[GAME][2.3.3+] Terra I, an Earth defense game - Android Apps and Games

Hi,
Let me introduce my very first published game, Terra I
Terra I is a free 2D Earth Defense game with elements of management available exclusively on Android machines.
If you are a story-person, then the campaign mode is for you. On the other hand, if you are a casual gamer, Terra I has an endless mode too.
With achievements and leaderboards to keep track of your progress, Terra I offers a substantial replaying merits.
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Description
Defend Earth from the Haedan's attack with your arsenal of high-tech VeLoRaMs (Very Long Range Missiles).
Mars colonies were leveled. Terra I is our only defence against the impending onslaught. Intercepts enemy VeLoRaMs with yours while working on a way to destroy the enemy's ship.
Features:
Waves and waves of relentless enemy attacks
Research and armory management
Terrifying enemy drones and mothership
Three different difficulty levels
Achievements and leaderboards
Endless modes
Get it free on Google Play
https://play.google.com/store/apps/details?id=com.verogames.TerraI
Cheers,

I can't find it on the Google Play store. What's the link?

SolarRiftStudios said:
I can't find it on the Google Play store. What's the link?
Click to expand...
Click to collapse
Hello,
I wish I could post a link but this forum wont allow me to. Is there any way I could forward a link to you?

Now I can post links, here it is:
https://play.google.com/store/apps/details?id=com.verogames.TerraI
Any feedback is deeply appreciated

FdR Verogames said:
Hello,
I wish I could post a link but this forum wont allow me to. Is there any way I could forward a link to you?
Click to expand...
Click to collapse
You need 10 posts, you should try to check out games from other developers first. Otherwise, they will think you're just here for the promotion.

Hi guys,
How are you doing?
For those endless mode lovers out there, have you tried the Terra I's endless modes?
There are three endless modes available to provide you with unlimited adrenaline rush.
Compete with your friends to get the highest score in these modes while unlocking achievements.
What's more, you can give your suggestions and ideas on new endless modes and I might add it into the game!
Cheers,

Excellent

Nice gameplay, its really fun to play and to think before you aim
What could be improved is the sound. At first I thought there is no sound, but then I found the sound option rather hidden in the main menu (it's also strange that sound is turned off by default). The sound effects itself do not sound that good and could be improved alot - did you have a look at freesound.org? There are a lot of public domain sound effects, some of them are great Also, there is no music, so please add some music in the future

Entangled Multiverse said:
Nice gameplay, its really fun to play and to think before you aim
What could be improved is the sound. At first I thought there is no sound, but then I found the sound option rather hidden in the main menu (it's also strange that sound is turned off by default). The sound effects itself do not sound that good and could be improved alot - did you have a look at freesound.org? There are a lot of public domain sound effects, some of them are great Also, there is no music, so please add some music in the future
Click to expand...
Click to collapse
Thanks for the input,
I'll check out that site. As for the music, *sigh*, it's a little bit more complicated. I've tried making one with LMMS but it seems that I don't have a single ounce of music talent within me. I've tried for weeks to produce a single piece of music but not one is bearable. Any suggestions?

I used Creative Commons: By Attribution music for my game. You can use such music for any purpose (also commercially). The only thing you have to do is to appropriately mention the author of the music, e.g. in the credits of your game. The musician Kevin MacLeod, for example, has a large and very great collection of music you can use: http://incompetech.com/

Entangled Multiverse said:
I used Creative Commons: By Attribution music for my game. You can use such music for any purpose (also commercially). The only thing you have to do is to appropriately mention the author of the music, e.g. in the credits of your game. The musician Kevin MacLeod, for example, has a large and very great collection of music you can use: http://incompetech.com/
Click to expand...
Click to collapse
Awesome, thank you very much.
Working immediately on music and sound of the game.

