[GAME][4.0+] Head Move Games - a set of games controlled by the head movement - Android Apps and Games

You are tired of the monotonous control (touchscreen and accelerometer) in Android gaming? Do you want something new? Or perhaps you have a limited ability to manage your smartphone or tablet using a hands? Then we bring you an application Head Move Games. This is set of games with a unique control interface: game characters controlled by the turns and movements of the user's head. For the application uses the front camera of your device, which supports face recognition.
There are games "MAZE" and “SOKOBAN” in the version 2.3, but developers are already working on new games.
MAZE. The aim of the game is to hold a game character (smile) through a maze to the finish in the shortest time. Rotate or move head in the appropriate direction to move the character on the field. The movement of the head, you can keep track using special indicator. Completing each level a player can receive from the 1 to 3 stars. To open every next level you need to collect a certain number of stars in the previous levels. There are 20 levels of varying difficulty in the game version 2.3.
SOKOBAN. The aim of the game is to move all the boxes located on the field (in stock) in special target items marked with a cross. The game character is the stockman. He can push boxes, but do not pull. You can push only one box, if it is in front of the other box – movement is impossible. The player must meet the specified number of pushes of a box to get the maximum number of stars (3). Pushing quantity can be controlled by the corresponding indicator. To open every next level you need to collect a certain number of stars in the previous levels. There are 20 levels of varying difficulty in the game version 2.3.
The application has built-in help system and has an intuitive interface.
Before starting strongly recommend reading the built-in help.
Comments, questions, complaints and suggestions send to [email protected]
Download from Google Play

Great! How do you implement the head's movement recognition 5

Ahah Too funny
Inviato dal mio Mi-4c utilizzando Tapatalk

kapetan_sifakas said:
Great! How do you implement the head's movement recognition 5
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Thanks! App use standart API of camera to recognize user's face.

Related

[Game] Word Attack

Hi all. This app provides a rare way to learn words. That is, this app makes it possible to learn while still having fun at the same time. These words by no means are easy; most of them come from tests like the SAT, so if you're up for a challenge, check it out.
Choose from two game modes: survival and classic. In survival mode, you have a certain number of lives; categorize words correctly to avoid losing them. In classic mode, you must race against the clock to build up a large score. Of these two modes, you can choose from two games:
- Synonym Farmer:
Group words that are synonymous to the two words at the bottom. Easy, fun way to quickly build up a large word-base.
- Synonym Protector (Available only in the full version):
Guide the rocket with your finger to destroy all the words that are synonymous to the word at the bottom of the screen. The higher your accuracy, the more likely you are to earn streak points, which can send your score to stratospheric heights.
If you prefer to study vocabulary the long way, this app has a built in vocabulary list with over 500 words and their definitions. This list also has advanced search functionality, along with text-to-speech capabilities.
Search "SAT Word Attack" on Google Play to find this app.
LIKE
Hey, thanks! Any tips on improving the app?
bump
Fixed random bugs.

[GAME] Run Your Playlist [BETA TESTERS NEEDED]

