Game lags corrected. (Atleast have stopped for me) - Samsung Galaxy R i9103

So yesterday i was researching about gamelags on STOCK ICS.
I found out this solution somewhere.
Initially i did not flash ardatdat's kernel
but
after doing this plus flashing ardatdats kernal lags have like vanished.
So just do this thing
1.Go to settings---> developer options and check 'Force GPU Rendering' and restart your phone.
2. Use Ardatdats kernel v4.2 beta 6 *HIGHLY Recommended*
Games tried :
1. Temple Run Brave (15 minutes of play..No lag)
2. World Cricket Championship (10 over game..no lag)
3. Farming Simulator
4. Plants vs. Zombies
5. Stick Cricket
6. Stick Tennis
7. Temple Run 2
8. Race, Stunt, Fight 2
9. Drag Racing 3D
10. Fruit Ninja
Hope it helps
Sent from my GT-I9103 using xda app-developers app

+1 for this. Didn't try games, but it's good to have this option always set to on. Increases overall performance.

I tried gaming on stock ICS.
Did try unofficial JB on our phone. But then vibration problems.
Actually some nexus version had an ICS lag in scrolling and gaming.
So someone posted it as an answer.
I tried it for gamelags of our device and it worked.
(Obviously the nexus solution did not have include the ardatdats kernel part )
@adam sir: please help us with the vibration problem in Pacrom
Sent from my GT-I9103 using xda app-developers app

Isn't this more battery hungry?
From my CM10.1 powered galaxy R

vbz89 said:
Isn't this more battery hungry?
From my CM10.1 powered galaxy R
Click to expand...
Click to collapse
Didn't notice it, but theoretically yes. It uses the GPU for rendering the UI. However, I have it always turned on, regardless of which rom I'm on.

vbz89 said:
Isn't this more battery hungry?
From my CM10.1 powered galaxy R
Click to expand...
Click to collapse
Well the games are too
So wasnt quite evident.
But i couldnt notice some MAJOR chunk of battery % vanishing in thin air
But the lags have finally gone on ICS (Hopes held high)
Rest lets see...
Bdw if you're on root, Antutu Battery saver is kinda good too for saving battery Has helped me
Sent from my GT-I9103 using xda app-developers app

Yup, ardatdat kernel with performance governor, almost eliminates the Game stutters(I won't call them lags)

The-Droidster said:
Yup, ardatdat kernel with performance governor, almost eliminates the Game stutters(I won't call them lags)
Click to expand...
Click to collapse
Hahaha yeahh...stutters
Sent from my GT-I9103 using xda app-developers app

DeepankarS said:
Hahaha yeahh...stutters
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
Great. So 1st thank from my side to you buddy. Hope you will be doing well in future too.

Games still stutter for me, maybe less often but it is still there
Indian ROM & Ardatdat 4.2b6

@Vikesh: Thank you
Yes definitely ^_^ only if i have people like you around me
Helping me out even when i disgust you
Sent from my GT-I9103 using xda premium

M3r0De4DoR said:
Games still stutter for me, maybe less often but it is still there
Indian ROM & Ardatdat 4.2b6
Click to expand...
Click to collapse
On ardatdat kernel use setcpu app to set both the cpu freq's to max(equivalent to performance governor). Then try a game...eg temple run...no lags.

But remember when u select performance then top level of clock will work and hence battery backup goes down.
@deep: buddy its my pleasure if i would suggest or make u understand the thing and become part of ur few moments.
Sent from my GT-I9103 using Tapatalk 2

M3r0De4DoR said:
Games still stutter for me, maybe less often but it is still there
Indian ROM & Ardatdat 4.2b6
Click to expand...
Click to collapse
Well if you know how to use SetCpu go ahead it will completely resolve the issue. (Never tried as i am not comfortable..but our senior members do recommend using it )
But if youre still not comfortable with the stutters we have to live with it till official JB arrives (maybe..on samsungs mercy :'( ) :sigh:
Atleast the frequency of the lags seems to go less.
My games even stuttered with PacRom :'( (stick cricket did )
Sent from my GT-I9103 using xda premium

Guys, One of my friend is working as a senior developer at Samsung in Chennai.. he said there was not even one person voting for jelly bean for our SGR during a discussion about updates thing for all phones in a meeting... Some bulls**t i say for Samsung..!!! Here 1 small group of good buds are doing what a whole company of millions of employees can't do.. XDA u simply rock..!!!