Good game Makes a lot of fun

Good day fellow developers and users,
In response to several feedback,
I'm proud to bring you Terra I newest update, music!
So, Terra I will never be mundanely visual only.
Get it here on Google Play,
https://play.google.com/store/apps/details?id=com.verogames.TerraI
Regards,

Congratulations, I liked the game very much.
The music and the graphic looks very nice.
The game has a good level of challenge and it's very satisfying when you manage to break down more ships after calculating the trajectory and the explosion of missiles.
I have only a little tip, personally i would use a different font for menu and the word 'TERRA', something like 8-bit
Good luck

KaBang! said:
Congratulations, I liked the game very much.
The music and the graphic looks very nice.
The game has a good level of challenge and it's very satisfying when you manage to break down more ships after calculating the trajectory and the explosion of missiles.
I have only a little tip, personally i would use a different font for menu and the word 'TERRA', something like 8-bit
Good luck
Click to expand...
Click to collapse
Thank you for your feedback

Terra I has been updated to version 1.2.1 with minor bug fixes.
Get it here on Google Play:
https://play.google.com/store/apps/details?id=com.verogames.TerraI

retro game , good idea (Y)

Cool game! Great work! :good:

Time killer. Good wort.

Cool!

Related

[Game] Titan Turret (Feedback request)

Hi,
I've been working on a Android game for a while and have just released an update. The game is called "Titan Turret" and it's an endless strategic shooter game.
Based on the 80's game Paratrooper/Sabotage, endless waves of enemies try to take out your turret. Destroying an enemy gives you points which you can spend on upgrading the turret.
I'm looking for feedback to improve the game even further. Let me know what you think. Or play a few games and the game will automatically ask you for feedback.
Market link
Thanks!
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C'mon... 120 views but 0 replies..
Someone must've tried it out? I really want to make this game as good as possible!
Sorry for kicking it up.. but I really would like some feedback
C'mon... 120 views but 0 replies???what?
In my opinion it is a good game.
But on my Desire it isn't so fast. It take a bit time until the turrent react to shot.
But generally I think it's a good game
EDIT:On the video it semms to be fast in reactio.
The Rom which I have doesn't have a good performence by games,so I think the ROM is the reason for the slow reaction.
JuLiian said:
In my opinion it is a good game.
But on my Desire it isn't so fast. It take a bit time until the turrent react to shot.
But generally I think it's a good game
EDIT:On the video it semms to be fast in reactio.
The Rom which I have doesn't have a good performence by games,so I think the ROM is the reason for the slow reaction.
Click to expand...
Click to collapse
Thank you for your feedback!
I've noticed you are from Germany. What do you think of the idea to add a german translation to the game? Would it add value for you?
Titan Turret has been updated this week. This release features new share functionality. Players can now share their score with their friends and/or post it on Facebook.
There've been a few minor bug fixes.
The game controls were made a bit more transparent.
Music/Sound preferences will now be stored. No more sudden metal music in the middle of a boring meeting
The game will now also calculate your accuracy, while it doesn't have any function now, it will in the future!
The next thing we're working on are achievements.
