[Android 2.2+GAME] Airbag Frank 3D - with support for 3D glasses! - Android Apps and Games

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Good news everyone, (Voice of Professor Farnsworth)
I'm not sure if anybody around here remembers me, but I've been involved in this community as a developer releasing helpful things, back when xda-developers was actually about xdas Things like the romkoch, the nbh tool, the famous wm6 premium rom and more.
However, in the meantime I've joined a great company called "drahtwerk" and we're developing awesome games and apps. I thought maybe you guys could check out our latest release (it's free) and of course it would be great if you'd support the cause by rating it in the store and sharing it with your friends and family.
EDIT: oh yeah, talking about senior. join date 04/2004 nearly ten years!
Check it out on the Google Play store: Airbag Frank 3D
Check out the trailer
Frank always wanted to fly! Help Frank reach for the stars in this incredibly cute and dazzingly fun game.
Launch Frank from his slingshot by dragging back the rubberband and catapult him into space.
Use your arsenal of powerful fruits and jetpacks to help Frank reach new heights.
Along his way Frank will encounter a variety of monsters that might help him to travel further.
・ EXPERIENCE REAL 3D WITH 3D GLASSES
Airbag Frank features real 3D rendering that pops up of the screen, all you need is a pair of anaglyph 3D glasses: red/blue, cyan/magenta and yellow/blue are supported.
・ MEET THE MONSTERS
There are many unique monsters to discover in Airbag Frank. When Frank lands on a crunch, he can
ride on his back for a short time. Or steal the balloon from a skullorm and fly away with it.
・ MORE THAN 30 UNLOCKABLES
Improve your reach by unlocking better slingshots, new fruits, monsters, costumes, jetpacks and more.
There are over 30 items to unlock and buy in the Airbag Frank shop.
・ FEATURE COMPLETE FREE VERSION
Yes! This is game is free, but there is not a single feature missing. But we do have a gold
version that you can buy for the price of candy bar if you want to support the developers
and ensure continued development of Airbag Frank.
・ IN-APP PURCHASE FREE
Yes, the game is free and you don't need to buy additional content to actually make it playable.
The game does not even has the option of in-app purchasing, so you can let your kids play
without worrying that they will spend all your hard earned money.
・ OPTIMIZED FOR NEXT GEN DEVICES
The game looks great on all devices but if you're one of the lucky owners of one of the latest devices you can enjoy highly detailed models with realtime shadows and more special effects!
And don't forget to visit our home page: drahtwerk - Home
Once again the android play store url: Airbag Frank 3D
If you're on twitter, follow us to stay up to date: @drahtwerk

This looks awesome! Can't wait to try it!

Thanks guys, let me know what you think of the game. It's running our own engine and we're still having some incompatibility with certain devices. We've heard of Tegra GPUs not being able to run the game. If the game doesn't launch or crashes please send me a crash report.

Hey dutty!
I recently downloaded Airbag Frank 3D on my GNEX and I absolutely LOVE it!
It's amazing fun and challenging! Runs perfectly smooth too!
I'm about to support you and the company by purchasing the gold version.
Is it possible to transfer my progress to the gold version? Or do I have to begin all over again?
It's not that big of a deal if you can't transfer the progress because I can get it back easily
Amazing game once more and I look forward to any new releases and possible updates for Airbag Frank 3D

Those are awesome! Thanks for sharing.

Thanks for the kind words everybody In the meantime we've release several updates that improve compatibility and performance. So if it didn't work before, it's time to try it again.
BTW; Airbag Frank 3D was rated best game of july by AndroidPolice and several other news outlets. If you've got a mac, it's currently featured in the Mac App Store
We're already working on several new things!

dutty said:
Thanks for the kind words everybody In the meantime we've release several updates that improve compatibility and performance. So if it didn't work before, it's time to try it again.
BTW; Airbag Frank 3D was rated best game of july by AndroidPolice and several other news outlets. If you've got a mac, it's currently featured in the Mac App Store
We're already working on several new things!
Click to expand...
Click to collapse
DuttyThroy? Is that really you? Long time no see my friend.

Welcome back Dutty:good:

Very cool game. Played it for a while. Seems to be luck whether you make it 90ft or 3000ft. Perhaps you should have goal lines and a set amount of powerups to use to get to the goal... like 3 jumps or a combination of different devices/summons (animals?)
Pretty fun though. My boy really got a good laugh playing.
Sent from my Nexus 7 using xda premium

Loving the Game but is there support for more 3D glasses? As I have no Red/Cyan 3D glasses but loads of Colourcode 3D ones (Yellow/Blue)?

Sometimes Dollar Tree has hard-framed red/blue 3D glasses on one of the little islands near the registers. If you have this game and live near a Dollar Tree, might be worth checking. I picked up a couple pairs last time I was there, so I'm off to download this right now and get some 3D action.
Edit: works great, thanks!

Tried the game, I like it but i saw a little bug. I am running CM9 on my SGS3 if that would help. Looks like the the game fits the screen when I am playing, but not in scoreboard and shop.
https://www.dropbox.com/s/fokbue23ugdwyi0/2012-08-21 18.30.36.png

I tried to play it on both my Epic 4G Touch (TouchWiz Roms as well as CM9) but regardless of the rom I use, it just crashes while trying to load. Same happens on my TF101 running on CM9 official.

Tried it on my HTC EVO 3D and the game is very smooth even on very high graphic settings.
Only bug I found is that the game doesn't always fit on the screen.
Also it would be nice if the game would support stereoscopic screen of EVO 3D.

