[GAME][1.5+] The Rush II - Android Apps and Games

Hey everybody. I'm still pretty new at the whole developer thing but I'm trying to maintain a high/good/decent standard. (Though you all would probably shake your heads if you saw my fluency in coding lol.)
Anyway, the game is called: The Rush II: Training Camp.
DESCRIPTION:
The game is like an updated version to the retro (American) football handheld game. You move the man with the football up and down to avoid the defensive players on the field. The further you get, the more money you receive. You can also obtain more money by picking up a brown football or by picking up a colored football and running into defensive players with the corresponding colors for a limited amount of time.
Its quite a simple game but as you unlock new defensive teams, things get hairier.
You can check out some of the content in the Lab. Some content isn't available in this version but as I add more to the game, I plan to make more content free.
Its the free version of my game, but I don't feel like I've earned the right to speak about the paid version as of yet. Mainly, I want to see what people think of the concept of my game, and test it out in the free version. In the end, I want to see if I can get any feedback to see what my next steps should be and maybe few ratings.
The market link is: market.android.com/details?id=com.rmk.rushfree
Searchable as: com.rmk.rushfree
Please let me know what you think.
Thanks,
DevRMK

Update: Fixed crash on picking up colored powah ball.

Related

[GAME] Four in a row MULTIPLAYER

Hi,
a new game of mine is freshly released to the Android Market
I just took a look at the Skiller SDK (www.skiller-games.com) and decided to release the first test: Four in a row MULTIPLAYER.
Go get it at this link or the QR code
Greets, Goddchen
I'm currently hunting a bug where the Skiller SDK looses the win/lose event somehow. It might sometimes happen that you win/lose but the game continues.
I'm on it...
thanks op,good
ok bug should be fixed in 0.1.1. Check your market for the update
0.1.3 has chat + vibration
0.2 now has an AI mode that you can play while waiting for a real opponent
0.2.1 has some minor improvements and a bugfix for the switch between ai mode and real game.
0.2.2 has added two menu options and is now displaying the player profiles (flag, avatar, name) at the top
Clever idea with the in-game currency
That way, I assume, skilled players will increase their sum of coins, while less skilled players eventually will have to purchase new coins?
the idea of the game is cool i mean i like it but it needs better graphics thought. Good luck with this looks awesome!
thanks for the feedback!
@fernando1sg Yes the graphics are one point that needs improvement. Once the ad revenue stream is high enough i will hire a professional to make new graphics. Don't have the money atm
@NoSubstitute That is all part of the Skiller integration. But i do like it too. Although, when you hit 0 coins you DON'T HAVE TO BUY new coins. You can still create games with 0 coins fee and join games with 0 coins fee. So you can still continue playing if you don't want to buy coins.
btw, the game really needs better graphics then i can create...
If you want to help (or know someone who can), please contact me
FYI, the Skiller Games guys provide really great support. Their graphics artist has created new logos for my games. Watch out for the next update
Thanks so much @SkillerGames
spending a lot of time with this game! Thanks

[GAME][2.2+] New pixelart brawler Crosstown Smash! 0% IAP, 100% SMASH

My name is Alex, and I’m the lead developer for Panc Software. I know i’m kinda new around here, but I wanted to let everyone know that our new retro brawler “Crosstown Smash” is out now on Android, iOS and Amazon stores. It features intuitive controls and pretty cool pixelart mixed with a killer original soundtrack.
We think it’s a really fun game, and we tried to make it as interesting as possible. There are a lot of different enemy types, boss battles, over 100 items to collect (to get the full 100% completion), cool fight mechanics, and like I said before, some really awesome music from the chiptune composer Factor6. You can find his soundcloud page here.
I’ve included the game’s trailer below, for you guys to check out. I’d love to get some responses and feedback. Here's the link to the free version, and if you like it, please consider buying the full version! We worked really hard on this release, so if you think there is anything upon which we can improve, please let us know. You can contact me at alex(at)panc(dot)co.
Thanks for checking it out, and we’ll see you around Darien City!
Google play: direct link here
Much River, So City, Many Ransom
Just wanted to let everybody know that we've updated a ton of content in the game, refactored the control scheme, and debugged the enemy AI. Check us out and let us know what you think!

