[GAME] [ANDROID 2.1+] SingGuess (Sing Something alternative) - looking for betatester - Android Apps and Games

I couldn't keep waiting on Sing Something (the Draw Something but where you should sing and guess the song). That's why i started developing my own alternative. I'm at the point that the game can be tested although there will be a lot of bugs and the performance is NOT good (sometimes very slow, depending on the network speed you're at).
Anyway, i hope some people are willing to do some betatesting and report bugs in the first place. Others tips and hints are welcome too (i tried already to boost the performance but due to the queries happening with the facebook api and our own servers, i have not yet been able to increase the speed of the app.
Also: i am not a graphic artist/designer so i know the GUI looks like s**t. In this stage, i'm especially working on the basic functionality of the program so try not to mind the ugly screens
Android 2.1+
Don't think layout will be ok in landscape mode...
I'm waiting for your (constructive) feedback.
Tnx already...
The app can be found in the Google Play Store

nevermind...
added attachment

Related

Pirate Skirmish - My first real game

I just published the demo for my first attempt at a decent Android game...it was developed on a G1, on which it's barely playable, but I'm really interested to know how/if it performs on other devices. If you're bored please take a look.
There is definitely a lot of room for improvement in the AI and general optimization, but I really want to make sure I get any stability issues cleared up before I go digging through that code again, I'm still open to criticism/suggestions, though!
If you are able to get it to crash, please give me as much detail as you can.
Niiice will download now
Edit Pretty good game actualy (oh and btw im first rating and comment :L )
Looks good, not bad ! Graphics could be improved here and there, but it's a good concept ! Looking forward to the finished game.
Thanks guys! Yeah I'm really not much of an artist, I don't consider them final, but I don't know that I'll be able to improve on them much either My big plans for the full version are a lot more maps, a few more special attacks, improved AI, and multiplayer if I'm able to get it sorted out.
Pretty good! Glad to see you developing a high quality game!
PS I sent you a little message.
Has potential, it hangs up my moto droid. Hard to negotiate between screesn.
So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?
villian1998 said:
Has potential, it hangs up my moto droid. Hard to negotiate between screesn.
Click to expand...
Click to collapse
Does it hang during gameplay itself or during the map loading screen? I'm halfway through a complete re-write of the AI that I hope will improve the framerate (right now the pathfinding alone takes something like 60% of the G1's CPU)
ink718 said:
So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?
Click to expand...
Click to collapse
If you have the barcode scanner or goggles app you can scan that image which translates to a market link, or just search for Pirate Skirmish on the market
Awesome Concept!
Works flawlessly on my EVO. I do agree that the graphics could use a little sprucin' but overall the concept is what sets it apart. And multiplayer would make me like the happiest person alive!
Great game, keep up the amazing work!
Works nicely on my Galaxy S, no issues/bugs, a few comments
- green highlighting around which ship you've currently selected is too hard to see
- perhaps require a double-tap to change ship
- maybe slow down gamespeed a little, it's a bit hard to micro.
