[APP][5.0+] MOCR - Modern Video Editor Designed for Mobile, Like Clips for iOS - Android Apps and Games

:laugh: MOCR is a brand new and different video editor compared to existing ones.
There is a Canvas, very similar to the one on OBS broadcaster for PC and Mac, you can put any number of layers on it.
A layer can be video, image, GIF or text.
:highfive: You can resize, rotate or move the layer freely on the Canvas.
:fingers-crossed: MOCR has some built in filters which can be applied on all kinds of layers, video, image GIF and text. More and better filters will be available soon.
:cyclops: Background music is also available, and many more things
I have attached the apk, and it's also in alpha testing on Google Play https://play.google.com/store/apps/details?id=tv.shou.mocr
It's free and without ads.

Nice! I'm gonna give it a try as I don't really like editing videos on my PC.

I've been looking for something like this for a long time! Good bye andro vid!! Halo MOCR :good:

Well its not quite better than kinemaster or powerdirector :/

Is this/will this be FOSS? It would be really nice to have a good video editor on F-Droid...

Thank you all for the feedback. I just updated the app which fixes some bugs.
The app only support ARM cpu and OpenGL ES 3.0+,some devices may crash if OpenGL ES 3.0+ not availabel.

Dearminder said:
Well its not quite better than kinemaster or powerdirector :/
Click to expand...
Click to collapse
Can you give me more feedback on the pros and cons?
In MOCR, you can add more video layers at the same time, place them freely. There are much more features hidden under the simple interface.

QwertyChouskie said:
Is this/will this be FOSS? It would be really nice to have a good video editor on F-Droid...
Click to expand...
Click to collapse
MOCR won't be open source, but it will always be free.

Always wanted some cool video app for Android and here I got it. ?? thanks @vecio

anuraganasane said:
Always wanted some cool video app for Android and here I got it. ? thanks @vecio
Click to expand...
Click to collapse
Thank you! MOCR is still new and my first video editor project, any suggestions are welcomed

vecio said:
Thank you! MOCR is still new and my first video editor project, any suggestions are welcomed
Click to expand...
Click to collapse
You can add frame rate, rewind, looping options. Also a cinemagraph option.

anuraganasane said:
You can add frame rate, rewind, looping options. Also a cinemagraph option.
Click to expand...
Click to collapse
This helps a lot.
Looping can be accomplished either by repeating a clip or render multiple times

vecio said:
This helps a lot.
Looping can be accomplished either by repeating a clip or render multiple times
Click to expand...
Click to collapse
Repeating should be less expensive operation for lower-end devices. Puts more strain on memory, but in the end all memories are way too fast nowadays.
Can you somehow implement that video processing use NEON instructions? Should be something config related, not something that should be coded in Java
NEON and/or using GPU for parallel instruction computing should make app up to 10x faster. For matrix operations and image streams it should be GPU. Haven't had enough time to dive into Android programming to see if OS does this automatically or dev needs to inplement it.

Will be testing and will give feedback.

vecio said:
MOCR won't be open source, but it will always be free.
Click to expand...
Click to collapse
Is there any particular reason, since it will "always be free"?

vecio said:
MOCR won't be open source, but it will always be free.
Click to expand...
Click to collapse
Absolutely love the app. Would like to see further improvisations in terms of the user-interface.
By free, do you mean that it won't incorporate any ads even in the future, right?

Yes it's a good one and I guess will be a better one.
I would love, the use of different types of fonts when writing and that you can change the transparency of each layer.
Sent from my Samsung Galaxy Note 4 using XDA Labs