Playing it on my gs3. Great game so far but still needs some work. I saw the screen size issue posted above but also the game crashes when I pick up a cupcake. Looking forward to improvements.

I love the game on my one x. Whats the name of the theme tune?

First of all, great game. I've played some games like this on the PC, and this is fun on my Sprint Galaxy S III. I "beat" (bought everything) it in a few hours on and off with a bit of "cheating" at the end.
Among the things I liked about it (this is not a complete list)
The graphics were very smooth and very nice.
I liked the sounds when you hit things.
Having to buy "power ups" gave it a nice goal to look forward to.
I liked that the red 5x coins were at the top, made me try and stay at the top more often.
The "Re-entry burn" is a nice touch. I wonder if that could be an achievement: "Hottest reentry" could be the farthest dropped before hitting anything.
Game play was simple, no complex controls.
Having a "Pause" button is really helpful.
I found a few issues with it...
Sometimes you can hit the "Play" button twice after a level. I found if I hold down play, then quickly lift up and press again, I get the double play. When this happens, the game freezes and you have to kill it.
If the phone goes to sleep, or you turn the phone off, the game freezes.
I had a difficulty getting more than 5,000F in one level, and quite often, I would get much less. I would always hit the green jello, and the level is over. The problem I have with this is that the bomb you can "buy" is 5,000F, so I found it's not really worth it to get. I would be fine without the green jello, but since you can replenish your fruit, the game would potentially last forever. I suggest lowering how many of them there are, or having the bomb cost less, or, if you shoot with 10 watermelon, you could get out of the jello, or something different. It was just annoying to hit it so often. I did like the cupcake, and that helped, but it still was annoying to get hit by the jello when small.
It's nice that you get a launch bonus, but I found if I want to rack up my money, I start a level, then lightly launch it so it doesn't go far, and I get about 1,000F, and it doesn't take long. Yeah, it's cheating, but I wanted to see what all the power ups were, and I didn't have a whole lot of time. I would suggest have a lower launch bonus, and a higher bonus for hitting things. I found it annoying that I could launch and go a bit and not get much more than if I just flubbed the launch.
I would also suggest a distance counter on the screen, and a height counter as well. I could only judge how far I went by the score, but I had to wait till the end to see how far I really went.
You could possibly add a "Child" setting that had double or triple the things that you could hit (less green jello too). The scoring could be less too, but I could see a child getting more fun out of just watching and shooting fruit every once in a while. Instead of a child setting, maybe have the amount of certain items be sliders so you could choose how difficult it would be with some templates for "Child", "Extreme", etc.
I may have missed it, but I didn't see anywhere where you could see your achievements unless you were signed into Feint. I don't do that, so I don't know what any of them are, or what my high score/highest altitude/longest distance are.
Again, thanks for a great game. I hope my feedback helps

Loved the game!! My highest score so far:

Thanks for the great feedback! knyque, thanks for the detailed post - the idea about cheating by just starting new games to rack up money is true. We'll fix that.
Unfortunately we haven't been able to release the latest update yet, but it's nearly finished. It contains a new monster the "psycho penguin" some cool new items like the magic donut and much more. We hope to have it out before christmas but things are so hectic right now I can't make a promise on that.
We've also just released our latest game called Aeon Beam, it's a visually stunning brain teaser: check it out Aeon Beam @ xda-dev

I love this game. I have been playing on my Nexus 7 for days now. Keep it up!
Sent from my SGH-T999 using xda premium

