Related
I took the liberty of uploading the game to our ftpsite, since it's slow as molasses to download from the official site:
EDIT: The file was moved to another folder on FTP. the link is now corrected.
ftp://xda:[email protected]/Uploads/Software/deathdrive_hires.rar.
There are a few threads around the net about the game, but look like most of them are just copy-and-paste of each other. One link to a review:
http://forum.brighthand.com/showthread.php?t=231439
In short, it's a free game with very nice graphics, especially considering it's free. the 2D graphics are superb.
THE GOAL: win the race. and shoot the other cars. or drop mines on the others behind you. And you have missiles which have awesome firepower to lay waste to the other racers. And MANY upgrades. You can buy new cars, engines, tires, machine guns...
You have these permanent upgrades:
5 different cars
6 engines
5 tires
6 guns (machine guns or artillery)
5 bumpers (do damage on contact)
And expendable weapons:
5 different missiles
5 different mines
There are 4 batteries of races to finish the game, but you can re-run races you have already won for extra cash (the prize diminishes every time you re-run a race though).1st battery is a single race, 2nd battery is 4 races, 3rd battery is 8 races, and the last battery has 6 races.
19 tracks! not bad for a free game.
INSTALLATION: There is no installation! just copy the files over to the device and run the .exe. Maybe the xda folks could do something about it?
COMPATIBILITY:
Should work on any 2003SE and WM5 devices, but there is some feedback claiming problems on Samsung S3C 400MHz cpus (like TyTN).
IT WOULD BE VERY GOOD IF XDA DWELLERS CAN POST FIRST HAND EXPERIENCE ON COMPATIBILITY.
Especially:
TyTN/Samsung CPU device owners
Wizard/Artemis/TI 850 device owners, on vanilla speeds (200MHz) and overclocked (240MHz). Please report how playable it is, and if turning off sounds and visuals (car mirror) is actually needed for a good gaming experience.
i will try look a good game...
Fun game and works flawlessly on my Wizard running 2.26 Rom and overclocked to 240 Mhz
Graphics and sound enabled it works fine on the Artemis, bit difficult to control with the roller wheel (as expected) - otherwise not bad, killed four oposition on the first two laps! - No overclocking running stock 201MHz loaded on the TF card - Mike
even does not start on my htc tytn
no problem with my artemis without OC just 201mhz i must get used to roller wheel great graphics
I managed to run it fine on a stock standard iMate Kjam with no overclocking BUT the game does not go into the next level even after winning the first race so I removed it.
Also see my full review of the game here at XDA-Dev: http://forum.xda-developers.com/showthread.php?t=282115
sebi112 said:
even does not start on my htc tytn
Click to expand...
Click to collapse
As has been pointed out in my review, it's not Samsung-compatible, unfortunately
I liked this game, but i dont know why but i never pass to another race track.
I'm using one qtek s200 and this game run fine.
ok guys, seen the screens, would like to try the game, but tell me please, how to get to ftp://ftp.xda-developers.com/ ? is it anonymous login? doesn't seem to work for me :/
banannq said:
ok guys, seen the screens, would like to try the game, but tell me please, how to get to ftp://ftp.xda-developers.com/ ? is it anonymous login? doesn't seem to work for me :/
Click to expand...
Click to collapse
There're other sources to download the game from - read http://forum.xda-developers.com/showthread.php?t=282115
Fabio Gamer said:
I liked this game, but i dont know why but i never pass to another race track.
I'm using one qtek s200 and this game run fine.
Click to expand...
Click to collapse
Seems to only run properly on main memory not storage card - you can then progress to other levels.
Menneisyys said:
There're other sources to download the game from - read http://forum.xda-developers.com/showthread.php?t=282115
Click to expand...
Click to collapse
Thanks, but it doesn't answer my question. i can't get to xda ftp at all, not only having problems downloading a game. that's why i'm asking, what do you need (priviledges) to access the ftp site ?
anyone get it to go past the first level in tournament mode? I have it installed on my storage card.
trojan9x anyone get it to go past the first level in tournament mode? I have it installed on my storage card.
