XDA:DevCon 2013 - Android General

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For the last 10 years, XDA-Developers has been a central pillar in the world of mobile device development. What started as a shared idea of a few enthusiasts, hackers, and developers, has evolved into a massive online community with members and developers from across the globe. Despite the size of our community, our ethos still stands strong: to advance the technology we use by means of research and collaboration. Our community has grown the way it has because people don’t like being chained to anything, let alone to a device that is bound to become obsolete within 6 months of hitting the market. That is the ideal that moves our community, but the driving force behind it is the ability and willingness to learn from each other. As a result of that thirst for knowledge, our devs have been able to accomplish the seemingly impossible (at least according to the very people who create the devices we own and love), which is to improve, adapt, and perfect, and even revive the devices.
We have seen some of, if not all, of the greatest names in this field taking off on our site and growing into giants in the mobile scene. People with similar interests congregate in the virtual walls of our forum and work towards a better future. XDA: DevCon is all this but taken a step further by tearing down the virtual walls and closing the distances that separate our community members from each other. The main objective of the conference is very simple: to take what we normally do in our forum and bring it live to maximize the experience and to learn from the very best. Most importantly, we aim to do it while having fun, just like the hobby this is meant to be. We’ll learn, laugh and have fun in the true spirit of XDA – collaboration.
Join us in honor of our Tenth Anniversary at our first Developer Conference – for developers by developers.

Special Price on Tickets
We want members of the XDA Community to be able to attend at a special price. So effective today, June 3, you can purchase tickets to XDA: DevCon for 50% off the regular price.
​

Related

Virtual Orienteering - Let's have some fun

Well I'm here on this forum for a while now, since I bought my HTC Polaris device. During my staying here I never really helped the community in any way... I just asked questions and tried all the ROMs I got my hands on. Even now, my old Polaris gives me great satisfaction running Froyo better then the WinMo
I've become a Android developer and tried to made a application that uses GPS. It's all about orienteering for now, but later we're trying to improve things. The whole idea is about executing on field a track that has some check points, as fast as possible using you device and optionally a Compass.
Right now the application is in beta stage, still some bugs to fix. If you are interested in becoming a member of the close beta testers group, please read further details in here: VOrienteering
It's easy and free for everyone.
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Hey I sent you a PM, but I forgot to mention what device I have. HTC Evo. Hope to hear from you soon!
I just answered to you.
I want to KINDLY thank egzthunder1 for making the announce here http://www.xda-developers.com/android/play-and-be-active-with-virtual-orienteering-for-android/
Allow me to quote egzthunder1 which described very well the application's scope in Android applications area.
If you are as clueless as I am about this whole concept, the first thing that you may have thought is: “there is a typo in the article’s title”. As it turns out, this is an outdoor activity where people will determine a path to follow and will try to make it in the least possible amount of time. This can be done either walking, by bicycle, or car, a good sense of orientation, a map, and a good compass.
Click to expand...
Click to collapse
The Android client is in beta testing but the Windows Mobile 6.5 client is stable and can be downloaded from http://vorienteering.com/downloads
Virtual Orienteering is formed by a team of passionate developers, lovers of nature and surrounding environment.
Together we try to create a large community of curious beginners in discovering the joy of this game, as well experienced players of real orienteering sports.
Everything we offer is free, all you need to do is register (very easy to do) on www.vorienteering.com make a track, download the application for your smartphone and start executing it. After that, if you want you can post a message straight to Twitter of Facebook so that everybody will know what you did The best players will be on top so everyone can see them.
Video tutorials on how to use the site and the application are coming in the next days, but it should be pretty easy to use it. Just give it a try. We also have a feedback button and you can tell us what problems or ideas you have. Every feedback is welcomed. Together we can improve the whole concept.
This community has done so much for me since I join, I'm glad that with VOrienteering we can offer you something in return.
Thank you xda-developers for the chance of showing out application.
Ah... did I mention that you can earn badges ? See you in top 10 users.
Interesting
Interesting
I am happy to announce that now the application is available in Android Market and on our web site www.vorienteerig.com .Also we prepared a series of short video tutorials to help you get started with vorieteering platform.
We wait for you in our growing community !

XDA:DevCon 2013

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For the last 10 years, XDA-Developers has been a central pillar in the world of mobile device development. What started as a shared idea of a few enthusiasts, hackers, and developers, has evolved into a massive online community with members and developers from across the globe. Despite the size of our community, our ethos still stands strong: to advance the technology we use by means of research and collaboration. Our community has grown the way it has because people don’t like being chained to anything, let alone to a device that is bound to become obsolete within 6 months of hitting the market. That is the ideal that moves our community, but the driving force behind it is the ability and willingness to learn from each other. As a result of that thirst for knowledge, our devs have been able to accomplish the seemingly impossible (at least according to the very people who create the devices we own and love), which is to improve, adapt, and perfect, and even revive the devices.
We have seen some of, if not all, of the greatest names in this field taking off on our site and growing into giants in the mobile scene. People with similar interests congregate in the virtual walls of our forum and work towards a better future. XDA: DevCon is all this but taken a step further by tearing down the virtual walls and closing the distances that separate our community members from each other. The main objective of the conference is very simple: to take what we normally do in our forum and bring it live to maximize the experience and to learn from the very best. Most importantly, we aim to do it while having fun, just like the hobby this is meant to be. We’ll learn, laugh and have fun in the true spirit of XDA – collaboration.
Join us in honor of our Tenth Anniversary at our first Developer Conference – for developers by developers.
Special Price on Tickets
We want members of the XDA Community to be able to attend at a special price. So effective today, June 3, you can purchase tickets to XDA: DevCon for 50% off the regular price.
​

