Biggest difference between i9500 and i9505.. - Galaxy S 4 General

.. is that i9505 supports Opengl ES 3.0.
I have read many comparison threads but I think no one has realized this yet.

Hi mate,
look:
http://en.wikipedia.org/wiki/Imageon
Adreno 320 inside the Qualcomm S4 Pro & Prime Series, with unified shader architecture and dual channel memory. It supports Direct3D feature level 9_3 in addition to OpenGL ES 3.0, OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2 [8]
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cheers,
PS. googled in circa 15 seconds, your comparison are really bad mate.

Actually, Samsung uses modified version of the SGX544mp3 which as far as I remember supports OpenGL ES 3.0

noideaforusername said:
Actually, Samsung uses modified version of the SGX544mp3 which as far as I remember supports OpenGL ES 3.0
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only exynos 5420 will support opengl 3.0, but soc is very different, camera, sound and develpors support.

SilentRazor said:
.. is that i9505 supports Opengl ES 3.0.
I have read many comparison threads but I think no one has realized this yet.
Click to expand...
Click to collapse
Cool story bro.
Sent from my GT-I9505 using Tapatalk 4

Please use the sticky made for these topics.

Related

[Q] OpenGL 2.0

Can we update to get the latest OpenGL standard/drivers? Not sure if our PowerVR can suport it, but was surprised that a new product didn't have it out of the box.
Msm 8255 doesnt have a powervr gpu. It's got a Qualcomm adreno 205 and it already supports OpenGLes 2.0
jasonyump said:
Msm 8255 doesnt have a powervr gpu. It's got a Qualcomm adreno 205 and it already supports OpenGLes 2.0
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OPPS!! Thanks for the info on GPU.
Quadrent only shows 'OpenGL ES-CM 1.1'. My Tegra2 devices show 2.0.

[REF] OMAP3 specifications

Recommended maximum frequency: 720 MHz
Very nice:
Embedded 430MHz TI TMS320C64x DSP, Embedded image signal processor (12MP camera support), 2D/3D graphics acceleration (IVA 2+), Imagination Technologies POWERVR SGX SGX530 graphics core (OpenGL ES 1.1, OpenGL ES 2.0, OpenVG), SmartReflex technologies, M-shield mobile security, ARM TrustZone, Composite and S-video TV output, XGA/WXGA 16M-color (24-bit definition) display support, High Speed USB2.0 On-The-Go support
We are currently working on TV out and USB OTG..But we are lack of experienced Developers to make it work..
netchip said:
Recommended maximum frequency: 720 MHz
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But there are many 1ghz omap 3 devices like the optimus black and n9, droid 2 and galaxy sl
Sent from my GT-I9003 using XDA App
yamchirobe said:
But there are many 1ghz omap 3 devices like the optimus black and n9, droid 2 and galaxy sl
Sent from my GT-I9003 using XDA App
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yeah even the mighty droid x has got the same board
it has tv out
so thers every possibility dat we ll get tv out once we have cm7 running..
all the credit goes to the dev's !

Overlocking GPU??