Doesn't work
DeepankarS said:
So yesterday i was researching about gamelags on STOCK ICS.
I found out this solution somewhere.
Initially i did not flash ardatdat's kernel
but
after doing this plus flashing ardatdats kernal lags have like vanished.
So just go to settings---> developer options and check 'Force GPU Rendering' and restart your phone.
Ardatdats kernel Recommended.
Games tried :
1. Temple Run Brave (15 minutes of play..No lag)
2. World Cricket Championship (10 over game..no lag)
3. Farming Simulator
4. Plants vs. Zombies
5. Stick Cricket
6. Stick Tennis
Hope it helps
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
Does not work for me

masculinum said:
Does not work for me
Click to expand...
Click to collapse
Buddy apply it..and then restart your phone after 2-3 minutes.
If not working use setcpu and clock the minimum to 1000mhz i.e. Max=Min=1000mhz.
Sent from my GT-I9103 using xda app-developers app

Related

Grand Theft Auto III now available in Android Market (may support our device).

As announced earlier,Rockstar Games has released GTA III in the Android Market today. Available now for $4.99, it works on select Android devices, mainly those running on NVIDIA Tegra 2 processor, although company is promising a TI OMAP supported version soon, which will work on devices like Galaxy Nexus.
Games Features via Market Description:
Visually stunning updated graphics, character and vehicle models
HD quality resolution
Gameplay optimized for touch screen devices
Custom controls for the mobile platform
Countless hours of gameplay
Gamepad Support for select USB controllers
since,gt-i9003 uses T1 OMAP chipset,so i believe it will work on our device.
Tried to install the apk today, and got "There is a problem parsing the package." message.
not sure if its because of the chip or because i'm still running stock froyo that came with the phone "FROYO.JPKC2" (2.2.1) (arabic version).
If there is anyone who tried the game with gingerbread or a custom rom, please share if its working, and if it requires chainfire, etc,
thanks guys
The game is starting but crashing now trying cf3d
Sent from my GT-I9003 using XDA App
tarunagg said:
The game is starting but crashing now trying cf3d
Sent from my GT-I9003 using XDA App
Click to expand...
Click to collapse
please let us know how it turns out and which ROM are u using.
Stock xxkpm
android_and_me said:
please let us know how it turns out and which ROM are u using.
Click to expand...
Click to collapse
Sent from my GT-I9003 using XDA App
tarunagg said:
The game is starting but crashing now trying cf3d
Click to expand...
Click to collapse
yes starts intro then crash! fuuuuuuu
cranium 5.1 -.-
...yes...same problem
Play intro and then crash and exit on my Droid 3
CornholioGSM said:
...yes...same problem
Play intro and then crash and exit on my Droid 3
Click to expand...
Click to collapse
does droid 3 use the nvidia chip? if not, you and the others that are testing the version of the game intended for nvidia are seeing that you should wait for the omap version, as OP stated
New version (1.1) supports PowerVR and works in our device (no FC after intro), but the game is slow, especially when you're driving a car. I have tried reducing textures and quality on chainfire, but doesn't improve too much.
I am on KPQ and CF-root without OC, you can try with UC OC, and will post here the results.
Holy cow!,this game runs awesome on uc v6 and xkpq, just tested it,guess what it runs faster than my brother's i9000
Sent from my GT-I9003 using XDA App
Just delete the sound folder and it will run smooth
Unkalo said:
New version (1.1) supports PowerVR and works in our device (no FC after intro), but the game is slow, especially when you're driving a car. I have tried reducing textures and quality on chainfire, but doesn't improve too much.
I am on KPQ and CF-root without OC, you can try with UC OC, and will post here the results.
Click to expand...
Click to collapse
Sent from my GT-I9003 using XDA App
tarunagg said:
Just delete the sound folder and it will run smooth
Thanks, its works. I hope a new release with better optimization, and we will play this game with sound!!
Click to expand...
Click to collapse
V1.1 is laggy even with uc kernel v5 test 6
Sent from my GT-I9003 using xda premium
bscraze said:
V1.1 is laggy even with uc kernel v5 test 6
Sent from my GT-I9003 using xda premium
Click to expand...
Click to collapse
Yes I tried with v6 and its laggy, for me moment the solution is no audio....
Unkalo said:
Yes I tried with v6 and its laggy, for me moment the solution is no audio....
Click to expand...
Click to collapse
V6 is laggier as v5 test 6 has more gpu optimizations i think.
Sent from my GT-I9003 using xda premium
.yes.. it supports our device ... i played ..smooth... but no sound
pls tell guys, u have sound while playing gta3?
http://forum.xda-developers.com/showpost.php?p=20442379&postcount=1
i playing like xplay enjoy guys
My download stopped about halfway through, and when i opened it again, surprise surprise, it worked!! with no sound tho :S
the graphix are pretty smooth and the controls are very responsive, however the FPS drops a little with sharp turns or quick view changes, still quite playable.
I'm on stock froyo without chainfire 3D or any custom kernals.
Update: The download was corrupted as the memory card became full and save games are corrupted. Perhaps the sound files were never downloaded in the first place.
Without audio it works like a charm..
Sent from my GT-I9003 using xda premium
working..but if i no delete audio folder it lag like hell

