[APP]My photo manipulator called Perspective - Android Apps and Games

I've only started developing a couple years ago and have made my first ever photo editor. I was trying to make it stand apart from others in that you can manipulate photos to match perspectives of the background images and layer them. I've also added in a lot of other advanced features such as a matrix editor for filters, text, basic square/rectangles, and some upcoming stuff that I think will add to it in my attempt to become a contender in a crowded category.
Below images were quickly made in the app and more features are in the works. Thanks and any suggestions are welcome as it is becoming a more polished work in progress.
Check out Perspective on Play or Amazon and tell me what you think.

Looks nice..:good:

Octupusss said:
Looks nice..:good:
Click to expand...
Click to collapse
Thanks, I worked hard and am still working to try and make it user friendly and as advanced as the user wants to take it.

Related

Settlers of Catan

Hey there,
There is a Settlers of Catan game for the iPhone. I'm wondering if anyone knew of that game being ported to Android any time soon? All I can find for Android is the 'Better Settlers' which helps with setting up the board.
Thanks in advance for any info!
Jeremy
shameless "bump!"
I would guess there would be copyright issues or some such :S
well you could try developing your own game..
I'd like to see settlers of catan on this platform too!
Me too, if someone is interested in doing the gameplay, maybe graphics, or whatever else. I would be happy to do the development.
Doesn't neccessarily have to be clone as such, it can have similar gameplay. Try playing something like Travian, it's similar but not exact.
It's a game I'd love to have on my phone . . . don't know it well enough to have a go at dev, but I'd be happy to alpha/beta/gamma test if someone gave it a crack . . .
there was a flash game i found a while ago - never got it working on my mogul though. Also I could help with graphics if a new game was designed
I'd love a SoC game for my Evo. Any new info on this?
Sent from my HTC Evo using Tapatalk + Swype
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
mesasone said:
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
Agreed. This would be an awesome
Multi-player app especially if you could save and resume a game. You'd almost have to have one person host the game so the data is all housed on one SD card.
Other thoughts are the ability to change the rules before starting, built in chat and or push to talk functionality, bartering alerts, next turn alerts, review of score and previous actions, the list goes on.
If someone is serious about developing this then I am totally willing to help think it through and create graphics. Send me a PM.
Sent from my HTC Vogue FroYo using XDA App
Settlers of Catan Android game in the works
I've been having a dabble with android development and have been working on a Settlers of Catan game as it is such a great game and it's a good way to learn android dev.
I'm ready to admit that someone might beat me to it, whether by making the iphone version available to android or whatever, but still if anyone is interested in a) helping out on the project b) doing some testing or c) pimping the game, let me know! You can contact me on cettlersofsatan at gmail dot com.
It's currently in SVN online in a single user repository. But I would happily move it to Google Code or something if others were interested.
I'm as eager as everyone else to see this project pull through. And stone do NOT lose faith. It is always better to have an option then only one option for a game/app.
I have assembled a list of people who expressed interest in helping:
stoneskin - work in progress
niknah - dev
Willuknight - graphics
ii Candor ii - graphics/thinktank
DJGibbon - test
You guys should really get together especially with stone and get cracking! Heard some good ideas and plenty of offers to help. The XDA community NEEDS A SETTLERS!
Thanks guys!
I'd love to help too. I don't think can commit the time to help with development though. Real life is just too hectic lately. However, I'd love to help testing.
If the time opens up, I'm interested in helping with development.
