CURRENT VERSION 1.0.4 RELEASED SEPTEMBER 24, 2013 - SEE BELOW FOR CHANGELOG AND DIRECT APK LINK
I would like to share with you guys a game I created called Mathician. Mathician is a fast paced basic math skill game. In short rounds players can show their friends and the rest of the world who is the best in math and in the process become a real Mathician by sharpening their basic math skills. When all challenging levels are completed, cool achievements can be earned on the path to become a king of math! Levels can be played over and over again to get the highest score on the world wide highscore list!
QR-Code
Use this QR-code to install the app!
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More detailed description
Mathician is a game in which players can sharpen their basic math skills by playing short fast paced rounds of 10 equations. Time is of the essence, so faster answers mean more points and players will eventually storm the highscore leaderboards. The game features 30 singleplayer levels in which the difficulty increases from easy to very hard (practice, practice, practice). Each level has a highscore leaderboard and players can see the top players and their own results in comparison with other players. With this, the game keeps challenging players to get a better position on the ranking list.
Besides the singleplayer levels, the game features an on-line experience where players can challenge each other for a 1 v.s. 1 match (against friends or random players). To increase the challenge, Mathician features over 30 achievements (via Google Play). Some achievements are easy to unlock, others are really hard or take some time to unlock, so players really have to use their math skills to get the best gaming experience...
Why is Mathician fun to play?
The game features very short games, some with a minimum of 10 seconds. Even when you are on a tight schedule you can fit some Mathician in. It's easy to increase the highscores since the gameplay is short and fast. When players do have more time on their hands they can play endurances in which up to 100 equations can be made. On the Mathician website ( http://www.mathician.com ) players can view their achievements, scores, statistics and leaderboards and compare them to other players!
Not only your own brain gets sharpened with Mathician, it can be used to teach your children the basics of math in a way they will enjoy. If you are a teacher you can make math a fun experience with this easy to use app.
Features
* Fast paced math action with short rounds
* 30 challenging levels to sharpen your skills
* Game keeps challenging due to achievements and leaderboards
* A unique online experience with 1 vs 1 battles
* The game is accompanied by a website on which players can view scores, statistics and even compare players
Why it was made
A while ago I started to create an idea for a game based upon an old Dutch TV-show. The game mechanics would be something like wordfeud, except that the rounds would have some kind of question/answer structure. We started brainstorming and putting things on paper until we got to the issue that generating questions and answers would take a long time, especially considering multiple languages and questions that would only suit certain countries. We were working on something like a moderated crowd sourced model, but it didn't go really smooth (to say the least). So one day I was taking my daughter to daycare and then the idea of math popped into my mind. Not everyone loves math, but I always loved playing Dr. Kawashima's Brain training on the Nintendo DS, so we decided to give it a go. So initially Mathician would only have a 1 vs 1 matching system, but after that all worked flawlessly, the idea came to add a singleplayer mode and highscores, achievements and statistics to keep the game challenging. Mathician is the result and we're very very proud of the result.
The name?
The game challenges you to become a Magician in math, so Math + Magician = Mathician. It's not related to Mathematician in any way, the game also doesn't try to let you become that
Who am I?
My name is Jori and I live in the Netherlands in a small town called Purmerend (close to Amsterdam). I am a software engineer for a company that creates CRM software and in my free time Iove to play handball, expand my coding skills and spend time with my family. This is my second serious Android project, the first was Fresco (which you can find here: http://forum.xda-developers.com/showthread.php?t=2081737 ).
Closing words
Mathician is not completely made by only me, I had help of my good friend Frederik Boelens who engineered the website and supported development actively. Two other were also important in the development cycle by giving great advice and helping in the early testing: Bart van den Dries and Joey Floresse. And last but not least, a big thank you to all testers which actively tested for two months!
I hope you like (the idea) of this app and hopefully you guys can give me some feedback At least let me thank you for reading.
Change log
1.0.5 (september 26, 2013)
* Fixed a bug where the game would crash in the menu when you have your Facebook account linked, due to the change of profile picture size.
1.0.4 (september 24, 2013)
* If you type fast and make a mistake (answer is 9 and you type 10) then the app will not mark the next equation as a mistake (it will omit the 0)
+ Added Spanish localization (thank you Luis Alonso Calderón for your tremendous effort!)
+ Added Dutch localization
* Added an option to choose your favorite division character (you can choose : or /)
* Fixed a bug where the game could crash if your score was higher than 9999
* Changed the order of popups when you register, also removed one, to achieve a less intrusive experience
* Fixed buggy Facebook registration issues
* Fixed some Facebook sharing issues
+ The app will now ask once in a while to share something on Facebook and in return will hide the full-screen ad for 5 minutes
- Removed the write system settings permission (WRITE_SETTINGS)
- Removed the write external storage permission (WRITE_EXTERNAL_STORAGE)
* Removed the next button in the last level (caused a crash)
* Fixed various bugs that generated spontaneous crashes, thanks for all the reports!
1.0.2 (september 17, 2013)
* Fixed a possible crash on devices with a very high resolution (HD or more)
1.0.1 (september 17, 2013)
* All character names can now contain all special characters (e.g. š, ç and ž). To remove ? characters in your name, go to settings and retype your display name!
+ If you have open multiplayer games where it is your turn, you will see that in the main screen
+ Added Swedish localization (thank you Daniel Malmgren for your tremendous effort!)
+ Your singleplayer progress will now be saved across devices and between reinstallations
* Changed the ingame font to a different one, which is much more readable
* Fixed a bug where the game would go haywire if you clicked the play button twice in multiplayer mode
* Fixed a bug where the keyboard layout (Phone) was wrong in multiplayer mode
* Made the background of the games darker, so the contrast between the equations and the background is bigger
+ Added the possibility to choose with which e-mail address you want to play when you register with your e-mail address
* Removed all changes to system settings (they are copied to app settings). In the next version we will remove the permission (it is still needed to copy the settings to app settings)
* Fixed a bug where the game would crash if started in landscape mode
1.0 (september 12, 2013)
- Initial release
Feedback / problems
You can visit the website at http://www.mathician.com for support. Feedback can be given in the Play Store, in this thread or via twitter: @Realmathician
Facebook community
You can visit (and like ) the facebook community at https://www.facebook.com/realmathician . Thanks! We'll post updates, reports and probably some highscores now and then on the page now and then!
