Who can help me.Compile a CM 10.1 kernel for note 2 N7108? - Galaxy Note II, Galaxy S III Developer Discussion

Galaxy Note II variants: GT-N7108
China Mobile
GSM: 900, 1800, 1900 TD-SCDMA: 1800, 2010 WCDMA: 900, 2010 (international roaming only)
I need a CM kernel adaptation CM rom.
I'm just starting to learn to compile. Compile CM kernel over the process. For me. It is a very difficult thing. , I am now able to provide the source code from the Samsung official in the help of many well-intentioned people. To compile my own kernel. But this is not enough. Because the kernel can not be used below the CM ROM.
So. I hope you good people which one can help me. Compile a CM kernel for the Galaxy Note the II GT-N7108, to able used CM ROM. Millions N7108 users in the China. Will be grateful to you for your kind help..
http://opensource.samsung.com/ the source code from the Samsung official
View attachment t0zm_04_defconfig.tar.gz here is the samsung official config
View attachment samsung_n7108.zip here is the CM proprietary-files.sh Crawl file from the phone

This is the galaxy s3 t999 forum. Ask this in the section for which you are developing the kernel for. You will get better answers there.
----------------------------------------------
Phone: Galaxy s2 t989
Rom: PACman 21.0.1
Kernel: PAC
I'm full of great idea's, but don't have the time to create them or learn the coding to create them. If you want to make one of my ideas a reality just message me and I will give you my idea as specific as possible.
ideas:
-launcher/lock screen
-line rider type game where you control the character
-2d fighting game like art of fighting for the SNES
-multiplayer fps where you create your own map with a creative mode (minecraft style)
-roller coaster tycoon style game
-get phone out of sleep mode
-many more!
Just message me which idea you want info on and I'll tell you!
----------------------------------------------

ArianaGrande said:
This is the galaxy s3 t999 forum. Ask this in the section for which you are developing the kernel for. You will get better answers there.
----------------------------------------------
Phone: Galaxy s2 t989
Rom: PACman 21.0.1
Kernel: PAC
I'm full of great idea's, but don't have the time to create them or learn the coding to create them. If you want to make one of my ideas a reality just message me and I will give you my idea as specific as possible.
ideas:
-launcher/lock screen
-line rider type game where you control the character
-2d fighting game like art of fighting for the SNES
-multiplayer fps where you create your own map with a creative mode (minecraft style)
-roller coaster tycoon style game
-get phone out of sleep mode
-many more!
Just message me which idea you want info on and I'll tell you!
----------------------------------------------
Click to expand...
Click to collapse
http://forum.xda-developers.com/forumdisplay.php?f=2017 <-- Look at the name of the section, it says: Galaxy Note II, Galaxy S III Developer Discussion [Developers Only]. I can understand the confusion though as when you click the link for the developer discussion on the T-999 section it takes you here.

I'm sorry. I was wrong.

ArianaGrande said:
This is the galaxy s3 t999 forum. Ask this in the section for which you are developing the kernel for. You will get better answers there.
Click to expand...
Click to collapse
Read the forum title before you open your mouth.
wctliu said:
I'm sorry. I was wrong.
Click to expand...
Click to collapse
You were correct, don't worry.
Do you guys even have CM for the 7108? The dual modems will cause certain problems, simply porting a ROM won't be possible.

AndreiLux said:
Read the forum title before you open your mouth.
You were correct, don't worry.
Do you guys even have CM for the 7108? The dual modems will cause certain problems, simply porting a ROM won't be possible.
Click to expand...
Click to collapse
Yeah, the amount of work needing done with the RIL versus other similar devices (even with the same processor) is definitely a daunting task. Not to sound discouraging, because code is simply an art of detail, but if you have the right tools, peers and patience, it can be done. I wish I had the insight to be of more use than just moral support, but determination is the key!
Tapatalked from my GSIII

