[Q] Why is iPhone still faster than any Android Quad-Core Phone? - General Questions and Answers

Hi,
my friend and I are comparing which Phone is better.. The iOS Phones or the Android Phones.
In my opinion an iPhone is not a real Smartphone because you can't really do nothing with it..
There is just a damn Appdrawer without a damn Home screen.
Just Apps and some other notification stuff.
An Android Phone has almost everything that you need. You can even Update a Ps3 system with just an Android Phone.
You can build your own system and run your Rom with your taste.
But why the hell has the iPhone 5 still compared to HTC One X or Sony Xperia Z a better Benchmark result?
I mean the iPhone got a Dual core with just 1 Ghz per Core. But it beat a Quad-Core Phone.
For example I got a Sony Xperia S and how you know it has a 1,5Ghz Dual-Core hardware. And STILL the iPhone runs Asphalt 7 or Shadowgun: Deadzone better than the Xperia S
How that can be possible??

xShottaZx said:
Hi,
my friend and I are comparing which Phone is better.. The iOS Phones or the Android Phones.
In my opinion an iPhone is not a real Smartphone because you can't really do nothing with it..
There is just a damn Appdrawer without a damn Home screen.
Just Apps and some other notification stuff.
An Android Phone has almost everything that you need. You can even Update a Ps3 system with just an Android Phone.
You can build your own system and run your Rom with your taste.
But why the hell has the iPhone 5 still compared to HTC One X or Sony Xperia Z a better Benchmark result?
I mean the iPhone got a Dual core with just 1 Ghz per Core. But it beat a Quad-Core Phone.
For example I got a Sony Xperia S and how you know it has a 1,5Ghz Dual-Core hardware. And STILL the iPhone runs Asphalt 7 or Shadowgun: Deadzone better than the Xperia S
How that can be possible??
Click to expand...
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To answer the question in title.
Iphones would seem faster because its software is only written for one device.. the Iphone.
When you build the hardware and the software you able to really optimise it for that device.
This would be possible with Android but for a device manufacture would take far to much work at the lower levels of android itself, and they simply do not have the time or resources to do that (After all we do want updates within 6 months of google pushing them).
If you however get a Nexus device built for stock Android you will see what android can do

zacthespack said:
To answer the question in title.
Iphones would seem faster because its software is only written for one device.. the Iphone.
When you build the hardware and the software you able to really optimise it for that device.
This would be possible with Android but for a device manufacture would take far to much work at the lower levels of android itself, and they simply do not have the time or resources to do that (After all we do want updates within 6 months of google pushing them).
If you however get a Nexus device built for stock Android you will see what android can do
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Yes and Java android implementation has a really time spent garbage collector, IOS programs are written over Objective C with just in time memory management.
No garbage collector = faster app

The on-the-surface reasons are a fast and capable CPU and GPU, but mainly the fact that apps have a very limited ability to run in the background. There are more technical reasons, as mentioned above, but that's the gist of it.
iOS's efficiency and performance comes from its heavy software limitations.

Okay, so mainly it has to do with optimizing the hardware with the software right?

xShottaZx said:
Okay, so mainly it has to do with optimizing the hardware with the software right?
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Yes, and like I said, heavily disallowing apps from running in the background.

I bet thats also the reason why macs are seen as such intuitive machines compared to pcs. Windows is made for any pc while mac os is strictly built for mac. :good:

Omega Supreme said:
I bet thats also the reason why macs are seen as such intuitive machines compared to pcs. Windows is made for any pc while mac os is strictly built for mac. :good:
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Macs use the same parts as PC's. It's just that they say, "Alright, these are the parts we're going to use this year. We only need drivers and software compatible with these parts. Anything extra is up to the manufacturers." It's the same thing with Windows, but like you said, just a wider array of devices and parts.
Intuitiveness has nothing to do with hardware and interfacing software; it has everything to do with aesthetics and software design.

