{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Features
- Soon to be Open Source
- OpenGL Graphics engine
- Simple integration, just add jar to build path and extend CelestialSurface
- Simple sprite, menu item, and animation system
- Several Powerful tools (including map editor, animation packer, and skeletal collision tool)
- Lightweight and FAST
- Multithreaded for logic and graphics with a flawless synchronization
- Transformation animations
- Ouya Support
- Easy integration with other engines / android view, layouts, and events
- Unique Map editor with physics
- Android 2.2 Requirement
- Easy online capabilities (tested for MMO style games)
- Easy ad Integration
- Runs 60 fps on almost every new device (tested on ouya, Transformer prime tf300t, Samsung Galaxy 2-4, HTC ONE, and some others)
Sprite
- All Sprites are animable with one line of code
- Scalable (Also scales collision skeleton)
- Collision skeleton ** See program below
- Can receive animation transformations (ie. Jump(height,time), moveTo(x,y), scaleTo(xScale,yScale) ect...)
- Sprite from Sprite initialization (create a sprite that inherits parameters from parent)
- Sprite in Sprite ability (For example create a sword item and bind it to the "Hero" sprite to match sprite translations)
- MUCH more... (will add later)
Code:
CESprite hero = new CESprite(R.drawable.heroSprite,"hero_skeleton.ces",x,y);
client.add(hero); // Placed Hero sprite at x,y on screen already listening for collisions
Animation
- Simple animation system
- frame skip and frame lag (wait time for next frame)
- Simple packing software ** See below
- Animations are indexed and invoked through an animable object (ie. Sprite, Player, or a custom class extended from animable)
Code:
CEAnimation punch = new CEAnimation(R.drawable.punchAnimation, "hero_punching.cps", 0, 47,false);
// CEAnimation(Spritesheet img, software exported file, startFrame, endFrame, boolean flipped);
client.add(punch); // indexed at 0 (indexes in the order they were added to client)
heroSprite.setAnimation(0); // Called in update to play the 0 index animation over heroSprite (plays until heroSprire.setAnimatin(-1) is called
// Then returns to the still image assigned to heroSprite
Map
- Most unique and powerful piece of the engine
- Created by the Celestial Map editor ** See below
- 32x32 or 64x64 tile support
- Parallax and RPG style map support (different physics handling)
- Physics for parallax maps(falling, jumping, ect...)
- Anchor for viewport can be tied to any animable object (Sprite, Player, or extended animable class)
- Sprites have a x and y position for Absolute location relative to screen along with a viewX and viewY position relative to map
(scroll parallax or RPG style map by by changing the anchors viewX and viewY)
- UNIQUE FEATURE: linear walking (parallax): rather then walking on flat tiles CEMap has a linear walking feature
plot points on valleys and hills to create linear (y = mX + b) lines that the Sprite/anchor will traverse **See program below
- Indexed maps to preload and retrieve from client
- More features to be included soon
Code:
CEMap levelOne = new CEMap(R.drawable.backgroundimage,"exportedTileData.clm","exportedWaypointData.cwm",heroSprite,physicsObject);
// CLM and CWM are exported from software heroSprite is animable anchor, physicsObject is the "world physics" object
client.add(levelOne);
//In game loop
client.setMap(0); // Indexed same way as animation
Celestial Designer
- Three programs in one Celestial Map editor, Celestial Sprite packer (animation), and Celestial Skeleton creator
- Windows (done), linux / unix (coming VERY soon)
- Simple, easy to use interface
Map Editor
- Save and load projects
- Create a RPG or Parallax style map
- One click export to file
- Eraser and undo button
- Supports 32 and 64 tiles
- More features to come
Sprite Packer
- Loads several image file types
- One click packing (set width and height of texture)
- smart adjust (beta)
- one click export to celestial file
Skeleton creator
- Very Simple ATM
- Using the line tool draw lines on the imported image to create its collision skeleton
- One click export
- Add exported file to Sprite constructor
- Use method sprite.addCollidable(Animable sprite); to tell the engine to listen for collision with referenced objects
- Can add as many collidables and needed with same line of code
- When the engine detects skeleton collision it will update the sprite object
- Get colliding object by using sprite.getColliding(); returns colliding object or null
Let me know what you all think, the project will be released soon I am basically just finishing video tutorials that will be available on my website
http://celestialengine.com
Game Castle Blitz was created with Celestial engine in 3 hours and less then 300 lines of code
Sounds interesting, hope it'll be released soon for testing
Release shouldn't be too long. I am looking for good developers to test out the engine and develop marketable games using it. If you are interested in being one of these developers, PM me for my skype and we can talk further. I may give you beta access, with priority bug fixing and feature additions.
