[APP][2.2+] Google OCTANE JavaScript benchmarks Tool - Android Apps and Games

Google OCTANE JavaScript benchmarks Tool
Measure Your Engine Performance
View attachment 2279395 View attachment 2279396
APK Link : https://play.google.com/store/apps/details?id=appz.msk.benchmark
The Web has evolved. So should JavaScript benchmarks.
Octane is a modern benchmark that measures a JavaScript engine’s performance by running a suite of tests representative of today’s complex and demanding web applications. Octane‘s goal is to measure the performance of JavaScript code found in large, real-world web applications.
More Information refer : https://developers.google.com/octane/
Thanks to Google Making such a great Webs performance Engine....
This application I made for Android phone Compatible because I want all the Android user should know the WEB Performance..
Thanks to Google making such a great tool.
Please click THANKS button if you like my work...

Good work!

thanks
AvatarBlueray said:
Good work!
Click to expand...
Click to collapse
The app now live in playstore...

Efficient Benchmark
Nice Benchmark with Simple & Attractive UI....
Thanks for the Contribution.

Must needed tool
I think Web testing benchmark is must need for any android phone or other devices...
you can compare your phone with iphone or any...
Enjoy the app guys, any doubt feel free and ask me...

feedback
any one tried the app?

good one
will try in my phone now.. nice app....

sure
looking forward to see your comments..

Related

[APP] FileScout 1.0

(my) First app ever! Proof of concept, wanted to port some java code into android as fun project. This app is effectively a slimmed-down version of Google Hacks for android.
It performs a modified google search with emphasis on specific file types to help you find music, movies, books or anything else right through your browser, directly to your phone/tablet.
It is very small, but effective, especially with the right searches. It's also easy on the eyes and has simple controls. Comments and suggestions are welcome! I'm a fresh android developer and would love to hear what you think.
Very nice!
Sent from my Liquid Thunderbread HTC Thunderbolt
Are you the same developer for blackberry version of file Scout?
That's what she said...
@onestop: thank you!
@ayysir: no, I am not affiliated with the developers of FileScout for Blackberry in any way. I wrote this app without the intentions of publishing it, just as a test, and picked the name on a whim to help describe the app's function a little better.
Perfect man. Well done

