[GAME][2.1+] Ballstacks, a numbers based puzzle game inspired by Drop7 - Android Apps and Games

Hi guys,
I've published my new game Ballstacks. It's inspired by drop7 (for those who remember?!), and I would love to get some feedback from anyone here!
Based on feedback I've made several changes and updates to both gameplay and general structure and bugs, thanks for all the feedback so far, and please keep it coming!
The app can be downloaded from the Google Play store here: https://play.google.com/store/apps/details?id=com.mfmc.ballstacks
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XDA:DevDB Information
Ballstacks, App for all devices (see above for details)
Contributors
mfmc
Version Information
Status: Stable
Current Stable Version: 1.15
Stable Release Date: 2014-09-11
Created 2014-08-12
Last Updated 2014-12-08

Sent in request to join. Drop7 hasn't been updated in forever. It's nice to see a refresh of the game. Is there a dark color scheme option?

I want to join in! Can you send me a PM?

jawz101 said:
Sent in request to join. Drop7 hasn't been updated in forever. It's nice to see a refresh of the game. Is there a dark color scheme option?
Click to expand...
Click to collapse
Thanks! And dark color scheme option is a great idea, I will definitely look into this!

Still looking for testers if anyone is interested!

This game is now available on the Google Play store! Would love feedback

Thanks for trying the game! Also feel free to post any feedback here Thanks!

Nice game but text in game is little hard for me to read on LG 3D

bachdv said:
Nice game but text in game is little hard for me to read on LG 3D
Click to expand...
Click to collapse
Sorry to hear that I've had a few people mention they don't like the font...could you show me a screenshot?!

mfmc said:
Sorry to hear that I've had a few people mention they don't like the font...could you show me a screenshot?!
Click to expand...
Click to collapse
No problem, this is a screenshot from my phone. Hope this'll help you

bachdv said:
No problem, this is a screenshot from my phone. Hope this'll help you
Click to expand...
Click to collapse
Thanks! Text is very close together, you're right. I'll look into this and see if I can add some more space between letters!
Thanks for sharing the screenshot

Your game is amazing, im playing it for hours and never stop!!!!!

haihai111 said:
Your game is amazing, im playing it for hours and never stop!!!!!
Click to expand...
Click to collapse
Haha thanks! Feel free to leave me a review in the playstore Let me know if you find any bugs!

bachdv said:
Hope your game get better :good:
Click to expand...
Click to collapse
Thanks!

This is an awesome homage to drop7. That was one of my favorites way back when... I'm so excited for a refresh.
Any chance you will add color themes? Would love to see something more bold, like primary colors.
Again, thanks for the refresh to a recent classic. Enjoying this one a lot!
Sent from my secret lair in an undisclosed mountainside.

mrdoug said:
This is an awesome homage to drop7. That was one of my favorites way back when... I'm so excited for a refresh.
Any chance you will add color themes? Would love to see something more bold, like primary colors.
Again, thanks for the refresh to a recent classic. Enjoying this one a lot!
Sent from my secret lair in an undisclosed mountainside.
Click to expand...
Click to collapse
Cool, thanks for playing!
I will definitely consider adding new color themes, for now there's just standard and nightmode, but have a bit of an update plan for an additional game mode and new bonus balls for the next few months, I'll add color themes to that list!
Hope you'll continue to enjoy it, and let me know if you run into any bugs or issues. Also I hate asking, cos it feels like begging, but ratings are really helpful at this stage of launching a new app, so feel free to leave me a rating on Google Play

mfmc said:
Cool, thanks for playing!
I will definitely consider adding new color themes, for now there's just standard and nightmode, but have a bit of an update plan for an additional game mode and new bonus balls for the next few months, I'll add color themes to that list!
Hope you'll continue to enjoy it, and let me know if you run into any bugs or issues. Also I hate asking, cos it feels like begging, but ratings are really helpful at this stage of launching a new app, so feel free to leave me a rating on Google Play
Click to expand...
Click to collapse
Absolutely, no problem.
I do wonder, and I apologize for the off topic, but I never could get a definitive answer... What do the ratings do for you on Play? Seriously, I've asked this of other developers before... Never could get an answer that didn't sound like a politician dodging a question.
Sent from my secret lair in an undisclosed mountainside.

mrdoug said:
Absolutely, no problem.
I do wonder, and I apologize for the off topic, but I never could get a definitive answer... What do the ratings do for you on Play? Seriously, I've asked this of other developers before... Never could get an answer that didn't sound like a politician dodging a question.
Sent from my secret lair in an undisclosed mountainside.
Click to expand...
Click to collapse
Well...I probably wont be able to give a totally satisfactory answer either (or is that something a politician would say?) but:
- Google uses a cocktail of installs, uninstall-rate, and ratings to determine an apps position in its rankings. This means that apps with a lot of recent installs, not a lot of uninstalls (or at least not fast uninstalls), and high ratings are the apps that make it into the top lists and recommended apps, featured apps etc. Those lists are helpful as lots of people do use them to find a new app to download, even if they only look through the top 10 or so, but to be even in with a chance of getting there, an app needs to have ratings!
- Another one is that without ratings it's hard to judge an app. Especially a new app, having some nice 4 and 5 star ratings with positive reviews will help convince people to install a game that according to the Google Play store has only been downloaded 10 times (Play Store is slow in updating install numbers, faster in updating ratings)
- The one that is key for me, is again related to how people decide whether do download an app or not. If it comes recommended by a good friend they might ignore the ratings, but if someone mentions a new app to you or you read something about it somewhere but it has bad ratings, you're less likely to download it (and probably more likely to give it a bad review too, as that's how you're now primed to this app). Where ratings become important to me here is that typically the only time people come back to the app's page in the Play Store, is to uninstall an app they're unhappy with. Which is the ideal moment to leave a 1-star rating. But those people who do enjoy the app, most of them will never come back to the apps play store page, and most of them will not like the app enough to go and give it a rating. This means it feels important to probe for ratings when someone gives positive feedback on an app (on this forum for example) to make sure that an app's rating on the Play Store reflects how people feel about an app. And to make sure it's not just my friends' 5star reviews and people how disliked the app 1-star reviews on there.
Over time things progress a lot more naturally, and positive and negative reviews will balance eachother out and reflect how people actually feel about an app or a game, but in the first week or couple of days a handful of negative reviews (of not offset by some positive ones) can really disrupt the launch of a game, even if it's not the most innovative best amazing game ever, every game deserves a chance
I should mention I just wrote this as a stream of consciousness, I'm not going to read it back now, but I think it reflects how I see the value of ratings (especially around launch time)!
Sorry if it doesn't make any sense, I will go and prepare to run for office now.