Okay thanks for your answers guys

for me, Iphone is only good for old people, who doesnt really care about their gadget, they only use it for show off, without knowing the "true" potential of their phone.
with android, we could squeeze the juice from the phone out untill its screaming, lol, and our device will worth every dime and penny we spent, like many of people only know that they have Intel i7 processor without knowing that their i7 processor can beat up so easily with Overclocked core 2 Quad processors.
just my 2 cents though

There's more to it than benchmarking though. I actually carry and use both devices. My DNA is a good bit faster than my iPhone with some processes. Other things the iPhone is faster with. But as stated above, the apple hardware and software is highly optimized, which is why iPhone users don't see force closes or random reboots except for the occasional rare extreme problem.
They both have their pros and cons, there's a lot of young people also that the iPhone fits better than android.
There's a lot of people in this world that think differently than me. I did not see the dialer or keyboard on my DNA until after it was unlocked and rooted and had a custom rom and kernel overclocked. I didn't realize until later that I didn't even open much on the interface until after I had installed the software I wanted. Lots of people wouldn't want to take an off contract 700 dollar device and blindly void the warranty, but that's all I bought mine for is the hardware and ability to build my rom and interface to fit my needs.
Sent from my DNA... S-Off like a baws

apple not only manufactures its own software, but also hardware, hence it has better control to customize their hardware according to the software or vice versa.

ob7125 said:
apple not only manufactures its own software, but also hardware, hence it has better control to customize their hardware according to the software or vice versa.
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Apple doesn't manufacture anything. Most of their components come from Samsung and other manufacturers like Qualcomm. They work ONLY on the software.

i think you are wrong.
zacthespack said:
To answer the question in title.
Iphones would seem faster because its software is only written for one device.. the Iphone.
When you build the hardware and the software you able to really optimise it for that device.
This would be possible with Android but for a device manufacture would take far to much work at the lower levels of android itself, and they simply do not have the time or resources to do that (After all we do want updates within 6 months of google pushing them).
If you however get a Nexus device built for stock Android you will see what android can do
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i saw the nexus 5 benchmark fight with the iphone 5s, NEXUS 5 can't reach near iphone 5s , actually i don't understand how is this possible and i don't believe that optimization makes iphone to this much faster, when we are looking forward the case of samsung galaxy note 3 and iphone 5s just an optimization can't beat the 8 core and 3Gb ram with 1.3gh 2 core with 1gb ram, may be the precision is the key

