[Game][2.3+] Street Drift Simulator - Android Apps and Games

Hey there from the Reksiv International team.
Street Drift Simulator has reached 250 in the top new free apps board.
We are a small startup studio in New Zealand with big plans for the future. Our first release, Street Drift Simulator is now available for download on high end tablets and android devices and we would love to hear your feedback.
The app is a free roam drifting game we built over the course of 6 months. After personally spending hours of time scrolling through numerous app stores and review sites with the hope of finding an open world drifting game with quality environments that would push android devices performance to their max, I soon came to the realisation that it currently didn't exist in the scale I had in mind. This led to the initial construction of what would become Street Drift Simulator. This game started development in a very 'not' so serious manner but quickly evolved as I found myself addicted to playing my own creation.
Currently there are 4 different cars available, all of which are based on real cars. (Toyota AE86, Nissan Silvia S13, Toyota Supra and a Nissan R34 GTR.) Each car has unique characteristics such as power level and turbo sounds. There are 6 interchangeable exhaust pipe options, 3 interchangeable spoiler options and 4 different sets of rims available. Aswell as this there are numerous paint jobs available. Only 1 environment named "Downtown" has been created but we have begun development on a second level named "The Docks". After a few comments about the difficulty of the first level for beginners, "The Docks" is being developed with a more open layout in terms of level design.
We will be continually updating this game with extra features regularly as we hope to slowly build a solid fanbase rather than a 15 seconds of fame type exposure. The driving I admit does take some getting use to and we are in the process of making it easier for beginners.
You have the options of an automatic or manual gearbox aswell as button steering or accelerometer/tilt steering. 2 views (close and far) are available but we are leaning towards the idea of an interior camera. 16 hour work days and sleepless nights have, and will continue to be put into this game and we would much appreciate your feedback and opinion of things that we could improve.
Note that you may require a reasonably powerful device or tablet. We will be releasing a mobile optimized version shortly.
We hope you enjoy it.
https:// play.google.com/store/apps/details?id=com.ReksivInternational.SkidHackin
Note I am a new member to XDA Developers and have yet to post 10 threads. This blocks me from the ability to post links in their full form. For this reason the link above contains a space you are required to backspace after the https://
I do understand this is bending the rules but I would rather not post 10 separate threads that I don't have the intention of following as it may be frowned on by moderators and would most likely be considered spam.
Regards, the Reksiv International team.

Link doesn't work mate, keen to try it.

There is a space after https://
phonetech101 said:
Link doesn't work mate, keen to try it.
Click to expand...
Click to collapse
I am a new member to XDA Developers and have yet to post 10 threads. This blocks me from the ability to post links in their full form.
I do understand this is bending the rules but I would rather not post 10 separate threads that I don't have the intention of following as it may be frowned on by moderators and would most likely be considered spam.
Thank you for replying as I shall remember to explain this in the bottom of future threads until I exceed 10 posts.

I also searched the playstore and cant find it.

phonetech101 said:
I also searched the playstore and cant find it.
Click to expand...
Click to collapse
Seach "street drift sim" and it is in the first 25 results. Here is the icon

Related

[Game] Parallel Kingdom [MMORG] 1,000,000+ players [FREE]

