Hi, I'm the developer of a few benchmarks in the past. For instance I created "Unity OpenGL ES 3.0 benchmark" that has 30000 downloads by now and is still installed on 1600 devices. Now, I created a new benchmark that should test real gaming performance in Unity based games.
Benchmark features: Antialiasing, a lot of dynamic vegetation, high-res textures, dynamic shadows etc.
The benchmark has two tests one tests your device in native resolution, the sexond one tests your device in fixed 1440p resolution (on all devices, even if you have 1080p device) to test raw GPU power.
Score at the end of benchmark shows number of rendered frames.
Please test my app and tell me how high was your score, so I can create excel table with scores and devices to put in the app for comparison.
Link to Google Play: "Can't insert becouse I dont have 10 posts here" :/ Name of the app tho is "Hard Intensive GPU Benchmark" please someone add link as a reply to this thread.
Thank you for your time
https://play.google.com/store/apps/details?id=com.Maniac.HardBench
Related
What you thing about this?
Anguilla 3D Benchmark from Rock Game.
This benchmark support Android & Windows devices.
You can compare speed in notebook with phone and others device.
You can change resolution in all Android device.
In benchmark you can turn on and turn off special effects.
You can run game mode and play like in game.
1. This benchmark is for Android and Windows (XP,7,8).
This is the first program that allows to test speed devices.
You can compare the performance and speed in mobile phone and tablet, computer's desktop and notebook or any other device.
All time continuously displays the number of frames per second and a total score.
2. Interactive function - you can watch animation, switched on and off graphics effects and control animation 3D.
3. Game Mode - you can play in benchmark like in game. This maps are playable version.
4. Physic test - you can test physic in game mode.
5. Change resolution - you can change resolution in Android.
Supports from 320x240 to HD resolution.
All resolution works in all devices (interpolated).
Benchmark test is only with oryginal resolution, interactive test aallows to change resolution.
6. System Information - this show you what is in your device, news - you can check memory in graphic card:
- device name
- processor name
- total system memory
- graphic memory
- graphic name
- screen resolutution
7. Bad pixel test - to test bad pixel on your screen.
8. In "Info" you have link to download Windows version.
DOWNLOAD from google play
gltools it is like chainfire-3d and newer with new gpus .. with new option fake gpu ..
tested on : realboxing with adreno 332
asphalt-8 with mali, adreno ,tegra3 .......
nfs mw with tegra3 ..
Features list:
- Change resolution and rendering bitness in any app, even if it doesn't support that by default.
- Change GPU name and enjoy enhanced graphics even on a noname low-end GPU.
- Take full control over textures: now you can decompress/recompress them (even if your GPU doesn't support that texture format) and resize. Note that decompression feature is available only if you'll install a plugin (internet is required to do that)
- Optimize shaders on-the-fly for optimal performance (the same optimizer is used in Unity3D engine by default)
- Enable MSAA or CSAA in any app to improve graphics quality (make sure that your GPU supports that)
- Measure gained performance with a nice onscreen FPS counter (or you can output FPS information to Logcat if you are a pro)
GLTools is 100% safe if you have a custom recovery installed (and you didn't disable backup in GLTools install dialog).
link to download from attach in this link : Download :good:
Ohhh my God !! That's what I had been looking for months. Thanks a lot op for this damn amazing tool.
Ms. Asphalt I'm on the way to you
Sent from my GT-I9105P using Tapatalk
I tryed it before this thread being made but didn't find any differences.Maybe i dont configure it properly
If someone try it and get a better gameplay please give us the properly setting to try it one more time.And the good fact is that gltools can use chainfire plugins
DenisRonaldo798 said:
I tryed it before this thread being made but didn't find any differences.Maybe i dont configure it properly
If someone try it and get a better gameplay please give us the properly setting to try it one more time.And the good fact is that gltools can use chainfire plugins
Click to expand...
Click to collapse
I didn't really got better gameplay, as Asphalt 8 on max settings was already running for me at 30FPS.
But I do got to play Tegra exclusive games.
If you fake your gpu to Tegra 3, you can play Tegra 3 games too. Not really smooth(20-25fps) but it works. Haven't tested Tegra 4.
for asphalt8 try adreno 320 .. and make sure in game that graphique setting in hight ... try albs map .. u will see biiiiiggggg difffff good luck ...
Hey, how about sharing your findings/ tweaks/ tricks back on the main thread? I think that’s what the OP wanted (feedbacks) and its far more easier to read in a single thread instead of looking here and there.. just my 2 cents..
Excuse me a question
the GLTools S2 plus works with android 4.2.2??
yep it works now there is another version 1.07 support's fake cpu .... u can make quad cpu .. good luck
nanoteam said:
yep it works now there is another version 1.07 support's fake cpu .... u can make quad cpu .. good luck
Click to expand...
Click to collapse
Maybe i do something wrong but i didn't find any differences with the games
can i install it on rooted device with cm11??
thanks in advance
sanceliken2000 said:
can i install it on rooted device with cm11??
thanks in advance
Click to expand...