Click to expand...
Click to collapse
I am also having this same problem. I blow up every car and still no progress, I can buy additional weapons and use them in that same level, just not go to the next. Strange...
UPDATE (11/17/2006): Jim Karpen’s related article may also be of interest.
Many users have reported (see for example this, this, this and this) it wouldn’t switch to next tracks in Tournament mode and/or wouldn’t add money to the account.
Some people (see for example this) say you must install it to the main memory to fix this problem.
I’ve thoroughly tested the tournament mode on my x51v in three cases (game copied to the root of the built-in storage of the device, the root of the SD card and a subdirectory on the card); all three worked OK with me.
However, if you do encounter problems like the above, try copying the game to the main storage of your PPC to see whether it helps.
I've tried... works fine for me.
banannq said:
Thanks, but it doesn't answer my question. i can't get to xda ftp at all, not only having problems downloading a game. that's why i'm asking, what do you need (priviledges) to access the ftp site ?
Click to expand...
Click to collapse
You need to use the username 'xda' and password 'xda'.
this url might work, unless the browser rewrites it:
ftp://xda:[email protected]/Uploads/Software/deathdrive_hires.rar.
tried on my tytn but get the same debug message as posted earlier in thread. Tried to install on both internal and card with no change.
shame, looked a nice game
Dear Friends,
There are various but incomplete topics for full screen compatibility of GALAXY TAB Games, so i decided to create a new thread in order to be reached by the users easily. I will add new tested games to the list every day...
I didnt add games that can work with spareparts or AKA fullscreentweak since most of these games has compatibility issues so if you have tested a game with full compatibility by spareparts tweak , just let me know...
Feedbacks from all of you are welcome so we can make a great compatibility list.Please mention Version of the Game that you want to inform...
All games in the list are tested with JMF Firmware on EURO TAB...
NATIVE FULL SCREEN GAMES LIST: ( 03.January.2011 )
1- AlchemyPremiumV191-TAB
2- AngryBirdsSeasonsV111-TAB
3- AngryBirdsV142-TAB
4- Asphalt5HDv318-TAB
5- BebbledV214
6- BukaHDv225-TAB
7- CargoHDv10-TAB ( select fullscreen from in-game settings )
8- ChessGeniusProV220-TAB
9- DinkSmallwoodHDv144-TAB
10- DungeonDefendersHDv122-TAB
11- DungeonhunterHDv355-TAB
12- EvacHDv13-TAB
13- EverlandsHDv16-TAB
14- GangstarHDv308-TAB
15- Glyder®v2101-TAB
16- HeroOfSpartaHDv339-TAB
17- InfernusVersus1V103-TAB
18- iSinkUv101-TAB
19- JetCarStuntsV103-TAB
20- KumpaV120-TAB
21- Labyrint-TAB
22- LetsGolfHDv314-TAB
23- Mahjong3Dv1012
24- ModernCombatHDV311-TAB
25- NFSShiftHDv2021-TAB
26- NovaHDv313-TAB
27- PocketGodV11-TAB
28- PoolBreakProv167-TAB
29- RadiantHDv218-TAB
30- RollerV126-TAB
31- SkyForceReloadedV110-TAB
32- SpidermanTMHDv306-TAB
33- TalkingTom-TAB
34- TanksAndTurretsV11-TAB
35- Backgammon-TAB
36- UNOHDv350-TAB
37- WindsOfSteelV111-TAB
38- xPlaneV966-TAB
39- ZenoniaV102-TAB
40- BattleBearsV103-TAB
Update 2 by xda user Ashvsaod: ( Thanks ) ( 03.January.2011 )
41- Backbreaker Football
42- Ninjump
43- Bubbleblast
44- Snesoid
45- Uae4droid
46- Game Dev Story
47- Grave Defense
48- Pocket Legends
Update 3 by PROTOCHIP: ( 03.January.2011 )
49- Psx4DriodV110 ( SpareParts Full Screen Tweak ??? )
50- FishingKingsHDv322-TAB
51- UniWarV121-TAB
