[GAME] [3.0+] Postero 0.62 (alpha) - Android Apps and Games

Hi guys,
Over the last 2-3 years, I've been working on a new Android game currently code-named Postero and I'm now (finally) looking for alpha testers. See a few early screenshots attached. I've always been interested in astronomy and, in fact, a lot of the in-game background are my own astrophotography images
Postero is a multiplayer, turn-based game of skill and strategy set in space. You can engage in battle with a varied fleet of ships, earn credits to upgrade, customise and purchase new ships.
In Postero, you take turns firing against your opponent under the influence of gravity (inspired by the classic game "Grav War"); curve a torpedo around a planet to hit your enemy, then advance to the move phase to re-position your ship. Graphics are 3D, game-play is 2D.
The game is currently in an Open Alpha state and I'd greatly appreciate your help refining, identifying bugs and generally improving the game.
If you'd like to take part and help me out, please download the game here: https://play.google.com/store/apps/details?id=shibby.postero
Many thanks!
Lewis

I would like to try your game, it looks interesting
Sent from my HTC One M9 using XDA-Developers Legacy app

Hi. Looking great already!
I'd love to try and play your game.
Enviado desde mi ONE A2001 mediante Tapatalk

Thanks very much! I have just dropped you both a PM with details.
If anyone else would like to try, please do let me know - it's primarily a multiplayer game so the more testers the better!
Thanks

Here's a few more screenies to try and attract a bit more interest

Download the game, but could not sign in to the game services. Gave it a few attempts, but no joy
Sent from my HTC One M9 using XDA-Developers Legacy app

Hi,
This suggests maybe I haven't got the right email address entered for you - can you double check this is the same as the one registered to the Android device you're trying it on? Thanks.

Good news! "Postero" is now in Open Alpha
This means, no faffing, you can go straight here to download and try out the game:
https://play.google.com/store/apps/details?id=shibby.postero
I'd greatly appreciate the help of you good people getting this game rounded off!
Thanks.

Hi All. Sorry to bump, but it's been well over a year!
I think I'm almost ready to release this game now, so I'd massively appreciate it if some of you good folk could jump in for a final round of Alpha testing.
Remember, you can download the game directly from the Play Store here: https://play.google.com/store/apps/details?id=shibby.postero
Thanks!

Just laughing at my previous post from over a year ago that states "I'm almost ready to release this game". Ahaha!
Anyway, I've recently crushed loads of bugs and also added a new, improved tutorial to the game that should make it much easier for new plays to get going. Please try it out when you have a chance.
If you'd like to give me a match, my in-game handle is just "shibby".
Thanks!

