Best way to make a game for Apple and/or Andriod - Android Apps and Games

Hello Everyone,
I am new to this forum, and new to the world of mobile phone game construction.
I have spent the last month researching the best way to make an game app for android or apple phones and tablets.
I am struggling to find good information online, so I would appreciate any comments you may all have .
I wish to construct a 2D platformer game only, but want to use the most user friendly method to do this. I would also want to upload the game to the market once completed.
I have played around with the following software so far, but have failed to make good progress. This is because I am unsure which software I should be using:
Cocos-2dx
QT Creator
Andriod Studio
When using QT creator (also known as Eclipse I think) I was having trouble setting it up for mobile development. But I was able to get good information online and use demo codes to mess around with.
During my research people have been saying Android Studio is the way forward, because it has a gradle system apparently. However, starting off making a game on this is incredibly hard as there are no examples or demo code around. I am assuming I cant use the demo codes from the QT creator software on the Android Studio?
Does anybody recommend a particular software for 2D games?
I am not experienced in programming, but I just need a good starting point.
Thank you for your time.
Jamie

QT Creator, Eclipse, Android Studio are just code editors. They also have tools for GUI building, but that is not related to games - games draw everything with OpenGL or DirectX.
So, first of all, you have to choose game engine or framework. Prefer the most popular - that means a large community, a lot of info and help.
Unity, Cocos2d are mentioned often. And libGDX as well, which I use, but don't know really cool top grossing games made with it, maybe it means something
Game engines either have their own editors with gamedev-oriented tools or instructions on how to set everything up in popular IDEs. And they provide nice tutorials also.

stickin said:
QT Creator, Eclipse, Android Studio are just code editors. They also have tools for GUI building, but that is not related to games - games draw everything with OpenGL or DirectX.
So, first of all, you have to choose game engine or framework. Prefer the most popular - that means a large community, a lot of info and help.
Unity, Cocos2d are mentioned often. And libGDX as well, which I use, but don't know really cool top grossing games made with it, maybe it means something
Game engines either have their own editors with gamedev-oriented tools or instructions on how to set everything up in popular IDEs. And they provide nice tutorials also.
Click to expand...
Click to collapse
Hi Sticken,
Thanks for your clear response. It appears I have been going down the wrong road then. I will look at the ones your have mentioned. I have heard the name unity pop up now and again. After checking on the website you have subscribe to a pro version. I am hoping I would not need to do this as my game is just going to be a simple 2d platform

ja7me said:
After checking on the website you have subscribe to a pro version. I am hoping I would not need to do this as my game is just going to be a simple 2d platform
Click to expand...
Click to collapse
No, you can find the restrictions of free personal edition on the website too. They aren't critical.

I am quite new to the game development scene too. I decided upon Unity myself late last year. I have found it a great tool
to develop on (both 2d and 3d) with lots of information and tutorials out there that could help you build your game.
I have been using it now for around 4 months and have just released my first game to the Google Play store.

Related

Android game engine

Hi all
I am new to XDA forums and i am very thankful to XDA team for putting up so much effort and bringing developers and users of smart phones to one platform. Hats off to XDA guys
However i want to start game development for android so i want to if there are some good engines open source and closed source to start Game development?
if anyone has some suggestions and some comments i am ready to discuss with all aspects.
Thank you
Check out monodroid. It's still in somewhat early stages but it should give you a good base.
Thanks
I am checking monodroid out and it looks quite good.
however it is still in development phase and plus it is a tool for android development.
is it possible to find out some Engines (Game Engine with basic necessary engine modules like, physics, scene graph and stuff).
You should be able to use monodroid as long as you can get the OGL functions to work. As far as an android game engine that's already established I don't know of one off-hand :/
Check out SIO2 Game Engine
There's the SIO2 Game Engine. Just released a new version with full Android support. You can build 2D and 3D games with it and port them between different platforms.

Choosing an engine for a game

So, probably asked hundreds of times before, I already searched for it and know some candidates, but since the oppinions I have found could be outdated, I'll ask again:
I want to jump to game development as a hobbie. I already have a job programming, and know C++ and Java very well (not a guru...yet! ). But when I search for game engines there are SO many to choose from.
I'd like to pick one which:
has a big community of users (for example, PlayN looks nice, but I think lacks of this. just try to google "PlayN push notifications" and nothing will appear)
is free (since it's just a hobby)
and would be nice (not mandatory) if it was possible to port to other non-Android devices (iOS, Windows8...). AndEngine looks great, but it is only for Android, and I don't know if Cocos2Dx is reliable.
extra points if the engine includes multiplayer capabilities or push notifications. I have not found information about this for PlayN, AndEngine or Cocos2Dx, so I guess they don't have these features and aim only for graphics. Moai looks promising here, but I don't want to learn to use it and then discover than the free edition is too limited.
So, I'd love to hear oppinions from game developers around here: please tell me your experiences.
BTW, I'd love to create a Civilization-like game, that's why I'm interested in push notifications and multiplayer. But I'll start with a card game, because I'm just not that mad (yet).
PS: After reading forum rules, I guess this question goes here, in Q&A, but feel free to move it to Android Game development subforum if you think it is misplaced.

