[GAME][1.6+] Roaring Skies - Multiplayer Battle Arenas! - Android Apps and Games

An original idea featuring a back and forth tug of war between two factions. Upgrade your plane by landing on the carrier, kill drones to earn money, take your enemies down!
Find out more about us at www.brewengine.com
Use this QR code or click here:
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Changelog:
2.2.2 (23) - Mar 6, 2012
Fixed crash on pre Android 2.3 devices.
2.2.1 (22) - Mar 6, 2012
Multiplayer related fixes.
2.2 (21) - Mar 1, 2012
Fixed an error that occurred when using Paypal.
UI improvements.
Enabled moving application to SD card.
2.1.1 (20) - Feb 24, 2012
Bug/crash fixes.
2.1 (19) - Feb 9, 2012
Facebook sharing integration to get more coins!
Increased speed of B-17.
Bug fixes.
2.0.2 (N/A) - Feb 3, 2012 - Server only update
2.0.1 (18) - Feb 3, 2012
3D planes and terrain!
Fixed several crashes (thanks for your reports).
Added 3 new planes to play!
Fixed crash occurring when there is no data connection.
2.0 (17) - Feb 3, 2012
3D planes and terrain!
Fixed several crashes (thanks for your reports).
Added 3 new planes to play!
1.2.3 (16) -1/24-
Added social features.
Adding BILLING permission for some exciting new features coming soon!
1.2.2 (15)
Fixed out of memory crash when launching game on lower end devices.
Added DONATE button.
In practice matches, reduced difficulty for new players. Blast away!
1.2.1 (14)
New version upgrade reminder (for all the non-Market pirates out there, yarr!).
Multiplayer positioning fixes.
Fixed crash when using tilt control.
1.2
No ads as a limited time promotion!
Performance optimizations.
Added list of player kills.
Added off-screen indicators for when units are outside viewable area. SWEET!
Join a multiplayer game directly from single player!
Increased readability for tutorial tips and other notifications.
Touch notifications to remove them.
Fixed OpenFeint Player Kill leaderboard.
1.1 - 11/5/2011
Memory management improvements.
Improved game loading time.
Added loading screens while loading assets.
Added red overlay indicator of when a unit is hit (taking damage).
Fixed delay when entering store.
OpenFeint achievement fixes, new leaderboard for Practice Match difficulty.
Added ‘multiplayer game available’ notification.
1.0 -10/12-
OpenFeint Integration
More explosions!
Fixes for multiplayer jerkiness.
0.6.7 -9/22-
Fix chase camera.
0.6.6 -9/21-
Credits, showing our love
Check out our kickstarter.com page!
Several multiplayer fixes for smoother game play!
0.6.5 -9/16-
Adding multiple control schemes
Keeping the screen on
0.6.4 -9/14-
Fixed a crash on devices running Android versions older than 2.2.
v0.6.3 -9/13-
Drones have less health and are ready to fight faster.
Various improvements to tips and menus.
Multiplayer health issue fixed.
Changed onslaught game-type to survival.
v.0.6.2 -9/7- [Market Beta Release]
Earlier enemy engagement.
Helpful arrows show you where to go for upgrades and repairs.
AI improvements to reduce “random victory.”
Implemented explosion effect.
Click to expand...
Click to collapse

Downloaded and using.

downloading now, sounds fun
update: Controls didn't mention it was using a "one finger hold, one finger tap" to change speeds.
Also, the game doesn't pause when you leave the game or close the phone.
Sent from my PG86100 using Tapatalk

sailow said:
update: Controls didn't mention it was using a "one finger hold, one finger tap" to change speeds.
Also, the game doesn't pause when you leave the game or close the phone.
Sent from my PG86100 using Tapatalk
Click to expand...
Click to collapse
Great feedback! Thanks!

Maybe I was terrible at this game, but I played for a couple minutes on the level and I didn't seem to be making any progress. Do you ever get a better gun?
Pretty fun though, nice graphics. Is this a 3d engine?

This is really great though it's really hard because it's like you're not doing any damage at all to the enemies. Maybe try adding some bigger missiles?
Also a different controller would do good too because the enemies are being blocked by the fingers.
But I must say this really has potential, no problem with the stability of the game. Great job!

Looks cool. Old concept in new dimension! Downloading

Bygones said:
Maybe I was terrible at this game, but I played for a couple minutes on the level and I didn't seem to be making any progress. Do you ever get a better gun?
Pretty fun though, nice graphics. Is this a 3d engine?
Click to expand...
Click to collapse
libGDX supports 3D, but we aren't utilizing any of its 3D features. By using different sprites and scaling, we are giving the effect of rotating the plane and changing altitude, but they're all 2D sprites.

iynfynity said:
This is really great though it's really hard because it's like you're not doing any damage at all to the enemies. Maybe try adding some bigger missiles?
Also a different controller would do good too because the enemies are being blocked by the fingers.
But I must say this really has potential, no problem with the stability of the game. Great job!
Click to expand...
Click to collapse
A different controller option is a good idea. Did you try zooming out in the settings? That might help.
As far as bigger gun/missiles did you guys see the upgrades, ie fire rate, damage, and range?
Thanks for the awesome feedback!

I just played another "Quick Match" I didn't see any upgrades, and it took a good while of me tailing another plane shooting it forever to blow one up.
One thing, it randomly said Victory!, but I was still able to fly around, and there were still small planes and big ships, I eventually died. What was I suppose to do? It seemed I killed all the big planes, but I wasn't sure of the objective.
Overall, I like the feel of the game, but feel my personal plane isn't contributing to the fight much at all, unless I'm missing how to get upgrades, I didn't see any of those.

