Hey there fellow Xplay enthusiasts! Just wanted to let you all know (if you didn't know already) of a FAN MADE sequel to Chrono Trigger. The wiki entry states that the game takes place 5 years after the events of Chrono Trigger, uses the exact same game engine, has all the same characters from the original, and it sets up plot points from Chrono Cross.
I was baffled when I saw all this! I've played a few hours of the game and I can safely tell you it is truly incredible, especially for a fan made game. Now I don't know if I can post the link since it's an unofficial game and all, but just search for "Chrono Trigger crimson echoes 100%" on google and you'll find it no problem. It runs with SNES9X without issue (so far)! I'm amazed that this exists, it's been my favorite game since I was 9 years old and someone actually took the time to write a brilliantly thought out sequel that makes sense! If you're a fan of either Chrono game, do yourself the biggest favor ever and check this out!:good:
Isn't it just a hack of the original Chrono Trigger so of course it runs on emulators
Like every SNES hack would.
Take the Zelda 3 hack too (Parallel worlds)
or any SMW hack.
Related
As I mentioned in the previous thread, I play a lot of tower defence games. But there is one that I really miss from my S60 era, called Tower Trap.
I have come to understand that there is no Android port of this game, but maybe you can tell me which existing Android game is most like it? I love the simple graphics and the pulse quake towers!
Thanks.
Just downloaded it its awesome really cool game with controls.
https://market.android.com/details?id=com.dotemu.rtype
Love r-type but expensive for an android port
The game is on sale today for $0.99!
Jotamide said:
The game is on sale today for $0.99!
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It plays flawlessly on the Play, I just don't really like R-Type as a game. While it was ahead of the time upon its release it is still a check-point based shmup that places heavy emphasis on power-ups (which explains the checkpoints a little bit) that falls apart at the later stages due to its "one right path" approach. A lot of the bosses have safe-zones and the game makes memorization a must (I know it is a part of the genre but it is far too intrusive in R-Type) while not being nearly as dynamic as the 90's shmups you can find through emulation or even DotEmu's Raiden Fighters ports. While my views on the game aren't exactly mainstream I just wanted to throw them out there; I'm only 23 so R-Type is a bit before my time but I simply can;t get over how much better the genre has become over time whenever I play it. Regardless, it is another solid port by DotEmu.
BrianChase said:
It plays flawlessly on the Play, I just don't really like R-Type as a game. While it was ahead of the time upon its release it is still a check-point based shmup that places heavy emphasis on power-ups (which explains the checkpoints a little bit) that falls apart at the later stages due to its "one right path" approach. A lot of the bosses have safe-zones and the game makes memorization a must (I know it is a part of the genre but it is far too intrusive in R-Type) while not being nearly as dynamic as the 90's shmups you can find through emulation or even DotEmu's Raiden Fighters ports. While my views on the game aren't exactly mainstream I just wanted to throw them out there; I'm only 23 so R-Type is a bit before my time but I simply can;t get over how much better the genre has become over time whenever I play it. Regardless, it is another solid port by DotEmu.
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I disagree. R-Type has much more finesse to its gameplay than Raiden: you can have autoshoot on, spam the bomb here and there, and call it a day. On R-Type, the fact that you can detach a portion of your ship (once you have the powerup), gives space to a much more tactical way of playing the game instead of smashing the "fire" button. It's a much more skill-demanding game, but I find it more rewarding because of that.
Also, R-Type has a mission mode that lets you progress as you beat each stage individually. On the Raiden Collection you must beat the game on arcade mode only, because mission mode is mostly a training mode: you can't unlock new missions that way. Besides, R-Type gives you an option to rotate the screen. On Raiden, if you wanna use the buttons of the XP you have to play with the ship moving towards the left, which is the most uncomfortable thing ever on a shmup. It's either bottom to top or left to right for me.
Jotamide said:
I disagree. R-Type has much more finesse to its gameplay than Raiden: you can have autoshoot on, spam the bomb here and there, and call it a day. On R-Type, the fact that you can detach a portion of your ship (once you have the powerup), gives space to a much more tactical way of playing the game instead of smashing the "fire" button. It's a much more skill-demanding game, but I find it more rewarding because of that.
Also, R-Type has a mission mode that lets you progress as you beat each stage individually. On the Raiden Collection you must beat the game on arcade mode only, because mission mode is mostly a training mode: you can't unlock new missions that way. Besides, R-Type gives you an option to rotate the screen. On Raiden, if you wanna use the buttons of the XP you have to play with the ship moving towards the left, which is the most uncomfortable thing ever on a shmup. It's either bottom to top or left to right for me.
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Oh I was just discussing the game play itself, for various reasons R-Type is the better port to our phones. One of the main things leading me to prefer mid-90's shmups is my intense hate for check-point systems but I could go on and on about the genre and its evolution since it is my favorite genre.
Now, I updated Raiden Legacy yesterday only to find that the keys no longer function on the Play during game with the exception of the D-pad. It would be a real big pain in the ass if they dropped the ability to shoot the option off through the face buttons and I would definitely recommend someone confirm one way or another before picking this game up for the Play.
Playing R-Type Delta on FPSE, one of the best shmups ever.
There always has been prior mentions that GLWG sorta worked with Xperia PLAY's d-pad. This update makes it official though! Shows up in the Game Launcher and everything!
https://market.android.com/details?id=com.rubicon.dev.glwg
CURRENT VERSION: 1.1.1
What's in this version:
1. Point release with additional support for Xperia PLAY devices.
2. Changed description text for Standard Campaign
3. Added support for Vizio tablets and all devices with Marvell chipsets.
Xperia PLAY's game support just looks more and more awesome by the moment.