Say Hello to a new World.
There are few games on mobile that are insanely addictive. Parallel Kingdom AOT, is by far the most intriguing one I have come across. PK comes across as a MMORG, which uses the GPS on your phone to place you in your actual location in game.
The game starts you off as an explorer beginning his/her journey. As you continue your adventure, you level up, get upgraded weapons and armor, and slay monsters day in day out. You constantly play alongside other players, from throughout the world, teaming with them to form kingdoms, cities and alliances.
Parallel Kingdom uses Google Maps as the background, and makes use of GPS satellites to place you in your real life location. New updates including the satellite map feature lead to you actually getting the sense that you are enjoying a high seas adventure with your mates, or leading an expedition through the Sahara desert, or struggling through the Amazon forest, slaying any monsters that come you way.
The great thing about PK is that you continue in the same place you leave. So you don’t have to worry about getting back to where you log off. Perblue devs have managed to create an amazing game through almost a 3-year period.
PK is available on both Android and iOS.The game has reached the 1,000,000 player mark and is spreading fast. The game is a nice change from Angry Birds, and maybe a step away from it and possibly all other games. Don't blame me if you end up becoming a PK addict.
Try to use my referral code at the end of the tutorial.
Use kmfkl to get 300 food, and 1000 gold. My in-game name is democrats , message me and i'll get you into a nice city and kingdom.
This is the link to the website
http://www.parallelkingdom.com/
and their game forums
http://www.forum.parallelkingdom.com/
and the online game
http://play.parallelkingdom.com
This is the link to the game on the online android market
https://market.android.com/details?id=com.silvermoon.client
And, this is the link for the game on the Apple website
http://itunes.apple.com/us/app/parallel-kingdom-aot/id308407509?mt=8
I am not a dev for this game. Any reason you dislike this game or have a technical issue while playing send an e-mail to [email protected]
Hello new world......you got WoW por la me?
Seriously try this, this is an epic game. Not the 3-d graphics etc you would normally want from a mobile RPG. However, this is really an exceptional game, and it runs very smoothly, plus its easy to adapt to and very hard to get away from it.
Thanks for the tip, gonna have to try this out now!
Bump, people message me in game, my name's 'democrats', il try to help you out.
hey... Helloooo new world
seem interesting
Permissions
This application has access to the following:
* Services that cost you money
send SMS messages
Allows application to send SMS messages. Malicious applications may cost you money by sending messages without your confirmation.
Click to expand...
Click to collapse
no thanks.
I believe you're overreacting.
The developers likely use SMS for the in-game chat. Thus why the permission is needed.
looks awesome
momagic said:
no thanks.
Click to expand...
Click to collapse
The game uses food as a currency. Food can be bought with real cash, dollars pounds etc. One of the payment methods which can be used is Zong. Zong uses messages to get u food, I am not sure about the entire procedure but thats the basics. If you wish to buy food you are directed to a message which if you send gets you the amount of food you want to buy.
This was brought up on the PK forums as well.
hey... Helloooo new world
I sent out messages to all the people who started playing, just send me a if you need any help at all.
Front page?
This game has been out for years, you advertise it on the forum along with your referral code and it gets on the front page? Did you make the game?
Agentx002 said:
This game has been out for years, you advertise it on the forum along with your referral code and it gets on the front page? Did you make the game?
Click to expand...
Click to collapse
I am not one of the devs. However, people at XDA looking for intuitive, exciting, and enjoyable content, and PK, is that. So it was'nt a surprise that this ended up on the front page.
It was maybe lost on the XDA forums, because when I checked for other threads about PK, there were a couple from two years ago.
This is a brilliant game and it deserves to be highlighted on the front page regardless of the day it was launched.
Agentx002 said:
This game has been out for years, you advertise it on the forum along with your referral code and it gets on the front page? Did you make the game?
Click to expand...
Click to collapse
DB - Its people like you that are making XDA what it is now, D-Bags like you....
As far as OP goes, I love this game been playing for a few months too......It's very addicting and constant changes and improvements to gameplay and strategy. The Devs are great at listening to the users and giving them what they want. One of the best parts about this game is it's multi-platform so you are playing with IPhone players as well so the vast amount of people playing is ridiculousness. I got the same name on the game as here so look me up.
PimpShit420 said:
DB - Its people like you that are making XDA what it is now, D-Bags like you....
Click to expand...
Click to collapse
LOL! D-Bags made XDA the efficent dev forum we know and love? And I'm one of those d-bags? Oh, I feel special.
As for pk, I played it about 2 years ago, lasted an entire month and a half with me playing seldomly. I'm no longer an active player, but it was a great time waster when there's nothing else to do.
Thats pretty neat
interesting...
Agentx002 said:
LOL! D-Bags made XDA the efficent dev forum we know and love? And I'm one of those d-bags? Oh, I feel special.
As for pk, I played it about 2 years ago, lasted an entire month and a half with me playing seldomly. I'm no longer an active player, but it was a great time waster when there's nothing else to do.
Click to expand...
Click to collapse
Two years ago this game was more or like in its initial stages, but now it's been under developed for quite some time and has improved a lot.
I suggest that you give it another shot, you might get hooked on to it now.
My in-game name is 'democrats' if u still remember your account details log in and send me a message, and I'l help you out.