recently i came across overlocking GPU.. in sense4a built by derefas made GPU overlocked to 220 n he mensioned that its safe.. is i dont think it wont create any problem.. some problem ll exist.. can anybody know that problem?? and overlocking to 220 means now we have adreno220 ?? is it like dat?? n i google it but i saw that for adreno220 it clock speed would be 1.2Ghz to 1.5GHz(acc. to this site - http://en.wikipedia.org/wiki/Imageon). so that rom has gpu overlocked n cpu optional, it means iguess it make some problem.. can anybody explain me pros n cons..:fingers-crossed:
shree alwaz said:
recently i came across overlocking GPU.. in sense4a built by derefas made GPU overlocked to 220 n he mensioned that its safe.. is i dont think it wont create any problem.. some problem ll exist.. can anybody know that problem?? and overlocking to 220 means now we have adreno220 ?? is it like dat?? n i google it but i saw that for adreno220 it clock speed would be 1.2Ghz to 1.5GHz(acc. to this site - http://en.wikipedia.org/wiki/Imageon). so that rom has gpu overlocked n cpu optional, it means iguess it make some problem.. can anybody explain me pros n cons..:fingers-crossed:
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I have the same query... If it's safe then the work is remarkable:thumbup:
Sent from my HTC Explorer A310e
arey nobody knows about this.. how can know??
All that a newbie could get.
can anybody know that problem??
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The dev's have had their phone's NAND memory fried due to overclocking the Processor. I don't have info about the GPU.
and overlocking to 220 means now we have adreno220 ?? is it like dat??
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No, it ain't like that. The chip is embedded, and can't change.
Our Chipset is MSM7225A (according to http://pdadb.net/index.php?m=specs&id=3073&c=htc_explorer_htc_pico) and the GPU supported is Adreno 200 (enhanced) according to (http://en.wikipedia.org/wiki/Snapdragon_(system_on_chip)).
The Adreno 200 was said to support the following in the wikipedia site.
Adreno 200 (AMD Z430) inside the QSD8x50 (1 GHz) and MSM7x27 (600 MHz A11+L2 cache). It offers a programmable function pipeline and streaming textures with support for OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2 and DirectDraw. (22M triangles/second, 133M pixels/second, clock speed up to 128 MHz).
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Even some googling didn't help in finding the clocking speed of our GPU. According to wikipedia, it supports 128 MHz.
Note that it was for the devices QSD8x50 (1 GHz) and MSM7x27.
But, an enhanced GPU is supported in our Chip. So, I got the following info from the Qualcomm website.
Adreno™ 200 is the first OGLES 2.0 GPU with unified shader architecture and makes maximum use of the graphics processing power of the GPU. This GPU is a leap forward in visual graphics quality from OpenGL-Es 1.x, which enables developers to implement effects that were previously a daunting task. APIs supported include OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.3, Direct3D Mobile, SVGT 1.2 and DirectDraw. The Adreno 200 delivers streaming textures to combine Video, Camera, SVG and other image surfaces with 3D graphics. It also enables concurrent CPU, DSP, Graphics, and MDP and includes a programmable function graphics pipeline.
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And, so, I summarized that an enhanced GPU, in our chip, has a normal clocking speed of around 200 MHz, and it can be overclocked. How this is done, and all the other stuff, the developers might help you. And, if its safe... I also read that overclocking a little wouldn't harm. So, I guess it's safe.
Anyways, the Pros are that you would get a little extra fps, so you could "expect" a little improvement in gaming and video playback.
The Cons... Well, anyone using an overclocked GPU for long might know.
vineethraj49 said:
The dev's have had their phone's NAND memory fried due to overclocking the Processor. I don't have info about the GPU.
No, it ain't like that. The chip is embedded, and can't change.
Our Chipset is MSM7225A (according to http://pdadb.net/index.php?m=specs&id=3073&c=htc_explorer_htc_pico) and the GPU supported is Adreno 200 (enhanced) according to (http://en.wikipedia.org/wiki/Snapdragon_(system_on_chip)).
The Adreno 200 was said to support the following in the wikipedia site.
Even some googling didn't help in finding the clocking speed of our GPU. According to wikipedia, it supports 128 MHz.
Note that it was for the devices QSD8x50 (1 GHz) and MSM7x27.
But, an enhanced GPU is supported in our Chip. So, I got the following info from the Qualcomm website.
And, so, I summarized that an enhanced GPU, in our chip, has a normal clocking speed of around 200 MHz, and it can be overclocked. How this is done, and all the other stuff, the developers might help you. And, if its safe... I also read that overclocking a little wouldn't harm. So, I guess it's safe.
Anyways, the Pros are that you would get a little extra fps, so you could "expect" a little improvement in gaming and video playback.
The Cons... Well, anyone using an overclocked GPU for long might know.
Click to expand...
Click to collapse
yea.. actually.. i dint understand what is mean by GPU OC.. how it ll improves the gaming performance??
Maybe if its highly OC'd, then...
shree alwaz said:
yea.. actually.. i dint understand what is mean by GPU OC.. how it ll improves the gaming performance??
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If the fps increases a lot, then, gaming and video playback might improve.
shree alwaz said:
yea.. actually.. i dint understand what is mean by GPU OC.. how it ll improves the gaming performance??
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When overclocked the textures are rendered little quicker than normal clocking. It won't double the frame rate as some guy doubted. Look at the details of our CPU and gpu.
http://pdadb.net/index.php?m=cpu&id=a7225a&c=qualcomm_msm7225a
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Asphalt 8 Airborne on 4.3 with OpenGLes3