Related

[GAME] Livestock Vs The Undead Lite - Zombie TD

2011 07 22 : Update : v1.2 Just released to market
--
I've finally pulled myself together and thrashed out my first ever android game!
I know there are many seasoned veterans on this forum with biblical knowledge of the platform, but being completely new to Java and object oriented programming it was a massive leap for me!
Sorry, but I just wanted to share!
Oh, did I mention it is free?
Paul
If you get 5 mins please check out Livestock vs The Undead Lite on the market - all comments (preferably constructive) are welcome as I shall be updating regularly.
pphillips001 said:
I've finally pulled myself together and thrashed out my first ever android game!
I know there are many seasoned veterans on this forum with biblical knowledge of the platform, but being completely new to Java and object oriented programming it was a massive leap for me!
Sorry, but I just wanted to share!
Oh, did I mention it is free?
Paul
If you get 5 mins please check out Livestock vs The Undead Lite on the market - all comments (preferably constructive) are welcome as I shall be updating regularly.
Click to expand...
Click to collapse
i will check it out man.
josephnero said:
i will check it out man.
Click to expand...
Click to collapse
I'd appreciate it. Hope you like it. I have a ton of ideas of where to take it next and am curious as to what everyone else thinks.
Cheers,
Paul
You use the acc sensor to pan the view a bit.
- this looks nice but sadly it's a bit clunky with the movement.
- this makes the game look clunky if you have the phone loosely in your hand (constant movement)
I always love dev's that add a no-sound mode to the first screen (at school/work)
Once placed we can't move/upgrade/fix defences or animals.
You can't see the 'health' (healthy zombies ) of a zombie.
- so if it get's close it's hard to guess if you need more (last-minute) defence or it will die in 2 sec's anyway.
Maybe an option to get more details about the defences/animals. fe. it's health, rof, damage, costs.
The game looks nice and it's always easy to find things that could be better if you're not the one who created it
If this is your first app than good job!
Vextreme said:
You use the acc sensor to pan the view a bit.
- this looks nice but sadly it's a bit clunky with the movement.
- this makes the game look clunky if you have the phone loosely in your hand (constant movement)
Click to expand...
Click to collapse
The accelerometer movement will be removed in the next release. I was originally going to have more columns off screen - but it ended up making me feed seasick! I don't think it added much to the game anyway.
Vextreme said:
I always love dev's that add a no-sound mode to the first screen (at school/work)
Click to expand...
Click to collapse
Great minds think alike! I've already coded that in for the next rel.
Vextreme said:
Once placed we can't move/upgrade/fix defences or animals.
Click to expand...
Click to collapse
Not at present - you can only replace when an existing animal/etc gets chomped. I have decided to change it around a bit. It should make an interesting dynamic for the game.
Vextreme said:
You can't see the 'health' (healthy zombies ) of a zombie.
- so if it get's close it's hard to guess if you need more (last-minute) defence or it will die in 2 sec's anyway.
Click to expand...
Click to collapse
I hadn't put that in to keep an element of guesswork and anticipation. Do you think it'd add to the game?
Vextreme said:
Maybe an option to get more details about the defences/animals. fe. it's health, rof, damage, costs.
Click to expand...
Click to collapse
I'm going to put a tutorial mode in which will help new players and would be skippable for the veteran gamer.
Vextreme said:
The game looks nice and it's always easy to find things that could be better if you're not the one who created it
Click to expand...
Click to collapse
Good to know you like the look and you're not wrong about it difficult to distance myself from it. Which is why I'm all over this feedback! All great stuff!
Vextreme said:
If this is your first app than good job!
Click to expand...
Click to collapse
It is and thanks. I appreciate it's still rough around the edges but I'll keep at it until it's either awesome or I get issued a restraining order
Seriously though, thanks for your kind and helpful words.
Cheers,
Paul
UPDATE v1.2 Just released onto the market
Thanks for all of the kind and constructive feedback. Please keep it coming. I think it's coming along nicely, next stage is to lay more in-game features.
More importantly - what do you think? The link is in my signature.
I've also started up a blog - if anyone is interested in writing their own app - it's how I've found the process.
::1.2
+ Redesigned graphics engine
+ Support for multi-sized devices including 320x480 up to tablets
+ Enhanced levelling system
+ Persisted scores and progress
+ Mute music/fx added to front screen and gameplay screens
+ Added new creep
+ Fixed FC issues on game leaving/re-entering
+ Redesigned splash screens
+ General bug fixes and graphical tweaks
Main discussion thread : http://forum.xda-developers.com/showthread.php?t=1094062

