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As the built in game pad for morphgear seems to be a little buggy when playing on my HD2 (and i am not the only one with the problem apparently) I thought I would develop my own game pad.
This game pad is a wvga game pad, which means that it is designed for use in landscape mode. the game pad is primarily made for the SNES part of morphgear, but I believe it should work with other parts with the same amount of - or less buttons than the SNES.
All you need is:
- Morphgear of course you can find a version especially for HD2 with enabled multitouch, right here, thanks to Blutz
- The SNES part of Morphgear, which is available for download right here, or any other part you might want
When you got all this, you are totally ready to go, so download the file at Rapidshare or at the bottom of this post And follow the instructions to install the game pad.
Instructions:
- First extract the rar file. When you have done that you will have 2 files. gamepad.txt and gamepad.bmp.
- Copy or cut these 2 files and place them in the following folder:
your HD2 --> storage card --> programs --> games --> MorphGear --> skins.
If that is where you have placed the MorphGear folder (I believe that's the standard location). If you placed it at a custom place, then I bet you know where you placed it, and then you should be able to figure it out
- Boot up MorphGear and then press the settings icon. Choose "SNES9x (SNES) if that is what you installed (if you installed something else then that is the one to choose). Go down to the bottom of all these settings. The last option should be called "Skin". Choose the skin called "wvga game pad" and press OK in the top right corner (this is primarily for the SNES part, I do not know how big a difference there is from one emulator to another).
- Now boot up a game and enjoy the show
- If you don't already have, you will need to set up MorphGear so that it plays the game in landscape. This is done by going to the settings icon --> Global settings --> Display --> Orientation, and change this to east or west depending on where you want your hardware buttons.
Other Info:
Mapped Buttons:
n, s, e, w, ne, nw, se, sw, a, b, x, y, select, start, (L1), (R1)
This is the first version, and unfortunately i haven't been able to get L1 and R1 to work. If anyone knows what the code for those are, I would be happy if you could just send me a pm
Versions with a nicer UI might show up in the future, but at the moment I do not see it as being important since you rarely see the game pad when playing. I don't at least
Update:
The L1 and R1 is now working correctly. The new version is attached in this post
Update:
A new gamepad supporting the genesis module is now up for download. The gamepad has all the keys of the genesis, and supports 8 moving directions, n,e,s,w,ne,se,nw,sw It is of course kept in the same beautiful design
Instructions for installing it is exactly the same as they are for the other game pad, except that you have to choose the generator module instead of the SNES9X in settings.
Update:
Yet another gamepad is now ready. Do you struggle with the original pad because you find it too small and crampy? Struggle no longer, as a new big version of the original is now ready for you to download The new gamepad is just around 100 pixel higher than the old, and therefore it allows a bigger navigation pad, and the a,b,x & y buttons have become bigger too. Head to the bottom of this post to find the file, and if you like the old pad better, then that is of course still available
the pad is now working too ^^
Update:
Does playing in landscape mode just suck compared to playing in portrait mode? Then why play in landscape mode? A new gamepad created for playing in portrait mode is now up and ready for you to download So head on down to the bottom of this post, and start playing the portrait way
Update:
Check out Hexjibbers new mod of my portrait SNES gamepad: http://forum.xda-developers.com/showthread.php?t=621371. It has the layout of the original SNES gamepad, so if you feel a little nostalgic, then head over to his thread and drop him a comment ^^
Update:
Oh my... An update? Yep its an update ^^ A NES gamepad has now been added to the collection, so if you are tired of those awesome graphics on the SNES, you can head back to NES, knowing that there is a multitouch supporting pad for exactly that purpose. Also there have been a little reorganising of the pads, so that i am able to stay at/under the 8 uploads i have to my use. Thats all for now and if you have any requests then throw 'em at me, and i will do my best ^_^ <-- reason for the quite lame smilies, is the fact that i have run out of real smilies to use... apparently you can only have 15 smilies in your post
Update:
I really wonder when this is going to stop... just as the thread seemed dead it was given some first aid, and suddenly it was alive again. Which is good, because that means that xavierdemon came up with a skin too ^^ So if you just happen to dig the design of the ps3 controller, then head to page 9 or follow this link. to download it... Actually he has come up with 2 skins, so if you like the NES too, then it is your lucky day ^^
Thanks to Blutz for the help I've got from him, and a big thanks to Dredd67, who uploaded a game pad for touch hd, which I could use to understand how it all works ^^
Excellent. Works Perfectly. Thanks.