mfmc said:
Well...I probably wont be able to give a totally satisfactory answer either (or is that something a politician would say?) but:
- Google uses a cocktail of installs, uninstall-rate, and ratings to determine an apps position in its rankings. This means that apps with a lot of recent installs, not a lot of uninstalls (or at least not fast uninstalls), and high ratings are the apps that make it into the top lists and recommended apps, featured apps etc. Those lists are helpful as lots of people do use them to find a new app to download, even if they only look through the top 10 or so, but to be even in with a chance of getting there, an app needs to have ratings!
- Another one is that without ratings it's hard to judge an app. Especially a new app, having some nice 4 and 5 star ratings with positive reviews will help convince people to install a game that according to the Google Play store has only been downloaded 10 times (Play Store is slow in updating install numbers, faster in updating ratings)
- The one that is key for me, is again related to how people decide whether do download an app or not. If it comes recommended by a good friend they might ignore the ratings, but if someone mentions a new app to you or you read something about it somewhere but it has bad ratings, you're less likely to download it (and probably more likely to give it a bad review too, as that's how you're now primed to this app). Where ratings become important to me here is that typically the only time people come back to the app's page in the Play Store, is to uninstall an app they're unhappy with. Which is the ideal moment to leave a 1-star rating. But those people who do enjoy the app, most of them will never come back to the apps play store page, and most of them will not like the app enough to go and give it a rating. This means it feels important to probe for ratings when someone gives positive feedback on an app (on this forum for example) to make sure that an app's rating on the Play Store reflects how people feel about an app. And to make sure it's not just my friends' 5star reviews and people how disliked the app 1-star reviews on there.
Over time things progress a lot more naturally, and positive and negative reviews will balance eachother out and reflect how people actually feel about an app or a game, but in the first week or couple of days a handful of negative reviews (of not offset by some positive ones) can really disrupt the launch of a game, even if it's not the most innovative best amazing game ever, every game deserves a chance
I should mention I just wrote this as a stream of consciousness, I'm not going to read it back now, but I think it reflects how I see the value of ratings (especially around launch time)!
Sorry if it doesn't make any sense, I will go and prepare to run for office now.
Click to expand...
Click to collapse
Lol. Nah, most people don't take the time to post what you did... Thank you for that. [emoji4]
Sent from my secret lair in an undisclosed mountainside.

It's me again, on a different forum with some more suggestions. Not that I dislike your game (love it), just more (hopefully helpful) feedback.
I've noticed my play is VERY variable. I just got 251k in one game and lost the next with barely over 1k. While there's definitely going to be a random element to this sort of game, it seems like, for me, the difficulty ramp affects my score weakly compared to the base difficulty and randomness. If you're trying for this, fine, but I think a some users get frustrated when they don't feel like they're getting better.
It's not quite obvious to me how levels get more difficult as you go on, but I think you're slowly reducing the number of balls I get per level. Drop 7 had dots so I could clearly see that it was reducing, but your bar doesn't do that.
I'd consider making earlier levels easier, perhaps giving more than 12 balls, limiting the number of times you need to break the ? to 2, upping the powerup probability, or reducing the % of ? balls you get to drop. Heck, you could even make the first few levels so that when the ? ones come up from the bottom, they aren't all ? ones (though that might be more code). Then later ones get worse; you get more ?, less balls, ? take more effort to break.
Just a graphical bother, but I'd change the ? balls so that the colors in the ring are separated by something. I did a bit of mental math and I think there's a bit over 50% chance that a 4 segment ball has 2 adjacent segments that are the same (if you're just generating random numbers 1-6). This seems to match what I see and it makes it hard to figure out how much work is left.

Related

[GAME] Iron Soldiers, the begining !