You could use an exit method, at least back doesn't work on my SGS. Also, a write up, at least something brief on how things work would be lovely, at least if you don't want to turn-off the average Android person who stumbles upon your game.
I just installed the game on my an Evo and it works.
Suggestions:
- Instructions on how to play, move, goals.
- The two player mode was hard navigate. Attempting to select the second player brought the first player to the second players location. Confirming movement when over a second player would be a plus.
- Background sound, maybe waves, music, ocean sound.
- Instead of pumping up the graphics, keep it simple, but decorate the maps.
- Add a story plot at the intro.
Well thats my opinion, love the work, I hope we'll see more. Thanks for sharing.
Great feedback guys, thanks! I've whipped up a How-to guide and posted it on the site (I can't post links yet I guess, but you can get to it from the market)
alovell83, the back button issue should be fixed in 1.3, can you confirm if you're still having issues after upgrading? (Actually introduced a new bug in the process, now it's a little too eager to quit when the back button is hit)
I think it's time I get to work on a settings menu, since everyone is going to have a different preference, so far I'm thinking adjustable HUD/icon sizes, ship selection method (tap, double tap, long press), and game speed. Any other suggestions?
I'm also planning to add a few new special items in the near future. I've got a couple ideas, but if anyone has suggestions for this, now's the time!
Back to the graphics, the castle graphic is probably the best example of what I'm ultimately aiming for, clean and simple...but throwing in some terrain decorations is a good idea, and I'm sure it will help a lot towards bringing the maps to life.
kinda reminds me of a long abandoned game i used to play called world of pirates online
this game has a lot of potential!
Bout to check it out. Market lagging for some reason
Sent from my HERO200 using XDA App
just downloaded the game. it's pretty good game, just need a li'l work here and there. especially the animation. and one other thing. you should put hot to play. it took me a while to figure how to play.
Well it works good so far on the hero. And I have seen apps way worse that you have to pay for. So by the time your done I'm sure it will be great.
Sent from my HERO200 using XDA App
Any way you could provide an APK? I don't know what's going on with my phone but the Market keeps crashing every time I try to DL Pirate Skirmish... not other apps, just that one. Weird.
Sure thing, here is the .apk for version 1.3.2 just published including the How to Play link from the main menu, thanks again everyone.
Since 1.3.1 I haven't seen any crashes in the dev console, but as far as I know these only show up for 2.2 devices. So again, if anyone is getting a repeatable crash, please send me the logcat output and a quick description of how you caused it. If you don't have adb installed on your computer there is another great app called Catlog in the market that will let you save and send logs from your phone.
Awesome, thanks! I'll report back after trying it out a bit.
Update: I got a "This application closed unexpectedly" within a minute or so... I was trying to attack a castle and I was tapping it over and over. I am on 2.2 using a Desire ROM by mattc on an HD2. HD2 normally doesn't have any issues that standard Android devices don't have, but who knows depending on how the app works... I don't have ADB, but I'll go get Catalog and send logs if I can figure it out.

