Virtual Reality in Optimus 3D - 50% Possible - LG Optimus 3D

Hi to all the experts here.
While I was browsing google, I suddenly saw an interesting mods for android phone. It is using it as a Virtual Reality Goggles.
The project was called OpenDive. The developer of that modded somes games and files because the phone is not a 3D phone.
The game was converted from 2d to a 3D side by side. i.e. stereoscopic view of the game.
Our phone can do that BUT our 3D glasses phone has some side effects to our eyes due to prolonged viewing.
I did a prototype of the OpenDive. I just use a safety goggles and a pair of lens. I view some 3D images and Video and the outcome was AWESOME much better than the glasses free display of our phone.
Now my question is; How to or is it possible not to enable the true 3D of our phone.? This is neccesary in order for the games to output a side by side stereoscopic view.
I remember about last year, when I was at gingerbread. I converted a 3d launcher and a game (forgot the name) using 3d converter of LG 3D. I first launched the launcher and it runs on 3d, then I run the game. to my surprise, its output was a side by side. so i was thinking; maybe there might be a tweak to disable the true 3d of our phone.
If you watch a 3D video using MXPlayer, the video is rendered in 3D using HW Decoder, and if I choose SW Decoder, it is converted to 2D side by side stereoscopic video.
hope someone could figure this out.
if this is possible, our phone could be the best virtual reality gaming.

anyone?

you can try to disable reald3d in build.prop.
now all true 3d games like asphalt 3d shows up sidebyside.
the same works also with the 3d cam.
but im not able to show games sidebyside with the 3d converter while reald3d is disabled
greets troop

Oculus Rift consumer version will be out in the next couple of years or so. Games have to be coded for that to accept the gyroscopes for looking instead of mouse or analog stick. Games coded in OpenGL would not translate this movement. Maybe 'true 3D' games like Asphalt could to a point, but I think the results would be disappointing, and it would take a LOT of coding work just to even try it.
The 3D screen of this phone uses a totally different method to trick the brain into seeing depth. Nvidia 3D Vision for example uses glasses to separate the images cycling between two pictures so fast you cannot perceive any flicker; the O3D screen uses vertical shuttered lines, if you will, to show you two images at the same time but separated by vertical 'blinds.' That is why you have to keep the screen in a 'sweet spot,' just like Nintendo 3DS.
Oculus has 2 screens, one for each eye. So I don't know how it would work, to sum it up. Interesting idea though, maybe you could develop it
Sent from my Oldschool Hardcore LG P925 with XBSA vR3D ROM and Backside Boneless FTW

troopii said:
you can try to disable reald3d in build.prop.
now all true 3d games like asphalt 3d shows up sidebyside.
the same works also with the 3d cam.
but im not able to show games sidebyside with the 3d converter while reald3d is disabled
greets troop
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thanks for this. i will try to look for it in build.prop
drastic00 said:
Oculus Rift consumer version will be out in the next couple of years or so. Games have to be coded for that to accept the gyroscopes for looking instead of mouse or analog stick. Games coded in OpenGL would not translate this movement. Maybe 'true 3D' games like Asphalt could to a point, but I think the results would be disappointing, and it would take a LOT of coding work just to even try it.
The 3D screen of this phone uses a totally different method to trick the brain into seeing depth. Nvidia 3D Vision for example uses glasses to separate the images cycling between two pictures so fast you cannot perceive any flicker; the O3D screen uses vertical shuttered lines, if you will, to show you two images at the same time but separated by vertical 'blinds.' That is why you have to keep the screen in a 'sweet spot,' just like Nintendo 3DS.
Oculus has 2 screens, one for each eye. So I don't know how it would work, to sum it up. Interesting idea though, maybe you could develop it
Sent from my Oldschool Hardcore LG P925 with XBSA vR3D ROM and Backside Boneless FTW
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that a good news for gamers I was planning to do the same with Oculus that you mentioned.
one of the image of a 3d side by side is slightly offset from the other image. that way tricks our brain to give depth to an image.

They have to be 2 different camera angles like your eyes. Just repeating the same picture twice will not do it.
Sent from my Oldschool Hardcore LG P925 with XBSA vR3D ROM and Backside Boneless FTW

drastic00 said:
They have to be 2 different camera angles like your eyes. Just repeating the same picture twice will not do it.
Sent from my Oldschool Hardcore LG P925 with XBSA vR3D ROM and Backside Boneless FTW
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yup, offset and angled.
guess what, it all work as I wanted when I disable real3d.
There is a game in play store that I have tried and supports Gyro and it works in P920. Though some controls really needs touch, still have to try it.
The 3D effect that I wanted is really great. No side effects on the eyes like what you get on the normal 3d screen.

Related

[Q] 3d effects desame everywhere?

