TugaBrowser - Xperia Z3 Tablet Compact Themes and Apps

Hello owners of this tablet masterpiece.
I let you just know and try this extraordinary browser.It is google chrome browser something but specially customized and optimised to max speed for qualcomm-snapdragon devices and also for great privacy,block trackers etc...This is by far the most fast browser i have ever used and i can't even now realize it's speed.So i just give u the link
http://forum.xda-developers.com/android/apps-games/app-tugabrowser-t3472457
Have fun.

Related

[GAME] [ANDROID 2.1+] SingGuess (Sing Something alternative) - looking for betatester

I couldn't keep waiting on Sing Something (the Draw Something but where you should sing and guess the song). That's why i started developing my own alternative. I'm at the point that the game can be tested although there will be a lot of bugs and the performance is NOT good (sometimes very slow, depending on the network speed you're at).
Anyway, i hope some people are willing to do some betatesting and report bugs in the first place. Others tips and hints are welcome too (i tried already to boost the performance but due to the queries happening with the facebook api and our own servers, i have not yet been able to increase the speed of the app.
Also: i am not a graphic artist/designer so i know the GUI looks like s**t. In this stage, i'm especially working on the basic functionality of the program so try not to mind the ugly screens
Android 2.1+
Don't think layout will be ok in landscape mode...
I'm waiting for your (constructive) feedback.
Tnx already...
The app can be found in the Google Play Store
nevermind...
added attachment

