Real dead trigger 2 hack? - Android Apps and Games

MOD EDIT: Thread closed. Discussion of Warez isn't allowed here.
hi guys.
up until recenetly i was really enjoying dead trigger 2. they then updated it and the changelog says it made it easier against the bosses.
however, i noticed that although vomitron is easier, the reast, especially rampager is more damaging if he hits you. mainly though the normal zombies are much more frequent and also harder. the game even keeps stating (twice now in a few days) that the zombies are getting stronger. that is a way of getting us to pay more for upgrades to power up quicker but it isnt fair.
after spending £3 odd (not a lot in the grand scheme of things but enough for a mainly free game) i started looking for a hack for the money and gold. unfortunately all the links want you to either fill a survey in, download some software or request a password of some sort.
is the a proper hack that doesnt require all that rubbish?
thanks

No game hacks allowed on XDA Knuckles :good:

Listy2021 said:
No game hacks allowed on XDA Knuckles :good:
Click to expand...
Click to collapse
okay.
no problem, thanks for the heads up.

Mods yes.....hacks...no......lol
2SHAYNE

Related

Civilizations = Pocket Empire

This game is pretty much a Civilization MMO. It's pretty damn good and addicting too. Check it out!
Nice. Thanx for sharing
I actually am really liking this game. It needs to be cleaned up and not take SOO long for stuff but its fun and will be awesome once it gets better.
It's pretty awesome. I think if they make it GPS location aware kinda like parallel kingdom it could be even better. That way you can raid your neighbors.
My referral code is 3z0n. I didn't think of posting it before.
Where do you see your referral code?
** EDIT **
Ah, I found it!
My Referral code is 3svr
ccunningham83 said:
Where do you see your referral code? I have been searching and can not find it?
Click to expand...
Click to collapse
it's found when you click on shop/?
mine's 3zt5 add me....can't ally at the moment though...level 6 castle takes almost an entire day to upgrade..zzzzzz
oh ****
this will be the epic time killer
my code 406j
Worsty said:
it's found when you click on shop/?
mine's 3zt5 add me....can't ally at the moment though...level 6 castle takes almost an entire day to upgrade..zzzzzz
Click to expand...
Click to collapse
I don't see it. Right now I'm at a Level 4 castle. Will I see it later?
This and World war is a pretty good time killing game. heres my code for PE - 4ifb and cf225r at World War if anyone plays that over here
for some reason i am not able to find this app in the market.. Running latest CM5
Nevermind, i gt it using the QR code on your link.
ccunningham83 said:
I don't see it. Right now I'm at a Level 4 castle. Will I see it later?
Click to expand...
Click to collapse
click on shop , then click on the ? next to you have xxx Gems.
You're come to a What is a Gem? page. At the bottom is your referral code.
You'll be able to see it even at level 1 castle i believe as i have seen it on the first day of playing the game.
At the moment, i'm raiding and conquering some easy monsters, collect reps and attack points and hopefully be a pain to other nations come nation war
this game is awesome!! so addicted to it but its draining my battery like mad!
use my referral code please! 4tkp
lol how is it draining your battery?
I start the stuff and close the app for 6 hours xD
4gso
xPatriicK said:
lol how is it draining your battery?
I start the stuff and close the app for 6 hours xD
4gso
Click to expand...
Click to collapse
its draining my battery because I keep playing it and having it open all the time to check on progress
Well. For those playing Pheonix on Server #2. My Referral Code is 9JVL .. Always glad to provide the extra 100 gems to both others as well as myself.
Thanks in advance for those who do decide to put my code to use. Much appreciated
The game itself is much like Evony. Build up a city, create units, fight NPC's and other players. Quite enjoyable for me. I lost a bit of interest in World War, due to being in the same grouping as the Apple users who've had it for MUCH longer than we have. While it appears Pocket Empires is only on Android, and Server 2 is rather new as well. I don't feel like I'm way behind in this game.
if anyone wants to hook up with an european player on Beta realm 2 ill be on
Ref d9hx
and ingame name Roar
Anyone thinking of building an XDA alliance? I don't have enough money or I would.