Bygones said:
I just played another "Quick Match" I didn't see any upgrades, and it took a good while of me tailing another plane shooting it forever to blow one up.
One thing, it randomly said Victory!, but I was still able to fly around, and there were still small planes and big ships, I eventually died. What was I suppose to do? It seemed I killed all the big planes, but I wasn't sure of the objective.
Overall, I like the feel of the game, but feel my personal plane isn't contributing to the fight much at all, unless I'm missing how to get upgrades, I didn't see any of those.
Click to expand...
Click to collapse
I like this feedback! We definitely want the place to upgrade(landing on the carrier) to be more straight forward. Right now the objective of the game is to kill the big planes. Your team must have killed them for you, something we will make less likely to occur. Also, seeing the big planes first makes you want to kill them first (we think), so instead we'll make it so the first thing you see is the little planes. We'll also make the little planes die easier when on easy setting and just starting out. Hopefully when you buy upgrades, you'll feel like you're contributing to the game.

We made some updates on the market in response to the feedback here. More feedback would be helpful.
Thanks!

nice~~ill try it

nice games, I love this

Wow this game is great, only thing would be to add some depth, idk how though.

Xencer said:
Wow this game is great, only thing would be to add some depth, idk how though.
Click to expand...
Click to collapse
We've been saying "more depth" as well. It will be a hard juggle with adding depth but keeping complexity out of the mobile phone space. If anyone has any ideas we'd love to hear them! In the mean time keep an eye out for changes, we have some ideas of our own.
Also, the multiplayer game is a lot of fun if you can sync up with a partner.

yishengfuzhu said:
nice~~ill try it
Click to expand...
Click to collapse
ifn_ace said:
nice games, I love this
Click to expand...
Click to collapse
Thanks guys! Did you try multiplayer?

iv4iv4 said:
We've been saying "more depth" as well. It will be a hard juggle with adding depth but keeping complexity out of the mobile phone space. If anyone has any ideas we'd love to hear them! In the mean time keep an eye out for changes, we have some ideas of our own.
Also, the multiplayer game is a lot of fun if you can sync up with a partner.
Click to expand...
Click to collapse
These are just ideas, but depending on how realistic you are trying to make things, you could do level based and every few levels have a big boss fight(big ships, big aircraft, blimps, submarines, etc). Or you could do wave mode, or survival mode. These options don't add much more complexity into the game then is already there, just change the objective.

Market won't let me install it on my SGS, why?

Magnumutz said:
Market won't let me install it on my SGS, why?
Click to expand...
Click to collapse
I'm not sure but I've read that these types of errors are outside of the control of the developers. The SGS has run it before. Do you get any kind of error message? Perhaps you don't have enough space available? The game currently takes up 12MB of space. We'll try to reduce that amount later. Another possibility is that the download started, then lost connection, and now you have to remove the application in the settings.
Hope that helps!

