Orb Master - a FREE tools helping you to solve puzzle like PAD, Tower Of Savior - Android Apps and Games

Orb Master - a FREE tools helping you to solve puzzle like PAD, Tower Of Savior
Play Store: play.google.com/store/apps/details?id=com.seasonworkstation.orbmaster
No matter you are newbie or expert, Orb Master is your friend when you facing difficult puzzle.
Attention: this application requires ROOT permission, otherwise only the Trainer function can be used.
【Features】
Orb Master mainly provides FOUR functions:
1. Trainer - If you have no stamina in game, you can try to practice your puzzle solving skill using Trainer,
2. Path Finding - Find a optimized path for you, with average 7 COMBO,
3. Auto Moving - Clumsy with your hand? No problem, let it help you to move,
4. Auto Stage Clear - Bored with easy stage clear? It helps you auto-clearing game stage.
【Supported Games】
We support FIVE hottest puzzle games including:
1. 神魔之塔(Tower Of Savior)[Have exclusive function like question mark orb, auto skill triggering, and many other]
2. 智龍迷城/龍族拼圖(Puzzle & Dragon)
3. 逆轉三國(Against War)
4. 童話迷蹤(Puzzle & Fairies)
5. 中華英雄Puzzle
【Feature Details-Path Finding】
1、Can find path with average 7 COMBO
COMBO statistics-
5 combos: 5%
6 combos: 35%
7 combos: 40%
8 combos: 10%
other: 10%
2、Offer different settings
-allow settings for different color like Single Attack, Multiple Attack, Priority, Keep...
-allow setting of Target number of COMBO
-allow setting Start Point of path
-we offer functions dealing with many features of Tower Of Savior,
for example:
question mark orb, erosion orb, puzzle shield, short moving time,
2 orb clearing, Erosion.Rotate,main character skill, auto skill triggering...
3、Switching between Online and Offline search
Make use of server to raise path finding speed. [test function]
4、Customization of search time and move limit
5、Find path within a second
6、Display of path
-let user see actual path
-user can solve puzzle by hand following the path
7、Preview of move result
-Display puzzle preview if move following path found
-Display COMBO details, like color and count
【Feature Details-Auto Moving】
1、After passing touch calibration test, you can then use this function
2、Allow customization of auto moving time(for example: use 2 seconds to move)
3、After path finding, then press Start button to auto-move
【Feature Details-Auto Stage Clearing】
1、Totally auto stage clearing, Stop at stage end
2、Provide vibration notification after stage clear
3、Recognize HP bar (suitable for all supported games)
-If HP is lower than a target HP percentage, it auto increases chance for clearing Recovery orb
4、Auto Skill Triggering (only suitable for Tower Of Savior)[Test Function]
-Auto detect whether skill can be triggered or not
-Can set Repeat or Trigger Once
【Feature Details-Trainer】
1、Emulating Puzzle Game
2、Provide modes for arranging orb position
-Use game screenshot to generate puzzle
-Manually setting orb position and color
-Randomly generate puzzle
3、Allow customization of move time limit
-maximum of 20 seconds
4、Offer THREE game modes
5、Display time used for moving and COMBO count
【FAQ】
Please refer to User Guide in the application
Play Store: play.google.com/store/apps/details?id=com.seasonworkstation.orbmaster

