touch screen for almost everything menu related... but as of this latest release (1.0.8) it's completely Xperia PLAY Optmized! Menu control, quick map, and even the game launcher... everything works with the Xperia PLAY controls now!
It's a fantastic throwback - but has a deep enough class/technique system so that it doesn't feel outdated or RPG-Maker-ish. I beat it already, but I think this just made me happy enough to beat it one more time and master all skills with all characters!
Only $2.99, CHECK IT OUT!
I'm hoping Alphadia's up next. Put some Xperia PLAY controls on that and I'll keep the tradition going of me buying every KEMCO RPG.

Certainly now I will try it again. I bought it for the SGS, didn't beat it because it was too hard to use the touch controls, and I've been hoping to use the Play's ones. The ridiculous dialogs will not disappear though...

Seems like a pretty solid RPG in good old retro style. How I loved Shadowgate when I was little! In fact I played through it again just a month ago.
This one reminds me a fair lot of Lufia 2 for the SNES. The battle system that is. They must have taken inspiration from it. Thanks for your youtube vids! How long did it take for you to finish this game? I'm on my second Chrono Trigger playthrough at the moment and don't want to start another time consuming game before I finish it. Now I'm off to bring Crono back on Death Peak!

Looks like a game made with an old version of RPG Maker... :/
Zenonia 1, 2 and 3 are much better.

This one is a JRPG Old School game and it is fantastic in its plot and gameplay!
I love Zenonia Series, but these two are completely different in genre so you just can't compare them together.
I managed to beat it since the very first xperia play optimize released, at the time when you have to use both touch screen and d-pad on xperia game pad. The control was kinda annoyed but its story and gameplay drove me to the end of the game.
Recommended for any JRPG lovers. This one is full of twists!

Wow, the new update adds voices and makes special attacks more dramatic.
Sounds like a small thing, but the game feels a lot more "defined" now. It actually feels like it's own thing instead of just a FF clone.

Related

Does the dedicated pad make games too easy?

After beating Samurai II in the hardest level like a breeze, and after a similarly boringly easy experience with Asphalt 6, I would like to ask you people if you share that feeling, that the Play controls make the optimised games too easy to beat, since they allow much more precision than a touch screen, and those games were designed with touch screens in mind.
Logseman said:
After beating Samurai II in the hardest level like a breeze, and after a similarly boringly easy experience with Asphalt 6, I would like to ask you people if you share that feeling, that the Play controls make the optimised games too easy to beat, since they allow much more precision than a touch screen, and those games were designed with touch screens in mind.
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I think its the other way, that touchscreen games are too hard. The controls are just not intuitive, and in some cases downright maddening.
I agree. I have clocked Samurai II in its hardest setting in a about a week playing an hour to two each day. But my friend who has Samurai II on his LG Optimus 2x has been playing it for well over a month and he still cannot beat the final boss lol, even on the easiest setting (maybe he just sucks).
I also prefer using the gyroscope or w/e it uses to control the car on Ashphalt 6. Its way to easy to drive with the controls. Its alot more challenging without. I guess we are gonna be stuck with touch screen games being optimised for use with the controls.