As to graphics, just no skills to bring to the table. Although, I did have a thought last night on this subject. The game might be more playable with simpler graphics. Instead of trying to have an understandable picture of sheep/ore/... on the hexes, just use colors. Light green for wool/sheep, dark green or brown for lumber, goldenrod/yellow for wheat, dark grey for ore and dark red for brick.
Work in progress!
Gino, Latenk, thanks for the feedback. Here's the deal.
I agree, simple graphics to start with, I've uploaded a screenshot, but before anyone analyses it too much , let me state what I want from the project initially.
1) The basic game (i.e. no expansions) in full.
2) Multi-player (up to 4 initially) or single-player (with AI) on one phone.
3) Basic graphics, but a clean separation in implementation so that the graphics, special effects, zoom, board rotation, whatever the monkey-magic one wants, can be added ON TOP OF the rest of the app.
4) Game is free (shouldn't be any copyright issues right?) and would be great if it could get onto Android Market or equivalent.
5) Open source?
I hate graphics, hate the tweaking, fiddling, pixel-adjusting and so on, so I've knocked up the simplest GUI imaginable. I've slapped on a handful of buttons which as you can see, have rubbish little text labels - RD = Roll Dice (in one of the screenshots it's displaying the number rolled), BR/BS/BC are build road/settlement/city, MR = Move Robber, C=Cancel, D=Done, X=exit.
In these shots I'm not even playing a game, I'm in a test mode where I'm just free-building. My colour is white. So a hex-side is painted white for a road, the small circles are settlements, the large circle is a city. The large red circle is me selecting a vertices. As you can see, the current player (Bob) has no resources (free-building) but resources are laid out with shoddy little cards.
So the graphics are v. poor. But I'm not too concerned right about it right now.
Where have I got to?
I've got the basic 'model' in place. That is the game model that maintains hexes, vertices, hex-sides and their roads/settlements/cities.
I haven't even touched on AI, ports, trading.
I'm trying to build the app cleanly, so the views have no concrete knowledge of the game model, and any calls to it are interfaced out.
But this is my first Android app, so I'm learning from scratch, possibly comitting all sorts of Android crimes.
I'm a full-time .Net developer, so I'm kinda fitting this in around job/family and so on, so progress is slow.
Here are my thoughts. I'll aim to get this to a clean/stable state within the next week or so, then if others want to get involved in dev I'll create a Google Code project (or equivalent) and sort it out from there.
I'm currently building against 1.6 because I have an X10 mini. It would be great to support up to the latest API versions.
Ok, uploading the images now. Graphics ARE AWFUL but I'm focussing on the game at the moment.
By the way, if anyone knows what licensing/copyright issues there are with something like this please let me know. I've currently called the project 'Cettlers of Satan' 'cos that made me smile. If rights issues meant it can't go through market places then so be it, but would be great if someone could research this.
Haha, you know that is a basic layout but gets the job done! What you could do is have the game map be at least twice as large as say the resolution of a N1 screen. Enable finger scrolling and/or pinch to zoom (comlpex perhaps but a thought) and let people move around the game map as needed. That'd allow for better graphics, larger maps, and a larger feel to the game. The HUD could possibly go up either side of the game map. In fact I'd say make landscape mode MANDATORY so you have the extra real estate.
Check this out: http://games.asobrain.com/
That is what I envision this game like. That game is everything this game COULD be and he even found ways around copyright. Check that game out, play a round or two and it will give you plenty to think about/use as inspiration. Obviously no need to copy, but you can use it for ideas.
Lastly, the previous statement someone made about notifications is pure gold. Allow people to play their turns then pass to the next with a notification appearing. Great ideas.
I've been there before, but a while ago and he's closed all unactive accounts and stopped registration unfortunately.
If you are a member maybe you could upload a couple of screenshots or explain to me how the GUI works in more detail.