Related

Game graphics on Android phones

I've been playing around my newly bought Nexus One and one thing I've found is that while graphics and colours when doing most things in general are so vibrant and beautiful to look at, games look decidedly 2nd rate.
Why is that? Is that something to do with the hardware or the APIs provided by Google? It would be nice to see something like Plants vs Zombies on the iPhone. From my limited use I find the graphics on my Nexus One slightly better than the 3GS on everything except when it comes to games, where it is left far behind. I found that really weird.
On a related note, I'm no developer myself, but I'm of the opinion that the success of the platform will depend a lot on 3rd party development, which means a lot of support given by Google to developers. What's the situation like now? How easy/hard is to develop for Android phones and what are the scopes for improvement?
Bump.
Any opinions from Android developers on here?
its because pre nexus one/desire there was only one android phone which could even play good graphics and that was the moto droid .
give the developers some time ... now that more powerful android phones are coming out, we'll see more and more better looking games ... as an example look at raging thunder 2 ... you might not like racing games but that game has exceptional graphics
nothing as good as the iphone yet, because iphone always had a very powerful gpu from the get go so all of iphone game developers have had that much time to play around with them ... android just started getting powerful gpus
hope that answers ... and anyone with more knowledge, feel free to correct me if i'm wrong
alienwolf426 said:
nothing as good as the iphone yet, because iphone always had a very powerful gpu from the get go so all of iphone game developers have had that much time to play around with them ... android just started getting powerful gpus
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Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?
Watch out here comes the "Droids"
TT1986 said:
Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?[/QUOTE
Galaxy S doing video game demo:
http://www.youtube.com/watch?v=dpP5QljEqow&feature=related
Galaxy S vs. Iphone 4:
http://3gsiphone.com/jailbreak-and-...-vs-samsung-galaxy-s-video-review-part-1.html
Reading about GPU:
http://androidandme.com/2010/03/new...bird-chip-to-have-3x-gpu-power-of-snapdragon/
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jhnstn00 said:
TT1986 said:
Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?[/QUOTE
Galaxy S doing video game demo:
http://www.youtube.com/watch?v=dpP5QljEqow&feature=related
Galaxy S vs. Iphone 4:
http://3gsiphone.com/jailbreak-and-...-vs-samsung-galaxy-s-video-review-part-1.html
Reading about GPU:
http://androidandme.com/2010/03/new...bird-chip-to-have-3x-gpu-power-of-snapdragon/
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Click to collapse
Whoa! That is good.
Excellent stuff, good times ahead then.
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its mostly due to the fact that a lot of older phones (eg. the htc hero) dont have gpus whatsoever. the moto droid had a gpu, therefore could run good graphics in a 3d game. the samsung galaxy S has a great gpu on the cpu die and will run some really impressive games on it, in fact, it could run much better looking games than on the iphone.
for a art developers view
Ok well I'm a 14+ year vet of games industry on console games, in technical art production, but my view would be the same as a programmer I would suspect. Just like when doing a multi-platform release back in the ps, saturn, n64, dreamcast etc... days, you dont really want to do lots of work for all platforms. Neither do you want to cut your biggest market chunk out by them not getting the experience others get with better hardware. This takes me back to PC days when we have powerVR primary GPU's, or ATI, or Nvidia, or matrox, well the list got big. The graphics capabilities sometimes had to be addressed almost as if they were different platforms (this is b4 HAL abstraction sweetness and todays DX domination). I suppose at the end of the day, I would not choose to dev only on android for the SGS, that cuts some 99% of the market out. What apple has done is have fixed hardware and Development LIBs for that hardware. This makes it very easy to give all iPhone users the same experience. With android, too many variances in hardware and capability, also maybe hits taken from phone operator system additions and services.
So in my opinion, you cant have such and open system that can have lots of variations and get games in numbers and quality that we see on iphone. Not cause android phones cant do it. Cause not all of them can etc, and it's too varied.
Just my opinion
deanwray said:
So in my opinion, you cant have such and open system that can have lots of variations and get games in numbers and quality that we see on iphone. Not cause android phones cant do it. Cause not all of them can etc, and it's too varied.
Just my opinion
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I see what you mean. It's a lot like Console vs PC isn't it? I'm a PC gamer but i can understand why publishers/developers prefer console because they don't have to deal with a large variety of hardware. In other words, optimizing gaming experiences on Android phones could be harder than on iPhones because of the same reason.
Lets hope the difference isn't too big though.
TT1986 said:
I see what you mean. It's a lot like Console vs PC isn't it? I'm a PC gamer but i can understand why publishers/developers prefer console because they don't have to deal with a large variety of hardware. In other words, optimizing gaming experiences on Android phones could be harder than on iPhones because of the same reason.
Lets hope the difference isn't too big though.
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Click to collapse
Porting from PC to console and vice-versa is probably easier than iPhone to Android, though.
I remember Valve saying that porting The Orange Box over to the Xbox 360 was very easy. They said something like they put the PC code -- with a few changes like control configuration -- through a 360 compiler and the game was up and running.
Also, with the PC, you have just two major processor brands (Intel and AMD) and two major graphics card brands (NVIDIA and ATI). The APIs and stuff are also far more mature.
google could do what Palm did.
Palms PDK allows porting of iPhone games to the Pre in a matter of hours.
theineffablebob said:
I remember Valve saying that porting The Orange Box over to the Xbox 360 was very easy. They said something like they put the PC code -- with a few changes like control configuration -- through a 360 compiler and the game was up and running.
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That's probably because it's made in XNA or some other cross platform code. That's one of the things pulling me toward WP7 (that and Zune Pass ).
Devs can write one code base, and in a matter of days have it ported to all major Microsoft software. As an Android dev myself, that would be amazingly useful did I also produce desktop software. I mean think about it, write an app for PC, then also target XBOX360, ZuneHD, normal Zunes, and WP7 all with essentially one codebase with very few small changes between them. That's some amazing stuff.
I toyed with XNA before and it is a beautiful way to code. Not to mention that the C# it uses is essentially Java with a few modifications.