Dojo Defender, our newest game!

Introducing Dojo Defender!
Dojo Defender is our newest game, now free (with ads) on Android (and possibly coming to other platforms) where you need to defend your dojo from a horde on incoming ninjas hellbent on destroying it. We mish-and-mash a few mechanics from other games in an attempt to create something that you can enjoy! I won't spoil it for you guys, since I'd rather you guys experience it for yourself since it is a mechanically-driven game and nothing else
Who are we?
SpikeJAP Studios, a recently formed team from Portugal! After reaching the 13th place in the worldwide Indies vs PewDiePie gamejam with Rise of the Valkyrie (a game made in 72h). We decided to make a new venture into game development on Android with this game. We are indeed new to this, but you won't easily find people more passionate than us.
Why we need your help?
This game had a smaller development cycle (a few months) because we are currently involved in another gamejam, but we need your feedback to make our game better: Rate, comment and leave us feedback so we can make the game even better!
Link: Play Store
I think its fun, but i can't play it for too long or i feel like i get a cramp in my fingers ( esp. on the trebuchet )

[GAME] [3.0+] Basketball Challenge

Hello everyone!
I'm back once again, to announce another game that I've been developing in my spare time (this time as a solo developer). I got my idea from the Facebook messenger basketball easter egg game. I loved the simplicity it provided and the fact that I spent a fair amount of time playing it, challenging friends to beat my scores, it made me realize it's a great concept, but being a simple facebook game, I could take it steps further to make it a great casual game.
It's currently still in the development phase, but it's quickly nearing polish and release phases. I'd actually seen that there was a similar game "Ketchapp Basketball" which was released before me, so I decided I had to be different. What I've done is add a multiplayer challenge mode (it's more of a psuedo-multiplayer). Every day, players will be able to challenge other players to beat their score in order to earn "Challenger points" (final name to be determined) and this will determine who is the best player globally. Although there will be other leaderboards to determine who is the best in each of the 3 different game mode categories.
What I'm looking for is 10 testers or more to simply open the game, login to google services (which is used for the multiplayer mode), and play about 2-4 minutes per day, although you can play more if you'd like. As I work on the game, you will be able to see the game's layout, graphics, and functionality improve and give any feedback you wish, which will be especially important in this stage. If you are interested, feel free to send me a message or just make a post on this thread asking for details.
Thanks!
https://play.google.com/apps/testing/com.zone33.basketball
Placeholder threads aren't allowed. Please contact me via PM when you have a link to add and we'll open the thread again.
EDIT:
Thread open.
update: please join us in the beta test of this game! It is an open beta, find the download below:
https://play.google.com/apps/testing/com.zone33.basketball
I like the clean game style and over-all feel. I would prefer the throwing to be more accurate and for example to allow curving the ball, not only shooting straight.
cool!