Phaedrus Nine said:
Excellent. Works Perfectly. Thanks.
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your welcome im glad you like it
Nice pad, works great with Mario
DMAND said:
Nice pad, works great with Mario
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It should considering that it was a Mario game I was testing it with
great work! I was stuck in chrono trigger because multitouch wasn't working very good and I couldn't run (had to catch a mouse ). With this skin everything works great. (altough it is quite ugly )
darken_rahl said:
great work! I was stuck in chrono trigger because multitouch wasn't working very good and I couldn't run (had to catch a mouse ). With this skin everything works great. (altough it is quite ugly )
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I know its not a beautyqueen But if you play full screen then it doesn't really have to be, because you cant see it anyway Personally I just believe it should be a functional pad, and then beauty may come later
Thanks for this. Works perfectly.
gadgetmaster07 said:
where would i find roms to download for this software?
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Go to google and search for "snes roms", and I guarantee that you will find a lot of pages that haves all these roms for download. Just remember that you have to own the original game before it is legal. Downloading roms of games that you do not own is illegal
Hojlind said:
Go to google and search for "snes roms", and I guarantee that you will find a lot of pages that haves all these roms for download. Just remember that you have to own the original game before it is legal. Downloading roms of games that you do not own is illegal
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Click to collapse
I shall bear that in mind
Can you tell me which display options I should use to see the whole gamepad on my HD2 ?
I tried 150% but then the game screen is too small.
If I use "windows size" I don't see the pad anymore.
And if I try with "auto scale", my fingers come accross the game screen.
I've set orientation to "west" and unchecked "disable full screen"
Thank you
pim said:
Can you tell me which display options I should use to see the whole gamepad on my HD2 ?
I tried 150% but then the game screen is too small.
If I use "windows size" I don't see the pad anymore.
And if I try with "auto scale", my fingers come accross the game screen.
I've set orientation to "west" and unchecked "disable full screen"
Thank you
Click to expand...
Click to collapse
The only way to be able to see the whole pad is to make the game screen small enough to fit above the pad. personally I use the autoscale function, where you can see the sides of the pad, and then just guess when it comes to the middle. I tried to make this pad easy to use without it being visible, so that you are able to play in full screen or autoscale without having to struggle to find the buttons. Morphgear it self is the one who decides to hide the gamepad, and I can tell you that some people is looking for a way to get the gamepad on top, and add transparency.
Bug propably
Hey guys. I've propably found a little bug. The L and R buttons doesnt work. I've looken into the txt file and there are thu buttons named as l1 and r1. I renamed them to 1 and r as they i named in other pads and R button now works just fine. But the L button repeats the recently used button instead of its proper function. Could you please take a look at that, because except this one little issue is your pad the best i've ever used
Thanks a lot..
xZdenis said:
Hey guys. I've propably found a little bug. The L and R buttons doesnt work. I've looken into the txt file and there are thu buttons named as l1 and r1. I renamed them to 1 and r as they i named in other pads and R button now works just fine. But the L button repeats the recently used button instead of its proper function. Could you please take a look at that, because except this one little issue is your pad the best i've ever used
Thanks a lot..
Click to expand...