cant get it to calibrats on calibrate 1 and when i try calibrate II it crashes

Related

save the animal from ninja new physics based puzzle game on android market

hi guys,
i have just launched my new game save the animal from ninja its a exciting physics based puzzle game
you can try it from android market :-
market.android.com/details?id=com.TigerCubStudio.SaveTheAnimal&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5UaWdlckN1YlN0dWRpby5TYXZlVGhlQW5pbWFsIl0
features :-
30 levels in increasing difficulty
realistic or real time physics
standrad physics based puzzles
support for android 1.6+
hd graphics
runs at full speed
realistic jungle music
easy to play but very hard to solve all levels
blast mode and fruit mode is coming soon for more enjoyment
highly optmized only 3 mb
how to play
you have to drag and drop objects from top right corner in such a way that it will cover the animal when you have dropped all the objects test now button and two ninja will come on the clicking of that button ninja will throw their weapons randomly at any place if that will touch animal you will lost else level cleared
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
SnottyApps said:
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
Click to expand...
Click to collapse
1) ya right i will add something like button behind this text
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Hajsaaaaaaa
Sent from my GT-S5660 using Tapatalk
tigercubstudio said:
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Click to expand...
Click to collapse
2. I've tested it on Galaxy Tab 7 and then on Galaxy Tab 10 (in this case ad area is even more "outside of ad"
4. Well, still, I mean there's no indication of possible danger to poor animal when you start your first game And, it's true, no one reads market descriptions and I don't think many are looking for game play instructions there either.
5. Wrong answer, really. I'll write a bit more below.
6. I completely understand you there
So, to elaborate more on points 4 and 5, I think you should give your game to as many friends as possible (and it's best if they haven't tried it yet) and just let them try to play. You'll see how differently they think and behave in a game environment being there for the first time. In my case (simple running/jumping game) I was surprised to see them just blindly tapping all over the screen trying to do "anything" and, despite the fact that there's instructions in the start of every level, they had a hard time finding out that game character can do double jumps and will jump higher if they hold finger instead of tapping it.
In your game, gameplay is much more complex, so tutorial with clear instructions is a must, in my opinion.
As for game level select, I can asure you, that 9 of 10 will try to scroll the button list, not the side, where is no indication that it's scrollable and nothing to scroll there.
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard.
Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels.
And, lastly, take my advice with a grain of salt, since I'm just an amateur developer, still learning all these little things: what can annoy your app user and what can make them happy.
2) ya may be i cant see that is out side of ad because i have all device with small screen 3.2 to 3.5 inch so in large screen it will totally visible.
3) yup i will add extra screenshot to with ninja and darts to show animals are in danger from ninja
4) well thinking to add scroll bar somewhat like in browser to move how will be that
also the idea to try game on friends will be much better i will definitely. use that from now
"
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard."
yup 100% intentional need to be fast to solve those levels
"Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels."
well i am not giving popup in middle of the game so definitely it will not annoy user but i am asking every time at the time of exit to give rate until they give rate thought user will give rating if they dont like this just crazy experiment with not much good result
one more game
guys you can also try my other game "feed fruit to the animal'
http://goo.gl/frGXN

[FREE][GAME][2.3+] Airygraph - Find a best way!

This game is only at first glance reminds one of the classic puzzler!
You need to score as many points by removing pieces from the board. Each turn consists of a sequence of steps that are performed according to certain rules. Thus it is necessary to build the best possible way and remove it.
There are 3 game modes - "moves on", "on time" and dynamic mode. In the "moves on" the game is limited to 30 strokes, time is not limited. In the "on time" game is limited to 90 seconds, the number of moves is not limited. In dynamic mode, the number of moves is not limited, and time is added to the results of the game.
The higher figures for the stroke is removed, the more steps during the more points is calculated and added to the more playing time (for dynamic mode).
Bonuses are awarded for remote path to the number of steps than or equal to 10 and "closed" way, when the initial figure of way adjacent horizontally or vertically with the final figure of the way.
There are achievements and the opportunity to publish the best result.
https://play.google.com/store/apps/details?id=com.plastcode.airygraph2.android

[GAME][4.0+] Head Move Games - a set of games controlled by the head movement

You are tired of the monotonous control (touchscreen and accelerometer) in Android gaming? Do you want something new? Or perhaps you have a limited ability to manage your smartphone or tablet using a hands? Then we bring you an application Head Move Games. This is set of games with a unique control interface: game characters controlled by the turns and movements of the user's head. For the application uses the front camera of your device, which supports face recognition.
There are games "MAZE" and “SOKOBAN” in the version 2.3, but developers are already working on new games.
MAZE. The aim of the game is to hold a game character (smile) through a maze to the finish in the shortest time. Rotate or move head in the appropriate direction to move the character on the field. The movement of the head, you can keep track using special indicator. Completing each level a player can receive from the 1 to 3 stars. To open every next level you need to collect a certain number of stars in the previous levels. There are 20 levels of varying difficulty in the game version 2.3.
SOKOBAN. The aim of the game is to move all the boxes located on the field (in stock) in special target items marked with a cross. The game character is the stockman. He can push boxes, but do not pull. You can push only one box, if it is in front of the other box – movement is impossible. The player must meet the specified number of pushes of a box to get the maximum number of stars (3). Pushing quantity can be controlled by the corresponding indicator. To open every next level you need to collect a certain number of stars in the previous levels. There are 20 levels of varying difficulty in the game version 2.3.
The application has built-in help system and has an intuitive interface.
Before starting strongly recommend reading the built-in help.
Comments, questions, complaints and suggestions send to [email protected]
Download from Google Play
Great! How do you implement the head's movement recognition 5
Ahah Too funny
Inviato dal mio Mi-4c utilizzando Tapatalk
kapetan_sifakas said:
Great! How do you implement the head's movement recognition 5
Click to expand...
Click to collapse
Thanks! App use standart API of camera to recognize user's face.

