Hello guys,
This is a benchmark app for android i made about a week ago with Unity.
I was curious about the scores you guys get with this benchmark app.
My nexus 5 gives me about 11000.
It would be great if you guys post your score below, it really helps me out. Also can you guys check if the scores are consistent?
Maybe i can add charts in the app if I have enough device scores.
Download link via Google Play: https://play.google.com/store/apps/details?id=com.kortenoeverdev.GPUbench
Download link APK: https://mega.co.nz/#!W8BmhQwY!RIrchxILdHPea0eBOtPaoF2fHVVUCqgG7_thd29GYl0
OR:https://app.box.com/s/7khk9egpnifqiyoktflj
Current device scores:
NOTE: these scores are not normalized by the screen resolution
NOT OVERCLOCKED
Samsung Galaxy Note 10.1 (2014) : 15088
Nexus 10 : 14675
LG G2 : 13161
Samsung Galaxy Note 2 : 13008
Samsung Galaxy S3 : 12156
LG nexus 5 : 11854
Xperia z1 : 11935
Samsung Galaxy s2 GT9100 : 9660
LG nexus 4 :8808
Acer Liquid E2 (V370) : 7837
HTC One S : 7346
Motorola razr xt910 : 7004
Sony Xperia T : 6800
Xperia Tablet Z : 6436
Samsung Galaxy nexus : 6389
Nexus 7 2012 : 6182
Sony Xperia TX : 6108
Samsumg Galaxy Tab 3 7" : 5959
Samsung Galaxy S3 mini : 5612
Samsung Galaxy Note : 5049
HTC sensation : 4934
Samsung galaxy ace 2: 4787
Huawei Ascend P6 : 4616
Samsung Galaxy Exhibit : 2337
Motorola Droid X : 2160
Kyocera Rise : 1698
OVERCLOCKED
Nexus 7 (2013) CM 10.2 DJLamontagneiii CPU OC 2.052Ghz, GPU OC 627Mhz : 26498
Samsung Galaxy Note 2, GPU 644 CPU 1800: 14555
Xperia S GPU overclocked : 5463
HTC Sensation 1.5 GHz GPU 300 : 5062
UPDATE V 1.1.0:
- Calculating avg bug fix
- Added a screen resolution normalized score
- Screen stays on during benchmark test
Some screenshots in the attachments
Thank you!
kortenoeverdev said:
Hello guys,
This is a benchmark app for android i made about a week ago with Unity.
I was curious about the scores you guys get with this benchmark app.
My nexus 5 gives me about 11000.
It would be great if you guys post your score below, it really helps me out. Also can you guys check if the scores are consistent?
Maybe i can add charts in the app if I have enough device scores.
Download link: https://play.google.com/store/apps/details?id=com.kortenoeverdev.GPUbench
Some screenshots in the attachments
Thank you!
Click to expand...
Click to collapse
Hi,
Getting 13,0008 points, 104.6s on N7105 with omnirom nightly. not overclocked etc.
jdstrydom said:
Hi,
Getting 13,0008 points, 104.6s on N7105 with omnirom nightly. not overclocked etc.
Click to expand...
Click to collapse
Hmm, interesting result. Thank you very much!
My Xperia T scores 6800
Samsung Galaxy s2 GT9100
9660 points / 105.8s
FPS: lowest 14.30 highest 94.71 avg 40.88
Bit lower than my previous result. This result is with Devil kernel devil2 2.0.1. It seems the newer mali drivers of the agni kernel used previously makes quite a difference.
Sent from my GT-N7105 using Tapatalk 4
EatPlayLoveIt said:
Samsung Galaxy s2 GT9100
9660 points / 105.8s
FPS: lowest 14.30 highest 94.71 avg 40.88
Click to expand...
Click to collapse
S2 with that score? 0.o
Sent from my Nexus 4 using xda app-developers app
Last post back on agni with gpu oc to 644 and kernel on oc 1800. Gpu and cpu oc sure makes a difference on fps
Sent from my GT-N7105 using Tapatalk 4
Any more people who would like to share their results?
Samsung Galaxy S3 (see signature) >>> 12156
It seems like Samsung devices score higher than other devices.
Does anyone have a device that is not Samsung and wants to post his/her score?
kortenoeverdev said:
It seems like Samsung devices score higher than other devices.
