Vulkan API - Huawei Mate 9 Questions & Answers

I was wondering if the new Vulkan API is already present on your device (ROM and version of your mate 9 matters). Coz I have a LON-L29C636B139 (pro version) but I don't think the API on mine is there coz if I set it up on Dolphin Emulator, the game will just show a blank screen so I have to switch it back to OpenGL to make it work. Any thoughts on this?

The app DevCheck detects Vulkan but who knows.

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[Q] Opengl 2.0 support

it would seem that our device doesn't have support for opengl 2 or anything above 1.1.
I know the tegra 2 soc is capable of running opengl 2 (according to the nvidia website)
does anyone know anything about why there is no support for opengl? i would really like to get some gameloft games going on this tablet.
Which games are you looking to run?
When I had VEGAn-Tab installed in Beta4, I had Dungeon Defenders First Wave, and it worked fantastically.
I'm just curious which games aren't working for you. I can't get The Sims 3 to load...
Moved to general
From wat I remember I believe that android 2.2 won't show opengl as 2.0, the program has to call the drivers and such specifically. Opengl 2.0 should b working just fine because dungeon defenders runs great on the tab.
Sent from my SGH-T959
well i have tried all the gameloft games and none of them work they just FC after opening.
and the nenamark1 opengl 2 benchmark says that it failed to initialize opengl es 2.0.
just seems wierd.
Android System Info shows two values for OpenGL Version supported.
On my HTC Desire the values are 2.0 and OpenGL ES-CM 1.1. On my G Tablet the first value is instead 0.0. Seems a bit strange.
Both devices are Android 2.2 based. The HTC is stock and the G Tablet is TNT Lite Build/FRF91.
maybe its a type in some of the coding.
i did find a gles2_sanity.so and a gles2_simplespin.so file in /system/lib
i imagine these would be the transition effects in vegan tab. so yeah i think we need someone experienced in here.

FPse emulator settings OpenGL

Hi guys, I have just bought the FPse app to play PS1 games and I am trying to run Crash Bandicoot 1 nicely with OpenGL turned on, without everything clicked on, it lags a lot. I have seen this game running on the S2 with OpenGL turned on (youtube) and it ran smoothly...
I mean like, this phone is way better than that one, how come that it lags? What are your settings (if you have it installed)?
i9500 or i9505?
I read somewhere the GPU on the octa doesn't fully support OpenGL, not sure though!
The i9500 version doesn't support OpenGL version 3 but the i9505 does.
As for fpse they have recently changed the OpenGL plugin so it could be that causing some issues. Have you check their forums to see if others have reported issues or reverting the plugin back to the original?
Sent from my GT-I9500 using xda app-developers app

Half Life 2 and Portal on any device

Hi everyone, probably you have noticed about release Half Life 2 and Portal for Shield devices. I tried games on my SGS3 with Mali400, but they crash after video and Source engine image. Both games require OpenGL ES 2.0, so there is no reason for incompatibility with others devices. GLTools does not helped. My estimation for crash is precompiled shaders for Terga4 GPU. Second problem is that, there is not touch controls, but it is solvable by overlay controls, that will be simulate joystick. I extracted shaders from OBB file. Maybe it can help someone with make games compatible with any device.
https://dl.dropboxusercontent.com/u/26148874/hl2%20shaders.7z
This is most definitely copyright infringement unless if you can find a find to share the compatibility patch without sharing any of the original game codes.
Someone should try these games on a 2012 nexus 7 device, and record how they perform if they work
Badly want this.
Sent from Note 3 (The beauty & beast)
Motwera said:
Someone should try these games on a 2012 nexus 7 device, and record how they perform if they work
Click to expand...
Click to collapse
ATM they are not compatible with any other devices.

OpenGL ES 3.0 emulation on desktop with Bluestacks/AmiDuos/...

Hello,
Recently I tried the AMiDUOS and Bluestacks emulator. AD claims to support OpenGL ES 3.0, but any game I try to play on it that requires 3.0 refuses to open.
In a systemanalysing app it showed clearly that my desktop GPU only supports OpenGLES 2.0.
I have a AMD Radeon 7800 with OpenGL 4.
Now I read of the Mali OpenGLES emulator that could be used on a desktop. But can it be linked with executables like Amiduos or Bluestacks to make OpenGLES 3.0 a possibility?
If so, could anybody explain how to link them? Setup of the variables etc...
Thank you
JeankeVG said:
Hello,
Recently I tried the AMiDUOS and Bluestacks emulator. AD claims to support OpenGL ES 3.0, but any game I try to play on it that requires 3.0 refuses to open.
In a systemanalysing app it showed clearly that my desktop GPU only supports OpenGLES 2.0.
I have a AMD Radeon 7800 with OpenGL 4.
Now I read of the Mali OpenGLES emulator that could be used on a desktop. But can it be linked with executables like Amiduos or Bluestacks to make OpenGLES 3.0 a possibility?
If so, could anybody explain how to link them? Setup of the variables etc...
Thank you
Click to expand...
Click to collapse
Anybody any thoughts on this?

How do you detect what rendering api an app uses?

I.e. in developer options there's the force msaa on opengl es 2.0 apps, but is there a way to detect what version the app uses? Similar to how RivaTuner on the PC shows u what version of DX/opengl a game runs

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