[GAME] Android Wars Project

Hello Guy
I have being working this last 5 months in a game inspired heavily in the Advanced Wars series. I wanted to create a turn based strategy game as rich or even more than AW, with more types of terrain and units. As i really dont like spending on apps I will make this game free to play. As of now, the state in the game is still in development but I am expecting it finish it by the end of the summer.
For this game I had a series of goals:
-Fun (obviously)
-Scalable, support for small maps or huge big maps
-Customizable
-Multiplayer
-Intuitive control
By the state the game is now all of this goals seem really close. So I would like to hear also what the community has to say, what would they like in a turn-based strategy game like this.
Update:
Gameplay style:
As I mentioned before this game is inspired by Advance Wars, but I want to state clearly that this is not an AW clone. I want to make it my own game with my own touch for what I think will make it a game optimized for phones and tablets. Right now I have most of the ideas of how the game will work and how the gameplay style will be, but I also want to know what you fellow xda'ers think.
-The moving style is similar, to AW where you can move the unit to the desired tile and you can either choose your path or let the game decide the fastest path. The purpose of this is for more strategy reasons, the fastest way is not always the best.
-The units can perform an action(attacking, building, repairing, etc...) and move independently. This way you can also attack and then move.
-This buildings are independent from the terrain. I am planning on using cities as a source of income but units will be build using barrack that will be created by engineers.
-Engineer are one of the most important units, as they will create buildings for producing units, towers for defending, and com centers for support.
- I will still have naval and air units, and their behavior will be pretty much similar to the ones of AW.
With this changes I am planning on making the game more fast and strategic. So I want to hear what you guys have to say and if you think I should add something or remove something.
I will be posting more information soon.
cesarramsan said:
Hello Guy
I have being working this last 5 months in a game inspired heavily in the Advanced Wars series. I wanted to create a turn based strategy game as rich or even more than AW, with more types of terrain and units. As i really dont like spending on apps I will make this game free to play. As of now, the state in the game is still in development but I am expecting it finish it by the end of the summer.
For this game I had a series of goals:
-Fun (obviously)
-Scalable, support for small maps or huge big maps
-Customizable
-Multiplayer
-Intuitive control
By the state the game is now all of this goals seem really close. So I would like to hear also what the community has to say, what would they like in a turn-based strategy game like this.
I will be posting more information soon.
Click to expand...
Click to collapse
Can't wait. I love advanced wars.
Sent from my LG-P509 (Optimus T) with Void Gear using XDA App
I'm going to have an orgasm if it gets anywhere as good as Advanced Wars.
Do make it compatible for SGT, Nook Color, and other tablets pls.
Sent from my GT-P1000 using Tapatalk
pendevous said:
I'm going to have an orgasm if it gets anywhere as good as Advanced Wars.
Do make it compatible for SGT, Nook Color, and other tablets pls.
Sent from my GT-P1000 using Tapatalk
Click to expand...
Click to collapse
I got an asus transformer and it scales perfectly for tablets.
Sounds cool, how about some screen shots?
swyped from a galaxy far far away
Never actually heard of Advance Wars, looked it up, now im quite excited.
Would love to see this game. Do post the screens soon!
please please no open feint. I hate this thing in ways unimaginable.
The logic of the game is almost done but I am still lacking some cool graphics. I will throw some advanced wars sprites and I will make some screenshots.
Ok one more update
The game itself is not near completion and I would rather not show any screenshot or videos as it doesnt have any feature that will set it apart from any other TBS. I will keep working on the game and probably by next week I can have something that is worth showing. Thank you all for your comments, I really appreciated.
Sounds like its going to be awesome, can't wait!
Sent from my VM670 using XDA App
Do you need any help doing the artwork?
You had me at turn-based strategy. Hope to see something neat soon
Can't wait
Just-in-time said:
Do you need any help doing the artwork?
Click to expand...
Click to collapse
One of the ideas I had was to make the game modular so that the instead of using and artwork set, the people in the comunity could create "texture pack" to change the look and feel of the game. But for now I need some sprites at least for making the first public demos of the game, intead of use the Advanced Wars sprites. If you know how to do graphics design I would be really pleased to have your coopertion. If you are intersted PM me back and we can figure something out.
Thank you for the interest.
Just an update,
I have being really busy moving to a new apartment so I havent got time to work too much on the game and the screenshots this last week. I am almost done with unpacking so soon I will bring more info.
Sounds good. I will test when its available. PM me when you need testers...
Droid 2 Global
[ROM]Hexen 1.0.1 (Final)
As a avid player of Civ 4 Cant wait for this.
In the mean time can someone point me in the direction of Advance wars please??
duryard said:
In the mean time can someone point me in the direction of Advance wars please??
Click to expand...
Click to collapse
It's a Gameboy Advance game series--two games, both rather excellent.
Guys I want to know what you have to stay for the ideas about the gameplay.
Gameplay style:
As I mentioned before this game is inspired by Advance Wars, but I want to state clearly that this is not an AW clone. I want to make it my own game with my own touch for what I think will make it a game optimized for phones and tablets. Right now I have most of the ideas of how the game will work and how the gameplay style will be, but I also want to know what you fellow xda'ers think.
-The moving style is similar, to AW where you can move the unit to the desired tile and you can either choose your path or let the game decide the fastest path. The purpose of this is for more strategy reasons, the fastest way is not always the best.
-The units can perform an action(attacking, building, repairing, etc...) and move independently. This way you can also attack and then move.
-This buildings are independent from the terrain. I am planning on using cities as a source of income but units will be build using barrack that will be created by engineers.
-Engineer are one of the most important units, as they will create buildings for producing units, towers for defending, and com centers for support.
- I will still have naval and air units, and their behavior will be pretty much similar to the ones of AW.
With this changes I am planning on making the game more fast and strategic. So I want to hear what you guys have to say and if you think I should add something or remove something.

