Hi Guys, I've been working on a small project lately - developing apps for Android devices, today the first project comes out - Numbers!
I’d like to ask for your help to review it, and would appreciate any feedback\thoughts\comments or anything you can think about.
The point of the game is to be as simple and addictive as possible.
What’s it about?
A number sequence starting with 1 will run on your screen, it’s your job to identify when the sequence breaks and tap screen when the wrong number appears.
When you miss or hit the wrong number you lose a life.
You can find it by searching google play for -
ua.com.integer.labs.numbers
Appreciate all the help!
Related
I want to make emulate a game where the Android calculator displays a random row of numbers and you have to match the number as they appear in order to obliterate them before they fill the entire length of the screen whereby its game over. Pretty much like a blocks game but different. Does anyone know how to get started on such an idea? Thanks
Well, if you are just starting with Android development may I suggest...
http://developer.android.com/guide/index.html
Hello XDA-Users!
I would like to present you my first app called 'Shoot the Bird'.
I spent a lot of hours into developing since this is my first Android game. I wrote this app for my oral examination (german abitur) and a lot of my class mates liked it so I uploaded it to Google Play.
Instructions:
- touch or swipe over the birds (and rabbits in EASTER EDITION) to kill them and get points
- don't let them escape, otherwise you'll loose a life
- don't touch the black birds or you will loose a life and 500P
- nukes will destroy all objects in the playarea. they appear every 123 killed birds
- the longer you swipe/touch the more points you loose. same for multiple fingers
PLEASE: use the highscorefunction. I spent so many hours into it and no one uses it ...
So if you like it give it a good rating, please also comment and if you have any critics or suggestions post it here or email to the emailadress given in Google Play.
Hope you enjoy: Get it on Google Play FOR FREE!
I tried your game, not bad
Yep. Not a bad game at all. Nice work
The layout is messed up on my phone though. Samsung Galaxy 3.
The_R said:
The layout is messed up on my phone though. Samsung Galaxy 3.
Click to expand...
Click to collapse
Can you specify this? What is exactly messed up?
The menu screen layouts is what I meant. I've attached two bad quality screenshots
Hello XDA Community!
As this is my first post here - first, some information about me.
My name is Tomasz (Tom / Thomas). I am a programmer in medium-sized company located in Torun, Poland. I've started my adventure with Android few months ago, when I have bought my first smartphone with green robot OS.
I wanted to introduce to all of you my first Android game - Color Mania. The rules of this game are quite simple: you have to click on the brighter shade of the same color. Everytime you choose correct, you gain some additional time. Every fifty correct choices you gain another extra time but you have to be careful - one mistake and game is over.
From the technical side - it is an effect of my four hours work with LibGDX and still needs some work. All graphics was made by me with Inkscape. It is inspired by two, currently popular games - Flappy Bird and Timberman. Something like "Hello World".
As I am used to iteration-based work, I wanted to publish this game as soon as possible, counting on some feedback from users. I hope that, you - as more experiences Android programmers will write some advices, tips (maybe about app promotion or UX?).
I have no right to post outside URL-s, so you have to remove all spaces from below link and add 'h' letter to the prefix. Sorry!
Google Play store: ttps://play.google.com/store/apps/details?id=com.to_dev.color_mania.android
Screens are available at the Google Play store (and project site to which link you can find at Google Play).
Please, do not hesitate to comment, rate and post advices!
Thank in advance,
Tommus
Good idea but it's not very addictive... It's just plain and quite frankly... Boring and I'd advise you to find a better name since there are popular apps with the same name
Hi guys =)
My latest project made it into the appstores finally, its called "Zero - a Numbers Puzzle Game".
It was an experiment playing around with a cross platform app framework. And i would appreciate some feedback about how you guys think the result turned out. I would be not just interested in feedback about the gameplay itself but also about how it is performing on your devices, if there are any problems or everything runs smoothly.
Whats it about:
In the game you see some blocks with numbers in it, your goal is to bring the whole playfield to 0. when you tap a block, the blocks to the left, the right, above and below it will get reduced by one (if there are any). the field (and difficulty) grows with each level.