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/!\ Important
This game HAS BEEN STOLEN by an other developer.
I just published a new version of the game and desactivate the actual version (you can't make fights or add contact anymore).
Please update from the link below to have the new version.
Sorry for inconvenience.
He unpublished the game from his account but androlib already referenced it. So I may have to change the name of the game.
Today I would like to share my last 6 month of developpement !
This new game mixes arcade, strategy and social.
This game is about Building, Teaching, Training and Betting on your Iron Soldier
You customise whats on your iron soldier, you choose what to teach him and choose how he fights...
Its only the first test of several and there is content missing but we need your help to improve this game, there is information in the game missing but i would to know if you can understand the interface and concept of the game we have created so far
You can find the APK file here :
http://vuxia.com/ironsoldiers.apk
After the creation of your robot, you could go in the account tab and change the group from "beginners" to "XDA", so we could make the first XDA team
This game is free and will integrate some paid content soon (like new weapons, credits) But for everybody who helps test this beta version,
I will remember you and give you the paid content for free
The first tournament is scheduled on Saturday, at noon, in London.
Enjoy and leave comments !
Things I would like your opinions on :
Do you think I should ask the email at the account creation ?
It could be used to send email notifications of finised challenges.
Every update will be done by replacing the apk by a newer, with the same name on my server.
I will notify here, by editing this first post.
Day 1 (6 december)
2613 views of this post (Wow !)
375 accounts created !
98 bug reports... gulps
Points to improve :
-98 bugfix
-game play of the mini games
-contact finder to improve
-the player don't know yet wich robot he is in the fight (I will make 2 colors, put the avatars...)
Later
-extend the game by adding more battle fields and weapon
-improve artificial intelligence
Day 3 (8 december)
57984 views of this post (!)
751 accounts created !
so much bug reports...
I updated the game on the server !
Here is the changelog :
- contact finder improved, but the next week if will be much better
- the tab bar icon at the bottom of the main screen works better
- new notifications available : updates of the game, missing email, missing avatar can be notified
- loading of a fight (test tactic, minifight, challenge) don't stop anymore at 60%, so you should not have problem anymore
- update button on the minifight, challenge and tournament screen in the title bar
- fight improved : the robots have colors (red and blue), you see your avatar here so now you know who you are
- lot of bugfix for more stability
Day 6 (11 december)
10 072 views of this post
1300 accounts created !
1350 fights
New update
For the last time, you will have something to do to keep using your account. After it will be automatic.
You can update from the link on this thread.
Once updated, open the game and click "transfer my account..."
In the new page, in the "Second step", type your old nickname as password and it will work
Sorry for this process, I developped a solution so the next time you will not have to do it again.
Here is the changelog :
-bug fixed (but not all, sorry, and thank you for your reports!)
-some countries added to the list
-credits are updated automatically after a challenge and displayed on the phone
-I'm curious to know how it work on BIG screens, I worked on the compatibility for tablets
-more notifications availables : I can send you notifications for votes. So I can ask you a question and by clicking "yes" or "no" I can see the trend of the community.
You will have notifications also for updates and a direct link to download.
- contacts : you can find friends easier, look for new peoples, most active peoples... and for each of them you have : their number of fights and the last time they played.
So you will not challenge anymore a guy who created an account just for 10 minutes.
-we created more battlefield. they will be available tomorow and you will not have to do anything to see them.
-I'm still working on artificial intelligence and a lot of stuff so... be patient. The work is not over !
I read every reply of this thread, I glad you like it
Day 29 (4 january)
19 550 view of this post
2550 accounts created
And, yesterday the game has been stolen
A thief, took the apk, replaced the signature (this is actualy not too hard), and put the game on the market under his name, as a paid app !
I had to desactivate the actual version because of that. In the actual version, you will have a notification saying that you have to update. You can't create nor answer a fight, and can't add contact anymore.
In uploaded a new version on my server (0.9.4), it's registered on the google market, but not visible. So this guy will not be able to steal a second time the apk.
To avoid misunderstanding, the actual name (iron soldiers) will be replaced for the official launch.
Anyway, the version 0.9.4 does correct a lot a bugs and I hope it will work better on your phones
Every update will be done by replacing the apk by a newer, with the same name on my server.
I will notify here, by editing this first post.
Thank you everybody
Sounds like an awesome idea for a game. Grabbing it now, will definitely leave you feedback
Sent from my Desire HD with LeeDrOiD HD loaded goodness
Actually I would like to improve the artificial intelligence part.
I want to do something more graphic, step by step, and easy.
I have an idea... I should do it this week
Guys, how would you see it ?
Oh looks interesting, gonna try it now..
Sent via destiny's stargate using my DHD...
Downloaded and installed will try it when i've finshed work it looks sweet
Sent from my Desire HD using XDA App
Merged both of your threads and placed it under Android Apps and Games.
Been trying and has potential to be pretty cool.
incredible rooted with latest CM nightly, s-off
Nice game.
so i have played it but it has crashed on me three times
set my tactics and done a simulation version.
one thing maybe i have slow reflexes but its pretty hard to get a high score in shoot reflex?
seems a prettly interesting game though.
have not played against anyone but i have sent a challenge so i am waiting to see how i stand up against one of the creators hehe!
@Sunjhoon
You dismissed my challenge !
The crashes you had are very interesting for me. Don't forget to send me automatic reports.
I will see them tomorow at work and fix them.
cyberniko said:
@Sunjhoon
You dismissed my challenge !
The crashes you had are very interesting for me. Don't forget to send me automatic reports.
I will see them tomorow at work and fix them.
Click to expand...
Click to collapse
Sorry i thought the challenge was for now but i read its for the saturday right?
i won't be in the country however if you fancy a challenge now then game on !
I also tested the game, and it looks fun. The graphics are nice, the GUI is good.
However, the short games to train the robot are a bit boring.
It's impossible to get scores higher than 700 in the reflex game without luck. The time frame is too narrow. Better increase the time frame and let the target appear on random places.
The concept is pretty nice, but the possibilities get very fast very limited.
However, it's in the beginning, so you'll probably add a lot of additional gadgets and items in the future.
But I also have to agree, it's very unstable, and crashes very often.
UpSpin said:
I also tested the game, and it looks fun. The graphics are nice, the GUI is good.
However, the short games to train the robot are a bit boring.
It's impossible to get scores higher than 700 in the reflex game without luck. The time frame is too narrow. Better increase the time frame and let the target appear on random places.
The concept is pretty nice, but the possibilities get very fast very limited.
However, it's in the beginning, so you'll probably add a lot of additional gadgets and items in the future.
But I also have to agree, it's very unstable, and crashes very often.
Click to expand...
Click to collapse
I think what you said is spot on
I have to agree on the reflex part it was pure chance that i got over 700.
I think that as it is a new game a lot of the options are limited currently as they are currently in development but it is an interesting game and the i have enjoyed playing it so far
One thing i will mention though is that i do like the fact that you have to choose a form of strategy to play. it will interesting when/if more people play how your own strategy works against others.
@UpSpin and Sunjhoon
Thank you for your constructive feedback.
This game is limited right now because it's only a frame. After you will have weapons, goodies, more battlefields...
I have a ton of idea like :
- a magnetic bomb who paralize the ennemy 5 secs, so he is vulnerable to anything
- an oil bomb... so the ennemy loose control
- a nuclear bomb who make both of the player loosing 20 health points
....
(if you have some ideas, you can share )
But I need time to do it and first, I have to get rid of the bugs (and it's a pretty hard challenge for me !).
just downloaded the apk. i am going to check it out, looks promissing. keep up the hard work
I just downloaded too. I will send reports.
If you have a problem talk to my butt. Cause he is the only one that gives a crap!
OK. I just downloaded this and Im installing now. My username is the same as my name here. Sk17z0 (thats a zero)
I downloaded and will try it out later and my name will be the same as this one
If you want to see a lot of people, go in the contact section,
+ add a contact
change "nickname" to "group"
type beginner
search
because by default everybody is in this group.
It's 1am for me now. Tomorow morning I will update the game and fix some bugs !
See you guys
ill post feedback also, android needs some cool games
besdies angry birds