I love the idea of finger scrolling/pinch/zoom etc. I'm gonna give some of that a go tomorrow. But like I say, what I'm initially trying to achieve is
GUI
Model
in a clean separation. So any visual representation would be possible. I'll try and knock out some basic zoom/finger scroll effects just to convince myself that my rudimentary framework will hold together.
Thanks for the quick feedback mate.
This shows the basic layout, how it all works, the HUD and such. Again this would have to be adjusted for the handheld, but in general it looks and works great!
In the top left is a pane for the players in the game. It shows Player Name, Player Color, a count of the cards in the players hand, any held and/or played D cards. This pane can be hidden if the player wishes.
The pane on the bottom left shows all things the plyer can buy and what it takes for the player to buy them. (in the android version I imagine this being a tab you can bring up to buy/see what you need and have.
Below that pane is Played Cards, and Table cards which speak for themselves.
Of course along the bottom you see your hand.
On the bottom right you have 3 buttons, claim victory, trade, and end turn.
And of course you see the dice.
Top right is the chat box.
All of this again is simply for inspiration and not for copying. This gives you a great idea of a fleshed out game and how it could look on a handset.
This is a trade window.
Two things of note here. First notice the top left. WHen a player gets cards on a roll, they show up face up for a brief moment. GREAT idea if possible to implement something similar.
Secondly, bottom right is what appears to be a chart. That shows how many times a number has been rolled. This is more advanced than what we'd need, but an interesting idea and prob easy to implement.
Now on this one a couple things to point out. Look at how they do cities and roads. Similar to what you've suggested. I was thinking maybe circles with symbols on the top (kind of like tokens or markers). Of course maybe more intricate and detailed models could be added later.
Also, that speech bubble that popped up shows where the person played their road or city or settlement. This is ESSENTIAL in some form or another on this game. Plan to include SOMETHING like it.
And lastly, this picture shows what it looks like when a person trades succesfully. Again not necessary but certainly handy.
I must repeat again that I DO NOT CONDONE OUTRIGHT PLAGIARISM with anything Asobrain has done. This is purely for inspiration and research. This should give you PLENTY of ideas!
I've got tons!
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
GinoAMelone said:
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
Click to expand...
Click to collapse
1. Agreed, the desert should be a tan, and wheat clearly a gold.
2. Also agree. It cannot even closely resemble Settlers. We can worry about the name when we have a game worth naming (I was thinking something like Travista, or something resembling travelers).
3. That is why it'd also be prudent to include a pinch to zoom or zoom controls. Let the player get in close if they wish, or let them sit way back and view it all from a distance.
4. Agreed. Simple yet elegant/complex in its design is what I'd like to see. Again give the player the option of getting as complicated as they wish. This can be easily accomplished with tabs that the player can pull out as needed. The only thing that should remain on the screen is the players hand, and a few essential buttons. Look at a game called PocketEmpires, use that idea for assembling tabs. I do feel that certain tabs should be entirely devoted to one type of action (like a building tab).
5. Once you have a basic game framework laid, you can work on making it work across the board and with all devices. The dev should focus on getting it to work native first, then move onward. As for a p2p network GREAT IDEA! If there is a way we can link this either by device or via a server that'd be the best way. Allow players to run through an entire game, or let players take their turns and move on to another player (IE pass it back and forth via notifications, similar to how Scrabble works on the iPhone).
I only wish I knew any code/dev tools to help with. All these ideas and nothing to do about it!