Does anyone have a device that is not Samsung and wants to post his/her score?
Click to expand...
Click to collapse
Here you go
I ran the test on my Xperia TX with a bunch of junk running in the background. No tweaks or OC.
Great app by the way
Here's mine, stock Nexus 5. Few days old 11.6k points.
Also, when your performing the test the back light fades whereafter the screen turns off.
15.088 points on Note 10.1 2014 stock
Stock nexus 5
Sent from my Nexus 5 using Tapatalk
Xperia S with custom kernel. Adreno 220 overclocked.
5,463 points
Time Elapsed: 111.3fps
Lowest: 7.08fps
Highest: 74.47fps
Avg: 24.02fps
Here is mine.
Sent from my Nexus 4 using Tapatalk
LGE Nexus 4
I ran a few benchmarks and got an average of 6145
Nexus 4
Stock, unrooted 4.4.2
ART runtime
6389 points on Gnex CM11 Nightly
Here is my score, LG G2 - rooted, stockrom.
Here's mine i
Sent from my SAMSUNG-SGH-I717 using xda app-developers app
Related
which for the best for gaming?and how to know how many mhz they running on 2D n 3D?
as i found that my htc sensation xe running adreno220 1.5ghz compare to my gf samsung galaxy s2 i9100g which running PowerVR SGX540 at 1.2 ghz only but the result is it faster and smoother than mine== lol
I had HTC Evo3d with adreno 220 and now i have Galaxy s2 G version with powervr.i cant talk about gaming but in quadrant i get 61 Fps with s2 while it was about half of that with evo.its smoother overall in graphics.i get 60fps in nenamark 1 and 36.9 in nenamark 2.keep in my that these results are on gingerbread.ICS surly will raise them
josephnero said:
I had HTC Evo3d with adreno 220 and now i have Galaxy s2 G version with powervr.i cant talk about gaming but in quadrant i get 61 Fps with s2 while it was about half of that with evo.its smoother overall in graphics.i get 60fps in nenamark 1 and 36.9 in nenamark 2.keep in my that these results are on gingerbread.ICS surly will raise them
Click to expand...
Click to collapse
from benchmark sure s2g win as the low resolution,but i tot only benchmark but it is not,in real performance seem it also faster than my xe,is anyone else can confirm this with me?
is power VR in the sgs2 overclocked just like galaxy nexus?
for the nenamark2 results:
my sensation XE 42 fps (266mhz, downclocked by htc)
Samsung galaxy s2 with mali400 59 fps (300 mhz,4core version)
galaxy nexus with OCed powerVR 540 24 fps (400mhz, on the 720p screen)
Galaxy note with mali400 51 fps (300 mhz i güreş on the 720p screen)
When the XE is overclocked to 300 mhz i have 49 and for the 320 mhz i have 53 fps values..
So i guess 37 fps with powerVR is pretty good..
_delice_doluca_ said:
is power VR in the sgs2 overclocked just like galaxy nexus?
for the nenamark2 results:
my sensation XE 42 fps (266mhz, downclocked by htc)
Samsung galaxy s2 with mali400 59 fps (300 mhz,4core version)
galaxy nexus with OCed powerVR 540 24 fps (400mhz, on the 720p screen)
Galaxy note with mali400 51 fps (300 mhz i güreş on the 720p screen)
When the XE is overclocked to 300 mhz i have 49 and for the 320 mhz i have 53 fps values..
So i guess 37 fps with powerVR is pretty good..
Click to expand...
Click to collapse
its clocked at 320mhz while galaxy nexus is at 384mhz
With all the worthless quadrants/fps aside. My sensation cm9 plays every game smooth. Mass effect, modern combat 3, gta3 and clocked @ 1.188
mulletcutter said:
With all the worthless quadrants/fps aside. My sensation cm9 plays every game smooth. Mass effect, modern combat 3, gta3 and clocked @ 1.188
Click to expand...
Click to collapse
so does my stock S2
josephnero said:
so does my stock S2
Click to expand...
Click to collapse
Yep, my s2 does same. With a just a slight bigger screen
josephnero said:
its clocked at 320mhz while galaxy nexus is at 384mhz
Click to expand...
Click to collapse
Wrong. The Galaxy Nexus is stock at 300Mhz. Google downclocked the CPU & GPU...