[APP] The Powder Toy (falling sand game)

Hello!
Really big screens are recommended for this app!
Unofficial The Powder Toy port for Android is out! Enjoy the full The Powder Toy experience on mobile! Basic internet functionality included!
Have you ever wanted to blow something up? Or maybe you always dreamt of operating an atomic power plant? Do you have a will to develop your own CPU? The Powder Toy lets you to do all of these, and even more!
The Powder Toy is a free physics sandbox game, which simulates air pressure and velocity, heat, gravity and a countless number of interactions between different substances! The game provides you with various building materials, liquids, gases and electronic components which can be used to construct complex machines, guns, bombs, realistic terrains and almost anything else. You can then mine them and watch cool explosions, add intricate wirings, play with little stickmen or operate your machine. You can browse and play thousands of different saves made by the community or upload your own – we welcome your creations!
Requirements:
The Powder Toy can run on every Android device on the market, but those are very recommended:
- Android device with at least 1.0 GHz Cortex-A8 based CPU with NEON
- Stylus or a really thin fingers (or tablet)
About GPL: If you want me to provide you a full copy of source code, write to me: marci[email protected], I can provide it for free.
Bug reports and suggestions: It's very early port of The Powder Toy and everything isn't working well right now. If you found a bug, or you have a suggestion - write to me.
Protip: Use your volume buttons to change a brush size.
Download: https://play.google.com/store/apps/details?id=com.doodleapps.powdertoy
PS. Please, use Google Play link if you want to support my work or donate me. I'm also providing a free apk ONLY FOR XDA USERS!
Cheers,
Marcin
On my device, which is powered by a MTK 6589 SoC, I can't open any saves from the internet. Apart from those which error with "Save may be from a newer version", all the older saves don't work either, ending with a "An error occurred" every time I try to open them. I can browse the saves list fine. Any idea on what may be wrong, or is it just this port that isn't advanced enough?
Larger Buttons
Could you make it so the are large or like in The Elements: Sand Game. I have 4.3 inch tablet and i really wanna play The Powder Toy on the go.
Seems like the Playstore link is broken.
Awesome!
heybye44 said:
I have 4.3 inch tablet and i really wanna play The Powder Toy on the go.
Click to expand...
Click to collapse
Umm, a 4.3 inch tablet? That's smaller than my phone, which is a Sony Xperia Z.
But anyways, really nice to have this on my phone while in a car just sitting there :silly:
Protip: THDR inside a ball of BCLN causes an explosion. :laugh:
When you update this app to version from PC
Wysłane z mojego MID1004 przy użyciu Tapatalka
Its so awesome!!!!!!!!!
@marcin1147
THAT IS SO AWESOME!!!! PLEASE PLEASE PLEASE.. DONT STOP DEVELOPE THIS APP PLEASE:crying:
PLEASE MAKE IT FASTER BECAUSE ITS SLOWER THAN OTHERS! AND MORE VERSIONS PLEASE!!!:crying:
KEEP IT ALIVE!!!
:crying:
androidfreak70 said:
@marcin1147
THAT IS SO AWESOME!!!! PLEASE PLEASE PLEASE.. DONT STOP DEVELOPE THIS APP PLEASE:crying:
PLEASE MAKE IT FASTER BECAUSE ITS SLOWER THAN OTHERS! AND MORE VERSIONS PLEASE!!!:crying:
KEEP IT ALIVE!!!
:crying:
Click to expand...
Click to collapse
Dev has lost the source code, it'll take the dev a bit of time to rebuild TPT from source (which I'm currently trying and failing to do)
BachMinuetInG said:
Dev has lost the source code, it'll take the dev a bit of time to rebuild TPT from source (which I'm currently trying and failing to do)
Click to expand...
Click to collapse
Ooh that's sad
Hope you success building another one
TapaTalked from my Xperia™ (C660²) Z running Dirty Unicorns ROM!
A 8.0 tablet will be good for this game?