I like the way how the pad allows me to win every game of rainbow six online.
Hell, wasn't the gamepad making things easier for you to win against others online even part of SE's marketing for the Play?
I'm still not used to the pads but I do love the buttons.
The controls far improve any game that I have also played on the touch screen. Controlling the game shouldn't be part of the challenge.
aros2k said:
The controls far improve any game that I have also played on the touch screen. Controlling the game shouldn't be part of the challenge.
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Exactly my feeling, and why I wasn't much of a phone gamer until this came out.
Logseman said:
After beating Samurai II in the hardest level like a breeze, and after a similarly boringly easy experience with Asphalt 6, I would like to ask you people if you share that feeling, that the Play controls make the optimised games too easy to beat, since they allow much more precision than a touch screen, and those games were designed with touch screens in mind.
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I found Asphault 6 impossible to complete and unlock all the cars because of the bullcrap requirements. Getting some of the required stars was damn near impossible, after a while i just gave up and Uninstalled the game out of sheer frustration.
Please tell me your joking? your complaining because we have a PROPER gamepad to play GAMES?! There was me thinking gamepads were how games were meant to be played, wow......
Also, Asphalt 6 is honestly the only racing game I play on the Play, I've tried many others but none of them make me want to go back and play again and again like Asphalt 6 does, it is also certainly a very good looking game!
Where have I complained, pray tell?
jdz7t8 said:
I found Asphault 6 impossible to complete and unlock all the cars because of the bullcrap requirements. Getting some of the required stars was damn near impossible, after a while i just gave up and Uninstalled the game out of sheer frustration.
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It was tough but definitely nowhere near impossible. I have all stars on most of the game, just took a conscious effort to do them. Usually its just making sure you give every turn a good drift and smash as many opponents as possible.
Well, I just can't get used to touchpads. I've NEVER played touchscreen games a lot (only one was Angry Birds on my old X8) and I find it much easier to play BC2 on screen than on touchpads. Movements are too fast, because the small touchpad is allocated to the whole screen.
I dont like the touchpad either, but I think the problem is the way they are programed to work. They do not really work like a joystick. Im used to playing shooters on my Xbox360
Most games I have played on the pad you have to move your finger back to the middle and slide to the edge of the joystick to move the camera that direction, rather than just pressing the edge of the pad like on the left pad when moving your character position.
zerojay said:
Hell, wasn't the gamepad making things easier for you to win against others online even part of SE's marketing for the Play?
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Confirmed
Ah... that takes me back to the first time I tried to play an FPS on a touch-screen phone. It felt like using a PS2 controller made out of jell-o while submerged in molasses. The touch-pads are a godsend... when they are used right.
Every developer making a shooting game that requires any level of precision shouldn't be allowed to call their game "Xperia PLAY Optimized" until they've played Dead Space or the latest version of Brothers in Arms 2... and made the aiming work on that level.