Developing a new RPG game with this in order to establish templates and verify all the map components are working properly, so far getting 60 fps with 64X64 tiles and linear walking!
Looks nice but there is a typo in your logo
Any updates on the engine progress?
Sent from my Nexus 5 using Tapatalk
UPDATE: It has been awhile since I have revisited this forum for an update. I am in the process of developing a 2D RPG in order to test the usability of the engine, and to make sure all aspects are working properly and efficiently. As of now this game has come a long way. I have resorted to having to recode a large section of the Mapping code; however, this is almost finished.
More progress posts to come.
Quick update:
Finished re-writing the mapping code, it now has a sustained 60+ FPS (I personally cap at 60...I dont see why you wouldnt) for indefinite sized maps. This is done through a semi complex tiling algorithm with "Smart Chunking" to determine how much map should be loaded to memory and how much needs to be displayed on the screen in order to minimize iterations.
Works amazingly. To test it, I ran a 128,000 px width map on a 3 year old android and it ran 60 fps with several overlayed animations and sprites.
Up Next,
Attaching attributes to sprites:
- Basically have a class where you can set up attributes such as Hp, strength, mana, intelligence, all those fun things then be able to pass it into a sprite class such as myHero.setAttributes(HeroAttributes); and myHero.getAttributes().getHP(); to return hp (fully customizable this way)
shouldn't take terribly long.
Hi,
Nice work.
The project will be open source ?
Sylvaner said:
Hi,
Nice work.
The project will be open source ?
Click to expand...
Click to collapse
Yes it will be, the OP stated it in the first post as "Soon to he Open Source"
Sent from my Nexus 5 using Tapatalk
Jimlarck said:
Yes it will be, the OP stated it in the first post as "Soon to he Open Source"
Sent from my Nexus 5 using Tapatalk
Click to expand...
Click to collapse
Ok first sentence of your message and the post. I will buy glasses
Sylvaner said:
Hi,
Nice work.
The project will be open source ?
Click to expand...
Click to collapse
Yes, and I am getting closer and closer each day.
Update: I finished with attributes. They work pretty simply, you can make an attribute class for each sprite for example fireEnemy, extend CEAttribute then you can pretty much fully customize this to include anything you want. I may also create some general interfaces that can be implemented to make things easier.
Simply put:
Code:
public class Fire_Monster extend CEAttributes{
Public int HP = 100;
Public int SPAWN_X = 150; // CEEngine will set the Y
Public int STRENGTH = 1000;
}
Code:
CESprite fireMonester = new bla bla bla...
fireMonster.setAttributes(Fire_Monster); // sets ... obviously
fireMonster.getAttributes().HP -= 100; // Oh crap he's dead
Up next: A software recode!!!!
Basically the 3 programs that are used in correlation with CE will be packed into one (much better cross platform) program written in C++. Upon launch of the CEEditor you will be able to pick from the Map editor, Sprite packer, and Skeletal editor in a very clean program. I am also adding more features to each program!
I might throw the Editor on a public GIT to allow contribution from anyone who knows C++ but that wont be for a bit yet but let me know if you would be interested in working on the Editor and if I get even a few interested ill fast track adding it to git.
Check out the new forums! Celestial Engine Forums ~ (In development)
Related
Vision Board 0.7.6
Requirements: ANDROID 2.2 and more
Overview:
Lose weight? Make lots of money? Reach a goal? Your dreams can came true by using the powerful tool as its effectiveness was scientifically and experimentally proved.
This powerful tool is the Vision Board (visualization board, wishes map). If you want to be happy, get out of a harmful habit, get rich, find your love then the Vision Board will help you to increase the probability to make your wishes a reality.
The Vision Board is really popular worldwide and now you have possibility to create your own Vision Board on your phone with this unique application. The Vision Board will be always with you.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
More Info:
Now you can easily and quickly visualize your dream by using the Vision Board app and its embedded symbols. You can create your own symbols base using any images and photos, save the maps templates, use the ready templates on the popular topics. The Vision Board creation is the perfect way to spend your free time, to define your life priorities and goals, to emphasize your problems and ways of its solution. You can create the template of your dream just a few minutes and then return to it any time, edit and add it with new useful amendments.
This wonderful and totally magic technique operates without any magic rituals. Its work based on laws of nature and laws of dreams attraction. It's scientifically proved.
Take the first step towards your dream and it is defiantly will come true!