Copy and paste from the "dark side"....since i heard alot people saying te o3d got more depth...
ian928 said:
The same 3d content viewed on both phones is going to have the exact same depth and or popout. All the screen is doing on either phone is showing two pictures, one to each eye. The same 3d source is showing the same two pictures on either phone so the 3d effect has to be the same on both.
I think you may be thinking of the camera and not the screen. The evo's cameras are farther apart and would likely make the point where objects appear to pop off the screen farther away on pics taken with the evo. However, if you view pics taken with the optimus on the evo it will have the same depth as when viewed on the optimus.
And to answer your question, you can only adjust the 3d effect in games not in any pictures or video. The games use computer generated images so the effect can be adjusted. In order to adjust the effect in pics and video you would have to photoshop the images seen by each eye which is not something the phone can do on the fly.
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Really? Or are you a fanboy of htc?
Because on youtube and on some topics here, people do say the optiumus 3d has more depth with the 3d effect.
Basicly you just said that the 3ds, evo3d and o3d all have desame depths, pop out effects...?
Maybe you can explain a bit more why people are saying the o3d has a better effect?
So if you watch a 3d movie, both the o3d, 3vo and 3ds will have desame effect, depths, pop outs ect?
You made me all confused
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I've downloaded quite a few photos taken on the HTC Evo 3D to my O3D and to view on my 3DTV, the 3D is just not as good, the depth in the photos is not as good either.
Download TwinPic, go to the public gallery and download some, they just aren't as good at all!
mmace said:
I've downloaded quite a few photos taken on the HTC Evo 3D to my O3D and to view on my 3DTV, the 3D is just not as good, the depth in the photos is not as good either.
Download TwinPic, go to the public gallery and download some, they just aren't as good at all!
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You are referring to the differences in the cameras, not the screens. Optimus photos viewed on the evo will have the same depth as when they are viewed on the optimus. All these phones are doing is showing two 2d pictures on the same screen at the same time while blocking the opposite eye from seeing the other pic. The same 3d source will have the same 3d effect on both phones. The same source has the same two pics when viewed on either screen and therefore cannot have a different 3d effect.
Now if we are talking about different sources then of course the 3d effect can be different.
Oh then what does "3D Depth" stands for when viewing 3D photos on O3D ?
exceleth said:
Oh then what does "3D Depth" stands for when viewing 3D photos on O3D ?
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exactly, you can change the depth on photos, videos and games by adjusting the parallax focus point. the same depth is not always present just because it's 2x 2D photos.
I guess on any subject, O3D is way better than Evo 3D. Every benchmark result confirm this. We can Even say O3D is the best phone out there in the market yet.
Plenty of reviews out there say the same thing the 3D effect looks better on the O3D than it does on the Evo 3D, when playing the same source or things taken on the phones.
exceleth said:
I guess on any subject, O3D is way better than Evo 3D. Every benchmark result confirm this. We can Even say O3D is the best phone out there in the market yet.
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You're goin offtopic.
@jabbypants yes but maybe they all say this based on the camera's.
Go watch desame movie on youtube on both devices...
Someone still hasnt confirmed my first post or said it is not correct...
borgqueenx said:
You're goin offtopic.
@jabbypants yes but maybe they all say this based on the camera's.
Go watch desame movie on youtube on both devices...
Someone still hasnt confirmed my first post or said it is not correct...
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1st, "the same"
2nd, HTC Evo 3D only out in the US at the moment, LG Optimus 3D not out in the US at the moment, very highly unlikely that one person has both phones for comparison
mmace said:
1st, "the same"
2nd, HTC Evo 3D only out in the US at the moment, LG Optimus 3D not out in the US at the moment, very highly unlikely that one person has both phones for comparison
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There is one tech site in the US (PhoneDog) that has both, they choose the Evo because of higher resolution on the screen and a few other things but they admitted that when it comes to 3D effect the LG stands supreme, the Evo isn't nearly as good, not for the effect or for the eyes.
A bit off-topic but IMHO they miss a few things in that "dog fight" because they don't talk about what is "under the hood" of the LG O3D, as stated above it's hardware is probably the most powerful out there.
ian928 said:
You are referring to the differences in the cameras, not the screens. Optimus photos viewed on the evo will have the same depth as when they are viewed on the optimus. All these phones are doing is showing two 2d pictures on the same screen at the same time while blocking the opposite eye from seeing the other pic. The same 3d source will have the same 3d effect on both phones. The same source has the same two pics when viewed on either screen and therefore cannot have a different 3d effect.
Now if we are talking about different sources then of course the 3d effect can be different.
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Only true if one assumes that both handsets are using a parallax barrier of the same quality which works equally effective. This doesn't seem to be the case. (3d images on the O3D are supposed to be more crisp and the viewing angle is supposed to be wider as well)
SinSilla said:
Only true if one assumes that both handsets are using a parallax barrier of the same quality which works equally effective. This doesn't seem to be the case. (3d images on the O3D are supposed to be more crisp and the viewing angle is supposed to be wider as well)
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Thanks this explains it to me. I hope our "media markt" or phone shops get the evo3d soon so we can see them together.
Which makes sense because as the pixels get smaller, the viewing angle gets smaller, its generally harder to make a parallax barrier work as well. Its one reason I am hoping for a 3DS XL as if I am right it would have better viewing angles.
Its tricky business as conversely the more pixels you have the better the effect should be, purely because you have more information to trick your eyes with, but that is 3D in general not factoring in the parallax barrier.
This is all very curious, as I had read the EVO had better quality cameras than the O3D so theoretically should be taking better 3D photos. So it may just be a software issue that the EVO is not setting the image overlap as good as the O3D does, so the situation could change with a quick firmware update.
Still I would like to think the O3D is better as, after all, I bought it rather than waiting for the EVO. I really fancied the higher resolution screen but the priority was on the 3D which it seemed LG were more keen on exploiting whereas the EVO it almost seemed like an after thought - with no mention if it does YouTube 3D or not.
I not seen one video on the Evo that looks good really, they all seem to suffer from HTC's usual crap camera quality and no 1080p recording in 2D that's poor.
Jabbypants said:
I not seen one video on the Evo that looks good really, they all seem to suffer from HTC's usual crap camera quality and no 1080p recording in 2D that's poor.
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that opinion is useless to me...the quality of the evo3d camera is better then the optimus camera. reviewers almost all agree about this.
BUT...the 3d effect of the camera's is better on the optimus3d. some think this is a software issue, but i dont know...
3d quality optimus 3d
i played a week ago on Optimus 3d and i am impressed about 3d quality
the "pre installed movies" are unbelievable as i compaire with what i have seen on an expensive 3D TV. i think i choose optimus 3d but i have the ability to try
my devices 2 weeks. in August my wife and i may choose a new phone
also in august is on the 6th the launch day of Evo 3d, so i order a optimus 3d and an Evo 3d.
Than i can compair both the devices 2 weeks and return one of the two devices.
I LET YOU KNOW WICH IS THE BEST IN MY OPINION!!!
but i followed for 4 months the both the devices on internet and here on XDA and dont missed a review of both devices on youtube.
My opinion for now: HTC is crap because this device have a lot of troubles, design not the most elegant as it have 2 big buttons for the camera and a big hole in it for mini USB.... i think it is a not finished yet device, look at that cheap lookin carousel (its on iPhone Cydia for 0.99$) and the cover bends when you open it te replace memory and that sort of stuff.
But i have paciense because we have almost full root on it... it hink that if some dev,s fix a lot of troubles i buy this one and a red
Body glove cover(then the over sized buttons looks smaller and gives Evo 3d a more expensive look)
Optimus have a sleek elegant design overall 3d Quality looks fine.. the next update can convert 2d games to 3d games as now it can convert 2d images to 3d images.(i like it)
borgqueenx said:
that opinion is useless to me...the quality of the evo3d camera is better then the optimus camera. reviewers almost all agree about this.
BUT...the 3d effect of the camera's is better on the optimus3d. some think this is a software issue, but i dont know...
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hmmm, I've viewed a LOT of photos taken by the Evo 3D and I don't agree, the quality is not as good, and in a lot of cases the right camera is out of focus, not good!
Jabbypants said:
I not seen one video on the Evo that looks good really, they all seem to suffer from HTC's usual crap camera quality and no 1080p recording in 2D that's poor.
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I didn't know that as GSM Arena says it does 1080p at 24fps, like the O3D until they bumped it up to 30fps with the retail firmware.
Alex Atkin UK said:
I didn't know that as GSM Arena says it does 1080p at 24fps, like the O3D until they bumped it up to 30fps with the retail firmware.
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Noticed that myself.
Also the Evo 3D can only take 3D pictures at the resolution of 2mp while the LG I believe is 3 or 3.5 can't recall.
The HTC EVO 3D has no feature to protect 3D technology from offsets.
The LG Optimus 3D has Real Time Misalignment Correction to protect 3D technology from dropping/ heating/ humidity which can result in offset throughout the device’s lifetime
mmace said:
hmmm, I've viewed a LOT of photos taken by the Evo 3D and I don't agree, the quality is not as good, and in a lot of cases the right camera is out of focus, not good!
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Cannot agree more on this. HTC's weakest part is their camera for sure. The EVO 3D 5mp cameras share the same fate as other HTC phone with 5mp camera. Under explosure and poor optics for the camera seems to be haunting EVO 3D. Also under bright light, it has issue with flares as well. This is also common with other 5mp camera from HTC.
Althought can't really say LG O3D's 5mp camrea is the best, but at least it is way better than HTC's one. It does not come with problem like under explosure. weird halos etc.. Also note that O3D takes 3mp 3D photos vs EVO3D 2mp
It is also quite normal for LG to have better 3D viewing quality than HTC. LG already had this tech fro their other appliances. It's more comfortable to view O3D's 3D. Probably the design in the parallax display is the key point here.