[APP][GAME] ScanDroid Kingdom | Barcode Battle RPG 0.5.2 BETA ROUND 3

ATTENTION: Due to the overwhelming interest in joining the first and second BETA round, im slowing down the Third Round invites. Currently I am only taking a few more.
Hello, I am making a game, called ScanDroid Kingdom. Its in VERY EARLY stages, but quite a bit of functionality is present.
I don't want to post the game here, as i don't want a lot of testers, but if you want to reply here and I'll get you in.
Anyone who tests can be a part of what this game turns into. Just give me your ideas for it, and ill add them accordingly, given that they make sense.
Currently, you can do:
Scan barcode to create your creature, barcodes are used to determine starting attributes.
Do Daily scans to get more items and EXP(currently set to unlimited in the test phase)
EXP is gained and you can level up attributes
Single player Battle. (you scan a barcode to generate an enemy, and battle it)
ONLINE Battle(you select someone elses online creature and battle it, can gain exp and such)
Auto update from within app as well
It is not a graphical game really, as I am not good with that. Very menu based, but still fun, even without a lot of content added quite yet!
Soon to be adding quests, lots more items, more online functionality, and anything else others reccomend!
Email me and I will send you an apk and a Google+ Invite If you are already not on, then please join the huddle to help us with the game!
Also, keep in mind it is still buggy here and there, but i update regularly, and its fairly stable at the moment. I am not looking to throw this on the market and make money from it(at least not any time soon), its really just for my friends and i to play around, although i would love some feedback from xda, and who knows, maybe ill put it on the market one day when its really good.
I will always continue to improve it wherever neccessary, given others have ideas for me.
If you have fun with the game, and want to keep the game free, fun, and me in a developin' mood for years to come, consider donating to the cause, donate buttons next to my name on left.
UPDATE:
I notice there are quite a few ppl playing it now. Keep in mind, for the moment you HAVE TO scan fully numerical UPCs. QR codes and really short barcodes do not work as of yet.
UPDATE 2: Also, If you want to start over on a creature, and wipe all your scans with it, just wipe the apps data, or uninstall/reinstall. Im working on some tweaks so ppl dont run out of upcs to scan so fast. If anyone has any suggestions on this, i'd love to discuss it further with you!
Thanks to the current testers: (As I get everyones name on XDA I'll add you to this)
Tachikoma_kun
zoebeagle
Neverwhere
Crush3d P3pp3rs
SirusxDaxVirus
omekhan
cdesai
catolh
Captain_Nero
ninjajtm
weirder
Chalob
Tribulattifather
vamp6x6x6x
McFroger3
Litlejam
Sine.
carngeX
Boradan
Eodun
Legend28469
jtkes693
KJBlackbird
VirginIncVuture
mikelodean7
Jesusice
motive
one8toh8
No way, a Barcode Battler? sign me up please! (can't email from work)
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I always wanted one of these, lol. Is it like this in a way?
Thanks for all the emails and replies. I'm off work in a couple hours, then ill send the info for testing. Can't do it so easily from my phone.
If you can, add me on Google+. my email is [email protected], ill make sure you get added to the huddle.
SefEXE said:
I always wanted one of these, lol. Is it like this in a way?
Click to expand...
Click to collapse
LOL! Yes, its quite like it!
By the way, ive sent invites to the 15 or so who have asked so far, let me know if i missed you, ill make sure to get you added..
Thanks again, and If anyone else wants an invite hit me up!
Just installed and gave it a quick go, managed to crash it by scanning a 35mm film roll because it wasn't a standard barcode length, but other than that seems excellent, I can finally live out my 90's schoolboy dream of finding the ultimate barcode lol
This really sounds awesome! I can't wait!
Sent in 3D fashion
Thanks!
And yes, must be fully numerical upc codes, for now. Qr codes or short barcodes wont work yet. I need to add that to the intro screen. Ill post here in the next day or so when the update is ready, adding a lot of stuff in next 24 hours.
Managed to crash it with a bottle of Fanta on my workmates desk that was a standard UPC barcode. Been scanning everything in sight, quick question though, if you try scanning something twice it says you have already used that barcode, but is this a hard limit and you can never use that one again, or does it unlock the next day? If the former I can see my weekly trip to the supermarket taking 5x longer as I methodically scan every item on the shelves.
Had a go at the online battles, worked fine.
It sounds awesome add me in my email is [email protected]
Sounds better then sliced Bread, I can has?
[email protected]
Sent from my Galaxy S Firefly 3.0
Tachikoma_kun said:
Managed to crash it with a bottle of Fanta on my workmates desk that was a standard UPC barcode. Been scanning everything in sight, quick question though, if you try scanning something twice it says you have already used that barcode, but is this a hard limit and you can never use that one again, or does it unlock the next day? If the former I can see my weekly trip to the supermarket taking 5x longer as I methodically scan every item on the shelves.
Had a go at the online battles, worked fine.
Click to expand...
Click to collapse
Next time it crahses, send me the pop up error readout, ill do what i can.
For now, it is a hard limit. The reasoning behind it is pretty confusing really.
If I unlock it the next day or something, ppl can memorize what barcodes generate what creatures or daily scan items. Then, they can exploit that to their advantage.
If, say, a gatorade bottle gives you an attack bonus on the daily scans page, you could scan it every day to get an additional attack.
The way the barcodes work, they are unique to the code. It will generate the same enemy/ item every time, with everyone who scans that particular code. The enemy generations and items are not random, as it uses the upcs literrally to determine what comes next.
But, if you have an idea for an alternative solution, please let me know! Also, what are your online creature names? Mines Bhutto!
Captain_Nero said:
Sounds better then sliced Bread, I can has?
[email protected]
Sent from my Galaxy S Firefly 3.0
Click to expand...
Click to collapse
Sent it
omekhan said:
It sounds awesome add me in my email is [email protected]
Click to expand...
Click to collapse
Sent it
Ruki_Uki said:
This really sounds awesome! I can't wait!
Sent in 3D fashion
Click to expand...
Click to collapse
(Sorry for the double posts everyone)
Have I heard from you in an email?
If not, email me, Ill send you the details. The email is in the OP.
ChaoticEko said:
Next time it crahses, send me the pop up error readout, ill do what i can.
For now, it is a hard limit. The reasoning behind it is pretty confusing really.
If I unlock it the next day or something, ppl can memorize what barcodes generate what creatures or daily scan items. Then, they can exploit that to their advantage.
If, say, a gatorade bottle gives you an attack bonus on the daily scans page, you could scan it every day to get an additional attack.
The way the barcodes work, they are unique to the code. It will generate the same enemy/ item every time, with everyone who scans that particular code. The enemy generations and items are not random, as it uses the upcs literrally to determine what comes next.
But, if you have an idea for an alternative solution, please let me know! Also, what are your online creature names? Mines Bhutto!
Click to expand...
Click to collapse
That's fine mate, I assumed as much!
My creature is called Aotona, I saved it online but it didn't give any feedback to say if it saved or not, so not sure if it's there for others to battle against. Would be cool to see how many fights a creature has won/lost when choosing an online opponent if that's possible, will help fuel competition.
Tachikoma_kun said:
That's fine mate, I assumed as much!
My creature is called Aotona, I saved it online but it didn't give any feedback to say if it saved or not, so not sure if it's there for others to battle against. Would be cool to see how many fights a creature has won/lost when choosing an online opponent if that's possible, will help fuel competition.
Click to expand...
Click to collapse
Yeah, easy way to check is look at the list of creatures to battle, yours should show up there.
A feature Im looking to add by tomorrow evening is just that, a little bit of a leaderboard type of thing. Should make it a little more competitive.
Thanks for the input, let me know if anything else comes to mind!
BTW, your creature is pretty strong, don't know what level you are, but u just took down my level 6.
doubleposting, oupsie.
ChaoticEko said:
Yeah, easy way to check is look at the list of creatures to battle, yours should show up there.
A feature Im looking to add by tomorrow evening is just that, a little bit of a leaderboard type of thing. Should make it a little more competitive.
Thanks for the input, let me know if anything else comes to mind!
BTW, your creature is pretty strong, don't know what level you are, but u just took down my level 6.
Click to expand...
Click to collapse
Level 7 ;-)
That might be something to include as well, what level an opponent is, although there's some fun to be had by clicking on random names and getting "WTFPWN'd"
Had trouble beating "Crash" took 2 attempts to down him.
Sign me up!
sent you an email