The full application version includes:
• 311 wishes symbols from 18 categories;
• 385 ready affirmations;
• handy search by names and symbols descriptions;
• 7 popular embedded templates of Vision Board: “Feng shui “, “Mutual love”, “Active life-style”, “Married life”, “I eat and grow thin”, “Get rich quickly”, “I am lucky”;
• your own templates creation and saving;
• your own symbols creation based on photos and images from the network, its
cropping by the rectangular area or by free form;
• handy tools for Vision Board creation, symbols moving, rotation, scaling;
• positive statements (affirmations) addition and its font settings;
• text blocks creation;
• background color or background pictures changing;
• tools for sending the finished Vision Board by email, MMS, social network and so on;
• detailed manual and recommendations for effective Vision Board creation.
https://market.android.com/details?id=air.com.astraport.visionboard
I need feedback, please
Congrats with new release. Looks like a really useful app with a lot of features.
The only thing that would be nice - it's make a little redesign of the app.
Hi m.Karpenko,
Thanks for the tip. Indeed, the interface must be improved. Now looking for ideas.
The app will be developed - there are some very interesting developments which have no analogues.
Astraport said:
The app will be developed - there are some very interesting developments which have no analogues.
Click to expand...
Click to collapse
Any info when? Anyway, keep up the good work.
Toward the end of spring.
It will:
1. Tools for upload vision boards on my new online service where you can share the symbols of your desires, affirmations and vision boards templates.
2. Animation elements for relax and for deeper contemplation.
3. Slide show vision boards.
4. Add sound tracks (recorded by the user and music tracks).
New version - 0.8.1
1. At the request of users added 6 new symbols to the "Health" category - stomach, brain, heart, kidneys, lungs, liver.
2. Added 9 new symbols to the "Entertainment and Recreation" - tent, BBQ, dinghy, deckchair, holiday table, flip-flops, backpacks, coach shoes, fishing tackle.
3. Added 4 new symbols to the "Sport and Healthy Life" - mat, jump rope, scales, apple and meter.
4. At the request of users added a new symbol to the "Good Luck and Success" - rainbow.
4. Completely changed the navigation in the app.
6. Added new view when the app exits.
7. Fixed some minor bugs.
New version 0.8.5
1. Improved performance.
2. Added a new template "My health" to change the consciousness in order to concentrate on the health improvement of the body (for the full version).
3. Fixed problem with drag symbols on some devices.
4. Fixed issue with save window size.
5. Fixed issue with "Delete" button.
ds
The long-awaited major update:
- lots of new features;
- recording positive statements from the microphone and insert directly to your Dream Vision Board (for PRO);
- adding shadow and glow effects to the items;
- blocking items for easy positioning;
- repeatedly accelerated process of saving;
- re-designed interface and navigation;
- acceleration and performance;
- bug fixing.
Be magical!
Get this app
Updated to 2.4.0
New template “My 3D life” and 22 new symbols – included in the new version.
Create your Valentine card with help "Vision Board"
✰ ✰ ✰ Motivate yourself ! ✰ ✰ ✰
Get it for free
This is New Dream Board - new visual editor of your dreams.
HDBHelper
HDB stands for Hex, Decimal and Binary. And the App does what it sounds like: Display and Caluclate in Hex, Dec and Bin!
You can choose your Bitlength, also if the value is signed or unsigned. You can easily switch between the Settings and see how the value changes.
Features:
- No Ads!
- Bit Length: 8bit, 16bit, 32bit
- Signed, Unsigned
- Type in Bin, Dec, Hex
- Byte Endianness (Little Endian, Big Endian, Reverse Little Endian (DIP)
- Arithmetic operations: addition, subtraction, multiplication, division, modulu
- Bit operations: shifting, rolling, NOT, AND, OR, XOR, XNOR
- Three layouts: Simple, Advanced and Display
- Languages: English and German
- Long Press "Del/Clr" to Clear
- Long Press "-" to enter Negative Value
- Supporting Devices from very small (ldpi) to big (xhdpi) and Tablets with Android 3.2+ in portrait and landscape
- Display 8 Bit Values in ASCII
- Toggle Bits by tapping
- Copy to Clipboard (Bin, Dec, Hex, or all at once)
You can get the App for free in the Google Play Store. I am very happy to hear your oppinion! And if you have some feature wishes, even better
Cheers,
KobiP
Known Bugs in 1.8.0:
- none known :angel:
Changelog:
v1.8.0
New Features:
Use your Hardware Keyboard to enter the following Keys 0-9, A-F, +-*/=
If your app is English, a standard qwerty Keyboard is assumed. In German a qwertz Keyboard Layout is assumed
You want another Keyboard supported? Write me an eMail!
