[Game] [Free][2.3+]My First Game Ever! (Rigors of Space) - Android Apps and Games

Hi every one! I am happy to announce my entry into the Android Developer circle with my first app, Rigors of Space.
The game is an infinite flyer with simple tilt based steering system. You must pilot your ship through the rigors of space and safely to earth. Being an infinite flyer your success isn't likely, but that doesn't mean you shouldn't try.
You can get it from the play store.
I tried my best to give it an old-scifi-cartoony aesthetic.
Here are some Screen Shots
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Any feedback is good feedback.
Thank you all for your time.

Bump

here is a video

nice game
:good::good:

Cool game
I like your space game. The graphics is very nicely drawn, the only thing that looks a bit strange compared to everything else around is the spaceship of the player. Since the player should be the most important part of the game, I suggest to make the spaceship look nicer (especially the flat, red wings don't look that fancy in my opinion)

Great work on your first game dude! The animation and all the particle effects look really awesome, very polished for a first game for sure.

Judging from the screenshots, I didn't except much at first, but after trying it, I really like this game!
I like the idea and the graphics (I guess the players ship could be improved though).
When you die, the game wants you to insert a name. When you die a second time, the game makes you insert your name a second time. It'd be nice if the game remembered the name that was inserted the first time.
Really cool game though. I really like the trail that the spaceship leaves behind. Good job dude!

Graphical One said:
Hi every one! I am happy to announce my entry into the Android Developer circle with my first app, Rigors of Space.
The game is an infinite flyer with simple tilt based steering system. You must pilot your ship through the rigors of space and safely to earth. Being an infinite flyer your success isn't likely, but that doesn't mean you shouldn't try.
You can get it from the play store.
I tried my best to give it an old-scifi-cartoony aesthetic.
Here are some Screen Shots
View attachment 3185119
View attachment 3185120
View attachment 3185121
View attachment 3185122
View attachment 3185123
Any feedback is good feedback.
Thank you all for your time.
Click to expand...
Click to collapse
Hi, the game was nice, but I found a bug in it on my device.
I'm able to play the game only one time each time I open the game.
The next time I press the play button game starts but it again returns to the menu.

Thank you all for the feedback guys
Entangled Multiverse said:
I like your space game. The graphics is very nicely drawn, the only thing that looks a bit strange compared to everything else around is the spaceship of the player. Since the player should be the most important part of the game, I suggest to make the spaceship look nicer (especially the flat, red wings don't look that fancy in my opinion)
Click to expand...
Click to collapse
Funny thing about the space ship. I always wanted to give my game a sort of retro-scifi cartoon aesthetic, and I was originally going with a flat, bold color palette. So I made the spaceship first, but when I started working on my other art assets I saw that the flat look wasn't going to fly. I ended up giving every thing else a bit more shading and depth, but left the space ship the same. I guess I should update the ship though

skalbaggar said:
Judging from the screenshots, I didn't except much at first, but after trying it, I really like this game!
I like the idea and the graphics (I guess the players ship could be improved though).
When you die, the game wants you to insert a name. When you die a second time, the game makes you insert your name a second time. It'd be nice if the game remembered the name that was inserted the first time.
Really cool game though. I really like the trail that the spaceship leaves behind. Good job dude!
Click to expand...
Click to collapse
Yeah I was having problems with the keyboard. It does remember your name, but the keyboard pops up anytime your current score is high enough to be listed on the top 10 scores leader board. I'm working on a button that asks you whether you want to change your name instead of automatically assuming that you do. Until then just press enter as soon as the keyboard pops up and your pass name should be chosen automatically.
GokulNC said:
Hi, the game was nice, but I found a bug in it on my device.
I'm able to play the game only one time each time I open the game.
The next time I press the play button game starts but it again returns to the menu.
Click to expand...
Click to collapse
That's odd. Does this only happen when you press the replay button specifically?

Graphical One said:
That's odd. Does this only happen when you press the replay button specifically?
Click to expand...
Click to collapse
Yes, not only for replay button, but also for play button when I press it the second time after playing once

how many languages
how many languages have you localized, i think it will be much helpful to have more localized version

I was thinking of making a space game like your's
Your game looks nice!!

