I bought an Xperia Z5 ( I dont know if I will keep it ) , I have a Fosmon cable MHL 2.0 for xperia Z serie , despite that my two sony lcd tv show 1080p 60hz , it definitely skip frames in all android games and all emulators even Nes. i tried different hdmi cables . but it seems to have no input lag with bluetooth controller. Good day! thanks for help
Strange bug, need to install a app that is forcing navigation bar or top bar to stay permanent and that solve the problem, i got 60 fps all the time now, its a long story.
renejr902 said:
Strange bug, need to install a app that is forcing navigation bar or top bar to stay permanent and that solve the problem, i got 60 fps all the time now, its a long story.
Click to expand...
Click to collapse
hello there, have you got any updates on this?
Did new firmwares fix the bug?
I have the same problem.
As soon as the phone is connected to MHL adapter the video rendering starts to skip frames (lagging).
An HTC one m7 works smoothly and does not skip a frame with the same adapter.
Anyone else with the same problems? Anyone tried on custom roms?
Related
Kind of a weird problem, and I'm not sure if I'm the only one it happens to. If I plug the Transformer into my TV to say, play SNESoid on the big screen, my sixaxis controller stops working. This only happens when I'm using touch profiles within the sixaxis app. Tried to figure out why, and found that my usable screen space changes as soon as I plug the HDMI cable in. What I mean is, I get a "dead" space between the bottom of my display, and the action bar at the bottom of the screen. Tried two different brand TVs, different cables, different roms, and different kernels and the problem persists.
I know I'm not fully explaining this, because I can't figure out how to put it into words. If no one has figured out my ramblings by the time I get home from work, I'll take screen shots of the problem and post them up.
hawkxcore said:
Kind of a weird problem, and I'm not sure if I'm the only one it happens to. If I plug the Transformer into my TV to say, play SNESoid on the big screen, my sixaxis controller stops working. This only happens when I'm using touch profiles within the sixaxis app. Tried to figure out why, and found that my usable screen space changes as soon as I plug the HDMI cable in. What I mean is, I get a "dead" space between the bottom of my display, and the action bar at the bottom of the screen. Tried two different brand TVs, different cables, different roms, and different kernels and the problem persists.
I know I'm not fully explaining this, because I can't figure out how to put it into words. If no one has figured out my ramblings by the time I get home from work, I'll take screen shots of the problem and post them up.
Click to expand...
Click to collapse
I heard that the newest OTA stock update helps. ICS may help. I hear that revolver new update helps but not for my tv at least. I've also heard there are a few new and updated kernals that solve the problem of dead bar space. I have an AOC HDTV so i am probably screwed.
However, turn off touch profiles. You don't need them for emulators. I've played S3&K several nights with the HDMI cable and six axis app with ps3 controller and it works great. I even make the L3 button access the task bar menu so I can load saves and save easily. Very useful for those pesky super emeralds. I have not dabbed with the touch profiles yet so I don't know.
the hdmi output gives out 720p feed and increases the size of the system bar from whatever size it was to 80px high leaving 720px height usable to apps which will resize them and throw off your touch profiles
Ok... so it is a known issue... good. Any idea if the Prime suffers from the same problem?
I would turn off touch profiles, but i cant stand not having analog control in N64oid
Sent from my Transformer TF101 using Tapatalk
its not an issue it is just that most tv's have a 16x9 resolution so having it use a normal resolution will assure that there are no black bars on the tv
mrevankyle said:
its not an issue it is just that most tv's have a 16x9 resolution so having it use a normal resolution will assure that there are no black bars on the tv
Click to expand...
Click to collapse
Well, you're right, the issue is not the tablet.
[rant] The issue is that my tablet and my laptop are 16:10... My TV is 16:9. My bluray movies are 2.39:1. Half the content on cable is 4:3. On top of that, it would seem no one knows which aspect ratio to scale their content to.
[/rant]
Sent from my ADR6400L
Hello,
I am interested in keeping the android UI layout in portrait mode when it is connected to hdmi. Was wondering if this can be workedaround by a change to ini, boot or system file.
I currently have SGS2 and an Xperia S, I have HDMI working however the behavior is it shows in portrait for a second THEN the orientation switches to landscape, regardless of the phone's physical orientation. Seems like Android is programmed to go into this orientation when hdmi is connected, but it's not very useful to me...I'd rather it just stay in portrait , or better just follow the darn phone's physical orientation.
The phones should be capable of portrait output as it is shown like that for a second or two before the switch takes place, but how to keep it in portrait/disable it from going into landscape?
Hoping someone that has more programming skill than me-average Joe to find out where, how to do this.
Thanks in advance.