If your running GE on your S4 you get the new shiny graphics same as the Nexus 7 2013.
androidizen said:
If your running GE on your S4 you get the new shiny graphics same as the Nexus 7 2013.
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Sorry, noob question. Is GE Google Edition?
H00pyFr00d said:
Sorry, noob question. Is GE Google Edition?
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Yes it is.
nfsmw_gr said:
Yes it is.
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So the graphics are better on GPE than TW phones? I didn't know that. Good to know.
So if I put GE onto my TW phone... Would that change the graphics? I have cm10.2 running 4.3 at the moment.
Sent from my GT-I9505 using Tapatalk 4
same graphics on my gt i9500...
ssking said:
same graphics on my gt i9500...
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i9500 doesn't support OpenGL ES 3.0 afaik.
The game is f****jng awesome OmFg but the controls seriously need some work... Same reason I ditched the previous versions for need for speed but I can't ditch this one... Hope they serious overhaul the controls...
Sent From My BeastS4
nfsmw_gr said:
i9500 doesn't support OpenGL ES 3.0 afaik.
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I know.. but i cant see any difference
ssking said:
I know.. but i cant see any difference
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If you know it doesn't support OpenGL ES 3.0 what difference were you expecting to see?
ssking said:
same graphics on my gt i9500...
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+1
Sent From my i9500 With ☆★Crash Rom★☆
nfsmw_gr said:
i9500 doesn't support OpenGL ES 3.0 afaik.
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So does I9505 support OpenGL ES 3.0?
Sent from my GT-I9505 using XDA Premium 4 mobile app
nfsmw_gr said:
If you know it doesn't support OpenGL ES 3.0 what difference were you expecting to see?
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LOL!! good one
nfsmw_gr said:
i9500 doesn't support OpenGL ES 3.0 afaik.
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Click to collapse
PowerVR sgx544mp supports openGL es3.0 features by a series of API extensions. So you might see a very little or I should say "NO" difference in graphics performance.
I mean that i cant see any difference between the 'opengl es 3.0 graphics' on the nexus 7 video, to the graphics on my i9500 (opengl es 2.0)
The I9500 supports DirectX9.0 and coupled with API extensions it has full support of the features of OpenGL ES3.0.
So you won't notice any difference cause there isn't any
noideaforusername said:
The I9500 supports DirectX9.0 and coupled with API extensions it has full support of the features of OpenGL ES3.0.
So you won't notice any difference cause there isn't any
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Exactly =)
noideaforusername said:
The I9500 supports DirectX9.0 and coupled with API extensions it has full support of the features of OpenGL ES3.0.
So you won't notice any difference cause there isn't any
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You won't notice any difference not because of that, but because asphalt 8 simply doesn't use opengl 3.0, so it runs equally on equally powerful hw such as adreno 320 (sgs4 lte, nexus7 2013 ecc), and powervr (sgs4, ipad ecc).
Also, where did u read that powervr 5xx supports opengl 3.0? Have you a source for this?
There seems to be a balls-load of conjecture in this conversation. I'd be interested in seeing an actual side-by-side comparison to remove the ambiguity.
~ Myzrael ~ said:
You won't notice any difference not because of that, but because asphalt 8 simply doesn't use opengl 3.0, so it runs equally on equally powerful hw such as adreno 320 (sgs4 lte, nexus7 2013 ecc), and powervr (sgs4, ipad ecc).
Also, where did u read that powervr 5xx supports opengl 3.0? Have you a source for this?
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It doesnt support opengl 3.0 "but" it supports most of opengl es3.0 features with API extensions.
Its all written here: http://withimagination.imgtec.com/i...4mp-a-modern-gpu-for-todays-leading-platforms
Btw asphalt 8 was optimized with some opengl 3.0 features.

[Q] Shield and OpenGL ES 3.0

On Nexus 7 event Google announced OpenGL ES 3.0 support in Android 4.3. Will NVIDIA update GeForce drivers to support ETC2 texture compression and FP32 precison for Shield?
Adanedhil said:
On Nexus 7 event Google announced OpenGL ES 3.0 support in Android 4.3. Will NVIDIA update GeForce drivers to support ETC2 texture compression and FP32 precison for Shield?
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i don't think Tegra 4 got FP32...FP24, so no OpenGL ES 3.0
Tegra 5 is going to have Open GL 4.3. That was confirmed by Nvidia months ago. That doesn't prove that. Shield and Tegra 4 support Open GL 3.0, but I think it would be pretty dumb if their game console didn't support it. I don't know for sure, but I have high hopes.
dan126 said:
Tegra 5 is going to have Open GL 4.3. That was confirmed by Nvidia months ago. That doesn't prove that. Shield and Tegra 4 support Open GL 3.0, but I think it would be pretty dumb if their game console didn't support it. I don't know for sure, but I have high hopes.
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OpenGL ES and OpenGL are different APIs. OGL ES designed for smartphones, tablets, portable game consoles (Embedding Systems) and OGL for PC and game consoles like PS3.
Those optimizations are really not important Tegra 4 has better optimizations and all other features of OpenGL ES 3.0 are supported. So basicly shield if superior to regular devices that use just OpenGL ES3.0 like Nexus .

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