Related

[GAME] CrossMaster

Hi guys!
We have created a new puzzle game for Android called CrossMaster, which we have just published on the Android Market and are looking now to increase its visibility (a bit hard on the market... )
CrossMaster is a puzzle game with a simple concept. Challenges are composed by a grid of blocks, which player have to clean up by crossing them out. What looks a simple task, become more complicated as only some certain number of blocks can be crossed out each move and only in a row and column. If player run out of moves, he will have to reset the challenge and start again. What to cross out should be considered very carefully!
As player progress, challenges increase on difficulty both in number of blocks and blocks to cross. After some easily solved levels to show the game rules, game could become quite challenge and addictive. take care!
CrossMaster includes global leaderboard, game achievements and social network integration with OpenFeint.
Game is presented in 2 versions, a free ad-supported version and a ad-free version at 0.99€, BOTH featuring 150 levels and 2 game modes.
CrossMaster is right now available in the Android Market by searching CrossMaster or through one of the URL's below:
Full no Ads: https://market.android.com/details?id=com.noemar.crossmaster
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Full Ad-Supported: https://market.android.com/details?id=com.noemar.crossmaster_ad
More info in our website: http://noemargames.wordpress.com/
Feedback and comments are welcome!
Thanks and hope you will enjoy playing!
Antonio
No comments?
I'm looking for feedback, comments and improvement ideas. Feel free to give a try to the free version, includes exactly the same functionality, just with some ads.
Thanks in advance!
Nice graphics and animation and the touch controls are great. It didn't hold my interest, but couldn't really put my finger on why.
Sent from my Thunderbolt das BAMF remix
Thanks for your feedback.
We have received some comments about the initial levels are too easy and could be a bit boring. I will review and try to increase its difficulty.
Thanks!
The first impression based on the graphics in this tread is good. I shall download and review it later on today.
Tricky-Design said:
The first impression based on the graphics in this tread is good. I shall download and review it later on today.
Click to expand...
Click to collapse
Thanks a lot!
As promised my review:
The first time i started the program it showed a FC. For your information I'm running standard Android 2.2.1 on a HTC Desire Z.
The first levels are indeed to easy and much too look a like. I should expect that when you get to level 20 (which i did) there is sometime changing (for example the number of blocks will increase every 5 or 10 levels.
Besides that there isn't really a competition factor included when playing the game. If you take a look at for example angry birds, slice it or ... . They give an overview how good you did with stars from 1 to 3 or 5. Maybe it is good to show the time it took for someone to finish the level and rate it.
The game play is smooth, but those to things doesn't make me want to play it again and again and get faster or at higher levels.
Still a very good job though, I'm not able to build it at this moment. Still learning
Thanks Tricky.
About the FC, maybe you were pressing some key while the app were starting? I found a bug which is already solved but have no time yet to upload the new version to the market.
About the levels, I think the problem is those inital levels. Fun starts about level 15-20 where number of blocks increases enough and level 20 when you have to cross 3 blocks. Afterwards blocks to cross increase up to 5 and the number of blocks inboard up to 40-45.
But well, the game beginning could made some players to give up.
The Puzzle mode is a bit more difficult as it's harder to progress. You can restart each level only some limited number of times and you will have to start again if uses all of them. There are some checkpoints every 10 levels.
In any case, I found quite interesting to implement some 'stars' score to reflect how are you performing. Good idea! thanks!
Tricky-Design said:
Still a very good job though, I'm not able to build it at this moment. Still learning
Click to expand...
Click to collapse
I forgot. Have a look on andengine framework, if not yet! It's a superb game programming framework for android and really easy to learn. Give me a touch if you need some help
agascon said:
Thanks Tricky.
About the FC, maybe you were pressing some key while the app were starting? I found a bug which is already solved but have no time yet to upload the new version to the market.
Click to expand...
Click to collapse
Yeah I was pressing the - vol button so it wouldn't make any sound.
agascon said:
About the levels, I think the problem is those inital levels. Fun starts about level 15-20 where number of blocks increases enough and level 20 when you have to cross 3 blocks. Afterwards blocks to cross increase up to 5 and the number of blocks inboard up to 40-45.
But well, the game beginning could made some players to give up.
Click to expand...
Click to collapse
I think this would have happened if I downloaded it from the market without the purpose of reviewing it. It is not hard to reach level 20 but I think if it takes less time people do see a change.
agascon said:
The Puzzle mode is a bit more difficult as it's harder to progress. You can restart each level only some limited number of times and you will have to start again if uses all of them. There are some checkpoints every 10 levels.
Click to expand...
Click to collapse
I totally forgot there were more modes to the game. Because i've started and did only select continue game.
Maybe it is good idea to switch the menu:
- new game (were you've selected a game time)
- continue game
to
- Classic mode (new / continue game)
- Puzzle mode (new / continue game)
agascon said:
In any case, I found quite interesting to implement some 'stars' score to reflect how are you performing. Good idea! thanks!
Click to expand...
Click to collapse
I'm glad i could help.
It's hard to pass up a QRCode, so figured I'd give this a go!
While the puzzle element is good, I admit I had trouble sticking with the game past about the first 12 levels. The gameplay is somewhat repetitive, and tho the increasing blocks does offer a challenge there just isn't enough "reward" in completing the levels.
An increase to the challenge might be in order. Perhaps a play mode with a countdown timer that forces the user to try and complete the level in a period of time? The Puzzle Mode could use a reward too... Maybe you get a certain number of resets for all 50 levels, but then earn "bonus" resets in certain levels?
The concept and presentation are good. I just felt the gameplay didn't really grab me.
Thanks guys!
Very valuable comments! By the moment I will start with some redesign of the initial classic levels so to try to catch the player. Probably will release an update today with them.
And also I have guessed some improvements from your comments, but this will take more time to be implemented.
I want to try it but It can't be installed through market in my device (see sig). Could you upload somewhere the .apk or can you make it available for us, too?
loving the game so far. i love puzzle games and this is a new, unique concept. great job. i'll post more thoughts after i've had some time with it.
I like it. My only suggestion would be to widen the line drawn on screen.
Good work and thanks!
I think the suggestions here have been good too.
Sent from my HTC HD2 using XDA App
I was thinking... what about some different coloured blocks? For example, a yellow block, once crossed, could become white and go when crossed again, a red block could be crossed into a yellow one and so on. Every X levels (5, 10) new types could appear.
My two cents.
It doesn't work on my LG O2x
Application ends immediately after opening
ishkarioth said:
I was thinking... what about some different coloured blocks? For example, a yellow block, once crossed, could become white and go when crossed again, a red block could be crossed into a yellow one and so on. Every X levels (5, 10) new types could appear.
My two cents.
Click to expand...
Click to collapse
Thanks ishkarioth!
We have some ideas from improvements similar to this. It will take some time to be ready, but we are designing a 3rd game mode with all your comments.
tikkie said:
It doesn't work on my LG O2x
Application ends immediately after opening
Click to expand...
Click to collapse
Hi tikkie,
May you install alogcat viewer from the market (e.g. https://market.android.com/details?id=org.jtb.alogcat) and send me the output right after the application crashes? I will investigate what's the problem.
Thanks!
Hi there!
We got a comment in the market about...
It didn't work on my Milestone with Froyo.
Click to expand...
Click to collapse
Somebody with a Milestone with Froyo can confirm and maybe send me a logcat after the crash?
Thanks!
BTW, in case of problems let us know here in the post, in our blog, email... but not in the market with 1* where we cannot answer anything!

[Android 2.2+GAME] Airbag Frank 3D - with support for 3D glasses!