Related

[GAME] [2.3.3+] [FREE] Dracoo Lite

Hi. After playing video games for almost 20 years now, we (a frind of mine and me) finally decided to create one by ourselves. We released the first version on google play store these days...
I hope everybody has a great time and a lot of fun with this game. For questions to technical details and other stuff i am available, of course, in this thread, or you can drop me a mail
Fly the dragon named Dracoo through the lovely 2d scenery in this casual game. Roast as many enemies as possible with your fiery breath. But watch out, they will try to harm you.
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Steer Dracoo past all obstacles, stay clear of bats and other shady creatures and eat as many chilis as possible for your breath.
I've done a little level-editor too, to take away the pain of creating levels. If you like, you can try to create some nice levels and then send them to me Maybe, if you have some funny ideas, it will make its way to the full version of the game: http://dracoo-leveleditor.xsheetgames.com
Google Play Store Link
AndroidPit Link
I would love to get some feedback! Please tell me what you think.
We will release the full version with 45 Levels and 3 Levelpacks on March 31th.
Greetings Mike
xSheetGames
Test
Looks pretty fun! I'll check it out
Sent From Xperia Tablet S
jman2131 said:
Looks pretty fun! I'll check it out
Sent From Xperia Tablet S
Click to expand...
Click to collapse
Thank you very much. I hope everything will run smoothly. I once tried it on a xperia tablet s and encountered some problems. Please let me know if the latest performance updates helped. I would love to read your feedback on the overall user experience. There is still some time left for us to include the customers voice in the full version.
xSheetGames said:
Thank you very much. I hope everything will run smoothly. I once tried it on a xperia tablet s and encountered some problems. Please let me know if the latest performance updates helped. I would love to read your feedback on the overall user experience. There is still some time left for us to include the customers voice in the full version.
Click to expand...
Click to collapse
The game runs really smooth with no problems so far for me. Its really challenging but that might be because im so bad at games xD cute graphics as well may I suggest different 'types' of dragons or fireballs in the future?
Sent From Xperia Tablet S
jman2131 said:
The game runs really smooth with no problems so far for me. Its really challenging but that might be because im so bad at games xD cute graphics as well may I suggest different 'types' of dragons or fireballs in the future?
Sent From Xperia Tablet S
Click to expand...
Click to collapse
I'm glad everything worked smoothly. We thought about different power ups with different effects and ammo (ice ball for example). We plan to deliver new levelpacks through updates later this year. We would include these new powerups there. Thanks for this suggestion. I will discuss it with my partner, but it seems logical to me. It would enhance the depth of the level design
Is the game too hard? Some people stated by now that it is a little too challenging. They haven't faced the first boss yet. He will be hard work to beat
When I was designing the levels, I had games like rayman origins or the gameboy classic parodius in mind. This games are very challenging too. I hoped, our levels can be beaten with less than 5 trys per level from the average casual player. To target all 3 eggs per level is very challenging indeed.
What is your opinion? Should we aim a little lower?
Maybe have a selection of 'easy', 'normal', and 'hard' levels?
COOL!!!
funny, cool !!
Awesome!, It kinda remind me space impact
looks soo cartoon pretty
Reminds me of Rayman Legends style.. EXCELLENT WORK!
I gotta hand it to you, the game got me hooked. Over and over again trying to get a full 3 star. Hahaha and I agree, it is challenging but that's what I find to be the charm here. When playing, you get this feeling that it's not that hard but everytime I failed I always go; "ugh, just a little more" or " damn, curse that dead end" lol but I always came back for more. Thanks
Sent from my GT-I9070 using xda premium
Thank you
Thank you very much. It is fun to make a game. But it is even more fun when someone actually is playing it. :fingers-crossed:
At the moment, we are drawing and designing the 3rd levelpack: Terror Forest We're going to put 3 free levels in the Lite version, of course. The full version will have 45 Levels (and we will enhance the gametime with additional levelpacks via updates). And the full version will be ad-free. I hate the fact that we had to put Ads in the lite version, sorry for that. But, at least the GameScreen itself and the TitleScreen remains ad-free. I would love to read more feedback from you.
I hope everyone has a great time with our game. And don't be shy: Please rate Dracoo Lite in the Google Play Store. :good: :good: :good: :good: :good:
Greetings from Austria
Mike / XSheetGames
Beautiful!!!
Very cool game, run smooth and the graphics is very good. It is a little hard to play but it is also very very fun!!! :good:
Looks really nice, reminds me of Rayman Origins with Rayman being on one of those mosquito's.
I'll be getting this on Play Store.
Cool
Awesome
Runs smoothly on my Galaxy S2 (CM 10.1).
Nice ExtJS level editor too.
Can you give to us developers a overview of the geral game architecture ?
Do you use a SurfaceView in the game ? How you do it so smoothly ?
danilolr said:
Runs smoothly on my Galaxy S2 (CM 10.1).
Nice ExtJS level editor too.
Can you give to us developers a overview of the geral game architecture ?
Do you use a SurfaceView in the game ? How you do it so smoothly ?
Click to expand...
Click to collapse
Thank you. I use the LibGdx framework for creating the game. They supply everything you need, from box2d physics simulations to application lifecycle handling. But, compared to cocos2d, it is more technical and you have to do more things by yourself. When it comes to performance and asset management, I bet I have done some things wrong (this was my first android app and my first game). But with every update, it becomes better . I wrote a small "history of prototypes" on our homepage a little while ago, where you can see the milestones we achieved with each version. But I stopped updating some versions ago, so the latest version of the game is not there. To run the game in your browser, you need the webGl plugin.
We plan to make some development and design-tutorials in the future (2-3 moth from now). Frankly, since we have dayjobs too, it is a matter of time. But I hope we find the time to walk you throw the tricky parts of game development. If you like to keep track, simply like our facebook page or check this forum post in the libGdx forum.
Why is it so smooth? Hm. Maybe because I went down an endless road, trying to tweak the performance. I came up with some pretty memory-saving ideas how to build the parallax. More on that topic will be covered in a seperate tutorial.
When you think now: Hey, why is it not smooth on my device? That is probably because of the HD graphics we used. Not every phone can handle this big graphics and animations without problems. Especially phones with 320x480 screens. But we are working on that.
Surface view: My understanding ist that LibGdx uses a GlSurfaceView under the hood, but usually you do not get in touch with that.
cool !
good work bro...
congratulations !!!
its ok to play

[GAME][2.2+] Save The Earth!