S.T.A.L.K.E.R. on android

If your heart skipped a beat when reading that title, I am sorry.
It's not something that has been done.
Also, apologies if this is in the wrong place, but I think it's the appropriate place.
This is an inquiry or call out to anyone who thinks it should be done. I DO.
Or more specifically, if you would like to join me on a quest to make it done...
I have been thinking about learning to develop games, and now that I have an android I think I have a specific game plan, the zone, on android.
I mean half the jobs right now are aimed towards computer programmers of some variety...
Whether or not it's possible to port the xray engine to android I have no idea, but if it's been done with the unreal engine 3, and very well by gamesoft.
I suspect the advanced ai and global scope of ai operations would be impossible to duplicate and give playable frame rates. However smaller levels on a more linear basis should not be so far out of the question.
I see two options, port Xray, or rebuild on UE3.
From what I remember about UDK from my unreal 3 game it's fairly easy to build levels and even the meshes looked easy enough if not time consuming for a beginner like myself...Most stalker fans that I have ever talked to like the level design.
I was just over at the UDK site, and seems easy enough an option to go for, the software is fairly easily available and means half the work is already done (ie removing the need for pure script work), with support for mobile devices etc etc, and I have spoke to GSC before, not about this topic but they are easy to talk to and I think they would support such a project.
So if you think it's impossible keep it to yourself.
If you think it's possible and would like to try it speak up.
It might take a few years, but a test run on cordon should only take a few months to run through possibilities and story lines with a dedicated team.
Come in, don't stand there. Speak up.
My computer can eat my phone for breakfast, and running Shoc or CoP with high settings I don't get great frames. You would get worse on the phone, besides, with the A-life system I think it would give most phones an aneurism. Also consider the fact that when you have mutants coming at you from various sides, a touch screen isn't going to be the best control method.
You would have to create a dummed-down version of it. Oh, also you'd have to write a new engine since it works via a .exe and .dll's, that would be the hard part.
Just trying to be real.
Edit: ok, fine you did touch on those same points. Remember though X-ray was created from the ground up. And yea, my "bretheren" (not literally) in Ukraine are a good group, I used to haunt their boards when I playing the series regularly and there was newer development from the community. And having a dev group which incorporates the community's fixes into an official patch is good.
Over-all, yea, it'd be a bit much to try to get it running with free-roaming and a-life. It'd have to be made alot more linear.
Indeed free roaming is way out of the question, but comparing mutants to enemy soldiers in the likes of modern combat...there is not much different, It's just running unreal engine...
Dummed down yes, to a degree, not so much open land to traverse to get to different places, but there are lots of different small places you could easily (I think) take on, warehouses, tunnels etc.
A touch screen too, it's not ideal, but some games are still very playable using it, again I refer to modern combat black pegasus series, it's the first and only fps game I have liked so far, but I have only tested a few.
In game controls are easy to figure out, in terms of usability, I have already designed how that would look.
Using a joypad via blue tooth would give far better results with from what I have read little to no lag at all on a clean phone.
Creating a linear story line that works in the stalker universe I think would actually be the most challenging thing to do in order to bring the same atmosphere that the PC games have. But the game is somewhat linear already, if you took out those options.But there were only seven real endings for SOC anyway.
You certainly don't need skies to be as nice as PC counterparts, and you don't need the AI running for more more than a hundred metres out.
Again yes, but I don't like the term dummer, it would be a more simple zone, but it would be a zone.
And thats why I think running a linear zone on the unreal engine would work well.
Would you want to get involved in this yourself?
8thsiner said:
If your heart skipped a beat when reading that title, I am sorry.
It's not something that has been done.
Also, apologies if this is in the wrong place, but I think it's the appropriate place.
This is an inquiry or call out to anyone who thinks it should be done. I DO.
Or more specifically, if you would like to join me on a quest to make it done...
I have been thinking about learning to develop games, and now that I have an android I think I have a specific game plan, the zone, on android.
I mean half the jobs right now are aimed towards computer programmers of some variety...
Whether or not it's possible to port the xray engine to android I have no idea, but if it's been done with the unreal engine 3, and very well by gamesoft.
I suspect the advanced ai and global scope of ai operations would be impossible to duplicate and give playable frame rates. However smaller levels on a more linear basis should not be so far out of the question.
I see two options, port Xray, or rebuild on UE3.
From what I remember about UDK from my unreal 3 game it's fairly easy to build levels and even the meshes looked easy enough if not time consuming for a beginner like myself...Most stalker fans that I have ever talked to like the level design.
I was just over at the UDK site, and seems easy enough an option to go for, the software is fairly easily available and means half the work is already done (ie removing the need for pure script work), with support for mobile devices etc etc, and I have spoke to GSC before, not about this topic but they are easy to talk to and I think they would support such a project.
So if you think it's impossible keep it to yourself.
If you think it's possible and would like to try it speak up.
It might take a few years, but a test run on cordon should only take a few months to run through possibilities and story lines with a dedicated team.
Come in, don't stand there. Speak up.
Click to expand...
Click to collapse
Might I recommend setting it up like some of the fantasy RPGs? Right now I'm playing "Aralon" and can't help but think how easy it should be to adapt it for games like S.T.A.L.K.E.R. and FALLOUT 3. That said, I'm no programmer, so it's up to you guys. Please hurry, lol.
A note on "Aralon", It's great because you can run 1st or 3rd person. One thing I would like to see maintained is S.T.A.L.K.E.R.'s use of the weapons sights/scope while in 1st person. That's my biggest issue with Fallout 3. Good luck and I hope to see you all in the portable Zone soon.
Oh, and PLEASE don't make it an MMO only. I'm really not all that social, lol.
Mikel
Heart skipped!
8thsiner said:
If your heart skipped a beat when reading that title, I am sorry.
It's not something that has been done.
Also, apologies if this is in the wrong place, but I think it's the appropriate place.
This is an inquiry or call out to anyone who thinks it should be done. I DO.
Or more specifically, if you would like to join me on a quest to make it done...
I have been thinking about learning to develop games, and now that I have an android I think I have a specific game plan, the zone, on android.
I mean half the jobs right now are aimed towards computer programmers of some variety...
Whether or not it's possible to port the xray engine to android I have no idea, but if it's been done with the unreal engine 3, and very well by gamesoft.
I suspect the advanced ai and global scope of ai operations would be impossible to duplicate and give playable frame rates. However smaller levels on a more linear basis should not be so far out of the question.
I see two options, port Xray, or rebuild on UE3.
From what I remember about UDK from my unreal 3 game it's fairly easy to build levels and even the meshes looked easy enough if not time consuming for a beginner like myself...Most stalker fans that I have ever talked to like the level design.
I was just over at the UDK site, and seems easy enough an option to go for, the software is fairly easily available and means half the work is already done (ie removing the need for pure script work), with support for mobile devices etc etc, and I have spoke to GSC before, not about this topic but they are easy to talk to and I think they would support such a project.
So if you think it's impossible keep it to yourself.
If you think it's possible and would like to try it speak up.
It might take a few years, but a test run on cordon should only take a few months to run through possibilities and story lines with a dedicated team.
Come in, don't stand there. Speak up.
Click to expand...
Click to collapse
They did adapt Max Payne and the graphic of the first S.T.A.L.K.E.R. wasn't that good so why not!
tuesdaydev said:
They did adapt Max Payne and the graphic of the first S.T.A.L.K.E.R. wasn't that good so why not!
Click to expand...
Click to collapse
One can dream but why not defrag arlon on and make your own models
you can use unity mobile sdk and implement on same game base should work