Flappy Angry Birds [Game][MOD][2014/02/17]

Flappy Bird is back.......I mean Flappy Angry Bird! Introducing Yellow Bird as the protagonist. Comes in 2 versions, normal and cheated, both can be installed simultaneously.
Install it like normal APK file. Enjoy!
Normal Version: http://d-h.st/rjs
Cheated Version: http://d-h.st/zNr
Tested on following devices:
ALCATEL ONE TOUCH Magic 4033E / Acer Iconia / HUAWEI Ascend G510 / Samsung Galaxy Tab 3 7.0 WiFi SM-T210 / Samsung Galaxy Note 8.0 N5100 / Xperia go ST27i
"There are some here who thinks I stole the game......how can I steal something that is free.....less talk less mistake, more talk more mistake .....and if you are jealous on what I'm doing, knock yourself out"
First. You stole a game
Second you stole characters from another game.
I mean really leave it alone let the game die.
I dont see why everyone has to try an "save the game" yet just want credit for it..
Sent from my SGH-T999 using xda app-developers app
kinglauryl said:
Flappy Bird is back.......I mean Flappy Angry Bird! Introducing Yellow Bird as the protagonist. Comes in 2 versions, normal and cheated, both can be installed simultaneously.
Install it like normal APK file. Enjoy!
Normal Version: http://d-h.st/rjs
Cheated Version: http://d-h.st/zNr
Tested on following devices:
ALCATELONE TOUCH Magic 4033E / Acer Iconia / HUAWEI Ascend G510 / Samsung Galaxy Tab 3 7.0 WiFi, Samsung Galaxy Note 8.0 / Xperia go
Click to expand...
Click to collapse
Man, what an unnecessary angry response.
Sent from my SAMSUNG-SM-N900A using xda app-developers app
@kinglauryl can you plz remove the ads & sounds? & also can you make the score to show at the end of the game?i mean not everytime while playing. & plz make the gap of the pipes a little big.
Members Flappy bird was a free game. The OP did not steal anything. Please no more lashing out at the op
Sent from my Nexus 5 using Tapatalk
littlewormstudio said:
Free doesn't mean you can take it, put in other (copyrighted) art in it and republish it as your own. It even says .gears in the screenshots.
The game was free to play. The way I see it it's damaging to the original author.
Click to expand...
Click to collapse
1. zzzzzzzzzzzzzzzzz
2. I did not earn a single cent here
3. The moderator agrees I did not steal anything (Post #5)
4. It says Gears because they owned the game that's why this is called a MOD.
5. And if what I did is damaging, imagine what the real author did, he earned thousand of dollars or even millions yet using Nintendo's Super Mario background and sounds without paying royalty or whatsoever, now tell me who DAMAGED who???
killoid said:
@kinglauryl can you plz remove the ads & sounds? & also can you make the score to show at the end of the game?i mean not everytime while playing. & plz make the gap of the pipes a little big.
Click to expand...
Click to collapse
I would like to but for now no further enhancing there's too many negative comments here, don't these people understand the meaning of MOD? A MOD is you take somebody's work enhance it to your liking and share it (without earning a single cent) to forum like this one (XDA) without being branded as a thief. I wonder why people are jealous???
For Angry Response
To fellow members who might stumble upon this POST. I am not here to get my 5 second of fame.....I am here just to share a MOD I did to fellow members who might be interested in learning more about Android development. Earlier posts suggest I am stealing something here??? Did I earn anything? Did somebody gave me money to build this MOD? Did I became famous? The answer to all of this questions is NO, so if you feel you don't like this post just ignore it, leave, look for other post that make you feel better. If your envious or JEALOUS, I advice you to research here XDA about tutorials how to MOD, you wont learn anything from posting NONSENSE like, "you stole someone's work, you copy someone's game", WHINING wont get you anywhere, WHINING are for losers, remember that!