XDA:DevCon 2013

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For the last 10 years, XDA-Developers has been a central pillar in the world of mobile device development. What started as a shared idea of a few enthusiasts, hackers, and developers, has evolved into a massive online community with members and developers from across the globe. Despite the size of our community, our ethos still stands strong: to advance the technology we use by means of research and collaboration. Our community has grown the way it has because people don’t like being chained to anything, let alone to a device that is bound to become obsolete within 6 months of hitting the market. That is the ideal that moves our community, but the driving force behind it is the ability and willingness to learn from each other. As a result of that thirst for knowledge, our devs have been able to accomplish the seemingly impossible (at least according to the very people who create the devices we own and love), which is to improve, adapt, and perfect, and even revive the devices.
We have seen some of, if not all, of the greatest names in this field taking off on our site and growing into giants in the mobile scene. People with similar interests congregate in the virtual walls of our forum and work towards a better future. XDA: DevCon is all this but taken a step further by tearing down the virtual walls and closing the distances that separate our community members from each other. The main objective of the conference is very simple: to take what we normally do in our forum and bring it live to maximize the experience and to learn from the very best. Most importantly, we aim to do it while having fun, just like the hobby this is meant to be. We’ll learn, laugh and have fun in the true spirit of XDA – collaboration.
Join us in honor of our Tenth Anniversary at our first Developer Conference – for developers by developers.
Special Price on Tickets
We want members of the XDA Community to be able to attend at a special price. So effective today, June 3, you can purchase tickets to XDA: DevCon for 50% off the regular price.
​

Key Of Knight: 2d Language typing tutor, Android

Hello everyone! We are a team of two people, which is developing our first game in our life. Actually, I'm a programmer and I will continue to write on their own behalf. The second member of the team - the craftsman.
We had no experience in creating not that games, mobile applications in general. Add to that only one year of experience in Java. Mix all with an incredible desire to do something special. Thousands of pages of books read and sleepless nights. Well, I digress ...
Generally in this topic I would like to not only keep a diary of development, but also to talk about what is needed to make such an application. What you have to sacrifice and what invaluable experience and joy of each screw screwed receive.
Our game is called Key Of Knight.
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The idea and the beginning of development began in July of this year (2014). We did not understand much. But it should be said at once. If you're just a beginner, start with a scenario and not to start programming until it thoroughly (!) will not be realized. This is really very important, you will save a lot of time in the future. Think about the concept and try to abstract the key points that can later be expanded functional with minimal changes. Greater attention should be given the choice of engine. We chose a cross-platform implementation - LibGDX. Personally, I use to fit your needs desktop version and android. All tests on the desktop, and then made the game a file to the connected device android.
But I will not weary. The main point of the game - training ability to print in multiple languages with a parallel study of these same languages.
All wrapped in a dynamic game with a bunch of beautiful animation and storyline. There is a pumping system and a variety of arts, dress up a hero.
And that's not all ...
We plan to release the game as a free to play 15 December this year, while only one location and 20 th levels. We will try to update and add new ones as soon as possible.
Now we have reached the beta test. The game is already in google play, but is only available for testers. In the next few days I'll post a link to the full version.
We will also be glad to get your opinion to answer questions. It is also interesting your opinion, what can be expected from the market, how do you perceive this game, would like to download it.
We will be happy to advice and links to similar games, stories.
Promotional video:
PROMO VIDEO
We added our first promotional video:
PROMO VIDEO

[Game][Testing] Fast Raider: Tap and Fly - help test and give advice

Hello everyone, this is my first android game, please adequately evaluate and give advice for development in the field of development for android.
Screenshots:
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Game you can find on play market(if you interesting), I can't post link here :C
A bit of my story
From the very beginning, as soon as I started programming, I had a dream to create a mega-cool and popular game, and now at the last year of university at the end of the summer holidays, I decided to create the first simple game, of course, with the suspended ambitions of the game
In the process of creating the game, I realized many of my mistakes, the most basic, but not to say a mistake, was a poor understanding of the scale and development process, which eventually led to almost twice the development time. The difficulties of developing at least some more or less complex project are quite large. One of the mistakes was the choice of an unfamiliar Java language and the cross-platform engine LibGdx. All the training of these technologies was in the process of developing the game, and that ultimately led to a number of not very good software solutions that are difficult to fix at the end of development. So it is very important to understand the initial architecture of the application and the main technologies for its implementation. It was also a big mistake to start developing a game with the start of a new academic year at the university, since I was still working at the main job, the development time was catastrophically short and sometimes the whole project just waited for a free minute to develop. Another difficulty that I didn’t suspect was the enormous difficulty of searching for free textures, music, music and other materials, which took up to 40% of the time (to finish drawing, to cut the extra in Paint.NET). But the biggest mistake I made was to start developing the game without a clear view of the gameplay and the process of the game, which ultimately led to a rather boring and useless gameplay.
But in the whole bunch of bad moments there is a good one, for example, the invaluable experience that came with the development of this game, an understanding of the scale, the main problems and the importance of systematizing the assignment of tasks, the correct making of priorities and timing. In the end, I got a lot of experience and I’ll understand that the next games will be much more interesting and better
Thank you very much for your time and attention

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