52- SlugsProV38-TAB
53- Robo3GearsOfLoveV10-TAB
54- RocketBunniesV103-TAB
55- CrushTheCastleV17-TAB
56- TankHeroV103-TAB
Update 4 by xda user hawkxcore : ( 03.January.2011 )
57- Sliceit
Update 5 by xda user joeearl13 : ( 03.January.2011 )
58- Doodle Jump
59- Meteor Blitz
60- MX Moto
Update 6 by PROTOCHIP : ( 03.January.2011 )
61- EpicTruckV121-TAB
62- MackysMountainAdventureV105-TAB
Update 7 by xda user JanovPelorat: ( 04.January.2011 )
63- SpeedX 3D
Update 8 by xda user johnwood62: ( 04.January.2011 )
64- Heavy Gunner 3D
Update 9 by xda user b0ricuaguerrero: ( 04.January.2011 )
65- Home Run Battle 3d
Update 10 by xda user joeearl13: ( 04.January.2011 )
66- Archipelago
67- Armored Strike
68- Battle for Mars
69- Big Sport Fishing
70- Gem Miner: Dig Deeper
71- Reckless Racing
Hope this helps...
Kind Regards,
reserved for further use...
reserved for further use...
Add backbreaker, ninjump, bubbleblast, snesoid, uae4droid and game dev story.
Sent from my GT-P1000 using XDA App
Where did you guys get these games. I cant find them in the market
bravogee said:
Where did you guys get these games. I cant find them in the market
Click to expand...
Click to collapse
Dear bravogee,
If you have a rooted device, download MarketEnabler or MarketAccess from Market and change your provider to TMOBILE (US) to reach most of the games. Also you can google games for direct download from their creators websites.
Hope this helps...
Kind Regards
Thank you very much
I left Grave defense and pocket legends out by accident. These are also fullscreen.
Sent from my GT-P1000 using XDA App
Ashvsaod said:
I left Grave defense and pocket legends out by accident. These are also fullscreen.
Sent from my GT-P1000 using XDA App
Click to expand...
Click to collapse
Dear Ashvsaod,
Thanks for the feedback. Added to the list in da first port.
Kind Regards,
Honestly I think this list may be better suited for listing games to DON'T work, as there have been only a few that don't work as-is or with Spare Parts.
Here's just two that I can remember, since I left my Tab at home today.
Works-
SliceIt
Doesn't work- Touch input is off by an inch or so.
Unblock Me Free
Unblockme Free
(Those are two different games)
A few more:
Doodle Jump
Meteor Blitz
MX Moto
hawkxcore said:
Honestly I think this list may be better suited for listing games to DON'T work, as there have been only a few that don't work as-is or with Spare Parts.
Here's just two that I can remember, since I left my Tab at home today.
Works-
SliceIt
Doesn't work- Touch input is off by an inch or so.
Unblock Me Free
Unblockme Free
(Those are two different games)
Click to expand...
Click to collapse
joeearl13 said:
A few more:
Doodle Jump
Meteor Blitz
MX Moto
Click to expand...
Click to collapse
Dear Friends,
Thanks. Games added to the list in the first page.
Kind Regards,
hawkxcore said:
Honestly I think this list may be better suited for listing games to DON'T work, as there have been only a few that don't work as-is or with Spare Parts.
Click to expand...
Click to collapse
I strongly disagree.
An app that requires Spare Parts can not be said to "work" in full screen.
Spare Parts is an ugly hack, a hack that requires a wacky check, reboot, uncheck reboot process. A hack that can cause compatibility issues with other apps and games. Because Spare Parts is so cumbersome to activate, it's hugely tedious to turn it on for apps that need it, and off for apps it doesn't like. The entire reboot, check, uncheck, reboot process is required every time it's activated.