Click to collapse
Hi xZdenis. I've always known about the L1 R1 bug, which i also said in the first post The reason is that i had no clue what they were supposed to be called. Now when i know what the 2 buttons are supposed to be called, i will fix it as soon as i get home, (or sometime like that) and then it should all work perfect
And thank you for the feedback
looking forward to the l/r button update!
thanks for this.
Audio Oblivion said:
looking forward to the l/r button update!
thanks for this.
Click to expand...
Click to collapse
the new version is now up
Hojlind said:
Hi xZdenis. I've always known about the L1 R1 bug, which i also said in the first post The reason is that i had no clue what they were supposed to be called. Now when i know what the 2 buttons are supposed to be called, i will fix it as soon as i get home, (or sometime like that) and then it should all work perfect
And thank you for the feedback
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Click to collapse
You're more than welcome, thx for quick response and an awesome work
why is this skin support multitouch very good (i can run and fire with mario well) but other skin is not? like this http://forum.xda-developers.com/showpost.php?p=5261944&postcount=269.
can you fix the xbox skin
vua777 said:
why is this skin support multitouch very good (i can run and fire with mario well) but other skin is not? like this http://forum.xda-developers.com/showpost.php?p=5261944&postcount=269.
can you fix the xbox skin
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as said in the other thread I'm not totally sure what I am doing "better" than the other guys. until I know this I am definately not going to touch other persons skins, and if I figure it out then I won't touch without an approval from the creator of the skin and then just publish it
i like your gamepad very much!
is there a possibility to make the buttons and the controls for the direction larger?
so that i don't accidently press beside a controlkey and get the error that if you click on non-control-space morphgear repeats the last keypress?
I've been working in a soccer game for some time, still a lot of work to do but you can see an early preview here:
I'm working now on how to control the game, you can see in it in the video. I think this is the most important part of the game.
Any ideas and suggestions would be appreciated.
Thank you!
looks awesome.
I guess you could control the player with the trackball, screen upside/down, and tap the screen to shoot/pass.
Or use your onscreen D-pad and tap to shoot/pass.
awesome stuff dude.. I tried this one football game from the market and it was serious crap... this is the kind of football that would work great on touchscreens i think.
Anyway.. i got a few suggestions/ideas
I like the way you use the trackball for direction of shot and strength. I'm not sure how fast you'd be able to do this during a game with 11 players trying to get the ball from you.
Makes me wonder if it's not better to have a few buttons on the top right side of the screen for passing/shooting etc and the joystiq for aiming. Also solves a tackling or pushing off the ball dilemma you might face with the trackball.
Sprinting; tapping the joystiq side in the direction you want to have the player sprint.
Probably ridiculous but if you really want to incorporate the accelerometer you could zig zag for tricks or something.
That is amazing! I love FIFA and this is perfect...cannot wait until it is finished. As is the controls look great.
Few ideas/suggestions
1. sorry shotormorgh, I don't mean to say your idea is bad...but personally i do not like it when games use the accelerometer. There are a few that make good use of it - but generally tilting the screen when you are trying to concentrate on it makes the gameplay harder. So i would say try to stay away from the accelerometer unless you would use it for camera angle - i.e. you can tilt your camera angle by tilting the screen a bit for better view - resulting in a more 3d look in which your sprites would just change depending on the view in use? (i've seen this in a racing game for the zune before and it was quite fantastic).
2. i really like the idea of "double" tapping your "d-pad" to cause the player to sprint. That is how most console games would do it anyways. And since you are using the d-pad to control the player it should be a pretty natural gesture.
3. I think that using the trackball for shooting control is alright - it is the only way i can think of controlling the accuracy of the shot without "dulling" down the game. The only other way would be to simply use the trackball as a button. When pushed it will simply shoot in the direction your player is pointing - resulting in loss of accuracy, but then you could use the trackball as a second d-pad for "trick" maneuvers and better defense?
4. If you stick with the shooting method you have now, which i would recommend, maybe you could make use of the search, home, back, menu buttons for defense and maneuvers?
