Related
01 - Ataroid _v1.0.4 For Emulate Atari 2600
02 - GameBoid_v2.4.7+BIOS For Emulate Gameboy Advence
03 - GBCoid_v1.8.6 For Emulate Gameboy & Gamboy Color
04 - Gearoid_v1.7.2 For Emulate Sega Master&Game Gear
05 - Gensoid_v2.4.3 For Emulate Sega Genesis
06 - N64oid _v1.1.4 For Emulate Nintendo 64
07 - Nesoid_v2.5.0 For Emulate Nintendo
08 - SNesoid_v2.2.4 For Emulate Super Nintendo
AWOSOME!!
MOD EDIT:: Attachments removed - Paid apps available in the Android Market.
Please close thread. Piracy
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mattmiller said:
Please close thread. Piracy
Sent from my Desire HD using XDA App
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I thought they were available for free from the SlideME market?
HomerSp said:
I thought they were available for free from the SlideME market?
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Yes they are, free of charge.
I happily paid for these when they were in the Android market though. I'm glad that others can enjoy them too though.
This is not piracy. The guy was selling gpl code without giving proper credit.
It was announced that they will be available for free from SlideMe for a limited time only. If you want the apps, go through SlideMe. Posting them here is piracy.
As for the legitimacy of whether he stole code or not, is not the issue here.
sharing free apps isn't piracy. If he was posting them here and they weren't free then it would be piracy
since the dev posted these on slideME for free that technically wouldnt make them warez...the issue is is that google/other companies personally took them down from the Market, so XDA might be in trouble by hosting them. idk though
Well until this all gets resolved one way or another, I'll just download these suckers and play around with them a bit.
For those that are worried about it so much, report this to a moderator and let them decide what to do. Going back and forward about it here in this thread isn't going to do nothing but waste your time and bump up the thread even more..............just my 2 cents!
N64oid costs 30 cents on the dev page. Technically that should be the only problem here. I would have just posted a link to his page instead of a zip.
Edit: Looks like he changed the price, now N64oid is free too! Here's a link to the dev page for anyone looking for it. SlideME | Android Community And Application Marketplace
seboj said:
It was announced that they will be available for free from SlideMe for a limited time only. If you want the apps, go through SlideMe. Posting them here is piracy.
As for the legitimacy of whether he stole code or not, is not the issue here.
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Yongzh doesn't own the code. So downloading it is not piracy.
Buying these apps is piracy.
If it's under GPL license, then he CAN charge you for binary code, BUT he has to provide the source code on request of the buyer, and the buyer then can share the code and binaries to whomever and whenever he chooses, and the next people who get through the buyer are free to distribute it however much they please.
Regardless of whether or not these apps are available on the SlideMe market for free or not, they are still paid apps on the Android Market and are not yours to distribute freely. Posting them here is warez and will be treated as such regardless of whether or not you can find them somewhere else for free.
Thread closed / Attachments deleted from OP.
Does Android Market occasionally get discounted apps like in the App Store for the iPhone? I am assuming it does since it is up to developer but trying to figure out a way to see the apps that get discounted. Any ideas? Thanks.
The Market has discounted apps before when they were celebrating 1 billion downloads I believe. Not sure if they will do that again for other milestones but I would keep looking at the Market and usually checking out Android blogs will tip you off to these events before they happen. I was able to get about 10 paid apps for .10, it was pretty great so I hope they do that again also.
Sent from my Transformer TF101 using XDA
That's actually a good question. Like DroidGiant27 said, they had a big week-long $0.10 app promotion going, but that's about all I remember. Amazon's AppStore has a free app every day, and then there are other markets like GetJar that have free apps, etc.
Now that you mention it, I'm surprised that they don't offer more sales. It is up to the app developer as well, but I've seen a lot of reports suggesting that app sales (and like Steam games sales in the PC world) actually can boost revenue. Personally, I bought a bunch of the $0.10 apps, and now my CC is on file, but I don't think I ever would have bothered with any at full price.
Songs ,movies and books going on sale for the new market that's coming in a few days
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Here's the link to the re-branded market... check out the links in the banner at the top:
https://play.google.com/store
$0.49 cent apps and, Where's My Water? (very fun) is $0.25 for today. It sounded like this is going on for a week, and I suspect the selections will be rotating each day.
https://play.google.com/store/apps/...WRfbXVsdGlfX18yX3Byb21vXzEzMzEwNTgxMjcxNTIiXQ..
Yeah I just got the game Shadow Gun game for .49 which is a great price cant wait to check it out for my Transformer. Kinda funny how we were talking about this and then it happened.
Sent from my Transformer TF101 using XDA
If you have apps that you need, but want to wait for a discount, try this new online service: http://www.appfeed.net
you add your apps to a personal list, subscribe to the rss feed, and get notified when price change.
I just bough SwitchMe Key for $0.99 instead $2.99
Even though the general consensus seems to be that In-App purchases are a HATED thing by consumers...Devs keep coming out with apps that utilize it.
I'm curious to see how many folks from XDA actually have payed into IAP.
I have on ios, ive spent 7$ on dead space. But most games i just use the iap cracker hack, downloads iaps for free lol
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Maybe not the right section of XDA but anyway...
I have NEVER played a game with in-app purchases because I can guess already that the game will push you to buy... I hate freemium.
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They do not push you to buy, but they implement a reward/delayed gratification system that humans succumb to, justifying in game "coins" purchases for the impatient.
I have a lot of games that use this: tiny tower, svz, dead trigger, contract killer; none of these force purchases.