UNTIL THE END OF MARCH 2016, ALL IN-APP CURRENCY PURCHASES WILL BE 100% REFUNDED! GET YOUR FREE STARS NOW AND UNLOCK EVERYTHING
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Save The Earth is a side-scrolling arcade shooter which will put you in control of a young, but very courageous and powerful super hero!
The objective; defend the Earth from a race of blood-thirsty aliens whom have been traveling from planet to planet, sucking the life out
of everything living. In this action-packed, super-adventure, it's your mission to save the Earth and ultimately destroy the destructive
alien creeps with an arsenal of weapons and super powers. Prepare yourself, as these monsters call nowhere home. Their population
is vast and it's headed right for Earth! Everyone you've ever known is now relying on you to fend off a devastating attack from space.
Will you accept the mission?
- Destroy thousands of life-leeching aliens and defend the earth from a galaxy invasion with our super awesome super hero!
- Choose from over 30 items and combine up to 5 of your favourite items, weapons, or super powers to defeat the alien scum with
awesome weapon combos!
- Hours of fun and action-packed replay value in this non-stop world defense game. To top it off, challenge your friends and other
players from around the world with Swarm leaderboards!
- For the ones who love retro 2d arcade games with the innovative weapons system, Save The Earth combines strategy, physics,
and an awesome theme into a thrilling side-scrolling shooter.
- Combat alien bosses like your favourite super hero would, with cool and fun science-fiction and real-fiction weapons such as fireballs,
homing missiles, storm lighting, rockets, worm holes, teleportation, and much more!
- Fight your way through four different locations on Earth, including the city, the desert, the glaciers, and eventually work your
way through the atmosphere and take the fight to space!
Take me to Google Play now!
Very nice... I will install it tonight
Wow nice game
Dude awesome Game! Would be even great if ads didnt start during games.
Sent from my GT-S3850
Cheers!
Xiao
Nice Game! :good:
will play & report!
Unnamed.Ace.User said:
Dude awesome Game! Would be even great if ads didnt start during games.
Sent from my GT-S3850
Cheers!
Xiao
Click to expand...
Click to collapse
There should be no ads appearing during gameplay. I'll be sure to have this issue taken care of for the next update.
Thanks for the heads-up.
Things are going well for us and we've been receiving lots of positive reviews both on Google Play from our users, as well as from the online Android communities.
We'd released an update recently with some bug fixes that take care of things like in-game ads getting through, some level selection issues, more missions, etc.
What we really need is more support in the North American region, so feel free to check the game out and spread the word!
This looks awesome! I will also try it out when I get home tonight.
Thanks!
Not available in my country!
Sent from my LT18i using xda app-developers app
You have a very good game here. I love the main character, the animations, and the cartoon-like graphics. The game is also pretty fun.
The huge negative is that you are asking $5.99 for the full game. That is way more than comparable games! I don't see you having much success at that price, sorry.
I think the game itself is unlocked.. 5,99 is if you want all the power ups and map to be unlocked without sweating it out yourself.. please correct me if I'm wrong.. this game is really additive plus the pocket change built in is really great.. it's good playing a game you like and even earning some tokens as you do it..
some suggestions for future updates:
- possibility to earn lives during game play (max 5 or 3)
- possibility to upgrade base weapon
- stronger and more challenging bosses
thanks devs for this amazing game!
Sent from my GT-I9100 using Tapatalk 2
KS Lin: Sorry if it's not available in your country. Are you in a country where Google Play does not support yet? We've made our game available to everyone, but perhaps there's an issue with that right now.
ehmjay: You are correct about the game coming free, fully unlocked. We do not believe that free games should be paid for unless they're classified as a demo, but that is not the case here. We are integrating multiplayer and rankings as a form of competition (more info to follow on the multiplayer mode ), and so if you do not want to play through all of the levels or grind your way to becoming a super hero with all of your powers, items, etc. you can instead purchase it all and save yourself a bit of time. We figure that the game will take at the very least a few hours to unlock everything you want if you're playing the most efficient path possible with purchases and missions. However this purchase is absolutely not necessary for anyone one to make, and you will not lose out on anything in the game by not purchasing anything with real money, ever.
As for your suggestions:
More lives: We've been hearing this a lot and while you can purchase armor in the shop which allows you to take 1 extra hit before dying, we might consider adding another layer of armor that can be purchased on top of that.
upgrades to base weapon: This is another idea that I've been thinking about, but haven't proposed yet to my partner. This is likely something that we will put into future updates, though, as enemies become stronger.
Stronger/challenging bosses: Of course! We have a lot more planned for our next couple of updates that we think will make the game MUCH more enjoyable and longer-lasting. Unfortunately I'm working out of country now and won't be home for 4 more weeks, so things are progressing a little bit slowly.
Thanks for all suggestions and support. I'll be sure to keep all update mentions posted here as they come!
I can't install the game. Play store says: (This app is not compatible with your Sony C6603)
i have the Xperia Z with Android 4.1.2 latest firmware.
tharealmb said:
I can't install the game. Play store says: (This app is not compatible with your Sony C6603)
i have the Xperia Z with Android 4.1.2 latest firmware.
Click to expand...
Click to collapse
kinda weird coz my brother with the same phone just installed it last night.. try clearing market data
Sent from my GT-I9100 using Tapatalk 2
i cleared the play store data. but it still won't install. (besides i'm trying to download it using Chrome on my computer, not the play store since it won't show up there.
maybe because its a t-mobile xperia z? i have a "clean" firmware though
Love the game
This game seems really fun. Only been playing it today but it's rather addictive.
One note though. Maybe think about moving the power activation to the bottom of the screen as it's really hard to hit the buttons on my phone without
A) it being awkward to press, commonly have to press it a few times.
B) covering the entire screen with my giant hand to reach the button (then I die)
I have auto-fire turned on because on my phone my thumb takes up too much space to use the fire button.
Also, this isn't a problem, just an aesthetic:cowboy, but when you pause the game the background still moves. Maybe stop the scrolling when it's paused.
Phone: HTC Desire HD
tharealmb said:
i cleared the play store data. but it still won't install. (besides i'm trying to download it using Chrome on my computer, not the play store since it won't show up there.
maybe because its a t-mobile xperia z? i have a "clean" firmware though
Click to expand...
Click to collapse
it might be that my bro hasn't updated yet to the latest firmware.. and he also has the international version.. but i really think it's weird coz the phones are the same.. u can try sideloading it but we have to ask for the devs permission first.. then I can take it from data/app for you..
Sent from my GT-I9100 using Tapatalk 2
That game seems nice! =D
jay613 said:
KS Lin: Sorry if it's not available in your country. Are you in a country where Google Play does not support yet? We've made our game available to everyone, but perhaps there's an issue with that right now.
Click to expand...
Click to collapse
No. Play Store is supported in my country, Myanmar. Yeah, maybe there might be some issues with Play Store. It's still saying that the app is not available in my country.
Sent from my LT18i using xda app-developers app
Spectator_0o said:
This game seems really fun. Only been playing it today but it's rather addictive.
One note though. Maybe think about moving the power activation to the bottom of the screen as it's really hard to hit the buttons on my phone without
A) it being awkward to press, commonly have to press it a few times.
B) covering the entire screen with my giant hand to reach the button (then I die)
I have auto-fire turned on because on my phone my thumb takes up too much space to use the fire button.
Also, this isn't a problem, just an aesthetic:cowboy, but when you pause the game the background still moves. Maybe stop the scrolling when it's paused.
Phone: HTC Desire HD
Click to expand...
Click to collapse
Your points are completely valid (I feel the same way), though it is much easier to play on a tablet, which I do. However that's no excuse to restrict everyone to the same configuration. We'd actually had the inventory at the bottom in between the two controllers prior to release, but it just looked more natural up at the top. I will make an issue of this for our next update, adding an option to either play with the inventory where it is now or at the bottom of the screen for easier access.
As for the background not stopping on pause, thanks for reminding me. I must have just gotten used to it but it was definitely a priority of mine to fix while we were working on the game.
ehmjay said:
it might be that my bro hasn't updated yet to the latest firmware.. and he also has the international version.. but i really think it's weird coz the phones are the same.. u can try sideloading it but we have to ask for the devs permission first.. then I can take it from data/app for you..
Click to expand...
Click to collapse
Feel free to pass the game along so KS Lin can try it out if you wish.