If you have feedback or requests, it is -more- than welcome!
Thank you!
A new update for Titan Turret has been released. With this update achievements have finally been added to the game! Titan Turret now features 11 unique awards to achieve.Overtime more achievements will be added to the game.
Achievements can also be shared on Facebook or any other social medium. You have all bragging rights when you hit that "Hail! Titan Commander"-award
A new game difficulty has also been added. This game difficulty called "Extreme" will really test your skills to the max. Recommended only for a high level turret!
I've posted a video of this level on youtube: http://www.youtube.com/watch?v=Rj0fFdz9IHo
Finally, 2 new units have been added and destroying an enemy now shows the scored points
Let me know what you guys think!
First of all, thank you for the feedback you've been sending!
Titan Turret has received a major update this week. The update consists of:
-2 new weapons (cluster shells and explosive shells)
-1 new upgrade category (Shell speed)
-1 new difficulty level, Titan Commander (this one is hard without upgrades!)
-4 new enemies, bringing the enemy total to 16 enemies!
-3 new scenario's
All feedback is welcome. Let me know what you think!
Nice detail by the way is that Titan Turret is now on spot #427 of Top(Free) games!
Thank you for the support!
Hi guys,
New update again; new levels have been unlocked in the free version of Titan Turret. The Normal-difficulty gamemode and a scenario.
We've also changed some of the game graphics which should make everything a little bit more polished.
We've also been working on adding a new feature: Power-ups! They will be featured in the upcoming release. More info on that later, Stay tuned for more updates!
And as always, feedback is welcome!
Hi!
New update has been released. An entire new feature has been added: Power-ups!
Currently there are 3 power-ups in the game which can be gained by shooting down flying units. When a flying unit has been destroyed, a crate spawns. Shoot the crate to earn the power-up; pretty simple!
The 3 power-ups will give you either health, temporarily no reload or destruction of all enemies on your screen.
Next to this we've also added 13 new achievements! In the future we will add rewards to them, so keep on playing!
Finally, we've also fixed a bug where on some handsets the game would crash when it was finished. If you had this issue, please let us know if Titan Turret works correctly now.
As always, feedback is more than welcome!
Thanks!
Hi,
With the release of Titan Turret 1.6, we've made some ground-breaking changes.
Enter the Titan Turret Shop! The shop allows players to upgrade their turret or buy power-ups with Titan Coins and XP. XP can be earned by simply playing the game while Titan Coins can be earned or bought. There are various ways to earn Titan Coins. First, a player can earn achievements. Each achievement rewards the player with Titan Coins. The second way to earn Titan Coins is to make use of advertising partner's ads.
You can earn Titan Coins by installing and playing advertised Android games. Yes, that's right this means earning Titan Coins while playing games. No restrictions, no fee's, no hidden legal mumbo-jumbo; play an advertised game and earn coins! Awesome!
We expect that our younger players will benefit the most from this change. A credit card, or money for that matter, is no longer required to unlock the entire game.
Al always, feedback is more than welcome!
Thanks!
Hi all!
We've created a new promotional video and I just wanted to share it with you!
http://www.youtube.com/watch?v=6nhBrXMBIug
Merry X-mas!