Related

[GAME] Android Wars Project

Hello Guy
I have being working this last 5 months in a game inspired heavily in the Advanced Wars series. I wanted to create a turn based strategy game as rich or even more than AW, with more types of terrain and units. As i really dont like spending on apps I will make this game free to play. As of now, the state in the game is still in development but I am expecting it finish it by the end of the summer.
For this game I had a series of goals:
-Fun (obviously)
-Scalable, support for small maps or huge big maps
-Customizable
-Multiplayer
-Intuitive control
By the state the game is now all of this goals seem really close. So I would like to hear also what the community has to say, what would they like in a turn-based strategy game like this.
Update:
Gameplay style:
As I mentioned before this game is inspired by Advance Wars, but I want to state clearly that this is not an AW clone. I want to make it my own game with my own touch for what I think will make it a game optimized for phones and tablets. Right now I have most of the ideas of how the game will work and how the gameplay style will be, but I also want to know what you fellow xda'ers think.
-The moving style is similar, to AW where you can move the unit to the desired tile and you can either choose your path or let the game decide the fastest path. The purpose of this is for more strategy reasons, the fastest way is not always the best.
-The units can perform an action(attacking, building, repairing, etc...) and move independently. This way you can also attack and then move.
-This buildings are independent from the terrain. I am planning on using cities as a source of income but units will be build using barrack that will be created by engineers.
-Engineer are one of the most important units, as they will create buildings for producing units, towers for defending, and com centers for support.
- I will still have naval and air units, and their behavior will be pretty much similar to the ones of AW.
With this changes I am planning on making the game more fast and strategic. So I want to hear what you guys have to say and if you think I should add something or remove something.
I will be posting more information soon.
cesarramsan said:
Hello Guy
I have being working this last 5 months in a game inspired heavily in the Advanced Wars series. I wanted to create a turn based strategy game as rich or even more than AW, with more types of terrain and units. As i really dont like spending on apps I will make this game free to play. As of now, the state in the game is still in development but I am expecting it finish it by the end of the summer.
For this game I had a series of goals:
-Fun (obviously)
-Scalable, support for small maps or huge big maps
-Customizable
-Multiplayer
-Intuitive control
By the state the game is now all of this goals seem really close. So I would like to hear also what the community has to say, what would they like in a turn-based strategy game like this.
I will be posting more information soon.
Click to expand...
Click to collapse
Can't wait. I love advanced wars.
Sent from my LG-P509 (Optimus T) with Void Gear using XDA App
I'm going to have an orgasm if it gets anywhere as good as Advanced Wars.
Do make it compatible for SGT, Nook Color, and other tablets pls.
Sent from my GT-P1000 using Tapatalk
pendevous said:
I'm going to have an orgasm if it gets anywhere as good as Advanced Wars.
Do make it compatible for SGT, Nook Color, and other tablets pls.
Sent from my GT-P1000 using Tapatalk
Click to expand...
Click to collapse
I got an asus transformer and it scales perfectly for tablets.
Sounds cool, how about some screen shots?
swyped from a galaxy far far away
Never actually heard of Advance Wars, looked it up, now im quite excited.
Would love to see this game. Do post the screens soon!
please please no open feint. I hate this thing in ways unimaginable.
The logic of the game is almost done but I am still lacking some cool graphics. I will throw some advanced wars sprites and I will make some screenshots.
Ok one more update
The game itself is not near completion and I would rather not show any screenshot or videos as it doesnt have any feature that will set it apart from any other TBS. I will keep working on the game and probably by next week I can have something that is worth showing. Thank you all for your comments, I really appreciated.
Sounds like its going to be awesome, can't wait!
Sent from my VM670 using XDA App
Do you need any help doing the artwork?
You had me at turn-based strategy. Hope to see something neat soon
Can't wait
Just-in-time said:
Do you need any help doing the artwork?
Click to expand...
Click to collapse
One of the ideas I had was to make the game modular so that the instead of using and artwork set, the people in the comunity could create "texture pack" to change the look and feel of the game. But for now I need some sprites at least for making the first public demos of the game, intead of use the Advanced Wars sprites. If you know how to do graphics design I would be really pleased to have your coopertion. If you are intersted PM me back and we can figure something out.
Thank you for the interest.
Just an update,
I have being really busy moving to a new apartment so I havent got time to work too much on the game and the screenshots this last week. I am almost done with unpacking so soon I will bring more info.
Sounds good. I will test when its available. PM me when you need testers...
Droid 2 Global
[ROM]Hexen 1.0.1 (Final)
As a avid player of Civ 4 Cant wait for this.
In the mean time can someone point me in the direction of Advance wars please??
duryard said:
In the mean time can someone point me in the direction of Advance wars please??
Click to expand...
Click to collapse
It's a Gameboy Advance game series--two games, both rather excellent.
Guys I want to know what you have to stay for the ideas about the gameplay.
Gameplay style:
As I mentioned before this game is inspired by Advance Wars, but I want to state clearly that this is not an AW clone. I want to make it my own game with my own touch for what I think will make it a game optimized for phones and tablets. Right now I have most of the ideas of how the game will work and how the gameplay style will be, but I also want to know what you fellow xda'ers think.
-The moving style is similar, to AW where you can move the unit to the desired tile and you can either choose your path or let the game decide the fastest path. The purpose of this is for more strategy reasons, the fastest way is not always the best.
-The units can perform an action(attacking, building, repairing, etc...) and move independently. This way you can also attack and then move.
-This buildings are independent from the terrain. I am planning on using cities as a source of income but units will be build using barrack that will be created by engineers.
-Engineer are one of the most important units, as they will create buildings for producing units, towers for defending, and com centers for support.
- I will still have naval and air units, and their behavior will be pretty much similar to the ones of AW.
With this changes I am planning on making the game more fast and strategic. So I want to hear what you guys have to say and if you think I should add something or remove something.