At 384 Mhz (the way the chip was designed) it scores in nenamark 29FPS.
At 512 Mhz it scores 40 FPS.
R: PowerVR SGX540 vs Adreno 220
ansonchan said:
which for the best for gaming?and how to know how many mhz they running on 2D n 3D?
as i found that my htc sensation xe running adreno220 1.5ghz compare to my gf samsung galaxy s2 i9100g which running PowerVR SGX540 at 1.2 ghz only but the result is it faster and smoother than mine== lol
Click to expand...
Click to collapse
Are U kidding? Samsung uses mali gpus and not powerVR! However, comparing Samsung to Qualcomm is the same to compare AMD to intel.
Sent from the XxXSensationXxX
josephnero said:
so does my stock S2
Click to expand...
Click to collapse
You came all the way here, just to post that?
We need to test two phones at same resolution and Ghz on the processors but, always will be a advantage because a processor is not only the speed that is clocked at, it does have a build construction tecnology expressed in Nm (22nm for example for the newers) and a cache size and speed...
The exynos in one side has 1mb of cache and the Snapdragon S3 has a 512mhz but clocked at higher frequency... Also the TiOmap 4460 from galaxy nexus has a 1mb of L2 cache size...
these are things to take in mind when we compare GPUs because not only the GPU does all the work...
Also, can we remember that a phone with 512mb of ram has only 384 capable to use? because the rest of the memory is used as Vram, so the speed and size of the ram is important also...
Which rom is the best for gaming? I tried gta 3 on viper 1.6.3 but it is not smooth. Nfs mw runs ok.
Sent from my HTC Sensation Z710e using xda app-developers app
I don't like samsung phone.Because its processer is terrible
careslo said:
Which rom is the best for gaming? I tried gta 3 on viper 1.6.3 but it is not smooth. Nfs mw runs ok.
Sent from my HTC Sensation Z710e using xda app-developers app
Click to expand...
Click to collapse
I use Elegancia 4.1 3.4.1 and bricked kernel, it runs temple run 2, epic citadel, race of champions increible smooth.. getting 47fps with nenamark2, and with Jelly bean 4.1.2 CM10 i get 50.2 fps with nenamark2 and the same results for other kernels...
Completely stock HTC Sensation XE - ICS 4.0.3 Sense 3.6
Nenamark1 - 60.4 FPS
Nenamark2 - 47.2 FPS
@960x540px
XxXPachaXxX said:
Are U kidding? Samsung uses mali gpus and not powerVR! However, comparing Samsung to Qualcomm is the same to compare AMD to intel.
Sent from the XxXSensationXxX
Click to expand...
Click to collapse
my S2 is a g version.uses T omap4.Samsung is selling it on some select markets.Google i9100g
Sent from my GT-I9100G using xda premium
---------- Post added at 04:37 AM ---------- Previous post was at 04:35 AM ----------
Sgt.Incontro said:
You came all the way here, just to post that?
Click to expand...
Click to collapse
no.I have adreno 220(xperia Ion) and power vr (g s2g) at the same time.so talking about some observations
Sent from my GT-I9100G using xda premium
the low resolution really helps powerVR but in HD resolution I am almost sure Adreno 220 would perform better
Sent from my GT-I9100G using xda premium
If you want to compare these two gpus the colosest to fair comparison is comparing sensation xe and Huawei p1. P1 has SGX540 GPU paired with a 1.5ghz CPU and 920x560px resolution, its nenamark is 36.7 on ics 4.0.3. Pretty low, maybe it was nenamark 2 but It's still less than Adreno 220 at qhd resolution.
What do you guys believe the Nexus 5 will be like?
I think full HD screen with the same size and ram but more storage stronger faster CPU and GPU and longer battery life with android 5 and By Google not Lg or Samsung and it will be available in all countries
Sent from my GT-S6500 using Tapatalk 2
Hello everyone!
So I played Asphalt 8 on S4 and it was amazing, so I decided to buy one for myself for my HTC Butterfly. Although I set my graphics on high, it still is not as fancy as on S4, I mean ground and car reflections & etc.
Is there any way I can enable these visuals on my phone? Or at least could anyone please send me a folder located in root/data/data/com.gameloft.android.blabla... there must be some kind of file that would change it.