[GAME][2.2+] One More Drop FREE

Hi xda-developers,
I spent a lot of time on my first mobile game, so I'm curious about your opinions.
GOOGLE PLAY: One More Drop FREE
Peekaboo needs you! Use skill and logic to move a water drop to the right place.
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Players are required to grow a friend for the character of Peekaboo, a tiny sprite living in the grass and feeding on pure water. Players guide a water droplet through a host of obstacles to the right place. Once the water drops close enough to the target, a new friend will grow.
The game is based on the laws of physics: the water droplet evaporates in contact with a hot obstacle, and steam rises up. It changes state again once it runs into a cold barrier, drops down or freezes, and so on.
You can build your own levels.
GOOGLE PLAY: One More Drop FREE
Many thanks to Mario Zechner and his libGDX which saved my time a lot.
I'm looking forward to your opinions.
Thanks and enjoy the game.
Scrrenshots looking good..Downloading..
Report ASAP..
Sent from my GT-I9100 using Tapatalk 2
Hit Thanx If I helped U-XDA Rule
Great! Thanks
Sent from my smartphone!
Cute game, nice graphic, like short levels. Nice work.
Why is the score limitation for sending my own levels publicly? To prevent junk levels?
MartySeal said:
Cute game, nice graphic, like short levels. Nice work.
Why is the score limitation for sending my own levels publicly? To prevent junk levels?
Click to expand...
Click to collapse
That is right, at first version was no limit to send levels. But most of players build and upload completely unusable levels. In version 1.0.4 we add some limitations 10000 game points, so players must know basic game principles first.
It was helpful, just experienced players submit their levels now.
I'm glad that you like the game.
Your game is tricky. For first look it seems to be easy, but advanced levels are challenging.
Good work. Like the game.
Daniel_001 said:
Your game is tricky. For first look it seems to be easy, but advanced levels are challenging.
Good work. Like the game.
Click to expand...
Click to collapse
Thanks Daniel, I hope that more people find andvanced levels challenging.
But the real challenge is play this game under water, yes we try it
fivephones said:
That is right, at first version was no limit to send levels. But most of players build and upload completely unusable levels. In version 1.0.4 we add some limitations 10000 game points, so players must know basic game principles first.
Click to expand...
Click to collapse
I see, that is good idea. Was it difficult to implement online storage for the levels and do you use some service provider or your own server?
I saw some providers for score tables (even Google start his own). But for store data (e.g. levels) I didn't find anything.
This could be usefull for my own application. Thanks.
MartySeal said:
Was it difficult to implement online storage for the levels and do you use some service provider or your own server?
Click to expand...
Click to collapse
After some searching for existing services during preparing our game (year ago), we decide to build our own server application to maintain users, levels and rates. Levels created by players are signed, so only author can change them. This all thing are too complex to use some universal service. But we could have a performance problem if there will be too many concurent players. During performance tests we were able to deal with approximately 10 players per second.
So if you plan use your own server, you have to decide performance vs. custom implementation.
Good luck with your app.
Hi fivephones, I finished free packages of the game and most of online levels. I have to say again, I like the game.
I'm working right now on my own levels, you will see ).
It is similar concept as used in the game "Candy Pot" by Pi Labs
saqibvohra93 said:
It is similar concept as used in the game "Candy Pot" by Pi Labs
Click to expand...
Click to collapse
Hi, you have to try it first . It's an honor for me if you compare One More Drop to this game. I do not have iPhone, but according info on iTunes "Candy Pot" using one object "candy" to jump into a pot.
In One More Drop the water droplet contains 25 parts and keeping them togeather by tilting phone and guide them to the target is the goal. Of course there are some similiar elements, it's a puzzle game ).
Thank you very much for the comment.
After all free levels (during last days) I have to say, tilting waterdrop is a FUN . Level builder is working good, sometimes overlaping elements are confusing. Maybe you can improve "button-flow" for deleting all elements (it was not clear for me first time).
Thanks for the game and good luck.
OK, we will improve Level Builder a little bit in next release. Thanks for sharing your levels with other players.
Very nice graphic, like it)
Really fun physics game! Tilting has great response on waterdrop. Thanks for the game.
HelenOne said:
Really fun physics game! Tilting has great response on waterdrop. Thanks for the game.
Click to expand...
Click to collapse
We were focused on fine control by tilt, because it's key feature for this game. I'm glad you like it. Thanks for comment.
Looking forward for your own levels ).
Hello again, do you plan some best score of the all times? Best of the week changing continuosly, thats good. But after week there is no way how to find your max score. Thanks.
Daniel_001 said:
Hello again, do you plan some best score of the all times? Best of the week changing continuosly, thats good. But after week there is no way how to find your max score. Thanks.
Click to expand...
Click to collapse
Yes, we plan to add hall of fame, separated for free and paid version (because of different number of levels).
Also there will be a link in from application to the website.
fivephones said:
Yes, we plan to add hall of fame, separated for free and paid version (because of different number of levels).
Also there will be a link in from application to the website.
Click to expand...
Click to collapse
That would be nice. I'm looking forward to next version. Bye