[GameClosure] An HTML5 Game Engine

I've been looking at an opensource HTML5 game engine that can compile into a native app. It's made by GameClosure and they recently made it publicly available so I thought I'd share for anyone who's interested.
What struck me was that they don't use a "web view", but use Google's V8 JS engine and compile that with Android NDK. This means that you don't have a DOM to work with and everything is done through a HTML5 Canvas, which they've accelerated with OpenGL. They claim that this gives them near native performance.
I also like that you can run it on a real device and use remote debugging.
So, for what it's worth... Enjoy
Thanks for the share! I'll have to check this out for sure. I wanted to get in to HTML5 and JS development.
bra1nDeaD said:
I've been looking at an opensource HTML5 game engine that can compile into a native app. It's made by GameClosure and they recently made it publicly available so I thought I'd share for anyone who's interested.
What struck me was that they don't use a "web view", but use Google's V8 JS engine and compile that with Android NDK. This means that you don't have a DOM to work with and everything is done through a HTML5 Canvas, which they've accelerated with OpenGL. They claim that this gives them near native performance.
I also like that you can run it on a real device and use remote debugging.
So, for what it's worth... Enjoy
Click to expand...
Click to collapse
Nice share but gaming enfines like these are not successful simply because Html 5 and js being great for web drvelopment are not used in mobile gaming as the set of functions they offer are verylimited in comparison to open gl so for a beginer who wants to dev android games i d prefer open gl
sak-venom1997 said:
Nice share but gaming enfines like these are not successful simply because Html 5 and js being great for web drvelopment are not used in mobile gaming as the set of functions they offer are verylimited in comparison to open gl so for a beginer who wants to dev android games i d prefer open gl
Click to expand...
Click to collapse
I like to use OpenGL directly myself too, it gives me more control over what I'm doing. Though, on the other side, this engine can give me a game that runs on Android, in the browser (without DOM for performance and they also have an optional DOM rendering mode for older browsers), as a Facebook app and iOS. Not to mention any other platform/device that can render HTML5. They're already looking into compiling it into a desktop executable.
Again, it's a 2D engine only; so if you want to do some fancy 3D rendering this won't do that. I also personally think that having a reduced set of functions only makes it easier to comprehend, and thus easier for a beginner to start out with. OpenGL in itself can already be daunting enough, not to mention Java and the whole Android SDK. But in the end it's all about weather it suits your needs I guess.
bra1nDeaD said:
I like to use OpenGL directly myself too, it gives me more control over what I'm doing. Though, on the other side, this engine can give me a game that runs on Android, in the browser (without DOM for performance and they also have an optional DOM rendering mode for older browsers), as a Facebook app and iOS. Not to mention any other platform/device that can render HTML5. They're already looking into compiling it into a desktop executable.
Again, it's a 2D engine only; so if you want to do some fancy 3D rendering this won't do that. I also personally think that having a reduced set of functions only makes it easier to comprehend, and thus easier for a beginner to start out with. OpenGL in itself can already be daunting enough, not to mention Java and the whole Android SDK. But in the end it's all about weather it suits your needs I guess.
Click to expand...
Click to collapse
Absolutely true!
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Hit Thanx Button if i helped you!
This looks interesting. Both the apps they demo need things doing to them, but they've both got between 100,000 and 500,000 downloads, so they're doing something right, and they do run very smoothly.
Archer said:
This looks interesting. Both the apps they demo need things doing to them, but they've both got between 100,000 and 500,000 downloads, so they're doing something right, and they do run very smoothly.
Click to expand...
Click to collapse
What things do they need doing to them? If I remember correctly I could install them from the Play Store and play it instantly.
Their video shows some kind of tower defence game (bit like plants vs zombies) which looks really cool. I think it's not released yet as I'd searched for it and like to play it. I guess I'd just have to wait....
bra1nDeaD said:
What things do they need doing to them? If I remember correctly I could install them from the Play Store and play it instantly.
Their video shows some kind of tower defence game (bit like plants vs zombies) which looks really cool. I think it's not released yet as I'd searched for it and like to play it. I guess I'd just have to wait....
Click to expand...
Click to collapse
the op definitely did not intended to share games
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sak-venom1997 said:
the op definitely did not intended to share games
Click to expand...
Click to collapse
It's an indication of what's capable with this SDK.
Archer said:
This looks interesting. Both the apps they demo need things doing to them, but they've both got between 100,000 and 500,000 downloads, so they're doing something right, and they do run very smoothly.
Click to expand...
Click to collapse
I just realised that you might mean that the apps need something doing to them from a "product" point of view, rather than a technical one?!?
bra1nDeaD said:
I just realised that you might mean that the apps need something doing to them from a "product" point of view, rather than a technical one?!?
Click to expand...
Click to collapse
Yep, that's exactly what I meant. For example, the back button doesn't close the game, but there's not quit button. They could do with some settings for audio etc.. But other than that they're a perfect example of how the framework can run nice and smooth - as the say, it's like a native app.
I was looking for something like that. I've been working with Andengine converting one game but this will make things easier.
I have to admit that it sounds pretty cool and tempting... But a few doubts came to my mind:
1) how much support would you get from a very small community.
2) the framework is very minimalistic, which may sound cool for small games but for bigger ones I don't think so.
3) javascript performance... I know they are using an optimized v8 engine and all that, but js has some serious problems by design and they tend to show themselves when working in memory exhaustive apps (such as games) and in memory contained environment (such as android)... For a more detailed explanation check out this : https://speakerdeck.com/keyboardsurfer/crouton-devfest-berlin-2012
4) I know they have a working prototype but does anybody knows how much it took them to develop, even with direct support from the engine developers.
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lglossman said:
I have to admit that it sounds pretty cool and tempting... But a few doubts came to my mind:
1) how much support would you get from a very small community.
2) the framework is very minimalistic, which may sound cool for small games but for bigger ones I don't think so.
3) javascript performance... I know they are using an optimized v8 engine and all that, but js has some serious problems by design and they tend to show themselves when working in memory exhaustive apps (such as games) and in memory contained environment (such as android)... For a more detailed explanation check out this : https://speakerdeck.com/keyboardsurfer/crouton-devfest-berlin-2012
4) I know they have a working prototype but does anybody knows how much it took them to develop, even with direct support from the engine developers.
Click to expand...
Click to collapse
I think you do have to keep in mind that this engine is young. But saying that, it's evolving as we speak.
1) The community is indeed small (at this point in time), but I've been following their newsgroup and support page and GameClosure is quite quick in replying to queries themselves. Though I admit it would be better if there's a huge community around it. But who knows, in the near future this might happen.
2) They've recently released a plugin system that allows you to extend the framework easily. This can help when you need something that's not out of the box. Though currently their engine is only focussed on 3D games (tile engine) but they are extending it on an ongoing basis. They've just released an isometric tile engine as well. Wondering what's next
3) As for performance, it's only using the V8 engine. This in itself is a highly optimised JS interpretor. I think the performance issues you are thinking of are more web related. The slowness on the web comes from the DOM (rendering etc). Because this is not used (except when you select to use the DOM in a desktop version for older browsers) you don't have this overhead. Also remember that Java is also an interpreted language on Android, so interpreting JavaScript should not be far off. As for memory, no DOM means no DOM memory overhead either.
You still have to be aware of how many objects you create and when, but this is the case as well with Java for Android and Objective C for iOS as this is a Mobile issue (not a language one).
4) We could ask them? Not sure how valid this would be as I suspect that the games they've produced we're in development at the same time as they were developing the framework. So if they would write this again, it might take them a lot less time?!?
I think there are certainly things to consider here. I think you need to outweigh the pro's and con's and see what matters to you.
a) If you want the most out of the hardware I suggest writing native is the best as you can utilise how Google/Apple intended it to be used.
b) If you want your game to be written once and be able to run on multiple mobile platforms, browser and desktop. Then GC might be better.
c) If you want a lot of support and a big community, then you could look for an alternative and do a detailed comparison on features, performance and ease of running it on different platforms (if someone does, post it here as this is quite interesting to know.)
Just a minor question, can I use this to make a facebook canvas game? (are they html5?) Sorry for my ignorance I'm not so good with web stuff..
Thanks for the share! Really nice DevKit with lots of possibillities.
Thanks for the share
Interesting
We've been looking for a new framework, and will check this out, thanks.