[Further Beyond Fighting] Xperia PLAY makes a nearly unplayable fighter playable!

If you haven't seen it yet, Further Beyond Fighting is now officially Xperia PLAY Optimized.
I remember playing this on iOS... and it was kind of a wreck... kinda >_>.
Looking at the reviews on both the iOS and Android versions, it's clear that "touch-screen" and "fighting game" just don't belong in the same sentence... this game got rated a lot lower than it deserves just from that.
Swapping between touch and physical controls, it's a MASSIVE difference.
Now it's all smooth-as-butter performance, WITH controls that respond
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FURTHER BEYOND FIGHTING MARKET LINK
_________________________________________
>> AndroidTapp.com rating: 4.4 / 5
>> Me And My Droid: "The game is HUGE by Android standards." - "My kudos to the developers for delivering a quality fighting game that runs on my phone."
>> AndroidTapp: "Epic soundtrack!" - "They are unquestionably some of the best graphic sequences on Android. I have not seen any other fighting games like it for Android and I doubt I will see any like it in the near future."
>> Gadgets Digg: "The release of this award-winning game has marked the start of the introduction of more exciting 3D games. With its thrilling fighting action, amazing 3D graphics, plus its real-time effects, I’m pretty sure that this “Further Beyond Fighting” game will surely ease your boring day."
>> AppDictions: "A fierce 3D fighting game, Further Beyond Fighting will get your blood pumping!" - "Great graphics, great characters, and great fighting venues make this game a favorite!"
Think I'll still to Tekken 3 on PSXperia
Looks almightily pants..that game.
there is street figter on IOS...gawdddd i want it so bad on ANDROmeda.
Graphics is great, but the gameplay is not that good.. There's no spectacular combo, I can't jump either.. there's also a random lag on my phone..
Sent from my R800i using Tapatalk
Cat_On_Droid said:
there is street figter on IOS...gawdddd i want it so bad on ANDROmeda.
Click to expand...
Click to collapse
I had Street Fighter IV Volt on my 4th Gen iPod Touch... Capcom did alright with the limitations they had to work with, but compared to buttons it still sucked ass.
I'm hoping Capcom will release SFIV Volt on Xperia PLAY too so I can play it for real.
has very bad reviews.. bruce lee is even better despite its insane difficulty.. (just the memorize-all-combos part though)
narflynn619 said:
has very bad reviews..
Click to expand...
Click to collapse
Of course it does... people been playing it with horrible touch-controls.
Lol if I had to play a fighter with touch-controls, I'd give it a very bad rating too. It's not perfect, of course, but after playing with touch controls then getting a substantially more responsive experience on Xperia PLAY, this feels like a brand new game. This is why Xperia PLAY kicks every other smartphone's ass at gaming.
Bad reviews because of it being poorly polished, that is. Judging from the game's screenies and video, it looks mediocre. Half-cooked. That's why.
I'm kinda addicted now.. I just love fighting games.. Eventhough I can't jump, no touch pad support, no good combo, only few characters.. but i'm sure this will not take that long because of those issues..
Sent from my R800i using Tapatalk
I doubt anything will beat Tekken 3 to be honest.
This doesn't look good at all.
No, this game looks terrible. I mean if this game had better gameplay and graphics then it would be worth it. It seems like a bad game from a fly by night vaporware dev. No offense to anyone who enjoys this game.
Exactly. Nailed it.
Hey There!
Hi Guys, it's us from PJS-Coding - developers of Further Beyond Fighting!
First: Thank you TLRtheory for this thread. We're glad you're all discussing our game.
Regarding all your feedback: We plan to implement new combo moves shortly.
New moves are a top priority for one of the next updates. And if you have any feedback and features you want us to implement, just drop us a mail: support.android(AT)further-beyond-fighting(DOT)com
We're available 365 days a year and respect all the feedback we get. TLRtheory can confirm that; he was one of the persons who asked us to add Xperia PLAY support. And now it's here!
Stay in touch!
Now that's what I like to see from a dev.
I think its great that you are listening and participating through the Xda community. I wonder is or was there ever a demo release of the title? It seems that a round or two of the game would open the flood gates for areas of oppurtunites.
Sent from my R800x using XDA App
pjs.coding said:
Hi Guys, it's us from PJS-Coding - developers of Further Beyond Fighting!
First: Thank you TLRtheory for this thread. We're glad you're all discussing our game.
Regarding all your feedback: We plan to implement new combo moves shortly.
New moves are a top priority for one of the next updates. And if you have any feedback and features you want us to implement, just drop us a mail: support.android(AT)further-beyond-fighting(DOT)com
We're available 365 days a year and respect all the feedback we get. TLRtheory can confirm that; he was one of the persons who asked us to add Xperia PLAY support. And now it's here!
Stay in touch!
Click to expand...
Click to collapse
Thanks for dropping by here. We appreciate it.. We are expecting some great combos, characters are able to jump, new unlockable characters, etc. to your next update.. I dunno what are those preferred graphics of Eros but for me graphics is great, I love to see their wounds and bruises..
I'll just leave this here.
eros78 said:
It seems like a bad game from a fly by night vaporware dev.
Click to expand...
Click to collapse
Thanks for your replies!
eros78 said:
I wonder is or was there ever a demo release of the title? It seems that a round or two of the game would open the flood gates for areas of oppurtunites.
Click to expand...
Click to collapse
Currently, we have no demo release. But we had some discussions going around regarding a free-to-play version. We will keep you updated when there will be a release.
brochador said:
We are expecting some great combos, characters are able to jump, new unlockable characters, etc. to your next update.. I dunno what are those preferred graphics of Eros but for me graphics is great, I love to see their wounds and bruises..
Click to expand...
Click to collapse
Thanks. We'll start by adding some cool combos. The upcoming v1.1.1 will come in several languages. In the meanwhile, we'll be working out some cool combos for you!
pjs.coding said:
Thanks for your replies!
Currently, we have no demo release. But we had some discussions going around regarding a free-to-play version. We will keep you updated when there will be a release.
Thanks. We'll start by adding some cool combos. The upcoming v1.1.1 will come in several languages. In the meanwhile, we'll be working out some cool combos for you!
Click to expand...
Click to collapse
IMO a demo would be a better idea than a "free to play" version, I tend to stay away from free to play games or free games with in app purchases. As these tend to alway run in the background, and flood your notification bar with "special offers" Gun bros by glu is a prime example of this
I really loved playing Gun Bros but uninstalled for that very reason.