[GAME][2.3+] Save The Comet - Infinite Gravity Action! [INDIE]

​​Save the Comet Hits the Earth!
Wanna learn what the "infinite gravity action" is?
Save the Comet is a game that brings together gravity, physics and endless runner elements all in to one arcade-style game!
Your duty is to save the comet from all kinds of hazards such as planets, meteors and Hyper-Nova! However while doing all this, you cannot touch the Comet! Do you know what? There is a more enjoyable way to save it. You have to drag the mighty planets with the tip of your finger, orbit them to get a high-score and crash those meteors!
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"The game is pretty entertaining… Unique controls, innovative implementation of an old format… All considered, the game is worth the download for no charge!"
-Indie Game Mag.
"An excellent game that is a lot of fun on smart phones and tablets alike, Save the Comet requires quick thinking and a little strategy in order to keep beating those high scores."
-Android Headlines
Links
Google Play: https://www.play.google.com/store/apps/details?id=com.MogaMecha.SaveTheComet1
Web-Site: http://www.savethecomet.com
PressKit: http://www.savethecomet.com/presskit.php
Cinematic Teaser: http://www.vimeo.com/95577620
Game Play Trailer: http://www.vimeo.com/95577619
Dev Blog: http://www.blog.savethecomet.com
Explore the Universe, get the Stardust!
Save the Comet from meteors, asteroids and HyperNova!
Beware the Meteor Shower!
Being different from the other infinite mobile games in the market Save the Comet has also an "Ending" which reveals a tiny bit about the reason which lies behind the Comet's journey across the universe. Let's look at the main goals which should be accomplished to Save the Comet:
What to do
• Smash, Pull and Strike the Comet out of danger
• Explore the galaxy dragging huge planets around
• Crush Meteors with the mighty finger of yours
• Survive the legendary Meteor Shower
"Let me say that people are in for a challenging fun game that will provide hours of entertainment."
-Geeksmith Productions
"All in all, it’s an impressive game. Very addictive once the meteorites, diamond planets and power-ups come into play."
-Alpha Beta Gamers
"...very different from what we see on Play Store. Personally I will return on… when I have time."
-AndroGames FR
Is this all? No let's talk about the perks and one shots. To ensure your safety during the journey, you will need all of these beautiful enhancements which makes Comet less invulnerable than before. Do you also want some super beneficial one shot items? Don't go so far, you can find them just before starting the game!
Key Features
• Find out why the Comet wanders the galaxy!
• Meet Aliens and even control them!
• Control the universe! Planets, meteors, asteroids!
• Only thing you can not control is your main character!
• Gravity based game-play!
Save the Comet apparently is not a clone of other game and tries to bring something new to market. We hope you like it!
Sincerely,
MogaMecha Team
Great game! I I can't break away! But in the third time I played planets stopped to gravitate to a comet. And also just after the launch i succseded to login on google play only with the third attempt.
dragon658 said:
Great game! I I can't break away! But in the third time I played planets stopped to gravitate to a comet. And also just after the launch i succseded to login on google play only with the third attempt.
Click to expand...
Click to collapse
Hmm Great to hear that! Except the problems of course
About the planet problem. I may have a couple of questions to solve it. We will try to look into that ASAP.
Have you used the recently implemented Quick Restart or One Shot buttons that appear while Camera is zooming in to the Comet when you die? (Example below)
About the Google Play i suspect it might be related to some kind of connection issue. But i am not quite sure since we have not seen this problem before. But we will definitely look into it.
Pointing the obvious but if you haven't done yet, make sure you have the latest version of Save The Comet.
Also it would be great if you could tell around about the game We need every help we can get
Nidre said:
Hmm Great to hear that! Except the problems of course
About the planet problem. I may have a couple of questions to solve it. We will try to look into that ASAP.
Have you used the recently implemented Quick Restart or One Shot buttons that appear while Camera is zooming in to the Comet when you die? (Example below)
About the Google Play i suspect it might be related to some kind of connection issue. But i am not quite sure since we have not seen this problem before. But we will definitely look into it.
Pointing the obvious but if you haven't done yet, make sure you have the latest version of Save The Comet.
Also it would be great if you could tell around about the game We need every help we can get
Click to expand...
Click to collapse
Hello, Nidre!
About the problem: I used quick restart button at that time. And I proceed to play the game. The bug there was only once in the whole time while I was playing.
The game is really cool! :cyclops:
dragon658 said:
Hello, Nidre!
About the problem: I used quick restart button at that time. And I proceed to play the game. The bug there was only once in the whole time while I was playing.
The game is really cool! :cyclops:
Click to expand...
Click to collapse
Thanks tho you we were able reproduce and solve this issue. You will see it fixed in the next patch
We are planning even better Customizations and brand new features that we could not make ready before release! (More Geeky stuff )
That would be great if you could share us around We really need every single download in those days!
We have just released a major update!
Lot's of polishing involved in this update!
Here take a look at it : http://blog.savethecomet.com/post/89778428027/polishing-the-comet
[size=10pt]Frustrated? No More![/size]
Ok Everyone!
We knew that you have frustrated by a couple of things. This patch will aim to solve them as much as possible. (ETA Tomorrow)
So let us begin the countdown!
Frustration Number 3!
Door animations are too slow. Restarting takes too long!
- Door animation is now a lot more faster. Also you will be able to directly restart into the game in a future patch
Frustration Number 2!
Game asks for rating all the time!
- This was a bug. And now you also have chance to hide this dialog for good.
…Aaaaaaand, Frustration Number 1!
Game asks to login to google everytime i start it!
- We will only ask the first time you have opened the game. After that you are completely free of Google if you want to
Headstart just got Better!
It has been a wonderfully tiring week for all our team. Except Oz, he was on vocation drinking margarita and dancing under sun shine!
Anyways, we have made some great changes around the galaxy.
First and biggest of them all is that we have upgraded the HeadStart.
Before
> You could use it to reach level 2 if you had 2500 Stardusts.
Now
> Headstart now has 3 different levels.
> To unlock a new level of headstart you should reach the corresponding level in the game. For example to unlock yellow Headstart which takes you to the Soul Nebula, you have to reach the Soul Nebula at least once.
> After unlocking more than a single level; which level you can use and how much you are are going to pay will be determined a very small mini-game.
Not interesting changes;
> We have killed a lot of bugs recently. Yes we are horrible people.
> Pickups now increase you combo.
Awesome games no problems
also its featured on android authority !
http://www.androidauthority.com/save-the-comet-review-415570/
Biggest Update Since Launch and BETA!
Hello Everyone!
We are very excited to launch the biggest update we have prepared since the launch of the game!
This update will cover a lot of feedback from you guys!
If you want to test everything right now! Just follow instructions HERE for beta!
Even Faster Restart!
First and most wanted change was a faster way to restart the game! Now we have moved OneShot menu inside the game for a faster restart experience!
Better Achievements!
We have created a new notification system for achievements! Tapping on objectives button will directly take you to the latest achievement!
Bad News!
Planet’s now need to be explored before you can able to see them!
Leaderboard for Everything!
We have heard your screams and now implemented Google Play Leaderboards! Many Of Them!
Fancy for a test drive?
Be our guest : http://savethecomet.com/presskit.php?#howtoinstall
We are preparing a new surprise for you! Can you guess what it is?
Go and download Save The Comet - Gravity Run today and get your free Pumpkin Comet and Pumpkin Tail!
This offer is available until 09.11.2014
Great Game!!!