Bluxu SteepleChase Version 1.0

Hi everyone,
Just released my first game on the Android Market, and wanted to know what people think! Most of the testing was done on an HTC Hero, so it would be good to hear from people running different hardware. There's a market link below and more details on my website (bluxu.com). Enjoy!
Description: SteepleChase is a race against the clock which tests your navigation skills to the limit! In this fun and frantic game you must find your way around a randomised course armed with only the most basic tools. Compete with your friends to obtain the highest score on a course of any length you want - from a wander round your neighbourhood to a road trip across America!
(Oh and here's an apk as well in case you want to install it yourself!)
** Version 1.0.1 now available (fixing most of the problems people have mentioned in this thread)! Updated apk file available below! **
I loaded it. Will try it out
On rooted Desire.
Interesting idea!
Thanks Berliner42. What did you think of it? Does it all work okay? Anyone else have any feedback - I'd be delighted to hear what you think!
Hi, i tried the app, seems interesting. I noticed, that the app doesnt close the gps after exiting. I had to kill the app app with the taskmanager.
Interesting!
Just a bug: When GPS is closed from PowerWidget, app just freezes (Froyo Rooted).
Edit: Only at first run. I cant press "Accept". After first run its okay, it asks for it
mali100 said:
Hi, i tried the app, seems interesting. I noticed, that the app doesnt close the gps after exiting. I had to kill the app app with the taskmanager.
Click to expand...
Click to collapse
There is turn GPS of after exit, in the options.
Amazing idea There are so many people with crazy ideas, I like that xD
Will try it out tonight when I get home (I don't have USB rights on the work's PC :/)
Edit : I'm stupid, I didn't see the QR xD I'm downloading now
Edit 2 : If you don't activate the GPS on launch, then the app will freeze.
And I thought it would impose me a destination xD But choosing one is cool too
Hi, I like this idea, and downloaded it from the market.
I have HTC desire and whenthe game starts the screen for the map is quite small (screenshot attached), and have to zoom out to see the waypoints and finish.. when zoomed out it it as again too small and hard to read...
I'm mainly wanting this for multiplayer, so am waiting anyway..just letting you know, if this is isn't supposed to be like it..
Thanks, Matt
Edit, can't upload pics from phone, will do it soon..
Thanks everyone for your feedback! I should be able to do a release to fix bugs at the weekend.
@barisahmet/khoral: thanks for your comments, i'll look into why it crashes on start-up if gps isn't enabled and fix it before the weekend
@khoral: i'll implement an option where it chooses a destination for you in a future release - thanks for the idea!
@mattmanwrx: it would be great to see a screenshot if you can get me one. i'll change the starting zoom level so the map doesn't start too zoomed in. The multiplayer version should be released around the end of January as an update on Android market (I'll post on here to remind people as well!)
I forgot to post them... email reminded me!
Attached!
Thanks
Second picture is the first snapshot (not zoomed at all, just as the game starts) seond snapshot is zoomed out (cant see the waypoints or the end).
Thanks for the screenshots - I'll look into why the map is so small on your device (it ought to fit most of the screen). Hopefully I'll release a fix at the weekend.
No problems... if it helps the screen is 480x800 resolution....
sent from my DeFroSTed HTC Desire
OG Droid: Bugless 0.6.1
Runs great, Haven't taken it out for a spin yet might do that tonight with friends. Few things you might add orientation so you can have it in landscape. Slide open and closed keyboard and that didn't cause any problems at all. Also some ideas, it being a game you may give it different difficulties like Easy: Option to view map open at no cost and a Hard: Option to view map comes at cost of points. Just a idea to add some options to it. Also Multiplayer I have some ideas if you would like to hear them just shoot me a pm. I really like this app and sure beats playing the penny game in my car when me and friends are bored.
Also might add disclaimer that you are not responsible for anything that happens during the course of the app like people speeding, running stop lights/signs, getting into wrecks. I think that most people are smart enough to know that they must obey the laws while using this. Just a thought for the 1% of people out their who try and always pin it on someone else
Thanks for the extra info mattmanwrx that should help me sort things out. And thanks for your feedback bmxmike, I'll definitely put those ideas into a future release.
Keep the feedback coming everyone! Cheers!
Update
Hi everyone,
Just to let you know that we should have an online scoreboard system set up in the next release, which will be with you soon! In the meantime do let me know your thoughts and comments on the game, or leave me a review on the Market! Thanks for your support!

