Bluxu SteepleChase Version 1.0 - Android Apps and Games

Hi everyone,
Just released my first game on the Android Market, and wanted to know what people think! Most of the testing was done on an HTC Hero, so it would be good to hear from people running different hardware. There's a market link below and more details on my website (bluxu.com). Enjoy!
Description: SteepleChase is a race against the clock which tests your navigation skills to the limit! In this fun and frantic game you must find your way around a randomised course armed with only the most basic tools. Compete with your friends to obtain the highest score on a course of any length you want - from a wander round your neighbourhood to a road trip across America!
(Oh and here's an apk as well in case you want to install it yourself!)
** Version 1.0.1 now available (fixing most of the problems people have mentioned in this thread)! Updated apk file available below! **

I loaded it. Will try it out
On rooted Desire.
Interesting idea!

Thanks Berliner42. What did you think of it? Does it all work okay? Anyone else have any feedback - I'd be delighted to hear what you think!

Hi, i tried the app, seems interesting. I noticed, that the app doesnt close the gps after exiting. I had to kill the app app with the taskmanager.

Interesting!
Just a bug: When GPS is closed from PowerWidget, app just freezes (Froyo Rooted).
Edit: Only at first run. I cant press "Accept". After first run its okay, it asks for it
mali100 said:
Hi, i tried the app, seems interesting. I noticed, that the app doesnt close the gps after exiting. I had to kill the app app with the taskmanager.
Click to expand...
Click to collapse
There is turn GPS of after exit, in the options.

Amazing idea There are so many people with crazy ideas, I like that xD
Will try it out tonight when I get home (I don't have USB rights on the work's PC :/)
Edit : I'm stupid, I didn't see the QR xD I'm downloading now
Edit 2 : If you don't activate the GPS on launch, then the app will freeze.
And I thought it would impose me a destination xD But choosing one is cool too

Hi, I like this idea, and downloaded it from the market.
I have HTC desire and whenthe game starts the screen for the map is quite small (screenshot attached), and have to zoom out to see the waypoints and finish.. when zoomed out it it as again too small and hard to read...
I'm mainly wanting this for multiplayer, so am waiting anyway..just letting you know, if this is isn't supposed to be like it..
Thanks, Matt
Edit, can't upload pics from phone, will do it soon..

Thanks everyone for your feedback! I should be able to do a release to fix bugs at the weekend.
@barisahmet/khoral: thanks for your comments, i'll look into why it crashes on start-up if gps isn't enabled and fix it before the weekend
@khoral: i'll implement an option where it chooses a destination for you in a future release - thanks for the idea!
@mattmanwrx: it would be great to see a screenshot if you can get me one. i'll change the starting zoom level so the map doesn't start too zoomed in. The multiplayer version should be released around the end of January as an update on Android market (I'll post on here to remind people as well!)

I forgot to post them... email reminded me!
Attached!
Thanks
Second picture is the first snapshot (not zoomed at all, just as the game starts) seond snapshot is zoomed out (cant see the waypoints or the end).

Thanks for the screenshots - I'll look into why the map is so small on your device (it ought to fit most of the screen). Hopefully I'll release a fix at the weekend.

No problems... if it helps the screen is 480x800 resolution....
sent from my DeFroSTed HTC Desire

OG Droid: Bugless 0.6.1
Runs great, Haven't taken it out for a spin yet might do that tonight with friends. Few things you might add orientation so you can have it in landscape. Slide open and closed keyboard and that didn't cause any problems at all. Also some ideas, it being a game you may give it different difficulties like Easy: Option to view map open at no cost and a Hard: Option to view map comes at cost of points. Just a idea to add some options to it. Also Multiplayer I have some ideas if you would like to hear them just shoot me a pm. I really like this app and sure beats playing the penny game in my car when me and friends are bored.
Also might add disclaimer that you are not responsible for anything that happens during the course of the app like people speeding, running stop lights/signs, getting into wrecks. I think that most people are smart enough to know that they must obey the laws while using this. Just a thought for the 1% of people out their who try and always pin it on someone else

Thanks for the extra info mattmanwrx that should help me sort things out. And thanks for your feedback bmxmike, I'll definitely put those ideas into a future release.
Keep the feedback coming everyone! Cheers!

