Anyone try these out?
A26 Virtual Reality VR Headset 3D IMAX Video Glasses for GOOGLE PIXEL / XL PHONE
A27 Head Mount 360 VR Virtual Reality 3D IMAX Glasses for GOOGLE PIXEL XL PHONE
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Oh hell yes!!! I have always been a PSP fan...Now they both meet at last. And AT&T has the rights to it. :-D
Full Article here: http://www.cdrinfo.com/sections/news/Details.aspx?NewsId=30418
Specs in the attached pics.
Thoughts? Opinions? Let's hear them!
Sony needs to throw its towel in the ring already..
Sent from my Inspire 4G using XDA App
I got a heckvua lot more use out of my Sega Nomad than I ever did out of my PSP.
It'll be interesting to see what kind of "service plans" AT&T is going to come up with. Just think, they have a whole new way to screw us over.
And how is this related to the HTC Inspire 4G?
Yay, more games market fragmentation!
I would prefer that game makers just supported the devices that come out. Like they do PC's.
Excalisnake said:
And how is this related to the HTC Inspire 4G?
Click to expand...
Click to collapse
I don't know, maybe you can tether the Inspire to the non-3G version of that thing.
HMMM yum, 4 core and 3g anyone, looks like this could be hacked for android 2.3+ software, if so very cool. could you imagine the speed with the roms that are out now, and what the devs will be able to do with the 4 core ship.
CPUARM® Cortex™- A9 core (4 core)
GPUSGX543MP4+
External Dimensions Approx. 182.0 x 18.6 x 83.5mm (width x height x depth)
(tentative, excludes largest projection)
Screen (Touch Screen)5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED
Multi touch screen (capacitive type)
Rear Touch PadMulti touch pad (capacitive type)
CamerasFront camera, Rear camera
SoundBuilt-in stereo speakers
Built-in microphone
SensorsSix-axis motion sensing system (three-axis gyroscope,
three-axis accelerometer), Three-axis electronic compass
LocationBuilt-in GPS
Wi-Fi location service support
Keys / SwitchesPS button
Power button
Directional buttons (Up/Down/Right/Left)
Action buttons (Triangle, Circle, Cross, Square)
Shoulder buttons (Right/Left)
Right stick, Left stick
START button, SELECT button
Volume buttons (+/-)
Wireless CommunicationsMobile network connectivity (3G)
IEEE 802.11b/g/n (n = 1x1)(Wi-Fi)(Infrastructure mode/Ad-hoc mode)
Bluetooth® 2.1+EDR (A2DP/AVRCP/HSP)
is that the right FPS for the camera, 120fps
Quad core eh? If I wanna play psp,ill just use mine.
Sent from my Desire HD using XDA App
I am trying to make an augmented reality glasses similar to Google Glass, but I am having trouble designing the hardware. I want a good screen that is in the size of a lens(around 1.5 inch) and high resolution camera that can be fitted into the glasses and I want both to be compatible with android or at least with a micro controller that can be connected to an android device.I am also ready to buy a ready built glasses that provides what I need. I am ready to hear all suggestions.
Thanks in advance...
I saw a picture that is for sale bundled with a polarized 3d glass is that possible?
bartdotnet said:
I saw a picture that is for sale bundled with a polarized 3d glass is that possible?
Click to expand...
Click to collapse
For what ? We already got 3D. You wanna get more 3D from 3D ?!
I guess not. xD
bartdotnet said:
I saw a picture that is for sale bundled with a polarized 3d glass is that possible?
Click to expand...
Click to collapse
Polarized 3d glass only for passive LG 3D monitor or passive 3D TV
For O3D connected to these above by HDMI.
when viewing on side. i saw ghosting/double image.. I'm thinking maybe it will fix the ghosting if i wear 3d glasses.
bartdotnet said:
when viewing on side. i saw ghosting/double image.. I'm thinking maybe it will fix the ghosting if i wear 3d glasses.
Click to expand...
Click to collapse
Our device is working with parallax barrier ( http://en.wikipedia.org/wiki/Parallax_barrier ), not by polarizing the light beam that comes to your eyes when you use polarized glasses ( http://en.wikipedia.org/wiki/Polarized_3D_system ). These two are very different techologies.
Edit: Blame the parallax barrier from ghosting and double images. You really can't see 3D by watching on sides. So it's not a good idea to share the 3D movies on your phone with other buddies around ya
Hi to all the experts here.
While I was browsing google, I suddenly saw an interesting mods for android phone. It is using it as a Virtual Reality Goggles.
The project was called OpenDive. The developer of that modded somes games and files because the phone is not a 3D phone.
The game was converted from 2d to a 3D side by side. i.e. stereoscopic view of the game.