Click to collapse
Yes, this app requires root acces
i enabled aa and some stuff none of them worked, it just didnt open
BTW how can i fake my GPU as tegra 4? for RGP2
hi . my device is xperia ray android 4.2.2 paranoid i want to play game with performance and smooth and lagless . what setting you suggest me ? for example i want play injustice gods among us in my device ( i use full and latest version of gtool)
Im on android 4.2.2
When I use fake cpu and gpu option on a game...The game opens then closes immediately..
Why? THANKS
It`s work on CM12 ??
and where the link ?
MeDoOoS said:
It`s work on CM12 ??
and where the link ?
Click to expand...
Click to collapse
It does type gltools xda in google
Can You Help Me with GLTools?
nanoteam said:
gltools it is like chainfire-3d and newer with new gpus .. with new option fake gpu ..
tested on : realboxing with adreno 332
asphalt-8 with mali, adreno ,tegra3 .......
nfs mw with tegra3 ..
Features list:
- Change resolution and rendering bitness in any app, even if it doesn't support that by default.
- Change GPU name and enjoy enhanced graphics even on a noname low-end GPU.
- Take full control over textures: now you can decompress/recompress them (even if your GPU doesn't support that texture format) and resize. Note that decompression feature is available only if you'll install a plugin (internet is required to do that)
- Optimize shaders on-the-fly for optimal performance (the same optimizer is used in Unity3D engine by default)
- Enable MSAA or CSAA in any app to improve graphics quality (make sure that your GPU supports that)
- Measure gained performance with a nice onscreen FPS counter (or you can output FPS information to Logcat if you are a pro)
GLTools is 100% safe if you have a custom recovery installed (and you didn't disable backup in GLTools install dialog).
link to download from attach in this link : Download :good:
Click to expand...
Click to collapse
Hi. I'm having a problem with my GLTools. I installed it and granted it SU permissions, enabled custom settings, optimised GPS settings, etc for Nvidia Shield exclusive games: "Portal" and "Half-Life 2" which runs on the Tegra 4 template, however the app crashes after the Valve logo, as it would without the GLTools app. I have installed the apk and downloaded all the correct data for the apps. How can I get this app to start working correctly with my Tegra apps so they can run on my phone without crashing before they start? I contacted the developer. He was no help. I have an LG Optimus G running on Android 4.1.2. Thanks for your help and have a great day!
P.S. The settings in GLTools that I have tried for both of my apps include: Enable custom settings for this app, optimise GLSL shades, use fake GPU info, use a template (Tegra 4), simple mapbuffer emulation, software VBO emulation, use packed stencil buffer, half-float texture hack, fix FBO attachment sizes, and decode sRGB.
Once upon a time there was TCPMP (CorePlayer) for WM. It had one interesting feature - benchmarking. This options forces player to play video as fast as possible and measures FPS (until you hit stop or video ends).
Such feature is really useful for testing overall perfomance and perfomance hit/gain of different options (how much "speed-up tricks" help, how much subtitle rendering consumes, new decoder optimisations, etc.).
Interesting thought. Though, you could always use something like Antutu, or get an FPS meter app?
CDB-Man said:
Interesting thought. Though, you could always use something like Antutu, or get an FPS meter app?
Click to expand...
Click to collapse
It's a bit different - it measures real playback perfomance, not some abstract number. Even if it was measuring pure cpu perfomance - different archictures have different efficiency at video decoding (think about extentions like MMX/SSE/AVX on x86), plus decoder gets better over time (you get more fps for same cpu perfomance).
Is 40k in antutu enough to play 720p hi10p flawlessy? "It depends".
Fpsmeter will (at best) show only frame drops - when player was not fast enough to draw a frame. If you play 30 fps video and it will say that it plays at 20 fps - it doesn't mean that you can play similar video at 20 fps or that you need to get 50% faster. And if it plays without frame drops - you'll never know how much extra perfomance you have.
But that way it would be possible to do such things:
1) Run video and say:
- "hey, it runs at >120%, I don't need to touch anything to be happy".
- "it runs at 100%, which means that it barely could play it - I need to do something".
- "it runs at <80%, nothing will help so it's better to give up".
2) Change settings and say:
- "switching to yuv/rgb32/rgb16 made it 10% faster, so I should probably use it if I'm happy with quality"
- "I needed some extra perfomance and speed-up tricks got me extra 30% - just what I needed"
3) Give video and ask to benchmark it and then judge how capable the device it (I've seen people that say "flawlessly"/"watchable"/"playable" at 15 fps).
For example I've wasted hours testing hi10p perfomance on my Z3c - sometimes it plays flawlessely, sometimes overheats (drops cpu freq), sometimes lags... and there're different setting to play with, let alone videos with different complexity (and subtiles).
Mx is a media player not a benchmarking tool. I think this feature will only hog unnecessary space for thousands of people.
I partially agree with the OP.
Benchmarking would help with identifying how fast the decoding/rendering is on a certain device.