Update
Hi everyone,
Just to let you know that we should have an online scoreboard system set up in the next release, which will be with you soon! In the meantime do let me know your thoughts and comments on the game, or leave me a review on the Market! Thanks for your support!

Related

Pirate Skirmish - My first real game

I just published the demo for my first attempt at a decent Android game...it was developed on a G1, on which it's barely playable, but I'm really interested to know how/if it performs on other devices. If you're bored please take a look.
There is definitely a lot of room for improvement in the AI and general optimization, but I really want to make sure I get any stability issues cleared up before I go digging through that code again, I'm still open to criticism/suggestions, though!
If you are able to get it to crash, please give me as much detail as you can.
Niiice will download now
Edit Pretty good game actualy (oh and btw im first rating and comment :L )
Looks good, not bad ! Graphics could be improved here and there, but it's a good concept ! Looking forward to the finished game.
Thanks guys! Yeah I'm really not much of an artist, I don't consider them final, but I don't know that I'll be able to improve on them much either My big plans for the full version are a lot more maps, a few more special attacks, improved AI, and multiplayer if I'm able to get it sorted out.
Pretty good! Glad to see you developing a high quality game!
PS I sent you a little message.
Has potential, it hangs up my moto droid. Hard to negotiate between screesn.
So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?
villian1998 said:
Has potential, it hangs up my moto droid. Hard to negotiate between screesn.
Click to expand...
Click to collapse
Does it hang during gameplay itself or during the map loading screen? I'm halfway through a complete re-write of the AI that I hope will improve the framerate (right now the pathfinding alone takes something like 60% of the G1's CPU)
ink718 said:
So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?
Click to expand...
Click to collapse
If you have the barcode scanner or goggles app you can scan that image which translates to a market link, or just search for Pirate Skirmish on the market
Awesome Concept!
Works flawlessly on my EVO. I do agree that the graphics could use a little sprucin' but overall the concept is what sets it apart. And multiplayer would make me like the happiest person alive!
Great game, keep up the amazing work!
Works nicely on my Galaxy S, no issues/bugs, a few comments
- green highlighting around which ship you've currently selected is too hard to see
- perhaps require a double-tap to change ship
- maybe slow down gamespeed a little, it's a bit hard to micro.
You could use an exit method, at least back doesn't work on my SGS. Also, a write up, at least something brief on how things work would be lovely, at least if you don't want to turn-off the average Android person who stumbles upon your game.
I just installed the game on my an Evo and it works.
Suggestions:
- Instructions on how to play, move, goals.
- The two player mode was hard navigate. Attempting to select the second player brought the first player to the second players location. Confirming movement when over a second player would be a plus.
- Background sound, maybe waves, music, ocean sound.
- Instead of pumping up the graphics, keep it simple, but decorate the maps.
- Add a story plot at the intro.
Well thats my opinion, love the work, I hope we'll see more. Thanks for sharing.
Great feedback guys, thanks! I've whipped up a How-to guide and posted it on the site (I can't post links yet I guess, but you can get to it from the market)
alovell83, the back button issue should be fixed in 1.3, can you confirm if you're still having issues after upgrading? (Actually introduced a new bug in the process, now it's a little too eager to quit when the back button is hit)
I think it's time I get to work on a settings menu, since everyone is going to have a different preference, so far I'm thinking adjustable HUD/icon sizes, ship selection method (tap, double tap, long press), and game speed. Any other suggestions?
I'm also planning to add a few new special items in the near future. I've got a couple ideas, but if anyone has suggestions for this, now's the time!
Back to the graphics, the castle graphic is probably the best example of what I'm ultimately aiming for, clean and simple...but throwing in some terrain decorations is a good idea, and I'm sure it will help a lot towards bringing the maps to life.
kinda reminds me of a long abandoned game i used to play called world of pirates online
this game has a lot of potential!
Bout to check it out. Market lagging for some reason
Sent from my HERO200 using XDA App
just downloaded the game. it's pretty good game, just need a li'l work here and there. especially the animation. and one other thing. you should put hot to play. it took me a while to figure how to play.
Well it works good so far on the hero. And I have seen apps way worse that you have to pay for. So by the time your done I'm sure it will be great.
Sent from my HERO200 using XDA App
Any way you could provide an APK? I don't know what's going on with my phone but the Market keeps crashing every time I try to DL Pirate Skirmish... not other apps, just that one. Weird.
Sure thing, here is the .apk for version 1.3.2 just published including the How to Play link from the main menu, thanks again everyone.
Since 1.3.1 I haven't seen any crashes in the dev console, but as far as I know these only show up for 2.2 devices. So again, if anyone is getting a repeatable crash, please send me the logcat output and a quick description of how you caused it. If you don't have adb installed on your computer there is another great app called Catlog in the market that will let you save and send logs from your phone.
Awesome, thanks! I'll report back after trying it out a bit.
Update: I got a "This application closed unexpectedly" within a minute or so... I was trying to attack a castle and I was tapping it over and over. I am on 2.2 using a Desire ROM by mattc on an HD2. HD2 normally doesn't have any issues that standard Android devices don't have, but who knows depending on how the app works... I don't have ADB, but I'll go get Catalog and send logs if I can figure it out.