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Good news everyone, (Voice of Professor Farnsworth)
I'm not sure if anybody around here remembers me, but I've been involved in this community as a developer releasing helpful things, back when xda-developers was actually about xdas Things like the romkoch, the nbh tool, the famous wm6 premium rom and more.
However, in the meantime I've joined a great company called "drahtwerk" and we're developing awesome games and apps. I thought maybe you guys could check out our latest release (it's free) and of course it would be great if you'd support the cause by rating it in the store and sharing it with your friends and family.
EDIT: oh yeah, talking about senior. join date 04/2004 nearly ten years!
Check it out on the Google Play store: Airbag Frank 3D
Check out the trailer
Frank always wanted to fly! Help Frank reach for the stars in this incredibly cute and dazzingly fun game.
Launch Frank from his slingshot by dragging back the rubberband and catapult him into space.
Use your arsenal of powerful fruits and jetpacks to help Frank reach new heights.
Along his way Frank will encounter a variety of monsters that might help him to travel further.
・ EXPERIENCE REAL 3D WITH 3D GLASSES
Airbag Frank features real 3D rendering that pops up of the screen, all you need is a pair of anaglyph 3D glasses: red/blue, cyan/magenta and yellow/blue are supported.
・ MEET THE MONSTERS
There are many unique monsters to discover in Airbag Frank. When Frank lands on a crunch, he can
ride on his back for a short time. Or steal the balloon from a skullorm and fly away with it.
・ MORE THAN 30 UNLOCKABLES
Improve your reach by unlocking better slingshots, new fruits, monsters, costumes, jetpacks and more.
There are over 30 items to unlock and buy in the Airbag Frank shop.
・ FEATURE COMPLETE FREE VERSION
Yes! This is game is free, but there is not a single feature missing. But we do have a gold
version that you can buy for the price of candy bar if you want to support the developers
and ensure continued development of Airbag Frank.
・ IN-APP PURCHASE FREE
Yes, the game is free and you don't need to buy additional content to actually make it playable.
The game does not even has the option of in-app purchasing, so you can let your kids play
without worrying that they will spend all your hard earned money.
・ OPTIMIZED FOR NEXT GEN DEVICES
The game looks great on all devices but if you're one of the lucky owners of one of the latest devices you can enjoy highly detailed models with realtime shadows and more special effects!
And don't forget to visit our home page: drahtwerk - Home
Once again the android play store url: Airbag Frank 3D
If you're on twitter, follow us to stay up to date: @drahtwerk
This looks awesome! Can't wait to try it!
Thanks guys, let me know what you think of the game. It's running our own engine and we're still having some incompatibility with certain devices. We've heard of Tegra GPUs not being able to run the game. If the game doesn't launch or crashes please send me a crash report.
Hey dutty!
I recently downloaded Airbag Frank 3D on my GNEX and I absolutely LOVE it!
It's amazing fun and challenging! Runs perfectly smooth too!
I'm about to support you and the company by purchasing the gold version.
Is it possible to transfer my progress to the gold version? Or do I have to begin all over again?
It's not that big of a deal if you can't transfer the progress because I can get it back easily
Amazing game once more and I look forward to any new releases and possible updates for Airbag Frank 3D
Those are awesome! Thanks for sharing.
Thanks for the kind words everybody In the meantime we've release several updates that improve compatibility and performance. So if it didn't work before, it's time to try it again.
BTW; Airbag Frank 3D was rated best game of july by AndroidPolice and several other news outlets. If you've got a mac, it's currently featured in the Mac App Store
We're already working on several new things!
dutty said:
Thanks for the kind words everybody In the meantime we've release several updates that improve compatibility and performance. So if it didn't work before, it's time to try it again.
BTW; Airbag Frank 3D was rated best game of july by AndroidPolice and several other news outlets. If you've got a mac, it's currently featured in the Mac App Store
We're already working on several new things!
Click to expand...
Click to collapse
DuttyThroy? Is that really you? Long time no see my friend.
Welcome back Dutty:good:
Very cool game. Played it for a while. Seems to be luck whether you make it 90ft or 3000ft. Perhaps you should have goal lines and a set amount of powerups to use to get to the goal... like 3 jumps or a combination of different devices/summons (animals?)
Pretty fun though. My boy really got a good laugh playing.
Sent from my Nexus 7 using xda premium
Loving the Game but is there support for more 3D glasses? As I have no Red/Cyan 3D glasses but loads of Colourcode 3D ones (Yellow/Blue)?