Galaxy s or something else ?

I have a Htc hero gsm, happy about it, but i want a new phone with a bigger screen and more powerful gpu to play games on.
Is Galaxy s something good? or is there anything more powerful than the Galaxy s? if there is, how much is the GPU, better than the Galaxy as a percentage?
Or should I wait until after new year? when dual core come? but i have heard that the GPU on them should be similar or slightly better than Galaxyn s gpu ... So what is the best?
btw how good is the Galaxy s gpu compare to iphone 4 ?
you simply cant compare the iphone 4 to any other phone ... no matter what aspect ! the iphone 4 was created by god , to reflect his own vision of what a perfect phone should be ..
souljaboy said:
you simply cant compare the iphone 4 to any other phone ... no matter what aspect ! the iphone 4 was created by god , to reflect his own vision of what a perfect phone should be ..
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For anyone else who is agnostic there are other options.
I have a TMO Vibrant, the phone is good for my my needs, but there are a few flaws that Samsung committed:
1. GPS is flaky, even with the latest update the accuracy is something to be desired.
2. For the life of me I cannot comprehend the business decision at Samsung to go with a crippled filesystem - RFS - based on a decade decaying FAT32.
It is the major gripe, but with the development going on in the Galaxy S forums there seem to be a light at the end of a tunnel with converting RFS into EXT based filesystem.
The CPU choice is good, the GPU is there as well.
If your main concern is games, I don't think Android is up there yet though.
The iPhone 4 is running a PowerVR SGX535 while the Galaxy S series are running on a PowerVR SGX540. The Galaxy S has better hardware for gaming, but still, the app store is still much better on the iPhone.
I suspect that the Android market will catch up within the year, but because of the different specs an Android phone can come in, developers may have a hard time porting their games.
just a random question... if there is a psp emulator, will galaxy s run smooth on psp games ?
The Galaxy S has a faster GPU, but it probably won't be taken advantage to the extent that the iPhone4's GPU is due to the hardware diversity of the android platform.
oopeteroo said:
just a random question... if there is a psp emulator, will galaxy s run smooth on psp games ?
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Sony is going to release a Playstation phone running Android OS - most probably Gengerbread - my guess would be around CEC next year. So the quality gaming is coming to Android.

Android 4.0 for a Lg optimus 3D

Hey people does anyone know if android 4.0 will be available for the Lg optimus 3D when it comes out around December
Virus711 said:
Hey people does anyone know if android 4.0 will be available for the Lg optimus 3D when it comes out around December
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No........................
Virus711 said:
Hey people does anyone know if android 4.0 will be available for the Lg optimus 3D when it comes out around December
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almost had heartattack reading topic name :S
we dont have 2.3.3, and you are dreaming about 4.0?
Well let me read the cards...errrr
Some one is flying high. Anyways I can't see why not with a little magic of the dev community.
Sent from my LG-P920 using XDA App
i'm shire it will come also for o3d by lg or through the great developers in this forum.
but why do you what it already? maybe it's crap? i doubt it but maybe....
and one of the golden rules:
be patient, good things need their time
I wouldn't be surprised if 4.0 won't run on this phone due to the ram, even if it does its going to be well into next year before we get it, I would be surprised if we have it for next summer judging how far behind LG are now, this phone and the Optimus X2 should have launched with Gingerbread.
if cyanogen support this device, there will be 4.0 for us
the already support this device
typhex said:
if cyanogen support this device, there will be 4.0 for us
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but 3D will be useless without the drivers for the cameras and the screen
mmace said:
but 3D will be useless without the drivers for the cameras and the screen
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True but all the S3D core code it open to the devs thanks to TI as I understand it.
Also it's not even sure it's called 4.0, they haven't set a version number have they? and the number is just a indicator, the jump from 2.3 will be stuff like optimization in the system for dual core, and people still talking about too little RAM is just poppycock.
Most likely performance for the O3D will be better with Ice Cream Sandwich, might even beat all other phones as it's (so far) the only one with dual RAM and dual Channels which keeps the dual-core CPU from being bottlenecked by the rest of the system.
I have to admit, this talk of "ooooh it might not run version xx.yy of Android" or "ooooh what if the new uber fantastic app doesn't work because it ONLY has 512MB RAM" makes me laugh.
Why? Well lets look at what the problems have been in the past:
OS Partition is too small:
This was a problem when the OS was written to fit inside the small flash built-in to the CPU package. As the OS has gotten bigger this had to be solved one way or another. I'm not sure of the specifics, but I think its enough to say this is solved now.
Not enough RAM:
Fitting an advanced OS into 64MB or even 256MB of RAM is tricky, especially when the core OS is based on code from PCs with a lot more RAM than that and the luxury of a swap partition.
However 512MB was the turning point on PC where RAM became less of an issue and in the right configuration you could live without swap. So logically this should hold true, probably moreso, for Android. Because Android until recently was already running in 128MB/256MB without the advantage of swap space.
No Drivers:
Many are open source, we are also working with hardware a lot more standardised than it once was.
I can see from a glance that there are a lot of similarities between my N900 at the hardware level and the O3D. If you are dealing with devices that are basically upgrades of old hardware designs, drivers are a lot easier to deal with - especially if they are open source.
Lack of GPU or certain CPU instructions:
Many older devices could not handle newer Android because they lacked a proper GPU or the CPU did not have the right instructions. This is similar to what happened on PC for a while, when multimedia suddenly became big. Like on the PC once all these multimedia instructions became commonplace it was no longer really an issue. I believe we are at the same place now with high-end Android hardware.
So I really would be surprised to find a newer version of Android outright not be able to run on the O3D, for quite some time.