[GAME][APK] Egg Catcher

Hi, I would like to ask for your help for our study. We created a game, entitled Egg Catcher, for our study/thesis. Our professor told us to post this game online to have an online evaluation, thus, we cant afford to upload it the market because it's a bit expensive for us. So we decided to post it here in the forum.
We kindly ask for your feedback, whether it is good, bad or if the game needs improvement, and also your comments about the game's compatibility issue. As far as I know, the game works well with Samsung Galaxy Ace S5830.
I attached some screenshots of the game such as the Main Menu, the game itself and the highscore. I also attached the apk of the game.
This is for educational purposes only, thank you guys!
Force close on adding name on score, also can you make option to use touchscreen instead of accelerometer, it's to slow. on wildfire s
Egg catcher
Force closes after game and no volume contol ... G-Nex
einstein.frat said:
Force close on adding name on score
Click to expand...
Click to collapse
Same thing here, on unlocked HTC IncS
einstein.frat said:
Force close on adding name on score, also can you make option to use touchscreen instead of accelerometer, it's to slow. on wildfire s
Click to expand...
Click to collapse
Same as he said. On Motorola Atrix 4G with CM7
wolfff said:
Same thing here, on unlocked HTC IncS
Click to expand...
Click to collapse
Same here. HTC Sensation running ics. Runs well however.
Sent from my HTC Sensation 4G using XDA
Thank you for your comments and suggestions! About the force close issue, my partner, Pat Soo, already fixed the bug when entering the high score after the game. I've attached the new apk of our game, hope you like it!
_____EDITS_____
I tested it using my LG-P690 Optimus Net.
Great Start!
I checked it out using CDMA Razr XT912. I noticed a couple of issues among the other things that have already been said, (no volume control, posting name FC).
On the Razr;
1. The eggs fall all the way to the bottom of the screen, but, when they break they show up near the top 1/4 of the screen instead of on the "ground" at the bottom...
2. The sound buttons in the main menu, the sound button on the left works to turn off all sound effects and music, but the one on the right (Musical Note) does not work.
3. When opening the application, it goes straight to the high scores board instead of the main menu screen.
4. the rate of eggs dropping increases at a EXTREMELY high rate, this may be the desire of the developer but it seemed that after just a minute there were more eggs dropping than could ever be caught with accelerometer controls. (although contrary to other posts I have seen on this the speed of the accelerometer controls worked very well for me, quick and smooth with the Razr. Differences in manufacturing of each device and the accelerometers used in each could really cause some issues across a wide variety of platforms so a touch option would be a nice choice.)
5. Finally the last thing that I noticed is that if you press your "Home" button while still in a game it will not pause or even stop the music, so you will have to reopen the application from your app drawer to close out the game and stop the music.
I like this concept for a simple children's game and with accelerometer controls it could even be useful to help development of hand eye coordination skills. sadly as stated the wide variety of accelerometers in devices could cause a great variance of control speed, I think this is a really cool class project and hope to see more and more of these types of projects shared!!!
OVERALL RATING: Still sanding out the rough spots but... TWO THUMBS UP!!!
longino07 said:
Thank you for your comments and suggestions! About the force close issue, my partner, Pat Soo, already fixed the bug when entering the high score after the game. I've attached the new apk of our game, hope you like it!
_____EDITS_____
I tested it using my LG-P690 Optimus Net.
Click to expand...
Click to collapse
You should attach the version no. on apk and upload it to your OP. If not, ppl coming in will still download the apk in the very first post and report force close...
jerryhou85 said:
You should attach the version no. on apk and upload it to your OP. If not, ppl coming in will still download the apk in the very first post and report force close...
Click to expand...
Click to collapse
Sorry for late reply, I already edited the first post! Thanks!
longino07 said:
Hi, I would like to ask for your help for our study. We created a game, entitled Egg Catcher, for our study/thesis. Our professor told us to post this game online to have an online evaluation, thus, we cant afford to upload it the market because it's a bit expensive for us. So we decided to post it here in the forum.
We kindly ask for your feedback, whether it is good, bad or if the game needs improvement, and also your comments about the game's compatibility issue. As far as I know, the game works well with Samsung Galaxy Ace S5830.
I attached some screenshots of the game such as the Main Menu, the game itself and the highscore. I also attached the apk of the game.
This is for educational purposes only, thank you guys!
Click to expand...
Click to collapse
You can send source code for me. Please!
address: [email protected]