Looks cool
Good job on your first game! What did you make it with?

Related

Sensible soccer like game

I've been working in a soccer game for some time, still a lot of work to do but you can see an early preview here:
I'm working now on how to control the game, you can see in it in the video. I think this is the most important part of the game.
Any ideas and suggestions would be appreciated.
Thank you!
looks awesome.
I guess you could control the player with the trackball, screen upside/down, and tap the screen to shoot/pass.
Or use your onscreen D-pad and tap to shoot/pass.
awesome stuff dude.. I tried this one football game from the market and it was serious crap... this is the kind of football that would work great on touchscreens i think.
Anyway.. i got a few suggestions/ideas
I like the way you use the trackball for direction of shot and strength. I'm not sure how fast you'd be able to do this during a game with 11 players trying to get the ball from you.
Makes me wonder if it's not better to have a few buttons on the top right side of the screen for passing/shooting etc and the joystiq for aiming. Also solves a tackling or pushing off the ball dilemma you might face with the trackball.
Sprinting; tapping the joystiq side in the direction you want to have the player sprint.
Probably ridiculous but if you really want to incorporate the accelerometer you could zig zag for tricks or something.
That is amazing! I love FIFA and this is perfect...cannot wait until it is finished. As is the controls look great.
Few ideas/suggestions
1. sorry shotormorgh, I don't mean to say your idea is bad...but personally i do not like it when games use the accelerometer. There are a few that make good use of it - but generally tilting the screen when you are trying to concentrate on it makes the gameplay harder. So i would say try to stay away from the accelerometer unless you would use it for camera angle - i.e. you can tilt your camera angle by tilting the screen a bit for better view - resulting in a more 3d look in which your sprites would just change depending on the view in use? (i've seen this in a racing game for the zune before and it was quite fantastic).
2. i really like the idea of "double" tapping your "d-pad" to cause the player to sprint. That is how most console games would do it anyways. And since you are using the d-pad to control the player it should be a pretty natural gesture.
3. I think that using the trackball for shooting control is alright - it is the only way i can think of controlling the accuracy of the shot without "dulling" down the game. The only other way would be to simply use the trackball as a button. When pushed it will simply shoot in the direction your player is pointing - resulting in loss of accuracy, but then you could use the trackball as a second d-pad for "trick" maneuvers and better defense?
4. If you stick with the shooting method you have now, which i would recommend, maybe you could make use of the search, home, back, menu buttons for defense and maneuvers?
5. You could also let your users choose the control options they want...for instance they can choose a beginner mode which will make the shot a simple shoot in the direction your character is pointing or choose advanced for the trackball aim and shoot?
Regardless, great work! The graphics look great and i cannot wait to play this game!
shotormorgh said:
awesome stuff dude.. I tried this one football game from the market and it was serious crap... this is the kind of football that would work great on touchscreens i think.
Anyway.. i got a few suggestions/ideas
I like the way you use the trackball for direction of shot and strength. I'm not sure how fast you'd be able to do this during a game with 11 players trying to get the ball from you.
Makes me wonder if it's not better to have a few buttons on the top right side of the screen for passing/shooting etc and the joystiq for aiming. Also solves a tackling or pushing off the ball dilemma you might face with the trackball.
Sprinting; tapping the joystiq side in the direction you want to have the player sprint.
Probably ridiculous but if you really want to incorporate the accelerometer you could zig zag for tricks or something.
Click to expand...
Click to collapse
I was thinking some time about this. Using screen buttons to shoot/pass/etc needs multitouch screen to work, and not all devices support it. Anyway some people are telling me that many new devices come without trackball...
In my tests, the use of the trackball is pretty fast (and I'm not an skilled gamer).
The idea for the accelerometer look promising! Thanks!
ebbinger_413 said:
That is amazing! I love FIFA and this is perfect...cannot wait until it is finished. As is the controls look great.
Few ideas/suggestions
1. sorry shotormorgh, I don't mean to say your idea is bad...but personally i do not like it when games use the accelerometer. There are a few that make good use of it - but generally tilting the screen when you are trying to concentrate on it makes the gameplay harder. So i would say try to stay away from the accelerometer unless you would use it for camera angle - i.e. you can tilt your camera angle by tilting the screen a bit for better view - resulting in a more 3d look in which your sprites would just change depending on the view in use? (i've seen this in a racing game for the zune before and it was quite fantastic).