[GAME][2.2+ Phones | Wear] Cyber Runner 1.2.2

Hello to all XDA members!
Embark on a thrilling runner and shooter adventure in a futuristic forest!
Don't wait any longer, download Cyber Runner and join our community of players! All suggestions and feedback are welcome and will help improve the game and make it more and more popular!
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Dash through an endless forest, jump on platforms, boost your skills with powerful bonuses and crush your enemies! Get achievements and compete in leaderboards to become the best Cyber Runner! How far can you run?
Main Cyber Runner features:
◉ Fast, addictive and challenging runner
◉ Multiple enemies and bonuses
◉ Customisable blaster to eradicate enemies
◉ Beautiful graphics and visual effects
◉ Stunning music and sound effects
◉ Upgrades to enhance your powers
◉ Highscores, leaderboards and achievements
◉ Simple controls
◉ 100% free futuristic runner with no ads
◉ Android Wear support
Unleash the power of Cyber Runner and begin your endless running journey!
Head to the Play Store and be among the first Cyber Runner fans:
Play Store Download Link​
Very nice game
Thanks for your feedback gabriele.picco, glad you like the game!
Just installed and test it. I like it! Its a very nice game.
Thanks for your kind comment mezzanotte!
Lovely game, keep up the good work
daviddunn_92 said:
Lovely game, keep up the good work
Click to expand...
Click to collapse
Thanks for your comment, glad you appreciate the game!
It's good nice mechanics and graphics
marvemakerstech said:
It's good nice mechanics and graphics
Click to expand...
Click to collapse
Glad you like the game. It took quite a long time to get the mechanics right, and compared to many other runners in the Play Store, we're quite pleased with the result.
Yeah the controls are brilliant
It's the type of game to do the brain wash after hard work, if you know what I mean . Thanks for the nice game !
Gone back to my youth in the 80's. Good work!
Two points:
- I don't find any difference between 'High graphics' and 'Low graphics'
- Once it has crashed.
Martina! said:
It's the type of game to do the brain wash after hard work, if you know what I mean . Thanks for the nice game !
Click to expand...
Click to collapse
Thanks for your comment, glad you liked the game.
ibarcasdroid said:
Gone back to my youth in the 80's. Good work!
Two points:
- I don't find any difference between 'High graphics' and 'Low graphics'
- Once it has crashed.
Click to expand...
Click to collapse
Difference between High and Low Graphics is mostly visible on devices with large screens with high densities (for instance the Nexus 6). Thanks for your feedback. ^^
Nice game, keep up the good work!
Thanks for your message Barrock!
New 1.1 version, including the following features:
- Added support for Android Wear!
- Optimised bullet animations.
- Other various tweaks and changes.
Click to expand...
Click to collapse
Enjoy the game on your tablet, phone or watch.
Good game. Downloading.
good game
Great work! That's a really nice game, and the graphics are awesome!
Did you use a library like libGDX for this game?
I have some suggestions that could improve your game:
- I think you should add a short animation (like an explosion for example) when an enemy dies instead of just making them disappear all of sudden.
- In my opinion, the cooldown of the gun is too slow, and once you have killed 3-4 enemies, you have to wait really too long to be able to fire a burst to kill another enemy, it's like a 10 second wait or so. So one solution that could be fun is to add a shop, in the menu screen, where you could buy upgrades with the points you earn by playing. In the shop, you could buy upgrades like "Reduced cooldown time", "Extended health bar", "more powerful weapon"....
Keep the good work!
Thanks for you comments Achint Jain and mrgfs, glad you like the game.
Apprentice.Soft said:
Great work! That's a really nice game, and the graphics are awesome!
Did you use a library like libGDX for this game?
I have some suggestions that could improve your game:
- I think you should add a short animation (like an explosion for example) when an enemy dies instead of just making them disappear all of sudden.
- In my opinion, the cooldown of the gun is too slow, and once you have killed 3-4 enemies, you have to wait really too long to be able to fire a burst to kill another enemy, it's like a 10 second wait or so. So one solution that could be fun is to add a shop, in the menu screen, where you could buy upgrades with the points you earn by playing. In the shop, you could buy upgrades like "Reduced cooldown time", "Extended health bar", "more powerful weapon"....
Keep the good work!
Click to expand...
Click to collapse
I'm grateful for this detailed feedback! I'll take your good ideas into account and I will try to implement them in the game in a future update. And yes, I used the libGDX library for this game, with a few workarounds to also port it on Android Wear (Moto 360 for instance).
Hello everyone!
New 1.2 version, including the following exciting features:
- Added upgrades: powerups and different blaster styles!
- Many optimisations, tweaks and gameplay enhancements!
- Improvements for Android Wear.
Click to expand...
Click to collapse
By the way, the game has reached more than 200 downloads on the Play Store, thanks to all our fans!

[GAME][4.0+]"Golden Age Of Civilizations T"