[GameClosure] An HTML5 Game Engine

I've been looking at an opensource HTML5 game engine that can compile into a native app. It's made by GameClosure and they recently made it publicly available so I thought I'd share for anyone who's interested.
What struck me was that they don't use a "web view", but use Google's V8 JS engine and compile that with Android NDK. This means that you don't have a DOM to work with and everything is done through a HTML5 Canvas, which they've accelerated with OpenGL. They claim that this gives them near native performance.
I also like that you can run it on a real device and use remote debugging.
So, for what it's worth... Enjoy
Thanks for the share! I'll have to check this out for sure. I wanted to get in to HTML5 and JS development.
bra1nDeaD said:
I've been looking at an opensource HTML5 game engine that can compile into a native app. It's made by GameClosure and they recently made it publicly available so I thought I'd share for anyone who's interested.
What struck me was that they don't use a "web view", but use Google's V8 JS engine and compile that with Android NDK. This means that you don't have a DOM to work with and everything is done through a HTML5 Canvas, which they've accelerated with OpenGL. They claim that this gives them near native performance.
I also like that you can run it on a real device and use remote debugging.
So, for what it's worth... Enjoy
Click to expand...
Click to collapse
Nice share but gaming enfines like these are not successful simply because Html 5 and js being great for web drvelopment are not used in mobile gaming as the set of functions they offer are verylimited in comparison to open gl so for a beginer who wants to dev android games i d prefer open gl
sak-venom1997 said:
Nice share but gaming enfines like these are not successful simply because Html 5 and js being great for web drvelopment are not used in mobile gaming as the set of functions they offer are verylimited in comparison to open gl so for a beginer who wants to dev android games i d prefer open gl
Click to expand...
Click to collapse
I like to use OpenGL directly myself too, it gives me more control over what I'm doing. Though, on the other side, this engine can give me a game that runs on Android, in the browser (without DOM for performance and they also have an optional DOM rendering mode for older browsers), as a Facebook app and iOS. Not to mention any other platform/device that can render HTML5. They're already looking into compiling it into a desktop executable.
Again, it's a 2D engine only; so if you want to do some fancy 3D rendering this won't do that. I also personally think that having a reduced set of functions only makes it easier to comprehend, and thus easier for a beginner to start out with. OpenGL in itself can already be daunting enough, not to mention Java and the whole Android SDK. But in the end it's all about weather it suits your needs I guess.
bra1nDeaD said:
I like to use OpenGL directly myself too, it gives me more control over what I'm doing. Though, on the other side, this engine can give me a game that runs on Android, in the browser (without DOM for performance and they also have an optional DOM rendering mode for older browsers), as a Facebook app and iOS. Not to mention any other platform/device that can render HTML5. They're already looking into compiling it into a desktop executable.
Again, it's a 2D engine only; so if you want to do some fancy 3D rendering this won't do that. I also personally think that having a reduced set of functions only makes it easier to comprehend, and thus easier for a beginner to start out with. OpenGL in itself can already be daunting enough, not to mention Java and the whole Android SDK. But in the end it's all about weather it suits your needs I guess.
Click to expand...
Click to collapse
Absolutely true!
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This looks interesting. Both the apps they demo need things doing to them, but they've both got between 100,000 and 500,000 downloads, so they're doing something right, and they do run very smoothly.
Archer said:
This looks interesting. Both the apps they demo need things doing to them, but they've both got between 100,000 and 500,000 downloads, so they're doing something right, and they do run very smoothly.
Click to expand...
Click to collapse
What things do they need doing to them? If I remember correctly I could install them from the Play Store and play it instantly.
Their video shows some kind of tower defence game (bit like plants vs zombies) which looks really cool. I think it's not released yet as I'd searched for it and like to play it. I guess I'd just have to wait....
bra1nDeaD said:
What things do they need doing to them? If I remember correctly I could install them from the Play Store and play it instantly.
Their video shows some kind of tower defence game (bit like plants vs zombies) which looks really cool. I think it's not released yet as I'd searched for it and like to play it. I guess I'd just have to wait....
Click to expand...
Click to collapse
the op definitely did not intended to share games
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sak-venom1997 said:
the op definitely did not intended to share games
Click to expand...
Click to collapse
It's an indication of what's capable with this SDK.
Archer said:
This looks interesting. Both the apps they demo need things doing to them, but they've both got between 100,000 and 500,000 downloads, so they're doing something right, and they do run very smoothly.
Click to expand...
Click to collapse
I just realised that you might mean that the apps need something doing to them from a "product" point of view, rather than a technical one?!?
bra1nDeaD said:
I just realised that you might mean that the apps need something doing to them from a "product" point of view, rather than a technical one?!?
Click to expand...
Click to collapse
Yep, that's exactly what I meant. For example, the back button doesn't close the game, but there's not quit button. They could do with some settings for audio etc.. But other than that they're a perfect example of how the framework can run nice and smooth - as the say, it's like a native app.
I was looking for something like that. I've been working with Andengine converting one game but this will make things easier.
I have to admit that it sounds pretty cool and tempting... But a few doubts came to my mind:
1) how much support would you get from a very small community.
2) the framework is very minimalistic, which may sound cool for small games but for bigger ones I don't think so.
3) javascript performance... I know they are using an optimized v8 engine and all that, but js has some serious problems by design and they tend to show themselves when working in memory exhaustive apps (such as games) and in memory contained environment (such as android)... For a more detailed explanation check out this : https://speakerdeck.com/keyboardsurfer/crouton-devfest-berlin-2012
4) I know they have a working prototype but does anybody knows how much it took them to develop, even with direct support from the engine developers.
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lglossman said:
I have to admit that it sounds pretty cool and tempting... But a few doubts came to my mind:
1) how much support would you get from a very small community.
2) the framework is very minimalistic, which may sound cool for small games but for bigger ones I don't think so.
3) javascript performance... I know they are using an optimized v8 engine and all that, but js has some serious problems by design and they tend to show themselves when working in memory exhaustive apps (such as games) and in memory contained environment (such as android)... For a more detailed explanation check out this : https://speakerdeck.com/keyboardsurfer/crouton-devfest-berlin-2012
4) I know they have a working prototype but does anybody knows how much it took them to develop, even with direct support from the engine developers.
Click to expand...
Click to collapse
I think you do have to keep in mind that this engine is young. But saying that, it's evolving as we speak.
1) The community is indeed small (at this point in time), but I've been following their newsgroup and support page and GameClosure is quite quick in replying to queries themselves. Though I admit it would be better if there's a huge community around it. But who knows, in the near future this might happen.
2) They've recently released a plugin system that allows you to extend the framework easily. This can help when you need something that's not out of the box. Though currently their engine is only focussed on 3D games (tile engine) but they are extending it on an ongoing basis. They've just released an isometric tile engine as well. Wondering what's next
3) As for performance, it's only using the V8 engine. This in itself is a highly optimised JS interpretor. I think the performance issues you are thinking of are more web related. The slowness on the web comes from the DOM (rendering etc). Because this is not used (except when you select to use the DOM in a desktop version for older browsers) you don't have this overhead. Also remember that Java is also an interpreted language on Android, so interpreting JavaScript should not be far off. As for memory, no DOM means no DOM memory overhead either.
You still have to be aware of how many objects you create and when, but this is the case as well with Java for Android and Objective C for iOS as this is a Mobile issue (not a language one).
4) We could ask them? Not sure how valid this would be as I suspect that the games they've produced we're in development at the same time as they were developing the framework. So if they would write this again, it might take them a lot less time?!?
I think there are certainly things to consider here. I think you need to outweigh the pro's and con's and see what matters to you.
a) If you want the most out of the hardware I suggest writing native is the best as you can utilise how Google/Apple intended it to be used.
b) If you want your game to be written once and be able to run on multiple mobile platforms, browser and desktop. Then GC might be better.
c) If you want a lot of support and a big community, then you could look for an alternative and do a detailed comparison on features, performance and ease of running it on different platforms (if someone does, post it here as this is quite interesting to know.)
Just a minor question, can I use this to make a facebook canvas game? (are they html5?) Sorry for my ignorance I'm not so good with web stuff..
Thanks for the share! Really nice DevKit with lots of possibillities.
Thanks for the share
Interesting
We've been looking for a new framework, and will check this out, thanks.