Our phone can do that BUT our 3D glasses phone has some side effects to our eyes due to prolonged viewing.
I did a prototype of the OpenDive. I just use a safety goggles and a pair of lens. I view some 3D images and Video and the outcome was AWESOME much better than the glasses free display of our phone.
Now my question is; How to or is it possible not to enable the true 3D of our phone.? This is neccesary in order for the games to output a side by side stereoscopic view.
I remember about last year, when I was at gingerbread. I converted a 3d launcher and a game (forgot the name) using 3d converter of LG 3D. I first launched the launcher and it runs on 3d, then I run the game. to my surprise, its output was a side by side. so i was thinking; maybe there might be a tweak to disable the true 3d of our phone.
If you watch a 3D video using MXPlayer, the video is rendered in 3D using HW Decoder, and if I choose SW Decoder, it is converted to 2D side by side stereoscopic video.
hope someone could figure this out.
if this is possible, our phone could be the best virtual reality gaming.
anyone?
you can try to disable reald3d in build.prop.
now all true 3d games like asphalt 3d shows up sidebyside.
the same works also with the 3d cam.
but im not able to show games sidebyside with the 3d converter while reald3d is disabled
greets troop
Oculus Rift consumer version will be out in the next couple of years or so. Games have to be coded for that to accept the gyroscopes for looking instead of mouse or analog stick. Games coded in OpenGL would not translate this movement. Maybe 'true 3D' games like Asphalt could to a point, but I think the results would be disappointing, and it would take a LOT of coding work just to even try it.
The 3D screen of this phone uses a totally different method to trick the brain into seeing depth. Nvidia 3D Vision for example uses glasses to separate the images cycling between two pictures so fast you cannot perceive any flicker; the O3D screen uses vertical shuttered lines, if you will, to show you two images at the same time but separated by vertical 'blinds.' That is why you have to keep the screen in a 'sweet spot,' just like Nintendo 3DS.
Oculus has 2 screens, one for each eye. So I don't know how it would work, to sum it up. Interesting idea though, maybe you could develop it
Sent from my Oldschool Hardcore LG P925 with XBSA vR3D ROM and Backside Boneless FTW
troopii said:
you can try to disable reald3d in build.prop.
now all true 3d games like asphalt 3d shows up sidebyside.
the same works also with the 3d cam.
but im not able to show games sidebyside with the 3d converter while reald3d is disabled
greets troop
Click to expand...
Click to collapse
thanks for this. i will try to look for it in build.prop
drastic00 said:
Oculus Rift consumer version will be out in the next couple of years or so. Games have to be coded for that to accept the gyroscopes for looking instead of mouse or analog stick. Games coded in OpenGL would not translate this movement. Maybe 'true 3D' games like Asphalt could to a point, but I think the results would be disappointing, and it would take a LOT of coding work just to even try it.
The 3D screen of this phone uses a totally different method to trick the brain into seeing depth. Nvidia 3D Vision for example uses glasses to separate the images cycling between two pictures so fast you cannot perceive any flicker; the O3D screen uses vertical shuttered lines, if you will, to show you two images at the same time but separated by vertical 'blinds.' That is why you have to keep the screen in a 'sweet spot,' just like Nintendo 3DS.
Oculus has 2 screens, one for each eye. So I don't know how it would work, to sum it up. Interesting idea though, maybe you could develop it
Sent from my Oldschool Hardcore LG P925 with XBSA vR3D ROM and Backside Boneless FTW
Click to expand...
Click to collapse
that a good news for gamers I was planning to do the same with Oculus that you mentioned.
one of the image of a 3d side by side is slightly offset from the other image. that way tricks our brain to give depth to an image.
They have to be 2 different camera angles like your eyes. Just repeating the same picture twice will not do it.
Sent from my Oldschool Hardcore LG P925 with XBSA vR3D ROM and Backside Boneless FTW
drastic00 said:
They have to be 2 different camera angles like your eyes. Just repeating the same picture twice will not do it.
Sent from my Oldschool Hardcore LG P925 with XBSA vR3D ROM and Backside Boneless FTW
Click to expand...
Click to collapse
yup, offset and angled.
guess what, it all work as I wanted when I disable real3d.
There is a game in play store that I have tried and supports Gyro and it works in P920. Though some controls really needs touch, still have to try it.
The 3D effect that I wanted is really great. No side effects on the eyes like what you get on the normal 3d screen.
I want to know which Mobile VR headsets are available in the market with the biggest field of view ? I came across the two products Samsung Gear VR and Zeiss VR One that were better than Google Cardboard in design to give better FOV because of their wider lenses .
Samsung Gear VR vs Zeiss VR One , which one has bigger FOV ? If anyone has used them then give the review for these two or any other headsets .