I started playing around with some libraries and came up with an idea for an infinite scroller style game.
The story is still in the works, but the basic idea is to rescue songs from being locked away, something like Fahrenheit 451, by collecting timers to keep the song playing.
It uses songs from the device, and there are in-app purchases to load custom characters and maps. If a song is lost three times, it becomes locked and there is Facebook integration to unlock it. This is done by having someone who won a song by the same artist respond to your request for help. You can also post generic help requests to your wall, or send someone a request without being asked. There are achievements for different things like that, but those are still being added for a general leaderboard.
Overall, it is a ton of different ideas that are turning into a game. The custom character and custom maps options are fully working. I will add tutorials for how to make the images if anyone is interested before I get a site together for it.
The game is free on Google Play and has a beta testing option, and new updates are being released almost daily.
Game: https://play.google.com/store/apps/details?id=com.loungecat.runplaylist
Beta Testing https://plus.google.com/communities/114550766382835608804
All the functionality for the basic game is now present. The next step is to add tiers to levels so you aren't always running on the ground. There is only one map, but more are in the works.
All the Facebook stuff works, and scoring is complete. A lot was done to speed up loading as well. Loading custom maps and players now have fancy selection menus.
Sent from my Galaxy Nexus using Tapatalk 2
nice !! thanks for sharing
The next major update is not far off. It will include floating layers to jump onto, custom maps will support loading a custom physics object similar to what will be available in the default maps, and items will respond more like their visual shapes. Running and jumping have been improved. The timers are less lagged. A loading screen will now show while resources are loaded. Better menus are coming next, along with more extensive levels.
Sent from my Galaxy Nexus using Tapatalk 2
Improve the quality of graphics. Make an attractive icon. Add videos.
ipkapu said:
Improve the quality of graphics. Make an attractive icon. Add videos.
Click to expand...
Click to collapse
I must have missed the notification for your donation because those look a lot more like demands than requests.
Edit: On a more serious note, those will come after the game functionality is fully established. I will be starting a kickstarter project to fund graphics and level design. Right now they are all homemade drafts.
Sent from my Galaxy Nexus using Tapatalk 2
The icons will be updated for that next release. The previous icon is now a placeholder in the menus and the new icon is more colorful.
I am working on more interesting levels but I can't seem to decide on how I want it to look. I was going for a city type but nothing is quite falling into place yet.
The tutorials for loading custom maps and avatars are on the way. At least then it will open those up for not being limited by my current versions.
Sent from my Galaxy Nexus using Tapatalk 2
Version 2.0 was released. Using the main menu will allow turning off the parallax (infinite scroll) option to use actual maps. Maps contain tiers that can be jumped onto and joystick controls instead of buttons.
The base functionality is now mostly complete and levels are being designed. Graphics and improved menus are coming next.
Sent from my Galaxy Nexus using Tapatalk 2
good
I may have gone a little overkill on customization options. The game now supports tablets and the display was tweaked to fit everything better. With that working, there are now selectable coin designs to fit custom maps. When you select a map, you can also select a physics file for your "tier". The box that will appear allows you to set the x, y, height, and width of the tier from your map sheet for the physics to reference.
The map sheet image and map must be in the same place, or at least the same top-level directory. This means if your map is "sdcard/mymap.tmx" there should be either a "sdcard/mymapimage.png" or "sdcard/subdirectory_set_by_tmx/mymapimage.png" with it. The physics xml file can be in another location with another name and still work. The game will pull your map image automatically when the map is selected based on the file names in the tmx. This may be changeable in the future but that requires even heavier editing of the game engine, so it's a small price to pay.
Sent from my Galaxy Nexus using Tapatalk 2
I started a Google+ community for beta testing. This will open up availability to test new versions before they roll out to the public. Hopefully this will help to get more precise feedback on what improvements people would like to see before the new versions of the game are published.
https://plus.google.com/communities/114550766382835608804
The game is undergoing a slight rebuild. Gameplay will not require collecting the coins to keep the music going. This placed a limit on where coins could be placed and made first time play relatively short. It also caused unnecessary breaks in the song. Instead there will be a goal to reach before the song ends.
With this change, I can now support multi-directional running, including levels that now contain much higher ceilings. This will expand the world greatly. This update is currently in progress and the betas should roll out shortly.
Sent from my Galaxy Nexus using Tapatalk 2
The next version is being designed with augmented reality levels. The game engine doesn't support this functionality so it's currently being designed for this game. That should put a new twist on things and help overcome background shortcomings for now.
The levels also include random placement on the map to reduce repetition when the map isn't changed. Most songs will come nowhere near using the entire map. The base map is equivalent to roughly 20 minutes of consecutive play.
Sent from my Galaxy Nexus using Tapatalk 2

Orb Master - a FREE tools helping you to solve puzzle like PAD, Tower Of Savior

Orb Master - a FREE tools helping you to solve puzzle like PAD, Tower Of Savior
Play Store: play.google.com/store/apps/details?id=com.seasonworkstation.orbmaster
No matter you are newbie or expert, Orb Master is your friend when you facing difficult puzzle.
Attention: this application requires ROOT permission, otherwise only the Trainer function can be used.
【Features】
Orb Master mainly provides FOUR functions:
1. Trainer - If you have no stamina in game, you can try to practice your puzzle solving skill using Trainer,
2. Path Finding - Find a optimized path for you, with average 7 COMBO,
3. Auto Moving - Clumsy with your hand? No problem, let it help you to move,
4. Auto Stage Clear - Bored with easy stage clear? It helps you auto-clearing game stage.
【Supported Games】
We support FIVE hottest puzzle games including:
1. 神魔之塔(Tower Of Savior)[Have exclusive function like question mark orb, auto skill triggering, and many other]
2. 智龍迷城/龍族拼圖(Puzzle & Dragon)
3. 逆轉三國(Against War)
4. 童話迷蹤(Puzzle & Fairies)
5. 中華英雄Puzzle
【Feature Details-Path Finding】
1、Can find path with average 7 COMBO
COMBO statistics-
5 combos: 5%
6 combos: 35%
7 combos: 40%
8 combos: 10%
other: 10%
2、Offer different settings
-allow settings for different color like Single Attack, Multiple Attack, Priority, Keep...
-allow setting of Target number of COMBO
-allow setting Start Point of path
-we offer functions dealing with many features of Tower Of Savior,
for example:
question mark orb, erosion orb, puzzle shield, short moving time,
2 orb clearing, Erosion.Rotate,main character skill, auto skill triggering...
3、Switching between Online and Offline search
Make use of server to raise path finding speed. [test function]
4、Customization of search time and move limit
5、Find path within a second
6、Display of path
-let user see actual path
-user can solve puzzle by hand following the path
7、Preview of move result
-Display puzzle preview if move following path found
-Display COMBO details, like color and count
【Feature Details-Auto Moving】
1、After passing touch calibration test, you can then use this function
2、Allow customization of auto moving time(for example: use 2 seconds to move)
3、After path finding, then press Start button to auto-move
【Feature Details-Auto Stage Clearing】
1、Totally auto stage clearing, Stop at stage end
2、Provide vibration notification after stage clear
3、Recognize HP bar (suitable for all supported games)
-If HP is lower than a target HP percentage, it auto increases chance for clearing Recovery orb
4、Auto Skill Triggering (only suitable for Tower Of Savior)[Test Function]
-Auto detect whether skill can be triggered or not
-Can set Repeat or Trigger Once
【Feature Details-Trainer】
1、Emulating Puzzle Game
2、Provide modes for arranging orb position
-Use game screenshot to generate puzzle
-Manually setting orb position and color
-Randomly generate puzzle
3、Allow customization of move time limit
-maximum of 20 seconds
4、Offer THREE game modes
5、Display time used for moving and COMBO count
【FAQ】
Please refer to User Guide in the application
Play Store: play.google.com/store/apps/details?id=com.seasonworkstation.orbmaster
cant get it to calibrats on calibrate 1 and when i try calibrate II it crashes