Only a tiny percentage of Tab owners even know Spare Parts exists, and fewer still will ever install the hack, even they shouldn't have to.
The sad truth is that Spare Parts is just making up for sloppy coding on the part of the authors of certain apps. There are an abundance of older, properly written apps that have always worked perfectly on the Tab's larger screen. It's just the poorly written apps that don't take full advantage of the Tab.
Any app that requires Spare Parts to work in full screen, is by definition, and app that Doesn't work properly in full screen.
Radiant and SpeedX 3D (both OpenGL games) work fine on the TAB and they run in full screen.
Geletis said:
I strongly disagree.
An app that requires Spare Parts can not be said to "work" in full screen.
Spare Parts is an ugly hack, a hack that requires a wacky check, reboot, uncheck reboot process. A hack that can cause compatibility issues with other apps and games. Because Spare Parts is so cumbersome to activate, it's hugely tedious to turn it on for apps that need it, and off for apps it doesn't like. The entire reboot, check, uncheck, reboot process is required every time it's activated.
Only a tiny percentage of Tab owners even know Spare Parts exists, and fewer still will ever install the hack, even they shouldn't have to.
The sad truth is that Spare Parts is just making up for sloppy coding on the part of the authors of certain apps. There are an abundance of older, properly written apps that have always worked perfectly on the Tab's larger screen. It's just the poorly written apps that don't take full advantage of the Tab.
Any app that requires Spare Parts to work in full screen, is by definition, and app that Doesn't work properly in full screen.
Click to expand...
Click to collapse
Yeah I reckon we don't include apps that need spare parts to work in the list. Also maybe worth mentioning whether the app can be found in the market or not
add one more:
HEAVY GUNNER 3D
johnwood62 said:
add one more:
HEAVY GUNNER 3D
Click to expand...
Click to collapse
com2us is the creator of that game, dont forget about home run battle 3d
also backbreaker football
JanovPelorat said:
Radiant and SpeedX 3D (both OpenGL games) work fine on the TAB and they run in full screen.
Click to expand...
Click to collapse
johnwood62 said:
add one more:
HEAVY GUNNER 3D
Click to expand...
Click to collapse
b0ricuaguerrero said:
com2us is the creator of that game, dont forget about home run battle 3d
also backbreaker football
Click to expand...
Click to collapse
Dear Friends,
I really appreciate the feedbacks. Added to the list...
Kind Regards,
It is key that you don't get duplicates. Backbreaker us on the list twice.
Sent from my GT-P1000 using XDA App
Ashvsaod said:
It is key that you don't get duplicates. Backbreaker us on the list twice.
Sent from my GT-P1000 using XDA App
Click to expand...
Click to collapse
Dear Ashvsaod,
Just realized it. Thanks for your attention.
Kind Regards,
I know there's another thread going on right now about the FPSE compatibility, but I just thought that a Wiki page would be that much more helpful and easy to navigate compared to a thread. I'm going to start taking the compatibility list from there and slowly migrating it over to the Wiki for ease of use and so anyone can edit it.
http://xplayfpse.wikkii.com/wiki/Main_Page#Legend
Edit:
The initial stage of the project is now complete. The next part is for everyone to add and update compatibility as they find out new things. I'll be monitoring the page, and I've sent arcticmedia (the creator of the original thread) a request to help me admin as well. I'll be looking for spam, general mistakes, spelling mistakes etc. If you don't feel comfortable editing the wiki yourself, post your findings about the game here and either myself or someone else will add it to the wiki.
If you don't know how to use a Wikipedia editor, here's the general process:
1) Find the section (letter of the alphabet) you wish to edit and click the 'edit' button.
2) The Wikipedia code editor will pop up. The general layout of the code for each game is like this:
<tr>
<td>Game Name</td>
<td>PSX ID</td>
<td>Region</td>
<td>Compatibility</td>
<td>Extra notes or comments</td>
</tr>
Click to expand...