Create and view flipbook without Flash

I'd like to display a PDF with page flipping effect on my website. But when I want to view the book, I need to install flash tool. It is not facility because Mobile devices are not support for Adobe flash. :crying:
Now HTML5 based flipbook can be view smoothly on iPad, iPhone, Android. I just use Flip HTML5 to make this kind of book. It is free software. :good: Nice software!
amazingkitty said:
I'd like to display a PDF with page flipping effect on my website. But when I want to view the book, I need to install flash tool. It is not facility because Mobile devices are not support for Adobe flash. :crying:
Now HTML5 based flipbook can be view smoothly on iPad, iPhone, Android. I just use Flip HTML5 to make this kind of book. It is free software. :good: Nice software!
Click to expand...
Click to collapse
:good:
amazingkitty said:
I'd like to display a PDF with page flipping effect on my website. But when I want to view the book, I need to install flash tool. It is not facility because Mobile devices are not support for Adobe flash. :crying:
Now HTML5 based flipbook can be view smoothly on iPad, iPhone, Android. I just use Flip HTML5 to make this kind of book. It is free software. :good: Nice software!
well, I just know such one easy-to-use XFlip flipbook maker to create flash flipbooks from PDF/Office document files (PowerPoint, Word, Excel)/Image files and many more without any other applications required.
Click to expand...
Click to collapse
hi, kitty, your topic seems very fun, the good news is that you could find many solutions online as you like, good luck!
merryflip said:
hi, kitty, your topic seems very fun, the good news is that you could find many solutions online as you like, good luck!
Click to expand...
Click to collapse
I guess the catalog you took as an example has been created using Myjad flipbook maker. This is the most popular app among the counterparts. Check out their demo.

TugaBrowser

Hello owners of this tablet masterpiece.
I let you just know and try this extraordinary browser.It is google chrome browser something but specially customized and optimised to max speed for qualcomm-snapdragon devices and also for great privacy,block trackers etc...This is by far the most fast browser i have ever used and i can't even now realize it's speed.So i just give u the link
http://forum.xda-developers.com/android/apps-games/app-tugabrowser-t3472457
Have fun.