DJBhardwaj said:
Absolutely love the app. Would like to see further improvisations in terms of the user-interface.
By free, do you mean that it won't incorporate any ads even in the future, right?
Click to expand...
Click to collapse
Yes, I hate ads and don't want the user-interface messed with those things

duki994 said:
Repeating should be less expensive operation for lower-end devices. Puts more strain on memory, but in the end all memories are way too fast nowadays.
Can you somehow implement that video processing use NEON instructions? Should be something config related, not something that should be coded in Java
NEON and/or using GPU for parallel instruction computing should make app up to 10x faster. For matrix operations and image streams it should be GPU. Haven't had enough time to dive into Android programming to see if OS does this automatically or dev needs to inplement it.
Click to expand...
Click to collapse
MOCR is built with NEON and ARM64 support, and most operations are accelerated by OpenGL. All the operations on the Canvas and layers are done with OpenGL ES 3.0

QwertyChouskie said:
Is there any particular reason, since it will "always be free"?
Click to expand...
Click to collapse
I work for a company where we allow users to post game videos, so a free and better video editor will help a lot on the business.

Related

[GameClosure] An HTML5 Game Engine

I've been looking at an opensource HTML5 game engine that can compile into a native app. It's made by GameClosure and they recently made it publicly available so I thought I'd share for anyone who's interested.
What struck me was that they don't use a "web view", but use Google's V8 JS engine and compile that with Android NDK. This means that you don't have a DOM to work with and everything is done through a HTML5 Canvas, which they've accelerated with OpenGL. They claim that this gives them near native performance.
I also like that you can run it on a real device and use remote debugging.
So, for what it's worth... Enjoy
Thanks for the share! I'll have to check this out for sure. I wanted to get in to HTML5 and JS development.
bra1nDeaD said:
I've been looking at an opensource HTML5 game engine that can compile into a native app. It's made by GameClosure and they recently made it publicly available so I thought I'd share for anyone who's interested.
What struck me was that they don't use a "web view", but use Google's V8 JS engine and compile that with Android NDK. This means that you don't have a DOM to work with and everything is done through a HTML5 Canvas, which they've accelerated with OpenGL. They claim that this gives them near native performance.
I also like that you can run it on a real device and use remote debugging.
So, for what it's worth... Enjoy
Click to expand...
Click to collapse
Nice share but gaming enfines like these are not successful simply because Html 5 and js being great for web drvelopment are not used in mobile gaming as the set of functions they offer are verylimited in comparison to open gl so for a beginer who wants to dev android games i d prefer open gl
sak-venom1997 said:
Nice share but gaming enfines like these are not successful simply because Html 5 and js being great for web drvelopment are not used in mobile gaming as the set of functions they offer are verylimited in comparison to open gl so for a beginer who wants to dev android games i d prefer open gl
Click to expand...
Click to collapse
I like to use OpenGL directly myself too, it gives me more control over what I'm doing. Though, on the other side, this engine can give me a game that runs on Android, in the browser (without DOM for performance and they also have an optional DOM rendering mode for older browsers), as a Facebook app and iOS. Not to mention any other platform/device that can render HTML5. They're already looking into compiling it into a desktop executable.
Again, it's a 2D engine only; so if you want to do some fancy 3D rendering this won't do that. I also personally think that having a reduced set of functions only makes it easier to comprehend, and thus easier for a beginner to start out with. OpenGL in itself can already be daunting enough, not to mention Java and the whole Android SDK. But in the end it's all about weather it suits your needs I guess.
bra1nDeaD said:
I like to use OpenGL directly myself too, it gives me more control over what I'm doing. Though, on the other side, this engine can give me a game that runs on Android, in the browser (without DOM for performance and they also have an optional DOM rendering mode for older browsers), as a Facebook app and iOS. Not to mention any other platform/device that can render HTML5. They're already looking into compiling it into a desktop executable.
Again, it's a 2D engine only; so if you want to do some fancy 3D rendering this won't do that. I also personally think that having a reduced set of functions only makes it easier to comprehend, and thus easier for a beginner to start out with. OpenGL in itself can already be daunting enough, not to mention Java and the whole Android SDK. But in the end it's all about weather it suits your needs I guess.
Click to expand...
Click to collapse
Absolutely true!
Sent from my GT-S5302 using Tapatalk 2
Hit Thanx Button if i helped you!
This looks interesting. Both the apps they demo need things doing to them, but they've both got between 100,000 and 500,000 downloads, so they're doing something right, and they do run very smoothly.
Archer said:
This looks interesting. Both the apps they demo need things doing to them, but they've both got between 100,000 and 500,000 downloads, so they're doing something right, and they do run very smoothly.
Click to expand...
Click to collapse
What things do they need doing to them? If I remember correctly I could install them from the Play Store and play it instantly.
Their video shows some kind of tower defence game (bit like plants vs zombies) which looks really cool. I think it's not released yet as I'd searched for it and like to play it. I guess I'd just have to wait....
bra1nDeaD said:
What things do they need doing to them? If I remember correctly I could install them from the Play Store and play it instantly.
Their video shows some kind of tower defence game (bit like plants vs zombies) which looks really cool. I think it's not released yet as I'd searched for it and like to play it. I guess I'd just have to wait....
Click to expand...
Click to collapse
the op definitely did not intended to share games
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Hit Thanx Button if i helped you!
sak-venom1997 said:
the op definitely did not intended to share games
Click to expand...
Click to collapse
It's an indication of what's capable with this SDK.
Archer said:
This looks interesting. Both the apps they demo need things doing to them, but they've both got between 100,000 and 500,000 downloads, so they're doing something right, and they do run very smoothly.
Click to expand...
Click to collapse
I just realised that you might mean that the apps need something doing to them from a "product" point of view, rather than a technical one?!?
bra1nDeaD said:
I just realised that you might mean that the apps need something doing to them from a "product" point of view, rather than a technical one?!?
Click to expand...
Click to collapse
Yep, that's exactly what I meant. For example, the back button doesn't close the game, but there's not quit button. They could do with some settings for audio etc.. But other than that they're a perfect example of how the framework can run nice and smooth - as the say, it's like a native app.
I was looking for something like that. I've been working with Andengine converting one game but this will make things easier.
I have to admit that it sounds pretty cool and tempting... But a few doubts came to my mind:
1) how much support would you get from a very small community.
2) the framework is very minimalistic, which may sound cool for small games but for bigger ones I don't think so.
3) javascript performance... I know they are using an optimized v8 engine and all that, but js has some serious problems by design and they tend to show themselves when working in memory exhaustive apps (such as games) and in memory contained environment (such as android)... For a more detailed explanation check out this : https://speakerdeck.com/keyboardsurfer/crouton-devfest-berlin-2012
4) I know they have a working prototype but does anybody knows how much it took them to develop, even with direct support from the engine developers.
Sent from my GT-N7100 using Tapatalk 4 Beta
lglossman said:
I have to admit that it sounds pretty cool and tempting... But a few doubts came to my mind:
1) how much support would you get from a very small community.
2) the framework is very minimalistic, which may sound cool for small games but for bigger ones I don't think so.
3) javascript performance... I know they are using an optimized v8 engine and all that, but js has some serious problems by design and they tend to show themselves when working in memory exhaustive apps (such as games) and in memory contained environment (such as android)... For a more detailed explanation check out this : https://speakerdeck.com/keyboardsurfer/crouton-devfest-berlin-2012
4) I know they have a working prototype but does anybody knows how much it took them to develop, even with direct support from the engine developers.
Click to expand...
Click to collapse
I think you do have to keep in mind that this engine is young. But saying that, it's evolving as we speak.
1) The community is indeed small (at this point in time), but I've been following their newsgroup and support page and GameClosure is quite quick in replying to queries themselves. Though I admit it would be better if there's a huge community around it. But who knows, in the near future this might happen.
2) They've recently released a plugin system that allows you to extend the framework easily. This can help when you need something that's not out of the box. Though currently their engine is only focussed on 3D games (tile engine) but they are extending it on an ongoing basis. They've just released an isometric tile engine as well. Wondering what's next
3) As for performance, it's only using the V8 engine. This in itself is a highly optimised JS interpretor. I think the performance issues you are thinking of are more web related. The slowness on the web comes from the DOM (rendering etc). Because this is not used (except when you select to use the DOM in a desktop version for older browsers) you don't have this overhead. Also remember that Java is also an interpreted language on Android, so interpreting JavaScript should not be far off. As for memory, no DOM means no DOM memory overhead either.
You still have to be aware of how many objects you create and when, but this is the case as well with Java for Android and Objective C for iOS as this is a Mobile issue (not a language one).
4) We could ask them? Not sure how valid this would be as I suspect that the games they've produced we're in development at the same time as they were developing the framework. So if they would write this again, it might take them a lot less time?!?
I think there are certainly things to consider here. I think you need to outweigh the pro's and con's and see what matters to you.
a) If you want the most out of the hardware I suggest writing native is the best as you can utilise how Google/Apple intended it to be used.
b) If you want your game to be written once and be able to run on multiple mobile platforms, browser and desktop. Then GC might be better.
c) If you want a lot of support and a big community, then you could look for an alternative and do a detailed comparison on features, performance and ease of running it on different platforms (if someone does, post it here as this is quite interesting to know.)
Just a minor question, can I use this to make a facebook canvas game? (are they html5?) Sorry for my ignorance I'm not so good with web stuff..
Thanks for the share! Really nice DevKit with lots of possibillities.
Thanks for the share
Interesting
We've been looking for a new framework, and will check this out, thanks.

