Adobe Flash 10.3
Description:
Flash is supposed to require an ARMv7 CPU. This has been recompiled to work on an ARMv6 CPU such as that found in the Blade. The source of this is an ARMv6 tablet called the Mapan MX71G.
Download:
Code:
http://www.box.com/s/fbx0ef1zi52zabimk41k
just heard about CoreUGNUtils to replace BusyBox? it will be more powerful and more productive! is it available only on ARMv7 and x86 devices? can anyone port it for ARMv6 devices (with or without VFP) ?????
Xposed says: CANNOT LINK EXECUTABLE: cpuld not load library "libdvm.so" needed by "/data/data/de.robv.android.xposed..installer/cache/app_process"
Manufacturer: Samsung
Model Galaxy S4 (GT-I9505)
Product jgedlteue
Android Version 5.0.2
Linux Kernel 3.4.105-Alucard-PWR-CORE (d2e3689d11)
Cm_jflte-userdebug 5.0.2 LRX22G d2e3689d11 test keys
Hi,
Android 5.0 and up is the Art runtime only, and as of now Xposed does not work with Art
There's nothing you can do, aside from going back to kit Kat and dalvik run time.
?
is there a way to enable ART on Galaxy Core 2 Duos' Stock ROM? Any Guides please?
BTW, libart.so and libart-compiler.so are missing in the /lib folder.
ART is working on roms by @Ih24n
Hey there, I'm from the ps vita community, we are working on porting some android games and our device is armv7, so my question is, are armv6-based games plug-and-play? Are they at all compatible with armv7 cpu's?
Both ARMv6 and ARMv7 are 32-bit.
jwoegerbauer said:
Both ARMv6 and ARMv7 are 32-bit.
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so armv6 libs are compatible with armv7?
ARMv6 core registers and ARMv7 core registers are the same. ARMv7 is backward compatible with ARMv6, so binaries / libraries compiled for ARMv6 should also work on ARMv7.
jwoegerbauer said:
ARMv6 core registers and ARMv7 core registers are the same. ARMv7 is backward compatible with ARMv6, so binaries / libraries compiled for ARMv6 should also work on ARMv7.
Click to expand...
Click to collapse
Ok, thank you for your answer!