Sometimes Dollar Tree has hard-framed red/blue 3D glasses on one of the little islands near the registers. If you have this game and live near a Dollar Tree, might be worth checking. I picked up a couple pairs last time I was there, so I'm off to download this right now and get some 3D action.
Edit: works great, thanks!
Tried the game, I like it but i saw a little bug. I am running CM9 on my SGS3 if that would help. Looks like the the game fits the screen when I am playing, but not in scoreboard and shop.
https://www.dropbox.com/s/fokbue23ugdwyi0/2012-08-21 18.30.36.png
I tried to play it on both my Epic 4G Touch (TouchWiz Roms as well as CM9) but regardless of the rom I use, it just crashes while trying to load. Same happens on my TF101 running on CM9 official.
Tried it on my HTC EVO 3D and the game is very smooth even on very high graphic settings.
Only bug I found is that the game doesn't always fit on the screen.
Also it would be nice if the game would support stereoscopic screen of EVO 3D.
Playing it on my gs3. Great game so far but still needs some work. I saw the screen size issue posted above but also the game crashes when I pick up a cupcake. Looking forward to improvements.
I love the game on my one x. Whats the name of the theme tune?
First of all, great game. I've played some games like this on the PC, and this is fun on my Sprint Galaxy S III. I "beat" (bought everything) it in a few hours on and off with a bit of "cheating" at the end.
Among the things I liked about it (this is not a complete list)
The graphics were very smooth and very nice.
I liked the sounds when you hit things.
Having to buy "power ups" gave it a nice goal to look forward to.
I liked that the red 5x coins were at the top, made me try and stay at the top more often.
The "Re-entry burn" is a nice touch. I wonder if that could be an achievement: "Hottest reentry" could be the farthest dropped before hitting anything.
Game play was simple, no complex controls.
Having a "Pause" button is really helpful.
I found a few issues with it...
Sometimes you can hit the "Play" button twice after a level. I found if I hold down play, then quickly lift up and press again, I get the double play. When this happens, the game freezes and you have to kill it.
If the phone goes to sleep, or you turn the phone off, the game freezes.
I had a difficulty getting more than 5,000F in one level, and quite often, I would get much less. I would always hit the green jello, and the level is over. The problem I have with this is that the bomb you can "buy" is 5,000F, so I found it's not really worth it to get. I would be fine without the green jello, but since you can replenish your fruit, the game would potentially last forever. I suggest lowering how many of them there are, or having the bomb cost less, or, if you shoot with 10 watermelon, you could get out of the jello, or something different. It was just annoying to hit it so often. I did like the cupcake, and that helped, but it still was annoying to get hit by the jello when small.
It's nice that you get a launch bonus, but I found if I want to rack up my money, I start a level, then lightly launch it so it doesn't go far, and I get about 1,000F, and it doesn't take long. Yeah, it's cheating, but I wanted to see what all the power ups were, and I didn't have a whole lot of time. I would suggest have a lower launch bonus, and a higher bonus for hitting things. I found it annoying that I could launch and go a bit and not get much more than if I just flubbed the launch.
I would also suggest a distance counter on the screen, and a height counter as well. I could only judge how far I went by the score, but I had to wait till the end to see how far I really went.
You could possibly add a "Child" setting that had double or triple the things that you could hit (less green jello too). The scoring could be less too, but I could see a child getting more fun out of just watching and shooting fruit every once in a while. Instead of a child setting, maybe have the amount of certain items be sliders so you could choose how difficult it would be with some templates for "Child", "Extreme", etc.
I may have missed it, but I didn't see anywhere where you could see your achievements unless you were signed into Feint. I don't do that, so I don't know what any of them are, or what my high score/highest altitude/longest distance are.
Again, thanks for a great game. I hope my feedback helps
Loved the game!! My highest score so far:
Thanks for the great feedback! knyque, thanks for the detailed post - the idea about cheating by just starting new games to rack up money is true. We'll fix that.
Unfortunately we haven't been able to release the latest update yet, but it's nearly finished. It contains a new monster the "psycho penguin" some cool new items like the magic donut and much more. We hope to have it out before christmas but things are so hectic right now I can't make a promise on that.
We've also just released our latest game called Aeon Beam, it's a visually stunning brain teaser: check it out Aeon Beam @ xda-dev
I love this game. I have been playing on my Nexus 7 for days now. Keep it up!
Sent from my SGH-T999 using xda premium

