[APP] Adobe Flash 10.3 Armv6 - Android Apps and Games

Adobe Flash 10.3
Description:
Flash is supposed to require an ARMv7 CPU. This has been recompiled to work on an ARMv6 CPU such as that found in the Blade. The source of this is an ARMv6 tablet called the Mapan MX71G.
Download:
Code:
http://www.box.com/s/fbx0ef1zi52zabimk41k

Related

[Q]

hero cdma 6.0 froyo 2.2 cyanogen. i cannot download flashplayer 10.1 HELP!
The hero does not have a compatible processor. Only Snapdragon and above phones have the ability to use flash player. It relies on ARM instructions only found in these processors.
At this point, it's impossible to use flash player on these older cpus.

ARM apk on MIPS devices

Hi I think I will buy Ainol Novo 7 Aurora but I saw problem with MIPS that it cant run all the programs. So I wanna ask is possible to hack Tablet or apk to make it work normally on tablet ?
The Aurora is ARM not MIPS.

Galaxy Core -- Mx player not showing Album Art

I am using Samsung Galaxy core
OS : Android OS, v4.1.2 (Jelly Bean)
Chipset : Snapdragon MSM8225 S4 Play
CPU : Dual-core 1.2 GHz Cortex-A5
GPU : Adreno 203
installed mx player (version : 1.7.19 ) from google play free app store..but whenever I play a mp3..it is not showing album art..
Help me out...
sayantanu said:
I am using Samsung Galaxy core
OS : Android OS, v4.1.2 (Jelly Bean)
Chipset : Snapdragon MSM8225 S4 Play
CPU : Dual-core 1.2 GHz Cortex-A5
GPU : Adreno 203
installed mx player (version : 1.7.19 ) from google play free app store..but whenever I play a mp3..it is not showing album art..
Help me out...
Click to expand...
Click to collapse
Try using Poweramp or Nxtmusic .. Also have you embedded the Album Art into ID3 tag ? Some players cannot read art files from the folder.

[Q] GNU CoreUtils to replace BusyBox? available on ARMv6?

just heard about CoreUGNUtils to replace BusyBox? it will be more powerful and more productive! is it available only on ARMv7 and x86 devices? can anyone port it for ARMv6 devices (with or without VFP) ?????

question on armv6, armv7

Hey there, I'm from the ps vita community, we are working on porting some android games and our device is armv7, so my question is, are armv6-based games plug-and-play? Are they at all compatible with armv7 cpu's?
Both ARMv6 and ARMv7 are 32-bit.
jwoegerbauer said:
Both ARMv6 and ARMv7 are 32-bit.
Click to expand...
Click to collapse
so armv6 libs are compatible with armv7?
ARMv6 core registers and ARMv7 core registers are the same. ARMv7 is backward compatible with ARMv6, so binaries / libraries compiled for ARMv6 should also work on ARMv7.
jwoegerbauer said:
ARMv6 core registers and ARMv7 core registers are the same. ARMv7 is backward compatible with ARMv6, so binaries / libraries compiled for ARMv6 should also work on ARMv7.
Click to expand...
Click to collapse
Ok, thank you for your answer!

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