Play GTA III with less lag - Samsung Galaxy S (4G Model)

Hi everyone this thread is made to tell you how to play GTA III with less lag first at all you must be on gingerbread on bml with Antox latest kernel ( I have tested on: Valhalla Black, Barebone, SCOM and ICBIN and it give the same result, except Valhalla Black and SCOM that it seems to be more faster )
Now you must go to setcpu and overclocked with max. 1400mhz and min. 1400mhz, and put the governor in ondemand and I/O scheduler in deadline, then go to the governors settings and chance the up threshold to 80 ( I know I know that these settings arent "baterry friendly" lol but its just when you are playing games like GTA III)
And finally go to the GTA 3 app and in settings, display put the settings as the attachment and... voilĂ  you have the fastest non supported gta in all the wild west! (if you have any problems pm me)
HIT THANKS IF I HELPED!!!

Have you tried chainfire3d and play with texture and size?
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Yeah i have already tried out and the app doesnt starts (idk why that happens)

Not trying to bring your contribution down but seems kind of harsh to have to OC to 1.4 just to play GTA
sent from my batcave

erikmm said:
Not trying to bring your contribution down but seems kind of harsh to have to OC to 1.4 just to play GTA
sent from my batcave
Click to expand...
Click to collapse
Gta is a butch to run. I seen somebody post about it not running smooth on a dual core, I think it was the evo v.
Sent from my SGH-T959V using Xparent Purple Tapatalk 2

Sent from my SAMSUNG-SGH-I717 using XDA

I would try playing with chainfire settings and I wouldn't over clock past 1300mhz.
Sent from my SGH-T959V using xda premium

Try using different settings in the chainfire3d opengl settings. Reduce texture size, unroll texture, and reduce texture size. Play with those 3 options hopefully 1 will work for you. There is a post in the that is posted with different video plugins for different THD games.
Sent from my SGH-T959V using xda premium

Originally Posted by erikmm
Not trying to bring your contribution down but seems kind of harsh to have to OC to 1.4 just to play GTA
Don't worry man if you want, try to play with the chainfire 3d app and use the settings I attached to the thread
Originally Posted by vwgtiturbo1
Try using different settings in the chainfire3d opengl settings. Reduce texture size, unroll texture, and reduce texture size. Play with those 3 options hopefully 1 will work for you. There is a post in the general section that is posted with different video drivers for different games.
Thanks for the info I'll tried the others video drivers tomorrow (I only have the nvidia game driver and it doesn't work)

solrac1212 said:
Originally Posted by erikmm
Not trying to bring your contribution down but seems kind of harsh to have to OC to 1.4 just to play GTA
Don't worry man if you want, try to play with the chainfire 3d app and use the settings I attached to the thread
Click to expand...
Click to collapse
Nah I don't play GTA and my everyday phone comes clocked at 1.5
sent from my batcave

OK anyway thanks for the tip, I will see if i play with the build.pro tomorrow and see if I can get more performance without having to sacrifice the battery life

Thanks for the tip. I got gta3 to run smoothly with these settings with voltage control on firestorm rom.
Sent from my SGH-T959V using XDA

Also I got gta3 to run just fine on ICS Paranoid Hybrid Rom. The kernel it has will not oc. The only thing with that is you would need to turn off your auto sync and free up some memory. Also turn down the graphics settings to about somewhere in the teens like 15% is a good starting point.
Sent from xda app with Paranoid Hybrid rom!