[GAME][2.3+] Save The Comet - Infinite Gravity Action! [INDIE]

​​Save the Comet Hits the Earth!
Wanna learn what the "infinite gravity action" is?
Save the Comet is a game that brings together gravity, physics and endless runner elements all in to one arcade-style game!
Your duty is to save the comet from all kinds of hazards such as planets, meteors and Hyper-Nova! However while doing all this, you cannot touch the Comet! Do you know what? There is a more enjoyable way to save it. You have to drag the mighty planets with the tip of your finger, orbit them to get a high-score and crash those meteors!
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"The game is pretty entertaining… Unique controls, innovative implementation of an old format… All considered, the game is worth the download for no charge!"
-Indie Game Mag.
"An excellent game that is a lot of fun on smart phones and tablets alike, Save the Comet requires quick thinking and a little strategy in order to keep beating those high scores."
-Android Headlines
Links
Google Play: https://www.play.google.com/store/apps/details?id=com.MogaMecha.SaveTheComet1
Web-Site: http://www.savethecomet.com
PressKit: http://www.savethecomet.com/presskit.php
Cinematic Teaser: http://www.vimeo.com/95577620
Game Play Trailer: http://www.vimeo.com/95577619
Dev Blog: http://www.blog.savethecomet.com
Explore the Universe, get the Stardust!
Save the Comet from meteors, asteroids and HyperNova!
Beware the Meteor Shower!
Being different from the other infinite mobile games in the market Save the Comet has also an "Ending" which reveals a tiny bit about the reason which lies behind the Comet's journey across the universe. Let's look at the main goals which should be accomplished to Save the Comet:
What to do
• Smash, Pull and Strike the Comet out of danger
• Explore the galaxy dragging huge planets around
• Crush Meteors with the mighty finger of yours
• Survive the legendary Meteor Shower
"Let me say that people are in for a challenging fun game that will provide hours of entertainment."
-Geeksmith Productions
"All in all, it’s an impressive game. Very addictive once the meteorites, diamond planets and power-ups come into play."
-Alpha Beta Gamers
"...very different from what we see on Play Store. Personally I will return on… when I have time."
-AndroGames FR
Is this all? No let's talk about the perks and one shots. To ensure your safety during the journey, you will need all of these beautiful enhancements which makes Comet less invulnerable than before. Do you also want some super beneficial one shot items? Don't go so far, you can find them just before starting the game!
Key Features
• Find out why the Comet wanders the galaxy!
• Meet Aliens and even control them!
• Control the universe! Planets, meteors, asteroids!
• Only thing you can not control is your main character!
• Gravity based game-play!
Save the Comet apparently is not a clone of other game and tries to bring something new to market. We hope you like it!
Sincerely,
MogaMecha Team
Great game! I I can't break away! But in the third time I played planets stopped to gravitate to a comet. And also just after the launch i succseded to login on google play only with the third attempt.
dragon658 said:
Great game! I I can't break away! But in the third time I played planets stopped to gravitate to a comet. And also just after the launch i succseded to login on google play only with the third attempt.
Click to expand...
Click to collapse
Hmm Great to hear that! Except the problems of course
About the planet problem. I may have a couple of questions to solve it. We will try to look into that ASAP.
Have you used the recently implemented Quick Restart or One Shot buttons that appear while Camera is zooming in to the Comet when you die? (Example below)
About the Google Play i suspect it might be related to some kind of connection issue. But i am not quite sure since we have not seen this problem before. But we will definitely look into it.
Pointing the obvious but if you haven't done yet, make sure you have the latest version of Save The Comet.
Also it would be great if you could tell around about the game We need every help we can get
Nidre said:
Hmm Great to hear that! Except the problems of course
About the planet problem. I may have a couple of questions to solve it. We will try to look into that ASAP.
Have you used the recently implemented Quick Restart or One Shot buttons that appear while Camera is zooming in to the Comet when you die? (Example below)
About the Google Play i suspect it might be related to some kind of connection issue. But i am not quite sure since we have not seen this problem before. But we will definitely look into it.
Pointing the obvious but if you haven't done yet, make sure you have the latest version of Save The Comet.
Also it would be great if you could tell around about the game We need every help we can get
Click to expand...
Click to collapse
Hello, Nidre!
About the problem: I used quick restart button at that time. And I proceed to play the game. The bug there was only once in the whole time while I was playing.
The game is really cool! :cyclops:
dragon658 said:
Hello, Nidre!
About the problem: I used quick restart button at that time. And I proceed to play the game. The bug there was only once in the whole time while I was playing.
The game is really cool! :cyclops:
Click to expand...
Click to collapse
Thanks tho you we were able reproduce and solve this issue. You will see it fixed in the next patch
We are planning even better Customizations and brand new features that we could not make ready before release! (More Geeky stuff )
That would be great if you could share us around We really need every single download in those days!
We have just released a major update!
Lot's of polishing involved in this update!
Here take a look at it : http://blog.savethecomet.com/post/89778428027/polishing-the-comet
[size=10pt]Frustrated? No More![/size]
Ok Everyone!
We knew that you have frustrated by a couple of things. This patch will aim to solve them as much as possible. (ETA Tomorrow)
So let us begin the countdown!
Frustration Number 3!
Door animations are too slow. Restarting takes too long!
- Door animation is now a lot more faster. Also you will be able to directly restart into the game in a future patch
Frustration Number 2!
Game asks for rating all the time!
- This was a bug. And now you also have chance to hide this dialog for good.
…Aaaaaaand, Frustration Number 1!
Game asks to login to google everytime i start it!
- We will only ask the first time you have opened the game. After that you are completely free of Google if you want to
Headstart just got Better!
It has been a wonderfully tiring week for all our team. Except Oz, he was on vocation drinking margarita and dancing under sun shine!
Anyways, we have made some great changes around the galaxy.
First and biggest of them all is that we have upgraded the HeadStart.
Before
> You could use it to reach level 2 if you had 2500 Stardusts.
Now
> Headstart now has 3 different levels.
> To unlock a new level of headstart you should reach the corresponding level in the game. For example to unlock yellow Headstart which takes you to the Soul Nebula, you have to reach the Soul Nebula at least once.
> After unlocking more than a single level; which level you can use and how much you are are going to pay will be determined a very small mini-game.
Not interesting changes;
> We have killed a lot of bugs recently. Yes we are horrible people.
> Pickups now increase you combo.
Awesome games no problems
also its featured on android authority !
http://www.androidauthority.com/save-the-comet-review-415570/
Biggest Update Since Launch and BETA!
Hello Everyone!
We are very excited to launch the biggest update we have prepared since the launch of the game!
This update will cover a lot of feedback from you guys!
If you want to test everything right now! Just follow instructions HERE for beta!
Even Faster Restart!
First and most wanted change was a faster way to restart the game! Now we have moved OneShot menu inside the game for a faster restart experience!
Better Achievements!
We have created a new notification system for achievements! Tapping on objectives button will directly take you to the latest achievement!
Bad News!
Planet’s now need to be explored before you can able to see them!
Leaderboard for Everything!
We have heard your screams and now implemented Google Play Leaderboards! Many Of Them!
Fancy for a test drive?
Be our guest : http://savethecomet.com/presskit.php?#howtoinstall
We are preparing a new surprise for you! Can you guess what it is?
Go and download Save The Comet - Gravity Run today and get your free Pumpkin Comet and Pumpkin Tail!
This offer is available until 09.11.2014
Great Game!!!

[GAME][4.0+] Penguin Fun and SHAPE.