Play GTA III with less lag

Hi everyone this thread is made to tell you how to play GTA III with less lag first at all you must be on gingerbread on bml with Antox latest kernel ( I have tested on: Valhalla Black, Barebone, SCOM and ICBIN and it give the same result, except Valhalla Black and SCOM that it seems to be more faster )
Now you must go to setcpu and overclocked with max. 1400mhz and min. 1400mhz, and put the governor in ondemand and I/O scheduler in deadline, then go to the governors settings and chance the up threshold to 80 ( I know I know that these settings arent "baterry friendly" lol but its just when you are playing games like GTA III)
And finally go to the GTA 3 app and in settings, display put the settings as the attachment and... voilĂ  you have the fastest non supported gta in all the wild west! (if you have any problems pm me)
HIT THANKS IF I HELPED!!!
Have you tried chainfire3d and play with texture and size?
Sent from my SGH-T959V using xda premium
Yeah i have already tried out and the app doesnt starts (idk why that happens)
Not trying to bring your contribution down but seems kind of harsh to have to OC to 1.4 just to play GTA
sent from my batcave
erikmm said:
Not trying to bring your contribution down but seems kind of harsh to have to OC to 1.4 just to play GTA
sent from my batcave
Click to expand...
Click to collapse
Gta is a butch to run. I seen somebody post about it not running smooth on a dual core, I think it was the evo v.
Sent from my SGH-T959V using Xparent Purple Tapatalk 2
Sent from my SAMSUNG-SGH-I717 using XDA
I would try playing with chainfire settings and I wouldn't over clock past 1300mhz.
Sent from my SGH-T959V using xda premium
Try using different settings in the chainfire3d opengl settings. Reduce texture size, unroll texture, and reduce texture size. Play with those 3 options hopefully 1 will work for you. There is a post in the that is posted with different video plugins for different THD games.
Sent from my SGH-T959V using xda premium
Originally Posted by erikmm
Not trying to bring your contribution down but seems kind of harsh to have to OC to 1.4 just to play GTA
Don't worry man if you want, try to play with the chainfire 3d app and use the settings I attached to the thread
Originally Posted by vwgtiturbo1
Try using different settings in the chainfire3d opengl settings. Reduce texture size, unroll texture, and reduce texture size. Play with those 3 options hopefully 1 will work for you. There is a post in the general section that is posted with different video drivers for different games.
Thanks for the info I'll tried the others video drivers tomorrow (I only have the nvidia game driver and it doesn't work)
solrac1212 said:
Originally Posted by erikmm
Not trying to bring your contribution down but seems kind of harsh to have to OC to 1.4 just to play GTA
Don't worry man if you want, try to play with the chainfire 3d app and use the settings I attached to the thread
Click to expand...
Click to collapse
Nah I don't play GTA and my everyday phone comes clocked at 1.5
sent from my batcave
OK anyway thanks for the tip, I will see if i play with the build.pro tomorrow and see if I can get more performance without having to sacrifice the battery life
Thanks for the tip. I got gta3 to run smoothly with these settings with voltage control on firestorm rom.
Sent from my SGH-T959V using XDA
Also I got gta3 to run just fine on ICS Paranoid Hybrid Rom. The kernel it has will not oc. The only thing with that is you would need to turn off your auto sync and free up some memory. Also turn down the graphics settings to about somewhere in the teens like 15% is a good starting point.
Sent from xda app with Paranoid Hybrid rom!