Click to collapse
Each line there corresponds to the respectively named columns in the table. If for example I wanted to change the game called Alundra from 'Perfect' to 'Unplayable' because it has freezing issues, my code would look like this:
From:
<tr>
<td>Alundra</td>
<td>SLUS-00553</td>
<td>NTSC-U</td>
<td>Perfect</td>
<td></td>
</tr>
Click to expand...
Click to collapse
To:
<tr>
<td>Alundra</td>
<td>SLUS-00553</td>
<td>NTSC-U</td>
<td>Uplayable</td>
<td>Has freezing issues.</td>
</tr>
Click to expand...
Click to collapse
All very simple, but make sure to not delete any extra brackets, slashes, etc. Also, all 5 lines in the middle need to be there. If you have nothing to put into the 'notes' category, leave it blank as <td></td>.
3) Adding a new game:
To add a brand new game, instead of editing the block of code above, simply copy/paste it and change all the information. If I want to add a game called 'Soul Reaver' that has perfect compatibility, I would add something like this:
From:
<tr>
<td>Soul Reaver</td>
<td>PSX ID</td>
<td>NTSC-U</td>
<td>Perfect</td>
<td></td>
</tr>
Click to expand...
Click to collapse
Try to keep them in alphabetical order of course by adding them in between the proper two games in the code. I'll try to maintain that myself as well.
Critical Depth [SLUS-00428]
I took a shot at updating the Wiki, but to post here as well: Critical Depth [SLUS-00428] is running great on FPSE. I've not really played past the 1st stage, but the framerate is good and sound working as well.
FTAiii said:
I took a shot at updating the Wiki, but to post here as well: Critical Depth [SLUS-00428] is running great on FPSE. I've not really played past the 1st stage, but the framerate is good and sound working as well.
Click to expand...
Click to collapse
Thanks! If you ever run into issues later on you can always edit or tell me to.
Lets ma a new column for psx4droid, so we change the Compatibility to FPSe and make a similiar one for the other emulator... how does that sound?
Ireas said:
Lets ma a new column for psx4droid, so we change the Compatibility to FPSe and make a similiar one for the other emulator... how does that sound?
Click to expand...
Click to collapse
If there's enough demand for it, I'll probably remake the page and do it. It seems that most people are using FPse though.
Here you have another compatibility wiki (this one for homebrew PSP emulators). It may be helpful for identifying games rapidly: http://www.gamerspress.com/index.php?title=PSX_on_PSP_Compatibility_List
Logseman said:
Here you have another compatibility wiki (this one for homebrew PSP emulators). It may be helpful for identifying games rapidly: http://www.gamerspress.com/index.php?title=PSX_on_PSP_Compatibility_List
Click to expand...
Click to collapse
Yep, I actually shamelessly ripped the layout off there . Thing is, that's more of a software version list. The PSP 3.71 firmware (I think) was virtually 100% compatible with the PSX.
Someone add theme hospital. Does not work. Stuck at Ea/bullfrog splash screen.
Tried different roms and settings. no luck
Hi,
Need some advice getting MGS to work?
I get no sound then a black screen after the main menu.
Changed the sound setting and rebooted but still the same.
These are the games I tried:
Libero Grand International - Playable.
Ridge Racer 4 - Playable.
Theme Hospital - Unplayable. (freeze at Bullfrog screen).
Tekken 2 - Playable
Wipeout - Playable
X-COM UFO Defence - Playable.
I say playable but there are sound issues on all games as well as minor frame issues. It is nowhere near the likes of the PSPs PSX emulation in terms of speed, quality or compatability...yet!
Though must stress, only had quick goes at each, played nothing to completion yet!
Bushido blade = perfect
Klonoa = playable
Jackie Chan's stuntmaster = perfect
Parappa the Rapper = perfect
Street fighter ex 2 plus = perfect
Tomba = perfect (GTE on MDEC on frameskip 50fps limiter on)
Ive tried about 5 different iso's for Road Rash 3d.