[GAME][4.2+] Duels RPG - Text Adventure

Hi XDA devs, users, forum readers,
My name is Adam and I have spent the last three years part-time developing my first game ever.
Duels RPG - Text Adventure is a text RPG which tributes/resembles the values of oldschool classical text RPGs, while adding modern elements to the game,
like counter-skill combat, crafting, talent-tree (perks) and turn based combat - in addition to the story.
Story/Brief:
You are an ambitious person who has been sent by a secret faction to the land of Highriver,
to investigate and eliminate a secret cult, lead by a mystery figure, who manipulates, controll and mislead the local townsmen to gain authority and power.
Game Philosophy - A.K.A - Why you should play this game if you like RPGs?
I made many prototypes in the past for this game but I clearly remember the moment when I was realised why this will be a good game.
In Duels RPG you have to find out the solution by yourself to each problem. When you have to think and strategize, in that way you actually
feel the gratification which you cannot feel with most of the mobile RPGs because most of them are P2W or have auttobattle, or too easy (one tap kill an enemy).
Duels RPG is made with a little rebel style comparing to other mobile games/RPGs. I wanted to make a game where you have to actually think about the moves you make, the decisions you make. I wanted to make a real game, where decision and strategy makes you win and not scamy monetization shenanigans. This game is indeed hard.
Here be some of the feedbacks I got from users:
- Great game, very immersive. Hope to see it continue to grow!
- It is a very fun and interesting game, I love the story, and the combat is of a style I appreciate, and I hope more games like this can be made in the future!
- The gamebook everyone is looking for.
- A genuine product of love from one's passion for their art. Warmly appreciated. Thank you, Ádám.
- A really perfect game. I barely had that much fun playing any mobile game ever. Please continue your work and keep this game up to date. I am very excited what functions will come in future to keep it interesting. Thanks for the development of it.
- This is a great game one of the most unique and great text adventure games I have seen.
- Incredible work! Bravo . I cant wait for more contents !!! i have finish the game... and i want more. Need a update soon 5☆ Content comming ? However, add some fighting on the map once the game ends. Indeed, we have finally good equipments and we can not enjoy it.
- A great game, it reminds me of the old jRPG genre. It can be a bit grindy but it isn't overwhelming and the best part is it's not P2W. The greatest aspect of the game is obviously its battle, instead of mauling your foe with a super enhanced weapon, you must strategize and sometimes always experience defeat on your first battle.
Known issues:
Please note, that this is an indie game. I develop this game alone. Thats why there are a still a tons of things to do to make the game better.
- There is no sound. (It will come sometime but currently I'm working on Chapter 2)
- There are some proofreading issues. (I was working with multiple proofreaders and some of them could left errors in the grammar. I'm already investigating this.)
Future:
If the game gets enough online attention and support from players I can continue this project and make this even better and bigger.
Right now I'm working on the continuation of the story, with Chapter 2.
If you like RPGs, this game definitely worth a try.
Since I'm a new user to XDA forum, I cannot provide a link for the game.
But you can search for "Duels RPG" in Google Play Store.
Also I would appreciate greatly if one of the fellow users of XDA would post a link about the game to this thread. Thanks in advance.
Kind Regards,
Adam
@Adam_DuelsRPG Is this one the correct download?
https://play.google.com/store/apps/details?id=hu.adamvarhegyi.duelsrpg.cult&hl=en
Yes it is, thank you very much!
Just finished the first chapter on the first playthrough. Cutting it short:
- Great game, one really does feel your passion and love. Indeed charming way of monetization without being obstructive, which reminds me a of another great RPG out there (Eternium).
- I love the critters minigame when I am short on money, just make sure grinding does not become necessary too often in Chapter 2, will ya?
- Minor text errors and a few crashes on the way, but nothing game breaking.
All in all definitely recommendable!
So... how much money do people have to throw at you to finish Chapter 2 in time? (>^_^)>
Bigfan1 said:
Just finished the first chapter on the first playthrough. Cutting it short:
- Great game, one really does feel your passion and love. Indeed charming way of monetization without being obstructive, which reminds me a of another great RPG out there (Eternium).
- I love the critters minigame when I am short on money, just make sure grinding does not become necessary too often in Chapter 2, will ya?
- Minor text errors and a few crashes on the way, but nothing game breaking.
All in all definitely recommendable!
So... how much money do people have to throw at you to finish Chapter 2 in time? (>^_^)>
Click to expand...
Click to collapse
Haha, I yet to see the economy of Chapter 2, but yes indeed, I don't want to make a grinding game.
Except the critter duels, 99% of the enemies are unique and you only see them once.
I will keep it that way.
A proofreader is already working on the texts, that will be fixed, just needs a lot of time.
And its not about money, money won't make you time
I want to deliver Chapter 2 as a worthy follow up from Chapter 1
I need time. A lot.

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