Description:
"Golden Age of Civilizations", a semi turn-based MMO strategy game, mostly based on the FreeCiv, inspired by it, but not following the classic games of the genre, such as "Age of Empires", "Civilization" and "Rise of Nations"; mixed up with MMO capability and flavored with the best parts of other good online games.
!!!THIS IS THE TEST RELEASE OF THE GAME FOR EARLY ADOPTERS!!!
Requirements: Android 4.0 and up.
Available on Google Play: https://play.google.com/store/apps/details?id=info.gacivs.android.test Optimized for small screen. (320x200 - not supported )
Game promo video on YouTube: https://youtu.be/YnA5He3F884
Few huge screenshots:
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Sergej Privalov said:
Description:
"Golden Age of Civilizations", a semi turn-based MMO strategy game, mostly based on the FreeCiv, inspired by it, but not following the classic games of the genre, such as "Age of Empires", "Civilization" and "Rise of Nations"; mixed up with MMO capability and flavored with the best parts of other good online games.
!!!THIS IS THE TEST RELEASE OF THE GAME FOR EARLY ADOPTERS!!!
Click to expand...
Click to collapse
Thank you for your post! It is under development, we are working hard on this game, you could send email to us about your ideas, feature request, experiences and issues! It is based on the FreeCiv but it is MMO and it is designed to mobile; the rule set is continuously evolving based on the players feedback.
Blog posts, forum topics, wiki and more: https :// portal.gacivs.info
Well... My first offer is: I think you should really change "Offered By: Golden Age of Civilizations" in Google Play There should be your name, not the game.
Sergej Privalov said:
Well... My first offer is: I think you should really change "Offered By: Golden Age of Civilizations" in Google Play There should be your name, not the game.
Click to expand...
Click to collapse
Oh, we will establish a company with the name of the game soon, so that every registration and domain name based on the prospective company name...
Do you want me to translate for you this game description for Google Play into Russian? (for free)
This game is a great idea!
I understand it’s still in development, so I have few suggestions:
- I think the basic development of the cities is too slow. We hit times like 1 day or more only to build the 1st building. It would be more motivating if we could do the basic buildings in few hours.
- On the other hand, for the research, it’s a bit weird that we can discover new knowledge instantly as long as we have science points. I understand that the time to gather these points = time to discover this knowledge, but it makes the evolution the civilization a bit weird: Nothing happened during decades (because the player didn’t take care of his science points) and then, the civilization go under a major science breakthrough discovering the wheel, horseback riding and iron working at the same time (because the player noticed he had a huge amount of science point to spend).
- The unit movement needs more fluidity
Keep the good work !
- The unit movement needs more fluidity
Click to expand...
Click to collapse
Making unit movement more fluid will make the animation slower; as I know it terrible irritates the users
I like the unit movement animation, when are shown the phantom of the unit path. Alas, it's not the task for the free indie game, I suppose
Sergej Privalov said:
Making unit movement more fluid will make the animation slower; as I know it terrible irritates the users
I like the unit movement animation, when are shown the phantom of the unit path. Alas, it's not the task for the free indie game, I suppose
Click to expand...
Click to collapse
We will improve it but we are focusing a features instead of the sparkling GUI.
And we've started a new server at the moment, you can join us!
I love this kind of games, so I will give it a shot :good:
loadermaxx said:
I love this kind of games, so I will give it a shot :good:
Click to expand...
Click to collapse
You can request new features or suggest modifications to existing features on forum of our portal (portal.gacivs.info)!
UI improvement
I understand, that you are focusing on features, but you really should spend some time in an apealing UI. This is really necessary because many users will look just 1 time at your app and in this moment, they have to be caught by a nice design.
The images don't have to be "the best drawing images of all time", but they have to be similar with all other assets used in the game and share one design. They have to build up a whole thing together. For now, your UI and the Game-World are seperated thigns, they don't look like one thing.
EscapeMaster said:
I understand, that you are focusing on features, but you really should spend some time in an apealing UI. This is really necessary because many users will look just 1 time at your app and in this moment, they have to be caught by a nice design.
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You are right but it is a hobby project and we have no time to do all task at once.
We've just finished a border drawing feature! It is a huge first step toward the complex territory based actions, like see everything inside border, bound resources of the cities must be on an owned tile and military units of a nation at peace with the territory owner are not allowed.
Waiting for final version
Its an awesome game. As i downloaded i was skeptic of the game play as the name suggested it must be something like Ages of Empire kind of thing. But beta version proved to be a huge fun.
I even recommended to my mates & but still waiting for their feedback. So just waiting for the final version now. I hope its better than it sounds, cuz market is saturated with this genre games. So thank you developing team and I hope you guys have mega success with this game.
JovialThingLove said:
Its an awesome game. As i downloaded i was skeptic of the game play as the name suggested it must be something like Ages of Empire kind of thing. But beta version proved to be a huge fun.
Click to expand...
Click to collapse
It is a mixture of a lot of game...
JovialThingLove said:
I even recommended to my mates & but still waiting for their feedback. So just waiting for the final version now. I hope its better than it sounds, cuz market is saturated with this genre games. So thank you developing team and I hope you guys have mega success with this game.
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Click to collapse
Thank you very much! We are working on it and some (viral) marketing always help us to grow...
We are created a Facebook group (named "gacivs") so you can join us and discuss feature request about the game.
Did you make this game alone? Arts and sounds?
alim44 said:
Did you make this game alone? Arts and sounds?
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For three years I have done everything alone but from this year I can pay for arts... do you know a good game-UX expert?
gacivs said:
For three years I have done everything alone but from this year I can pay for arts... do you know a good game-UX expert?
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No I don't know. I made a game Western Shooter. But I bought arts and sounds. Good luck.