[APP][2.1+] DoodleCam Beta inserts monsters into your photos!

We've just released the first beta version of our new app called DoodleCam. When you take a photo, it does a little processing in the background and then shows you your image, but with a twist. The app works best outside, as it looks for the sky and then inserts a doodle from the collection (currently a few monsters, robots, UFOs, etc) into the picture.
Our site at doodlec.am has a short video and will soon host our user-submitted gallery of excellent images.
Market link: play.google.com/store/apps/details?id=ca.cumulonimbus.doodlecam
This is a beta version, but everything should work for you. If it doesn't, let me know. Additionally, we've following MVP and therefore DoodleCam isn't feature complete. We'll soon be adding more features to let you control the doodle placement, pick from the selection, etc.
(note: I've only posted a few times on XDA and so I'm not allowed to post links. If someone would kindly post them for me that would be lovely. Thank you.)
Any feedback is greatly appreciated. Thanks!
Jacob
Cumulonimbus
We've been busy this last week and have updated the app about 5 times, each time adding new doodles, new features and fixing bugs. DoodleCam is still in Beta mode as we're not feature complete nor positive that the app is stable everywhere, but with your help we'll expand the app and ensure stability.
We've gained just over 300 users during this last week, but few have offered their feedback. We know that our users want more doodles to choose from and more control over where the doodles go, and we're working very hard on meeting those two requests.
Is there anything else you'd like to see us implement? Does DoodleCam crash on your phone? Do you like our idea?
Thanks!!
cool application))

[APP][2.1+] Sprite Studio 0.1.9a

Hi everyone,
just wanted to show you guys a new app I've been working on for quite some time.
When I started the project I was working on a real-time-strategy-game for android, but creating all the assets took me so much time, that I soon began looking out for good spriting- / pixel-art- / painting- program for my mobile device in order to be able to work on my sprites when on the train or somewhere not in front of my home-computer.
As I was pretty much disappointed with what the market had to offer (no offense against the creator of pixelesque: that app simply didn't exist at that time), I started work on an own program.
It took me a very long time to actually get the app halfway done (because I have been very busy with university and other stuff) but a few days ago I finally released a first version of it and since I am working very hard on improving the app wherever possible.
Youtube announcement video: youtube.com/watch?v=gbw-I6Z-1w0
The app on google play: play.google.com/store/apps/details?id=ch.subgate.spritestudio
If you guys like spriting/pixel-art please check out the app, I'd love to hear your feedback/wishes/suggestions.
Thanks in advance.
Features I'm already working on:
- Color palettes
- Mirror-Painting-Mode
- Layer
- Onionskin for animations
- Spritemap autopacking
Nice App / UI could be better...
Hello isam2k,
first of all i would like to let you know that i really think this app is great and you have several fantastic ideas in there. Nice work :good:
From a UI standpoint i think you could improve the overall experience.
For example the Create New Picture pop up dialog. Wouldn't it be nice if you'd offer 3 Icons for (32x32 / 64x54 / Custom)
Users could instantly choose one size and it would take away from making to much decisions out of the box.
I have tons of ideas for you wonderful app. If you like you can pm me.
cheers
David
@Neosushi68
Thanks a lot for your feedback. If you don't mind, just post your ideas right here, maybe others will have good ideas as well and so they can immediately see what already has been suggested.
Offering pre-set sizes as well is actually a good idea, definitively a feature I am going to add (maybe not with buttons but with a spinner offering some presets).
Ok just had a force-close-report from a user. If you guys try out the app and a FC happens, please do not forget to send the report, this helps so much.
If, for some reason, you are unable to send me the report, then please post me the following information here:
[Device][ROM],
[ErrorMsg],
[Random error/Error in response to interaction]
[If interaction -> Describe last interaction]
[If random -> Describe app state (open dialogs, etc)
Thanks in advance.
Sam
Ok was really busy but I finally uploaded Sprite Studio 0.2.1b. This update basically introduces palettes and also comes along with some bugfixes.
If run into problems when using the palette editor, consider watching my tutorial video first:
http://www.youtube.com/watch?v=XFYLLMRbJsE