[Game][2.2+] Blitz Jump

Hi, all
I finished my android game "Blitz Jump". My first Indie game its a bit similar to Doodle Jump, but with some new powerups and different ideas and features.
Random level: every time you start the game the experience is different.
Great looking character animation
Background sound and sound effects
Slot machine for choose your power up.
Flying and bomb throwing monster.
Powerups: jetpack, health, helicopter, shield, rockets
Here the android link:
***Just release a Lite Version too. Check it out it is free!!!***
https://play.google.com/store/apps/...ult#?t=W251bGwsMSwxLDEsImNvbS5kanVtcGxpdGUiXQ..
Here is also a paid version available. If you like my game buy it
Here is also a youtube ingame video:
http://www.youtube.com/watch?v=BOMAEeyDXWk&feature=channel&list=UL
Please give me some feedback and check it out.
Cheers,
Martin
stay tuned for more updates
Its not good that your not gonna update the lite version... Got to up date both versions adding new things fixing things.
If angry birds says **** the free version noone would want to try free version then posiably get paid one...
Those are my thoughts im nice and still try abanodond free version and might donate if its good enough
Sent from my VS910 4G using xda premium
Just a bit curious, but what kind of view did you use to implement the game ? Did you use a custom view from scratch or build on top of an existing one?
Also I think implemented another button --> View for instruction would be a good idea!
And I must agree with moto, keeping even small updates will help spread the word of your app -- what good is it if every user that tries says its boring because lack of content updates!!
@motodroidfreak
Ok i will change that both versions get updates.
@dongjl
the game is build with the corona SDK. i dont understand your 2 question.
Please describe it a bit more.
You will get a instruction and a other button.
I will change that with the updates both version gets updates!
Thx for the feedback
Playandroid Review
I got reviewed check it out: Review Playandroid
me_apps said:
I got reviewed check it out: Review Playandroid
Click to expand...
Click to collapse
Great game!
Sent from my VS910 4G using xda premium
Interview
Got Interview from Playandroid: Interview
Check it out!!!
Update on Android and iOS. New background, some fixen and new Portals and a new block.
Check it out!!!
Nice game.
dmel said:
Nice game.
Click to expand...
Click to collapse
I agree
Thank you am glad you both like it
A game like Doodle Jump.
Works well. Didn't have a problem with my Galaxy Tab.
A short help would be nice.
How did you implement the ads in the free version? "Download a FREE game!". Never saw something like that.
Its not difficult with RevMob. You only need one line...