[APP][2.2+] Google OCTANE JavaScript benchmarks Tool

Google OCTANE JavaScript benchmarks Tool
Measure Your Engine Performance
View attachment 2279395 View attachment 2279396
APK Link : https://play.google.com/store/apps/details?id=appz.msk.benchmark
The Web has evolved. So should JavaScript benchmarks.
Octane is a modern benchmark that measures a JavaScript engine’s performance by running a suite of tests representative of today’s complex and demanding web applications. Octane‘s goal is to measure the performance of JavaScript code found in large, real-world web applications.
More Information refer : https://developers.google.com/octane/
Thanks to Google Making such a great Webs performance Engine....
This application I made for Android phone Compatible because I want all the Android user should know the WEB Performance..
Thanks to Google making such a great tool.
Please click THANKS button if you like my work...
Good work!
thanks
AvatarBlueray said:
Good work!
Click to expand...
Click to collapse
The app now live in playstore...
Efficient Benchmark
Nice Benchmark with Simple & Attractive UI....
Thanks for the Contribution.
Must needed tool
I think Web testing benchmark is must need for any android phone or other devices...
you can compare your phone with iphone or any...
Enjoy the app guys, any doubt feel free and ask me...
feedback
any one tried the app?
good one
will try in my phone now.. nice app....
sure
looking forward to see your comments..

[DISCUSSION] Which Is Best Browser For Android

What i think stock browser is best as it uses less resources
and also will not cover more memory
and if you want an alternative then opera is best if you want web page to load faster
and dolphin for fast browsing and best HTML5 and java script support
And MINI versions of both are better than Best
And What You Think
REPLY
for me Firefox is the best..maybe because I used to it
Which browser is best for Android
This is a reply (and not a new thread right?) I hope so.
For me, dolphin browser works best. I can set the text to be HUGE and text reflow works great.
I really like the idea of a night mode -- but the add-on available is just terrible, in fact I made a thread about it.
Dolphin is fast, easy to use, and just seems to work great. I tried firefox, but I don't know if they support add-ons, and if they do,
can anyone tell me if they have a night mode setting? In fact, can we make a thread about browsers with a dark night mode setting or addon?
I like Chrome, it's well designed and has a nice interface and features.
Try to Dolphin Browser. For me the fastest and the best browser
Dolphin is incredibly fast, no doubts about that! I find it very rough & jerky though for some reason, for lack of better words (just a personal opinion). Chrome, idk, never been fond of it, but it's pretty good & stable. My personal favourite is Firefox (with addons) - takes care of everything what I want!
Dolphin my preferred browser. It supports Flash, unlike Chrome, and unlike Chrome and Firefox, it doesn't do weird text size formatting things on certain webpages.
Please use this thread for any further discussion:
[DISCUSSION][REVIEWS] Consolidated App Reviews, Recommendations & Discussions Thread
:good:

The Lightest Android browser ever: Onbrowser Lite

Hey developers,
I present before you Onbrowser Lite, the lightest Android browser ever. The app size is only 35kb.
The browser is completely incognito and clears history, cache and cookies Everytime you exit.
It doesn't store anything and uses duckduckgo as default search engine. No unwanted ads and instead of tabs, it supports multiple instance browsing, you can open as many windows as you want.
What's worth boasting is the HTML 5 support score, it beats UC Browser, Google chrome and Opera. The score on html5test.com is 511.
Go ahead developers, try the app, review it, suggest SuperCool features so that I can implement them. Also suggest me proguard configuration to develop lighter and faster apps. I will keep updating you with the lightest Android apps ever. Thank you.
Search for Onbrowser Lite on the play store today itself.
Thread Closed.
No download links available and place holder threads aren't allowed.
Thanks
SacredDeviL666.

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