Link
Play store: Mathician
APK
Direct link to APK (1.0.5): http://www.mathician.com/apk/Mathician_1_0_5.apk
Older versions
Version 1.0.4: http://www.mathician.com/apk/Mathician_1_0_4.apk
Version 1.0.3: http://www.mathician.com/apk/Mathician_1_0_3.apk
Version 1.0.2: http://www.mathician.com/apk/Mathician_1_0_2.apk
Version 1.0.1: http://www.mathician.com/apk/Mathician_1_0_1.apk
Version 1.0: http://www.mathician.com/apk/Mathician_1_0.apk
This game is addicting, lightweight size, and good for your brain. I love math, this is my type of game. Thank you, and highly recommended.
Sent from my HTCONE using XDA Premium 4 mobile app
nate234 said:
This game is addicting, lightweight size, and good for your brain. I love math, this is my type of game. Thank you, and highly recommended.
Click to expand...
Click to collapse
Thanks, just be careful, because it can be really addictive
Very addictive game!
d-fader said:
CURRENT VERSION 1.0 RELEASED SEPTEMBER 12, 2013 - SEE BELOW FOR CHANGELOG AND DIRECT APK LINK
I would like to share with you guys a game I created called Mathician.
Click to expand...
Click to collapse
Can you create a version with less permissions for us here at XDA ? I don't want it to run at startup, read my contacts, find my accouns, and modify my system settings. Thank you
d-fader said:
Mathician is a fast paced basic math skill game
Click to expand...
Click to collapse
And perfect for kids. So many of today's youngsters are getting smartphones of their own, and a game/app of this kind is a welcome diversion from skateboarding on train tracks, flinging birds at pigs, bursting bubbles or smashing lollies of the same colour. Thank you for your hard work in creating this, but I regret to say that a few minor changes would help.
In your next update, could you change the fonts in the game to those that are much more easily read? I also agree with sordna's post above. This game shouldn't need to run at Startup, or constantly trawl the internet looking for people to play against, or make changes to a device's system settings. It is really appreciated that you've included the option to remove Notifications, to opt-out of sending crash reports and opt-out of sending anonymous statistics. These choices make it much better for parents (like me) who want their child's privacy to remain private, and helps us control what they do online...
A reset button would be nice
sordna said:
Can you create a version with less permissions for us here at XDA ? I don't want it to run at startup, read my contacts, find my accouns, and modify my system settings. Thank you
Click to expand...
Click to collapse
use xposed framework and the xprivacy module.
GAMaus said:
use xposed framework and the xprivacy module.
Click to expand...
Click to collapse
Actually, if you look in the Settings for the game you can switch off Notifications, opt-out of sending crash reports and opt-out of sending anonymous statistics.
sordna said:
Can you create a version with less permissions for us here at XDA ? I don't want it to run at startup, read my contacts, find my accouns, and modify my system settings. Thank you
Click to expand...
Click to collapse
Hi sordna, I will take this in consideration. The need for the specific permissions is stated in the FAQ on the website. See 'http://mathician.com/faq (the entry 'Where are all permissions needed for?'. Modifying system settings helps to store a special encryption key that helps to protect against tampering with the statistics and achievements (since they are stored online). I will try to develop a different approach. Startup is needed for the notifications, reading contacts is only for generating a hash (i.e. irreversible) list of e-mail addresses to check which of your contacts are already playing. When Mathician wants to do this, it asks you everytime (and you can decline). Finding accounts is only done at startup when you choose to play via e-mail account.
I understand the reluctance and as said, I will try to see what is possible to remove these permissions, although it could result in a less comfortable experience. Last thing I want to add is that I really respect your privacy and I have no bad intentions
djshotty said:
And perfect for kids. So many of today's youngsters are getting smartphones of their own, and a game/app of this kind is a welcome diversion from skateboarding on train tracks, flinging birds at pigs, bursting bubbles or smashing lollies of the same colour. Thank you for your hard work in creating this, but I regret to say that a few minor changes would help.
Click to expand...
Click to collapse
Thank you!
djshotty said:
In your next update, could you change the fonts in the game to those that are much more easily read? I also agree with sordna's post above. This game shouldn't need to run at Startup, or constantly trawl the internet looking for people to play against, or make changes to a device's system settings. It is really appreciated that you've included the option to remove Notifications, to opt-out of sending crash reports and opt-out of sending anonymous statistics. These choices make it much better for parents (like me) who want their child's privacy to remain private, and helps us control what they do online...
Click to expand...
Click to collapse
About the readability: I've tried to address that already I hope you like it better like this:
I hope my explanation of the permissions helps a bit combined with the intention of trying remove (some of) them helps.
AssToast said:
A reset button would be nice
Click to expand...
Click to collapse
Yes, the next version will have a reset option (meaning your online scores will be removed).
Thanks for playing people!
d-fader said:
Yes, the next version will have a reset option (meaning your online scores will be removed).
Thanks for playing people!
Click to expand...
Click to collapse
I meant restarting the level but reseting everything would be nice too
You can restart any level by just clicking the play button. The only thing that is remembered is your highest score on that level (and the replay of that game). From what I understand, resetting that would have no benefit whatsoever. On am I understanding you incorrectly?
Nice game! My kids would need exactly something like this to train up their math speed. Problem is that it's english, my kids doesn't speak english enough to handle that. Any plans for localization? I could help out with a language or two if you want
Also, what's up with the colons for division? Is it only here in Sweden we use slash for division?
/Daniel
DanielMalmgren said:
Nice game! My kids would need exactly something like this to train up their math speed.
Click to expand...
Click to collapse
Glad the game could come in handy Thanks for your interest!
DanielMalmgren said:
Any plans for localization? I could help out with a language or two if you want
Click to expand...
Click to collapse
Yes! As a matter of fact I'm working on the setup for the localization. It will be finished today (with a bit of luck) and I will inform you about it when it is, since my Swedish is as good as my Chinese (meaning 0) . Thanks for wanting to help out!
DanielMalmgren said:
Also, what's up with the colons for division? Is it only here in Sweden we use slash for division?
Click to expand...
Click to collapse
We've tried the /, but the testers found that it looked too much like +. I will add a preference for that in the next version (in addition to some localizations probably )
I've added a translation module to Mathician.com. Please visit http://www.mathician.com/translation (edit: changed translate to translation, thx Daniel) to begin translating. It's all open, so translation should be no problem. When you click save a copy of the translation will be kept in a safe place, so if someone destroys the translation, it's always possible to go back to the non-corrupted one.
It's not ideal, but I hope it'll work! Just leave me a message when you finished a translation and I'll check and add it to the game!
So please help me translate this game in as much languages as possible! Of course you're efforts will not go unnoticed (I will mention you on the updates, website and in the credits scroller)
Thanks people and hopefully it'll work!
d-fader said:
Please visit http://www.mathician.com/translate to begin translating.