Related

[MOD] Graphics Performance BOOOST

Hey,
So i was running quadrant on my friends phone the other day (Xpera X10 ,adreno 200 GPU ).So you all know the planet test right . Our device
scores like 10fps .The xperia x10 was doing like 45 fps .
So now the fix is here.
Go to /system/lib/egl
There you will find a file called libGlES_android.so.
Just move that file from that folder to another place.
Best thing is to create a backup folder inside that place.
Now run the quadrant test you should see much higher fps in the last 2 tests.
1-2 fps increase is there in the first 2 tests
Explanation
It turns out the quadrant standard was using a feature of OpenGL which was not properly supported or implmented in the PowerVR drivers
So it was using software rendering(i.e the CPU instead of the GPU).
Have fun
It can work for other games maybe i dont know.
If you any of you find that it affects other Games post here i will update the list
List of Affected Games/Benchmarks
1>Quadrant - Planets/DNA Test
2>Roboto Game.
3>sygic
4> Raging Thunder
5> Asphalt 6 adrenaline
7>NOVA
9>Fruit Ninja
and Many more
People are seeing an increase in performance in 3d Apps in general
Thanks and Regards,
Gana
Awesome! I was thinking along the exact same lines, but I thought that it was a fsp capping limit, since the fps was very consistent in some of the tests! Good to know that it is not a device-wide limitation and that it is just software rendering instead of hardware rendering. I know a 1-2 fps increase seems insignificant, but that starts me thinking about what other limitations may have been placed, or improper instructions used.
Will try it out and see what happens!
Thanks again!
lol i get 60 fps now.testing several times for best score will post soon.
well no score improvement still getting 2450 max witch is confusing since number of fps in 6 times higher.
will try this asap
Awesome!!! I did this and my phone is getting a lot more of fsp in Quadrant.
I will test some games...
Thanks!!!
So far I juz testing with Fruit slice but its not working..
Sent from my GT-I9003 using Tapatalk
mitoVonDido said:
So far I juz testing with Fruit slice but its not working..
Sent from my GT-I9003 using Tapatalk
Click to expand...
Click to collapse
its just you mine is working fine.
Cool, got 58 fps in planets and 25 on dna
Sent from my GT-I9003 using xda premium
whoa got 50+fps on planets! 'o' but for some reason i just got 16++ on quadrant compared to my usual 18++ score. Will test again
...got the same score. strange.
xGiox said:
its just you mine is working fine.
Click to expand...
Click to collapse
Ooh my bad..i try redownload it from market n see..it seems my backup for that game was corrupt..thanks for corfirmed
Sent from my GT-I9003 using Tapatalk
So does it effect fruit ninja?
Sent from my GT-I9003 using xda premium
Nice 1 Gana u are the king..
Nd ty for the fix really appreciate dat...
Awesome work gana.. Quadrant 58fps.. above sgs i9000.. Fruit ninja workin absolutely fine.. Thank you.. Cheers..
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ivAnash said:
Awesome work gana.. Quadrant 58fps.. above sgs i9000.. Fruit ninja workin absolutely fine.. Thank you.. Cheers..
Sent from my GT-I9003 using xda premium
Click to expand...
Click to collapse
Improved or just the same fps for fruit ninja?
Sent from my GT-I9003 using xda premium
really great fix! thanks dude , and i confirm graphic boost in games as well, i had this game called Roboto, before it used to lag alot but now runs really smooth!
Quadrant fps increased, but score does not. Fruit Ninja works fine and so is Raging Thunder 2. Texture is fine in planet run, used to have clipping issue.
MADBIRZ said:
really great fix! thanks dude , and i confirm graphic boost in games as well, i had this game called Roboto, before it used to lag alot but now runs really smooth!
Click to expand...
Click to collapse
So i will add roboto to the list of games seeing the improvement.
bigeyes0x0 said:
Quadrant fps increased, but score does not. Fruit Ninja works fine and so is Raging Thunder 2. Texture is fine in planet run, used to have clipping issue.
Click to expand...
Click to collapse
yeah that was the issue with software rendering.
put sygic in the list
Thanks for this trick.
I hope any dev also overclocking our GPu as Sgs gpu.
I am just thinking samsung just launched this phone to fulfill gap of this price range without make any efforts to make it near perfect.
Edit: atutu 3d fps not changed.
Sent from my GT-I9003 using Tapatalk