[App] [4.1+] Planets

Hello all!
This is my first post on this forum so if I'm posting this in the wrong place, let me know! I would like to show off my latest Android App that I've been working on for the last few months. It has been a long path of changes, changes, and more changes! I've really enjoyed how far I've come with learning development. So here it is!
Planets is a educational app that is centered around providing users with information about the planets in our solar system. It also has info about other objects like the Sun and Pluto. I recently redesigned the app to make the content easier to scan and make it a little more fluid like. I have a community[1] set up with Beta testing for the people who want to test stuff before it's released to the public. I am looking to gain a larger user base but my main goal is just making the app look nice and easy to use. You can download[2] it on the Play Store and feedback/ratings are appreciated. So far, I've got about 1,400 downloads and I'm hoping to get more! Also, you can view the full source code for this app[3]!
See attachments for screenshots.
Links:
Google+ Community [1] http://goo.gl/gVpeOd
Play Store [2] http://goo.gl/Cv0UAR
Github Source [3] http://goo.gl/DLz2Ea
Note: This app was featured on xda-developers on August 4th, 2014. http://goo.gl/dffA1N
Wonderful application, always been an admirer of Astronomy and this is just brilliantly put together. Will come back with a decent feedback soon .
I know it is easy to pick on any application but knowing how much effort might have gone in does help (through your github post).
Is it possible to convert the given units into scientific units (e.g. mass of sun = 1.9891 * 10^30 kg)?
Hi, I'm a fan of astronomy but I'm also a graphic, web-designer/developer... I love you app and, if it is possibile, I want to make some themes for this app!
Very nice app. Informative and yet easy on the eye. Looking forward to further updates.
Sent from my SM-N9005 using XDA Free mobile app
I'm always up for more astronomy. Great work, keep it up. :good:
Very nice! Love the UI, looks very intuitive.
Some suggestions:
- use translucent bars on KitKat
- make the back animation consistent with the open animation. For example, when you tap a planet, the card zooms in to fill the screen; but when you hit Back, the screen kind of fades away (the default Android exit animation). It would be nice if it zooms back out.
- like @orville87 said, it would be easier on the eyes to express the units in scientific notation.
- Pluto isn't a planet anymore, right?
I would have asked for info on extraterrestrial moons, but it would seem too outrageous a request.
Subscribed, awaiting further updates
Which of those are the app that is being shown here:
https://play.google.com/store/search?q=Planets&c=apps
?
Is it this one:
https://play.google.com/store/apps/details?id=com.andrewq.planets
?
where are the links to download and also see the source code ?
AndroidDeveloperLB said:
Which of those are the app that is being shown here:
https://play.google.com/store/search?q=Planets&c=apps
?
Is it this one:
https://play.google.com/store/apps/details?id=com.andrewq.planets
?
where are the links to download and also see the source code ?
Click to expand...
Click to collapse
Dude, check again the OP. There are three links given... Link #2 is for download, link #3 is for source code.
orville87 said:
Is it possible to convert the given units into scientific units (e.g. mass of sun = 1.9891 * 10^30 kg)?
Click to expand...
Click to collapse
I will be adding this in the next update! Thanks for the suggestion.
aureljared said:
Some suggestions:
- use translucent bars on KitKat
- make the back animation consistent with the open animation. For example, when you tap a planet, the card zooms in to fill the screen; but when you hit Back, the screen kind of fades away (the default Android exit animation). It would be nice if it zooms back out.
- like @orville87 said, it would be easier on the eyes to express the units in scientific notation.
- Pluto isn't a planet anymore, right?
Click to expand...
Click to collapse
I'll be adding this in the next update! Thanks for the suggestions!
Note: Pluto is just in there because it's an extra thing to give info on.
Clear95 said:
Hi, I'm a fan of astronomy but I'm also a graphic, web-designer/developer... I love you app and, if it is possibile, I want to make some themes for this app!
Click to expand...
Click to collapse