Hack´n Slash The Runes Guild now Xperia Play optimized

Game is now optimized for our Xperia Play.The controls are in Beta stadium. Please email dev for constructive feedback on controls and gameplay. Multiplayer features will be added in the future.
Google Play Link
https://play.google.com/store/apps/details?id=com.workeffective.therunesguild.beginning
droidgamers news article
http://www.droidgamers.com/index.php/game-news/android-game-news/4166-the-runes-guild-beginning-offering-up-pure-hack-n-slack-gaming-fun-on-android
Lets keep our fingers crossed..I may buy it now just to play it....looks freaking sweet.
Edit: oh yeah, XP controls would be awesome for this....I like it...
Edit2: eh, needs some more work, but it can become really awesome...needs a tutorial for one thing, even if it is just a button tapped/masher heh.
Sent from my SPH-P100 using xda app-developers app
So, after intensive talking with the developer we will get Xperia Play controls. Don´t know if it´s a seperate version or integrated in the version i´ve bought.
If anyone is interested in this game and wants to improve the experience with this game please email the devs. They are really nice and if you give constructive feedback, they will implement the suggestions you made. :good:
UNCUT88RAW said:
So, after intensive talking with the developer we will get Xperia Play controls. Don´t know if it´s a seperate version or integrated in the version i´ve bought.
If anyone is interested in this game and wants to improve the experience with this game please email the devs. They are really nice and if you give constructive feedback, they will implement the suggestions you made. :good:
Click to expand...
Click to collapse
Awesome...ill be sure to help out heh.
Sent from my R800x using xda app-developers app
did you stress the importance of touchpads?
@rubbergnome
Yes, i recommended the devs to use the touchpads. The only problem is that they don´t have a Xperia Play for testing purpose. So we must play Beta testers and give them advices when something isn´t working right.:silly: But hey, they do it!
i'm available to beta test anything if it's about optimization hehe. There are links from sony about touchpads anyway. I sent them to the aralon team and the realms of fortune developer. You can find them via XperiaPlayGamer, from the "how to optimize" page to the sony site to the touchpad articles.
by the way, the camera in this game is kinda awful since you just can't control it. It slowly adjusts itself behind the character each time. So heh
Its very bad...
Sent from my R800i using xda app-developers app
So i got a test apk from the dev and i´ve tested the controls. It works good. You use X,Square and Triangle for sword attack. Circle is for a fireball attack. D-pad is used for moving. Left Trigger to run, Right Trigger to sneak.
However, the game does not use touchpads at the moment. I recommended the Zeus developer to the dev for touchpad controls. If anyone is here who wants to help out or has experience with touchpads controls please email the dev! If you want test apk, please also email the dev since i´m not allowed to distribute it. Please give feedback!
Free Camera patch comes this week.Also recommended them to implement the controls, game launcher support, as fast as possible.
@ Gtsito
What is bad exactly?`Please tell. Also email dev since negative feedback can make games better
UNCUT88RAW said:
So i got a test apk from the dev and i´ve tested the controls. It works good. You use X,Square and Triangle for sword attack. Circle is for a fireball attack. D-pad is used for moving. Left Trigger to run, Right Trigger to sneak.
Click to expand...
Click to collapse
Awesome! I was waiting to hear something like this just for absolute confirmation.
I'm gonna go ahead and buy now.
UNCUT88RAW said:
@ Gtsito
What is bad exactly?`Please tell. Also email dev since negative feedback can make games better
Click to expand...
Click to collapse
Hello mate. As I was testing the game and did not like. The simple graphics, design in general and of the enemies is very rough, but if the color is good. The control is very rough, the camera is insane, the gameplay is very simple button mashing and sometimes you miss the enemy, or animations of the attacks are bad. No enemies stop coming all the time and the game lacks depth, and which go somewhere, something more adventurous.
No, that's the impression I gave. Maybe I felt bad but after playing the fabulous Aralon ... hehe. Granted it has a good base and if she could work more on anything good. Anyway it is appreciated that the control pad adapted xperia.
I have read that have improved the camera, so I'll try again to see such. (I uninstalled)
Without wishing to criticize, just to help my honest opinion as a lover of video games. a greeting
I agree with you Gtsito, there is room for improvments. The camera isn´t good and it´s annoying that a lot of enemies spawn at the beginning of a level and after that there aren´t a lot them. Maybe they can improve more.
Also, the developer says that a lot of fixes and optimations will come till saturday. So stay tuned and check Play Store for more updates.
Oh, good news. Actually I played the first version released and uninstalled it knowing that would come out more updates. Then I will consider further improvements and prove it.
Thank you, greetings
The update that makes it Xperia Play Optimized is live.
1.5.2 - What's in this version:
Click to expand...
Click to collapse
- FREE CAMERA
- Xpedia Play Support Beta (Please test and give us feedback)
- Difficulty in Forest adjusted
- AI tuned allows more exploration
- Animations shorter and faster, better gameplay
- Magic button top of the Joystick (activated by catching 6 x blue diamonds)
- Environment Sounds are now stream through the SD Card, to decrease memory usage.
We thank the users feedback has been great, special thanks to P.G. , TLR and K.
---- Previous Versions
MOVE TO SD
GUI Adjustments
Wow thanks for pushing them TLR
I´m gonna update thread, ok? And thanks TLRtheory for xperiaplaygamer.net and the article "Optimize your game". Was helpful for dev. Keep up the good community work!!!
P.S. By the way i´m P.G.
testing the real thing
yep it is better now with the gamepad and it responds better than the test version
the test apk had a fireball attack and 3 sword attacks,no fireball or maybe its later on...this one has 4 sword attacks
also the camera is still and doesn't rotate ,or i did not figure how to do it from the game
i like the 4 sword animations and would like to see some kind of chain combo animation with the button layout
sort of RPG Soulcaliber
of course that's just me