[Q] Android game recommendation

Hi.
I'm looking for a game to play in the long term. No specific genre but strategy is nicer.
It has to be a game that I can let go of the phone at any moment, preferably with low battery consumption.
Previously I played Guardian Cross, wasn't very nice in the battery but I could let go of the phone with no problem, but now is ending so I need a new game.
Tried Rage of Bahamut but didn't like the presentation.
Anyone know anything like this?
The game is to play at work in dead times where at any moment I might have to let go of the phone.
Also I don't want to say MMO but something that I have progression and doesn't have any real ending. It's hard to explain.
Thanks in advance.
Dante Leonheart said:
Hi.
I'm looking for a game to play in the long term. No specific genre but strategy is nicer.
It has to be a game that I can let go of the phone at any moment, preferably with low battery consumption.
Previously I played Guardian Cross, wasn't very nice in the battery but I could let go of the phone with no problem, but now is ending so I need a new game.
Tried Rage of Bahamut but didn't like the presentation.
Anyone know anything like this?
Thanks in advance.
Click to expand...
Click to collapse
here are some that i like
• project y (rts strategy)
• survivalcraft (SANDBOX)
• modern combat 5 (FPS)
• Game Dev Story (Sims type )
Hi there Dante
I believe there is a dedicated thread on what you're asking for. Everything related to gaming and games itself can be found on this off-topic thread.
http://forum.xda-developers.com/showthread.php?t=1279620
You're more likely to receive more answers there. It's also good to look through the off-topic section for such things before creating a thread on something that already exists.
-Inferno 1 & 2
-Monument Valley
-Nba Jam
-Offroad legends
-Real drift
-Prince of persia ( the last one)
inaqi69 said:
here are some that i like
• project y (rts strategy)
• survivalcraft (SANDBOX)
• modern combat 5 (FPS)
• Game Dev Story (Sims type [emoji14])
Click to expand...
Click to collapse
Thanks for the suggestions.
Although maybe only Game Dev Story might fall under what i want (I already play minecraft), the project Y seems a very interesting full scale RTS that I didn't know about (I was looking for one for my tablet earlier). Many thanks
TheArc said:
Hi there Dante
I believe there is a dedicated thread on what you're asking for. Everything related to gaming and games itself can be found on this off-topic thread.
http://forum.xda-developers.com/showthread.php?t=1279620
You're more likely to receive more answers there. It's also good to look through the off-topic section for such things before creating a thread on something that already exists.
Click to expand...
Click to collapse
Hi. Thanks for the reply. While I was searching I didn't went to the offtopic section because I thought that a question about android apps wouldn't be asked there. But I see your point. The thread you recommended is games in general for everything so if I don't find something I like I will ask there. Thanks for the heads up
I recommend Plants vs Zombies 2.
Sent from my Galaxy Note II using XDA Free mobile app
I enjoyed 'Vega Conflict' a good bit. Pretty cool space RTS
scottiejohnson said:
i find "air hunter" pretty fun to play
Click to expand...
Click to collapse
Air hunter is a nice game. But it's more of an action title. It's hard to play on-off-on. I want it for playing at work in dead times.
dendv said:
I recommend Plants vs Zombies 2.
Sent from my Galaxy Note II using XDA Free mobile app
Click to expand...
Click to collapse
I've tried it it's nice as well but not exactly what I'm lookin for.
Arkane416 said:
I enjoyed 'Vega Conflict' a good bit. Pretty cool space RTS
Click to expand...
Click to collapse
Very nice game. It's very close to what I need. The battery consumption seem very low and syncs to Google play. But, alas, it has a major flaw. If I lock the screen it loses the connection and I have to restart the app. Since the major thing is that I'm able to let go of the phone at any moment it's almost what I want with that exception.
I'm going to update the first post with more info.
Dante Leonheart said:
Hi.
I'm looking for a game to play in the long term. No specific genre but strategy is nicer.
It has to be a game that I can let go of the phone at any moment, preferably with low battery consumption.
Previously I played Guardian Cross, wasn't very nice in the battery but I could let go of the phone with no problem, but now is ending so I need a new game.
Tried Rage of Bahamut but didn't like the presentation.
Anyone know anything like this?
The game is to play at work in dead times where at any moment I might have to let go of the phone.
Also I don't want to say MMO but something that I have progression and doesn't have any real ending. It's hard to explain.
Thanks in advance.
Click to expand...
Click to collapse
You should try Brother in arms,modern combat 5 they are amazing gameplay is also good
In racing you must try asphalt 8 ( my all time favorite game)

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