3d Games look like crap

I saw the optimus 3d today and played with it. I liked the 3d effect but damn...aliasing everywhere! I can count the freaking pixels!
I also played asphalt and well sometimes i had the feeling the display was malfunctioning because i saw lines ect, but those linee were actually parts of 3d models. Its that bad...
Is this with every game? Really that race games was horrible...
Movies were nice though, just like some demo pictures.
TBh I have played the games maybe for 2 mins and removed them gaming on Phones is poor at best, movies and playing/recording is where it is at.
I have not noticed that in Asphalt, it looks and plays well, though the 3d effect is not as prominent as it is in RF 2011, Shrek Kart and Spiderman. Did you adjust the 3D level to achieve the optimum sweet spot?
Vertical resolution is halfed due to the parallax barrier. So you're left with 240 lines. That's not much but its not as bad like you make it sound. The same rules apply to pictures and movies,your experience with them should have been the same.
Sent from my LG-P920 using XDA App
SinSilla said:
Vertical resolution is halfed due to the parallax barrier. So you're left with 240 lines. That's not much but its not as bad like you make it sound. The same rules apply to pictures and movies,your experience with them should have been the same.
Sent from my LG-P920 using XDA App
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Well, i spoke the truth...
Nova, Gold and archercraft looks good in 3d.
SinSilla said:
Vertical resolution is halfed due to the parallax barrier. So you're left with 240 lines. That's not much but its not as bad like you make it sound. The same rules apply to pictures and movies,your experience with them should have been the same.
Sent from my LG-P920 using XDA App
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You are correct, but I think 3d still looks very impressive as the depth more than makes up for the lower resolution.
Same with the Nintendo 3ds.
Keep in mind as well that this is a total bleeding edge device and that all those games you are talking about are from a single developer. Im sure there will be more games from other developers down the line and that advances will be made graphically through the life of the device within the scope of the hardware boundaries.
Sent from my LG-P920 using XDA Premium App
borgqueenx said:
Well, i spoke the truth...
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Of course you did.
If that was your subjective impression then it's fine. It's just that the majority of users and people who have seen 3D Games running on this device haven't had such a drastic experience (that would imply a malfunctioning display).
But in reality, the 2D graphics of Nova, Asphalt etc (undoubted good looking games) are exactly the same in 3D, only with half the vertical resolution.
Due to the parallax barrier in 3D Mode you can indeed make out the individual lines if you want, but they're not "part of the 3d models". Maybe your demo device was glitching.
SinSilla said:
Vertical resolution is halfed due to the parallax barrier. So you're left with 240 lines. That's not much but its not as bad like you make it sound. The same rules apply to pictures and movies,your experience with them should have been the same.
Sent from my LG-P920 using XDA App
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it's the 800 that's halved so it's actually 400x480
If you really have a very high expectation from 3D mobile phone at this stage, I really suggest that you look else where instead of always say that these phones are bad for this and that.
This is in fact the first generation of 3D on mobile and also is a starting point. I see that you really like E3D. If you have your mind fixed, why would you keep on looking at O3D? Personally I have chance to use both phones side by side and I own a O3D myself while my friend has a E3D. We both have the same impression that O3D truely looks better for 3D.
Talking about games, if you think 3D games viewing on O3D is crap, then E3D is much worse. For O3D you can still play your game while travelling. With E3D, it is very hard to keep your eye on the sweet spot for games while travelling for sure. You comment regarding to aliasing everywhere and counting the freaking pixels is definitely on E3D as well. It is worse as the 3D games was aim for O3D screen in first place.
The number of pixels is halved only because half of them go to one eye and the other half go to the other eye. The resolution is NOT halved, unless 1+1 no longer equals 2, or you use it with one eye shut.
I played golf2 last night for the first time, I reckon the 3D is superb!
Pete
mmace said:
it's the 800 that's halved so it's actually 400x480
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800 pixels horizontal x 480 pixels vertical. Parallax barrier is aligned horizontal and therefore sends 240 lines to each eye. Or did i get something wrong?
Edit: me stupido, of course you were right. Its the other way around. Sorry for confusion...
Sent from my LG-P920 using XDA App
mad_sunday said:
The number of pixels is halved only because half of them go to one eye and the other half go to the other eye. The resolution is NOT halved, unless 1+1 no longer equals 2, or you use it with one eye shut.
I played golf2 last night for the first time, I reckon the 3D is superb!