Games smoother but stuttering under ICS

ROM : Stock nordic ICS
Kernel : ardadat 4.1
Others : CPU Master Free : 1.32 GHz @ interactive/sio (sample rate 30000/maxspeedload 80)
Most games run much smoother (like 60 FPS as opposed to 30 FPS on GB, are they vsynced as on pc/consoles ?) but have random stuttering (complete pause for 1-2 seconds then resume). Most noticeably on games like the Temple Runs. Any fix ?
It's weird, because the first game i played on ics was NOVA 3 and it runs flawlessly. But i recently bought "Granny Smith" and i have the same problems as you (i thought it was the game).
Is there any program i can run to record the processes on background? (how they catch the cpu). Maybe we can get what is causing the problem that way.
dragosh01x said:
ROM : Stock nordic ICS
Kernel : ardadat 4.1
Others : CPU Master Free : 1.32 GHz @ interactive/sio (sample rate 30000/maxspeedload 80)
Most games run much smoother (like 60 FPS as opposed to 30 FPS on GB, are they vsynced as on pc/consoles ?) but have random stuttering (complete pause for 1-2 seconds then resume). Most noticeably on games like the Temple Runs. Any fix ?
Click to expand...
Click to collapse
switch to ardat's 4.2 b4 kernel
all the games are working fine in this kernel
HIt tHnX iF i hElP u
Sent from my GALAXY RoYaL
amar1548 said:
switch to ardat's 4.2 b4 kernel
all the games are working fine in this kernel
HIt tHnX iF i hElP u
Sent from my GALAXY RoYaL
Click to expand...
Click to collapse
No its not..
Even tegra optimized granny smith stutters in beta 4
Sent from my GT-I9103 using xda premium
drarunmmc said:
No its not..
Even tegra optimized granny smith stutters in beta 4
Sent from my GT-I9103 using xda premium
Click to expand...
Click to collapse
no dude....i am able to play granny smith properly on my phone...
bt yes i do have occasional lags/freeze bt they are not so sever...
But i am able to play Temple Run with no lag...
I am on austrian ROM + ardatdat 4.2b4
vipul12389mehta said:
no dude....i am able to play granny smith properly on my phone...
bt yes i do have occasional lags/freeze bt they are not so sever...
But i am able to play Temple Run with no lag...
I am on austrian ROM + ardatdat 4.2b4
Click to expand...
Click to collapse
Yes I am talking about those occasional lags..
Shouldn't we be playing a tegra optimised game without even a single lag/freeze..?
Imo ics of galaxy r is fully not ready for gaming....
Sent from my GT-I9103 using xda premium
drarunmmc said:
Yes I am talking about those occasional lags..
Shouldn't we be playing a tegra optimised game without even a single lag/freeze..?
Imo ics of galaxy r is fully not ready for gaming....
Sent from my GT-I9103 using xda premium
Click to expand...
Click to collapse
or maybe the build by sammsung is poor...
just think that ardatdat has helped to resolve maximum of the game lags...so i dnt mind those occasional and very rare lags on T2 optimised games...
Hello I'm new,
where i can download ardatdat 4.2b4?
18974 said:
Hello I'm new,
where i can download ardatdat 4.2b4?
Click to expand...
Click to collapse
https://www.dropbox.com/sh/ksfqfltbq3mmg2x/u5AKXnnzHp/i9103_kernel_collection
have you tried using SetCPU between 1000hz and 1200hz or something like that?
Shurplayker said:
have you tried using SetCPU between 1000hz and 1200hz or something like that?
Click to expand...
Click to collapse
Can someone put up an explanation on how all the governor settings work ?
dragosh01x said:
Can someone put up an explanation on how all the governor settings work ?
Click to expand...
Click to collapse
If you are asking about about CPU Governors, check this link http://forum.xda-developers.com/showthread.php?t=1856256
I found a solution for me, PvsZ stops and go each 10 seconds, now everything is ok . We use to configure SetCpu with "sio" scheduler but when I change it to "noop" the stuttering disappears. For me doesn't matter what governor you use, only, scheduler affect to it. Try it. I'm using Ardatdat beta4.