Every single one of them freezes on the movie at the start of the game.
Any advice?
FIFA for FPSE
Does Anyone have a working Fifa on FPSE? So far I have tried FIFA98 Road to the World Cup, it crashes after selecting teams while loading. I also tried FIFA2002, it is somewhat playable, but randomly crashes FPSE and brings you back to the android home page.
FTAiii said:
. I also tried FIFA2002, it is somewhat playable, but randomly crashes FPSE and brings you back to the android home page.
Click to expand...
Click to collapse
That's so weird since PES does exactly the same thing. Football games are cursed on FPSE!
I was surprised that mame does not exist for android. I thought mame has been ported to pretty much everything, so surely there must be a version for android right? I know there is a version of mame that plays cp2 games and supports a couple of other types of hardware, but I'm referring to old school games (pac-man, frogger etc).
I'd like there to be a more robust mame for android. Something that supports all the roms as it does on the desktop. Obviously if it's a more modern rom and the cpu of your android device isn't enough for it, then it won't run well.
Again, for me personally it would be mainly the classic arcade games.
Most I can imagine working well, some wouldn't (like say defender just cause of it's control scheme).
Anyway, I'd really like to see this happen, but someone mentioned on another forum that developers don't want to as mame is opensource and they couldn't sell a closed source version. Actually, just reading the mame page it states:
"Redistributions may not be sold, nor may they be used in a commercial product or activity." It also goes on to say the source code would have to be released.
Would a donation fund be in conflict with the above? Hmm, probably so I assume. But again, it would be paying a developer a one-time fee for his service of porting and not the final product per say. Once he/she claims this bounty, it would be free to all others. Can anyone chime in if that would be in conflict?
Would any developer be interested in this? What would be a fair amount for this work? If I started this fund with even a small amount of say 10 dollars, if 10 others did, obviously it would only be 100.00. But maybe after some time 100 would. Would 1000.00 be worth it to a developer to take this task? I have no clue how difficult this would be to port to android (c to java porting). Obviously, some type of custom overlay controls would be needed as well in addition, a touch based frontend for launching the games.
Companies (atari etc) may not like the existence of emulators and I know roms bring up issues and would never be distributed, but emulators alone are completely legal.
Hey woah... Hold up on all the replies. One at a time folks.
I'm a little surprised, no one is interested to see mame on android? After productivity apps it was the first thing I thought of when I thought of gaming on my android. I've waited a while to see if things would happen, so now I thought of this idea.
No one is interested?
You won't be seeing recent versions of MAME running on Android at any point soon. The performance requirements for MAME have gone up drastically as MAME gets more and more accurate with its emulation. As such, you're only going to see older versions of MAME being used in stuff like phones, such as MAME 0.37 or below.
And for someone like you who really wants the older classics, running an older version of MAME would be better for you anyways unless you'd want to see the classics stutter and be almost unplayable.
I haven't been actively following mame development as of late,but I do remember when they changed from sound samples in asteroids and the CPU requurements went up drastically. But that was a unique case of emulating analog circuitry. So I'd be surprised if the requirements went up dramatically for say pacman.
But fine let's say you are right point taken. I would have no qualms with mame . 35 or whatever. But again few seem interested.
Besides the ones in the market?
http://www.appbrain.com/app/jrioni-arcade-full-version/com.jrioni.jarcade
Or this?
http://g-arcade.appspot.com/
g arcade only supports:
Capcom CPS-1,CPS-2,Cave
Neo Geo (make sure neogeo.zip(bios file) is in the same folder)
Taito, Toaplan
That's the one I was referring to initially. Not interested in that.
jroini I saw before and was under the impression it only supported modern hardware similar to g arcade but it seems I was wrong. However it is a commercial app and not in compliance with the mame license. From it's blog:
http://jrioni-arcade.blogspot.com/
Starting at the next release, Jarcade will no longer contain MAME core engine in order to be compliant with MAME license.