How to make my game popular

Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
If you scroll down it will shows the features and thanks for the tips
But I think it is hard to get a review on these sites because I tried and they told me they have many apps to be reviewed before mine and that reviewing my game is not guaranteed
Put the description of the game at the beginning of the app description. Get your friends to download the game and give it a good review. Post at several forums about it. Create a website for support/info and include good meta tags to attract Google searches for people looking for WP7 games.
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
baracatwp7 said:
Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Click to expand...
Click to collapse
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
I agree with the consensus. Make an ad-supported version in addition to the trial and purchase versions. I remember reading somewhere that a WP7 developer was making like $400 a day on free ad-supported games.
Thanks for the Comments
I will consider creating an Ad supported version
pulser_g2 said:
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
Click to expand...
Click to collapse
What do you think of the description and the screenshots??
What should be added?improved?
I am thinking of changing the name
z33dev33l said:
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
Click to expand...
Click to collapse
If I added Multiplayer support and new game modes with bonuses and animations would it be then worth the money
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
TheAperture said:
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
Click to expand...
Click to collapse
yes, I am definitely considering a youtube video but I am waiting untill making it professional enough to attract users.
Can you tell me what do you mean by Free advertising for just a little outlay?
baracatwp7 said:
Can you tell me what do you mean by Free advertising for just a little outlay?
Click to expand...
Click to collapse
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
TheAperture said:
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
Click to expand...
Click to collapse
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
sketchy9 said:
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
Click to expand...
Click to collapse
Thanks but What do you think of the screenshots are they attractive enough??
Cool!
thesecondsfade said:
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
Click to expand...
Click to collapse
Very helpful tips you have got there. Glad that i came here to read your post.
Thanks!

Marvel War of Heros (addicting CCG style card game)

This is an awesome CCG style game, similar to Marvel Ultimate Alliance, only with cards. Upgrade and boost your cards, merge cards to make them stronger, complete missions to earn new cards and money which can be used to upgrade. Really fun and addicting.
Anyone play it? If so, perhaps add me on your team (uoYredruM)
If you don't play, and consider trying it, could you PLEASE use my referral code, we both gain out of it.
Referral Code: kap467789
You receive a RARE Black Widow card for by using my referral code, plus I get one. You must do the tutorial and register your device to the game also.
I'd greatly appreciate it, and the game is super addictive
I just installed it today and played for 3 hours straight, lol. Waiting for my energy to recharge now so I can do some more missions :highfive:
Bump
Someone signed up and joined my team. Been playing all day long, haha.
Could really use more team members.
I've had 4 people sign up so far.
Thank you to whoever has signed up with my referral code, I really appreciate it.
I've had about 8 people sign up now. Sorry to keep bumping this, but if you end up actually liking and playing it and intend to play for a while, let me know. I hit level 22, so I can start an Alliance. I'll start an XDA Developers Alliance if there are people actually playing lol
I got you bro. Downloading now.
.Bambino said:
I got you bro. Downloading now.
Click to expand...
Click to collapse
Hey, .Bambino! Still rocking the signature by the way! I don't really develop anymore, I should have you do a new sig. Your work is amazing.
uoY_redruM said:
Hey, .Bambino! Still rocking the signature by the way! I don't really develop anymore, I should have you do a new sig. Your work is amazing.
Click to expand...
Click to collapse
I see! Nice. What happened? Just hit me up man. I know we can work something out. Thanks. I try my best. I'm in splash pages now.
I had quite a few people join, and I really appreciate it. I'm still absolutely hooked to this game, lol. Started even buying a few card bundles and such.
Anyway, they've recently changed the reward for referrals to a new card and I'm hoping some more people could join up and lend a hand
Hopefully some of you have stuck around too. Once you get the hang of the game, its really addicting and competitive.
Had one sign up.
Would really appreciate if a few more of you could do me this favor
I just signed up and used your referral code.
Looks like it might be fun.
Enter referral code to receive silver and Jean Grey card
referral code: qsx313304
(enter it after finishing the tutorial)
If you haven't tried this game yet, check it out:
Marvel WoH