Click to expand...
Click to collapse
Nope. Doesn't work. It gets you to the same page as just http://www.mathician.com :silly:
/Daniel
DanielMalmgren said:
Nope. Doesn't work. It gets you to the same page as just http://www.mathician.com :silly:
/Daniel
Click to expand...
Click to collapse
I said meant http://www.mathician.com/translation
Sorry
I would like to play this game on my tablet but it closes itself when the End User License Agreement appears.
Also my native languaje is spanish, if I'm able to play this game maybe I can help a little with translation
Alonso1398 said:
I would like to play this game on my tablet but it closes itself when the End User License Agreement appears.
Also my native languaje is spanish, if I'm able to play this game maybe I can help a little with translation
Click to expand...
Click to collapse
Sorry to hear! Could you please tell me what kind of tablet you have and at what time (appr.) it crashed? I can then check what happened and might be able to offer you a solution!
Thanks in advance!
I think I found the problem, it was because I had the rotation locked in landscape, now that I passed the window of the EULA, the problem is gone
Edit: however the game still closes if I open the game with the rotation locked in landscape and I select play
Related
Hi guys!
We have created a new puzzle game for Android called CrossMaster, which we have just published on the Android Market and are looking now to increase its visibility (a bit hard on the market... )
CrossMaster is a puzzle game with a simple concept. Challenges are composed by a grid of blocks, which player have to clean up by crossing them out. What looks a simple task, become more complicated as only some certain number of blocks can be crossed out each move and only in a row and column. If player run out of moves, he will have to reset the challenge and start again. What to cross out should be considered very carefully!
As player progress, challenges increase on difficulty both in number of blocks and blocks to cross. After some easily solved levels to show the game rules, game could become quite challenge and addictive. take care!
CrossMaster includes global leaderboard, game achievements and social network integration with OpenFeint.
Game is presented in 2 versions, a free ad-supported version and a ad-free version at 0.99€, BOTH featuring 150 levels and 2 game modes.
CrossMaster is right now available in the Android Market by searching CrossMaster or through one of the URL's below:
Full no Ads: https://market.android.com/details?id=com.noemar.crossmaster
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Full Ad-Supported: https://market.android.com/details?id=com.noemar.crossmaster_ad
More info in our website: http://noemargames.wordpress.com/
Feedback and comments are welcome!
Thanks and hope you will enjoy playing!
Antonio
No comments?
I'm looking for feedback, comments and improvement ideas. Feel free to give a try to the free version, includes exactly the same functionality, just with some ads.
Thanks in advance!
Nice graphics and animation and the touch controls are great. It didn't hold my interest, but couldn't really put my finger on why.
Sent from my Thunderbolt das BAMF remix
Thanks for your feedback.
We have received some comments about the initial levels are too easy and could be a bit boring. I will review and try to increase its difficulty.
Thanks!
The first impression based on the graphics in this tread is good. I shall download and review it later on today.
Tricky-Design said:
The first impression based on the graphics in this tread is good. I shall download and review it later on today.
Click to expand...
Click to collapse
Thanks a lot!
As promised my review:
The first time i started the program it showed a FC. For your information I'm running standard Android 2.2.1 on a HTC Desire Z.
The first levels are indeed to easy and much too look a like. I should expect that when you get to level 20 (which i did) there is sometime changing (for example the number of blocks will increase every 5 or 10 levels.
Besides that there isn't really a competition factor included when playing the game. If you take a look at for example angry birds, slice it or ... . They give an overview how good you did with stars from 1 to 3 or 5. Maybe it is good to show the time it took for someone to finish the level and rate it.
The game play is smooth, but those to things doesn't make me want to play it again and again and get faster or at higher levels.
Still a very good job though, I'm not able to build it at this moment. Still learning
Thanks Tricky.
About the FC, maybe you were pressing some key while the app were starting? I found a bug which is already solved but have no time yet to upload the new version to the market.
About the levels, I think the problem is those inital levels. Fun starts about level 15-20 where number of blocks increases enough and level 20 when you have to cross 3 blocks. Afterwards blocks to cross increase up to 5 and the number of blocks inboard up to 40-45.
But well, the game beginning could made some players to give up.
The Puzzle mode is a bit more difficult as it's harder to progress. You can restart each level only some limited number of times and you will have to start again if uses all of them. There are some checkpoints every 10 levels.
In any case, I found quite interesting to implement some 'stars' score to reflect how are you performing. Good idea! thanks!
Tricky-Design said:
Still a very good job though, I'm not able to build it at this moment. Still learning
Click to expand...
Click to collapse
I forgot. Have a look on andengine framework, if not yet! It's a superb game programming framework for android and really easy to learn. Give me a touch if you need some help
agascon said:
Thanks Tricky.
About the FC, maybe you were pressing some key while the app were starting? I found a bug which is already solved but have no time yet to upload the new version to the market.
Click to expand...
Click to collapse
Yeah I was pressing the - vol button so it wouldn't make any sound.
agascon said:
About the levels, I think the problem is those inital levels. Fun starts about level 15-20 where number of blocks increases enough and level 20 when you have to cross 3 blocks. Afterwards blocks to cross increase up to 5 and the number of blocks inboard up to 40-45.
But well, the game beginning could made some players to give up.
Click to expand...
Click to collapse
I think this would have happened if I downloaded it from the market without the purpose of reviewing it. It is not hard to reach level 20 but I think if it takes less time people do see a change.
agascon said:
The Puzzle mode is a bit more difficult as it's harder to progress. You can restart each level only some limited number of times and you will have to start again if uses all of them. There are some checkpoints every 10 levels.
Click to expand...
Click to collapse
I totally forgot there were more modes to the game. Because i've started and did only select continue game.
Maybe it is good idea to switch the menu:
- new game (were you've selected a game time)
- continue game
to
- Classic mode (new / continue game)
- Puzzle mode (new / continue game)
agascon said:
In any case, I found quite interesting to implement some 'stars' score to reflect how are you performing. Good idea! thanks!
Click to expand...
Click to collapse
I'm glad i could help.
It's hard to pass up a QRCode, so figured I'd give this a go!
While the puzzle element is good, I admit I had trouble sticking with the game past about the first 12 levels. The gameplay is somewhat repetitive, and tho the increasing blocks does offer a challenge there just isn't enough "reward" in completing the levels.
An increase to the challenge might be in order. Perhaps a play mode with a countdown timer that forces the user to try and complete the level in a period of time? The Puzzle Mode could use a reward too... Maybe you get a certain number of resets for all 50 levels, but then earn "bonus" resets in certain levels?
The concept and presentation are good. I just felt the gameplay didn't really grab me.
