Show off your antutu Benchmark HTML5 TEST Results - General Topics

My phone gets 16901 score on antutu Benchmark
Show off your HTML5 TEST Results

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Benchmark For Diamond 2

Spb Benchmark
Spb Benchmark measures various aspects of Pocket PC device productivity
and speed such as:
* Processor speed
* Memory Bus speed
* Screen and graphics speed
* Battery lifetime
* Storage card read/write speed
Check this out
Runs great on my Diamond 2
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Flash video lag with higher OC...

1400Mhz is perfect video/audio sync with 720p videos on youtube in the stock browser.
With 1600MHz the video is like 250ms ahead... any idea why? I'm on Prime 1.5 with Clemsyn kernel 16. The overclock is stable. It ran linpack for 30 minutes without error.

[APP] Nenamark 1 & 2 - how are your results?

https://market.android.com/details?id=se.nena.nenamark1
Nenamark 1 gives me 48.0 fps, puts me in 4th place in listings.
Update: With some tweaks like undervolt and OC I am now at 56.4 fps! (1st place!) http://nena.se/nenamark/view?version=1&device_id=424
https://market.android.com/details?id=se.nena.nenamark2
Nenamark 2 gives me 20.8 fps, puts me in 3rd place in listings.
Update: Undervolt and OC now gives me 21.1 fps. Just a tiiny change. (3rd) http://nena.se/nenamark/view?version=2&device_id=424

[Feature Request] Benchmarking

Once upon a time there was TCPMP (CorePlayer) for WM. It had one interesting feature - benchmarking. This options forces player to play video as fast as possible and measures FPS (until you hit stop or video ends).
Such feature is really useful for testing overall perfomance and perfomance hit/gain of different options (how much "speed-up tricks" help, how much subtitle rendering consumes, new decoder optimisations, etc.).
Interesting thought. Though, you could always use something like Antutu, or get an FPS meter app?
CDB-Man said:
Interesting thought. Though, you could always use something like Antutu, or get an FPS meter app?
Click to expand...
Click to collapse
It's a bit different - it measures real playback perfomance, not some abstract number. Even if it was measuring pure cpu perfomance - different archictures have different efficiency at video decoding (think about extentions like MMX/SSE/AVX on x86), plus decoder gets better over time (you get more fps for same cpu perfomance).
Is 40k in antutu enough to play 720p hi10p flawlessy? "It depends".
Fpsmeter will (at best) show only frame drops - when player was not fast enough to draw a frame. If you play 30 fps video and it will say that it plays at 20 fps - it doesn't mean that you can play similar video at 20 fps or that you need to get 50% faster. And if it plays without frame drops - you'll never know how much extra perfomance you have.
But that way it would be possible to do such things:
1) Run video and say:
- "hey, it runs at >120%, I don't need to touch anything to be happy".
- "it runs at 100%, which means that it barely could play it - I need to do something".
- "it runs at <80%, nothing will help so it's better to give up".
2) Change settings and say:
- "switching to yuv/rgb32/rgb16 made it 10% faster, so I should probably use it if I'm happy with quality"
- "I needed some extra perfomance and speed-up tricks got me extra 30% - just what I needed"
3) Give video and ask to benchmark it and then judge how capable the device it (I've seen people that say "flawlessly"/"watchable"/"playable" at 15 fps).
For example I've wasted hours testing hi10p perfomance on my Z3c - sometimes it plays flawlessely, sometimes overheats (drops cpu freq), sometimes lags... and there're different setting to play with, let alone videos with different complexity (and subtiles).
Mx is a media player not a benchmarking tool. I think this feature will only hog unnecessary space for thousands of people.
I partially agree with the OP.
Benchmarking would help with identifying how fast the decoding/rendering is on a certain device.
However, I think there's more value doing this for the ffmpeg team

New very demanding benchmark for Android

Hi, I'm the developer of a few benchmarks in the past. For instance I created "Unity OpenGL ES 3.0 benchmark" that has 30000 downloads by now and is still installed on 1600 devices. Now, I created a new benchmark that should test real gaming performance in Unity based games.
Benchmark features: Antialiasing, a lot of dynamic vegetation, high-res textures, dynamic shadows etc.
The benchmark has two tests one tests your device in native resolution, the sexond one tests your device in fixed 1440p resolution (on all devices, even if you have 1080p device) to test raw GPU power.
Score at the end of benchmark shows number of rendered frames.
Please test my app and tell me how high was your score, so I can create excel table with scores and devices to put in the app for comparison.
Link to Google Play: "Can't insert becouse I dont have 10 posts here" :/ Name of the app tho is "Hard Intensive GPU Benchmark" please someone add link as a reply to this thread.
Thank you for your time
https://play.google.com/store/apps/details?id=com.Maniac.HardBench

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