Star Armada - Review

Hey guys, I'm somewhat new to Android (got my Play a 4 months and 2 days ago upgraded from a T-mobile Dash 3g [I actually got good at KOF '98 using the ****ed up keyboard on that beautiful phone]) and touchscreen phones but I always assumed RTS games would flourish on the medium. Hell, my old Windows Mobile 6.5 had Machines at War and that was one of the best strategy games I had ever played across any medium. Sadly, the RTS genre seemed all but dead on Android. Rusted Warfare has potential but it has a long way to go, and Starfront Collision was far too neutered in comparison to its source for my liking. Yesterday I bought a game called Star Armada that could, with a bit of love, become the best RTS experience Android has to offer. On to the review!
Star Armada was not received well in the majority of the reviews because Star Armada is not a traditional RTS and many players will not sit and read through the 40 some page tutorial that is absolutely integral to understanding the game. The game tends to think outside of the box and it presents you with a strange set of rules and options. First of all, we have planets; to capture a planet you must have it in your line of sight and build one structure on it. Planets are necessary not only for building structures and mining resources but also because you must maintain control of more planets than your enemy to effectively beat them. This is very important because there is a set amount of resources in the galaxy. The enemy AI is going to attack your planets while you attempt to defend them all while you are trying to take planets from the enemy. You can choose between 5 and 8 planet maps with their locations, resource allotment and bonuses (some planets give a bonus like speed boost or cheaper ship building costs) all procedurally generated to give you a unique experience each time. There is incredible depth to the game, especially when considering there are only 3 offensive unit types. Each unit can be upgraded through researches (shield, weapons, and then you can also upgrade the four weapon types which are not exclusive to the ship), or by receiving veteran status. Each of the 3 ships can carry one more weapon than the last (cheapest ship=1 weapon, mid-powered ship =2 weapons) and the weapon load out can be customized for every ship while building it. You can also individually assign specific behaviors to each ship such as attack and follow vs. attack and hold or more interestingly, kamikaze (when low on health the ship blows up dealing damage to surrounding enemies) or return to nearest planet allowing the ships to be repaired.
Now for the bad. The very very, no good, ****-awful, bad. The game has 2 major bugs. First, when I attempt to load games the game crashes back to the home screen. Second, when you have an ungodly number of ships in a battle at once (end-game scenario for my 5 planet match) the game freezes and must be force closed. I have contacted the developer to see if any fixes are planned for slower devices and will let everyone know when I hear back. The game is on sale for $1.99 and is available on google play - https://play.google.com/store/apps/details?id=com.stararmada&hl=en
Final word: I cannot recommend this game in its current form to Play users but if you have a tablet or higher end device this game is an absolute must have. As for the Play, it will be one to watch much like Rusted Warfare.
Nice review, looks like an interesting game.
Hey guys, just wanted to give an update since I just received an e-mail back. The developer has ordered a Play to both test this game and to optimize their new (still unnamed to my knowledge) project for Xperia Play controls.
Also, Rusted Warfare (the other RTS I briefly mention) has received an update that fixes the majority of problems I had with it and that game runs perfectly and is a blast to play on my Play. If there's any interest in it I'll do a little review in its own thread later.
I've been enjoying Robo Planet, thanks for mentioning it in the OP. A very interesting take on RTS that works well on the phone, and like no other game I've played before. Excellent.
aros2k said:
I've been enjoying Robo Planet, thanks for mentioning it in the OP. A very interesting take on RTS that works well on the phone, and like no other game I've played before. Excellent.
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I actually didn't mention it, unless you are being sarcastic. Anyways, how is it? I was under the impression it was a TBS but it has a neat look to it and I would love to hear your feedback.
BrianChase said:
I actually didn't mention it, unless you are being sarcastic. Anyways, how is it? I was under the impression it was a TBS but it has a neat look to it and I would love to hear your feedback.
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Oh, my apologies. I read an RTS review on here that mentioned it, bought it then when I saw this I thought this must have been the review! It's real time not turn based and well worth a purchase, it plays well with a game design that suits mobile well. The graphics are very good. It's definitely recommended if you enjoy rts games.
Sent from my R800i using xda app-developers app
Thanks for the information! I will definitely look in to it.

Battle Squadron One

Hey guys, just downloaded this game while it was on sale and it appears to be a fantastic game plagued with a bunch of terrible bugs. For one, the game cannot be quit by traditional means much like Lode Runner and every time I've booted the game since there have been issues such as all white screen, incredibly bugged textures to the point that you can't even see ground enemies, etc. The game itself even when working is very poorly optimized with the circle button taking you back and no fire button with only auto-fire available. I never owned an Amiga and this is my first time with the game; certain elements of it seem very neat like the persistent world aspect and the old-school shooter vibe feels great if you need a danmaku break but I really can't recommend it in such a poor state. Anyways, the idea of the thread is to warn people more than to provide a review of the gameplay but please by all means stay away for the time being and if the issues ever get fixed I'll let everyone know.
It all appears fixed in the last update and I have managed to beat the game and play through it a number of times just to ensure everything is ship-shape. I really love the game and would recommend it highly now.