Thanks guys!
Very valuable comments! By the moment I will start with some redesign of the initial classic levels so to try to catch the player. Probably will release an update today with them.
And also I have guessed some improvements from your comments, but this will take more time to be implemented.
I want to try it but It can't be installed through market in my device (see sig). Could you upload somewhere the .apk or can you make it available for us, too?
loving the game so far. i love puzzle games and this is a new, unique concept. great job. i'll post more thoughts after i've had some time with it.
I like it. My only suggestion would be to widen the line drawn on screen.
Good work and thanks!
I think the suggestions here have been good too.
Sent from my HTC HD2 using XDA App
I was thinking... what about some different coloured blocks? For example, a yellow block, once crossed, could become white and go when crossed again, a red block could be crossed into a yellow one and so on. Every X levels (5, 10) new types could appear.
My two cents.
It doesn't work on my LG O2x
Application ends immediately after opening
ishkarioth said:
I was thinking... what about some different coloured blocks? For example, a yellow block, once crossed, could become white and go when crossed again, a red block could be crossed into a yellow one and so on. Every X levels (5, 10) new types could appear.
My two cents.
Click to expand...
Click to collapse
Thanks ishkarioth!
We have some ideas from improvements similar to this. It will take some time to be ready, but we are designing a 3rd game mode with all your comments.
tikkie said:
It doesn't work on my LG O2x
Application ends immediately after opening
Click to expand...
Click to collapse
Hi tikkie,
May you install alogcat viewer from the market (e.g. https://market.android.com/details?id=org.jtb.alogcat) and send me the output right after the application crashes? I will investigate what's the problem.
Thanks!
Hi there!
We got a comment in the market about...
It didn't work on my Milestone with Froyo.
Click to expand...
Click to collapse
Somebody with a Milestone with Froyo can confirm and maybe send me a logcat after the crash?
Thanks!
BTW, in case of problems let us know here in the post, in our blog, email... but not in the market with 1* where we cannot answer anything!
An original idea featuring a back and forth tug of war between two factions. Upgrade your plane by landing on the carrier, kill drones to earn money, take your enemies down!
Find out more about us at www.brewengine.com
Use this QR code or click here:
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Changelog:
2.2.2 (23) - Mar 6, 2012
Fixed crash on pre Android 2.3 devices.
2.2.1 (22) - Mar 6, 2012
Multiplayer related fixes.
2.2 (21) - Mar 1, 2012
Fixed an error that occurred when using Paypal.
UI improvements.
Enabled moving application to SD card.
2.1.1 (20) - Feb 24, 2012
Bug/crash fixes.
2.1 (19) - Feb 9, 2012
Facebook sharing integration to get more coins!
Increased speed of B-17.
Bug fixes.
2.0.2 (N/A) - Feb 3, 2012 - Server only update
2.0.1 (18) - Feb 3, 2012
3D planes and terrain!
Fixed several crashes (thanks for your reports).
Added 3 new planes to play!
Fixed crash occurring when there is no data connection.
2.0 (17) - Feb 3, 2012
3D planes and terrain!
Fixed several crashes (thanks for your reports).
Added 3 new planes to play!
1.2.3 (16) -1/24-
Added social features.
Adding BILLING permission for some exciting new features coming soon!
1.2.2 (15)
Fixed out of memory crash when launching game on lower end devices.
Added DONATE button.
In practice matches, reduced difficulty for new players. Blast away!
1.2.1 (14)
New version upgrade reminder (for all the non-Market pirates out there, yarr!).
Multiplayer positioning fixes.
Fixed crash when using tilt control.
1.2
No ads as a limited time promotion!
Performance optimizations.
Added list of player kills.
Added off-screen indicators for when units are outside viewable area. SWEET!
Join a multiplayer game directly from single player!
Increased readability for tutorial tips and other notifications.
Touch notifications to remove them.
Fixed OpenFeint Player Kill leaderboard.
1.1 - 11/5/2011
Memory management improvements.
Improved game loading time.
Added loading screens while loading assets.
Added red overlay indicator of when a unit is hit (taking damage).
Fixed delay when entering store.
OpenFeint achievement fixes, new leaderboard for Practice Match difficulty.
Added ‘multiplayer game available’ notification.
1.0 -10/12-
OpenFeint Integration
More explosions!
Fixes for multiplayer jerkiness.
0.6.7 -9/22-
Fix chase camera.
0.6.6 -9/21-
Credits, showing our love
Check out our kickstarter.com page!
Several multiplayer fixes for smoother game play!
0.6.5 -9/16-
Adding multiple control schemes
Keeping the screen on
0.6.4 -9/14-
Fixed a crash on devices running Android versions older than 2.2.
v0.6.3 -9/13-
Drones have less health and are ready to fight faster.
Various improvements to tips and menus.
Multiplayer health issue fixed.
Changed onslaught game-type to survival.
v.0.6.2 -9/7- [Market Beta Release]
Earlier enemy engagement.
Helpful arrows show you where to go for upgrades and repairs.
AI improvements to reduce “random victory.”
Implemented explosion effect.
Click to expand...
Click to collapse
Downloaded and using.
downloading now, sounds fun
update: Controls didn't mention it was using a "one finger hold, one finger tap" to change speeds.
Also, the game doesn't pause when you leave the game or close the phone.
Sent from my PG86100 using Tapatalk
sailow said:
update: Controls didn't mention it was using a "one finger hold, one finger tap" to change speeds.
Also, the game doesn't pause when you leave the game or close the phone.
Sent from my PG86100 using Tapatalk
Click to expand...
Click to collapse
Great feedback! Thanks!
Maybe I was terrible at this game, but I played for a couple minutes on the level and I didn't seem to be making any progress. Do you ever get a better gun?
Pretty fun though, nice graphics. Is this a 3d engine?
This is really great though it's really hard because it's like you're not doing any damage at all to the enemies. Maybe try adding some bigger missiles?
Also a different controller would do good too because the enemies are being blocked by the fingers.
But I must say this really has potential, no problem with the stability of the game. Great job!
Looks cool. Old concept in new dimension! Downloading
Bygones said:
Maybe I was terrible at this game, but I played for a couple minutes on the level and I didn't seem to be making any progress. Do you ever get a better gun?
Pretty fun though, nice graphics. Is this a 3d engine?
Click to expand...
Click to collapse
libGDX supports 3D, but we aren't utilizing any of its 3D features. By using different sprites and scaling, we are giving the effect of rotating the plane and changing altitude, but they're all 2D sprites.
iynfynity said:
This is really great though it's really hard because it's like you're not doing any damage at all to the enemies. Maybe try adding some bigger missiles?