[Q] Best 2d game engine for android game development ?

Hey guys,
I've decided to start an android 2d game project, however i am confused as to which 2d game engine would be the best.
I'd prefer if the engine had good cross platform porting ability. The game is a single screen game and has character animations.
Which one would you suggest me?
Thanks
kross666 said:
Hey guys,
I've decided to start an android 2d game project, however i am confused as to which 2d game engine would be the best.
I'd prefer if the engine had good cross platform porting ability. The game is a single screen game and has character animations.
Which one would you suggest me?
Thanks
Click to expand...
Click to collapse
I didn't play with it long enough to give any kind of solid recommendation, but libgdx was incredibly easy to get up and running. With a few tutorials and online guides I had a super simple grid-based screen similar to Final Fantasy 1 and a on-screen controls to move the character around. Then once I realized I could do it, I realized I have no creativity whatsoever and abandoned it, lol.
CptSupermrkt said:
I didn't play with it long enough to give any kind of solid recommendation, but libgdx was incredibly easy to get up and running. With a few tutorials and online guides I had a super simple grid-based screen similar to Final Fantasy 1 and a on-screen controls to move the character around. Then once I realized I could do it, I realized I have no creativity whatsoever and abandoned it, lol.
Click to expand...
Click to collapse
Thanks for the suggestion. I've also heard that Cocos2dx is quite efficient but difficult to set up initially.
Here's what i am looking for in a 2d game engine :
- Must be cross-platform
- Must be efficient
- Should be C++, Java, C# or Objective C since I'm comfortable with them and NOT Flash, Javascript, HTML5 since I am not a
web developer
- Must have a large community, tutorials, additional libraries
- The final delivered package must be not too large
- The engine can be free, but I also wouldn't mind paying a reasonable price
Hi, I used libGDX for my first project, and I'm glad .
When you are looking for CROSS-PLATFORM GAME FRAMEWORK, it's the right one.
At the begining you spent some time on forums, but there are several tools that helps you start your first project realy quick (Project setup tool).
And many free examples and templeates that you can start with.
Also community around project is active, so you get quick answers in forums.
One really cool think, which saved a lot of my time, is running and debugging app directly on PC.
Wish you happy coding.
Kilobolt Game development tutorial
If you are an extreme novice who really wants to start you first game right away i recommend you to read "Kilobolt Game Development tutorial". It is so easy to understand and provide nice set of wrapper classes which covers all the complex details of image, sound and animation handling.
It also contains a well made tutorial set for game development.
The game "Hungry squirrels" which can be downloaded freely on the app store entirely uses this engine. So first take a look at that game and you can get an idea about the powers of this engine.

[Q] Please recommend development environment for a designer

Hello,
I'm a designer, so I've got little to no programming experience, but I'm tired of waiting for a game that I like so I'd want to make it myself.
I'm looking for a simple way to develop android games, such as very simple text based RPG or a simple tower defense ( example: robot defense ).
I am now testing the waters with processing.org and I like it, but it's uses a trial and error process for the interface where I code and then test my changes on the phone after about 2 minutes while it builds and uploads.
What I am looking for
a free solution
powerful enough to do compicated stuff later on ( example: dweller beta rpg )
an assets centric interface ( way to drag an drop & manage a list of assets )
wysiwyg window where you drag and position buttons around and see changes as you do them with no need to build out what you have to preview the interface
rather well documented and supported by a community, popular ( ways to find books or youtube videos on making games )
(nice to have) export apk or even better a signed apk with my .keystore file
(optional) cross platform to ios with the same code
offline tool for windows so that I can develop anywhere with no internet
What I want do avoid
stupid limitations such as enforced splash screens stating it's using a free version, max number of assets, etc
Close but no cigar
http://explore.appinventor.mit.edu - unfortunately it's online and I don't know how powerful is it
unity - like it but it has some big limitations in the free version and it feels like a sluggish environment
http://coronalabs.com/pricing/ - like it but even the basic version asks for money and it has some limitations
http://www.spritebuilder.com/getting-started/ - free has no in-app purchases or social media & analytics modules
That being said, I'm open to suggestions. Thank you in advance.
Any pointers are welcomed.
nemuro said:
Hello,
I'm a designer, so I've got little to no programming experience, but I'm tired of waiting for a game that I like so I'd want to make it myself.
I'm looking for a simple way to develop android games, such as very simple text based RPG or a simple tower defense ( example: robot defense ).
I am now testing the waters with processing.org and I like it, but it's uses a trial and error process for the interface where I code and then test my changes on the phone after about 2 minutes while it builds and uploads.
What I am looking for
a free solution
powerful enough to do compicated stuff later on ( example: dweller beta rpg )
an assets centric interface ( way to drag an drop & manage a list of assets )
wysiwyg window where you drag and position buttons around and see changes as you do them with no need to build out what you have to preview the interface
rather well documented and supported by a community, popular ( ways to find books or youtube videos on making games )
(nice to have) export apk or even better a signed apk with my .keystore file
(optional) cross platform to ios with the same code
offline tool for windows so that I can develop anywhere with no internet
What I want do avoid
stupid limitations such as enforced splash screens stating it's using a free version, max number of assets, etc
Close but no cigar
http://explore.appinventor.mit.edu - unfortunately it's online and I don't know how powerful is it
unity - like it but it has some big limitations in the free version and it feels like a sluggish environment
http://coronalabs.com/pricing/ - like it but even the basic version asks for money and it has some limitations
http://www.spritebuilder.com/getting-started/ - free has no in-app purchases or social media & analytics modules
That being said, I'm open to suggestions. Thank you in advance.
Click to expand...
Click to collapse
i would recommend unity 3d, its free but the paid version (expensive...) is pretty great too, check out android studio as well, it might come in handy building the ui.