[GAME FREE] Food Defense - Bug smasher

Food Defense - Bug smasher
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One day you wake up in the middle of the night to find a way to touch to the kitchen, turn on the light and ... Dream passes instantly! Here is a horrifying picture: hordes of beetles want to eat anything that smells or looks tastier than stone. Without missing a second you grab tucked under the arm hammer and boldly enter into battle! ...because you know: no one of them should to survive, they should not be here!
Be quick and agile! The only way you will be able to keep what is so expensive for you!
Food Defense - Bug Smasher - is crazy arcade game in which you will be using a hammer to destroy hordes of insects that are so eager to take hold of your meal. Variety unprecedented insects make you wonder and especially some of them - to think seriously. In addition you will be able to use a lot of bonuses that will help in the difficult struggle with annoying horde.
Game tasks:
Do not let the bugs take out food from the table as long as possible
Kill as many beetles as possible
Compete with other players and your friends
Collect crystals: you can buy a variety of bonuses in the store for them
All this is waiting for you!
Google Play: https://play.google.com/store/apps/details?id=com.serhiishkatulo.fooddefense
Armstrongw said:
Good graphics but the game quickly gets bored.
Click to expand...
Click to collapse
Thanks for Your reply! We are developing new game modes and bonuses. I hope this will make the game more addictive.
I liked the game. The original idea of a hammer to beat the cockroaches. Even the cat helps to play. It is interesting to know what are the bonuses? I understand that they can be bought in the store?
Hi! I just tried your game.
I really love the visuals. Did you do the graphics by yourself?
Also congrats on the huge number of positive reviews. I'm interested in how you got so many people to review your game so quickly as It usually takes a pretty long time for me.
Now, two things I noticed that you might want to take a look at.
First, the top banner in the main menu is unusually small on my M8. Like really really small.
And the game lags a lot. It freezes for a second every two or three hits and that makes it unplayable.
Cheers!
Hi xantgames!
Thanks for Your reply!
Graphics was made by my wife. She is game designer and she very glad to hear such reviews Thanks!
I think, huge number of reviews is related to banner advertising campaign and asking users to write a review. But actually I'm also surprised by the number of reviews.
Top banner in main menu is not full wide to not overlay Google Play Games Log In / Out button. Maybe this is not the best layout...
Sometimes lags in the game are related to LeadBolt banner (it happened to me on some other devices). I just replaced it with RevMob banner. But I don't have M8 device. I would be very grateful if you would have tested the speed of the game again.
Cheers!
apprising said:
Sometimes lags in the game are related to LeadBolt banner (it happened to me on some other devices). I just replaced it with RevMob banner. But I don't have M8 device. I would be very grateful if you would have tested the speed of the game again.
Click to expand...
Click to collapse
Hi apprising!
I tried your game again, but unfortunately it doesn't seem to be any better. For what it's worth, I also tried it on a Nexus 7 (2012) where it seems to behave the same way.
I made a short video so you can see by yourself. If you look close enough you'll see the touch recordings.
Cheers!
xantgames said:
Hi apprising!
I tried your game again, but unfortunately it doesn't seem to be any better. For what it's worth, I also tried it on a Nexus 7 (2012) where it seems to behave the same way.
I made a short video so you can see by yourself. If you look close enough you'll see the touch recordings.
Cheers!
Click to expand...
Click to collapse
Thanks a lot!
Looks very strange... Lags only after tap. I'll investigate this problem on Nexus.
Cheers!
Version 2.0 released!
- shop is open now
- added 10 bonuses
- stability and performance improvements
- beetles become smarter
- bug fixes
Version 2.2 released
- New table backgrounds
- Fixes in bugs logic
- Fixed lag on LG devices
Cool game and good quality graphics.
I read previous post and you said about advertising company. It would be nice if you tell about this more details. Which company did you use for that and how long? How much was the budget of advertising big or small? Is the advertising price back to you or you are still in minus? Thanks much for the answers.
TOEgameStudio said:
Cool game and good quality graphics.
I read previous post and you said about advertising company. It would be nice if you tell about this more details. Which company did you use for that and how long? How much was the budget of advertising big or small? Is the advertising price back to you or you are still in minus? Thanks much for the answers.
Click to expand...
Click to collapse
Thanks, TOEgameStudio!
I'm beginner in this. So I think You should not listen to my advice. I tried the next:
- Banner Ads on AppBrain ($500 in 5 days; about $100 per day). They take the money for installs. You can change cost per install starting from $0.20
- Posting to free and paid groups in social networks
- Also I used to ispreadnews.com to send review requests to bloggers. Now I'm waiting for answers from them.
So advertisement budget is small ($1000 - $1500) and it is still in minus.
Now I'm trying new ways game promotion.
cool app for beetle-haters)
apprising said:
Thanks, TOEgameStudio!
I'm beginner in this. So I think You should not listen to my advice. I tried the next:
- Banner Ads on AppBrain ($500 in 5 days; about $100 per day). They take the money for installs. You can change cost per install starting from $0.20
- Posting to free and paid groups in social networks
- Also I used to ispreadnews.com to send review requests to bloggers. Now I'm waiting for answers from them.
So advertisement budget is small ($1000 - $1500) and it is still in minus.
Now I'm trying new ways game promotion.
Click to expand...
Click to collapse
Thanks for information! Good luck with future development and a lot of new users!!!
TOEgameStudio said:
Thanks for information! Good luck with future development and a lot of new users!!!
Click to expand...
Click to collapse
Thank you! Same to you!
tried the game, very cute graphics
Fantastic! =) I love this game!!!
Install the update. After the upgrade, the game has become even more interesting. I think this is the best game in its genre. Bonuses make the game more addictive. Add more bonuses. Will you continue to develop the game? Excellent work.:good:
Leonid64 said:
Install the update. After the upgrade, the game has become even more interesting. I think this is the best game in its genre. Bonuses make the game more addictive. Add more bonuses. Will you continue to develop the game? Excellent work.:good:
Click to expand...
Click to collapse
Thanks Leonid64!
Of course! We have many ideas about development of this game: new insects, bonuses, locations etc. Updates coming soon!
Yes, Idea good, but to small kepp user in game. Need something fresh and new in game for better result.
AlexanderKrupenkov said:
Yes, Idea good, but to small kepp user in game. Need something fresh and new in game for better result.
Click to expand...
Click to collapse
Thanks AlexanderKrupenkov! We are thinking now about it. Some scenario mode, achievements, etc.