v1.7.0
New Features:
- Minus Button shows now long Press action
- You can now long press Minus with the current value 0 to enter a negative value
- New Icon
Solved Bugs:
- 7 Inch Advanced Layout Portrait Glitch fixed
v1.6.0 (19 Downloads at XDA)
New Features:
- Simulate Endianess errors. Example: Sender has Big Endianess, receiver has Little Endianess
- Menu Layout improved
Solved Bugs:
- In some cases multiple Equations calculated in a row were leading to wrong results
- Bin & Hex divide did not work for 16bit
Changelog:
v1.5.1
New Features:
- Copy to Clipboard (Bin, Dec, Hex, or all three at once)
- Choose Endianness (Big Endian, Little Endian, Reverse Little Endian (DIP)
Solved Bugs:
- If Signed is active you can not enter in Hex a Value Bigger than 0x7F / 0x7FFF / 0x7FFFFFFF
Enhancements:
- ASCII Value displayed more beautiful
v1.4.0 (110 Downloads at XDA)
New Features:
- New Layout: Displays only the Value, no calculation possible. Binary Bits are bigger and easier to toggle.
- 8 Bit Values can be displayed as ASCII
Please provide the app (and all future versions) in the OP for download, in accordance with Forum Rules, especially for those who do not have Play Store access
Awesome app, with a simple layout, I work in PC firmware and often need to convert between hex, decimal, and binary so I've been searching for this for a long time.
I've found a bug, though. When I am in hex, 8bit mode, I'm unable to enter values > 0x7F. I get a toast message saying "Value rejected, is bigger than Bit length allows. Same general principle applies to hex, 16bit mode; I can't enter values > 0x7FF.
@jerdog: APK is now in Post 2 attached.
@jjohns63: You are right, in HEX and Bin You should be able to do that. Only in Decimal this should not be allowed if you have a signed value. Will fix this in next release. Happy that you like it
YAY Thanks its going to be useful for my calculations
Is it possible to get option to display BIN from left to right, this will come in real handy for dip switch addressing hardwares.
@sleepyfu: You mean Little and Big Endian or do you mean completely Reverse?
E.g. Dec 2400 = Bin 0000 1001 0110 0000
What would you display?
Cheers
I'd love to see more bases supported like base 12 or base 20
(or theoretically support for all base systems with brackets for each digit if it is larger than 10)
in a future release
KobiP said:
@sleepyfu: You mean Little and Big Endian or do you mean completely Reverse?
E.g. Dec 2400 = Bin 0000 1001 0110 0000
What would you display?
Cheers
Click to expand...
Click to collapse
Reverse as 1=1000, 2=0100, 3=1100, 12=0011, Thanks!
Reason being most hardware I have seen with binary address using dip switches has 1 on the far left.
<via Tapatalk>
Useful app ..I used to always go online..now I can use this...:good:
University of Pi said:
I'd love to see more bases supported like base 12 or base 20
(or theoretically support for all base systems with brackets for each digit if it is larger than 10)
in a future release
Click to expand...
Click to collapse
Hi!
Hmm, I can't think of any use for this. Can you give me an example? This change would mean a complete overhaul of my app, so it won't be integrated soon, if ever...
@sleepyfu: I implemented a setting where you can choose between Big Endian, Little Endian and Reverse Little Endian. Last one is your poposal Will be included in next Update, pobably next weekend!
@Gemofworld: Tnx
Cheers
Re: [APP][2.1+][FREE] HDBHelper: Calculate in Hex, Decimal and Binary - All at once
KobiP said:
Hi!
Hmm, I can't think of any use for this. Can you give me an example? This change would mean a complete overhaul of my app, so it won't be integrated soon, if ever...
Click to expand...
Click to collapse
l
Nothing extremely useful mainly just cool
Could always find a different app
Sent from my TF300T using XDA Premium HD app
KobiP said:
Changelog:
v1.5.1
New Features:
- Copy to Clipboard (Bin, Dec, Hex, or all three at once)
- Choose Endianness (Big Endian, Little Endian, Reverse Little Endian (DIP)
Solved Bugs:
- If Signed is active you can not enter in Hex a Value Bigger than 0x7F / 0x7FFF / 0x7FFFFFFF
Enhancements:
- ASCII Value displayed more beautiful
Click to expand...
Click to collapse
Uploaded new Version!
@sleepyfu: Hope you like the Reverse Little Endian (DIP) Style
KobiP said:
Uploaded new Version!
@sleepyfu: Hope you like the Reverse Little Endian (DIP) Style
Click to expand...
Click to collapse
Super awesome thanks alot!
I noticed for the setting's changes to take effect, you will need to back out of the app and relaunch,
consider auto restart or a pop up note to ask the user to relaunch the app.
Or is it possible to kill the main process when in settings than start it back with new settings values?