[GAME][2.3+] What City 1.2.1

I am proud to present my very first App release:
What City - The Travelers Quiz is a quiz game with Google Street View panoramas. You have to guess a city from a random Street View panorama. You get to choose the cities you want to play with. Any city with Street View can be added.
https://play.google.com/store/apps/details?id=com.eldev.whatcity
It's free and for now also ad-free, since this is mostly a hobby project and learning endeavour.
Since there is no Android native Street View Api yet, the gamescreen consists of mainly a browser window with JavaScript running inside. It works, though it is not a very smooth solution. On older devices animations and can be quite slow, but most notably on larger screens panning and zooming the Street View causes a lot of lag. The main hurdle I had to tackle was the communication between Java and Javascript and getting a correctly layouted WebView independent of pixel densities and Android Versions.
Being new to Android, working my way around different behaviors of different API versions was something I did not anticipate and that cost a lot of time in the end.
I'd be happy, if you'd give it a try and I would love to hear your comments on what could be improved about my game.
Thank you!
this is a very interesting idea!
i like the pre-defined lists idea very much, and hope they (e.g. world capitals) can be expanded to more cities in future versions (or maybe user-customisable)..
just some minor isses to report:
(1) the help box cannot be displayed correctly in my n5 kitkat 4.4.2.. the "The Game" text gets cut off on the upper part..
(2) typo on Help > "Edit Cities" section.. the last sentence "If not, readd it with blah-blah.."
all in all, a very nice work.. thx!
iamelton said:
this is a very interesting idea!
i like the pre-defined lists idea very much, and hope they (e.g. world capitals) can be expanded to more cities in future versions (or maybe user-customisable)..
Click to expand...
Click to collapse
Thanks for giving it a try and for your kind words. My plan is to make the lists shareable between users, but this will take some time.
Update to 1.2.2
By user request the new version brings a new preference, that allows you to disable the sticky images in the background.
As always: Any feedback on the game is highly appreciated.
Update to 1.2.3
I only find time on weekends to work on this. The update to 1.2.3 brings:
Improved loading times making the game feel more responsive, through better prefetching.
A less clotted layout.
Give it a try and let me know, if you like the improvements.
New Version 1.3.0
The new version comes with a completely overhauled design. Let me know, what you think of it!

[GAME][2.3+] Moonlight Run

Hey XDA,
I would like to present to you my very first Android app/game - Moonlight Run.
It is a very simple endless runner game, with 'noir' graphics and only one objective - get as far as possible. You'll meet only two kinds of obstacles and the game speed will increase continuously.
Flappy Bird (the game which I play a lot even today) was a GREAT inspiration for me, as well as the 'noir' styled graphics of Limbo, so I would like to mention these two. Also, the game is written in pure Javascript, so it is not native. However, thanks to the CocoonJS service from Ludei, I was able to bring it to this platform.
Please, let me know about your opinion. I would also like to hear your thoughts about the difficulty, because I have absolutely no clue whether it is difficult or not, as I was playing it for hours through the development process and now it seems incredibly easy to me.
Google play: https://play.google.com/store/apps/details?id=net.tinoarts.moonlight
Website: http://moonlight.tinoarts.net/
Regards,
Tino
Update 1.0.0:
- minor bug fixes
- app size reduced to less than 50%
Cool game! I think the difficulty is very high, you need quite some time to get a decent score. It's funny that the game insults you when you score something below 10 I also like the graphics very much, the ghosting effect created by the alpha channel pipes is very cool! Will you add Google Play - Games Services Leaderboards?
Thank you very much
Yes, I would like to add the leaderboards in the very near future. Also, the next update will get rid off quite unnecessary permission of getting user's location via mobile data, and I've also found a way to reduce the game size by almost 50%.
Sorry for the insulting though.
Version 1.0.0 is released, I've fixed some minor bugs and reduced the app size to less than 50%.
I would also be very glad, if some of you would be kind enough to try download the game. A friend of mine sent me a screen from Google Play yesterday, saying he is getting an "Package file is not signed properly" error. I tried to download it on my tablet and I got the same error message. Which is strange, because some people actually were able to download and install it. So I re-signed the app with tools from JDK 6, and I would be very happy to hear from you, if you actually can or can not download the game. Thank you very much!

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