[GAME] ScanDroid Kingdom - Barcode Battle RPG | Updated 9/6

UPDATE ON MARKET!
Changes Include a new inventory system and online creature list changes!
Let me know what you think of the update!
CHECK OUT OUR NEW FORUMS! It is a place to put big reports, feature requests, or just talk about the game in general!
FORUMS!
I'm making this thread in the hopes some ppl will try it, give me some feedback, etc. I have a small group of about 5 people who have been helping me make this in the past 3 weeks, and It's come a long way.
OK, so here it is.
ScanDroid Kingdoms is a Barcode Battler, with RPG elements.
You scan barcodes to create your creatures. You currently can have as many as you like.
You can then battle your creatures against "Barcode NPCs", or battle online against other people on the ScanDroid Network.
You can take advantage of your "Daily Scans" to gain items, exp, or currency.
You can also share your creature via QR code for others to scan and battle, instead of using the online listings.
There is an Item shop, where you can buy things with currency.
Currency(ScanCreds) are gained when you scan for anything in the game.
Soon to be added:
Quests
Leaderboards
Equipment
Crafting
Online Trade House/Auction House
Skills for both Players and Creatures
Friends List
Messaging
I also have a donate version on the market, if anyone finds this game fun and wants to help keep it going at a fast pace, I'd appreciate it.
Currently there is NO difference between the free and donate versions.
Once the game is out of BETA, there will be differences.
Free version will not have multiple creature management, and will have a level cap(will be a higher one, like 40 or so). It will not get all the quests the Donate version will get either. But that is down the road.
I hope you like it and please respond if you have tried it, let me know what you think, and I'll try to do what I can to make the game more to your liking! I am trying to make this game as much a community project as I can, as I find that others seem to have great ideas I would have never thought of.
Here's the link: Market Link
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You can also just search for "ScanDroid Kingdoms", its one of only a few in the results on the market.
Thanks to anyone who tries it, and I hope you have fun!
P.S.---If you want to help with development, please contact me. We have a large Google Plus Huddle where we toss around ideas, and those who are on the huddle get testing versions ahead of the market!
Big Thanks to the other Eko Gaming Members:
Tseng
Kirothak
Legend
Tachi
Neverwhere
Been playing this for a while and so far I'm liking it. I'm also on the beta team for Barcode Beasties.
There's a few things not quite right and/or lacking in your game. I don't seem to get "daily scans" only scan accumulated through online battles. Sorry if I'm misunderstanding this but to me "daily scans" would indicate we get an amount of scans allocated to us every day. In the online battling feature it would be handy if we could see the other creatures level as well as their name in the listing of potential opponents, it would save us loading an opponent up, seeing they're too far above us in level terms then having to go back in and load another.
I also have a question. are we allowed to re-scan codes ever ie. is it a once per day scan limit or is it a persistent limit that never allows us to scan the same code twice??
Anyways, loving the game and hope it does well, would love to see your game and Barcode Beasties combined but I suppose you both being in competition so to speak will cause both games to have to strive for excellence.
Dan.
dannylingus said:
Been playing this for a while and so far I'm liking it. I'm also on the beta team for Barcode Beasties.
There's a few things not quite right and/or lacking in your game. I don't seem to get "daily scans" only scan accumulated through online battles. Sorry if I'm misunderstanding this but to me "daily scans" would indicate we get an amount of scans allocated to us every day. In the online battling feature it would be handy if we could see the other creatures level as well as their name in the listing of potential opponents, it would save us loading an opponent up, seeing they're too far above us in level terms then having to go back in and load another.
I also have a question. are we allowed to re-scan codes ever ie. is it a once per day scan limit or is it a persistent limit that never allows us to scan the same code twice??
Anyways, loving the game and hope it does well, would love to see your game and Barcode Beasties combined but I suppose you both being in competition so to speak will cause both games to have to strive for excellence.
Dan.
Click to expand...
Click to collapse
Hey, thanks for the reply!
OK, so first:
You get 20 scans per day, refreshed at the start of each day.
Also, due to a very recent update, you can have a chance to gain an extra scan upon winning a match. Before, you would win a scan after EVERY win of match, which gave too many scans to them.
Having the level of each creature next to the name is a feature I have heard about quite a bit lately, and I am truly looking for a solution to have implemented in the next few days.
Also, it saves all UPCs in a db, and does not allow you to scan the same one twice, to keep ppl from figuring out what codes give what and keep ppl scanning in different places and situations.
Also, I saw Barcode Beasties hasn't been updated in a long while(market shows nov 10, 2010.) Is it still be worked on I take it? Also, I consider Barcode Beasties to be a different game for the most part, and the direction our team has planned for this game will take it so far off course from Barcode Beasties that they won't even be able to be compared after a while.
Thanks for the input, hope to hear from you again.
If you are interested in joining up with us on beta development, let me know, I would be glad to have you on board. Email me at [email protected] If you are interested.
Installed the game and gave it a try, so far everything seems great.
A little more flashiness to the UI might be in order, by no means does it look bad. A WP7 style setup for the buttons would fill in the blank space left by the smaller buttons currently, give the entire application more flow. (Mainly referring to the buttons in Barracks/Battle etc... change from small grey boxes to WP7 style buttons with large graphics)
The barcode scan portion works great, had no problems there.
Battle wise everything was fine, however the battle text was a little slow. Perhaps having an option to speed up the battle text, or make it go to the next round via tap interaction?
Definite thumbs up for this app. Plays well, no errors encountered as of yet, and I really enjoy the concept. Cant wait to see how it grows.
ellessidil said:
Installed the game and gave it a try, so far everything seems great.
A little more flashiness to the UI might be in order, by no means does it look bad. A WP7 style setup for the buttons would fill in the blank space left by the smaller buttons currently, give the entire application more flow. (Mainly referring to the buttons in Barracks/Battle etc... change from small grey boxes to WP7 style buttons with large graphics)
The barcode scan portion works great, had no problems there.
Battle wise everything was fine, however the battle text was a little slow. Perhaps having an option to speed up the battle text, or make it go to the next round via tap interaction?
Definite thumbs up for this app. Plays well, no errors encountered as of yet, and I really enjoy the concept. Cant wait to see how it grows.
Click to expand...
Click to collapse
Thanks for trying it. The UI is fairly new right now, but we are trying to find ways to make it easier and more appealing. I will take the idea you had and see if it can help us at all.
Good idea for the battle text, ill add it to our bugs/feature tracker.
New Update has been posted!
Changes Include:
Bug Fixes(Of Course)
Online Creature List now shows levels under names
NEW Inventory System to test out!
Also, as with any update during the BETA, please contact me([email protected]) if anything is not working properly, and Ill do what i can to fix it ASAP!
Also, still looking for a couple more people who want to join the teams beta testing division, so we can get the updates tested a little faster so I can send them to the market quicker!