Also a different controller would do good too because the enemies are being blocked by the fingers.
But I must say this really has potential, no problem with the stability of the game. Great job!
Click to expand...
Click to collapse
A different controller option is a good idea. Did you try zooming out in the settings? That might help.
As far as bigger gun/missiles did you guys see the upgrades, ie fire rate, damage, and range?
Thanks for the awesome feedback!
I just played another "Quick Match" I didn't see any upgrades, and it took a good while of me tailing another plane shooting it forever to blow one up.
One thing, it randomly said Victory!, but I was still able to fly around, and there were still small planes and big ships, I eventually died. What was I suppose to do? It seemed I killed all the big planes, but I wasn't sure of the objective.
Overall, I like the feel of the game, but feel my personal plane isn't contributing to the fight much at all, unless I'm missing how to get upgrades, I didn't see any of those.
Bygones said:
I just played another "Quick Match" I didn't see any upgrades, and it took a good while of me tailing another plane shooting it forever to blow one up.
One thing, it randomly said Victory!, but I was still able to fly around, and there were still small planes and big ships, I eventually died. What was I suppose to do? It seemed I killed all the big planes, but I wasn't sure of the objective.
Overall, I like the feel of the game, but feel my personal plane isn't contributing to the fight much at all, unless I'm missing how to get upgrades, I didn't see any of those.
Click to expand...
Click to collapse
I like this feedback! We definitely want the place to upgrade(landing on the carrier) to be more straight forward. Right now the objective of the game is to kill the big planes. Your team must have killed them for you, something we will make less likely to occur. Also, seeing the big planes first makes you want to kill them first (we think), so instead we'll make it so the first thing you see is the little planes. We'll also make the little planes die easier when on easy setting and just starting out. Hopefully when you buy upgrades, you'll feel like you're contributing to the game.
We made some updates on the market in response to the feedback here. More feedback would be helpful.
Thanks!
nice~~ill try it
nice games, I love this
Wow this game is great, only thing would be to add some depth, idk how though.
Xencer said:
Wow this game is great, only thing would be to add some depth, idk how though.
Click to expand...
Click to collapse
We've been saying "more depth" as well. It will be a hard juggle with adding depth but keeping complexity out of the mobile phone space. If anyone has any ideas we'd love to hear them! In the mean time keep an eye out for changes, we have some ideas of our own.
Also, the multiplayer game is a lot of fun if you can sync up with a partner.
yishengfuzhu said:
nice~~ill try it
Click to expand...
Click to collapse
ifn_ace said:
nice games, I love this
Click to expand...
Click to collapse
Thanks guys! Did you try multiplayer?
iv4iv4 said:
We've been saying "more depth" as well. It will be a hard juggle with adding depth but keeping complexity out of the mobile phone space. If anyone has any ideas we'd love to hear them! In the mean time keep an eye out for changes, we have some ideas of our own.
Also, the multiplayer game is a lot of fun if you can sync up with a partner.
Click to expand...
Click to collapse
These are just ideas, but depending on how realistic you are trying to make things, you could do level based and every few levels have a big boss fight(big ships, big aircraft, blimps, submarines, etc). Or you could do wave mode, or survival mode. These options don't add much more complexity into the game then is already there, just change the objective.
Market won't let me install it on my SGS, why?
Magnumutz said:
Market won't let me install it on my SGS, why?
Click to expand...
Click to collapse
I'm not sure but I've read that these types of errors are outside of the control of the developers. The SGS has run it before. Do you get any kind of error message? Perhaps you don't have enough space available? The game currently takes up 12MB of space. We'll try to reduce that amount later. Another possibility is that the download started, then lost connection, and now you have to remove the application in the settings.
Hope that helps!
---> Funky Lights Classic <---
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Premium Version (NOW IT'S FREE)
Funky Lights Classic puzzle game! 52 original levels & intuitive gameplay! 3 HINTS every day
Test yourself with a Funky Lights Classic puzzle game! Enjoy 52 exciting levels with intuitive gameplay – try simple levels first and gradually progress to challenging ones.
Just move Lasers on a 7x7 field to hit all Targets on its borders. Help yourself with Mirrors, Splitters, Glasses and Prisms. Start with solving first levels to unlock next ones.
FEATURES
- 3 Hints Every Day
- Absolutely No Ads
- Intuitive Gameplay
https://play.google.com/store/apps/details?id=com.dsvox.funkylightsclassic
---> Funky Lights <---
Try a new Funky Lights puzzle game! 100 original levels & intuitive gameplay
Test yourself with a Funky Lights puzzle game! Enjoy 100 exciting levels with intuitive gameplay – try simple levels first and gradually progress to challenging ones.
Just move Lasers on a 7x7 field to hit all Targets on its borders. Help yourself with Mirrors, Splitters, Glasses and Prisms. Start with solving first levels to unlock next ones.
FEATURES
- 100 original levels with progressive difficulty
- Easy gameplay and learning-by-doing at first levels
- Cool minimalistic design with HD graphics
Screenshots
Download
[url]https://play.google.com/store/apps/details?id=com.dsvox.funkylights[/URL]
Looks great. Gotta try it out . Graphics are awesome.
Khoga said:
Looks great. Gotta try it out . Graphics are awesome.
Click to expand...
Click to collapse
Thanks, we tried our best! By the way, have a look for further updates with new levels added
Great professional design, loving the logo, haven't tried it out yet but looks great.
Very good puzzle. 5 stars! It would be good some effects like explosions. Good luck!
StoryNative said:
Great professional design, loving the logo, haven't tried it out yet but looks great.
Click to expand...
Click to collapse
Rango777 said:
Very good puzzle. 5 stars! It would be good some effects like explosions. Good luck!
Click to expand...
Click to collapse
Thanks for the comments
Thank you for the game - graphics and gameplay are cool!
BTW, do you plan any hint system in further updates?
Simple&nice - it's what i like, thx
Awesome game, i'm fun of laser puzzles and Funky Lights gets my vote.
No plans on developing/upgrading to Khet ?
happaro said:
Simple&nice - it's what i like, thx
Click to expand...
Click to collapse
deemgo said:
Thank you for the game - graphics and gameplay are cool!
BTW, do you plan any hint system in further updates?
Click to expand...
Click to collapse
We're now thinking of how hints should look like and plan to incorporate them in further updates. We'd avoid just showing off immediate solutions as it will kill the intrigue - although we feel that a hint system is a must in future versions.
timeflask said:
Awesome game, i'm fun of laser puzzles and Funky Lights gets my vote.
No plans on developing/upgrading to Khet ?