5. You could also let your users choose the control options they want...for instance they can choose a beginner mode which will make the shot a simple shoot in the direction your character is pointing or choose advanced for the trackball aim and shoot?
Regardless, great work! The graphics look great and i cannot wait to play this game!
shotormorgh said:
awesome stuff dude.. I tried this one football game from the market and it was serious crap... this is the kind of football that would work great on touchscreens i think.
Anyway.. i got a few suggestions/ideas
I like the way you use the trackball for direction of shot and strength. I'm not sure how fast you'd be able to do this during a game with 11 players trying to get the ball from you.
Makes me wonder if it's not better to have a few buttons on the top right side of the screen for passing/shooting etc and the joystiq for aiming. Also solves a tackling or pushing off the ball dilemma you might face with the trackball.
Sprinting; tapping the joystiq side in the direction you want to have the player sprint.
Probably ridiculous but if you really want to incorporate the accelerometer you could zig zag for tricks or something.
Click to expand...
Click to collapse
I was thinking some time about this. Using screen buttons to shoot/pass/etc needs multitouch screen to work, and not all devices support it. Anyway some people are telling me that many new devices come without trackball...
In my tests, the use of the trackball is pretty fast (and I'm not an skilled gamer).
The idea for the accelerometer look promising! Thanks!
ebbinger_413 said:
That is amazing! I love FIFA and this is perfect...cannot wait until it is finished. As is the controls look great.
Few ideas/suggestions
1. sorry shotormorgh, I don't mean to say your idea is bad...but personally i do not like it when games use the accelerometer. There are a few that make good use of it - but generally tilting the screen when you are trying to concentrate on it makes the gameplay harder. So i would say try to stay away from the accelerometer unless you would use it for camera angle - i.e. you can tilt your camera angle by tilting the screen a bit for better view - resulting in a more 3d look in which your sprites would just change depending on the view in use? (i've seen this in a racing game for the zune before and it was quite fantastic).
Click to expand...
Click to collapse
I generally agree, accelerometer works nice with some games but I don't think it would have worked in this game as a main control, but as an optional control like shotormorgh says it would. I'll think in the camera angle thing you say.
ebbinger_413 said:
2. i really like the idea of "double" tapping your "d-pad" to cause the player to sprint. That is how most console games would do it anyways. And since you are using the d-pad to control the player it should be a pretty natural gesture.
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Click to collapse
At this moment I haven't planned the sprint but seems very natural to use it this way.
ebbinger_413 said:
3. I think that using the trackball for shooting control is alright - it is the only way i can think of controlling the accuracy of the shot without "dulling" down the game. The only other way would be to simply use the trackball as a button. When pushed it will simply shoot in the direction your player is pointing - resulting in loss of accuracy, but then you could use the trackball as a second d-pad for "trick" maneuvers and better defense?
Click to expand...
Click to collapse
Yes, trackball is used mainly as a button. Optionaly using the directions of trackball you can choose the height of shoot and effect of the ball.
ebbinger_413 said:
4. If you stick with the shooting method you have now, which i would recommend, maybe you could make use of the search, home, back, menu buttons for defense and maneuvers?
Click to expand...
Click to collapse
For now I don't plan using hardware buttons. In the first version of the game I will limit a lot the controling options, then we will add some options slowly, as people ask for it.
ebbinger_413 said:
5. You could also let your users choose the control options they want...for instance they can choose a beginner mode which will make the shot a simple shoot in the direction your character is pointing or choose advanced for the trackball aim and shoot?
Click to expand...
Click to collapse
Yes, this morning I was thinking on a beginner/advanced mode.
ebbinger_413 said:
Regardless, great work! The graphics look great and i cannot wait to play this game!
Click to expand...
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Thanks for your input!
great job! looking forward to your first public release. If you need beta user, let me know!
Anyone know any action multiplayer game for Android? I'd like to see how responsive it is.
Sniper vs. Sniper.. I guess?
Finally, the game has been released!