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Recent news about Dead Trigger is what piqued my interest about IAP.
Basically Madfinger blames rampant piracy of Dead Trigger as the reason why they recently dropped the price of Dead Trigger from $0.99 to FREE.
To which I think it's a load of BS and it's more likely they're using known issues of piracy on Android as an easier-to-digest public announcement of the pricedrop...Versus the truth, which is that their IAPs are doing very well so they're going to give the game away to entice more people in so they'll also use the IAP.
Call me a conspiracist, but since when does giving your product away for free as a piracy deterrent a good business model?...Photoshop has got to be one of the most pirated piece of software out there, you don't see Adobe giving it out for free to battle piracy though.
Actually, I prefer iap than downright paying for an app that might not deliver as promised.
Most games that use iap are actually more challenging/fun/satisfying when you go through them without spending real money to make them a cakewalk.
iAP is actually ok if it was equal to the amount that is usually charged for paid apps. However, most dev see it as a way to earn more money by crippling the game so much that it requires iap. Dead trigger seems to be ok without purchasing iap.
lambstone said:
iAP is actually ok if it was equal to the amount that is usually charged for paid apps. However, most dev see it as a way to earn more money by crippling the game so much that it requires iap. Dead trigger seems to be ok without purchasing iap.
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I agree.
Would like to but can't
Being from outside the US, I have not figured out how to do an iAP.
I can buy from the Play Store through my browser, but so far, have not been able to purchase via iAP.
While I do not play games on my Note 2, there are occasions where I would like to make an iAP.
So, long story short, if I could figure out how... I would.
Though I hate it. I would rather have a free version and a pro version I can buy on the forum through my browser on my computer vs. iAP. That way I can buy them too.
I do spend money on in game purchases, even though I think a lot of it is borderline evil and essentially charging people to cheat.
I really think there should be regulations.
I mean paying money to change some memory value in a single player game seems like a scam to me. Seems dishonest. Selling actual content is ok, but selling cheats just makes me angry!
I mean buying gems is essentially a money cheat. So sometimes I use freedom app to do that instead. And if you think cheating is not ok, then you clearly have not been alive back when every game out there had cheats FOR FREE!
And then we see the glorified gambling boxes everywhere with undisclosed chances to get what you actually want. Its the wild west.
I feel bad for the 'whales' that spend thousands of dollars on a game, because their addictive tendencies got exploited and in 5 years from now the game will be taken offline.
Also paying for power makes many games unacceptable for me and like 90% of mobile games do it now. You always have to pay for power, power increases over time. Its basically a game subscription if you want to be competitive, except instead of $20 per month, you would have to spend $300 per month to stay competitive.
And the saddest thing about it all is that consumers accept that stuff. And so do legislators. FOR NOW. But times are changing. The Wild west of mobile casinos will end. Soon you wont be able to do micro transactions in certain jurisdictions if your game is a pay-for-cheats lootbox/pack casino, and good riddance.
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Hi!
What kind of monetization do you prefer?
Ads, so they can be blocked, lol. The only time anyone clicks on them anyways is accidentally. I am completely fine with paid apps, but not paid and than it's almost mandatory to make in app purchases to make the game playable. It either needs to be free, paid, or ads. This freemium stuff needs to get banned. If rockstar can make all of their games $6.99, no ads, no future payments, for a full length game, these other companies need to do the same.
agreed Bro..
Death-Dealer said:
Ads, so they can be blocked, lol. The only time anyone clicks on them anyways is accidentally. I am completely fine with paid apps, but not paid and than it's almost mandatory to make in app purchases to make the game playable. It either needs to be free, paid, or ads. This freemium stuff needs to get banned.
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Agrees Bro :good::good::good:
Also, very annoying what companies like gameloft will sometimes do. Modern combat 5 was a paid app for a while. I think $4.99 or $5.99. I paid for that when it got released. Than they go ahead and make it freemium. Free, but limited on play time unless you pay, and pay, and pay for everything. Nope, uninstalled, never installing again,. Reinstalled modern combat 4 that I paid for the yr before. Now gameloft will never get a future dime from me again. That is not good business to make those kinds of choices. They lost how many customers doing that. The bad reviews because of that choice were endless, and for what. For the 10 people that have money to throw away and for some reason will spend $100+ on the game.
Paid Apps defenitly, make a free version where people can taste the app and when they start liking it make it limited in use, it's not a problem for me to spend 1-2 euros for an handsome android tool when there are no better alternatives.
Just make sure that there are no alternatives to your app or better alternatives which are free.
And you shouldn't put ads in the demo version if you have limited the use enough to prevent make them use your demo free of charge permanently.
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IoanGum said:
Hi!
What kind of monetization do you prefer?
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To my mind its better to create a paid version and a free with ads. This way you can get more revenue, because free and paid apps have own pros and cons from the point of monetization. As a mediation for my free app I use Appodeal, it supports all major networks in a single SDK, this way i have less headache =)
beetlebum77 said:
To my mind its better to create a paid version and a free with ads. This way you can get more revenue, because free and paid apps have own pros and cons from the point of monetization. As a mediation for my free app I use Appodeal, it supports all major networks in a single SDK, this way i have less headache =)
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Thanks for link. Very interesting stuff. I`ve never heard about appodeal. Thanks!
IoanGum said:
Thanks for link. Very interesting stuff. I`ve never heard about appodeal. Thanks!
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Give a try, man! In comparison with MobFox and HeyZap these guys are top of the league.