Games smoother but stuttering under ICS

ROM : Stock nordic ICS
Kernel : ardadat 4.1
Others : CPU Master Free : 1.32 GHz @ interactive/sio (sample rate 30000/maxspeedload 80)
Most games run much smoother (like 60 FPS as opposed to 30 FPS on GB, are they vsynced as on pc/consoles ?) but have random stuttering (complete pause for 1-2 seconds then resume). Most noticeably on games like the Temple Runs. Any fix ?
It's weird, because the first game i played on ics was NOVA 3 and it runs flawlessly. But i recently bought "Granny Smith" and i have the same problems as you (i thought it was the game).
Is there any program i can run to record the processes on background? (how they catch the cpu). Maybe we can get what is causing the problem that way.
dragosh01x said:
ROM : Stock nordic ICS
Kernel : ardadat 4.1
Others : CPU Master Free : 1.32 GHz @ interactive/sio (sample rate 30000/maxspeedload 80)
Most games run much smoother (like 60 FPS as opposed to 30 FPS on GB, are they vsynced as on pc/consoles ?) but have random stuttering (complete pause for 1-2 seconds then resume). Most noticeably on games like the Temple Runs. Any fix ?
Click to expand...
Click to collapse
switch to ardat's 4.2 b4 kernel
all the games are working fine in this kernel
HIt tHnX iF i hElP u
Sent from my GALAXY RoYaL
amar1548 said:
switch to ardat's 4.2 b4 kernel
all the games are working fine in this kernel
HIt tHnX iF i hElP u
Sent from my GALAXY RoYaL
Click to expand...
Click to collapse
No its not..
Even tegra optimized granny smith stutters in beta 4
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drarunmmc said:
No its not..
Even tegra optimized granny smith stutters in beta 4
Sent from my GT-I9103 using xda premium
Click to expand...
Click to collapse
no dude....i am able to play granny smith properly on my phone...
bt yes i do have occasional lags/freeze bt they are not so sever...
But i am able to play Temple Run with no lag...
I am on austrian ROM + ardatdat 4.2b4
vipul12389mehta said:
no dude....i am able to play granny smith properly on my phone...
bt yes i do have occasional lags/freeze bt they are not so sever...
But i am able to play Temple Run with no lag...
I am on austrian ROM + ardatdat 4.2b4
Click to expand...
Click to collapse
Yes I am talking about those occasional lags..
Shouldn't we be playing a tegra optimised game without even a single lag/freeze..?
Imo ics of galaxy r is fully not ready for gaming....
Sent from my GT-I9103 using xda premium
drarunmmc said:
Yes I am talking about those occasional lags..
Shouldn't we be playing a tegra optimised game without even a single lag/freeze..?
Imo ics of galaxy r is fully not ready for gaming....
Sent from my GT-I9103 using xda premium
Click to expand...
Click to collapse
or maybe the build by sammsung is poor...
just think that ardatdat has helped to resolve maximum of the game lags...so i dnt mind those occasional and very rare lags on T2 optimised games...
Hello I'm new,
where i can download ardatdat 4.2b4?
18974 said:
Hello I'm new,
where i can download ardatdat 4.2b4?
Click to expand...
Click to collapse
https://www.dropbox.com/sh/ksfqfltbq3mmg2x/u5AKXnnzHp/i9103_kernel_collection
have you tried using SetCPU between 1000hz and 1200hz or something like that?
Shurplayker said:
have you tried using SetCPU between 1000hz and 1200hz or something like that?
Click to expand...
Click to collapse
Can someone put up an explanation on how all the governor settings work ?
dragosh01x said:
Can someone put up an explanation on how all the governor settings work ?
Click to expand...
Click to collapse
If you are asking about about CPU Governors, check this link http://forum.xda-developers.com/showthread.php?t=1856256
I found a solution for me, PvsZ stops and go each 10 seconds, now everything is ok . We use to configure SetCpu with "sio" scheduler but when I change it to "noop" the stuttering disappears. For me doesn't matter what governor you use, only, scheduler affect to it. Try it. I'm using Ardatdat beta4.