[Q] I need to redevelop an already complete game in a new language

Hello all. My name is Joseph Truax. Check me out on LinkedIn. I'm the one with the suit. I'm fairly well connected to most of the big dogs on the planet, but I want to use indie talent to do a redevelop.
My game, Part 3: Dodge the Dots has well over 10k downloads total on Android and iTunes, but I had zero marketing in place prior to launch.
I have just received a multi million dollar marketing package that needs to be fully taken of. If you have not heard of the Ziosk, Google it. I get to put my game in front of 600k users daily, and there are only 20 games to play at a time. In more than 200 Chili's and Red Robins across the US. A very difficult platform to get involved with.
I'm trying to get Dodge rebuilt in Corona. All we have to do is recreate the current game, but change or update 3 critical elements, and we win.
Any interested party please respond. It's a real opportunity with minimal work. Just follow the current build and add a couple updates. A cake walk for you experts.
I hope to get some responses, and will pay the middle-men for the hook-up of a fantastic developer. All revenue will be split evenly by all parties involved.
So, here is the question: Want to help?
Thank you for your time and lets make money.
Also, to the moderators, I went to DevS and there was nothing there, so I hope this is the right place to post.
Best regards,
-Joe
hmm...
Is there a better way to come at this? I speak on these forums like I would speak to a person's face. I'm not trying to be a salesman, I'm just trying to make some legitimate money. So, any tips for me on here to get involved with the collective would be highly appreciated.
Thanks guys and gals.
Best,
-Joe