It would be a great help!
Thanks in advance!
The S4 u played it on is running 4.3 version of android? ...because those extra details u saw may come from opengl 3.0 support ...
AvelonTs said:
The S4 u played it on is running 4.3 version of android? ...because those extra details u saw may come from opengl 3.0 support ...
Click to expand...
Click to collapse
Possibly a 4.3 thing. I played it first on 4.3 and then on 4.2.2 and I was able to notice very tiny details that were missing. Welp, something to look forward to in 4.3
Sent from my GT-I9505 using Tapatalk 4
osmosizzz said:
Possibly a 4.3 thing. I played it first on 4.3 and then on 4.2.2 and I was able to notice very tiny details that were missing. Welp, something to look forward to in 4.3
Sent from my GT-I9505 using Tapatalk 4
Click to expand...
Click to collapse
You sir are the person I was looking for all over the internet. I also bought this game for my i9500 as my first gameloft purchase. What I want to know is that which tiny details are missing in opengl 2 that are present in 3.0 ? p
Sent from my GT-I9500 using xda premium
---------- Post added at 02:48 PM ---------- Previous post was at 02:44 PM ----------
AvelonTs said:
The S4 u played it on is running 4.3 version of android? ...because those extra details u saw may come from opengl 3.0 support ...
Click to expand...
Click to collapse
I have i9500 4.2.2 stock. Open gl 2 and my game looks just like the one shown in official gameplay trailer. Can you confirm any graphical difference bw opengl 2 vs 3 on asphalt? Thanks.
Sent from my GT-I9500 using xda premium
Asphalt 8 runs better graphics in 4.3 than 4.2.2?
Sent from my GT-I9500 using xda app-developers app
samer menla said:
Asphalt 8 runs better graphics in 4.3 than 4.2.2?
Sent from my GT-I9500 using xda app-developers app
Click to expand...
Click to collapse
Copied from android central:
"Asphalt 8 has been optimized to include OpenGL ES 3.0. features, such as graphic and image quality enhancements on the New Nexus 7"
Open GL is only available in 4.3 and even then the i9500 doesn't FULLY support opengl 3.0 (Not all features)
However, i am still waiting for any feedback from someone on this matter. Are the graphics really enhanced on 4.3 if yes then what more effects are added ?
Sent from my GT-I9500 using xda premium
So far, only one new feature - new texture compression ETC2 is used from OpenGL 3.0 in Asphalt 8.
You may notice slightly better details on Android 4.3 on Nexus 7 - that's all.
Nothing extraordinary.
Actually, if you copy textures from iOS version of this game then you will notice much more improvements than from OGL3.0
I thought there was dirt on your car in gles 3.0 and not in 2.1
Me Gusta!
Thank you all for responce.
Unfortunately I can not tell if it's on 4.2 or 4.3, thing is, the difference is quite visible, even the blur effect is better on that version. But I really know, is that I have no ground reflections. Is there any way to flash OpenGL 3?
sorg said:
So far, only one new feature - new texture compression ETC2 is used from OpenGL 3.0 in Asphalt 8.
You may notice slightly better details on Android 4.3 on Nexus 7 - that's all.
Nothing extraordinary.
Actually, if you copy textures from iOS version of this game then you will notice much more improvements than from OGL3.0
Click to expand...
Click to collapse
Copying ios textures? Can you please guide me in the right direction?
Sent from my GT-I9500 using xda premium
plasmastate said:
Copying ios textures? Can you please guide me in the right direction?
Sent from my GT-I9500 using xda premium
Click to expand...
Click to collapse
Sounds interesting... Found anything?
toka1232010 said:
Thank you all for responce.
Unfortunately I can not tell if it's on 4.2 or 4.3, thing is, the difference is quite visible, even the blur effect is better on that version. But I really know, is that I have no ground reflections. Is there any way to flash OpenGL 3?
Click to expand...
Click to collapse
Running on 4.2.2 and have ground reflection
http://www.youtube.com/watch?v=Wrnr_V2v094
Sent from my GT-I9505 using XDA Premium 4 mobile app
plasmastate said:
Copied from android central:
"Asphalt 8 has been optimized to include OpenGL ES 3.0. features, such as graphic and image quality enhancements on the New Nexus 7"
Open GL is only available in 4.3 and even then the i9500 doesn't FULLY support opengl 3.0 (Not all features)
However, i am still waiting for any feedback from someone on this matter. Are the graphics really enhanced on 4.3 if yes then what more effects are added ?