Is ios superior?

are iPhones and ipod touches far more advanced technically Than the play or other Android phones? I ask because ios app store has some great games like prince of Persia (the ps2 version) yet Android is lagging behind? Why?
Sent from my R800i using XDA App
Well, the reason is because Android is widespread and open to many different hardware, as IOS is only available on one identical unit.
Think of it this way.
Android is to PC, iOS is to Mac.
iOS is much more consistent because there aren't any devices that are stronger or weaker, because they're all the exact same hardware, so optimizing is a cinch, while Android developers have to focus on SO many different devices, processors, etc.
Selim873 said:
Well, the reason is because Android is widespread and open to many different hardware, as IOS is only available on one identical unit.
Think of it this way.
Android is to PC, iOS is to Mac.
iOS is much more consistent because there aren't any devices that are stronger or weaker, because they're all the exact same hardware, so optimizing is a cinch, while Android developers have to focus on SO many different devices, processors, etc.
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This.
But ICS is pretty much putting everything behind and putting us ahead of iOS
Thanks. Now I understand. So is the play inferior to the iPhone 4s technically?
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KindaUndisputed said:
Thanks. Now I understand. So is the play inferior to the iPhone 4s technically?
Sent from my R800i using XDA App
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If you think PC is inferior to Mac.
Selim873 said:
Think of it this way.
Android is to PC, iOS is to Mac.
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So what does that make Windows Phone 7?
Android = Linux
It was about the hardware, not OS
The Alpha Gamer said:
So what does that make Windows Phone 7?
Android = Linux
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Click to collapse
Yes, Android is Linux.
But Selim873 was pointing to hardware fragmentation. You cannot buy a Mac and put the video card you want. You cannot get a mac with the processor you want. There is no Nvidia/Intel/AMD processors to choose from, nor the 32/64 bits thing in Mac.
Apple has complete control over the hardware and you can only buy what they sell and they sell the same thing to everybody. it is not like that on PC, where you can have a PC with different processors/graphic cards/ram/hard disks/whatever you want.
So the fragmentation on Android hardware allows us to have dual screen devices, gamepads, physical keyboards, etc, but it also increases the amount of drivers people need to work with and the amount of optimization needed to release anything. On IOS you have only one thing and everybody have the same, so it is easier to optimize.
I sold in my iPhone 4 the instant I heard that you didn't have to "jailbreak" it to install emulators and your own custom apps. So IMO iOS is vastly inferior to android.
Pretty much the same thing when I bought a Mac, traded that in when I realized none of my games could run on it other than Half Life 2 series (which I had already played the he11 out of btw) (Mac OS 5-9 Was better than OS-X ANY day IMO) so I got an Alienware M15X which was more powerful for less money, plus I got a couple of Mac OS 9 PPC's which actually run
loismustdie555 said:
I sold in my iPhone 4 the instant I heard that you didn't have to "jailbreak" it to install emulators and your own custom apps. So IMO iOS is vastly inferior to android.
Pretty much the same thing when I bought a Mac, traded that in when I realized none of my games could run on it other than Half Life 2 series (which I had already played the he11 out of btw) (Mac OS 5-9 Was better than OS-X ANY day IMO) so I got an Alienware M15X which was more powerful for less money, plus I got a couple of Mac OS 9 PPC's which actually run
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True I have a Ipod and a Ipad as well as the Tablet S and Xperia Play On android the developers are faced with a challenge to optimize the devices for games on IOS they have to do It once forever.
