Android game engine - General Topics

Hi all
I am new to XDA forums and i am very thankful to XDA team for putting up so much effort and bringing developers and users of smart phones to one platform. Hats off to XDA guys
However i want to start game development for android so i want to if there are some good engines open source and closed source to start Game development?
if anyone has some suggestions and some comments i am ready to discuss with all aspects.
Thank you

Check out monodroid. It's still in somewhat early stages but it should give you a good base.

Thanks
I am checking monodroid out and it looks quite good.
however it is still in development phase and plus it is a tool for android development.
is it possible to find out some Engines (Game Engine with basic necessary engine modules like, physics, scene graph and stuff).

You should be able to use monodroid as long as you can get the OGL functions to work. As far as an android game engine that's already established I don't know of one off-hand :/

Check out SIO2 Game Engine
There's the SIO2 Game Engine. Just released a new version with full Android support. You can build 2D and 3D games with it and port them between different platforms.

Related

[GAME] Candy Land (Free!)

Hi all,
I've recently released a game on the market to demonstrate a 2D cross-platform engine I am writing. You can check it out here:
Candy Land for Android
I wrote the game while using the game engine to show off aspects of it. I plan on releasing it as open-source in the near future. If anybody has used Corona to write games then what I am trying to do is provide a similar product but written with Python. So far it works pretty well, the game is entirely written in Python with OpenGL2. You can see some full-screen shader effects in the game which would be difficult to replicate with Corona.
If anybody is interested in more details send me off a PM. Once I get the time I'll put up the code and start writing some examples/docs.
Any feedback would be appreciated as I don't have very many devices to test with and the Android simulators are shockingly bad .

Choosing an engine for a game

So, probably asked hundreds of times before, I already searched for it and know some candidates, but since the oppinions I have found could be outdated, I'll ask again:
I want to jump to game development as a hobbie. I already have a job programming, and know C++ and Java very well (not a guru...yet! ). But when I search for game engines there are SO many to choose from.
I'd like to pick one which:
has a big community of users (for example, PlayN looks nice, but I think lacks of this. just try to google "PlayN push notifications" and nothing will appear)
is free (since it's just a hobby)
and would be nice (not mandatory) if it was possible to port to other non-Android devices (iOS, Windows8...). AndEngine looks great, but it is only for Android, and I don't know if Cocos2Dx is reliable.
extra points if the engine includes multiplayer capabilities or push notifications. I have not found information about this for PlayN, AndEngine or Cocos2Dx, so I guess they don't have these features and aim only for graphics. Moai looks promising here, but I don't want to learn to use it and then discover than the free edition is too limited.
So, I'd love to hear oppinions from game developers around here: please tell me your experiences.
BTW, I'd love to create a Civilization-like game, that's why I'm interested in push notifications and multiplayer. But I'll start with a card game, because I'm just not that mad (yet).
PS: After reading forum rules, I guess this question goes here, in Q&A, but feel free to move it to Android Game development subforum if you think it is misplaced.

[GAME][2.0+][FREE][Open-Source] Mupen64Plus Android Edition (Nintendo 64 Emulator)

Mupen64Plus Android Edition (AE) is a free, open-source Android port of the popular PC Nintendo 64 emulator. The app includes specific optimizations for the Xperia Play and OUYA, and works on a wide variety of Android-based devices. Development has been going on for a couple of years. Interest in the project has understandably declined over time, but that has unfortunately left us with very few testers to try out new functionality on various devices. We currently have a couple of big changes that need to be tested (see my thread here).
The app is free to download on my forum at PaulsCode.Com, and it has a public repository on github (paulscode/mupen64plus-ae). Thanks in advance for your help with testing!
I have a problem with one of the ROMS I'm trying to play. Jet force Gemini keeps flickering a lot when there are cut scenes and when you're actually playing. I don't know if this is the place to ask you on a fix or not but it would be much appreciated. The game runs really smooth but it just keeps doing that. I've searched all over the internet for a solution but all I got was "Its not top priority because its not popular game." I really would love to play this game again.

[Q] Best 2d game engine for android game development ?