[GAME][2.2+] Super TTT, Tic Tac Toe Like You've Never Seen Before

Hey guys, I recently had the pleasure of working on this project and we're finally able to show to the public what we've been creating.
Super Tic Tac Toe is a new spin on the traditional tic tac toe game. Two players compete for victory over a large tic tac toe board comprised of nine smaller tic tac toe board. Each move a player makes dictates where an opponent may place theirs.
http://play.google.com/store/apps/details?id=com.cannygroup.superttt
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Please let me know if I can answer any questions about game play, what we're doing or where we're headed! If you just want someone to play, my username is nuri.
Things to note:
* Application is ad supported.
* READ_PHONE_STATE is required to send push notifications to you about game activity. Push notifications can be disabled in the settings menu.
Update: June 30, 2012
* Application no longer requires COARSE_NETWORK_LOCATION
* Miscellaneous bug fixes based on user submitted force close errors.
* You can tell you're playing a Canny developer or street team member if their is a Canny fox adjacent to their name during game play. If the fox has an eye patch, you're playing a developer.
[edit]Messed up the YouTube embed.[/edit]
I just saw this when using flipboard on the droid games channel, I was planning on giving it a try when I got home to check it out. Now that's it's on xda, I will definitely give it a try. Thanks a bunch for sharing it
Sent from my Galaxy Nexus using Tapatalk
Good idea, but laggy as hell.
Sent from my HTC Sensation XE with Beats Audio using Tapatalk 2
KeylanHalfdan said:
I just saw this when using flipboard on the droid games channel, I was planning on giving it a try when I got home to check it out. Now that's it's on xda, I will definitely give it a try. Thanks a bunch for sharing it
Sent from my Galaxy Nexus using Tapatalk
Click to expand...
Click to collapse
That's awesome, looking forward to playing with ya! Which channel? I am looking through and am trying to find it. (Tried from both my Android device and iOS device.)
tinky1 said:
Good idea, but laggy as hell.
Sent from my HTC Sensation XE with Beats Audio using Tapatalk 2
Click to expand...
Click to collapse
We know this is a major issue for players, and we apologize that it is being experience. We are currently working to resolve the latency issues, thanks for your valued input!
nurihodges said:
That's awesome, looking forward to playing with ya! Which channel? I am looking through and am trying to find it. (Tried from both my Android device and iOS device.)
We know this is a major issue for players, and we apologize that it is being experience. We are currently working to resolve the latency issues, thanks for your valued input!
Click to expand...
Click to collapse
No problem. Not very useful unfortunately
I'll stick with it, and dee how it develops. Good luck guys.
Sent from my HTC Sensation XE with Beats Audio using Tapatalk 2
Thanks for your contribution .
So I am not sure if this is how it is supposed to work, or if it is an ice issue. I choose where I want to put the x, then hit play. The pay button then goes back to being red and I have to choose another x until I find a board that doesn't say "invalid board". Then I hit play again and I get a message about "call failed..." This message is about 8-10 lines long, I will try to take a screenshot the next time I play. It still sends the game to the next person to play, but the error is weird seems like it shouldn't be there.
Sent from my Galaxy Nexus using Tapatalk
There's quite the bad bug: Sometimes when I set my mark and press Play it doesn't accept it and I can set another one. But then both marks do stay! So I actually set 2 or 3 marks in one turn!!
It's not that easy to repoduce, appears to happen pretty much randomly. All I do is 1. set my mark, 2. press play, 3. it's still my turn somehow so I mark another box (in the same field), 4. press play again, 5. now it does get accepted but both marks are set.
on the attached screenshot notice how O has 9 but X has only 6 marks
KeylanHalfdan said:
So I am not sure if this is how it is supposed to work, or if it is an ice issue. I choose where I want to put the x, then hit play. The pay button then goes back to being red and I have to choose another x until I find a board that doesn't say "invalid board". Then I hit play again and I get a message about "call failed..." This message is about 8-10 lines long, I will try to take a screenshot the next time I play. It still sends the game to the next person to play, but the error is weird seems like it shouldn't be there.
Sent from my Galaxy Nexus using Tapatalk
Click to expand...
Click to collapse
Hey Keylan,
Thanks for bringing this to our attention. This is happening due to our ad network not having advertisements to fill that request, we've added code to detect a non-fill, as well as added in AdMob to the rotation. Will be resolved in the next update.
XlAfbk said:
There's quite the bad bug: Sometimes when I set my mark and press Play it doesn't accept it and I can set another one. But then both marks do stay! So I actually set 2 or 3 marks in one turn!!