But to get true grip of your IDevice you have to "Jailbreak" and Avoid you warranty .
On android we can custimize Our Stock rom to what ever we Like Home Launchers apps Widgets.
MAC=iDevice
Windowss/Linux=Android
Now look at which one is better you can also download files on the go on android, install different markets upgrade your memory when ever you like etc.....
People think of android as a Slave its a heavy System to run but it payes of in the end .
You decide if you prefer Fixed Specs or Changeable soecs
As an operating system iOS is better than Android. But iPhones in general are not better than Androids. Why? 3.5" screens, that's why .
iOS is very solid, I am a game tester for EA's mobile division and the kind of punishment it takes puts it in front compared to Androids.
But then again iOS is an anti-democratic ****, that gives you absolutely no freedom, so no matter how well built it is, it's still going to be trash from a smartphone's perspective (until you jailbreak it)
unix linux android
Unix=Linux=Android
Unix= 100% coding base.
Linux= 50% Code 50% graphic
Android= Perfect build Graphical System with Coding Support.
Android going to be No 1 sooooooooooooon... cheers...
You can't compare Android to Windows, Android is at least secure and efficient
AtomicKoala said:
You can't compare Android to Windows, Android is at least secure and efficient
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Explain how windows isn't secure and efficient if you're not computer savvy?
AtomicKoala said:
You can't compare Android to Windows, Android is at least secure and efficient
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Like I said, Linux
So I dont start my anti-ios rant please see my comment here>http://forum.xda-developers.com/showthread.php?t=1256874. I get a but sensitive & worked up when I get myself started talking about freedom.lmao.
Sent from the tuffest android ever...xplay...crowd cheers.

If you were a developer at Google.............

Hello everyone,
Just for the sake of fun. If you have been given the opportunity to decide the future of android, What would you do? Which feature do you want to see in android?
May be people @ Google are 'really' watching this thread. Who knows?
Shoot your opinions
PS: I would say, a multi user (logoff and on) feature so that one can change profiles in office and home. (Haven't seen this as native android feature)
Feature wise, I'd push for smoother graphics, put an end to the "iPhone is faster" trolls.
Smoother ...more exclusives to android.. game mostly ...as gamevil seem to stick every thing on iPhone first ..
Sent from my MT11i using xda premium
One of the things that holds back game developers is having to do extra work to support multiple GPUs (Tegra, OMAP, Adreno, etc). It would be nice if Android had something like DirectX on Windows where the GPU brand doesn't matter, instead the GPU is certified for a DirectX # level and can run all games up to that #.
There have been some good games out there that were Tegra only early on for example and when you see its incompatible with your graphically capable OMAP device its not good. Judging from the reviews left people don't like when this happens.
I really don't understand why android cannot run as smooth as iphone, i think it's really system problem rather than hardware's problem...
crazyricky said:
I really don't understand why android cannot run as smooth as iphone, i think it's really system problem rather than hardware's problem...
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Click to collapse
Apple have a few phones they build inhouse, and create software and drivers for it, that they can constantly tune and improve.
Google on the other hand, have to support an unlimited amount of devices and drivers, so they don't get the same time to improve drivers. Not to mention you then get 3rd parties with their own skins and what not.
It's the price we pay for freedom

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