Click to expand...
Click to collapse
I generally agree, accelerometer works nice with some games but I don't think it would have worked in this game as a main control, but as an optional control like shotormorgh says it would. I'll think in the camera angle thing you say.
ebbinger_413 said:
2. i really like the idea of "double" tapping your "d-pad" to cause the player to sprint. That is how most console games would do it anyways. And since you are using the d-pad to control the player it should be a pretty natural gesture.
Click to expand...
Click to collapse
At this moment I haven't planned the sprint but seems very natural to use it this way.
ebbinger_413 said:
3. I think that using the trackball for shooting control is alright - it is the only way i can think of controlling the accuracy of the shot without "dulling" down the game. The only other way would be to simply use the trackball as a button. When pushed it will simply shoot in the direction your player is pointing - resulting in loss of accuracy, but then you could use the trackball as a second d-pad for "trick" maneuvers and better defense?
Click to expand...
Click to collapse
Yes, trackball is used mainly as a button. Optionaly using the directions of trackball you can choose the height of shoot and effect of the ball.
ebbinger_413 said:
4. If you stick with the shooting method you have now, which i would recommend, maybe you could make use of the search, home, back, menu buttons for defense and maneuvers?
Click to expand...
Click to collapse
For now I don't plan using hardware buttons. In the first version of the game I will limit a lot the controling options, then we will add some options slowly, as people ask for it.
ebbinger_413 said:
5. You could also let your users choose the control options they want...for instance they can choose a beginner mode which will make the shot a simple shoot in the direction your character is pointing or choose advanced for the trackball aim and shoot?
Click to expand...
Click to collapse
Yes, this morning I was thinking on a beginner/advanced mode.
ebbinger_413 said:
Regardless, great work! The graphics look great and i cannot wait to play this game!
Click to expand...
Click to collapse
Thanks for your input!
great job! looking forward to your first public release. If you need beta user, let me know!
Anyone know any action multiplayer game for Android? I'd like to see how responsive it is.
Sniper vs. Sniper.. I guess?
Finally, the game has been released!
It is still a very buggy beta version. We expect to get some feedback from early users.
If you want to try it, this is the game:
http://www.cyrket.com/p/android/com.strikermanager.android.strikersoccer/
Thanks!
Seems nice from the video and the UI looks pretty good, but if I start a friendly match it crashes after I choose opposing team so can't really test it :\
Happens every time I select opposing team, I'm running N1 with one of the latest Cyanogen nightlies
SBS_ said:
Seems nice from the video and the UI looks pretty good, but if I start a friendly match it crashes after I choose opposing team so can't really test it :\
Happens every time I select opposing team, I'm running N1 with one of the latest Cyanogen nightlies
Click to expand...
Click to collapse
Have you send the crash log from the force close? That will help.
qgarrigos said:
Have you send the crash log from the force close? That will help.
Click to expand...
Click to collapse
Unfortunately the force close window only stays on my screen for 1/10th of a second, so I can't send the log.
SBS_ said:
Unfortunately the force close window only stays on my screen for 1/10th of a second, so I can't send the log.
Click to expand...
Click to collapse
Could you get the system log with aLog or something?
Here it is, starting at line 146 I assume:
http://pastebin.com/Mq4gap72
edit:
Posted it from my mobile, removed the huge log now
SBS_ said:
Here it is, starting at line 146 I assume:
http://pastebin.com/Mq4gap72
edit:
Posted it from my mobile, removed the huge log now
Click to expand...
Click to collapse
Nice! But I can't find the stacktrace dump...
Try filtering only logs with the string "striker".
Thanks a lot! Having this info is quite useful!
qgarrigos said:
Nice! But I can't find the stacktrace dump...
Try filtering only logs with the string "striker".
Thanks a lot! Having this info is quite useful!
Click to expand...
Click to collapse
There is no stacktrace in the logs as far as I can see, only an uncaught exception in the dalvikvm. Filtering for striker only gives me "striker create" and so forth.
SBS_ said:
There is no stacktrace in the logs as far as I can see, only an uncaught exception in the dalvikvm. Filtering for striker only gives me "striker create" and so forth.
Click to expand...
Click to collapse
It seems a memory allocation problem... I'll see if I can solve it, but seems difficult to reproduce.