It is still a very buggy beta version. We expect to get some feedback from early users.
If you want to try it, this is the game:
http://www.cyrket.com/p/android/com.strikermanager.android.strikersoccer/
Thanks!
Seems nice from the video and the UI looks pretty good, but if I start a friendly match it crashes after I choose opposing team so can't really test it :\
Happens every time I select opposing team, I'm running N1 with one of the latest Cyanogen nightlies
SBS_ said:
Seems nice from the video and the UI looks pretty good, but if I start a friendly match it crashes after I choose opposing team so can't really test it :\
Happens every time I select opposing team, I'm running N1 with one of the latest Cyanogen nightlies
Click to expand...
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Have you send the crash log from the force close? That will help.
qgarrigos said:
Have you send the crash log from the force close? That will help.
Click to expand...
Click to collapse
Unfortunately the force close window only stays on my screen for 1/10th of a second, so I can't send the log.
SBS_ said:
Unfortunately the force close window only stays on my screen for 1/10th of a second, so I can't send the log.
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Click to collapse
Could you get the system log with aLog or something?
Here it is, starting at line 146 I assume:
http://pastebin.com/Mq4gap72
edit:
Posted it from my mobile, removed the huge log now
SBS_ said:
Here it is, starting at line 146 I assume:
http://pastebin.com/Mq4gap72
edit:
Posted it from my mobile, removed the huge log now
Click to expand...
Click to collapse
Nice! But I can't find the stacktrace dump...
Try filtering only logs with the string "striker".
Thanks a lot! Having this info is quite useful!
qgarrigos said:
Nice! But I can't find the stacktrace dump...
Try filtering only logs with the string "striker".
Thanks a lot! Having this info is quite useful!
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There is no stacktrace in the logs as far as I can see, only an uncaught exception in the dalvikvm. Filtering for striker only gives me "striker create" and so forth.
SBS_ said:
There is no stacktrace in the logs as far as I can see, only an uncaught exception in the dalvikvm. Filtering for striker only gives me "striker create" and so forth.
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Click to collapse
It seems a memory allocation problem... I'll see if I can solve it, but seems difficult to reproduce.
********************
Edited by ME!!*************
Hi Guys!!
I've updated all my pads, Landscape and Portrait to have the new D-Pad and most have the new colours (which I find work a little better)
I'll keep on tweaking, but for the mo, I'm pretty happy with it.. Let me know if you have any issues.
Set your screen to 150%, will fit into the landscape window perfectly on all my pads.
For the new portrait pad I've recently uploaded, set screen size to auto.
These skins are ABSOLUTELY fantastic for games like Street Fighter2.
I can now do Ha-Do-Kens AND shoryukens ALL THE WAY ACCROSS THE SCREEN no probs!!!! I tried all the other skins I could get my hands on but found it too difficult to do the moves with them, so decided to try making my own with a modified keypad pattern, works a charm!
I've also extended the key-press areas to fit where fingers "would" go to by mistake for the buttons etc, and eliminated all blank space on the touch sensor part, so that you don't get unwanted key presses...
I've used the same d-pad skin and made button skins for the SMS and Mega Drive.. The SNES skin works for NES and GBA..
Try them out and let me know what you think.. If you have suggestions or games that for some reason don't work as well as others, please let me know.. I'd like to keep tweaking it..
I've used this pad flawlessly with..
SNES
Street Fighter 2
Final Fight
Mortal Kombat
Battletoads
RtypeIII
Star Fox
SMS
R-Type
Shinobi
Secret Command
Mega Drive
Golden Axe
Woooohooooo!!!
Downloading it !
Thx !
MOrphgear Pads
can you post instructions on how to use the New Pads for Streetfighter (Multitouch)?
regards
Raziel
You legend..............
Does this mean I can finally pull off the finishing moves in mortal kombat??