I'll separate all android related work from MAME core engine including UI/touch control, opengl rendering, screen preview/Cabinet, video/sound filter, file handling...etc.
There will be a separate MAME engine APK which will be open-source and free to download from Market.
What does this mean to you?
You'll need to download and install MAME APK separately.
Again, this is needed in order to continue supporting the project.
I hope you understand
Click to expand...
Click to collapse
So it sounds like mame will be free and what he'll be charging for is the android gui?
Anyway, I'll look into this option further.
See my recent post. I have ported my iOS mame 0.37b5 Mame4all port called iMAME4all to Android. It's called MAME4droid. No stutter with correct hw without filtering
Let you play all classic
Hey! I just came here to spread the word! I just found this yesterday.
Thank you!!!!!!!!!!
Just some comments. Not really related to your app but I have roms of a modern set and having difficulty converting my roms. I believe I understand how clrmamepro works (although I think the interface is clunky) and I didn't see any errors in conversion (using your dat file) but yet over half my roms won't work saying they are missing files. I used to use a different program for rom sets but I can't recall it's name as it has been a number of years. Even if it's still around, I assume you don't have a dat file for other rom conversion utilities. I can't recall if dat files are universal. I guess I could grab an exe of mame 37 and use that as it's reference.
On your program, great stuff! My only complaint is the actual controls unfortunately. And this may not be a fault of your software, rather my inability to get accustomed to touch based controls. Even in the menu to select a game I keep accidentally trigger a left or right and go down a full page. I have to be calm and patient just to select a game. I'm not sure how this can be resolved though. There is a dead zone option but no fine tuning. Maybe that would help. Or even an option to scale the control size? I realize that may start to overlap the game, but for good controls I'd sacrifice that.
What I think does need changing is the threshold for trackballs. I tried playing attaxx (a turn based game, so it doesn't require twitch skills) and even on the lowest trackball sensitivity setting I couldn't play it.
Also, is there a way to get into the dip switches of games? (difficulty, # of lives etc).
Finally, some games I prefer the bootleg version. If I have them in a merged set does it recognize that? For ex, with galaxians I prefer super galaxians that has the alternate board layout. Do I need to make separate rom set for that and not a merged set? Also, galaxians enemies shots seem to flicker more than I recall in mame on a pc. But a minor gripe.
Anyway, my only real gripe is the controls and that may just be my inexperience with touch based controls. But man, try and play frogger (which requires someone to let go and and then re-push in a direction) I could barely get a frogger to his home!
Regardless, thanks again. Android really needed this!
MAME is meant to be played on with buttons and real joysticks.
Yes I realize that, however things might be able to be changed to make the controls more usable. The trackball sensitivity definitely needs adjusting. And maybe a tweak for the deadzone option (like set a threshold value?).
sark666 said:
Also, is there a way to get into the dip switches of games? (difficulty, # of lives etc).
Click to expand...
Click to collapse
Press Coin + Start at the same time
Hi... maybe this is no the correct site... but i have updated
iMAME4all site with the new iMAME4all Android port called MAME4droid
that I have been developing recently.
iOS iMAME4all is the best MAME mobile experience since iOS runs very
well iMAME. Android is very hard to deal with (performance) and till
Android 3.0 there is not HW 2D accelerated APIs.
Anyway... i think i have done a good job and with the correct HW...
MAME4droid is a very good experience.
Features:
Port of iMAME4all 1.9 for Android 2.1 and upper phone versions.
Native Support for Android honeycomb tablets.
Android 3.0 (Honeycomb) 2D Hardware Accelerated.
Autorotate. HW Keys remapping supported. Selectable hide/show touch
Controller. Smoothed image. Animated touch stick and more.
Some features still missing are: analog touch control, native wiimote (but you can use 3rd party apps on market) and overlays. The rest iOS features are
there.