Sorry I don't know how to code, just throwing ideas around.
Thanks again, super excited about this app
here is an example of the hardware
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
<via Tapatalk>
sleepyfu said:
I noticed for the setting's changes to take effect, you will need to back out of the app and relaunch,
consider auto restart or a pop up note to ask the user to relaunch the app.
Click to expand...
Click to collapse
Thanks, you were the final reason to implement an Endian Functionality. Right now the settings are only there for adjusting the dafaults at App Start. You can switch the Layout easily during runtime under View But you are right, settings should response immediately.
Next I am planning a function where you can simulate / display what happens if Data is stored in Big and read in Little Endian, also the other way round. And maybe a paste function. But I am not sure about the second one...
Cheers
KobiP said:
Changelog:
v1.6.0
New Features:
- Simulate Endianess errors. Example: Sender has Big Endianess, receiver has Little Endianess
- Menu Layout improved
Solved Bugs:
- In some cases multiple Equations calculated in a row were leading to wrong results
- Bin & Hex divide did not work for 16bit
Click to expand...
Click to collapse
I released the new Version 1.6.0 today.
Have Fun and happy Easter!
KobiP said:
v1.7.0
New Features:
- Minus Button shows now long Press action
- You can now long press Minus with the current value 0 to enter a negative value
- New Icon
Solved Bugs:
- 7 Inch Advanced Layout Portrait Glitch fixed
Click to expand...
Click to collapse
Hey, I uploaded a new Version. This Time the Icon was designed with Gimp, not PowerPoint
Another Month, another Update
KobiP said:
v1.8.0
New Features:
Use your Hardware Keyboard to enter the following Keys 0-9, A-F, +-*/=
If your app is English, a standard qwerty Keyboard is assumed. In German a qwertz Keyboard Layout is assumed
You want another Keyboard supported? Write me an eMail!
Click to expand...
Click to collapse
Hi everyone. This is my first release on the play store.
Been working on it on and off for a while.
Play store link:
https://play.google.com/store/apps/details?id=com.hussainb.marbledash
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Basically you have to move the marble to the finish point in each level while collecting stars.
23 levels (20 main + 1 tutorial + 2 bonus) for now.
WARNING: The controls are not easy. That's why I've put a tutorial level
The UI should scale well on most devices, if not please do tell.
by the way if anyone tries the game on a 1920x1200 device like the 2013 nexus 7, please tell me if the UI scales correctly or not.
Update 2.0 - Dec 18
- NEW: Added Chapter 2 with "forests & castles" themed levels
- NEW: Moving platforms
- NEW: Vertical camera rotation
- Fixed jagged self-shadowing
- Tweaked chapter 1 level 6 lighting
- Improved shadowmap quality for the tutorial level and some chapter one levels
- Updated and polished main menu and in-game UI
- Added sharp high resolution fonts for 1080p devices and above
- Fixed UI scaling on 4:3 displays (tested on Nexus 9)
- Android 4.4+ immersive mode
- Updated icon
- Other tweaks and fixes
Update 2.1 - June 30
- NEW: added bonus level 2 with new boost platforms
- NEW: Replaced main menu static wallpaper with a new 3D scene
- Tweaked checkpoint entity particles
- Fixed and improved jump
- Fixed chapter 1 level 4 pixel crawling glitch on some devices
- Disabled help button flashing in tutorial level
- Clean up options menu
darkchazz said:
Need some feedback
Click to expand...
Click to collapse
Me first ?
OK really nice Game!!
Fits perfectly on my galaxy note 3 screen.
The marble isn't that easy to handle, but could be me and I have to training it like a jedi
TylerDurben said:
Me first ?
OK really nice Game!!
Fits perfectly on my galaxy note 3 screen.
Click to expand...
Click to collapse
Thanks. That's good to hear.
TylerDurben said:
The marble isn't that easy to handle, but could be me and I have to training it like a jedi
Click to expand...
Click to collapse
Yes. it does need time to get used to.
Sorry for bumping a rather old thread.
I just pushed an update with a bonus level and other changes.
This deserves more views.
@llxaot Definitely.
Nice game. Too bad you don't have more action in this thread.
Just discovered this yesterday. It's a really great game! :thumbup:
And I'm also getting used to the controls. Just one exception - in the tutorial level when jumping from platform to platform - it often seems to me the jump button doesn't react - is this my fault? Or happens this maybe already when any part of the marble is no more above on the platform - i.e. not only when the middle of the marble is no more on the platform?
Sent from my Lenovo B6000-F.