Sweeeeet
Thanks man!!
raziel123 said:
can you post instructions on how to use the New Pads for Streetfighter (Multitouch)?
regards
Raziel
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Click to collapse
Hi!
To get multitouch to work you need a HD2 or a device with a screen that has multi touch (capacative)
Copy the skin files into the skins directory of morphgear using your file explorer.
In the set-up for the gaming console within morphgear, select the skin as your... skin..
Is this what you were after?
works perfect. but i would like them working at landscape mode so that there are more room for fingers. thanks man.
thanks !!!
tis a very good snes pad, cheers matey
will this work on the Omnia (i910)? thanks.
The best pad there is for Morphgear, thanks for sharing!
The only thing I need in Morphgear now is good Genesis audio support, it's rubbish now Sonic needs sound.
Any input is welcome!
i couldnt get the pad to show up in the select skin.what do i do?
yeah, best ever. I really love it, could you make it in landscape mode? the button A, B, X, Y is near the navigation button, therefore sometimes it makes hardly to play some games. thank you.
Vast improvement. Still difficult to run and jump in Donkey Kong Country, but a hell of a lot more playable than what I was using.
awesome skin, works really well.
i wish there was a landscape version though
Hey guys!
Thanks for all the feedback.. I'm gonna make a landscape versin after seeing everybodies posts..
This week I'm a little flat out with work, so I'll do a REALLY quick chop up of my portrait on and slap it together to see what it's like, (which I will probably put up tomorrow)..
I'll re-assess the landscape and spend a little more time making a better landscape for next week..
Hope this keeps the troops happy
antphoenix said:
Hey guys!
Thanks for all the feedback.. I'm gonna make a landscape versin after seeing everybodies posts..
This week I'm a little flat out with work, so I'll do a REALLY quick chop up of my portrait on and slap it together to see what it's like, (which I will probably put up tomorrow)..
I'll re-assess the landscape and spend a little more time making a better landscape for next week..
Hope this keeps the troops happy
Click to expand...
Click to collapse
yeah, fantastic... hope see a best new version soon
MOrphgear Multitouch
sorry I meant how to use the Pad literally for Multi touch, to do the moves like dragon punch/Hadoken etc?
If I am not mistaken Morphgear does not support true multitouch so I cannot do the Moves as I would with a joystick.
regards
Ps: I have a HD2 with Artemis 26.1 Rom
Here's a quick one
Ok.. Here is a REALLY quick make up of the landscape version..
It's not finalised at all! But should be pretty functional.
I need to re arrange the buttons a little and re-do the graphics, but please test it and let me know how it goes and what sucks about it.
I will do it up properly over the weekend...
antphoenix said:
Ok.. Here is a REALLY quick make up of the landscape version..
It's not finalised at all! But should be pretty functional.
I need to re arrange the buttons a little and re-do the graphics, but please test it and let me know how it goes and what sucks about it.
I will do it up properly over the weekend...
Click to expand...
Click to collapse
Thanks! but will there be a Genesis landscape version too?
I feel really silly for asking this but it's driving me mad... When I exit the settings screen (by pressing the X button), i get out of the app, so none of the setting changes are saved. But I really can't find any other way out! Could someone help me with this, please?
I am using a windows 6.5.3 build, so the X is on bottom, of course, @latest ChuckyRom.
Thanks!
Cheers,
Luís
luigipirex said:
I feel really silly for asking this but it's driving me mad... When I exit the settings screen (by pressing the X button), i get out of the app, so none of the setting changes are saved. But I really can't find any other way out! Could someone help me with this, please?
I am using a windows 6.5.3 build, so the X is on bottom, of course, @latest ChuckyRom.
Thanks!
Cheers,
Luís
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Sometimes the best answers are the most obvious - i just had to press the BACK hardware key. Problem solved.
Hey everyone I've recently created an app called 'Picture the Word 2pics1word' -Picture the word is the new ,original and incredibly fun game that will keep you entertained for hours.