[GAME][2.1+][FREE] Greater Than 11

So I made this little silly game this past week just for fun. Leaving it here just in case you currently have no idea what to play on your trips to the toilet, haha. Check it out: https://play.google.com/store/apps/details?id=com.rrrgames.greaterthaneleven
It's a simple, yet addictive game about quick-thinking. The goal is simple: you have to avoid all the obstacles by dragging the circle with your finger for at least 11 seconds.
Think you can do it? It's annoyingly challenging.
Feel free to rate the game also, if you wish, hehe. Have fun!
rrrgames said:
So I made this little silly game this past week just for fun. Leaving it here just in case you currently have no idea what to play on your trips to the toilet, haha. Check it out: https://play.google.com/store/apps/details?id=com.rrrgames.greaterthaneleven (sorry, I can't attach links)
It's a simple, yet addictive game about quick-thinking. The goal is simple: you have to avoid all the obstacles by dragging the circle with your finger for at least 11 seconds.
Think you can do it? It's annoyingly challenging.
Feel free to rate the game also, if you wish, hehe. Have fun!
Click to expand...
Click to collapse
Good game, liked it ...but it is very hard from the first ....
BTW How to do think to boost level of the downloads?
do you find that only adMob monetization method is in place for that game ?
anuloid said:
Good game, liked it ...but it is very hard from the first ....
BTW How to do think to boost level of the downloads?
do you find that only adMob monetization method is in place for that game ?
Click to expand...
Click to collapse
Hey anuloid! Glad you enjoyed it, hehe. Yea it's super hard! But trust me, you get better as you play.
I think I'm currently sitting at around 100 installs to be honest (but the stats aren't updated on Google Play yet so I don't know for sure ).
The only ad in the game in an interstitial that appears every once in a while (I didn't want to annoy the player too much! ). I think it'll be alright in terms of monetization. My main goal here was to release some silly game for fun, not really make a huge buck out of it. ^^
Thanks for your comment!
anuloid said:
do you find that only adMob monetization method is in place for that game ?
Click to expand...
Click to collapse
Turns out, by the way, that the monetization ain't doing so bad either! Even though there's only 1 ad in the game and it only appears every once in a while, people tend to click it very often apparently, probably because in order to RETRY after Game Over you have to press the screen (anywhere) and I suppose people tend to do that very fast, almost by instinct.
Didn't expect this kind of return for a silly game that I did just for fun, hehe. ^^ I guess people are actually playing it!
rrrgames said:
Turns out, by the way, that the monetization ain't doing so bad either! Even though there's only 1 ad in the game and it only appears every once in a while, people tend to click it very often apparently, probably because in order to RETRY after Game Over you have to press the screen (anywhere) and I suppose people tend to do that very fast, almost by instinct.
Didn't expect this kind of return for a silly game that I did just for fun, hehe. ^^ I guess people are actually playing it!
Click to expand...
Click to collapse
I find the psychological aspect of the game very useful for monetization purpose. The behavioral peak comes very often in the game and that is the main point I guess to monetize that kind of game (like Flappy bird). I guess you should do your best re marketing aspect. Sure it is possible to make good money from the game, ever though I think eCPM could be low.
Keep eye on eCPM and let me know about the success of the game. It is interesting to learn about my forecasting
anuloid said:
I find the psychological aspect of the game very useful for monetization purpose. The behavioral peak comes very often in the game and that is the main point I guess to monetize that kind of game (like Flappy bird). I guess you should do your best re marketing aspect. Sure it is possible to make good money from the game, ever though I think eCPM could be low.
Keep eye on eCPM and let me know about the success of the game. It is interesting to learn about my forecasting
Click to expand...
Click to collapse
My eCPM stands currently at €19.65.
I made €45.61 from 2321 impressions. I suppose that's good?
rrrgames said:
My eCPM stands currently at €19.65.
I made €45.61 from 2321 impressions. I suppose that's good?
Click to expand...
Click to collapse
Dear rrrgames,
probably this could be a death sentence for your Google account, the eCPM is very high and the account most probably be banned if nothing changed ...
anuloid said:
Dear rrrgames,
probably this could be a death sentence for your Google account, the eCPM is very high and the account most probably be banned if nothing changed ...
Click to expand...
Click to collapse
Seriously? Why would they do that though? There's nothing wrong with the game; I implemented the interstitial ad the same way most other games do... and my clicks are coming from all over the world (people in the 5 continents) apparently. It's not like I'm cheating or anything... if they banned me for no reason like that, that would suck. :/