[GAME][4.0+] Zero - a Numbers Puzzle Game (cross platform - android and ios)

Hi guys =)
My latest project made it into the appstores finally, its called "Zero - a Numbers Puzzle Game".
It was an experiment playing around with a cross platform app framework. And i would appreciate some feedback about how you guys think the result turned out. I would be not just interested in feedback about the gameplay itself but also about how it is performing on your devices, if there are any problems or everything runs smoothly.
Whats it about:
In the game you see some blocks with numbers in it, your goal is to bring the whole playfield to 0. when you tap a block, the blocks to the left, the right, above and below it will get reduced by one (if there are any). the field (and difficulty) grows with each level.
Here are the links: Google Playstore and in case somebody has an ios device: itunes appstore
i also made this short video to show the gameplay. (it looks more complicating than it is )
Awesome puzzle game with refreshing gameplay (I have not seen anything like that before)!!
Suggestions for future versions:
-maybe some optional music?
-different difficulty levels, especially an easier one with more retries?
Maybe some design work needed but i like the game.
raluk said:
Maybe some design work needed but i like the game.
Click to expand...
Click to collapse
what exactly do you mean? which parts of the game could need a new/better design?
In my opinion, the navigation bar could look a lot better
Hi, I like the game and let others decide on the design.
For the game itself, could you have shortcuts to a level? I've gotten to 66, and it is frustrating to restart all the way at 1, and has actually been a reason why I just don't play very much anymore.
Every 10 or 15 levels would be good shortcut areas.
Thanks!

For those, who love game combinations

Do you love a dynamic game puzzles? "Three in row" games are a kind of oldest puzzle ones. It's hundreds such games on the Google play market. Try enter "Diamond" or "Jewel" search word in the search edit box. You will see dozens of games as a result. Each one has an amazing special effects. A huge part of it does not require any thinking. Just make a moves and level will be passed. And many people love it. But it's not interesting for those, who prefers a logical tasks. The are some aspects of a puzzle game to be interested.
1. A player must have a several way of the next move. But it may causes confusing if possible moves are too much.
2. A game must provides a way to return to the previous position. It can be save \ load or back move function.
3. The variety of special game figures raises interest to a game. Classic "three in row" game does not attract players at present. It may be the most interest to get an extra move in a game.
4. A game position could be calculated some steps ahead. A game will lose thinking matter if player can't imagine a game position after next 2-3 moves.
The author is followed this principles in the free Android game "Diamond combinations".
Game brief
The game consist of 8х8 square game board and 8x4 square incoming diamonds area over it. Each level begin with some glassed diamonds. To pass level you need explode all glassed diamonds. Level is over when all glasses is broken or move limit is expired. The glass is trying to be restored in the cell of breaking. A player need to break glasses in series to prevent glass restoring. He has to prepare a move sequence to do that.
Many variant of the next move
The 8х8 game board provide enough count of possible moves. The situation of any available move is very very seldom.
A possibility to return to previous game position
This feature is not available in the most part of existent "three in row" games. The author didn't find any of it with save \ load or back move function. A player won't revert to previous position if wrong move has been done. Also he won't start level from the last game position. This functions add some comfort in the "Diamond combinations" game.
Special figures
Special figures were designed for more move variants. It expands classic tree-in-row opportunities. There are game figures listed below.
- A Gun can explode any glass or diamond on the game board.
- A Star can explode all diamonds with a color of the chosen diamond.
- A Lightening can add lightening to any non glassed diamond.
- A Brush can repaint any non glassed diamond to a color of the selected diamond.
- A Snowflake can freeze glassed diamonds. So glass restoring process will be stopped on Snowflake's life count moves.
Special figures have own lives. This means a figure can be used life count ones. Life count can be increased by exchanging figure with lightening or other figure.
Combination preparing
The incoming diamonds area is designed to stay some steps ahead. A player can see what 4 diamonds will fall next in columns. Also it's very easy to combine in the game with back move function. To pass a game level a player has to construct sequence of moves. Otherwise glasses will be recreated very fast.
At addition the game is lightweight. So, there is any delay while playing.
A game can be found on Google play market by the "Diamond combinations" search phrase.

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