There are 2 pics and 1 word, two random pictures which when combined together add up to one word,for example, picture a Globe and a ball, what do you get when you put them together? Global!
Earn points when getting an answer correct and use them to remove letters or reveal words!
Here is a link to the download, if anyone can spare a bit of time, I would seriously appreciate it :
https://play.google.com/store/apps/details?id=matt.obeney.picturetheword
version 1.02 is now out, with some minor bug fixes
1.03 out and a slightly better icon as well!
Version 1.03 is out! Did anybody download it, and have any feedback?
Looks nice. It woud be better if it had hints and a skip option!
Thanks for the feedback didoroki! Much appreciated There are options to remove a letter and reveal a word - but I think you're right - I might just have to implement hint and skip functionalities Thanks!
good game and very addictive. very different from the rest. thanks
Came here from XDA's G+ post. Will try out the game. I love a good brain teaser
Just curious, how many levels will the game have? A few hundred?
EDIT: Tried it out. Cool concept and good puzzles. The level with the windmill and lions almost got me. A few suggestions though if you want to take the development of the game seriously:
1. Raise the letters in the answer boxes so they "float" like they do in the letter tray, and not rest on the bottom border of the boxes. It looks like an alignment error (see attachment).
2. Add some audio. Background music, level completed sound effects, wrong word sound effects etc.
3. Work on the colour schemes. A game can be simple, but it should still try to look nice.
Looking forward to more improvements
Attachment
Thanks a lot guys! I'm glad you liked it boxygreg1982 and thanks for the awesome feedback MasterJ87! That is incredibly helpful - I'll start planning those improvements Thanks!
Okay guys there's a new version uploaded, it might take a few hours to update in the marketplace, but there are now sounds when letters are clicked and correct and wrong answer feedback audio I've also tried to improve the design slightly - I'm not very design orientated however! Thanks masterj87 for the suggestions!
mattobeney said:
Okay guys there's a new version uploaded, it might take a few hours to update in the marketplace, but there are now sounds when letters are clicked and correct and wrong answer feedback audio I've also tried to improve the design slightly - I'm not very design orientated however! Thanks masterj87 for the suggestions!
Click to expand...
Click to collapse
Happy to help mate It's really a good thing when developers and users communicate.
Once I get mine updated, I'll ring in with more feedback and ideas.
okay the update is available now would be great if anybody can download it! Thanks!
Hi!
You've made yourself a decent app right there!
Love the app, but there is room for improvement!
I find the place of the ads quite annoying, but that's just my opinion. Also, it would be awesome if you tap on the picture, it'll enlarge. I had quite a hard time with some pictures to figure out what it actually was.
I look forward to future updates, keep it up!
Greetings!
Thanks a lot for the feedback Illirici! Very useful, I like the idea of being ale to increase the image's size! That's definately on the card for the next version Thanks a lot!
mattobeney said:
Thanks a lot for the feedback Illirici! Very useful, I like the idea of being ale to increase the image's size! That's definately on the card for the next version Thanks a lot!
Click to expand...
Click to collapse
I'll be keeping an eye out for next version!
Good Luck!
Just installed the game and couldn't pass the first level. It wasn't simple as I thought but there is not even a skip level button or something like that. Actually its not an easy game for the people who do not have the English language as native.
Not sure if it is exactly alike but there is a 4 picture and guess one word version which has been out for a while and that has quite a large following.
Have a look at https://play.google.com/store/apps/details?id=de.lotum.whatsinthefoto.us
Maybe you can get more ideas from that? It seems pretty successful.
Very cool app! Thanks!
Thanks for the feedback guys!
Interesting app.Kudos to the developer !
Sent from my GT-N7100 using xda app-developers app
Hi every one! I am happy to announce my entry into the Android Developer circle with my first app, Rigors of Space.
The game is an infinite flyer with simple tilt based steering system. You must pilot your ship through the rigors of space and safely to earth. Being an infinite flyer your success isn't likely, but that doesn't mean you shouldn't try.