[APP]My photo manipulator called Perspective

I've only started developing a couple years ago and have made my first ever photo editor. I was trying to make it stand apart from others in that you can manipulate photos to match perspectives of the background images and layer them. I've also added in a lot of other advanced features such as a matrix editor for filters, text, basic square/rectangles, and some upcoming stuff that I think will add to it in my attempt to become a contender in a crowded category.
Below images were quickly made in the app and more features are in the works. Thanks and any suggestions are welcome as it is becoming a more polished work in progress.
Check out Perspective on Play or Amazon and tell me what you think.
Looks nice..:good:
Octupusss said:
Looks nice..:good:
Click to expand...
Click to collapse
Thanks, I worked hard and am still working to try and make it user friendly and as advanced as the user wants to take it.

[App][4.0+] Complex Numbers Calculator

Hello XDADevs,
I have built an Android App that should work as a calculator for complex numbers. It can do simple tasks such as add two numbers but can also factorize a polynomial or solve one for its roots. I have created different layouts for Smartphones and Tablets and would like feedback from user here. Of course, anyone is welcome, but I'd especially like someone with a mathmatical background to try and make my calculations break. Results can be easily shared in text format.
The app can be downloaded via Google Play here and is available in english and german:
https://play.google.com/store/apps/details?id=de.vertedge.complexnumbers
@WeissenbornC I have a further maths exam in a few months which includes lots of this sort of stuff, and although I wasn't looking for an app like this, I saw the name had "numbers" in and was interested it looks like it would definitely be useful for checking if I've correctly found roots of polynomials like you say and things like that; I'll do some revision over the weekend and see if your app gets the right answers! (Hopefully I will too :silly: )
WeissenbornC said:
Hello XDADevs,
I have built an Android App that should work as a calculator for complex numbers. It can do simple tasks such as add two numbers but can also factorize a polynomial or solve one for its roots. I have created different layouts for Smartphones and Tablets and would like feedback from user here. Of course, anyone is welcome, but I'd especially like someone with a mathmatical background to try and make my calculations break. Results can be easily shared in text format.
The app can be downloaded via Google Play here and is available in english and german:
https://play.google.com/store/apps/details?id=de.vertedge.complexnumbers
Click to expand...
Click to collapse
Looks great!
good job :good:
As another mathematician from Bonn - I like this app
:good:
Sounds useful
I'm looking forward to return home and test this with my tablet, specially the matriz part...
great work
:good:super great ...
HTCDreamOn said:
I'll do some revision over the weekend and see if your app gets the right answers! (Hopefully I will too :silly: )
Click to expand...
Click to collapse
Thanks, I hope the app will help. The limitation is that results are found as decimal values, e.g. the square root of 2 will be 1.41... The exact result depends on the number format, which you can set yourself in the settings.
surf_dan said:
As another mathematician from Bonn - I like this app
Click to expand...
Click to collapse
Hello there. :highfive:
beemerTPPC said:
specially the matriz part...
Click to expand...
Click to collapse
I hope I didn't disappoint too much: The matrix part leads to my other app on the playstore, which is free for real (meaning java double) numbers, but does cost money for complex numbers. The amount of money should be less than your average chocolate bar however.
Thanks all for the feedback, it's very much appreciated.
I wanted to thank you guys for bringing my app to the front page. I was surprised and it still gets me smiling to this day that the best resource I know out there on mobile development noticed my little dot on the screen of the app world.
I also changed the name of the app to "Complex Numbers Calculator", because, after all, to be seen takes more than making a great app today.