Creating a game app, looking for developer programs

Hi, I'm new here! I have been interested in creating my own android games for a time now and just decided to give it a try, so I'm looking for a software where I can develop my games.
I have some basic knowledge in java and been playing around a bit in Android Studio. What would be the easiest way for a beginner to create his first android game? At the start, now when I'm new to app development, I will make simple games like memory match or quiz game, and after that try creating games that require some physics, like a "runner game" or platform game.
I have found three options:
-Android Studio
-Unity3d
-Game Maker: studio
Does any of you have any idea what software to use? Are any of these three options any good? I have also heard it might be possible to use Android Studio as a plugin for Unity3d or something like that... I just want to create simple 2D-games, not any advanced 3D-games. Any help is greatly appreciated! Thanks
Godistjuven said:
Hi, I'm new here! I have been interested in creating my own android games for a time now and just decided to give it a try, so I'm looking for a software where I can develop my games.
I have some basic knowledge in java and been playing around a bit in Android Studio. What would be the easiest way for a beginner to create his first android game? At the start, now when I'm new to app development, I will make simple games like memory match or quiz game, and after that try creating games that require some physics, like a "runner game" or platform game.
I have found three options:
-Android Studio
-Unity3d
-Game Maker: studio
Does any of you have any idea what software to use? Are any of these three options any good? I have also heard it might be possible to use Android Studio as a plugin for Unity3d or something like that... I just want to create simple 2D-games, not any advanced 3D-games. Any help is greatly appreciated! Thanks
Click to expand...
Click to collapse
I'd suggest game maker studio. My old highschool used it to teach students and it only required animation as a prereq. It's really good for learning concepts and terms; I've used unity but it can get overwhelming just to accomplish simple things without knowing all of the lingo. I just purchased game maker studio and the android module for $12 on the humble bundle weekly. I can't post any links since I haven't made any posts but you can just google humble bundle
girafferson said:
I'd suggest game maker studio. My old highschool used it to teach students and it only required animation as a prereq. It's really good for learning concepts and terms; I've used unity but it can get overwhelming just to accomplish simple things without knowing all of the lingo. I just purchased game maker studio and the android module for $12 on the humble bundle weekly. I can't post any links since I haven't made any posts but you can just google humble bundle
Click to expand...
Click to collapse
Thanks. I bought that too right before reading your post
Where can your Brother find an Exposed Framework 2. 4. 1.????
Godistjuven said:
Hi, I'm new here! I have been interested in creating my own android games for a time now and just decided to give it a try, so I'm looking for a software where I can develop my games.
I have some basic knowledge in java and been playing around a bit in Android Studio. What would be the easiest way for a beginner to create his first android game? At the start, now when I'm new to app development, I will make simple games like memory match or quiz game, and after that try creating games that require some physics, like a "runner game" or platform game.
I have found three options:
-Android Studio
-Unity3d
-Game Maker: studio
Does any of you have any idea what software to use? Are any of these three options any good? I have also heard it might be possible to use Android Studio as a plugin for Unity3d or something like that... I just want to create simple 2D-games, not any advanced 3D-games. Any help is greatly appreciated! Thanks
Click to expand...
Click to collapse
Hey, man, I can help you with game maker studio if you will have some troubles and if you will be solving interesting tasks)
I use this tool since 2009
peaumur said:
Hey, man, I can help you with game maker studio if you will have some troubles and if you will be solving interesting tasks)
I use this tool since 2009
Click to expand...
Click to collapse
Thank you! If I encounter any questions I will definitely try sending a message to you! Have you published any games?
Godistjuven said:
Thank you! If I encounter any questions I will definitely try sending a message to you! Have you published any games?
Click to expand...
Click to collapse
Yep, but I can't promote them here while I don't have 10 messages.
I used to make games for my classmates and university friends only but now I'm trying to make wide-auditory games and I have met the problem of promoting - it's really hard to promote your game without a big amount of money..
Updated:
Oh, I have 10+ posts already!) cool!) I will create a thread with my game soon
peaumur said:
Yep, but I can't promote them here while I don't have 10 messages.
I used to make games for my classmates and university friends only but now I'm trying to make wide-auditory games and I have met the problem of promoting - it's really hard to promote your game without a big amount of money..
Updated:
Oh, I have 10+ posts already!) cool!) I will create a thread with my game soon
Click to expand...
Click to collapse
Nice, looking forward to see your apps

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