The game is a direct rip off of advance wars for GBA
if you never played it I suggest checking it out.
Tho I'm really not mad because I like both versions / both spins on it.
Xperia Play optimized? Sorry but this "optimization" is a total joke...
You still have to use touchscreen to move your units, camera moves horribly when pressing dpad (left arrow to move camera to the bottom right?? WTF?!). You can just zoom in and out with triangle and square and can rotate the camera with the triggers...
Surely "great work" in optimizing this game -.-
Sent from my R800i using xda premium
a lil bit old news, this is optimized already even in 1.1 version, romcio is right this is much playable if you will use touchscreen..
d-pad mapping is just sick as hell
not worth the "Xperia PLAY Optimized" tag
great game though
Hogwarts said:
The game is a direct rip off of advance wars for GBA
if you never played it I suggest checking it out.
Tho I'm really not mad because I like both versions / both spins on it.
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The [console name] Wars strategy series has been long-running in Japan, though our first taste came on the GBA. In fact, the developer (Nintendo's own Intelligent Systems) is also responsible for the very similar Fire Emblem turn-based strategy RPG series and everything from Final Fantasy Tactics to Front Mission is based on those. They both started in the 8-bit Nintendo Entertainment System/Nintendo Famicom days! Anyway, my point is that nearly any turn based strategy game is inspired by the Wars series and nearly any SRPG is inspired from the Fire Emblem series.
Even when they are late to the party, like they were when they made their Real-Time Strategy games Pikmin and Pikmin 2, there were others blatantly "inspired" by them, like Code Masters' Overlord and Overlord II.
CZroe said:
The [console name] Wars strategy series has been long-running in Japan, though our first taste came on the GBA. In fact, the developer (Nintendo's own Intelligent Systems) is also responsible for the very similar Fire Emblem turn-based strategy RPG series and everything from Final Fantasy Tactics to Front Mission is based on those. They both started in the 8-bit Nintendo Entertainment System/Nintendo Famicom days! Anyway, my point is that nearly any turn based strategy game is inspired by the Wars series and nearly any SRPG is inspired from the Fire Emblem series.
Even when they are late to the party, like they were when they made their Real-Time Strategy games Pikmin and Pikmin 2, there were others blatantly "inspired" by them, like Code Masters' Overlord and Overlord II.
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I would say those games you mention are similar to advance wars
with advance wars you start with some money and build a unit to attack the other team
you have fog of war usually to make the game scary when playing with your mates on a train ride
1 person would get the device. make a new unit and move it
then pass it to their mate and they would do the same thing
till eventually you would run up on them and have a full on war
it was a crazy game
and this great little war is basicly using the whole same template with fog of war and money and units, even the grid system.
so ya i would say advance war is a pioneer in that respect
being able to play with ya mates on a train passing the device back and forth
Hi all!
This is confusing but there are many air hockey games out there that were rather popular a couple of years ago. Since then the mobile game market evolved so much! There are full-scale AAA games comparable to their PC analogs sharing top 10 positions with very simple games like Subway Surfers where you only need to swipe left-right and top-bottom. Following that logic there still has to be a place for air hockey games, which fall in-between.
As a gamer myself I found rather boring lots of classic air hockeys where you cannot touch a puck directly with your finger. In addition, I thought that it might become entertaining to have different tricks and weapons to avoid monotonous puck back and forth movements. Next, I wanted to replace a puck to something more interesting… maybe a ball? Finally, I wanted to play this game with my friends and with pretty anybody in the world… at least in the radius with affordable network latency. And there should be a possibility to easily invite players to combat with me. Oh, one more thing! While I am offline or just want to master my game skill, I want to see somebody. A paddle? No, it’s boring! Let it be some strange lively creature! And with all this stuff in mind a new game arrived just today to see the world – meet the Epic Ball Game: Space Soccer!
Since this forum is full of interesting people I wish to hear your opinion about this game – does it have a future?
Download on Google Play here: https://play.google.com/store/apps/details?id=com.anrael.EpicBallGame.SpaceSoccer
Watch the trailer (if embedded video is missing use the link http://www.youtube.com/watch?v=cWZIUlcHk1c):
Game trailer: WWW.youtube.com/watch?v=cWZIUlcHk1c
Google Play page: http://play.google.com/store/apps/details?id=com.anrael.EpicBallGame.SpaceSoccer
The video looks AMAZING. After watching the trailer I went right and downloaded it from the play store. I'll post later with any feedaack I may have about the game.
Thanks
Xieon/Dave
Xieon1 said:
The video looks AMAZING. After watching the trailer I went right and downloaded it from the play store. I'll post later with any feedaack I may have about the game.
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Dave, thanks a lot for your appreciation! Hope you liked the game as much as the trailer
If someone has a negative feedback please feel free to share it here in order to be able to handle it and improve the game! Thanks!
Good Day folks here at XDA Devs!
Today Im here to kind of show our first released game: Apollo Fights Back!
We are a little 2-man group named Black Wing Games, which developed said game in our free time. The game is a Runner-style Arcade piece where the goal is to set a highscore and build a Spaceship by buying the parts one by one.
As extras, we added Shooting Zombies and a few other Space-like events (say, Meteor Showers and Aliens for instance), which actually make the game feel more lively Also, the addition of a specific goal makes it stand out from the many other simple runners .
I'll not stall you with my talk, so let's run a video wich will explain most of the basics:
Hope you enjoy it and if possible, review it Thanks!
https://play.google.com/store/apps/details?id=com.BlackWing.ZombiesInSpace
Bump ^^
Reminds me of Nintendo games back in 90s+flappy bird physics . Not bad for the first time I believe, taking into account the fact that the game was developed during your free time.
The most important part here is that the game has an idea in the ground. Good start!