Appreciate the support guys! thank you
sunsero said:
in the tutorial level when jumping from platform to platform - it often seems to me the jump button doesn't react - is this my fault? Or happens this maybe already when any part of the marble is no more above on the platform - i.e. not only when the middle of the marble is no more on the platform?
Click to expand...
Click to collapse
That's due to my rather hacky jump code
Hi,
Your game is pretty funny. Did you use Unity to make it ?
Thanks
darkchazz said:
That's due to my rather hacky jump code
Click to expand...
Click to collapse
So another question: Just had to replay level 5 because the game hadn't remembered I already had completed it. Well, was fun anyway
But isn't the stars saved immediately when you complete a level? So, e.g. switching to the home screen and the game being purged from RAM would save the stars permanently right when you finished the level.
Sent from my Lenovo B6000-F using XDA Free mobile app
smarttties said:
Hi,
Your game is pretty funny. Did you use Unity to make it ?
Thanks
Click to expand...
Click to collapse
I used the Proton SDK
Which has a fully functional port of the Irrlicht 3D engine
sunsero said:
So another question: Just had to replay level 5 because the game hadn't remembered I already had completed it. Well, was fun anyway
But isn't the stars saved immediately when you complete a level? So, e.g. switching to the home screen and the game being purged from RAM would save the stars permanently right when you finished the level.
Click to expand...
Click to collapse
Actually.. at the moment, progress is saved to device storage only when pressing the exit button in the main menu.
I got quite a few complaints about this, so will probably change it in the next update.
Thanks! Just another small question: At level 6 it would be handy to be able to move the camera/perspective also vertically not only horizontally. Is there a way to do this or is it part of the challenge to not be able to?
Edit: Everything's fine with the perspective
Sent from my Lenovo B6000-F using XDA Free mobile app
I set an ideal vertical camera alignment individually for each level. So players don't need to worry about that.
Sorry to bump an old thread.
I have released update 2.0
Changelog:
- NEW: Added Chapter 2 with "forests & castles" themed levels
- NEW: Moving platforms
- NEW: Vertical camera rotation
- Fixed jagged self-shadowing
- Tweaked chapter 1 level 6 lighting
- Improved shadowmap quality for the tutorial level and some chapter one levels
- Updated and polished main menu and in-game UI
- Added sharp high resolution fonts for 1080p devices and above
- Fixed UI scaling on 4:3 displays (tested on Nexus 9)
- Android 4.4+ immersive mode
- Updated icon
- Other tweaks and fixes
Pavloidx said:
Nice game!
Click to expand...
Click to collapse
thank you
Good game
I have published update 2.1
link: https://play.google.com/store/apps/details?id=com.hussainb.marbledash
Changelog:
- NEW: added bonus level 2 with new boost platforms
- NEW: Replaced main menu static wallpaper with a new 3D scene
- Tweaked checkpoint entity particles
- Fixed and improved jump
- Fixed chapter 1 level 4 pixel crawling glitch on some devices
- Disabled help button flashing in tutorial level
- Clean up options menu
I got quite a lot of complains about the jump button being unresponsive sometimes. I have completely reworked the jump code, so hopefully there won't be any issues now.
EQUREKA - FORMULA CALCULATOR & DATABASE
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"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Equreka Formula Calculator is an app to ease and quicken everyday calculation by storing your frequently used equation/formula into apps. If user want to perform calculation, the only things to do is open the formula and then enter its variables. Then, Equreka will calculate the equation & show the result. Currently, there are about 600+ formulas on database (and still counting). Ranging from physics, math, finance, up to photovoltaic investment calculator. This apps could be very useful for engineer, students, scientist, professional and everyone who need to perform formula calculation frequently in their daily life.
EXECUTE FORMULA
Choose the formula, Open it, enter the variables, then press "="
SEARCHING FORMULAS
Left: Searching by reserved keyword BY (More Accurate)
Middle: Searching by brute force (Easier)
Right: Searching by Equations/Formula itself (Most Accurate)
FORMULA FILTERING
For people who didn't need all of this built in equations/formulas, there are powerful personalizing option
to permanently filter unwanted equations / formulas.
So the Apps will only display equations / formulas they need next time they open the Apps.
The strong point of this app was, all formulas are not hard coded by developer. But freely customizable, even on end user level. It means, user could create, store, search, manage, edit, and execute his own equation / formula or current formulas already inserted on database. We understand that creating a formula could become a complex task. So, we designed this app that to be as simple as possible. That's why equation / Formula in Equreka are created in one straightforward step by using "standard everyday" equation syntax. Just write the equation/formula intuitively, and then the apps parser will automatically detect which one is variable and which one is not. Save it, and the formula are ready to be used.