Click to expand...
Click to collapse
We like Khet concept but it is multiplayer which is totally different from what we have now. So, we'll think about it but won't promise anything on that...
Thanks, we appreciate your feedback!
I'll download it and give it a shot today, will let you know what I think
---------- Post added at 02:42 PM ---------- Previous post was at 02:35 PM ----------
Ok, I tried it out, when I clicked on the help button I couldn't go back unless I closed the app, my phone doesn't have a return button.
A few suggestions:
- Incorporate more animation, make it flashy and colourful like Candy Crush, people love that
- more sound effects, play a sound when a puzzle is completed successfully
- the grey background seems sleek but for a game I would make it more colourful.
Those are my 2 cents but overall a good idea.
nice game
taptouchart said:
I'll download it and give it a shot today, will let you know what I think
---------- Post added at 02:42 PM ---------- Previous post was at 02:35 PM ----------
Ok, I tried it out, when I clicked on the help button I couldn't go back unless I closed the app, my phone doesn't have a return button.
A few suggestions:
- Incorporate more animation, make it flashy and colourful like Candy Crush, people love that
- more sound effects, play a sound when a puzzle is completed successfully
- the grey background seems sleek but for a game I would make it more colourful.
Those are my 2 cents but overall a good idea.
Click to expand...
Click to collapse
Nishant Pai said:
nice game
Click to expand...
Click to collapse
Thanks for the comments
Please note that we've just issued a minor update available here and in Google Play. The update contains minor UI improvements as well as new in-app options to remove ads or unlock all levels
dsvox said:
Thanks for the comments
Please note that we've just issued a minor update available here and in Google Play. The update contains minor UI improvements as well as new in-app options to remove ads or unlock all levels
Click to expand...
Click to collapse
Okay, thats cool, I'll try it later.
By the way how did you manage to get 1000 downloads?
taptouchart said:
Okay, thats cool, I'll try it later.
By the way how did you manage to get 1000 downloads?
Click to expand...
Click to collapse
Well, we wish we had 1 million downloads
Actually, a thousand downloads gained for one week is just a combination of two factors: good score (4.7 of 5 in Google Play) which represents several subfactors inthere, and some marketing.
Good score's subfactors are the following: easy gameplay + good design + no serious bugs. We spent days discussing lots of design options from menu or laser pictures to pop-up windows, we did it days and nights. We also tried to make the gameplay easier and design more minimalistic as much as possible - to get people easier understand of what is required to pass the level in a game. I think we succeeded in all mentioned above - I see it through the feedback and Google Play scores. We probably still lack some introductory video, though.
The marketing process could be better - still we excuse ourselves as are doing that for the first time. We avoided paid promotion and thought that self promotion would generate 5+ thousands of downloads. Now it looks like a dream - most websites reasonably limit self-promotions, so we only had a good download flow from d3.ru (Russian version of reddit.com) and from alternative Chinese markets (now Chinese users are 25% of overall downloads).
Chinese market is a separate story. We failed to register in Chinese markets ourselves - we missed Chinese local phone number. Still, several days later we were surprised to see the app in several Chinese markets being presented and translated - probably our app leaked there through other alternative markets like Slide.Me or some others where we placed the apk as well.
So, our conclusion (obviously biased as is basing on one game only) is that if you don't invest any money or your social network (limited in our case) in marketing then your app will get several thousand downloads only. The chance of your app being noticed by a well-known blogger or developer who will recommend it to other is quite small (still non-zero one) - and our expectations on that evaporate every day, to be honest. Other things (like a good score or no bugs) may just ensure you one-two thousand downloads, but you are likely to miss the success story of other last-year minimalistic puzzles like 2048 or Game About Squares - despite the game itself could be very good (like ours ^).
dsvox said:
Well, we wish we had 1 million downloads
Actually, a thousand downloads gained for one week is just a combination of two factors: good score (4.7 of 5 in Google Play) which represents several subfactors inthere, and some marketing.
Good score's subfactors are the following: easy gameplay + good design + no serious bugs. We spent days discussing lots of design options from menu or laser pictures to pop-up windows, we did it days and nights. We also tried to make the gameplay easier and design more minimalistic as much as possible - to get people easier understand of what is required to pass the level in a game. I think we succeeded in all mentioned above - I see it through the feedback and Google Play scores. We probably still lack some introductory video, though.
The marketing process could be better - still we excuse ourselves as are doing that for the first time. We avoided paid promotion and thought that self promotion would generate 5+ thousands of downloads. Now it looks like a dream - most websites reasonably limit self-promotions, so we only had a good download flow from d3.ru (Russian version of reddit.com) and from alternative Chinese markets (now Chinese users are 25% of overall downloads).
Chinese market is a separate story. We failed to register in Chinese markets ourselves - we missed Chinese local phone number. Still, several days later we were surprised to see the app in several Chinese markets being presented and translated - probably our app leaked there through other alternative markets like Slide.Me or some others where we placed the apk as well.
So, our conclusion (obviously biased as is basing on one game only) is that if you don't invest any money or your social network (limited in our case) in marketing then your app will get several thousand downloads only. The chance of your app being noticed by a well-known blogger or developer who will recommend it to other is quite small (still non-zero one) - and our expectations on that evaporate every day, to be honest. Other things (like a good score or no bugs) may just ensure you one-two thousand downloads, but you are likely to miss the success story of other last-year minimalistic puzzles like 2048 or Game About Squares - despite the game itself could be very good (like ours ^).
Click to expand...
Click to collapse
That's a shame but there have been success stories to come out from these forums, laubak75 seems to be doing well for himself.
http://forum.xda-developers.com/showthread.php?t=2222206
taptouchart said:
That's a shame but there have been success stories to come out from these forums, laubak75 seems to be doing well for himself.
http://forum.xda-developers.com/showthread.php?t=2222206
Click to expand...
Click to collapse
Thanks! This is interesting. Although, we understand that doing well for yourself is slightly easier with racing/arcade games as they create faster addiction if compared to puzzle games where you need more time to dive in the rules, gameplay etc.
Nevertheless, the link is helpful - we'll think next time about creating a game with higher action element.
Beautiful game!
GoldLemon said:
Beautiful game!
Click to expand...
Click to collapse
Thanks
Great design
This game looks really professional. I really like the logo. Reminds me of the Google Play logo, but it's still nice. This game get's hard in no time. Keep up the good work, man.
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"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
"The old man turned cautiously. The door creaked. A little bit of snow broke in through old, leaky windows. Fire in the fireplace flickered vigorously. Such a blizzard haven’t been seen here for ages. Younger ones probably won’t find it unusual. Just a severe winter. But the elders remember. It’s not just an unpleasant weather.