Hi, my name is Rafael. My Fantasy name on Google Play Store is Ahsen. I'm a beginner at developing games and I've finished my first game about a month ago. But just now I realized, due to lack of people downloading my game, that it's really difficult to promote. Since then, I've been wondering if my game is that bad, or if it just need more promoting action. So that's why i'm here asking you to try the game and give me more feedback, also, if possible, helping me to promote the game.
I have two games right now, one that I've made 1 month ago and the second one, which is a smaller game with a minimalist approach, done in less than 24 hours and published yesterday.
The first one: Penguin Fun
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In Penguin Fun you slide through an endless map getting as much fishes as you can. You must avoid different kinds of obstacles and decide which fish worth getting. If you get too greedy, you certainly will come across with an obstacle.
Features:
Google Play games Leaderboards support.
Google Play games Achievements support.
In-game Cosmetic Rewards linked to the Achievements.
11 rewards to unlock and the option to choose 2 of them in the same time, alowing you to customize your character.
Bonuses and power-ups randomly generated (Currently: Fishes 2x and infinity jump. More Soon)
Three difficulty levels: Normal mode, Hard mode and Entremely hard mode.
Different scenarios to play with.
Play settings: here you choose which scenario you want to play and difficulty.
Link: https://play.google.com/store/apps/details?id=com.Ahsen.PenguinFun
The second one: SHAPE
SHAPE is a minimalist game that I've made for fun and to fulfil my will of creating games while I don't have much time to work on my next and more ambitious title that will take a lot more time to complete.
In SHAPE, you control a cube and you must stay in the white area. Each ring that you reach, you earn one point
Features:
Nice and clean interface.
Good music and sounds.
Leaderboards.
Straight foward for fast and casual fun.
Link: https://play.google.com/store/apps/details?id=com.Ahsen.SHAPE
I appreciate any feedback and help. Thank you.
Any feedback?
Anyone? :/
*Bump*
I have tested both games and both are fun to play!
Comments on Penguin Fun:
- what I really don't like is that you (as the developer) occupy the first place in the leaderboards, this just doesn't feel fair to the players
- the ads are popping up a bit too often imho, and I doubt that you get any money from them as long as the number of downloads is very low, maybe you should just wait with adding ads until you have (much) more downloads?
- I think the penguin should fart randomly from time to time, also giving him a little speed boost
Comments on Shape:
- you were occupying (again) the first place in the leaderboards ... but! I have beaten your score! Eat that, sucker!
- in general, I have the feeling that the difficulty increases too slowly, maybe you can add some different mechanics (making the game harder) each 50 points?
- achievements would also be nice here
Regarding the "marketing" part: The best source of downloads for unknown developers are third party reviews on websites. Until that: spread the word to everyone you know, make use of social networks, forums, facebook groups, and twitter
Entangled Multiverse said:
I have tested both games and both are fun to play!
Comments on Penguin Fun:
- what I really don't like is that you (as the developer) occupy the first place in the leaderboards, this just doesn't feel fair to the players
- the ads are popping up a bit too often imho, and I doubt that you get any money from them as long as the number of downloads is very low, maybe you should just wait with adding ads until you have (much) more downloads?
- I think the penguin should fart randomly from time to time, also giving him a little speed boost
Comments on Shape:
- you were occupying (again) the first place in the leaderboards ... but! I have beaten your score! Eat that, sucker!
- in general, I have the feeling that the difficulty increases too slowly, maybe you can add some different mechanics (making the game harder) each 50 points?
- achievements would also be nice here
Regarding the "marketing" part: The best source of downloads for unknown developers are third party reviews on websites. Until that: spread the word to everyone you know, make use of social networks, forums, facebook groups, and twitter
Click to expand...
Click to collapse
Penguin fun
-I'm in there because I do play a lot to test the game.
-Well, the way it is implemented right now, it doesn't stop you from playing the game and the interstitial only appears every 2 games, which can take a lot depending on your performance, and the banner only appears on the start screen, which is rare because you don't come back all teh time and doesn't really affect any aspect of the game as well . Could you point any negative effect that I could missing?
-Speed boost would actually increase the difficulty because you'd have less time to react and avoid obstacles. Speeding up the whole game or just the characer would have the same negative effect. This is set by design. I don't know if you played enought to get any boost, but there are two currently: Fish 2x and infinity jump for a short duration.
SHAPE
-The same. ^^
-I agree with you and I was already working on it and should be avaiable tomorrow
-Achievements will be added tomorrow too.
The marketing part is something that I really don't like . For now I posted here and in scirra's forum.
It's frustrating to see your hard work falling into oblivion.
Ahsenhein said:
-Well, the way it is implemented right now, it doesn't stop you from playing the game and the interstitial only appears every 2 games, which can take a lot depending on your performance, and the banner only appears on the start screen, which is rare because you don't come back all teh time and doesn't really affect any aspect of the game as well . Could you point any negative effect that I could missing?
Click to expand...
Click to collapse
What is the positive effect?
Ahsenhein said:
-Speed boost would actually increase the difficulty because you'd have less time to react and avoid obstacles. Speeding up the whole game or just the characer would have the same negative effect. This is set by design. I don't know if you played enought to get any boost, but there are two currently: Fish 2x and infinity jump for a short duration.
Click to expand...
Click to collapse
Okay, forget about the speed boost. Random farting alone is sufficient!
Ahsenhein said:
The marketing part is something that I really don't like . For now I posted here and in scirra's forum.
It's frustrating to see your hard work falling into oblivion.
Click to expand...
Click to collapse
Well, that's the way it is. There are so many apps that you have to fight for every single download!
Entangled Multiverse said:
What is the positive effect?
Okay, forget about the speed boost. Random farting alone is sufficient!
Well, that's the way it is. There are so many apps that you have to fight for every single download!
Click to expand...
Click to collapse
I mean regarding to the gameplay. Ads, some people like, many hate them. Liking or not, many of the great apps or other products was discovered by an Ads.
That's true. Too many apps out there. Good luck for us :good:
Btw, I'm adding some cool stuffs to SHAPE that will improve a lot the gameplay.
*bump*
Looking for feedback.
Guys, any feedback is appreciated. :highfive:
and next update will be avaiable in less than 4 hours.
*bump*
SHAPE was updated.
Penguin Fun will be updated with the last difficulty tomorrow!
Only one cool guy gave me some feedback after two pages. That's amazing... I'll stop bothering people doing my last post here. Thanks.