I haven't published to market yet, as this is an early release and I'm waiting for comments and (hopefully very few) bug reports.
As a new user I'm not allowed to post links, so to download the apk, search for iMAME4all at google code site.
Maybe this is of interest to you or any of you friends.
I have a Acer Iconia A500 to test this with. Ill post my findings.
Link for others: http://code.google.com/p/imame4all/
Sent from my GT-P1000 using XDA Premium App
Thanks....let me know your findings.
I have published a b2...fixing a rotation bug...
Fantastic news. I tried it out and seems to be working great. Any possible chance to add support for wiimotes? I can't seem to get it to accept a key from it.
I am incorrect. It can work with wiimotes.
However, there is no way to change the the definition of keys for those of us without a physical keyboard.
Thanks a bunch for doing this work.
Fantastic work...had been hoping someone would pick this up.
Did some testing on my Galaxy 10.1 tab (Bonsai rom, 1.4gHz) and it went well with the few games I tried. On screen controls are a little sluggish but disabling the animated controls smoothed it out.
Please let me know if I can help with any testing. Will be watching this one closely.
So I have it loaded and it seems to run, but I have loaded several roms that are all on the list and all seem to fail. I get missing files for ever single one of the roms. Any clue as to why?
You mention that there isn't 2d hardware accel without honeycomb. Couldn't the 2d be drawn to a 3d layer? There are numerous hardware accelerated games on android 2.x
Yes I will do... But at first I wanted to do 2d engine, so buggy gles drivers were not a problem and supporting all kind of smartphones.
the 2d rendering is very good without filtering now...
how to make working roms? i tried several roms but without success..
Marcelo Henrique dos Sant said:
how to make working roms? i tried several roms but without success..
Click to expand...
Click to collapse
same here. it seems that most of the roms are missing files in the zip... I have verified that the same issue also happens in the desktop version of the same build this is made from. So not many roms seem to be working and the rom checker program doesn't fix any of them or I just don't know how to work it.
Sadly that port is not usable for me simply because the onscreen controls dont seem to work right. The analog stick doesnt center unless I lift my finger off the screen. Dead zone on/off doesnt change that. Is this actually supposed to be that way or is it a bug.
I use this on the subway a lot and I was wondering if others would find it helpful to have a quick pause feature. Maybe touch the middle of the screen to pause/unpause.
Just wanted to make that suggestion.
I really like this Mame port, fast, good looking and compatable with many games !
I found a full working romsets in the usual places (just check for mame gp32 romset).
I usually play using a wiimote or a gamepad (android 3.2 is great for that!).
BTW is there an option to enable more buttons on the virtual joystick ? As I have 4 in portrait mode, but only 2 in landscape one.
Also, do you plan to add 2 players support in the input settings?
Thanks for your hard work ! It's so nice to play those good old games on Android.
Can the "Mahjong electron base" game run on Android SYS?
I have the game source of mame for PSP
how to change it to run the mahjong electron base game on Android SYS?!
http://forum.xda-developers.com/showthread.php?t=1274215
running on galaxy s starts with buttons and a black screen. then android tells me app is not responding.
I ran this on my gtab 10.1 and it works GREAT!!! I use to use winmo and this is far better than any mame emulator i used there. Great work!!
Hello this is a good working emulator. But i was wondering if it is possible to change or create a conf file, to change the location of the roms folder.
Hi guys
As mame4droid will never support save state
i was thinking does anything know anyway of freeezing it i mean keep it running in the background, without having the android reset the emulators status after a while in the background
that way rather than save state we could resume it and open up from the background and resume our games that way(bit like the xperia play emulator resume method).
i've tried other mame emulators they support save state but dont support dip switches this is pointless as i always like upping the difficulty in my games. mame4droid allows this.
p.s i already tried freezing mame4droid with titanium backup,
no joy
after unfreezing the app resets itself and u lose your rom status.
any help is much appreciated.