It's not that easy to repoduce, appears to happen pretty much randomly. All I do is 1. set my mark, 2. press play, 3. it's still my turn somehow so I mark another box (in the same field), 4. press play again, 5. now it does get accepted but both marks are set.
on the attached screenshot notice how O has 9 but X has only 6 marks
Click to expand...
Click to collapse
We've run into this behavior recently and have been trying to reproduce it, if you can send anything further via PM, that would be so great! Thanks for the great feedback!
I don't have time to try it right now but is it meant to be played on one phone? If that's the case it would be awesome to have a bluetooth support also.
mikpel said:
I don't have time to try it right now but is it meant to be played on one phone? If that's the case it would be awesome to have a bluetooth support also.
Click to expand...
Click to collapse
Hey mikpel,
Sorry no, this is a multiplayer (and multidevice) game. We've had several requests for a version that is playable only on one phone, we will definitely let you know if we decide to go down that avenue.
Thanks for the feedback, I hope you still give it a spin!
I just want to thank you all again for the awesome feedback!
We just pushed out an update yesterday that addresses some of the force close issues. Push notifications should be working again as well. The application no longer requires the COARSE_NETWORK_LOCATION permission as we've changed a few things with our ad provider.
You can now know you're playing against a Canny developer or street team member if there is a Canny fox (with eye patch for developers) present next to their name in game.
Please let us know how we can continue to improve your gaming experience.
Thanks again!
notifications are still broken for me. i check the app every few hours and always have games waiting but never any notification.
CM9, Galaxy Nexus
What did you use to make your video? Also, I was wondering if you guys used a games framework, or started from scratch?
XlAfbk said:
notifications are still broken for me. i check the app every few hours and always have games waiting but never any notification.
CM9, Galaxy Nexus
Click to expand...
Click to collapse
What is your in-game username? (You can PM it to me if you want.) We've had issues with specific users not receiving push notifications, especially if there were problems during the initial registration. Thanks for reaching out to me about this.
slurmee said:
What did you use to make your video? Also, I was wondering if you guys used a games framework, or started from scratch?
Click to expand...
Click to collapse
Our game is built from scratch, as we thought most of the offerings in frameworks are kind of bloated for the type of game this is. We do use StackMob as our backend/platform, though. I used Adobe After Effects for the video, and the music was provided by a friend, The Fat's Sabobah. I had an employee dub the music track over the video when I was done, not sure what software was used for that step. Great questions, thanks!
I was one of the first few to see this game on reddit and I've been hooked. I've even had the chance to play 3 of the devs, including nuri. Don't play them. They cheat like crazy. Or I just suck. !
Seriously though it's a nice little game that takes some strategy. Very basic ui/appearance so far but I'm sure it will get better with time.
If anyone wants to play my handle is "jirafabo"
Sent from my SPH-D710 using xda premium
jirafabo said:
I was one of the first few to see this game on reddit and I've been hooked. I've even had the chance to play 3 of the devs, including nuri. Don't play them. They cheat like crazy. Or I just suck. !
Seriously though it's a nice little game that takes some strategy. Very basic ui/appearance so far but I'm sure it will get better with time.
If anyone wants to play my handle is "jirafabo"
Sent from my SPH-D710 using xda premium
Click to expand...
Click to collapse
I don't cheat, gootz cheats! (Just kidding, he's just so good it seems like he cheats sometimes, but that's just him messing with your head.)
Seriously though, if you're up for a challenge and don't want to play a Canny developer or street team member, play jirafabo, he got a grasp on the idea of the game real fast and is definitely one of our top players right now.
(And thanks for the kudos jirafabo, I'm so glad you are enjoying the game.)
is it by intention that the strategy map isn't stored? as soon as i leave it, either using the back button or "return" it's gone and no way to access it again. kinda makes it useless.
XlAfbk said:
is it by intention that the strategy map isn't stored? as soon as i leave it, either using the back button or "return" it's gone and no way to access it again. kinda makes it useless.
Click to expand...
Click to collapse
Yes the strategy map, by design, does not save currently. Saving, and perhaps autoplay, are planned to be part of the pro version.
While admittedly not saving limits its current use, many users have found it helpful when trying to think 10+ moves into the future. It is nice to be able to physically map the first 6, thus easing the mental strain.
Thank you for your feedback!
yeah, it is nice for planning. But the main use for a plan is that you can look at it later and see what the next step should be and that's missing.
I might make big plans but then I can't remember them and just make a move instead of my great plan I had laid out before :-(