Sent from my GT-I9500 using xda premium
Click to expand...
Click to collapse
This is true. And I haven't really seen an ios version to compare. Will do when I get home. But android is just as capable as ios. Why skimp on somethings. It should look just as good. Anyways, between 4.2.2 and 4.3 you'll find a difference and no, there is no way to flash 3.0
Sent from my GT-I9505 using Tapatalk 4
What if my phone doesn't support that effects? Well i'll try 4.2.2
Sent from my HTC6435LVW using xda app-developers app
Hi guys , i really don't want to update to 4.3 , cause i don't like the interface and miss gesture etc ...
so , is someone able to mod OpenGL ES 3.0 for 4.2.2 ?
thanks :laugh:
trombonator said:
Hi guys , i really don't want to update to 4.3 , cause i don't like the interface and miss gesture etc ...
so , is someone able to mod OpenGL ES 3.0 for 4.2.2 ?
thanks :laugh:
Click to expand...
Click to collapse
No way it can be flash or nodded as far as I know. You'll have to wait for the touchwiz version of 4.3. Shouldn't be that long I believe. Htc one already has a sense 5 4.3 leak. I had too many issues with the GPe so I came back to touchwiz
Sent from my GT-I9505 using Tapatalk 4
Does someone here have I9505 and FPS meter?
I have I9500 (4.2.2) and asphalt 8 perform as follows:
High Qualilty:
AVG FPS: 30
MAX FPS: 37
MIN FPS: 13
Lowest Quality
AVG FPS: 31
MAX FPS: 40
MIN FPS: 25
superandroid2011 said:
Does someone here have I9505 and FPS meter?
I have I9500 (4.2.2) and asphalt 8 perform as follows:
High Qualilty:
AVG FPS: 30
MAX FPS: 37
MIN FPS: 13
Lowest Quality
AVG FPS: 31
MAX FPS: 40
MIN FPS: 25
Click to expand...
Click to collapse
Do you have a link to fps meter app?
Just downloaded asphalt 8, curious to know how it runs on i9505 (4.2.2)
Sent from my :tank:
Headless_monkeyhunta96 said:
Do you have a link to fps meter app?
Just downloaded asphalt 8, curious to know how it runs on i9505 (4.2.2)
Sent from my :tank:
Click to expand...
Click to collapse
https://play.google.com/store/apps/details?id=com.aatt.fpsm
Sent From my i9500 With ☆★Crash Rom★☆
Yeah please let us know in same way how its running on i9505, I am on i9500 and am getting similar performance. Is anyone getting screen tearing on i9500. Im on a older firmware and wonder if its due to driver updates i may not be on.
Well I have to say it's great to see GTA SA on android, but think it has performance issues. On my galaxy s4 I have the screen resolution at 35% and draw distance on 85% and every thing else on low or off and still get fps drops. How does it run on your device?
Sent from my SCH-I545 using xda app-developers app
On my Xperia S it runs very smooth. The Graphic not in very high but it looks better than the PC version
On my canvas hd it's running like butter....very smooth
Sent from my Micromax A116 using xda premium
It run smooth on my Galaxy S3 cm11
I'm downloading it on my new Galaxy s4 mini, I will let you know soon how it goes.
On the Evo 3D it worked whit no problems 4.4.2 Cm 11. On the Nexus 7 also no problems.
Sent from my Nexus 7 using xda app-developers app
it run smoothly on my S3 mini
yes in my Neo N003 Premium
v1.0 do not work: black screen & error ?download....!
Works great on my Nexus 5, pretty smooth.
v1.03 start ok,
after clicking offline, the screen remains black
good! version 1.02 works fine! yeah
Sorry, but game discussions are limited to this thread: http://forum.xda-developers.com/showthread.php?t=1279620
Thanks!
My Nexus 5 16Gb uses only one core in games like Real Racing 3, and result is unbearable lag. Is there any way to fix this? It's all stock.
Got it. Turned GPU Rendering on on developer options. Lock this thread, please.
Sent from my Nexus 5 using xda app-developers app