However, I think there's more value doing this for the ffmpeg team
My phone gets 16901 score on antutu Benchmark
Show off your HTML5 TEST Results
Yo fellas, its your"rooting enthusiast SenpaiYank (lmao rooting enthusiast, as if such a thing exists)
Well, as you know, our device has a quite outdated and not so beefy (at all) SoC, the snapdragon 625. While its CPU is not tremendously ridiculously bad, the GPU quite is. This is not a prolem to people who don't care about games but a very prominent one on the other side.
With the help of this trick, tweak, whatever you decide to call it, you'll practically be able to play any game out there that you're not able to or play that same game at a higher setting than you would. The trick consists basically on lowering the screen resolution through a script, trading some of the visual quality for a noticeable night day performance boost. It's a common trick that works on other devices too and I've yet to find a game that had problems with it.
I'm using "profile" scripts to achieve it so you can change it on the go. I feel that way is the most ergonomic and quick one. Just run each script with root permissions according to your need. I recommend FX file explorer. Wanna play a graphically intensive game? Switch to gaming profile. Wanna do something else besides gaming? Switch to the default one.
As I side note, the trick can be done on unrooted users too but you'll need a computer and you'll have to apply the gaming profile permanently (unless you're willing to repeat the procedure whenever you want to go back to default). I can talk about it if you guys get interested on it.
Enough blah blah, how do I do it ?1st - Grab both of them (default.sh and gaming.sh)
2nd - Install (in case you don't have it), open and type this on the Terminal Emulator app:
Code:
su
To attain root access (not sure if needed but, just in case)
Code:
wm density
To get your current screen density value at 1080p (override density field).
Lets imagine you got 432.
3rd - Choose and calculate a new resolution for your gaming profile
So now lets ge to the actual work. Our device native resolution is 1080p (1920x1080) and we want to lower that.
I lower it to 810p (not a standard lmao) which is 75% of 1080p (1440x810) as it gives me agood balance between visual quality and performance. You can go even lower to something like 50% if you're ambituous about performance. At 810p I can expect a minimum of 25% performance uplift (not FPS).
So, to get your gaming profile resolution DPI, you multiply the relative percentage of it by the default profile resolution DPI.
Code:
[COLOR="darkred"]432[/COLOR] * [COLOR="RoyalBlue"]0.75[/COLOR] = [COLOR="Blue"]324[/COLOR]
This value will be your gaming resolution DPI a.k.a. the resolution from your gaming mode script.
4th - Edit default.sh and gaming.sh, apply the new values and save the files somewhere.
default.sh script should contain the values of your default resolution, in this case, 1920x1080 and 432. Size for resolution and density for DPI.
gaming.sh script should contain the values of your gaming profile resolution, in this case, 1440x810 and 324.
VOILÁ
To make the process much much easier and quicker, I use FX file explorer and its shortcut feature so I can switch between both profiles from my home screen pretty easily. Whenever I'm not playing a demanding game Is stick to the default mode, whenever I'm playing a graphically intensive game, I switch to the gaming mode and enjoy the improvement.
Cool, cool. So, is there an actual improvement in performance or is this just one of these so called placebo tricks ?It's definately not placebo and probably the most effective way around of increasing gaming performance!
I've tried to record a test with and without the trick (and failed, it doesn't look as effective in the video but I'll leave it here anyway). Take it with not 2 but 3 grains of salt due to all the uncontrallable factors that involved the scene, the actual gain in practical use is much more noticeable. The benchmark takes place in the super duper hot (pun intended) looking and intensive game, Shadowgun Legends.
On the first video, the device is running the Extreme Kernel, without the tweak, along a CPU cap of 2.5Ghz and a GPU cap of 855Mhz (or something around that). I didn't increase it further to prevent the device from overheating (which it already practically was) and because at a higher GPU clock, I would get arctifacts (my device does not support the 922Mhz frequency).
http://sendvid.com/zi9l8q44
On the second video, the device is running a beta batch of the velocity kernel, with the tweak, along a CPU cap of 1.9Ghz and GPU cap of 672Mhz. I ran the device at a lower speed so you can see how useful the improvement can also be.
http://sendvid.com/fqum12jw
I ran the game at the high graphical setting (30 FPS max) on one of its most intesive scenarios and were at very high ambient temperatures (30C) so again, take the videos with a grain of salt. Used an external gamepad to play and used Scrcpy to record the screen (through wifi so, the quality and framerate from the recording is considerably worse than the actual one). You should also remember the 5-6 FPS strain of capturing the screen.
I also used game bench to monitor the framerate (top right corner) where the last 1 minute of each benchmark were with the screen capturing off. Once again, sorry for the bad quality of the recordings, I'll leave a screenshot of the game bench results.
Not willing to write a outro so, yeah, basically thats it
Here's another sample video, of the same game, this time at medium settings. Along the very noticeable smoother gameplay you can also notice how the GPU load goes down from 95-100 to 70-80 and it becomes less of the bottleneck on the scenario. With the gaming profile could I could actually remove the 30 fps cap and run the game at +30.
Before:
https://photos.app.goo.gl/hwPg9KCwc6yLyt919
After:
https://photos.app.goo.gl/zDm4wkTHuAjQ7PA5A