Eric
There's an app called rotation locker in this forum and I think on google play. Requires root though
Sent from my MT15i using xda premium
Tried that app, it didn't work.
The experience seems like some sort of status checking + switching of layout only when HDMI is connected.
I've observed this on stock Androids, if i'm using custom rom on my SGS2, this doesn't happen, so keeping the orientation in portrait CAN happen, just depends on the ROM, so it must be an action tied to HDMI connection being active.
Any more ideas?
You'r phone should have a place in the settings to keep it in portrait mode.
Try this: Settings>Display>Un-check "Auto-Rotate Screen"
Hope this helped
It is already unchecked, that's the first thing I checked naturally.
Anyone that has exp hacking or dived into system files with ideas?
My LG Optimus 3D did not have this problem. It did follow exact orientation of the phone. I see that your SGS2 is HDMI via MHL and an Xperia S is HDMI type-D same as mine.
I had tried the MHL adapter on a Galaxy Nexus and it was the same behavior as Xperia s, the device switched into landscape and can not be rotated the other way so the MHL vs Hdmi out is not the difference here. Good thinking tho.
Anyone else?....
I have tried a number different emulators on my TF700 and I have found that a number of them (SuperGNES) for instance, will display fine on the tablet but their output is blurry on the TV via HDMI. The screen will even sharpen up for a second when I swap to another app or a menu but when playing it goes blurry. All other pps seem to display fine. Is anyone else experiencing this issue or knows of a solution?
Thanks
UPDATE: Retroarch seems to work fine but I can't seem to get it to work with my 8bitty or my onlive universal controller
beowolfschaefer said:
I have tried a number different emulators on my TF700 and I have found that a number of them (SuperGNES) for instance, will display fine on the tablet but their output is blurry on the TV via HDMI. The screen will even sharpen up for a second when I swap to another app or a menu but when playing it goes blurry. All other pps seem to display fine. Is anyone else experiencing this issue or knows of a solution?
Thanks
UPDATE: Retroarch seems to work fine but I can't seem to get it to work with my 8bitty or my onlive universal controller
Click to expand...
Click to collapse
Prob the emulator itself. Is it stretching the screen for a standard definition out put rather than HD? Time to contact the emulator maker. it may look fine on the tab but that is because the screen is much smaller.
Hello!
I'm having a weird problem after updating my Xperia Z3 (C6643 brazilian variant - Single SIM) to Sony's Official 6.0.1 - 23.5.A.0.575.
When I am playing a game, sometimes the game kinda "exits" immersive mode showing top notification bar for an short instant and then coming back to immersive. This is causing some of my games to Pause and its really annoying me! Is anybody facing the same issue?
I noticed that this Issue is not only related with games, but also affects other things, for example, when I am texting in whatsapp the keyboard randomly closes as if I had "touched outside the keyboard". I don't know if this is related to the same bug, but my guess is yes.
[edit]
I found out that the problem is not only related with games but with any app. For instance, when I am watching YouTube the video keeps randomly pausing even if it's already loaded (not an stream problem)
And somehow the problem is related to wifi, when I turn off wifi and play some games the issue disappears. But when I turn on wifi the issue occours.
Can anybody help me?
I'm really sad because I loved marshmallow but this bug is really annoying to me..
Thank you!
Regards,
I'm facing simular issues. But I've noticed on a different app, the screen recognizes touches where there isn't any. But not only with WiFi, even with WiFi turned off it does it.
Also, it gets really bad when charging! That's probably why everything pauses on your device. Because it recognized touches where there aren't any!
This bug turned up on my phone on the 570 update and still exists on the 575 version
i know this question is kinda old but i am xperiencing the same issue with my d6653 will try to downgrade tonight to know if it has affected the unit. One techincian here in the Philippines associates the random touches with the heating issue that some units experience. May leave a permanent damage to the phone screen...
Hi i bought yesterday nvidia shield k1 and all is well but when i play fps (critical ops) i found one problem with touchscreen i don't know but it's embarassing i use 4 finger and sometimes i have touchscreen delay when i use 2 finger at the same time
i think multi touching is bugged
Can u help me please
Thank's :crying:
thats strange mate that game is fine on my tablet, try a screen touch test app and see if it happens there too
i find the problem it not about multi touch it about slide delay
can i fix slide delay ?
https: //www .youtube. com/watch?v=08uPtusOJHQ
There was an old bug similar it only occured when low quality power bricks were used. If you play while plugged in try playing not plugged in.
It changes nothing at all I already play plug and without plugging anything changes
What version of software are you running and I'd factory reset the tablet it might clear up a bad update or something
SHIELD TABLET K1 6.0.1
And i don't know but in the video he has got the same problem of me