[WIDGET] Todo List Widget - a simple task list with ICS and HC scroll support

MOOGLY
A simple but powerful to do list widget designed to be customized. Now with auto-hiding buttons!
Features:
★ Multiple independent, scrollable widgets
★ Quick, dialog based entry
★ Tick to delete or mark complete
★ Widgets are optimized for Honeycomb
★ Predefined themes or total customization
★ RTL support
★ Custom image backgrounds
This widget was inspired by To Do List from HTC Sense - for some reason, they were the only ones to get it right.
Lite Market link - restricted to 8 entries and only one widget
https://market.android.com/details?id=fahrbot.apps.moogly.lite&feature=search_result
Screens:
Must have
- More better themes
- Notifications and alarms
- Sorting
Could use
- Image background transparency
- Save custom themes
Would be nice
- Button themes
- Fullscreen note character board
Very cool! I love you guys apps
I knew you would mate Spread the word!
Nothing at all? I was hoping for a little feedback...
Sure... app rocks, looking forward to the image backgrounds!
ftgg99 said:
Nothing at all? I was hoping for a little feedback...
Click to expand...
Click to collapse
I just downloaded and installed the free version and it looks really nice. However, I do feel that there is room for improvement in the functionality.
1. Scrollable please! I want to use the widget in a 2x4 space, but I have lots of things I want to put on it. Making the widget scrollable will allow me to use a smaller widget size instead of putting it in the 4x4 space I use now (I gave it its own screen). Ill pay for the app if you implement this.
2. Mark as done in one click! As of now, you click once to open a menu that shows your tasks, then you click a second time to mark a task done, then you click a third time to close the menu (EDIT This is totally wrong. Its only 2 clicks, but I think the point stands) Placing a check box or some other kind of button next to each task that marks it as done would streamline this process.
3. Option to display "notes" on the widget. Again, something that would remove "clicks" from the process of seeing notes. Maybe make a global default for displaying notes in all tasks, then be able to edit each tasks individual "note display options" independently of the default. Also, if a task has "hidden notes", maybe place an asterisk at the end to denote that is has hidden notes. As for tasks that display their notes on the widget, the notes should have their own font size, style, and color options, and ideally (for me) should be indented.
These are all just suggestions. I hope some of them get you thinking of ways to improve your app. I'm definitely looking forward to seeing what you come up with!
Great ideas... but may be difficult to implement. Lets see what ftgg says.
I say I'll look into it when I've had some sleep...
fafrehugen said:
Great ideas... but may be difficult to implement. Lets see what ftgg says.
Click to expand...
Click to collapse
I'm probably the farthest thing you can find from an Android Dev, but I am sure that all of those things are common in other apps. There just isnt one with all of those features that I can find with all of the additional features of this app.
ftgg99 said:
I say I'll look into it when I've had some sleep...
Click to expand...
Click to collapse
Cool.
The amount of r&d I do depends on the number of people that buy the app. Everyone thinks its the other way round, but for a company time is money, so I have to see an app succeed first, before committing additional resources...
So when people just use lite versions, never leave ratings or comments but still demand features many studios lose interest.
ftgg99 said:
The amount of r&d I do depends on the number of people that buy the app. Everyone thinks its the other way round, but for a company time is money, so I have to see an app succeed first, before committing additional resources...
So when people just use lite versions, never leave ratings or comments but still demand features many studios lose interest.
Click to expand...
Click to collapse
If this comment is directed towards me, I certainly wasn't demanding anything. I was just trying to help you improve your product.
If you think people will buy your app before it has the features they are looking for, you might want to reconsider. I rated your app a 3 because it doesn't have what I'm looking for. I'm not going to give you a 5, let alone spend money, on something that isn't what I want. I hope that makes some sense.
Just installed the free version. Looks good, and I will buy if I continue to use it.
EXQEX9 said:
If this comment is directed towards me, I certainly wasn't demanding anything. I was just trying to help you improve your product.
If you think people will buy your app before it has the features they are looking for, you might want to reconsider. I rated your app a 3 because it doesn't have what I'm looking for. I'm not going to give you a 5, let alone spend money, on something that isn't what I want. I hope that makes some sense.
Click to expand...
Click to collapse
How nice... however, I am a professional developer with over 20 apps. Im pretty sure i know what im doing in this business.
The 3 star rating is just a sign of ignorance, because two of the three features you want implemented are not possible under android at all. In fact, i know of only one other to do list app anywhere near as good as the current early (0.2) release of Moogly. And its still rubbish.