Phone freezes on games

Ive upgraded to the S3 gave my son my ns4g. He plays games on it and it keeps freezing up. Running rasbean. With matrix. Tried CM10 stable too.
Any suggestions on a rom and kernel?
Sent from my SPH-L710 using xda app-developers app
It is subjective to the game you (your son) are trying to play. Apart from that, check the CPU frequencies and use a bit of overclocked frequency. Also, try to shift the Governor
He played them on his evo4g I guess ill switch it back to that.
Sent from my SPH-L710 using xda app-developers app
try jellyshot rom with marmite kernel.you probably won't have any issues for games destinated for nexus s.i play gameloft games with severe demands and have no lags or forced closures.
Like others said previously, a little overclock can go a long way. Just be careful not to overdo it!

Game lags corrected. (Atleast have stopped for me)

So yesterday i was researching about gamelags on STOCK ICS.
I found out this solution somewhere.
Initially i did not flash ardatdat's kernel
but
after doing this plus flashing ardatdats kernal lags have like vanished.
So just do this thing
1.Go to settings---> developer options and check 'Force GPU Rendering' and restart your phone.
2. Use Ardatdats kernel v4.2 beta 6 *HIGHLY Recommended*
Games tried :
1. Temple Run Brave (15 minutes of play..No lag)
2. World Cricket Championship (10 over game..no lag)
3. Farming Simulator
4. Plants vs. Zombies
5. Stick Cricket
6. Stick Tennis
7. Temple Run 2
8. Race, Stunt, Fight 2
9. Drag Racing 3D
10. Fruit Ninja
Hope it helps
Sent from my GT-I9103 using xda app-developers app
+1 for this. Didn't try games, but it's good to have this option always set to on. Increases overall performance.
I tried gaming on stock ICS.
Did try unofficial JB on our phone. But then vibration problems.
Actually some nexus version had an ICS lag in scrolling and gaming.
So someone posted it as an answer.
I tried it for gamelags of our device and it worked.
(Obviously the nexus solution did not have include the ardatdats kernel part )
@adam sir: please help us with the vibration problem in Pacrom
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Isn't this more battery hungry?
From my CM10.1 powered galaxy R
vbz89 said:
Isn't this more battery hungry?
From my CM10.1 powered galaxy R
Click to expand...
Click to collapse
Didn't notice it, but theoretically yes. It uses the GPU for rendering the UI. However, I have it always turned on, regardless of which rom I'm on.
vbz89 said:
Isn't this more battery hungry?
From my CM10.1 powered galaxy R
Click to expand...
Click to collapse
Well the games are too
So wasnt quite evident.
But i couldnt notice some MAJOR chunk of battery % vanishing in thin air
But the lags have finally gone on ICS (Hopes held high)
Rest lets see...
Bdw if you're on root, Antutu Battery saver is kinda good too for saving battery Has helped me
Sent from my GT-I9103 using xda app-developers app
Yup, ardatdat kernel with performance governor, almost eliminates the Game stutters(I won't call them lags)
The-Droidster said:
Yup, ardatdat kernel with performance governor, almost eliminates the Game stutters(I won't call them lags)
Click to expand...
Click to collapse
Hahaha yeahh...stutters
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DeepankarS said:
Hahaha yeahh...stutters
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Click to expand...
Click to collapse
Great. So 1st thank from my side to you buddy. Hope you will be doing well in future too.
Games still stutter for me, maybe less often but it is still there
Indian ROM & Ardatdat 4.2b6
@Vikesh: Thank you
Yes definitely ^_^ only if i have people like you around me
Helping me out even when i disgust you
Sent from my GT-I9103 using xda premium
M3r0De4DoR said:
Games still stutter for me, maybe less often but it is still there
Indian ROM & Ardatdat 4.2b6
Click to expand...
Click to collapse
On ardatdat kernel use setcpu app to set both the cpu freq's to max(equivalent to performance governor). Then try a game...eg temple run...no lags.
But remember when u select performance then top level of clock will work and hence battery backup goes down.
@deep: buddy its my pleasure if i would suggest or make u understand the thing and become part of ur few moments.
Sent from my GT-I9103 using Tapatalk 2
M3r0De4DoR said:
Games still stutter for me, maybe less often but it is still there
Indian ROM & Ardatdat 4.2b6
Click to expand...
Click to collapse
Well if you know how to use SetCpu go ahead it will completely resolve the issue. (Never tried as i am not comfortable..but our senior members do recommend using it )
But if youre still not comfortable with the stutters we have to live with it till official JB arrives (maybe..on samsungs mercy :'( ) :sigh:
Atleast the frequency of the lags seems to go less.
My games even stuttered with PacRom :'( (stick cricket did )
Sent from my GT-I9103 using xda premium
Guys, One of my friend is working as a senior developer at Samsung in Chennai.. he said there was not even one person voting for jelly bean for our SGR during a discussion about updates thing for all phones in a meeting... Some bulls**t i say for Samsung..!!! Here 1 small group of good buds are doing what a whole company of millions of employees can't do.. XDA u simply rock..!!!
Doesn't work
DeepankarS said:
So yesterday i was researching about gamelags on STOCK ICS.
I found out this solution somewhere.
Initially i did not flash ardatdat's kernel
but
after doing this plus flashing ardatdats kernal lags have like vanished.
So just go to settings---> developer options and check 'Force GPU Rendering' and restart your phone.
Ardatdats kernel Recommended.
Games tried :
1. Temple Run Brave (15 minutes of play..No lag)
2. World Cricket Championship (10 over game..no lag)
3. Farming Simulator
4. Plants vs. Zombies
5. Stick Cricket
6. Stick Tennis
Hope it helps
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
Does not work for me
masculinum said:
Does not work for me
Click to expand...
Click to collapse
Buddy apply it..and then restart your phone after 2-3 minutes.
If not working use setcpu and clock the minimum to 1000mhz i.e. Max=Min=1000mhz.
Sent from my GT-I9103 using xda app-developers app