Memory Training

App to improve memory, attention and speed reading
The app includes 5 mini-games:
Remember this (4 rows)
The playing field has 4 rows; each row contains 10 dots. At the beginning you have 10 seconds to see the figure which provides you one variant of these dots linking. After that you need to connect dots as well as shown in the figure.
Remember this (5 rows)
Plus one additional row
Schulte table
One of the most effective exercises for developing attention, concentration and speed of visual search. Also this exercise is the most popular method to increase your speed of reading. The essence of Schulte table is consistent finding of all numbers in the table. Regular exercises with Schulte tables help you to expand your peripheral vision. Wide field of view reduces the time for information searching in text.
Schulte-Gorbov table
One of the most popular tests to analyze the speed of attention switching. Psychologists use it for assessment suitability of professions which require high concentration and quick reactions, such as air traffic controllers, train drivers. Red-black Schulte-Gorbov table is a modified version of the single-color Schulte table. You are invited to indicate black numbers in ascending order and red numbers in descending order. The number from each color group, you need specify in turn - first 1 black, then 24 red, 2 black -> red 23 -> 3 black -> red 22 etc
«Memory matrix» game
In this game you need to remember the location of the shaded cells and then reproduce them using your memory. One game required you to play with 30 different variants of placements. The playing field and the number of shaded cells will increase every 5 cards.
https ://play.google .com/store/apps/details?id=ru.bes.memorytrain
I like memory games, they are challenging and they bring some kind of satisfaction.
Btw, why isn't the link to your app clickable? I mean it's not a problem for me to copy it in the browser, but it would be much easier if I could just click on it.

For those, who love game combinations

Do you love a dynamic game puzzles? "Three in row" games are a kind of oldest puzzle ones. It's hundreds such games on the Google play market. Try enter "Diamond" or "Jewel" search word in the search edit box. You will see dozens of games as a result. Each one has an amazing special effects. A huge part of it does not require any thinking. Just make a moves and level will be passed. And many people love it. But it's not interesting for those, who prefers a logical tasks. The are some aspects of a puzzle game to be interested.
1. A player must have a several way of the next move. But it may causes confusing if possible moves are too much.
2. A game must provides a way to return to the previous position. It can be save \ load or back move function.
3. The variety of special game figures raises interest to a game. Classic "three in row" game does not attract players at present. It may be the most interest to get an extra move in a game.
4. A game position could be calculated some steps ahead. A game will lose thinking matter if player can't imagine a game position after next 2-3 moves.
The author is followed this principles in the free Android game "Diamond combinations".
Game brief
The game consist of 8х8 square game board and 8x4 square incoming diamonds area over it. Each level begin with some glassed diamonds. To pass level you need explode all glassed diamonds. Level is over when all glasses is broken or move limit is expired. The glass is trying to be restored in the cell of breaking. A player need to break glasses in series to prevent glass restoring. He has to prepare a move sequence to do that.
Many variant of the next move
The 8х8 game board provide enough count of possible moves. The situation of any available move is very very seldom.
A possibility to return to previous game position
This feature is not available in the most part of existent "three in row" games. The author didn't find any of it with save \ load or back move function. A player won't revert to previous position if wrong move has been done. Also he won't start level from the last game position. This functions add some comfort in the "Diamond combinations" game.
Special figures
Special figures were designed for more move variants. It expands classic tree-in-row opportunities. There are game figures listed below.
- A Gun can explode any glass or diamond on the game board.
- A Star can explode all diamonds with a color of the chosen diamond.
- A Lightening can add lightening to any non glassed diamond.
- A Brush can repaint any non glassed diamond to a color of the selected diamond.
- A Snowflake can freeze glassed diamonds. So glass restoring process will be stopped on Snowflake's life count moves.
Special figures have own lives. This means a figure can be used life count ones. Life count can be increased by exchanging figure with lightening or other figure.
Combination preparing
The incoming diamonds area is designed to stay some steps ahead. A player can see what 4 diamonds will fall next in columns. Also it's very easy to combine in the game with back move function. To pass a game level a player has to construct sequence of moves. Otherwise glasses will be recreated very fast.
At addition the game is lightweight. So, there is any delay while playing.
A game can be found on Google play market by the "Diamond combinations" search phrase.

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