There is something in the air. It’s an omen of things that cannot be told. A presage so terrifying that is not even passed down from generation to generation. A horror always starts the same way. Nobody wants to remember that they have come out of the Owl Mountains. It’s not that far away from here.
The old man turned his gaze back to the fading glow of the fireplace. He wiped his sweaty forehead. Maybe it really is just a blizzard? After all, there are no Vortghali anymore, they have been defeated a long time ago."
Chronicles of Valia, Volume I (PDF, download)
Welcome to Game of Quests – a game and an activity tracking app which will both entertain and help you to develop.
First GOQ universe is a world of dwarfs, humans, elfs and other mystery beings. Select your race and start leveling in three classes: boost up your strength and stamina as a warrior (completing fitness quests), work on intelligence and skills as a mage (quests based on culture) or socialize and help to protect the environment as a druid (social, ecological and relationship quests). And remember, a true champion pretends to be the best in EVERY possible way.
Play together with your friends. Track their progress, challenge them, win and be the best.
We want GOQ to base on RPG-like character development with leveling and equipment. We’ve created a special currency called "milestones” which you can earn by completing special quests and spend on weapons, armours or robes available in the shop.
You can level up in all of three classes independently. We have already created running quests for warrior, culture based check-in quests for mage and ecological, cycling quests for druid, so you can start your journey just right now! Download our beta from Google Play and visit our site: www.gameofquests.com
Creating an avatar is the most important thing at Game of Quests. Adventure starts here. Select a race (human, elf, dwarf), sex and skin. Customize it and wait no longer to start the game.
To help you get motivated, we’ve created quests based on location. Run, ride a bike or check-in at different places to gain experience points and milestones (the currency of Valia).*
Like in a geniune RPG game, a character is developed by gaining experience from accomplished quests. There are 3 independent classes available – a mage, a druid, or a warrior, switchable at any moment.
Milestones are the virtual currency used in GOQ. It can be earned by accomplishing special quests and spent on some breathtaking equipment which will both improve your progress and make your avatar look awesome
GOQ is a community-oriented project. Invite your friends and track their progress and new friendships. Compete or collaborate with them to be even mightier.
Not sure whether to switch from your favourite activity tracker to Game of Quests? Why not to stick with both! After each running or cycling session GOQ allows you to export detalied data in standardized GPX format which is compatible with other popular services like Endomondo.
We strongly believe that only real actions should matter and that fair play is crucial for healthy competition. Game of Quests features an anti-cheating system.
All your check-ins, running and cycling sessions are stored in your record book. Check it out to know which class is your strongest one and which needs to be developed.
Our main goal is to implement a story into the game. We would like to make your actions matter and guide you through the fantasy world of Game of Quests, a place full of colorful heroes and memorable adventures.
Programming, dancing, cooking... Would you like your favourite activities to become genuine GOQ quests? Let us know! We would love to continuously expand the list of available quests being driven by your invoice.
Fantasy is not your taste? We are glad to announce that as soon as we release a final version of Game of Quests*(ETA July 2015), we will start working on another universa of your choice.
Good stories are never predictable. Imagine unexpected events, climatic side quests or even meeting an NPC. All this to keep you motivated and make sure you do your best.
In most RPG games you have to form a fellowship. We will give you a chance to do so in our app as well.
We are working on ranks & leaderboards, so you could be the champion among all of your friends.
We are planning to serve our adrenaline maniacs with to so called duels - real-time 1 vs 1 competition opportunities. Challenge your friends or strangers, win and be the best!
Expansion to iOS and Windows Phone is a natural way of progress. Additionally, we will create a desktop version featuring access to detailed statistics, settings, quest history and much, much more!
Just like you, we don’t like cheaters. Your real actions is what should matter. That’s why we want to provide you with a better, even more reliable anti-cheating system which would efficiently verify every quest.
Stability is a key for the joy to come. A part of donations will also be spent on improving the capabilities of our infrastructure and latest security standards.
Integration with other apps and devices is our last but not least goal we want to achieve. Do you feel bounded with your favourite activity-tracking app? Do you have a great tracking device? We want to integrate GOQ with most popular apps/devices, so that you can still develop your virtual character with us!
XDA:DevDB Information
Game of Quests, App for all devices (see above for details)
Contributors
Krzem
Version Information
Status: Beta
Current Beta Version: 1.0b
Beta Release Date: 2015-02-02
Created 2015-02-02
Last Updated 2015-02-02
Reserved
Reserved
Is it possible to have more advanced voice messages during the quest, for example, messages about the distance covered every kilometer or mile?
porsh said:
Is it possible to have more advanced voice messages during the quest, for example, messages about the distance covered every kilometer or mile?
Click to expand...
Click to collapse
It's great idea, I'll suggest it among the game team.
Up
porsh said:
Is it possible to have more advanced voice messages during the quest, for example, messages about the distance covered every kilometer or mile?
Click to expand...
Click to collapse
i have the same feeling. Its an only feature basic feature im missing.
will there be a feature to add some bonus to weapons or armours I'm buying? F.e. some exp bonus or something?
When changing from the main screen to the quests selection screen, app crashed. It happened once, but happened.
porsh said:
It happened once, but happened.
Click to expand...
Click to collapse
Already done! Upgrade GoQ :good: to the newest version. Thanks for report. :highfive:
I run for 3 km and it counts me only 500 m...
MarianoItaliano said:
I run for 3 km and it counts me only 500 m...
Click to expand...
Click to collapse
Did you use a car to run maybe?
We have an anti-cheat system that prevents such actions.
Don't forget to help us on Indiegogo, so we can develop more features.
To everyone: Here's a promocode that will give you 3 milestones.
BNZ7N2UIUO
First come, first served!
Krzem said:
Did you use a car to run maybe?
We have an anti-cheat system that prevents such actions.
Don't forget to help us on Indiegogo, so we can develop more features.
To everyone: Here's a promocode that will give you 3 milestones.
BNZ7N2UIUO
First come, first served!
Click to expand...
Click to collapse
Really? You should have warned
And maybe you should add a feature that will explain why it counted only a part of distance (f.e. because you can't run that fast).
I will spread the news about your campaign.
MarianoItaliano said:
Really? You should have warned
And maybe you should add a feature that will explain why it counted only a part of distance (f.e. because you can't run that fast).
I will spread the news about your campaign.
Click to expand...
Click to collapse
That's a good idea. I will notify the rest of the team. Try not to cheat next time
Krzem said:
That's a good idea. I will notify the rest of the team. Try not to cheat next time
Click to expand...