[ANNOUNCEMENT][GAME][FREE] Apocalys

Hi!
I would like to announce my first game. Currently it is still under development. I hope it is allowed to make such advertising on this forum.
Description:
Apocalys is simple yet addictive logic game for Android platform.
Your goal is to cleanse rotten civilizations. However, the only acceptable way of doing this is total destruction of the planet.
You can achieve this by shooting deadly objects to planets, like meteors and comets but be careful about other planets with no life. They attract your projectiles with their gravity field, so it is not as simple as it seems. You will need to use objects like asteroids or probes to make your path of destruction.
I would be glad if you join FB page and stay tuned for news.
Look for apocalys2012 page.
fb.com/apocalys2012
Cheers.
Sounds interesting.. i will surely check this out when it is released..
Sent from my LG-E730 using Tapatalk 2
Thank you. I will be glad. However there is still much work to do. My first game should not be released half-done.
Gameplay video here:
youtube.com/watch?v=9UolEJMtkp4&feature=youtu.be
Love the game play
New feature: wormhole. Works like portal or teleport. Check FB page for screenshot. Also the soundtrack is being composed right now. I think, it is very cool
Is this out already?
Looking forward to this
Sent from my GT-I9100G using xda app-developers app
No, not yet, sorry. I am still working on it (alone). So keep checking FB page of the game. You can even post there your opinions and ideas. I will be glad for any feedback.

[GAME][4.0+] Planet Leap

Hello guys ! We've just released Planet Leap. It's our first game and we've been working on it for the past couple of months. We are really happy with the final result and are looking forward to hear your thoughts about it!
Planet Leap is a fast-paced endless game with frantic gameplay. Your mission? Escape from the Black Hole leaping from one planet to another. There are more than 20 characters and 3 different levels of difficulty you can unlock. We've integrated Leaderboards and Achievements, you can also record and share your games with Everyplay.
You can download the game from Google Play, I don't have enough post to post outside links so I can't give you the direct link to Google Play. You can find it using "Planet Leap" in the search box.
I hope you like it :fingers-crossed:!
Hey, great game, great idea/concept. My 7 year old is itching to play it too. The physics and anticipation of when to leap to the next planet are well thought/planned out. I think you have a great product. :thumbup:
SGS5 900v running Optimal Rom 14
Why does your app require Device ID and Call Information as a permission?
Sent from my 0PJA2 using Tapatalk
colormedroid said:
Why does your app require Device ID and Call Information as a permission?
Sent from my 0PJA2 using Tapatalk
Click to expand...
Click to collapse
Hello. Device ID is used to track stats of how you use our game so we can use that information to improve it (all this information is always anonymous and can't be linked to you). Call information is used by our 3rd party AD providers to know when you get a call so the ad stops, it doesn't know who is calling you, just that you are receiving a call.
I hope you decide to finally give the game a try
Nice
An efficient time killer, right there
Amazing game, i really love it!
Greate! i play in this game nonstop)
cool
cool game

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