Giving the app a low rating despite it performing exactly as described will only lead to generally lower ratings and less time spent on development. But thats our lot - getting flamed by noobs with $500 phones who shy away from spending $1.48 on something they will use on a daily basis.
Haha, i know exactly how you feel mate - people just dont understand
You are one of the few devs that actually engages with the users, and some are always just ungrateful. I have been trying to do some modifications to it, but as you told me before its not possible!
He gave it 3 star because it didnt have what he wanted, but the app never claimed to have more than what is in the description. The only good reviews are the ones that give 5 stars and say "Works as advertised".
@ftgg99 - Just out of interest which of those suggestions are not possible in Android? Just asking as I'm still getting to grips with what you can and can't do in apps and widgets on Android. Is it possible to mark as done directly in the widget? Also, I have been using GTasks and integrating it into Pure Grid Calendar so all my stuff is in one place, however I fancied a change so am trying out beOrganized at present (but getting really pissed off having realised that the Voice entry function only works when you have wifi/data available - wtf!). Anyway, I'd like to give your app a try so will feed back. Tasks is a big thing for me on my phone and something I use equally as much as my calendar, and having tried most things out there I have to agree that none of them are a perfect solution. So good luck with your app, if I like the lite version I will happily pay your humble price
BTW, would you consider adding in alarm/notification reminder for tasks like in GTasks - find that very handy...
Dunc001 said:
@ftgg99 - Just out of interest which of those suggestions are not possible in Android? Just asking as I'm still getting to grips with what you can and can't do in apps and widgets on Android. Is it possible to mark as done directly in the widget? Also, I have been using GTasks and integrating it into Pure Grid Calendar so all my stuff is in one place, however I fancied a change so am trying out beOrganized at present (but getting really pissed off having realised that the Voice entry function only works when you have wifi/data available - wtf!). Anyway, I'd like to give your app a try so will feed back. Tasks is a big thing for me on my phone and something I use equally as much as my calendar, and having tried most things out there I have to agree that none of them are a perfect solution. So good luck with your app, if I like the lite version I will happily pay your humble price
BTW, would you consider adding in alarm/notification reminder for tasks like in GTasks - find that very handy...
Click to expand...
Click to collapse
Regarding the not possible thing - i was pretty red-eye after coding all night and after a second thought i must admit that i was wrong. All of them are possible. Im a noob.
Originally i just made this for myself after finding nothing adequate on the market, and i never use any other features - why bother with notifications for example when the widget is one one of only three screens i stare at all day anyway?
Now of course ill have to take people's suggestions into account so the minimalism i enjoy will have to take a backseat
The alarm, notification thing is on the todo list already. Will be implemented next week for sure.
You see, that's what happens. You make something perfect and everyone wants to change it
If you need a crash dummy just PM me, I don't break easily
ftgg99 said:
How nice... however, I am a professional developer with over 20 apps. Im pretty sure i know what im doing in this business.
The 3 star rating is just a sign of ignorance, because two of the three features you want implemented are not possible under android at all. In fact, i know of only one other to do list app anywhere near as good as the current early (0.2) release of Moogly. And its still rubbish.
Giving the app a low rating despite it performing exactly as described will only lead to generally lower ratings and less time spent on development. But thats our lot - getting flamed by noobs with $500 phones who shy away from spending $1.48 on something they will use on a daily basis.
Click to expand...
Click to collapse
First off I want to say that the only reason I'm still in this thread is because I think there has been some kind of misunderstanding. I'm not one to argue online, but on the other hand, I don't like people thinking I'm flaming them when I'm trying to praise them.
I respect you're time spent as a dev, but I've been a consumer for longer than you've been a dev and I know that I will not buy a product based on future potential. Yes, even if it's $1.48. As a dev, you should know how those small sums can add up to be quite a bit over time.
Your app is the closest thing I have found to date to what I'm looking for in a todo widget. That having been said, I can't use it because it is missing some, of what are to me, key features. That having been said, I can't rate this app perfectly. The rating system, to me, does not reflect how well an app does what it advertises, but how useful/fun the app is overall and compared to other apps.
In my comment (EDIT: the one i made in the market), I did say that the app had serious potential. That's the highest praise I can give at the moment, but I think it's great praise.
I would appreciate you retracting the ignorant/noob comment, as you realized that the features are implementable.
Thank you if you've read this and thought about it objectively. Good luck with the app. I hope it's a success.
Great app, it would be perfect with Google Tasks sync

