just heard about CoreUGNUtils to replace BusyBox? it will be more powerful and more productive! is it available only on ARMv7 and x86 devices? can anyone port it for ARMv6 devices (with or without VFP) ?????
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Hi I think I will buy Ainol Novo 7 Aurora but I saw problem with MIPS that it cant run all the programs. So I wanna ask is possible to hack Tablet or apk to make it work normally on tablet ?
The Aurora is ARM not MIPS.
Some days back Daniel Fages from buildroid.org do the magic getting the Binary Translator of intel phones and doing a hack to can use in Android-x86 for virtualbox images, some days after he did to any Android-x86, so now, we have ARM apps working (not all, just ARMv5 at the moment).
I did my own build, and some benchmarks/test, if you wanna see it, just take a look at here:
How-to: Add ARM emulation (Binary Translator aka “libhoudini”) on Android-x86 4.0 ICS builds Step by Step.
Exclusive: Android-x86 4.0.4 “EeePC” running ARM apps (libhoudini videos/benchmarks, Angry birds, Quake3, Max Payne)
Android-x86 4.0.4-r2.1 (“Unofficial Releases” Generic EeePC and T101MT iso’s) Houdini(ARM)+FlashPlayer+Kernel 3.0.36
I hope that help, enjoy.
Regards.
Runnin marsmallow RR rom on zenfone 5 t00j houdini enabled but I want to convert an arm app. Can you please tell me how to do it? (Noob)
Hey guys, I'm wanting to run proprietary driver in android x86 4.4.4 r3 so as my 750 ti will function correctly. I presume that I'll have to roll it in by building android for source; but if there's an easier way, I'm happy to do that too.
How to install arm translation on virtual box android x86 without genymotion ?
Hi !
As far as I read on google " x86 doesn't support ARM instructions without an emulator, and as of right now, ARM doesn't support native x86 instructions without an emulator that doesn't currently exist " as long as x86 and ARM are different architectures
Cheers !
Hey there, I'm from the ps vita community, we are working on porting some android games and our device is armv7, so my question is, are armv6-based games plug-and-play? Are they at all compatible with armv7 cpu's?
Both ARMv6 and ARMv7 are 32-bit.
jwoegerbauer said:
Both ARMv6 and ARMv7 are 32-bit.
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so armv6 libs are compatible with armv7?
ARMv6 core registers and ARMv7 core registers are the same. ARMv7 is backward compatible with ARMv6, so binaries / libraries compiled for ARMv6 should also work on ARMv7.
jwoegerbauer said:
ARMv6 core registers and ARMv7 core registers are the same. ARMv7 is backward compatible with ARMv6, so binaries / libraries compiled for ARMv6 should also work on ARMv7.
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Ok, thank you for your answer!