[App] [4.1+] Planets

Hello all!
This is my first post on this forum so if I'm posting this in the wrong place, let me know! I would like to show off my latest Android App that I've been working on for the last few months. It has been a long path of changes, changes, and more changes! I've really enjoyed how far I've come with learning development. So here it is!
Planets is a educational app that is centered around providing users with information about the planets in our solar system. It also has info about other objects like the Sun and Pluto. I recently redesigned the app to make the content easier to scan and make it a little more fluid like. I have a community[1] set up with Beta testing for the people who want to test stuff before it's released to the public. I am looking to gain a larger user base but my main goal is just making the app look nice and easy to use. You can download[2] it on the Play Store and feedback/ratings are appreciated. So far, I've got about 1,400 downloads and I'm hoping to get more! Also, you can view the full source code for this app[3]!
See attachments for screenshots.
Links:
Google+ Community [1] http://goo.gl/gVpeOd
Play Store [2] http://goo.gl/Cv0UAR
Github Source [3] http://goo.gl/DLz2Ea
Note: This app was featured on xda-developers on August 4th, 2014. http://goo.gl/dffA1N
Wonderful application, always been an admirer of Astronomy and this is just brilliantly put together. Will come back with a decent feedback soon .
I know it is easy to pick on any application but knowing how much effort might have gone in does help (through your github post).
Is it possible to convert the given units into scientific units (e.g. mass of sun = 1.9891 * 10^30 kg)?
Hi, I'm a fan of astronomy but I'm also a graphic, web-designer/developer... I love you app and, if it is possibile, I want to make some themes for this app!
Very nice app. Informative and yet easy on the eye. Looking forward to further updates.
Sent from my SM-N9005 using XDA Free mobile app
I'm always up for more astronomy. Great work, keep it up. :good:
Very nice! Love the UI, looks very intuitive.
Some suggestions:
- use translucent bars on KitKat
- make the back animation consistent with the open animation. For example, when you tap a planet, the card zooms in to fill the screen; but when you hit Back, the screen kind of fades away (the default Android exit animation). It would be nice if it zooms back out.
- like @orville87 said, it would be easier on the eyes to express the units in scientific notation.
- Pluto isn't a planet anymore, right?
I would have asked for info on extraterrestrial moons, but it would seem too outrageous a request.
Subscribed, awaiting further updates
Which of those are the app that is being shown here:
https://play.google.com/store/search?q=Planets&c=apps
?
Is it this one:
https://play.google.com/store/apps/details?id=com.andrewq.planets
?
where are the links to download and also see the source code ?
AndroidDeveloperLB said:
Which of those are the app that is being shown here:
https://play.google.com/store/search?q=Planets&c=apps
?
Is it this one:
https://play.google.com/store/apps/details?id=com.andrewq.planets
?
where are the links to download and also see the source code ?
Click to expand...
Click to collapse
Dude, check again the OP. There are three links given... Link #2 is for download, link #3 is for source code.
orville87 said:
Is it possible to convert the given units into scientific units (e.g. mass of sun = 1.9891 * 10^30 kg)?
Click to expand...
Click to collapse
I will be adding this in the next update! Thanks for the suggestion.
aureljared said:
Some suggestions:
- use translucent bars on KitKat
- make the back animation consistent with the open animation. For example, when you tap a planet, the card zooms in to fill the screen; but when you hit Back, the screen kind of fades away (the default Android exit animation). It would be nice if it zooms back out.
- like @orville87 said, it would be easier on the eyes to express the units in scientific notation.
- Pluto isn't a planet anymore, right?
Click to expand...
Click to collapse
I'll be adding this in the next update! Thanks for the suggestions!
Note: Pluto is just in there because it's an extra thing to give info on.
Clear95 said:
Hi, I'm a fan of astronomy but I'm also a graphic, web-designer/developer... I love you app and, if it is possibile, I want to make some themes for this app!
Click to expand...