Newbie developer, any advices for my game?

Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
DealWithMeal said:
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
Click to expand...
Click to collapse
I decided to give your game a go. For a first release this is pretty good. I'm not a dev, but a few comments:
1) The game mechanics work well, and i think it's a good enough time-passer
2) Your Google Play listing has poor grammer, I would look into getting this checked by a fluent speaker.
3) The ads are extremely annoying. Enough so that I'm going to uninstall. I understand that this is probably your main monetization strategy, but covering up the "restart" button with an ad is clickbaiting. I don't mind ads so long as not made to accidentally click them, and by doing so it's infuriating me more than failing at the game itself.
4) The graphics are way too minimalistic. I understand you haven't got a AAA budget, but a few tweaks would everything look much better. White background is very dull. Also, if possible I would replace the circles with some textured vectors. If the whole thing looked like balls a tabletop it would much better. If you look at something like flappy birds, the art quality is very high (even if borrowed).
Not trying to slate your app, just giving my honest opinions.
Thanks for reply, darkdreamingdan.
I will check my grammar for sure, didn't see any mistakes Don't have native speaker near though.
I fully understand that interestial ads are bad, but when I tried just banner ads, they brought me like 50 cents per day maximum.
I made a research and almost every game with same kind of idea uses same kind of iterestial ad showing system - unexpected by user.
I'm sure, if I remove the interestial ad (which is shown once per 5-8 replays actually), i will get less than 0.5$ per day which is not great...
(now I'm getting about $10 per day, and game only on market for 3 days)
And basically, users are not offended on this type of add (if I consider what they write in reviews, only few mentioned this).
Finally, just turn off your WiFi . Plus, there is an Ad Free version for a very small price.
BUT. I decided to look, what will happened with app today (how many installs / uninstalls) and on base of it, I will think what to do next.
I'm thinking about graphics as well now... No ideas.
But thank you very much for replies.
Well study your market and create a plan
before making any game just don't jump into the war . there are really big companies are there like gameloft. sometimes you don't have a proper concept but graphics make you better. sometimes concept is better but the overall management is not uptothe mark. well there are ample of ideas available for you.
study,study and study. create plan. do some sort of survey. see some online polls which kind of games are going on these days. what people are liking. before doing that make sure that you knows your right audience. i mean whether it is going to be played by youngsters or it is for smaller kids. you need to add things accordingly.
well you are asking for ideas i know then you knows about these things. as per mine experience in gaming industry, i think you should do market study. sometimes great concepts come from it. ..
http://www.gamasutra.com/blogs/Alek...20703/173489/No_You_Cant_Make_Video_Games.php
read this before....:good:

GAMEJAM ! :)

Hi, all
Currently I am living in Seoul. I study here as an exchange student, and I have recently attended a G-NEXT Game Jam about a week ago.
One of the games that stood out for me was the game M.O.G.I.
M.O.G.I. is a game that is probably inspired by the current heatwave in the city and the resulting mosquito's. (it’s like 32 degrees here everyday, lol).
You play a mosquito, who is trying to suck the blood out of the humans, without getting killed. If you successfully survive the night, you will start a new generation.
I managed to get 5 generations before I got a game over screen.
When your in Korea, definitely check out the indie scene here. It’s quite amazing and the people are friendly too!
Just had some Korean BBQ with a few of them. I even met someone from XDA, but I can't remember. Hope you got home safe
No download link, thread closed.
@hiruru
In order to gain permission to post links you need to reach a post count of 10 by contributing productively to the forums. Once you've reached 10 posts please contact me via PM and I'll open this thread again so you can add the link.

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