[GAME][4.1+] Cube TD

Hello everybody. It's been a long time since I registered here.
I created a game more than 4 years ago that was terrible, but it helped me to get a job, so at the end it was a good deal.
Now I am back with a new personal project that I am doing in my spare time. I started it in 2016 aiming to finish it in few months... Last Sunday I uploaded it to the store, but it is far away from being finished.
It is a turret/tower (I say turret because of Starcraft maps) defense game, where you can place the turrets in the map making a path for the enemies. I haven't seen many of them on the store, thats why I wanted to create one.
My first attempt was to work with a workmate who would do the 3D, but it didn't work.
Then I thought I could learn some blender and do it myself, but I finally asume that I didn't have the time for everything.
I though about buying some assets in the Unity Store, but I wanted original and personal graphics.
So finally I decided to do my models... With Unity primitives. Every enemy and every tower of the game are made from scaled cubes. And I am not totally discontent with the result. The batching is pretty good and I was able to use realtime shadows, that improved the look a lot. The bad thing about this is that there are many GameObjects in the scene and can affect the performance, something that would be fixed with a single mesh.
I also wanted control about the pathfinding. I did it myself and I think it is fast and works correctly. I gave the enemies an small chance to choose the wrong way and some friends have reported me that it looks like there has been a bug in the AI of the enemy. I might have to think about that. If you could give me some feedback It would be very helpful.
Something I have to change for sure is the UI. I think I can tell when something is beautiful or ugly, but I don't have the ability to make anything beauty. So my UI is ugly. I just kept working on that base and style because I wanted to finish the game some day, and I didn't want to get stuck on that.
The game is in an early stage. It needs more towers, more enemies, more levels and more achievements. I also have to integrate analytics, google play game services and meybe another video provider.
It is monetized with videos. I think I am not being agressive at all. There are three ways to see videos and all of them are voluntary.
-Energy (Energicubes): The player gets 1 energy to play a game every hour at a maximum of three. Play a level costs one energy, but everytime you complete a level for the first time, you get your energy back. So in theory you could play non stop as long as you win. If you run out of energy you can watch an Ad and get 3 energys. The game starts with 5 energicubes.
-Technocubes: Thats the coin used to unlock new turrets or evolution of turrets. You get 1 for completing a level for the first time. 1 completing a level without loosing lives for the first time. And one everytime you complete a level and decide to watch an Ad. So again it is voluntary.
-Perks: There are consumable persk that the player can use to complete a level in case he gets stuck. A perk could be a big wave that damages all the enemies or extra money to build turrets. There is a chance of getting free perks when you finish a level and also you can get a random perk every few minutes watching an Ad. The perks are there to help people who can't pass a level, but they won't get the maximum of three stars if they use a perk in the level. So in some way I think it is not an Ad to win game.
What do you think?
This week I want to work in:
-Include analytics with firebase.
-Add google play game services.
-Add 3 more levels (there are only 19 and I want to have at least 200 before I can consider this game complete).
-Add some achievements, at least 5 more.
-Close the game and navigate the menus with Android back button.
For future updates the game needs:
-A menu with all the enemies that the player has discovered, with all the stats and info.
-More enemies with unique mecanics.
-More turrets. I have in mind a support turret that increases the damage of near turrets, an electric turret that makes damage all around, a gold generator turret... More ideas you could give me would be appreciated
-Something different in the UI.
-Music.
I made two gifs so you can see the game without having to download it:
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Finally the game is available to download in: https://play.google.com/store/apps/details?id=com.VeryFatHamster.TD
My device is a Huawei Mate 8, screen 1080x1920. If someone with a phone with notch tries it, it would help me to know if everything is ok.
Thank you very much and I will try to keep this thread updated
no problem with notched phone. Honor 10 here....
cacingbesar said:
no problem with notched phone. Honor 10 here....
Click to expand...
Click to collapse
Thank you very much
I just woke up with an email from google removing my game from the store for not incluing a privacy polize, due I collect the Advertising Id for them (I use Admob)
I will try to upload it again this afternoon with al the requirements completed
some english translation gets me confuse......
cacingbesar said:
some english translation gets me confuse......
Click to expand...
Click to collapse
Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
veryFATHAMSTER said:
Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
Click to expand...
Click to collapse
The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
cacingbesar said:
The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
Click to expand...
Click to collapse
Thank you very much. I have been updating the game and changed that word for tile. I think it is more clear now
I have also changed perks for spells, I hope more people will notice what they are.
I have added more levels, achievements and I have tried to improve a little de UI. For example, the x2 speed button looked awful. I changed it for an slider and I think its much better.
Now, when you change the speed x2 or x1 it is easier to know what is the current speed. Also changed the turrets and spells buttons in the ingame menu. Now they are more like tabs.
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
veryFATHAMSTER said:
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
Click to expand...
Click to collapse
And I see that you made an exit button, nice..... On previous version, I could only exit by pressing home button.
Keep polishing, no need to hurry, take it easy...... good luck.
Hi! I am back after two new updates. The version 0.75 is out with big changes.
Two new turrets, a gold miner and a support turret. There is also a popup with information about the defeated enemies. Some ui improvements and local push notifications. I made the notifications to be quiet. Some times it is anoying when a game send you many notifications, so I tried this to see if I improve the retention and dont make the users to remove the game becaouse of them.
I included until level 33. Some new enemies and more achievements to unlock.
I am quite happy with the progress. I am taking your advice and not hurrying, cacingbesar. Step by step the game is taking form.
Now I need more levels and create videos and trailers to show the game and to update the game page in google play.
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
h4rd said:
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
Click to expand...
Click to collapse
Thank you very much! What I have in mind for the levels to come is making them longer.
The first levels I wanted to give the player time to collect technocubes to buy turret evolutions. Then, with longer levels the player will face stronger enemies and evolve the turrets during the level will make sense.
The evolutions are not worth at the beggining in the damage/cost ratio, but because they scale faster with the tower level, with towers at level 10 and so on it is worthy to evolve a turret instead of building a new one.
This is what I have planned for the future levels
This is similar to the new turret. It increased the damage of nerly turrets by 20%. It is expensive but surrounded by strong towers it can be very effective.

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