Kemco games for sale today

Found out thanks to appsales
I will post a screen shot now... which one is the best?
also link!
www.droidgamers.com/index.php/game-news/android-game-news/4839-kemcos-jrpg-games-on-sale-for-099
Sent from my R800i using Tapatalk 2
Ok Xperia Play XDA, any must haves from these games?
All Kemco games are similar and they seem to be made with RPG Maker in a record time.
Just because an RPG isn't in 3D doesn't mean it's made in RPG Maker - or even in that quality tier. In fact, every one of these KEMCO games have more detail and depth than anything that could be made in RPG Maker.
At any rate, I own all of them, and this is what I think of them:
• Symphony of Eternity = Excellent game with a deep class system and quite a lot of polish, well deserving of it's high status.
• Alphadia = This game reminds me a lot of FF7 in the sense that it's only real flaw is being too damn easy. The music's nice, the storyline and graphics aren't bad...but up until the (freaking cheap as sin) final boss, this game's insultingly easy.
• Eve of the Genesis = It's got imbalance, insane dungeons and broken-ness at every corner. Something I can't quite understand though is that, despite being a broken game, this was actually very fun.
• Grinsia = Battle system needs to be a lot less static. Looks archaic even by the standards of a classic JRPG enthusiast. I personally haven't finished this one, but this is actually regarded as Kemco's best :\
• Aeon Avenger = Extremely linear, but that's seriously the only thing wrong with this game. The music, combat, cast and everything else was awesome. I was especially into the time traveling aspect and having a hero who's focused on murder and revenge was a nice change from all the whiny pretty-boys we usually get in RPGs.
• Dark Gate = I'll admit, I highly underestimated this game just because it doesn't "look" as good as other KEMCO games, but it's actually very deep, manages to topple Symphony of Eternity in it's class system, and offers a great challenge.
• Knight of Earthend = I don't think this one's on sale yet because it was just released... but I can say from just two hours of progress that this could very easily be better than Eternity, Alphadia, Grinsia, Aeon Avenger and Dark Gate.
Are these games turn-based or time-based? Turn based JRPG's are far too easy for my liking

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Re: Gun Commando out now on Playstation Mobile!
I will be writing up my thoughts and adding them here later this morning. Trust me.....its good. Both the game and my review of it.
Sent from my R800x using xda premium
OK, here are some of my thoughts on this game. In the 90s I was in my teens. And have many fond memories of fragfests of Wolfenstein 3D, Doom, Duke Nukem, Star Wars Dark Forces, and many others.
Now playing Gun Commando reminds me of many of these games. Graphically it reminiscent of the early FPS shooters in the mid 90s. But there are some 3D elements to it, if you see the video Legion showcased you will see that mostly in the vehicles it has a psuedo 3D effect which I must say is done very well.
Controls are too sensitive for me off the bat so I lowered it to three and it played very well, smooth and fast.
The story is pretty basic and generic, but lets face it unless your thinking Halo or any modern FPS the story is always just there to give you something. But then again its like an action movie. No one sees an action movie for the story, its the action.
So to narrow it down to Pros/Cons:
Cons (Just to get this out of the way first)
* Controls initally way too sensitive (lowered to 3 for me resolved this)
* Story is pretty basic, but we knew that
* Levels are a little too short ( I played to level 4 so perhaps they get bigger)
Pro's
* Really like the comic book style opening, done very well
* Found the dialog in the comic sequences to be funny at times
* Graphics are lush, vibrant and look great with the light 3D touch up
* Controls, once adjusted, were great
To add to this, I have been thus far greatly disappointed in the PSM. I found the payment system to be highway robbery. Paying $5 at a time is assinine in my opinion. And after about 2-3 weeks since its release, PSM, I removed the app entirely from my phone. But with the release of Gun Commando I reinstalled and bought the game. And I must add that I am glad I did. First game I have bought (Ive purchased 5 games prior to Gun Commando) where I didnt wish I could get a refund.
So if you like classic FPS, and want to add one more to the Xperia PLAY with short quick levels, for that get up and go... Gun Commando could be yours, for a small fee. So enjoy it as I do.
And thank you Legion for making the video, it was very well done and I felt showcased the game nicely.
Side note - In an attempt to locate the Playstation Mobile Reviews that BrianChase was mentioning I came across this YouTube channel, have not watched them yet so dont know how good the makers reviews are.
http://www.youtube.com/playlist?list=PLs4mnTdZNVTM9ysAQmZMdLiQAEGbM3Exp
I just realized 12 hours after posting my thoughts... the sound. Yes... the sound in this game.... excellent in my opinion. Pretty standard fare but it plays nicely with the fast game. As stated you owe it to your self to pay the $3 and buy this game.....
On a side not... I played 4 levels just now.... and wow..... me gots a headache.. but in a good way. The comic scenes.. love all the wife jokes....funny.. BUY THIS GAME...
The soundtrack is surprisingly good for a mobile game, and the duke nukem esque quotes are good for a chuckle. This game is a definite buy, you are right about that!

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