rrrgames said:
Seriously? Why would they do that though? There's nothing wrong with the game; I implemented the interstitial ad the same way most other games do... and my clicks are coming from all over the world (people in the 5 continents) apparently. It's not like I'm cheating or anything... if they banned me for no reason like that, that would suck. :/
Click to expand...
Click to collapse
Check it here https://play.google.com/about/developer-content-policy.html
The app may go under this article...
Ad Walls and Interstitial Ads
Interstitial ads may only be displayed inside of the app they came with. Forcing the user to click on ads or submit personal information for advertising purposes in order to fully use an app is prohibited. A prominent and accessible target must be made available to users in any interstitial ad so they may dismiss the ad without penalty or inadvertent click-through.
​Anyway it will be known after some period of time in case you keep eCPM on that level....imho
anuloid said:
Check it here https://play.google.com/about/developer-content-policy.html
The app may go under this article...
Ad Walls and Interstitial Ads
Interstitial ads may only be displayed inside of the app they came with. Forcing the user to click on ads or submit personal information for advertising purposes in order to fully use an app is prohibited. A prominent and accessible target must be made available to users in any interstitial ad so they may dismiss the ad without penalty or inadvertent click-through.
​Anyway it will be known after some period of time in case you keep eCPM on that level....imho
Click to expand...
Click to collapse
Yeah, we'll see I guess...
I'll let you know how it goes.
rrrgames said:
Seriously? Why would they do that though? There's nothing wrong with the game; I implemented the interstitial ad the same way most other games do... and my clicks are coming from all over the world (people in the 5 continents) apparently. It's not like I'm cheating or anything... if they banned me for no reason like that, that would suck. :/
Click to expand...
Click to collapse
rrrgames said:
Yeah, we'll see I guess...
I'll let you know how it goes.
Click to expand...
Click to collapse
ok, will be nice it that eCPM has no negative impact on your account.
btw do you plan to have the app for iOS?
do you use appannie?
anuloid said:
ok, will be nice it that eCPM has no negative impact on your account.
btw do you plan to have the app for iOS?
do you use appannie?
Click to expand...
Click to collapse
Heh yea I've already done the iOS version, it should be up on the appstore soon.
Not using appannie at the moment.
Released an update with Achievements & Hardcore mode today, if anyone's interested.
Screenshots here:
https://play.google.com/store/apps/details?id=com.rrrgames.greaterthaneleven
rrrgames said:
Released an update with Achievements & Hardcore mode today, if anyone's interested.
Screenshots here:
https://play.google.com/store/apps/details?id=com.rrrgames.greaterthaneleven
Click to expand...
Click to collapse
Hi,
It seems like I've updated the game, but can't see the hardcore mode ...
anuloid said:
Hi,
It seems like I've updated the game, but can't see the hardcore mode ...
Click to expand...
Click to collapse
Sorry, I forgot to mention that the Hardcore mode is only unlocked when you achieve at least 5.5 seconds on Normal mode!
rrrgames said:
Sorry, I forgot to mention that the Hardcore mode is only unlocked when you achieve at least 5.5 seconds on Normal mode!
Click to expand...
Click to collapse
Trying keep me playing all day long? my best score is 4+. It is too difficult, I guess.
I don't want to crash my phone ..
btw what about your eCPM performance?
I noticed that not that much downloads are in Google Play. Don't you promote the game ?
anuloid said:
Trying keep me playing all day long? my best score is 4+. It is too difficult, I guess.
I don't want to crash my phone ..
btw what about your eCPM performance?
I noticed that not that much downloads are in Google Play. Don't you promote the game ?
Click to expand...
Click to collapse
Hah, 5.5 is easy, give it a few more tries!
eCPM is still high as before, apparently.
Yea I hadn't started promoting the game for real yet, seeing as I kind of released it incomplete, and being the only person involved, I had to focus on development instead of marketing, heh. But yea now I'm starting to promote it in many places; let's see how that goes!
rrrgames said:
Hah, 5.5 is easy, give it a few more tries!
eCPM is still high as before, apparently.
Yea I hadn't started promoting the game for real yet, seeing as I kind of released it incomplete, and being the only person involved, I had to focus on development instead of marketing, heh. But yea now I'm starting to promote it in many places; let's see how that goes!
Click to expand...
Click to collapse
We're working on a new promotion mechanisms for our apps now. Maybe we can cooperate...
Please, PM me with your skype name and we can chat and try to find different ways of cooperation.