[APP][2.1+] Sprite Studio 0.1.9a

Hi everyone,
just wanted to show you guys a new app I've been working on for quite some time.
When I started the project I was working on a real-time-strategy-game for android, but creating all the assets took me so much time, that I soon began looking out for good spriting- / pixel-art- / painting- program for my mobile device in order to be able to work on my sprites when on the train or somewhere not in front of my home-computer.
As I was pretty much disappointed with what the market had to offer (no offense against the creator of pixelesque: that app simply didn't exist at that time), I started work on an own program.
It took me a very long time to actually get the app halfway done (because I have been very busy with university and other stuff) but a few days ago I finally released a first version of it and since I am working very hard on improving the app wherever possible.
Youtube announcement video: youtube.com/watch?v=gbw-I6Z-1w0
The app on google play: play.google.com/store/apps/details?id=ch.subgate.spritestudio
If you guys like spriting/pixel-art please check out the app, I'd love to hear your feedback/wishes/suggestions.
Thanks in advance.
Features I'm already working on:
- Color palettes
- Mirror-Painting-Mode
- Layer
- Onionskin for animations
- Spritemap autopacking
Nice App / UI could be better...
Hello isam2k,
first of all i would like to let you know that i really think this app is great and you have several fantastic ideas in there. Nice work :good:
From a UI standpoint i think you could improve the overall experience.
For example the Create New Picture pop up dialog. Wouldn't it be nice if you'd offer 3 Icons for (32x32 / 64x54 / Custom)
Users could instantly choose one size and it would take away from making to much decisions out of the box.
I have tons of ideas for you wonderful app. If you like you can pm me.
cheers
David
@Neosushi68
Thanks a lot for your feedback. If you don't mind, just post your ideas right here, maybe others will have good ideas as well and so they can immediately see what already has been suggested.
Offering pre-set sizes as well is actually a good idea, definitively a feature I am going to add (maybe not with buttons but with a spinner offering some presets).
Ok just had a force-close-report from a user. If you guys try out the app and a FC happens, please do not forget to send the report, this helps so much.
If, for some reason, you are unable to send me the report, then please post me the following information here:
[Device][ROM],
[ErrorMsg],
[Random error/Error in response to interaction]
[If interaction -> Describe last interaction]
[If random -> Describe app state (open dialogs, etc)
Thanks in advance.
Sam
Ok was really busy but I finally uploaded Sprite Studio 0.2.1b. This update basically introduces palettes and also comes along with some bugfixes.
If run into problems when using the palette editor, consider watching my tutorial video first:
http://www.youtube.com/watch?v=XFYLLMRbJsE

[App][4.0+] Complex Numbers Calculator

Hello XDADevs,
I have built an Android App that should work as a calculator for complex numbers. It can do simple tasks such as add two numbers but can also factorize a polynomial or solve one for its roots. I have created different layouts for Smartphones and Tablets and would like feedback from user here. Of course, anyone is welcome, but I'd especially like someone with a mathmatical background to try and make my calculations break. Results can be easily shared in text format.
The app can be downloaded via Google Play here and is available in english and german:
https://play.google.com/store/apps/details?id=de.vertedge.complexnumbers
@WeissenbornC I have a further maths exam in a few months which includes lots of this sort of stuff, and although I wasn't looking for an app like this, I saw the name had "numbers" in and was interested it looks like it would definitely be useful for checking if I've correctly found roots of polynomials like you say and things like that; I'll do some revision over the weekend and see if your app gets the right answers! (Hopefully I will too :silly: )
WeissenbornC said:
Hello XDADevs,
I have built an Android App that should work as a calculator for complex numbers. It can do simple tasks such as add two numbers but can also factorize a polynomial or solve one for its roots. I have created different layouts for Smartphones and Tablets and would like feedback from user here. Of course, anyone is welcome, but I'd especially like someone with a mathmatical background to try and make my calculations break. Results can be easily shared in text format.
The app can be downloaded via Google Play here and is available in english and german:
https://play.google.com/store/apps/details?id=de.vertedge.complexnumbers
Click to expand...
Click to collapse
Looks great!
good job :good:
As another mathematician from Bonn - I like this app
:good:
Sounds useful
I'm looking forward to return home and test this with my tablet, specially the matriz part...
great work
:good:super great ...
HTCDreamOn said:
I'll do some revision over the weekend and see if your app gets the right answers! (Hopefully I will too :silly: )
Click to expand...
Click to collapse
Thanks, I hope the app will help. The limitation is that results are found as decimal values, e.g. the square root of 2 will be 1.41... The exact result depends on the number format, which you can set yourself in the settings.
surf_dan said:
As another mathematician from Bonn - I like this app
Click to expand...
Click to collapse
Hello there. :highfive:
beemerTPPC said:
specially the matriz part...
Click to expand...
Click to collapse
I hope I didn't disappoint too much: The matrix part leads to my other app on the playstore, which is free for real (meaning java double) numbers, but does cost money for complex numbers. The amount of money should be less than your average chocolate bar however.
Thanks all for the feedback, it's very much appreciated.
I wanted to thank you guys for bringing my app to the front page. I was surprised and it still gets me smiling to this day that the best resource I know out there on mobile development noticed my little dot on the screen of the app world.
I also changed the name of the app to "Complex Numbers Calculator", because, after all, to be seen takes more than making a great app today.