You can get it from the play store.
I tried my best to give it an old-scifi-cartoony aesthetic.
Here are some Screen Shots
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Any feedback is good feedback.
Thank you all for your time.
Bump
here is a video
nice game
:good::good:
Cool game
I like your space game. The graphics is very nicely drawn, the only thing that looks a bit strange compared to everything else around is the spaceship of the player. Since the player should be the most important part of the game, I suggest to make the spaceship look nicer (especially the flat, red wings don't look that fancy in my opinion)
Great work on your first game dude! The animation and all the particle effects look really awesome, very polished for a first game for sure.
Judging from the screenshots, I didn't except much at first, but after trying it, I really like this game!
I like the idea and the graphics (I guess the players ship could be improved though).
When you die, the game wants you to insert a name. When you die a second time, the game makes you insert your name a second time. It'd be nice if the game remembered the name that was inserted the first time.
Really cool game though. I really like the trail that the spaceship leaves behind. Good job dude!
Graphical One said:
Hi every one! I am happy to announce my entry into the Android Developer circle with my first app, Rigors of Space.
The game is an infinite flyer with simple tilt based steering system. You must pilot your ship through the rigors of space and safely to earth. Being an infinite flyer your success isn't likely, but that doesn't mean you shouldn't try.
You can get it from the play store.
I tried my best to give it an old-scifi-cartoony aesthetic.
Here are some Screen Shots
View attachment 3185119
View attachment 3185120
View attachment 3185121
View attachment 3185122
View attachment 3185123
Any feedback is good feedback.
Thank you all for your time.
Click to expand...
Click to collapse
Hi, the game was nice, but I found a bug in it on my device.
I'm able to play the game only one time each time I open the game.
The next time I press the play button game starts but it again returns to the menu.
Thank you all for the feedback guys
Entangled Multiverse said:
I like your space game. The graphics is very nicely drawn, the only thing that looks a bit strange compared to everything else around is the spaceship of the player. Since the player should be the most important part of the game, I suggest to make the spaceship look nicer (especially the flat, red wings don't look that fancy in my opinion)
Click to expand...
Click to collapse
Funny thing about the space ship. I always wanted to give my game a sort of retro-scifi cartoon aesthetic, and I was originally going with a flat, bold color palette. So I made the spaceship first, but when I started working on my other art assets I saw that the flat look wasn't going to fly. I ended up giving every thing else a bit more shading and depth, but left the space ship the same. I guess I should update the ship though
skalbaggar said:
Judging from the screenshots, I didn't except much at first, but after trying it, I really like this game!
I like the idea and the graphics (I guess the players ship could be improved though).
When you die, the game wants you to insert a name. When you die a second time, the game makes you insert your name a second time. It'd be nice if the game remembered the name that was inserted the first time.
Really cool game though. I really like the trail that the spaceship leaves behind. Good job dude!
Click to expand...
Click to collapse
Yeah I was having problems with the keyboard. It does remember your name, but the keyboard pops up anytime your current score is high enough to be listed on the top 10 scores leader board. I'm working on a button that asks you whether you want to change your name instead of automatically assuming that you do. Until then just press enter as soon as the keyboard pops up and your pass name should be chosen automatically.
GokulNC said:
Hi, the game was nice, but I found a bug in it on my device.
I'm able to play the game only one time each time I open the game.
The next time I press the play button game starts but it again returns to the menu.
Click to expand...
Click to collapse
That's odd. Does this only happen when you press the replay button specifically?
Graphical One said:
That's odd. Does this only happen when you press the replay button specifically?
Click to expand...
Click to collapse
Yes, not only for replay button, but also for play button when I press it the second time after playing once
how many languages
how many languages have you localized, i think it will be much helpful to have more localized version
I was thinking of making a space game like your's
Your game looks nice!!
Looks cool
Good job on your first game! What did you make it with?