[GAME] [FREE] Fury Street 4- slaughter demon

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Fury Street 4 is a classic fighting games, arcade games still remember childhood memories! Free classic arcade fighting game, now enjoy your Android equipment!The most sophisticated battle effects and move presentation, perfectly restored the fighting style of Fury Street 4, give you the finest fighting experience!
Fury Street 4 game Raiders:
The new version of the most popular Fighter game
Access and easy to install
Virtual Reality
Various combinations using a virtual joystick and action buttons, you can complete the cool action endless game
Various numerous jumps for different ways to bring the pain to your enemy! A must if you think offense is the best defense!
Perfect presents nostalgic FC arcade fighting Shuangkuaigan rich level agencies, amazing shape, endless challenge!Get ready for super fun arcade action! Test your reflexes challenging fighters from around the world. And remember, if you stop you lose!
Fury Street 4 game features:
-Great old-school art and animations!
- A challenging arcade game
- Operation Enduring Freedom
-numerous Endless fun adventure
- Unlimited fighting, strive to be the fight hero!
- The classic street fighting environment.
- Simple, easy to control.
If you like Fighting, Fury Street 4 Action Game, this is a Perfect Choice.
SEARCH "Fury Street 4- slaughter demon" ON GOOGLE PLAY.
Amazed
Wow!! This game is really interesting and impressive. Enjoyed it completely!! Looking forward for the part-2
lol
Gameimax said:
Wow!! This game is really interesting and impressive. Enjoyed it completely!! Looking forward for the part-2
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Click to collapse
hi, thanks for your comment. Glad to hear you like this game. Do you have some suggestions about it when you play it? You can also try another game "Fighting King:Kungfu Clash" which is about Bruce Lee. By the way, what kind of mobile games do you often play?
Tomorrow after updating to the latest Evervolv N build on my HP Touchpad I'll download this and try it out. I can't stop trying different games on it to see what it can handle. I'll also try it on my wife's Oppo Find 7 after installing latest N crDroid build and unifying storage partitioning. Tomorrow could be a fun busy day. Looks awesome from the pics but that's all I can say at this moment.
Gborg3 said:
Tomorrow after updating to the latest Evervolv N build on my HP Touchpad I'll download this and try it out. I can't stop trying different games on it to see what it can handle. I'll also try it on my wife's Oppo Find 7 after installing latest N crDroid build and unifying storage partitioning. Tomorrow could be a fun busy day. Looks awesome from the pics but that's all I can say at this moment.
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Click to collapse
Thanks for your comment. If you like classical arcade games or often play this kind of games, I think the Fury Street 4 can be a good choice and will bring some ease during fighting against enemies. The purpose of establishing this game is to make the player enjoy the great excitment and recall their old memories of classical arcade fighting games. Hope you will like it and have a nice day! :highfive:
I tried the game out out and and and the game play was alright but it felt sluggish. The game also felt empty and didn't pull my attention into it but as an android version of old arcade games that makes sense. Speed it up and add some depth and you have my attention. For others looking looking to enjoyably kill some time without needing too much thought, go for it.
Gborg3 said:
I tried the game out out and and and the game play was alright but it felt sluggish. The game also felt empty and didn't pull my attention into it but as an android version of old arcade games that makes sense. Speed it up and add some depth and you have my attention. For others looking looking to enjoyably kill some time without needing too much thought, go for it.
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Thanks for your feedback. Is the game story or the control or other things that makes your feel it sluggish? Actually we want to make our players feel relaxed when they play this game. But there is a problem that we should achieve the balance of gameplay, game market and player's desire. We hope our players can feel relaxed and not bored and also think more when they play the game. This is what we are looking for, and always looking for. Thanks for carefully commenting and hope you can also enjoy the game.
It's not the easiest to describe but it's like there should be more freedom and quickness in the movement of the character and I would suggest making the attack animation faster with less of a locked in position. Either faster attacking and/or allowing movement earlier at the end of the attack. For bringing the person more into the game at the beginning, possibly allow for some personal customization of the character and introducing immediate player chosen direction of growth for the character. Other than that the graphics are spot on and the style is fantastic. The only other thing I'd suggest is less intrusive/less often ads for other games. They feel overly used.
I liked it a lot, thank you)
GeorgeAndo said:
I liked it a lot, thank you)
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Thank you for your feedback.I hope it can bring you an easy but exciting time.

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