Click to collapse
Send me a private message if you like. I'm not too familiar with theming apps. Perhaps you can give me some details!
AMQTech said:
I'll be adding this in the next update! Thanks for the suggestions!
Note: Pluto is just in there because it's an extra thing to give info on.
Click to expand...
Click to collapse
oh, I thought it was other screenshots, but now that I think about it, it explains the numbers he has written inside the text itself...
sorry.
wouldn't it be better to put text on the links themselves ?
something like this:
download from play store
G+ community
github
?
Playstore is missing...
xdagee said:
Playstore is missing...
Click to expand...
Click to collapse
What do you mean?
AMQTech said:
What do you mean?
Click to expand...
Click to collapse
I mean i couldn't find the link but I have it now
!!
AMQTech said:
Hello all!
This is my first post on this forum so if I'm posting this in the wrong place, let me know! I would like to show off my latest Android App that I've been working on for the last few months. It has been a long path of changes, changes, and more changes! I've really enjoyed how far I've come with learning development. So here it is!
Planets is a educational app that is centered around providing users with information about the planets in our solar system. It also has info about other objects like the Sun and Pluto. I recently redesigned the app to make the content easier to scan and make it a little more fluid like. I have a community[1] set up with Beta testing for the people who want to test stuff before it's released to the public. I am looking to gain a larger user base but my main goal is just making the app look nice and easy to use. You can download[2] it on the Play Store and feedback/ratings are appreciated. So far, I've got about 1,400 downloads and I'm hoping to get more! Also, you can view the full source code for this app[3]!
See attachments for screenshots.
Links:
Google+ Community [1] http://goo.gl/gVpeOd
Play Store [2] http://goo.gl/Cv0UAR
Github Source [3] http://goo.gl/DLz2Ea
Note: This app was featured on xda-developers on August 4th, 2014. http://goo.gl/dffA1N
Click to expand...
Click to collapse
nice
Not enough information. Can you tell me how is this app better than the others universe related apps in Google Play? I appreciate your effort but if you want your app to be competitive he should add more features or at least more info because the info included here is common and can be found in wikipedia for example. There are also apps who also provide 3D model of the solar system with the orbits of all planets.
I'm not trying to offend you, don't get me wrong.
hardmaster92 said:
Not enough information. Can you tell me how is this app better than the others universe related apps in Google Play? I appreciate your effort but if you want your app to be competitive he should add more features or at least more info because the info included here is common and can be found in wikipedia for example. There are also apps who also provide 3D model of the solar system with the orbits of all planets.
I'm not trying to offend you, don't get me wrong.
Click to expand...
Click to collapse
For being a high school student and balancing life and school and this, I take pride in the work that I've done. Sure there are better apps than mine with more info and awesome 3D renderings of planets, I'm not afraid to admit that. However, I'm proud of the work I've done and if people don't recognize that it IS work from a high school student and not some average middle-aged developer, then so be it. Thanks for your feedback :good:
AMQTech said:
For being a high school student and balancing life and school and this, I take pride in the work that I've done. Sure there are better apps than mine with more info and awesome 3D renderings of planets, I'm not afraid to admit that. However, I'm proud of the work I've done and if people don't recognize that it IS work from a high school student and not some average middle-aged developer, then so be it. Thanks for your feedback :good:
Click to expand...
Click to collapse
As I said in the beginning of my post I appreciate what you do because I love astronomy and physics so it's good beginning and I'm not hating. But yet you needed something to stimulate you to develop your app. I wish you all best and I'm sure that you'll keep developing this app until it becomes competitive to all the apps out there.