Newbie developer, any advices for my game?

Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
DealWithMeal said:
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
Click to expand...
Click to collapse
I decided to give your game a go. For a first release this is pretty good. I'm not a dev, but a few comments:
1) The game mechanics work well, and i think it's a good enough time-passer
2) Your Google Play listing has poor grammer, I would look into getting this checked by a fluent speaker.
3) The ads are extremely annoying. Enough so that I'm going to uninstall. I understand that this is probably your main monetization strategy, but covering up the "restart" button with an ad is clickbaiting. I don't mind ads so long as not made to accidentally click them, and by doing so it's infuriating me more than failing at the game itself.
4) The graphics are way too minimalistic. I understand you haven't got a AAA budget, but a few tweaks would everything look much better. White background is very dull. Also, if possible I would replace the circles with some textured vectors. If the whole thing looked like balls a tabletop it would much better. If you look at something like flappy birds, the art quality is very high (even if borrowed).
Not trying to slate your app, just giving my honest opinions.
Thanks for reply, darkdreamingdan.
I will check my grammar for sure, didn't see any mistakes Don't have native speaker near though.
I fully understand that interestial ads are bad, but when I tried just banner ads, they brought me like 50 cents per day maximum.
I made a research and almost every game with same kind of idea uses same kind of iterestial ad showing system - unexpected by user.
I'm sure, if I remove the interestial ad (which is shown once per 5-8 replays actually), i will get less than 0.5$ per day which is not great...
(now I'm getting about $10 per day, and game only on market for 3 days)
And basically, users are not offended on this type of add (if I consider what they write in reviews, only few mentioned this).
Finally, just turn off your WiFi . Plus, there is an Ad Free version for a very small price.
BUT. I decided to look, what will happened with app today (how many installs / uninstalls) and on base of it, I will think what to do next.
I'm thinking about graphics as well now... No ideas.
But thank you very much for replies.
Well study your market and create a plan
before making any game just don't jump into the war . there are really big companies are there like gameloft. sometimes you don't have a proper concept but graphics make you better. sometimes concept is better but the overall management is not uptothe mark. well there are ample of ideas available for you.
study,study and study. create plan. do some sort of survey. see some online polls which kind of games are going on these days. what people are liking. before doing that make sure that you knows your right audience. i mean whether it is going to be played by youngsters or it is for smaller kids. you need to add things accordingly.
well you are asking for ideas i know then you knows about these things. as per mine experience in gaming industry, i think you should do market study. sometimes great concepts come from it. ..
http://www.gamasutra.com/blogs/Alek...20703/173489/No_You_Cant_Make_Video_Games.php
read this before....:good:

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