[APP][5.0+] MOCR - Modern Video Editor Designed for Mobile, Like Clips for iOS

:laugh: MOCR is a brand new and different video editor compared to existing ones.
There is a Canvas, very similar to the one on OBS broadcaster for PC and Mac, you can put any number of layers on it.
A layer can be video, image, GIF or text.
:highfive: You can resize, rotate or move the layer freely on the Canvas.
:fingers-crossed: MOCR has some built in filters which can be applied on all kinds of layers, video, image GIF and text. More and better filters will be available soon.
:cyclops: Background music is also available, and many more things
I have attached the apk, and it's also in alpha testing on Google Play https://play.google.com/store/apps/details?id=tv.shou.mocr
It's free and without ads.
Nice! I'm gonna give it a try as I don't really like editing videos on my PC.
I've been looking for something like this for a long time! Good bye andro vid!! Halo MOCR :good:
Well its not quite better than kinemaster or powerdirector :/
Is this/will this be FOSS? It would be really nice to have a good video editor on F-Droid...
Thank you all for the feedback. I just updated the app which fixes some bugs.
The app only support ARM cpu and OpenGL ES 3.0+,some devices may crash if OpenGL ES 3.0+ not availabel.
Dearminder said:
Well its not quite better than kinemaster or powerdirector :/
Click to expand...
Click to collapse
Can you give me more feedback on the pros and cons?
In MOCR, you can add more video layers at the same time, place them freely. There are much more features hidden under the simple interface.
QwertyChouskie said:
Is this/will this be FOSS? It would be really nice to have a good video editor on F-Droid...
Click to expand...
Click to collapse
MOCR won't be open source, but it will always be free.
Always wanted some cool video app for Android and here I got it. ?? thanks @vecio
anuraganasane said:
Always wanted some cool video app for Android and here I got it. ? thanks @vecio
Click to expand...
Click to collapse
Thank you! MOCR is still new and my first video editor project, any suggestions are welcomed
vecio said:
Thank you! MOCR is still new and my first video editor project, any suggestions are welcomed
Click to expand...
Click to collapse
You can add frame rate, rewind, looping options. Also a cinemagraph option.
anuraganasane said:
You can add frame rate, rewind, looping options. Also a cinemagraph option.
Click to expand...
Click to collapse
This helps a lot.
Looping can be accomplished either by repeating a clip or render multiple times
vecio said:
This helps a lot.
Looping can be accomplished either by repeating a clip or render multiple times
Click to expand...
Click to collapse
Repeating should be less expensive operation for lower-end devices. Puts more strain on memory, but in the end all memories are way too fast nowadays.
Can you somehow implement that video processing use NEON instructions? Should be something config related, not something that should be coded in Java
NEON and/or using GPU for parallel instruction computing should make app up to 10x faster. For matrix operations and image streams it should be GPU. Haven't had enough time to dive into Android programming to see if OS does this automatically or dev needs to inplement it.
Will be testing and will give feedback.
vecio said:
MOCR won't be open source, but it will always be free.
Click to expand...
Click to collapse
Is there any particular reason, since it will "always be free"?
vecio said:
MOCR won't be open source, but it will always be free.
Click to expand...
Click to collapse
Absolutely love the app. Would like to see further improvisations in terms of the user-interface.
By free, do you mean that it won't incorporate any ads even in the future, right?
Yes it's a good one and I guess will be a better one.
I would love, the use of different types of fonts when writing and that you can change the transparency of each layer.
Sent from my Samsung Galaxy Note 4 using XDA Labs
DJBhardwaj said:
Absolutely love the app. Would like to see further improvisations in terms of the user-interface.
By free, do you mean that it won't incorporate any ads even in the future, right?
Click to expand...
Click to collapse
Yes, I hate ads and don't want the user-interface messed with those things
duki994 said:
Repeating should be less expensive operation for lower-end devices. Puts more strain on memory, but in the end all memories are way too fast nowadays.
Can you somehow implement that video processing use NEON instructions? Should be something config related, not something that should be coded in Java
NEON and/or using GPU for parallel instruction computing should make app up to 10x faster. For matrix operations and image streams it should be GPU. Haven't had enough time to dive into Android programming to see if OS does this automatically or dev needs to inplement it.
Click to expand...
Click to collapse
MOCR is built with NEON and ARM64 support, and most operations are accelerated by OpenGL. All the operations on the Canvas and layers are done with OpenGL ES 3.0
QwertyChouskie said:
Is there any particular reason, since it will "always be free"?
Click to expand...
Click to collapse
I work for a company where we allow users to post game videos, so a free and better video editor will help a lot on the business.

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