[app][4.4+][rpg-generators]Rpg Helper 3

*******EDIT********
not sure if anyone is still following this thread but this app is now on google play https://play.google.com/store/apps/details?id=com.gmail.mrgreaper2004.rpghelper3
it is still free, and its still with out adverts
I am now going to remove the attachement as ofcourse it is better to use the play store version which is much more uptodate
note to mods: since the app is out on play store if you feel its better to delate this thread (I'm a bit worried its almost like spam to just link to my app like this) then I totally understand.
************************
Ok so this is my first post on this section and my first android app!
So what is "Rpg Helper 3" ?
Well its a character generator im working on for core D&D and similer games (the stats it rolls can be adapted to most rpg games) it contains a suite of generators that i have been working on for about 2 months, and will be expanding. The generators can be accessed seperatly as well.
Rpg helper 3 is your first one...ummm 3?
yep first android app, 1 and 2 were on the windows phone os, they are called "Rpg app (1st edition)" and "Rpg app (2nd edtion)" since im now an android owner i ported my app across, made the interface much sleeker (in my opinion) and progressed to add more content to it...this will be the app that gets future support and updates!
So if you need a quick npc, then this is for you, need to generate a quick tavern name and description, i got you covered, players asking what the bard is singing ...no problem, need a quick town description...yep. Player annoying you and you want a random fear to give him ...bingo
Want to export it as an html file ? yep
share the result via email? no problemo
(the very tired me recorded video of my app lol) - (fun drinking game, take a shot every time i say "umm" )
Known bugs:
The full sheet generator is generating more taverns and gangs then it should
When sharing via facebook it does not enter text in the post field (facebook dont allow it) but its copied to the clipboard for you so you can paste it in
lots of grammatical and spelling errors...i'll get to them
in plain text exporting of the full sheet some html code remains...yep working on it
What i ask of you :
feedback
do not decompile and use my methods!
do not share outside of XDA
When i get enough money to buy google play access (and the app is more mature) i plan on selling the app for about 50p on there (Prevously i tried the donation only approach and not a single user donated lol) but this version (possibly future versions versions too) will always be on here for free
This thread is a work in progress
UPDATE 21/06/2015
fixed surname bug
added dice roller function (its in its own separate page rather then in the generator)
24 downloads no replys,
Is there no market for this kind of app, or no interest in the app on this site?
is 4.4 too high as a start api for my app?
Were you one of the 24 downloaders? did you have issues installing? or running the app?
Works pretty good so far!
williamfold said:
Works pretty good so far!
Click to expand...
Click to collapse
Cool
Couple of quick questions,
any of the generators you find yourself using more then the others?
what would you most like to see added?
Maybe a dice roller?
williamfold said:
Maybe a dice roller?
Click to expand...
Click to collapse
That is something i plan to add, though as a separate screen, the idea being you choose the dice to roll, the number of those dice and then outputted is each roll plus the total (the idea it would be useful for fireballs etc)
so yep that feature is coming, im just waiting for sufficent time to sit down and do some more coding (work is a nightmare at the minute).
With luck some others may also of tried it and dropped some feedback too by then
williamfold said:
Maybe a dice roller?
Click to expand...
Click to collapse
Had some time free today so i have implemented the dice roller in the menu , let me know what you think
The attachment on the first post has been updated
Dice roller works fine...thx
williamfold said:
Dice roller works fine...thx
Click to expand...
Click to collapse
np, you seem at the moment to be my entire user base lol.
I guess there's just not alot of gamers around...shame....
as a reference, try to have https://godvillegame.com/ as your references
we've been enjoying it for a couple years already
either on win os, android or even ios
care to tell, what was your direction with the games?:highfive:

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