CREATING FORMULAS
Left: Equation/Formula could be created by using apps keypad
Middle: or by using phone keypad
Equreka could also store textual information within it
to ease user to remember or understand his own equations / Formulas
Apps is designed for offline use. So, apps is still functional even with data off.. Internet connection was only needed for initializing & updating database (aka: downloading database definition from internet).
Please enjoy and give us any constructive suggestions. Thank You
Formulas currently on database
High School Physics Calculator
Newtonian Physics Calculator,
Law of Motion and Distance Calculator
Electrical Engineering Calculator
Electromagnetic Physics Calculator
Financial Calculator, Interest Formula Calculator
Geometry Calculator
Statistic Calculator
Probability Calculator
Unit Conversion Calculator
Health Calculator
Solar Photovoltaic (PV) Calculator
Information Technology Calculator
Fluid Physics Calculator
Wave Physics Calculator
Optic Physics Calculator
Particle Physics Calculator
Modern Physics Calculator
Equreka has been covered by media, news and blogger:
ghacks.net: "Equreka is a great Android app"
El Androide Libre : "do not miss Equreka"
Baixaki.com.br : "Equreka can be really helpful"
abtechno : "A great app that can simplify and speed up the calculations"
Wattnin News: "Exclusive app to solve mathematical equations"
Creating Equations / Formulas tips
Equreka support variables from a to z (26 variables) in case sensitive typography. Uppercase letter (A to Z) are not supported
Please use standardized Equation Naming Convention for equation name you may create. The standard equation name are like this: "(topic specific) (end result) BY (variables) IN (dimension)". For example: "photovoltaic capacity factor by energy production and peak sun hour in metric"
use 'equation tag' to store any keyword that didn't fit into 'Equation Name'. For example equation common name like "Newton Third Law" or "relativity", equation topic like "high school physics", "thermodynamic" and etc
due to library bug, please avoid to use ( ) as bracket. Use [ ] and { } instead. ( Bracket ( ) still will be calculated correctly but the equation may be displayed incorrectly in equation string renderer due to this bug)
always use asterix ( * ) as a multiplication operator ( x ). using dot ( . ) or omitted it completely will result in uncontrolled manner. Example: write 2*b instead of 2b to calculate 2 multiplied with b
New Formulas Added to database: AERODYNAMICS
Look interesting, added in my wish list if ever I need one
Thanks
new Formula added :
Hydroelectric power plant efficiency
1.0.35 update
- Small UI workflow changes. After saving equation, screen now back to run mode
- Add new rules on formula validator to make it more robust
- Add examples on formula validator error messages to help figure out where the error was originating
- Add new formulas. Currently there are about 650+ formulas on database
Simple yet comfy android comic book reader. Open PDF, RAR, ZIP, 7Z, TAR files. Display BMP, JPG, GIF, PNG, WebP and JP2/J2K images. It's an open source project on github with downloads on sf.net. See below. Enjoy!
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Android comic book reader. Based on Bubble v1.6.0 by Nazar Kanaev.
Upgraded dependencies, enhancements as felt needed.
Feel free to open an issue or even better contribute with a pull request.
Features
Optimized for tablets
Supports CBZ/ZIP, CBR/RAR, 7Z/CB7, PDF and FOLDER comics
TAR/CBT and Brotli/Gzip/BZ2*/LZMA*/Zstd compressed TAR files are supported too (*very slow)
Display BMP, JPG, GIF, PNG, WebP and JP2/J2K image files in archives/from folders
Advanced zoom and scaling modes
Comics/Manga reading mode
Library with automatic bookmarks
Simple file browser
Best served on Android 8.0(Oreo) or later
Still runs on Android 4.1(JB)+ though, displaying ZIP and FOLDERs only
Free, open-source, no ads, gluten-free
Project / Sourceshttps://github.com/edeso/bubble2
DownloadsRelease APKs can be found in Bubble2's sf.net file section.
or
add it to F-Droid
use the repository link https://bubble2.soldin.de/repo/
search for Bubble2, install, enjoy
Preview
Changelog
2023.04.03 - Bubble2 v2.4.0 - Mind beats tool, everytime.Still dedicated to ...the brave people in the Ukraine and Iran, or in exile, fighting oppression as it occurs. risking life and well being on a daily basis against mighty, seemingly unbeatable, regimes.