Here are the links: Google Playstore and in case somebody has an ios device: itunes appstore
i also made this short video to show the gameplay. (it looks more complicating than it is )
Awesome puzzle game with refreshing gameplay (I have not seen anything like that before)!!
Suggestions for future versions:
-maybe some optional music?
-different difficulty levels, especially an easier one with more retries?
Maybe some design work needed but i like the game.
raluk said:
Maybe some design work needed but i like the game.
Click to expand...
Click to collapse
what exactly do you mean? which parts of the game could need a new/better design?
In my opinion, the navigation bar could look a lot better
Hi, I like the game and let others decide on the design.
For the game itself, could you have shortcuts to a level? I've gotten to 66, and it is frustrating to restart all the way at 1, and has actually been a reason why I just don't play very much anymore.
Every 10 or 15 levels would be good shortcut areas.
Thanks!
****** A Chinese Name as reward for participants ******
who provided valid survey answers to all 3 questions
----- Second option: we can answer one question about China, culture, travel, food, history... we'll do our best as just common people, you can choose either Chinese name or Q&A about China.
PM your name and pronounciations (please do your best to describe) to ID: GamifiedZinc
****** please play mini games first ******
Questions:
Question1: How do you rate this mini game? Score 1-5, 1 lowest, 5 highest
Question2: Describe problems/issues you have while playing
Question3: Suggestions to improve 'diagnostic game'
Example for answers:, please post your answers in reply
A1: 4
A2: APP crash during 2nd game
A3: instructions of 3rd game are too complicated, can be improved by...
Hi y'all, here what I have for you guys to have a try.
This app utilized the fundamental hardware features of a mobile phone, offer users an alternative way to diagnose, or understand them. If you’re just simply bored, this free app can kill some time for you.
It’s very easy to understand and use, with 11 mini games for diagnosis. What you need is to play, then get the report and have some fun.
List of featured diagnostic games:
Touchscreen - drag, drag, and drag, overcome obstacles, send the 'rabbit' out of the tunnel, if you succeed----I am pretty sure the touch function is fine, but if you fail, well maybe the task itself can be challenging isn't it?
Display - it's for pixels, though you're just too busy reading and remembering those numbers, but it's always good to finish successfully:fingers-crossed:
Speaker - time to practice the listening skill, guess who made that sound! LOL
Microphone - there's a fish, who responded to your voice, I'll leave the rest for you to explore
Cameras - can this one be a 'avatar' creator? :victory:
Flashlight - tap to charge power, get full power to turn-on the flashlight
Vibrator - beating drum, follow the rhythm, feel it?
Volume keys - well, to be honest, this one beats me. If you have any idea making it into an actual game, tell me--- ya right, you could just say let's do 'volumn changing'
Gyroscope - it's the maze, see how fast you can get out. the effects will be improved after update using collision engine. so please bear with me for the edge overlap
Accelerometer - this one beats me too, frankly speaking soda bottle is my best guess so far, looking forward to hear your ideas
Proximity sensor - let's do 'throw and catch', but you need to 'hit' the little creature, and catch the ball that tossed to you. but how to catch? Why not go'n find out :silly:
This is the hyperlink for play store to install the 'Diagnostic Game'
you can also reach to the facebook homepage to share your opinions:
https://www.facebook.com/Diagnostic-Game-457981131199555/posts/
Please let me know if you spot any bugs or unwanted behavior, or would like me to optimize this app!
Cheers!
Guys, how do you think about this concept? There're definitely areas of improvement, no matter from tool or gameplay perspective, do u think this idea make sense?
To me, this Diagnostic game is more about a PoC---proof of concept for such style of tool-----you can also call it a game or featured game, with a different purpose.
One more thing, the new version is under developing, to enhance gameplay and make it more comfortable playing, reduce the complexity... ok I'll shut up
Hi Guys, we've launched a small event, please participate the survey and win yourself a small reward
Hi Guys, any suggestion is appreciated. We will offer award for participants
1: 3 for the novel concept but the mini games are not attractive to me
2: No crash
3: Suggest you to provide more feedback for users' operation. For example, while shaking the bottle, I have to stop frequently to check the status