Subway surfer occasionally lags

Hi,
I want to know whether anyone of u also face the same problem..
Its not exactly lagging but there are occasional pauses of about half a second where the screen pause and when it resumes, the game moves ahead two to three steps.
Well I am a big fan of the game and my high score currently could have been much higher had such problem not been there :banghead:
Please help
My configuration :
http://db.tt/7WLvW89d
Sent from my GT-I9103 using xda app-developers app
First off, wrong section!
Second, this is a known problem in ICS for almost all Games. Use the search button.
Third, there's already a (possible/probable)solution available. Flash Ardatdat kernel from dev section and use performance governor. Again use search.
Fourth, Ask the Mod to move this thread to Q&A section yourself, before anyone else does.
Thanx!
The-Droidster said:
First off, wrong section!
Second, this is a known problem in ICS for almost all Games. Use the search button.
Third, there's already a (possible/probable)solution available. Flash Ardatdat kernel from dev section and use performance governor. Again use search.
Fourth, Ask the Mod to move this thread to Q&A section yourself, before anyone else does.
Thanx!
Click to expand...
Click to collapse
Thank u very much but how to ask mod from xda app?
Sent from my GT-I9103 using xda app-developers app
ankitpsaraogi said:
Thank u very much but how to ask mod from xda app?
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
Use the small orange triangle at the top-right of the first post.
Thanx!
ankitpsaraogi said:
Thank u very much but how to ask mod from xda app?
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
No need, its done (or will be by the time you read this).
And FYI reporting is disabled within xda app because its not really compatible with the current report system.
The-Droidster said:
First off, wrong section!
Second, this is a known problem in ICS for almost all Games. Use the search button.
Third, there's already a (possible/probable)solution available. Flash Ardatdat kernel from dev section and use performance governor. Again use search.
Fourth, Ask the Mod to move this thread to Q&A section yourself, before anyone else does.
Thanx!
Click to expand...
Click to collapse
Well earlier I had Ardatdat kernel flashed but faced the same issue.
Then I gave my phone for format in the service center and they reset it.
However, will using performance governor make any difference?
Sent from my GT-I9103 using xda app-developers app
ankitpsaraogi said:
Well earlier I had Ardatdat kernel flashed but faced the same issue.
Then I gave my phone for format in the service center and they reset it.
However, will using performance governor make any difference?
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
Yes buddy, it will. Coz performance Governor runs you phone at highest Clock & gives you better performance. But battery will drain very much
kataria.vikesh said:
Yes buddy, it will. Coz performance Governor runs you phone at highest Clock & gives you better performance. But battery will drain very much
Click to expand...
Click to collapse
Okay but is it just sgr which faces this problem?
Y not s2 and note
Sent from my GT-I9103 using xda app-developers app
ankitpsaraogi said:
Okay but is it just sgr which faces this problem?
Y not s2 and note
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
Means..?? its happened to all devices I think.
ankitpsaraogi said:
Okay but is it just sgr which faces this problem?
Y not s2 and note
Click to expand...
Click to collapse
SII had hell lot of problem's....
kataria.vikesh said:
Means..?? its happened to all devices I think.
Click to expand...
Click to collapse
mj.vikram said:
SII had hell lot of problem's....
Click to expand...
Click to collapse
No I have played on s2 and note
The game doesn't pause in note. Sometimes just the frames of the game video becomes noticeable
And in s2, I don't face any problem.
However, s2 has horrible touch sensitivity when compared to our precious sgr
Sent from my GT-I9103 using xda app-developers app
ankitpsaraogi said:
No I have played on s2 and note
The game doesn't pause in note. Sometimes just the frames of the game video becomes noticeable
And in s2, I don't face any problem.
However, s2 has horrible touch sensitivity when compared to our precious sgr
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
buddy, its the fault of ICS in SGR. which lags a much. also note has higher configurations then SG2 & R.
ankitpsaraogi said:
No I have played on s2 and note
The game doesn't pause in note. Sometimes just the frames of the game video becomes noticeable
And in s2, I don't face any problem.
However, s2 has horrible touch sensitivity when compared to our precious sgr
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
Buddy S2 has problems..
Maybe not of games lagging...
But lags are there in the pinch gestures..
It overheats like anything while multi tasking
And try using SGS2 and SGR side by side...
difference is not even 10%.
I have both..
Same is with the note..
Plus use performance governers in the developer options (i have made a thread of how to run games smoothly without stutters read that..)
http://forum.xda-developers.com/showthread.php?t=2094279
Here you go
Plus if you know how to Flash ardatdat's kernel use it too..
rest here is the thread regarding that
http://forum.xda-developers.com/showthread.php?t=1983262
And few members faced problems with the superuser after flashing Ardatdats kernel (as ardatdats kernel automatically roots your phone)..
It is recommended that you first root your phone with the latest Superuser/SuperSu and then flash Ardatdat's kernel...