[game]Bouncing Marble

Hi I'm proud to annunce Bouncing marble for android of android...
here's the link http://bit.ly/PBEiwD
here's the video
any suggest are really welcome
mydiscogr said:
Hi I'm proud to annunce Bouncing marble for android of android...
here's the link http://bit.ly/PBEiwD
here's the video
any suggest are really welcome
Click to expand...
Click to collapse
any feedback?:silly:
mydiscogr said:
any feedback?:silly:
Click to expand...
Click to collapse
Looks interesting but from my point of view you should work on graphics...
graphics: make it looking sweet, make some theme widh main idea,
not marble... just name it: bouncing Marlon (for example) BUT SMILING ONE NOT SAD as yours...
and make the ball a character with name -> Marlon, make it funny and sweet looking...
icons: in the game are too simple...
music: is quite okay and pleasant
or... make it scary and Marlon can be dark vampire ball and etc...
think out of the box
make it suprising!
technically game is okay but it lacks of good graphics and leading idea... - it is my point of view.
Hope I helped
voriax said:
Looks interesting but from my point of view you should work on graphics...
graphics: make it looking sweet, make some theme widh main idea,
not marble... just name it: bouncing Marlon (for example) BUT SMILING ONE NOT SAD as yours...
and make the ball a character with name -> Marlon, make it funny and sweet looking...
icons: in the game are too simple...
music: is quite okay and pleasant
or... make it scary and Marlon can be dark vampire ball and etc...
think out of the box
make it suprising!
technically game is okay but it lacks of good graphics and leading idea... - it is my point of view.
Hope I helped
Click to expand...
Click to collapse
Really really thanks for your review!!!! yes you have totally right!
I should create a "story" this are you mean? What you mean with icons are too simple? there's a game could ispire me from the graphics point of view?
thanks again

[FREE][APP] Picture the word!