Changes
major ui facelift/performance enhancements for library/group displays
decoupled parsing in reader to keep ui responding, add loading animation
prevent oom due to multiple jp2 decodings at the same time
some dependency upgrades
fix broken images from tar parser
MFWA (make filtering work again)
fix disabled statusbar shown in reader when switching activity/comic
replace natural sorter with a more recent/performant implementation
rework pdf parser for stability and speed
for details consult commit log v2.3.1-Птн_хло́_(PTN_KHLO)...v2.4.0-Mind_beats_tool
2023.03.10 - Bubble2 v2.3.1 - "Women allowed topless in Berlin's public pools" (and all it needed was one woman to sue)Still dedicated to ...the brave people in the Ukraine and Iran, fighting oppression as it occurs. risking life and well being on a daily basis against mighty, seemingly unbeatable, regimes.
Changes
fixup issues due to memory insufficiency after page meta data introduction
same for jp2 decoding plus some optimization of jp2 decode/caching
added logo for debug builds
more minor fixes
for details consult commit log v2.3.0-ПТН_ПНХ!_(FCK_PTN!)...v2.3.1-Птн_хло́_(PTN_KHLO)
2023.03.07 - Bubble2 v2.3.0 - Make refreshing great again...Dedicated to ...all the brave people in the Ukraine and Iran, fighting oppression as it occurs. risking life and well being on a daily basis against mighty, seemingly unbeatable, regimes.
Changes
now avail in a custom f-droid repo, unfortunately rar-license prevents inclusion in official F-Droid store repo
made refreshing great again, swipe down refresh now available
in file browser
in set library folder dialog
in library subfolder (reread of all comics enforced there)
added proper intent filters to enable 'Open with' file explorer apps
reader cache now cleaned on each start-up in background
minor UI refinements
Reader activity
navbar half-transparent now
added page and file path info, use info icon on seek bar
don't reload comic on rotations
for details consult commit log v2.2.2-Girls&WomenInSportsDay...v2.3.0-ПТН_ПНХ!_(FCK_PTN!)
2023.02.01 - Bubble2 v2.2.2 (US National Girls and Women in Sports Day)Dedicated to ...yeah well, women and every day discrimated folks everywhere. weird s**t that observance days like the National Girls and Women in Sports Day (NGWSD) are still needed to point out sadly ongoing inequalities in our societies (#BlackHistoryMonth).
Changes
fix archive file listing order
small ui refinements
for details check commit log v2.2.1-StandWithUkraine...v2.2.2-Girls&WomenInSportsDay
2023.01.24 - Bubble2 v2.2.1 (russia still invading the ukraine)Dedicated to ...Ukrainians defending their home country against the russian invaders.
going on for nearly one year now this war is a blatant breach of international law and a travesty of justice caused by russia and russia alone.
citing wikipedia
On 24 February 2022, Russia invaded Ukraine in a major escalation of the Russo-Ukrainian War, which began in 2014. The invasion has caused tens of thousands of deaths on both sides and Europe's largest refugee crisis since World War II.
Click to expand...
Click to collapse
Changes
minor ui refinements
fix fullscreen for notch/cuthole devices
revamped nav drawer, filter menu
for details check commit log v2.2.0-SaraKhadem...v2.2.1-StandWithUkraine
2023.01.13 - Bubble2 v2.2.0 (not wearing a head scarf edition)Dedicated to ...Iranian sportswomen and -men demonstrating their support for womens rights against the iranian regime.
Changesadded PDF support, needs Lollipop API21 or later
wrap long actionbar titles
show folder paths in actionbar subtitle
sort file/dir listings case agnostic too now
replaced most icons with vector drawables
revamped app icon and vectorized it
gradle and dependencies upgraded to latest versions
several ui improvements & minor fixes
check commit log v2.1.0-JinaAmini...v2.2.0-SaraKhadem
2022.10.25 - Bubble v2.1.0 (human rights edition)Dedicated to:to Jina Amini, women everywhere and basically the fundamental right of everyone to wear or not to whatever the f**k they like in the fashion they want.
Citing the "Universal Declaration of Human Rights""
Everyone, as a member of society, has the right to social security and is entitled to realization, through national effort and international co-operation and in accordance with the organization and resources of each State, of the economic, social and cultural rights indispensable for his dignity and the free development of his personality.
"
Changesbest served on Android 8(Oreo) or later now (all formats except ZIP depend on it),
still runs on Android 4.1(JB)+ though displaying ZIP and FOLDERs
major parser overhaul
added TAR/7Z archive support
TAR ZFS/Brotli/BZ2*/GZ*/LZMA* compression support (*very slow)
added JP2 image support
improved SDCARD browsing
some UI enhancements
new german translation
check commit log https://github.com/edeso/bubble2/commits/v2.1.0-JinaAmini
2022.9.16 -Bubble v2.0.0 - **drumroll** initial release based on API 33 now
dependencies upgraded
some refinements
check commit log https://github.com/edeso/bubble2/commits/v2.0.0