Pete
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2D = 800x480 for each eye
3D = 400x480 for each eye and each pixel of the game is rectangular (2x1) to make it still appear 800 wide (like 4:3 DVDs are 720x576 but widescreen are still 720x576 but with rectangular pixels), the resolution is halved, as it is in video recording meaning it's not actually HD (640x720) where as photos are 3MP even though the full image is 6MP
mmace said:
2D = 800x480 for each eye
3D = 400x480 for each eye and each pixel of the game is rectangular (2x1) to make it still appear 800 wide (like 4:3 DVDs are 720x576 but widescreen are still 720x576 but with rectangular pixels), the resolution is halved, as it is in video recording meaning it's not actually HD (640x720) where as photos are 3MP even though the full image is 6MP
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what we can see on the display is not HD, but the files themselves are. we are limited by the small reslution of the phone screen. fire that stuff over hdmi to a 3dtv and you are looking at full 720p 3d though.
hefonthefjords said:
what we can see on the display is not HD, but the files themselves are. we are limited by the small reslution of the phone screen. fire that stuff over hdmi to a 3dtv and you are looking at full 720p 3d though.
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Unfortunately not, the O3D records Half-SBS not Full-SBS, it fits both eyes into a single 720p image and as such you get half the resolution, it does the same with the camera too.
I assume they chose Half-SBS for compatibility over HDMI. As while there is no reason not to record Full-SBS, you would only be able to output Half-SBS over HDMI. Its a bit of a shame though as if they captured Full-SBS we could use the PC to edit it into frame sequential for playback on Blu-ray players.
It even happily plays Full-SBS files although oddly the YouTube app does not recognise Full-SBS material so you have to download it on PC to play it properly on the O3D, or else it still stretches it width wise making it a thin band in the middle of the screen.
Alex Atkin UK said:
Unfortunately not, the O3D records Half-SBS not Full-SBS, it fits both eyes into a single 720p image and as such you get half the resolution, it does the same with the camera too.
I assume they chose Half-SBS for compatibility over HDMI. As while there is no reason not to record Full-SBS, you would only be able to output Half-SBS over HDMI. Its a bit of a shame though as if they captured Full-SBS we could use the PC to edit it into frame sequential for playback on Blu-ray players.
It even happily plays Full-SBS files although oddly the YouTube app does not recognise Full-SBS material so you have to download it on PC to play it properly on the O3D, or else it still stretches it width wise making it a thin band in the middle of the screen.
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you're the 1st person who has agreed with me or knew what I was on about, cheers!
I must add that TECHNICALLY of course HDMI CAN output frame sequential, like how 3D Blu-ray works, for a full 1080p 3D video.
However, LG chose to stick to simple Half-SBS for good reasons.
It requires no more effort to play back than 2D video as it outputs the file exactly as it was written.
You can even play it back on a 2D player to a 3DTV as most TVs work like the O3D where you can tell it a 2D input is SBS and it will then output as 3D.
Full SBS would be no benefit here, you have to squash it down to 720p to output over HDMI anyway (3D 1080p over HDMI only works at 24fps so you have to use 720p for 30fps) resulting in Half SBS again. Worse still, many players would refuse to play it at all due to being an odd resolution (Full SBS 720p is 2560x720). So it makes sense for LG to avoid all that bother and make it "just work".
I don't think there is any technical reason LG could not switch to Full SBS later if they chose but I think this is more likely to happen with some third-party app. Just as now you can record 2D video at a higher bitrate using the third-party lgCamera app. (no relation to LG the company btw)
As for gaming, no 3D gaming does not "look like crap", it looks 400x480. If you had done any research at all you would know this is how glasses-less 3D has to work, its even how LGs Cinema 3D TVs work, except that loses vertical resolution as it polarises every other line so that the Cinema glasses only allow odd lines to the left eye, even lines to the right eye. The only way to fix that problem is to wear active shutter glasses or make an LCD with double the horizontal resolution, which at 4.3" is probably not possible due to viewing angle issues with the parallax barrier (as people report even the slight decrease in pixel size of the EVO 3D has a huge negative impact on the 3D screen).
At least they didn't pull a Nintendo who restricts the 3DS output to 400x240 (the 3DS screen is 800x240) at all times so that you can't see a difference in the picture between 3D mode and 2D mode (because there isn't one, horizontal pixels are doubled in 2D mode). I would be much more upset if LG had done that to avoid the "games look worse in 3D" argument. At least this way I have a choice, I can run stuff in 800x480 for the best picture, or sacrifice half the resolution for greater clarity and depth.
How to disable 3D demo?
how are you