[APP][4.0+] memosaic: A Neat Note Taking App

Hi everyone,
Thank you in advance for taking the time to check out our new Android app: memosaic.
We built "memosaic" with the goal of making it easier for users not only to note down their thoughts and ideas on their mobile, but to make it also easier to re-arrange those memos in a visual structure that can add logical relations among content of the memos, or simply a visual layout for clean and organized memo.
While the above scenario is the idea behind the app, we think the current implementation is simple enough to allow much more creative ways of using it.
Since the early days after releasing to Google Play, most of downloads have been from Japan, but we believe the concept is universal,
and we would love to get feedback from as many of you as possible. Hopefully some would share the same enthusiasm for the app as we do.
App Features:
1. Can take notes by typing texts, importing photos from gallery, or directly from camera app
2. Allow to arrange the pieces of memo in a visual tree structure with constant spacing for better overall visibility.
3. Can copy/cut/paste or swap memo pieces, we call sheets, to re-arrange the content of the note.
Download link:
Could not post link, so please search for "memosaic" on Google Play.
package name is co.memosaic.mg. Sorry for the inconvenience.
Screenshots (attached)
Sincerly,
Team memosaic
Feedback is most welcome.
Hi everyone,
Big thanks to those who already checked memosaic out.
Your honest feedback and function requests are the most welcome.
Thank you for the time.
Sincerly,
Team memosaic
I really like the concept of this, being aesthetically pleasing is a huge plus as well.
The one thing i'm picky about is the ability to get data out, do you have any export possibilities planned? preferably in some way that is readable by other software (whether it be on a computer or android)? maybe html or xml?
I really don't like using an app for a long period of time, then finding out it has turned into abandonware and there is absolutely no way of exporting it in a human-readable format aside from yanking whatever database it uses internally and trying to reverse engineer a way to export it.
starnostar said:
I really like the concept of this, being aesthetically pleasing is a huge plus as well..
Click to expand...
Click to collapse
Thank you very much for checking out memosaic, and bigger thanks for the feedback. We are so glad you liked the concept and the design that we tried very hard to keep it as simple as possible.
starnostar said:
The one thing i'm picky about is the ability to get data out, do you have any export possibilities planned? preferably in some way that is readable by other software (whether it be on a computer or android)? maybe html or xml?
Click to expand...
Click to collapse
Yes, yes! Exporting data out is definitely a key feature that we are taking a little time to get it right. HTML is the format we are targeting for, so stay tuned.
starnostar said:
I really don't like using an app for a long period of time, then finding out it has turned into abandonware and there is absolutely no way of exporting it in a human-readable format aside from yanking whatever database it uses internally and trying to reverse engineer a way to export it.
Click to expand...
Click to collapse
We have a few ideas on how to backup/share memosaic notes, and we will try to make it as smooth as possible. With you +1 request we will work even harder on this.
Thank you again
Team memosaic
Thanks for the reply! I'm excited to see it progress, the functionality has grown on me ten-fold since I started tinkering around with it, the grid system is ingenious

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