[GAME][FREE]Minimalist physics puzzle game. Over 50 challenging levels.

Get it on Google Play
QR Code if you're not reading this on your phone:
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Hi there, my newest game, which I have just released, Quantum Bounce, is a combination of puzzle and arcade with an emphasis on aiming and timing.
Weekly Update 1: Added 10 new levels and fixed several bugs.As the title mentions, the game features NO ads and no IAPs and you can pay what you consider the game is worth or pay nothing at all. We all know how annoying and intrusive ads are and how so many new games push the "freemium" model. Instead of doing that, I wanted to try something new and release the game completely free with the possibility to donate whatever amount you think it's worth in order to support me in creating future games.
I have worked almost 2 months on developing the game to reach a polished state that you can see once you play it. From the beautiful music and sounds effects by Nigel Good to the simplistic and clean graphics, Quantum Bounce, creates an enjoyable experience for both casual gamers and the more seasoned ones.
I would love to hear your feedback on the following:
- How fun do you consider the game to be on a scale of 1 to 10.
- How is the performance? Does it run smooth on your device?
- What's your opinion on this "pay model".
- Any suggestions or critiques?
I will be watching this thread for the next 20 hours, so if you have any questions of any kind (development or anything else) please feel free to ask.
Thank you for trying it out and if you enjoyed it please rate it
Any feedback you guys have is highly appreciated
Downloading...
Why does play store say it needs access to in-app purchases, see ss? You said there were none.
Sent from my GT-S5360 (Galaxy Y)
erriperry said:
Downloading...
Why does play store say it needs access to in-app purchases, see ss? You said there were none.
Sent from my GT-S5360 (Galaxy Y)
Click to expand...
Click to collapse
The only IAP is the one where you pay what you want for the game. So it's not really a traditional IAP, but a convenient way for people to donate if they wish.
Thanks for downloading the game, can't wait to hear your feedback
Degineth said:
The only IAP is the one where you pay what you want for the game. So it's not really a traditional IAP, but a convenient way for people to donate if they wish.
Thanks for downloading the game, can't wait to hear your feedback
Click to expand...
Click to collapse
Saw that.
Very difficult but good game. It's a bit laggy on my Samsung galaxy y, but that's normal
Is it supposed to be like on the ss (the right side)?
A feature I thought about: on each level, there would be a star or coin. If you take the star/coin and complete the level you get it. Then you can buy stuff, like other ball colors, with your stars/coins.
Sent from my GT-S5360 (Galaxy Y)
erriperry said:
Saw that.
Very difficult but good game. It's a bit laggy on my Samsung galaxy y, but that's normal
Is it supposed to be like on the ss (the right side)?
View attachment 3283420
A feature I thought about: on each level, there would be a star or coin. If you take the star/coin and complete the level you get it. Then you can buy stuff, like other ball colors, with your stars/coins.
Sent from my GT-S5360 (Galaxy Y)
Click to expand...
Click to collapse
Sorry, that's a bug which I have now fixed. The update should be live in a few hours. Thanks for noticing
What do you guys think of this payment model?
Quick first five minute review:
Performance was ok, at least on my old X10, other devices will for sure run it butter smooth.
Graphics and design great
You could add more customization for the user, like ball and map designs, etc.
Love the music!
Fair payment model, depending that you didn't made this game for money
Suggestion:
- Custom level designer?
Rate:
7/10
Fun: Entertaining game, could see myself killing time with this game.
Performance: Runs perfect on my phone(Quadcore, 1gb, Lolllipop)
Payment Model: While in theory it seems very fair to the dev and customer, in practice it doesnt work, there might as well not even be an option to pay/donate what you want because 99.99% of users will not pay anything for this type of game. Only time this payment model works is for games with a large fan base with constant updates, see a game like Pixel Dungeon, completely funded by donations because of large fan base and constant updates.
Suggestions: More customization options for ball/backgrounds, use a standard payment model, maybe f2p with non intrusive ads that are removable.
Arcannia said:
Quick first five minute review:
Performance was ok, at least on my old X10, other devices will for sure run it butter smooth.
Graphics and design great
You could add more customization for the user, like ball and map designs, etc.
Love the music!
Fair payment model, depending that you didn't made this game for money
Suggestion:
- Custom level designer?
Rate:
7/10
Click to expand...
Click to collapse
Hey, thanks a lot for the feedback.
- I intend to release more levels on a weekly basis.
- As for the payment model. I don't intend to make any money off it. Before developing the game I read some statistics and on Android less than 2% of people donate for a game the minimum ammount ($0.70). So, I knew from the start that I would not make any money off it but I was hoping that by offering the game for free and no ads I would get a userbase for my future games. So, if you like the game, share it which in turn will push me to create more games in the future
theBdrive said:
Fun: Entertaining game, could see myself killing time with this game.
Performance: Runs perfect on my phone(Quadcore, 1gb, Lolllipop)
Payment Model: While in theory it seems very fair to the dev and customer, in practice it doesnt work, there might as well not even be an option to pay/donate what you want because 99.99% of users will not pay anything for this type of game. Only time this payment model works is for games with a large fan base with constant updates, see a game like Pixel Dungeon, completely funded by donations because of large fan base and constant updates.
Suggestions: More customization options for ball/backgrounds, use a standard payment model, maybe f2p with non intrusive ads that are removable.
Click to expand...
Click to collapse
Thanks a lot for the feedback.
As for the payment model, as I've stated in my reply above, I knew from the beginning that the game won't generate any money. I did it mainly as an experiment and as a way to gather a userbase for my future games.
Again, thanks for playing and if you enjoyed it please rate it
Degineth said:
Sorry, that's a bug which I have now fixed. The update should be live in a few hours. Thanks for noticing
Click to expand...
Click to collapse
It is still there after updating
Sent from my GT-S5360 (Galaxy Y)
erriperry said:
It is still there after updating
Sent from my GT-S5360 (Galaxy Y)
Click to expand...
Click to collapse
Yeah, it appears the problem is more elusive than expected. I promise it will be fixed
Anyone else have more feedback?
Bump and more feedback welcome.
A new update will come on friday with 20 more levels .
Hi,
just tried this and it is really good. Not quite my kind of game, but very nicely done. Ran very smoothly on my Nexus 5.
Glitches:
- the "right border bug", that has been mentioned before.
- there was a level, where apparently the ball hit the goal and an obstacle at the same time, so I had both the "continue" and the "retry" controls visible on top of each other.
- I'm not exactly sure about this, but it doesn't seem to follow "angle of incidence = angle of reflection" perfectly. Don't really have a way to verify that, it just felt wrong at times.
Suggestions:
- I would get rid of the "retry" button. It's a little annoying to have to push it every time.
Overall, great effort. :good:
erriperry said:
Downloading...
Why does play store say it needs access to in-app purchases, see ss? You said there were none.
Sent from my GT-S5360 (Galaxy Y)
Click to expand...
Click to collapse
Since it's staring right at me in the picture, I have to ask... Why both identity (google) and phone identity? Never understood seeing this in apps. Also, any call information involved in the phone identity & call information header?
Google new grouping of permissions is a disservice to all, I have to say. [emoji53]
Sent from my secret lair in a hidden mountainside.
Mettanine said:
Hi,
just tried this and it is really good. Not quite my kind of game, but very nicely done. Ran very smoothly on my Nexus 5.
Glitches:
- the "right border bug", that has been mentioned before.
- there was a level, where apparently the ball hit the goal and an obstacle at the same time, so I had both the "continue" and the "retry" controls visible on top of each other.
- I'm not exactly sure about this, but it doesn't seem to follow "angle of incidence = angle of reflection" perfectly. Don't really have a way to verify that, it just felt wrong at times.
Suggestions:
- I would get rid of the "retry" button. It's a little annoying to have to push it every time.
Overall, great effort. :good:
Click to expand...
Click to collapse
I have the same device and this review says what I want to say too. Also I attached a screenshot of the problem.
Hmmm this game looks similar to Okay?, but let's see how yours is going to look like, I'm interested.
Mettanine said:
Hi,
just tried this and it is really good. Not quite my kind of game, but very nicely done. Ran very smoothly on my Nexus 5.
Glitches:
- the "right border bug", that has been mentioned before.
- there was a level, where apparently the ball hit the goal and an obstacle at the same time, so I had both the "continue" and the "retry" controls visible on top of each other.
- I'm not exactly sure about this, but it doesn't seem to follow "angle of incidence = angle of reflection" perfectly. Don't really have a way to verify that, it just felt wrong at times.
Suggestions:
- I would get rid of the "retry" button. It's a little annoying to have to push it every time.
Overall, great effort. :good:
Click to expand...
Click to collapse
Hey, thanks a lot for your feedback, I really appreciate it.
The border bug will be removed on the next update (hopefully) along with the double button issue.

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