O3D 3D effect vs EVO 3D's?

Between the EVO 3D and the Optimus 3D/LG Thrill, which has the better 3D quality?
I'm not talking about 3D camera quality, I'm talking purely about how the 3D looks on the screen. I've probably seen an equal amount of answers going for one or the other, so I figured I'd go and ask specifically. Yes, I realize asking here I'll probably get a biased answer, but I'm hoping that somebody here has used an EVO 3D for more than a few seconds and can comment.
Reason I ask is because I'm basically deciding between getting a $600+ Galaxy Note and a ~$200 EVO 3D (one with a bad ESN) or a $300-$400 Optimus 3D and some 7" tablet down the line. If the difference isn't that huge, then I'd probably rather go for the first option partially since Otterbox makes cases for the EVO 3D.
okay. so if you are playing games in 3d or watching movies in 3d then both devices are gonna look equally great. the difference is if you are viewing images or videos you have taken with either device. in this case the lg optimus 3d will look much better... why? because the cameras have a greater distance apart between them then the evo 3d. the closer it is to the distance our eyes are actually apart the better the effect and the easier on the eyes.
Sent from my LG Thrill 4G...
Trekfan422991 said:
okay. so if you are playing games in 3d or watching movies in 3d then both devices are gonna look equally great. the difference is if you are viewing images or videos you have taken with either device. in this case the lg optimus 3d will look much better... why? because the cameras have a greater distance apart between them then the evo 3d. the closer it is to the distance our eyes are actually apart the better the effect and the easier on the eyes.
Sent from my LG Thrill 4G...
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So what you're saying is that the 3D effect is basically the same - as in, watching the same 3D movie on each phone, there wouldn't be much of a difference? Again, I'm not talking about 3D camera quality (I'll be getting a Fuji W3 for that, which I know far outclasses either device), I'm mainly concerned about the actual 3D screen quality/effect.
Viewing 3D video & photo on on both are most the same (using other media files). But if u r taking video or photo from both devices and viewing together, O3D will be much better as Camera hardware were installed differently.
Sent from my LG-P920 using xda premium
veasna.kelly said:
Viewing 3D video & photo on on both are most the same (using other media files). But if u r taking video or photo from both devices and viewing together, O3D will be much better as Camera hardware were installed differently.
Sent from my LG-P920 using xda premium
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Alright, thanks for the info.
So another related question - other than the better 3D camera, better 3D apps (like the specific 3D Youtube app), and better specs, is there anything else the O3D has over the Evo 3D? And speaking of specs, is there anything other than high-end gaming that the O3D's better CPU/RAM will do noticeably better than the Evo 3D? Don't try and sell me that it'll be smoother, because my 800Mhz single-core G2 is pretty smooth.
I'm asking because may be considering another phone instead of the Note (the Nokia N9), and figure I should know before I jump on the Evo 3D based mostly on price.
The O3D has a 2D-3D video/image/game converter. Evo3D does not to my knowledge. It is quite nice being able to take a video file that is not 3D and converting it on the fly. Instead of loading actual 3D video files, just use any ol' vid file. Even downloaded web vids. There is also the ability to take a game like Dead Space and play it in 3D. Or Angry Birds and many others. I am not knocking Evo in any way. LG has been engineering their 3D equipment longer than other manufacturers. They have just been in the game longer than htc (who has only one 3D device) and they don't use it on just mobile applications. IMHO LG wins based on its extra features which will come in handy later even if you don't plan on it until later. Hope I helped. ;-)
Deth Becomes You said:
The O3D has a 2D-3D video/image/game converter. Evo3D does not to my knowledge. It is quite nice being able to take a video file that is not 3D and converting it on the fly. Instead of loading actual 3D video files, just use any ol' vid file. Even downloaded web vids. There is also the ability to take a game like Dead Space and play it in 3D. Or Angry Birds and many others. I am not knocking Evo in any way. LG has been engineering their 3D equipment longer than other manufacturers. They have just been in the game longer than htc (who has only one 3D device) and they don't use it on just mobile applications. IMHO LG wins based on its extra features which will come in handy later even if you don't plan on it until later. Hope I helped. ;-)
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Click to collapse
Eh, I've seen enough 3D movies to decide that unless it's made in 3D (unlike some 2D movies nowadays that tack on 3D for a cash-in) then I'd rather not bother, and same goes for gaming (had nVidia 3D Vision for a few months and played enough games to see that it's basically hit-or-miss as to whether the 3D effect is worth the inevitable headache I'll get after using 3D for more than 2-3 hours consecutively).
I guess it'll mostly come down to price when I end up buying either a month or so from now - if the O3D isn't much more than $100 more (if even that) then I'll go and buy it, and get the Evo 3D otherwise.
magus57 said:
Eh, I've seen enough 3D movies to decide that unless it's made in 3D (unlike some 2D movies nowadays that tack on 3D for a cash-in) then I'd rather not bother, and same goes for gaming (had nVidia 3D Vision for a few months and played enough games to see that it's basically hit-or-miss as to whether the 3D effect is worth the inevitable headache I'll get after using 3D for more than 2-3 hours consecutively).
I guess it'll mostly come down to price when I end up buying either a month or so from now - if the O3D isn't much more than $100 more (if even that) then I'll go and buy it, and get the Evo 3D otherwise.
Click to expand...
Click to collapse
I have 3D Vision on my PC and I know about the hit-or-miss thing with some games in 3D. However this doesn't occur with the O3D, every game (if it runs at all in 3D) will look very good with the 3D feature, you will just have to worry about lower framerates on some graphically intensive games. It also has settings to change the 3D effect to your liking. The 3D technology used in the O3D is completely different from Nvidia 3D Vision, as it doesn't use active shutter glasses that can cause headaches from extended use.
If you aren't so concerned about performance, then why consider the Galaxy Note? The O3D is pretty close to the Samsung Galaxy S II in terms of performance according to most benchmarks.