Best kernel for saving battery on 7.0?

I am on cm 10.1 and the battery isn't much different from stock. Also, the tab gets hotter than it did on stock. Any kernel that keeps the device cool and saves battery? I am willing to change ROMs if its CM's fault, but the ROM you suggest should be waaay better to convince me to change ROMs.
Sent from my GT-P3110 using xda app-developers app
blagginspaziyonokip said:
I am on cm 10.1 and the battery isn't much different from stock. Also, the tab gets hotter than it did on stock. Any kernel that keeps the device cool and saves battery? I am willing to change ROMs if its CM's fault, but the ROM you suggest should be waaay better to convince me to change ROMs.
Sent from my GT-P3110 using xda app-developers app
Click to expand...
Click to collapse
not sure whether it's kernel or CM10.1's fault! But i don't like 4.2.x based roms just yet, they're just not stable enough for my liking.
I use AOKP Milestone 1 on my P3110 and i was using it last night and battery was on 7 days and blah blah blah with 47% battery left! Admiting i only use it about 4 hours each day!
blagginspaziyonokip said:
I am on cm 10.1 and the battery isn't much different from stock. Also, the tab gets hotter than it did on stock. Any kernel that keeps the device cool and saves battery? I am willing to change ROMs if its CM's fault, but the ROM you suggest should be waaay better to convince me to change ROMs.
Sent from my GT-P3110 using xda app-developers app
Click to expand...
Click to collapse
Do you play games????
If not go to processor clock settings and underclock it to say 800,600 or less.
Your tab will not get hot and you will get better battery life!!!
Also you can try ketut kernel...
And about other Roms cm10.1 is best one after stock 4.1.2(debloated)
And device getting hot is normal.
squ89r97 said:
not sure whether it's kernel or CM10.1's fault! But i don't like 4.2.x based roms just yet, they're just not stable enough for my liking.
I use AOKP Milestone 1 on my P3110 and i was using it last night and battery was on 7 days and blah blah blah with 47% battery left! Admiting i only use it about 4 hours each day!
Click to expand...
Click to collapse
Am I gonna miss any features from 4.2.2 if I go back to 4.1.2 for AOKP?
Sent from my GT-P3110 using xda app-developers app
Droidlover123 said:
Do you play games????
If not go to processor clock settings and underclock it to say 800,600 or less.
Your tab will not get hot and you will get better battery life!!!
Also you can try ketut kernel...
And about other Roms cm10.1 is best one after stock 4.1.2(debloated)
And device getting hot is normal.
Click to expand...
Click to collapse
I don't always play the CPU intensive ones like Dead Trigger, GTA, they're all too big to download on my 200KBps speeds. I do play the 2D ones like Bike Race, will 600Mhz be stable enough?
Sent from my GT-P3110 using xda app-developers app
blagginspaziyonokip said:
I don't always play the CPU intensive ones like Dead Trigger, GTA, they're all too big to download on my 200KBps speeds. I do play the 2D ones like Bike Race, will 600Mhz be stable enough?
Sent from my GT-P3110 using xda app-developers app
Click to expand...
Click to collapse
Probably!!!
You can try.
And you will miss multi user,expanded mode,more ram ,separate notification bar
And btw who much speed you get on your 200KBps???
Droidlover123 said:
Probably!!!
You can try.
And you will miss multi user,expanded mode,more ram ,separate notification bar
And btw who much speed you get on your 200KBps???
Click to expand...
Click to collapse
Bike Race runs fine at 300-600MHz. It still heats up quite a bit though.
Nobody else really uses my Tab but my mother for Candy Crush, and PIE doesn't even work. But since nobody else is recommending any more ROMs, it looks like I'll be stating on cm.
Sent from my GT-P3110 using xda app-developers app
blagginspaziyonokip said:
Bike Race runs fine at 300-600MHz. It still heats up quite a bit though.
Nobody else really uses my Tab but my mother for Candy Crush, and PIE doesn't even work. But since nobody else is recommending any more ROMs, it looks like I'll be stating on cm.
Sent from my GT-P3110 using xda app-developers app
Click to expand...
Click to collapse
Ok.
And how much download speed u get on your connection?????
Droidlover123 said:
Ok.
And how much download speed u get on your connection?????
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My regular speed which is about 200KBps, but sometimes downloads randomly stop andi have to turn off WiFi and turn it on again on the Tab.
Sent from my GT-P3110 using xda app-developers app

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