[GAME][4.1+] Cube TD

Hello everybody. It's been a long time since I registered here.
I created a game more than 4 years ago that was terrible, but it helped me to get a job, so at the end it was a good deal.
Now I am back with a new personal project that I am doing in my spare time. I started it in 2016 aiming to finish it in few months... Last Sunday I uploaded it to the store, but it is far away from being finished.
It is a turret/tower (I say turret because of Starcraft maps) defense game, where you can place the turrets in the map making a path for the enemies. I haven't seen many of them on the store, thats why I wanted to create one.
My first attempt was to work with a workmate who would do the 3D, but it didn't work.
Then I thought I could learn some blender and do it myself, but I finally asume that I didn't have the time for everything.
I though about buying some assets in the Unity Store, but I wanted original and personal graphics.
So finally I decided to do my models... With Unity primitives. Every enemy and every tower of the game are made from scaled cubes. And I am not totally discontent with the result. The batching is pretty good and I was able to use realtime shadows, that improved the look a lot. The bad thing about this is that there are many GameObjects in the scene and can affect the performance, something that would be fixed with a single mesh.
I also wanted control about the pathfinding. I did it myself and I think it is fast and works correctly. I gave the enemies an small chance to choose the wrong way and some friends have reported me that it looks like there has been a bug in the AI of the enemy. I might have to think about that. If you could give me some feedback It would be very helpful.
Something I have to change for sure is the UI. I think I can tell when something is beautiful or ugly, but I don't have the ability to make anything beauty. So my UI is ugly. I just kept working on that base and style because I wanted to finish the game some day, and I didn't want to get stuck on that.
The game is in an early stage. It needs more towers, more enemies, more levels and more achievements. I also have to integrate analytics, google play game services and meybe another video provider.
It is monetized with videos. I think I am not being agressive at all. There are three ways to see videos and all of them are voluntary.
-Energy (Energicubes): The player gets 1 energy to play a game every hour at a maximum of three. Play a level costs one energy, but everytime you complete a level for the first time, you get your energy back. So in theory you could play non stop as long as you win. If you run out of energy you can watch an Ad and get 3 energys. The game starts with 5 energicubes.
-Technocubes: Thats the coin used to unlock new turrets or evolution of turrets. You get 1 for completing a level for the first time. 1 completing a level without loosing lives for the first time. And one everytime you complete a level and decide to watch an Ad. So again it is voluntary.
-Perks: There are consumable persk that the player can use to complete a level in case he gets stuck. A perk could be a big wave that damages all the enemies or extra money to build turrets. There is a chance of getting free perks when you finish a level and also you can get a random perk every few minutes watching an Ad. The perks are there to help people who can't pass a level, but they won't get the maximum of three stars if they use a perk in the level. So in some way I think it is not an Ad to win game.
What do you think?
This week I want to work in:
-Include analytics with firebase.
-Add google play game services.
-Add 3 more levels (there are only 19 and I want to have at least 200 before I can consider this game complete).
-Add some achievements, at least 5 more.
-Close the game and navigate the menus with Android back button.
For future updates the game needs:
-A menu with all the enemies that the player has discovered, with all the stats and info.
-More enemies with unique mecanics.
-More turrets. I have in mind a support turret that increases the damage of near turrets, an electric turret that makes damage all around, a gold generator turret... More ideas you could give me would be appreciated
-Something different in the UI.
-Music.
I made two gifs so you can see the game without having to download it:
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"lightbox_share": "Share",
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"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
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Finally the game is available to download in: https://play.google.com/store/apps/details?id=com.VeryFatHamster.TD
My device is a Huawei Mate 8, screen 1080x1920. If someone with a phone with notch tries it, it would help me to know if everything is ok.
Thank you very much and I will try to keep this thread updated
no problem with notched phone. Honor 10 here....
cacingbesar said:
no problem with notched phone. Honor 10 here....
Click to expand...
Click to collapse
Thank you very much
I just woke up with an email from google removing my game from the store for not incluing a privacy polize, due I collect the Advertising Id for them (I use Admob)
I will try to upload it again this afternoon with al the requirements completed
some english translation gets me confuse......
cacingbesar said:
some english translation gets me confuse......
Click to expand...
Click to collapse
Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
veryFATHAMSTER said:
Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
Click to expand...
Click to collapse
The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
cacingbesar said:
The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
Click to expand...
Click to collapse
Thank you very much. I have been updating the game and changed that word for tile. I think it is more clear now
I have also changed perks for spells, I hope more people will notice what they are.
I have added more levels, achievements and I have tried to improve a little de UI. For example, the x2 speed button looked awful. I changed it for an slider and I think its much better.
Now, when you change the speed x2 or x1 it is easier to know what is the current speed. Also changed the turrets and spells buttons in the ingame menu. Now they are more like tabs.
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
veryFATHAMSTER said:
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
Click to expand...
Click to collapse
And I see that you made an exit button, nice..... On previous version, I could only exit by pressing home button.
Keep polishing, no need to hurry, take it easy...... good luck.
Hi! I am back after two new updates. The version 0.75 is out with big changes.
Two new turrets, a gold miner and a support turret. There is also a popup with information about the defeated enemies. Some ui improvements and local push notifications. I made the notifications to be quiet. Some times it is anoying when a game send you many notifications, so I tried this to see if I improve the retention and dont make the users to remove the game becaouse of them.
I included until level 33. Some new enemies and more achievements to unlock.
I am quite happy with the progress. I am taking your advice and not hurrying, cacingbesar. Step by step the game is taking form.
Now I need more levels and create videos and trailers to show the game and to update the game page in google play.
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
h4rd said:
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
Click to expand...
Click to collapse
Thank you very much! What I have in mind for the levels to come is making them longer.
The first levels I wanted to give the player time to collect technocubes to buy turret evolutions. Then, with longer levels the player will face stronger enemies and evolve the turrets during the level will make sense.
The evolutions are not worth at the beggining in the damage/cost ratio, but because they scale faster with the tower level, with towers at level 10 and so on it is worthy to evolve a turret instead of building a new one.
This is what I have planned for the future levels
This is similar to the new turret. It increased the damage of nerly turrets by 20%. It is expensive but surrounded by strong towers it can be very effective.

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