Click to collapse
thank you. I was just testing
app looks nice.
What feature was the hardest for you to implement?
Monster Munch said:
app looks nice.
What feature was the hardest for you to implement?
Click to expand...
Click to collapse
Thanks!
I think the running quests were the hardest to implement, because of all GPS related stuff.
HTTP Status 500 -
can`t register
akaphantom said:
can`t register
Click to expand...
Click to collapse
Ditto. Username Bruno
akaphantom said:
can`t register
Click to expand...
Click to collapse
Bzow said:
Ditto. Username Bruno
Click to expand...
Click to collapse
Thanks for reporting this issue. I will pass the report to the backend support.
congats on getting to a news site!
Hello everybody. It's been a long time since I registered here.
I created a game more than 4 years ago that was terrible, but it helped me to get a job, so at the end it was a good deal.
Now I am back with a new personal project that I am doing in my spare time. I started it in 2016 aiming to finish it in few months... Last Sunday I uploaded it to the store, but it is far away from being finished.
It is a turret/tower (I say turret because of Starcraft maps) defense game, where you can place the turrets in the map making a path for the enemies. I haven't seen many of them on the store, thats why I wanted to create one.
My first attempt was to work with a workmate who would do the 3D, but it didn't work.
Then I thought I could learn some blender and do it myself, but I finally asume that I didn't have the time for everything.
I though about buying some assets in the Unity Store, but I wanted original and personal graphics.
So finally I decided to do my models... With Unity primitives. Every enemy and every tower of the game are made from scaled cubes. And I am not totally discontent with the result. The batching is pretty good and I was able to use realtime shadows, that improved the look a lot. The bad thing about this is that there are many GameObjects in the scene and can affect the performance, something that would be fixed with a single mesh.
I also wanted control about the pathfinding. I did it myself and I think it is fast and works correctly. I gave the enemies an small chance to choose the wrong way and some friends have reported me that it looks like there has been a bug in the AI of the enemy. I might have to think about that. If you could give me some feedback It would be very helpful.
Something I have to change for sure is the UI. I think I can tell when something is beautiful or ugly, but I don't have the ability to make anything beauty. So my UI is ugly. I just kept working on that base and style because I wanted to finish the game some day, and I didn't want to get stuck on that.
The game is in an early stage. It needs more towers, more enemies, more levels and more achievements. I also have to integrate analytics, google play game services and meybe another video provider.
It is monetized with videos. I think I am not being agressive at all. There are three ways to see videos and all of them are voluntary.
-Energy (Energicubes): The player gets 1 energy to play a game every hour at a maximum of three. Play a level costs one energy, but everytime you complete a level for the first time, you get your energy back. So in theory you could play non stop as long as you win. If you run out of energy you can watch an Ad and get 3 energys. The game starts with 5 energicubes.
-Technocubes: Thats the coin used to unlock new turrets or evolution of turrets. You get 1 for completing a level for the first time. 1 completing a level without loosing lives for the first time. And one everytime you complete a level and decide to watch an Ad. So again it is voluntary.
-Perks: There are consumable persk that the player can use to complete a level in case he gets stuck. A perk could be a big wave that damages all the enemies or extra money to build turrets. There is a chance of getting free perks when you finish a level and also you can get a random perk every few minutes watching an Ad. The perks are there to help people who can't pass a level, but they won't get the maximum of three stars if they use a perk in the level. So in some way I think it is not an Ad to win game.
What do you think?
This week I want to work in:
-Include analytics with firebase.
-Add google play game services.
-Add 3 more levels (there are only 19 and I want to have at least 200 before I can consider this game complete).
-Add some achievements, at least 5 more.
-Close the game and navigate the menus with Android back button.
For future updates the game needs:
-A menu with all the enemies that the player has discovered, with all the stats and info.
-More enemies with unique mecanics.
-More turrets. I have in mind a support turret that increases the damage of near turrets, an electric turret that makes damage all around, a gold generator turret... More ideas you could give me would be appreciated
-Something different in the UI.
-Music.
I made two gifs so you can see the game without having to download it:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
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"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Finally the game is available to download in: https://play.google.com/store/apps/details?id=com.VeryFatHamster.TD
My device is a Huawei Mate 8, screen 1080x1920. If someone with a phone with notch tries it, it would help me to know if everything is ok.
Thank you very much and I will try to keep this thread updated
no problem with notched phone. Honor 10 here....
cacingbesar said:
no problem with notched phone. Honor 10 here....
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Thank you very much
I just woke up with an email from google removing my game from the store for not incluing a privacy polize, due I collect the Advertising Id for them (I use Admob)
I will try to upload it again this afternoon with al the requirements completed
some english translation gets me confuse......
cacingbesar said:
some english translation gets me confuse......
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Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
veryFATHAMSTER said:
Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
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The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
cacingbesar said:
The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
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Thank you very much. I have been updating the game and changed that word for tile. I think it is more clear now
I have also changed perks for spells, I hope more people will notice what they are.
I have added more levels, achievements and I have tried to improve a little de UI. For example, the x2 speed button looked awful. I changed it for an slider and I think its much better.
Now, when you change the speed x2 or x1 it is easier to know what is the current speed. Also changed the turrets and spells buttons in the ingame menu. Now they are more like tabs.
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
veryFATHAMSTER said:
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
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And I see that you made an exit button, nice..... On previous version, I could only exit by pressing home button.
Keep polishing, no need to hurry, take it easy...... good luck.
Hi! I am back after two new updates. The version 0.75 is out with big changes.
Two new turrets, a gold miner and a support turret. There is also a popup with information about the defeated enemies. Some ui improvements and local push notifications. I made the notifications to be quiet. Some times it is anoying when a game send you many notifications, so I tried this to see if I improve the retention and dont make the users to remove the game becaouse of them.
I included until level 33. Some new enemies and more achievements to unlock.
I am quite happy with the progress. I am taking your advice and not hurrying, cacingbesar. Step by step the game is taking form.
Now I need more levels and create videos and trailers to show the game and to update the game page in google play.
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
h4rd said:
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
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Thank you very much! What I have in mind for the levels to come is making them longer.
The first levels I wanted to give the player time to collect technocubes to buy turret evolutions. Then, with longer levels the player will face stronger enemies and evolve the turrets during the level will make sense.
The evolutions are not worth at the beggining in the damage/cost ratio, but because they scale faster with the tower level, with towers at level 10 and so on it is worthy to evolve a turret instead of building a new one.
This is what I have planned for the future levels
This is similar to the new turret. It increased the damage of nerly turrets by 20%. It is expensive but surrounded by strong towers it can be very effective.