As for Evo 3D vs Optimus 3D, I have not used the Evo 3D but I know the Optimus has better 3D software (Game Converter, Youtube 3D App, Video/Photo Playback/Editing), combined with more powerful hardware.
If you want a case similar to the Otterbox for the O3D, there's the Ballistic SG. I use it and can attest to it's quality.
Another note, I have seen some (used) Optimus 3D go for less than $300 on eBay...the Thrill 4G is even cheaper (if you don't need the T-Mobile USA band)
MABManZ said:
I have 3D Vision on my PC and I know about the hit-or-miss thing with some games in 3D. However this doesn't occur with the O3D, every game (if it runs at all in 3D) will look very good with the 3D feature, you will just have to worry about lower framerates on some graphically intensive games. It also has settings to change the 3D effect to your liking. The 3D technology used in the O3D is completely different from Nvidia 3D Vision, as it doesn't use active shutter glasses that can cause headaches from extended use.
If you aren't so concerned about performance, then why consider the Galaxy Note? The O3D is pretty close to the Samsung Galaxy S II in terms of performance according to most benchmarks.
As for Evo 3D vs Optimus 3D, I have not used the Evo 3D but I know the Optimus has better 3D software (Game Converter, Youtube 3D App, Video/Photo Playback/Editing), combined with more powerful hardware.
If you want a case similar to the Otterbox for the O3D, there's the Ballistic SG. I use it and can attest to it's quality.
Another note, I have seen some (used) Optimus 3D go for less than $300 on eBay...
Click to expand...
Click to collapse
Hmm, that definitely makes me rethink it then, if it really is that good - although I can't say I'm that interested in mobile gaming (compared to watching videos in 3D, at least). I'm mostly interested in performance because one thing my G2 can't do well is play high-res videos.
And I'm interested in the Note for a few reasons, such as the stylus, high screen resolution and quality, and the actual size of it (I'd use a 7" tablet as a phone if I could).
The main reason I wouldn't want to use the O3D as my phone is because the main uses out of it - 3D videos and gaming on the side - would tax the battery a bit; that's why I'm also considering the Nokia N9 as my next phone (for the nice unibody construction, long battery life, smooth/sleek/simple OS, etc.), since then I wouldn't have two similarly sized Android devices with the primary differences being that one makes phone calls and the other does 3D.
Do they make any decent extended batteries for the O3D, particularly ones compatible with any cases? A nice one might make me just go for the O3D alone...
And I'm looking at the O3D over the Thrill particularly for the better official updates and dev community, and the fact that I simply can't buy a device without original packaging/accessories (kinda OCD about that) brings up the price to $350+ for me.
magus57 said:
Hmm, that definitely makes me rethink it then, if it really is that good - although I can't say I'm that interested in mobile gaming (compared to watching videos in 3D, at least). I'm mostly interested in performance because one thing my G2 can't do well is play high-res videos.
And I'm interested in the Note for a few reasons, such as the stylus, high screen resolution and quality, and the actual size of it (I'd use a 7" tablet as a phone if I could).
The main reason I wouldn't want to use the O3D as my phone is because the main uses out of it - 3D videos and gaming on the side - would tax the battery a bit; that's why I'm also considering the Nokia N9 as my next phone (for the nice unibody construction, long battery life, smooth/sleek/simple OS, etc.), since then I wouldn't have two similarly sized Android devices with the primary differences being that one makes phone calls and the other does 3D.
Do they make any decent extended batteries for the O3D, particularly ones compatible with any cases? A nice one might make me just go for the O3D alone...
And I'm looking at the O3D over the Thrill particularly for the better official updates and dev community, and the fact that I simply can't buy a device without original packaging/accessories (kinda OCD about that) brings up the price to $350+ for me.
Click to expand...
Click to collapse
mugen 3400mah with case for o3d ranging from 65-95 usd depending on where you find it. makes your phone last at least 50% more. google it and you will see.Also some japanese 2430mah gold battery that some people say is fake but for my friend it has worked great giving him round 25% more juice and this one is slim standard size so no need for cases...
jimakos29 said:
mugen 3400mah with case for o3d ranging from 65-95 usd depending on where you find it. makes your phone last at least 50% more. google it and you will see.Also some japanese 2430mah gold battery that some people say is fake but for my friend it has worked great giving him round 25% more juice and this one is slim standard size so no need for cases...
Click to expand...
Click to collapse
Managed to find it (it's 3200mAh apparently), but I can't find the case - unless you mean the battery door it comes with. I'm wondering if there's a case that fits with that extended battery door.
In any case, I'm really tempted to get one with that battery now - thanks for the info.
EDIT: Two more question, actually:
-Does the stock Gingerbread update include notification power toggles (as in, pulling down the notification bar and being able to toggle Wifi, 3G, etc.) or is that something in custom ROMs?
-Are there any major problems with the stock ROM? I don't want to deal with the instability of custom ROMs or losing 3D or Bluetooth or something
magus57 said:
Managed to find it (it's 3200mAh apparently), but I can't find the case - unless you mean the battery door it comes with. I'm wondering if there's a case that fits with that extended battery door.
In any case, I'm really tempted to get one with that battery now - thanks for the info.
EDIT: Two more question, actually:
-Does the stock Gingerbread update include notification power toggles (as in, pulling down the notification bar and being able to toggle Wifi, 3G, etc.) or is that something in custom ROMs?
-Are there any major problems with the stock ROM? I don't want to deal with the instability of custom ROMs or losing 3D or Bluetooth or something
Click to expand...
Click to collapse
The phone has notification power toggles ever since first froyo version and yes they are here in gb as well. No major bugs in gb stock. Some people report wifi and network problems (ghostcalls etc) but given that they have been reportin it since froyo versions I guess it something else going on.I have never had any problems at all neither on froyo nor on gb. Phone is really smooth and works as it is supposed to. Battery drains within normal rates for dualcore phone with a 4.2inch screen and in anyway much more resilient than sgsII (which i used to have for 3 weeks or so...)