Send me a private message if you like. I'm not too familiar with theming apps. Perhaps you can give me some details!
AMQTech said:
I'll be adding this in the next update! Thanks for the suggestions!
Note: Pluto is just in there because it's an extra thing to give info on.
Click to expand...
Click to collapse
oh, I thought it was other screenshots, but now that I think about it, it explains the numbers he has written inside the text itself...
sorry.
wouldn't it be better to put text on the links themselves ?
something like this:
download from play store
G+ community
github
?
Playstore is missing...
xdagee said:
Playstore is missing...
Click to expand...
Click to collapse
What do you mean?
AMQTech said:
What do you mean?
Click to expand...
Click to collapse
I mean i couldn't find the link but I have it now
!!
AMQTech said:
Hello all!
This is my first post on this forum so if I'm posting this in the wrong place, let me know! I would like to show off my latest Android App that I've been working on for the last few months. It has been a long path of changes, changes, and more changes! I've really enjoyed how far I've come with learning development. So here it is!
Planets is a educational app that is centered around providing users with information about the planets in our solar system. It also has info about other objects like the Sun and Pluto. I recently redesigned the app to make the content easier to scan and make it a little more fluid like. I have a community[1] set up with Beta testing for the people who want to test stuff before it's released to the public. I am looking to gain a larger user base but my main goal is just making the app look nice and easy to use. You can download[2] it on the Play Store and feedback/ratings are appreciated. So far, I've got about 1,400 downloads and I'm hoping to get more! Also, you can view the full source code for this app[3]!
See attachments for screenshots.
Links:
Google+ Community [1] http://goo.gl/gVpeOd
Play Store [2] http://goo.gl/Cv0UAR
Github Source [3] http://goo.gl/DLz2Ea
Note: This app was featured on xda-developers on August 4th, 2014. http://goo.gl/dffA1N
Click to expand...
Click to collapse
nice
Not enough information. Can you tell me how is this app better than the others universe related apps in Google Play? I appreciate your effort but if you want your app to be competitive he should add more features or at least more info because the info included here is common and can be found in wikipedia for example. There are also apps who also provide 3D model of the solar system with the orbits of all planets.
I'm not trying to offend you, don't get me wrong.
hardmaster92 said:
Not enough information. Can you tell me how is this app better than the others universe related apps in Google Play? I appreciate your effort but if you want your app to be competitive he should add more features or at least more info because the info included here is common and can be found in wikipedia for example. There are also apps who also provide 3D model of the solar system with the orbits of all planets.
I'm not trying to offend you, don't get me wrong.
Click to expand...
Click to collapse
For being a high school student and balancing life and school and this, I take pride in the work that I've done. Sure there are better apps than mine with more info and awesome 3D renderings of planets, I'm not afraid to admit that. However, I'm proud of the work I've done and if people don't recognize that it IS work from a high school student and not some average middle-aged developer, then so be it. Thanks for your feedback :good:
AMQTech said:
For being a high school student and balancing life and school and this, I take pride in the work that I've done. Sure there are better apps than mine with more info and awesome 3D renderings of planets, I'm not afraid to admit that. However, I'm proud of the work I've done and if people don't recognize that it IS work from a high school student and not some average middle-aged developer, then so be it. Thanks for your feedback :good:
Click to expand...
Click to collapse
As I said in the beginning of my post I appreciate what you do because I love astronomy and physics so it's good beginning and I'm not hating. But yet you needed something to stimulate you to develop your app. I wish you all best and I'm sure that you'll keep developing this app until it becomes competitive to all the apps out there.

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