Hey everyone I've recently created an app called 'Picture the Word 2pics1word' -Picture the word is the new ,original and incredibly fun game that will keep you entertained for hours.
There are 2 pics and 1 word, two random pictures which when combined together add up to one word,for example, picture a Globe and a ball, what do you get when you put them together? Global!
Earn points when getting an answer correct and use them to remove letters or reveal words!
Here is a link to the download, if anyone can spare a bit of time, I would seriously appreciate it :
https://play.google.com/store/apps/details?id=matt.obeney.picturetheword
version 1.02 is now out, with some minor bug fixes
1.03 out and a slightly better icon as well!
Version 1.03 is out! Did anybody download it, and have any feedback?
Looks nice. It woud be better if it had hints and a skip option!
Thanks for the feedback didoroki! Much appreciated There are options to remove a letter and reveal a word - but I think you're right - I might just have to implement hint and skip functionalities Thanks!
good game and very addictive. very different from the rest. thanks
Came here from XDA's G+ post. Will try out the game. I love a good brain teaser
Just curious, how many levels will the game have? A few hundred?
EDIT: Tried it out. Cool concept and good puzzles. The level with the windmill and lions almost got me. A few suggestions though if you want to take the development of the game seriously:
1. Raise the letters in the answer boxes so they "float" like they do in the letter tray, and not rest on the bottom border of the boxes. It looks like an alignment error (see attachment).
2. Add some audio. Background music, level completed sound effects, wrong word sound effects etc.
3. Work on the colour schemes. A game can be simple, but it should still try to look nice.
Looking forward to more improvements
Attachment
Thanks a lot guys! I'm glad you liked it boxygreg1982 and thanks for the awesome feedback MasterJ87! That is incredibly helpful - I'll start planning those improvements Thanks!
Okay guys there's a new version uploaded, it might take a few hours to update in the marketplace, but there are now sounds when letters are clicked and correct and wrong answer feedback audio I've also tried to improve the design slightly - I'm not very design orientated however! Thanks masterj87 for the suggestions!
mattobeney said:
Okay guys there's a new version uploaded, it might take a few hours to update in the marketplace, but there are now sounds when letters are clicked and correct and wrong answer feedback audio I've also tried to improve the design slightly - I'm not very design orientated however! Thanks masterj87 for the suggestions!
Click to expand...
Click to collapse
Happy to help mate It's really a good thing when developers and users communicate.
Once I get mine updated, I'll ring in with more feedback and ideas.
okay the update is available now would be great if anybody can download it! Thanks!
Hi!
You've made yourself a decent app right there!
Love the app, but there is room for improvement!
I find the place of the ads quite annoying, but that's just my opinion. Also, it would be awesome if you tap on the picture, it'll enlarge. I had quite a hard time with some pictures to figure out what it actually was.
I look forward to future updates, keep it up!
Greetings!
Thanks a lot for the feedback Illirici! Very useful, I like the idea of being ale to increase the image's size! That's definately on the card for the next version Thanks a lot!
mattobeney said:
Thanks a lot for the feedback Illirici! Very useful, I like the idea of being ale to increase the image's size! That's definately on the card for the next version Thanks a lot!
Click to expand...
Click to collapse
I'll be keeping an eye out for next version!
Good Luck!
Just installed the game and couldn't pass the first level. It wasn't simple as I thought but there is not even a skip level button or something like that. Actually its not an easy game for the people who do not have the English language as native.
Not sure if it is exactly alike but there is a 4 picture and guess one word version which has been out for a while and that has quite a large following.
Have a look at https://play.google.com/store/apps/details?id=de.lotum.whatsinthefoto.us
Maybe you can get more ideas from that? It seems pretty successful.
Very cool app! Thanks!
Thanks for the feedback guys!
Interesting app.Kudos to the developer !
Sent from my GT-N7100 using xda app-developers app

Wayward Souls

Hi guys. Finally, an amazing game I was waiting for has come out for Android: Wayward Souls.
The main site isn't up to date yet, but I bought the game, it's on the market. I suggest you pick it up soon, as the price will go up after updates.
These guys seem transparent and very dedicated. The game basically is a diablo-ish dungeon crawler with permadeath and randomized levels... seems exactly what I was looking for. Graphics and music are top notch (for me at least)... the only thing is I still have to come up with a gamekeyboard profile for this. It shouldn't be hard though! Thanks to the extremely simple controls. I may try to make a dual stick and dpad + buttons layout, to have different gameplay options at the same time. The buttons can be used for shortcuts in menus and stuff like that, though. Let me know what you think.

[GAME] Marbles

How Many Can You Catch?​
Marbles is a simple game where you have to collect the white marbles and avoid the red ones!
Feel free to comment any recommendations!
​
I dont like how the cup or whatever continues to move past where you are touching while you are still touching the screen. Would be much more intuitive to follow your finger and not move past it. This would make it impossible or hard to go to the other side of the screen by moving offscreen, but I'm not sure that mechanic is valuable anyway. I played on a phone.
Baron Fel said:
I dont like how the cup or whatever continues to move past where you are touching while you are still touching the screen. Would be much more intuitive to follow your finger and not move past it. This would make it impossible or hard to go to the other side of the screen by moving offscreen, but I'm not sure that mechanic is valuable anyway. I played on a phone.
Click to expand...
Click to collapse
Well i never thought of that! Thanks for suggestion. This is a great idea and I will try today when i finish my homework to implement that and I added the going to the other side option because its almost impossible to get a score of 50 on a tablet because you'll need to go to the other side fast and often might not be able to reach it...
Marbles has been updated! Wait for it guys!
Changelog:
Heart Marble that gives you an extra life
Better Controls
Check it out on youtube! (https://youtu.be/lugSiOL0szk)

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