[Q] [Optimus 3D Max] Problem with 3d effect

Hello everybody.
I bought a optimus 3d max, but the 3d effect is very different from the effect of Optimus 3D P920.
approach is the very object of the two image cameras are widely separated and of no effect.
if I depart from the object until the fault disappears, the 3d effect hardly seems out of the screen.
this did not happen in Optimus 3D P920. or happens in another MAX I tested in another shop.
I have the impression that the cameras are placed at angles far apart from each other.
Anyone know to adjust the effect or the cameras?
stonyperson2 said:
Hello everybody.
I bought a optimus 3d max, but the 3d effect is very different from the effect of Optimus 3D P920.
approach is the very object of the two image cameras are widely separated and of no effect.
if I depart from the object until the fault disappears, the 3d effect hardly seems out of the screen.
this did not happen in Optimus 3D P920. or happens in another MAX I tested in another shop.
I have the impression that the cameras are placed at angles far apart from each other.
Anyone know to adjust the effect or the cameras?
Click to expand...
Click to collapse
Try to perform a factory reset and if you doesent solve the problem... if u have warranty.............go...
Sent from my LG-P920 using xda app-developers app
Camera modules of the original O3D and the O3D Max should be the same... Sounds as if yours is physicall faulty. I dont think people appreciate that so much can go wrong when you have 2 cameras instead of 1. left,right,up down, even rotational alignment between the 2 cams, having them both focus and trigger the shutters in sync... to have the same level of clarity in the 2 optics... Its a miracle that they ever get it all perfect out of the factory!
But when everything is near enough right... the 3D payoff is so so awesome.
Far as I can tell, most LG O3D have a very high success rate in the above vs the 3D EVO which has a lot of evidence posted on-line that proves many of those have been sold with quite poor vertical camera alignment = eyestraining 3D results.
If the reboot does not help, get it swapped ASAP.
stonyperson2 said:
Hello everybody.
I bought a optimus 3d max, but the 3d effect is very different from the effect of Optimus 3D P920.
approach is the very object of the two image cameras are widely separated and of no effect.
if I depart from the object until the fault disappears, the 3d effect hardly seems out of the screen.
this did not happen in Optimus 3D P920. or happens in another MAX I tested in another shop.
I have the impression that the cameras are placed at angles far apart from each other.
Anyone know to adjust the effect or the cameras?
Click to expand...
Click to collapse
Think you have faulty unit as stated think you would have to adjust the convergence which is hardcoded in camera apk best is to return the phone .
I like happy endings to this kind of story... please tell me there is a happy ending.
Sent from my LG-SU870 using xda app-developers app

[Q] Looking for best ROM with working 3D

Hey guys, I'm turning my old P920 into a dedicated 3D camcorder for shooting my own films.
Is there a decent ROM that uses something higher than 2.3.5 but still keeps 3D functionality intact? I can't decipher jack **** from the ROM thread.
Decent or best is a matter of opinion but this is what I use
http://forum.xda-developers.com/showthread.php?p=39269819
I'm happy with it.
Sent from my SubGenius™ LG P925 with XBSA vR3D ROM and supercharged Slack™
Easy on the battery? but capable of 3D video? I'm producing a comedy 3D film for when finally 3D takes off (Auto-stereoscopic TV's) so I'm jumping the gun and making something I wrote just using my mobile lol.
It takes 3d video. I hook mine up to pc and review video on a 120Hz monitor with shutter glasses. It might not have the res. you need for what you are talking about, not sure.
drastic00 said:
It takes 3d video. I hook mine up to pc and review video on a 120Hz monitor with shutter glasses. It might not have the res. you need for what you are talking about, not sure.
Click to expand...
Click to collapse
Hmmm, This guide is very detailed but Jesus Christ it's confusing, gonna have to set aside a few hours tomorrow, I've rooted several phones before but every single one is different, never just the same, N4 is probably the easiest I've ever done, dell streak was the hardest.
I'll get it, eventually.
The driver setup is the trickiest part. I tried to spell it all out, though.
Basically you are rooting it, installing custom recovery, and ICS in one flash. Then the rom in recovery
i us the experia v6 is very good is fast no bug and has avery good system sound
i tinck is very good for you to be cose you miking videos and that consum the batterie
and withe this rom the batterie has a very long life
tick a loock
http://forum.xda-developers.com/showthread.php?t=2199659
I like the Naxdroid 3D by Zhaxos.
3D features. easy installation. have less preinstalled (useless) apps.
and if you use the Shazo kernel, you will have a battery friendly rom.

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