Hey guys,
I've decided to start an android 2d game project, however i am confused as to which 2d game engine would be the best.
I'd prefer if the engine had good cross platform porting ability. The game is a single screen game and has character animations.
Which one would you suggest me?
Thanks
kross666 said:
Hey guys,
I've decided to start an android 2d game project, however i am confused as to which 2d game engine would be the best.
I'd prefer if the engine had good cross platform porting ability. The game is a single screen game and has character animations.
Which one would you suggest me?
Thanks
Click to expand...
Click to collapse
I didn't play with it long enough to give any kind of solid recommendation, but libgdx was incredibly easy to get up and running. With a few tutorials and online guides I had a super simple grid-based screen similar to Final Fantasy 1 and a on-screen controls to move the character around. Then once I realized I could do it, I realized I have no creativity whatsoever and abandoned it, lol.
CptSupermrkt said:
I didn't play with it long enough to give any kind of solid recommendation, but libgdx was incredibly easy to get up and running. With a few tutorials and online guides I had a super simple grid-based screen similar to Final Fantasy 1 and a on-screen controls to move the character around. Then once I realized I could do it, I realized I have no creativity whatsoever and abandoned it, lol.
Click to expand...
Click to collapse
Thanks for the suggestion. I've also heard that Cocos2dx is quite efficient but difficult to set up initially.
Here's what i am looking for in a 2d game engine :
- Must be cross-platform
- Must be efficient
- Should be C++, Java, C# or Objective C since I'm comfortable with them and NOT Flash, Javascript, HTML5 since I am not a
web developer
- Must have a large community, tutorials, additional libraries
- The final delivered package must be not too large
- The engine can be free, but I also wouldn't mind paying a reasonable price
Hi, I used libGDX for my first project, and I'm glad .
When you are looking for CROSS-PLATFORM GAME FRAMEWORK, it's the right one.
At the begining you spent some time on forums, but there are several tools that helps you start your first project realy quick (Project setup tool).
And many free examples and templeates that you can start with.
Also community around project is active, so you get quick answers in forums.
One really cool think, which saved a lot of my time, is running and debugging app directly on PC.
Wish you happy coding.
Kilobolt Game development tutorial
If you are an extreme novice who really wants to start you first game right away i recommend you to read "Kilobolt Game Development tutorial". It is so easy to understand and provide nice set of wrapper classes which covers all the complex details of image, sound and animation handling.
It also contains a well made tutorial set for game development.
The game "Hungry squirrels" which can be downloaded freely on the app store entirely uses this engine. So first take a look at that game and you can get an idea about the powers of this engine.

Best way to make a game for Apple and/or Andriod

Hello Everyone,
I am new to this forum, and new to the world of mobile phone game construction.
I have spent the last month researching the best way to make an game app for android or apple phones and tablets.
I am struggling to find good information online, so I would appreciate any comments you may all have .
I wish to construct a 2D platformer game only, but want to use the most user friendly method to do this. I would also want to upload the game to the market once completed.
I have played around with the following software so far, but have failed to make good progress. This is because I am unsure which software I should be using:
Cocos-2dx
QT Creator
Andriod Studio
When using QT creator (also known as Eclipse I think) I was having trouble setting it up for mobile development. But I was able to get good information online and use demo codes to mess around with.
During my research people have been saying Android Studio is the way forward, because it has a gradle system apparently. However, starting off making a game on this is incredibly hard as there are no examples or demo code around. I am assuming I cant use the demo codes from the QT creator software on the Android Studio?
Does anybody recommend a particular software for 2D games?
I am not experienced in programming, but I just need a good starting point.
Thank you for your time.
Jamie
QT Creator, Eclipse, Android Studio are just code editors. They also have tools for GUI building, but that is not related to games - games draw everything with OpenGL or DirectX.
So, first of all, you have to choose game engine or framework. Prefer the most popular - that means a large community, a lot of info and help.
Unity, Cocos2d are mentioned often. And libGDX as well, which I use, but don't know really cool top grossing games made with it, maybe it means something
Game engines either have their own editors with gamedev-oriented tools or instructions on how to set everything up in popular IDEs. And they provide nice tutorials also.
stickin said:
QT Creator, Eclipse, Android Studio are just code editors. They also have tools for GUI building, but that is not related to games - games draw everything with OpenGL or DirectX.
So, first of all, you have to choose game engine or framework. Prefer the most popular - that means a large community, a lot of info and help.
Unity, Cocos2d are mentioned often. And libGDX as well, which I use, but don't know really cool top grossing games made with it, maybe it means something
Game engines either have their own editors with gamedev-oriented tools or instructions on how to set everything up in popular IDEs. And they provide nice tutorials also.
Click to expand...
Click to collapse
Hi Sticken,
Thanks for your clear response. It appears I have been going down the wrong road then. I will look at the ones your have mentioned. I have heard the name unity pop up now and again. After checking on the website you have subscribe to a pro version. I am hoping I would not need to do this as my game is just going to be a simple 2d platform
ja7me said:
After checking on the website you have subscribe to a pro version. I am hoping I would not need to do this as my game is just going to be a simple 2d platform
Click to expand...
Click to collapse
No, you can find the restrictions of free personal edition on the website too. They aren't critical.
I am quite new to the game development scene too. I decided upon Unity myself late last year. I have found it a great tool
to develop on (both 2d and 3d) with lots of information and tutorials out there that could help you build your game.
I have been using it now for around 4 months and have just released my first game to the Google Play store.

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