Hi all,
I'm a hobbyist app developer and have just released my first app on the Play Store yesterday. It's completely free -- no adverts or in-game purchases -- so I don't believe it's against forum rules to announce it here.
The app is called "The Appies" and it basically revolves around colouring graphs with creatures called Appies. The easy levels are quite fun for children and the harder levels are challenging and fun for adults.
I'd insert some screenshots but I don't think I'm allowed external links as a new user.
There's a 120 levels at present and I'm planning on making some more. I'd be really keen to get some feedback from all of you and would be genuinely interested in comments you may have.
You can find the app either by searching for "The Appies" on the Play Store or by navigating to
https://play.google.com/store/apps/details?id=mxk.gs
Many thanks for any feedback and 'Appie new year!
Mark
Related
Hey everybody. I'm still pretty new at the whole developer thing but I'm trying to maintain a high/good/decent standard. (Though you all would probably shake your heads if you saw my fluency in coding lol.)
Anyway, the game is called: The Rush II: Training Camp.
DESCRIPTION:
The game is like an updated version to the retro (American) football handheld game. You move the man with the football up and down to avoid the defensive players on the field. The further you get, the more money you receive. You can also obtain more money by picking up a brown football or by picking up a colored football and running into defensive players with the corresponding colors for a limited amount of time.
Its quite a simple game but as you unlock new defensive teams, things get hairier.
You can check out some of the content in the Lab. Some content isn't available in this version but as I add more to the game, I plan to make more content free.
Its the free version of my game, but I don't feel like I've earned the right to speak about the paid version as of yet. Mainly, I want to see what people think of the concept of my game, and test it out in the free version. In the end, I want to see if I can get any feedback to see what my next steps should be and maybe few ratings.
The market link is: market.android.com/details?id=com.rmk.rushfree
Searchable as: com.rmk.rushfree
Please let me know what you think.
Thanks,
DevRMK
Update: Fixed crash on picking up colored powah ball.
We’re indie developers and we are proud to present to the XDA-community Godville - our text-based parody game for those who don’t have time to play.
Main features:
- auto-rpg where your hero levels up by himself!
- play it with your own pace - once a day or once a month
- hilarious game world with thousand of witty and funny texts to unleash your imagination
- extend the game by offering new ideas and content
- daily newspaper, ideabox, game wiki, pantheons pvp, guilds, friends and lots of other stuff
The game is free to play, with in-app purchases to support game development.
You can install the app from this post or just search Google Play for “Godville”
Known bugs:
- Remote notifications are known to have problems on some devices.
The look and feel of this Android app was heavily influenced by our iOS app and it might not look very natural on Android. Google’s interface guidelines were published later, but they didn’t help either, as they mostly focus on Android 4 (which is still a minor part of our install base) and some of them seem user-unfriendly (e.g. action items at the top on devices with big screens). We’ll really appreciate if you could take look at the app and point out the most screaming UI problems that will make the app better on Android.
Suddenly, we realize that a first post from a new user might not look very credible
So here is some additional info:
1. Godville is available in the Play Store for some time (has 6000+ ratings with average score 4.7)
2. There were reviews from Desctructoid.com and TouchArcade.com (can’t post links to those due to a new user limits) of the game, but we’d really like to hear your opinion on the Android app.
Just downloaded
Sent from my GT-I9100 running CM10
Dear community,
Have you ever wondered why Quiz games are so popular within the Android users ecosystem ?
I did and it appears to me that people simply wanted to have fun while discovering and learning new things. The Quiz format seems to be relevant for filling this need. Maybe I am wrong, maybe not, but I would be very happy to hear your arguments
When I look into the Google Play Store, it is sad to note that Quiz Games are not so attractive (not matching the Android guidelines, boring...).
So as a developer, I did my own Quiz game, starting with a Flag Quiz.
As android users & passionate geeks, I need to have your feedbacks in order to enhance the app by adding features or removing some others. Any feedback would be very nice of you.
The application is available on the Google Play Store : just look for QuizStudio (this is my publisher name) on the PlayStore and you will find the app Flag Quiz. (I can not publish link in this post for now, please just look for QuizStudio on the Play Store)
Based on your feedbacks, if the experience is satisfying, new Quiz theme will of course be available
Thank you so much community !
As a humble indie developer, I pined to make a game that would be easy to learn, quick to play, and rank high on satisfaction. I've always wanted to see people enjoy playing a game that doesn't take a manual to learn. What I've developed is being described by one reviewer as "exciting short session play". Finally a game that doesn't take forever to learn and play.
Lots of recent press has drawn attention to the "whales" spending buckets of money on games that trigger addictive impulses. Silly Bubbles was developed to trigger the same impulses, but with one key difference—no money necessary. It's free, with ad support. The design is deceptively simple, with an item collection system that produces common, rare, and ultra-rare items. There will never be a store to sell items which means any collection will be genuine.
Silly Bubbles on the Google Play Store.
Hello everyone!
I'm back once again, to announce another game that I've been developing in my spare time (this time as a solo developer). I got my idea from the Facebook messenger basketball easter egg game. I loved the simplicity it provided and the fact that I spent a fair amount of time playing it, challenging friends to beat my scores, it made me realize it's a great concept, but being a simple facebook game, I could take it steps further to make it a great casual game.
It's currently still in the development phase, but it's quickly nearing polish and release phases. I'd actually seen that there was a similar game "Ketchapp Basketball" which was released before me, so I decided I had to be different. What I've done is add a multiplayer challenge mode (it's more of a psuedo-multiplayer). Every day, players will be able to challenge other players to beat their score in order to earn "Challenger points" (final name to be determined) and this will determine who is the best player globally. Although there will be other leaderboards to determine who is the best in each of the 3 different game mode categories.
What I'm looking for is 10 testers or more to simply open the game, login to google services (which is used for the multiplayer mode), and play about 2-4 minutes per day, although you can play more if you'd like. As I work on the game, you will be able to see the game's layout, graphics, and functionality improve and give any feedback you wish, which will be especially important in this stage. If you are interested, feel free to send me a message or just make a post on this thread asking for details.
Thanks!
https://play.google.com/apps/testing/com.zone33.basketball
Placeholder threads aren't allowed. Please contact me via PM when you have a link to add and we'll open the thread again.
EDIT:
Thread open.
update: please join us in the beta test of this game! It is an open beta, find the download below:
https://play.google.com/apps/testing/com.zone33.basketball
I like the clean game style and over-all feel. I would prefer the throwing to be more accurate and for example to allow curving the ball, not only shooting straight.
cool!