[Q] Real Racing 3 on Desire S?

Hi everyone. I'm a noob.
I was wondering if it was possible to make my HTC Desire S running PACman v20.0.1 ROM able to run Real Racing 3. It doesn't appear in the play store and online it says incompatible. Please reply
Thanks.
I would normally tell you to use market unlocker app, but it doesn't work anymore, so the only thing left would be warez try looking on the net for an apk... I'm playing rr3 on my DS overclocked to 1.7ghz but it's still leggy. Laggy but playable
Sent from my Desire S using xda premium
lower the oc to 1k-1.2k, high oc is known to cause lag in some games.
rain987 said:
lower the oc to 1k-1.2k, high oc is known to cause lag in some games.
Click to expand...
Click to collapse
I'll try
Sent from my Desire S using xda premium
Real Racing 3 was available on 28th February. I downloaded it, installed, noticed that it was laggy on my ROM. I've changed the ROM and it wasn't available. Since then I've tried some other ROMs and also incompatible. Installed with the .apk file and I'm now playing it(although it's lagging, especially after hacking and buying all cars )
Reaper V4.0 is probably the most stable rom available. Gaming performance proves to be much better on this rom, so you might want to give it a try.
oddoneout said:
Reaper V4.0 is probably the most stable rom available. Gaming performance proves to be much better on this rom, so you might want to give it a try.
Click to expand...
Click to collapse
Maybe the game performance would be great on it, but it's on GB. I have flashed the Desire XS and the performance of Real Racing 3 is even better, than on CM and PACman with overclocked CPU. But thanks anyway for your advice!
Sent from my HTC Desire XS using Tapatalk 2
Your call. Something to remember is that many things affect gaming performance including governors and I/O schedulers. Also, you might want to try using V6 Supercharger script (link is in my sig) and GameBooster 2
Haven't got a chance a chance to try GameBooster 2 yet but judging from the responses in the play store, it seems to work well.
oddoneout said:
Your call. Something to remember is that many things affect gaming performance including governors and I/O schedulers. Also, you might want to try using V6 Supercharger script (link is in my sig) and GameBooster 2
Haven't got a chance a chance to try GameBooster 2 yet but judging from the responses in the play store, it seems to work well.
Click to expand...
Click to collapse
Thanks very much for your advice!
Sent from my HTC Desire XS using Tapatalk 2

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